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Cpt_Noobman

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Everything posted by Cpt_Noobman

  1. ATM it's essentially works the same way as a real cannon for the most part. Future variations of the cannon might utilize runesmithing to ignite the powder charge, and a few other pieces of dwarven technology and magic could be used to change the way it functions, but no stats would really change.
  2. ~The Dwarven Siege Cannon~ As Orenian forces pressed ever closer to the Dwarven heartland, the Dwedmar were desperate for an edge against these foreign invaders. Under Rhewen Frostbeard, Dwarven tinkers, engineers and inventors of all kind were set to work on various war machines, traps, and other weapons that could give them an advantage in battle. A group of Dwarven golemancers, remembrancers, and engineers came together to begin work on a weapon of special note. Using recovered schematics used by the Dwarves of yore, and working by memory, they began production on a modified version of the ancient Dwarven cannons used hundreds of years prior. After years of tireless and dedicated work, and the pooling of an innumerable amount of resource in the forms of mina, iron, gunpowder, fine workmanship, and the death of one beardling in a testing accident, the product of this labor was the Dwarven siege cannon. Nicknamed Hefjhor guns in honor of the lad who died in it’s production, the cannon truly matches his name’s Dwarven meaning. A hulking beast of cast iron, intricately shaped and carved in decorative fashions with runes and depictions of the Brathmordakin, it has all qualities that a Dwarf finds admirable. It is wide, heavy, dangerous, and it packs quite a punch. After the Vanderguanian victory at the siege of Kal’Ordholm, the dwarves were able to safely test fire the cannon, and get accurate results on the way it works in practice, and compile a list on it’s functions and advantages/disadvantages. Advantages: A very powerful weapon, it is capable of punching deep holes through walls, and barricades, creating a far deeper path than conventional siege weapons. It is far more accurate than the fickle ways of trebuchets, and siege ballistas, and is much more likely to hit it’s target than those aforementioned. In addition to it’s offensive capabilities, it can be used for defense as well. It’s notable ability to smash through wooden barricades makes it a good choice for targeting an offensive force’s siege equipment. Disadvantages: Being a more fickle weapon in regards to reloading, it takes longer to load properly than conventional siege weapons. It is a weapon with very intricate mechanisms that allow it to work properly so as a result, it is about twice as susceptible to malfunction as conventional siege weapons. Unlike trebuchets and ballistas it cannot be assembled on the battlefield, so it must be built elsewhere and then limbered by horse or golem to the battlefield if used for an offensive attack. After every shot if mounted on a cart or wheels, the cannon’s aim is thrown off, and it must be re-adjusted by the aimer and spotter to be aligned to it’s original position. It takes longer to load and fire than conventional siege weapons, as many more steps are followed to do so. Being a Dwarven work of art, it costs more to produce than a conventional siege weapon, both in minas for production of the weapon itself, and materials for the ammunition it uses. Neutral Statistics: A three man crew is recommended for firing the cannon, consisting of a reloader, an aimer/shooter, and a spotter to mark targets. It can be worked by two men, but it takes twice as long to fire if this is done, and could be less accurate. In a defensive situation, it can be mounted on a rotatable axis so that when it is fired, the aim is not thrown off. In an offensive situation if it is mounted on a cart, or wheels, the aim will be thrown off after each shot, and will need to be re-adjusted. OOC Suggested Stats For Use (Up to GM discretion of course) Cost: 750 minas to create the siege weapon as opposed to 500 for trebs, and 250 for ballistas. If an ammunition system is implemented, then each shot should require 10 gunpowder, and 3 iron ingots an iron block to make. Firing: The cannon malfunctions on a roll of 2 or lower, as opposed to a roll of 1 for trebs/ballistas. The cannon gets a critical hit on a roll of 19 or above as opposed to a roll of 20 for trebs/ballistas 17-18 is a direct hit, 14-16 is a hit, 10-14 is an indirect hit, 3-10 is a miss. It takes 2 minutes to fire with a crew of 3 compared to 1 minute for trebs/ballistas. With a crew of two, the time doubles making it 4 minutes to reload and fire. Unlike a trebuchet, it can only be fired in a straight line so shots cannot be arced over walls or towers to hit things behind them. If it needs to hit something behind cover, the best bet for the operator is to try and shoot through the cover. Damage on Impact: A hit causes a deeper blow into defenses than a treb or ballista, but the tunnel it creates is not as wide, making it useful for creating breaches, just not large ones. Against players, I would suggest a fireball or AOE damage of some sort. ((To any loremasters or other staff that decide on whether or not it’s accepted, I understand why you wouldn’t want to with your rules on gunpowder. But to be honest, gunpowder has already come very far on the server from being used in fireworks, to making TNT, to making explosive arrows. I don’t think making a cannon would be that terrible all things considered. It pretty much follows the same rules for other siege equipment with only a few differences, so in my opinion it wouldn’t be OP like previous cannons on the server. I just think it would give some flair to the battlefield, and make things a bit more interesting. Thanks for reading, and let me know what you think in the reply section. I may add/subtract things from the lore depending on response.
  3. What is this? Lore? A religion? A magic suggestion?
  4. "I'll pay 1,500 minas for the lot of it. Negotiable of course"
  5.  

     

    1. CharlesTheBalds

      CharlesTheBalds

      Thanks for posting my song on your status update noobman

  6. Literally all of Riverbirds alchemists fire was taken when he was banned, and recently whatever else was suspected to be duped was taken from our vault. So, as before, saying our alchemist fire is duped is no reason at all for us not to use it, because we don't have any duped alchemist fire. The only supply we have is what I've brewed, so stop with this petty duping argument, it's no longer relevant.
  7. I believe (correct me if I'm wrong) that there is a chance that the potion will be a dud when thrown, or may explode too early. I'm not positive, but I think this happened to us in the snow elf warclaim. So, unless I'm wrong, then I think it is represented.
  8. Excuse me, Orener's/presiding GM, I'd just like to be a Dwarven voice in this. On the topic of duped alchemists fire, Riverbird's stash wasn't even used in the previous siege you lost, to the best of my knowledge. Most, if not all of the alchemist fire used was brewed by me personally. I gathered/payed for all the ingredients required myself. I will tell you, it is very difficult to obtain the ingredients, and it is very expensive for me to produce, especially in the quantities required for a successful defense. The sheer difficulty of acquiring the reagents is limit enough on our supply. I would also like to say it is not unfair in the slightest, nor is it impassable. It is just as easy for you to produce it as it is for us. If ever this war were to turn around, and we were to siege you, you'd have the same chance to use it as us. If you really want to avoid being hit with it, wait for us to run out. In that final charge you conducted to finish off the previous siege, we used the last three bottles we had.
  9. Victory for Urguan?

  10. I just realized there was no lag at all during this battle. Good job LoTC. +1

    1. Cracker

      Cracker

      Thanks! We ran into some technical difficulties in the beginning hence the delay, but in the end, I think everything worked out. Let's hope it remains as stable in the future.

    2. InfamousGerman

      InfamousGerman

      Very good job on the battle, apologies I didn't say this before.

    3. Pandan

      Pandan

      With time it shall get better, we hope the changes can only continue in a positive direction and provide you with a better field of play. 

  11. There were dreams, and one of them was Rome

  12. Rome, it was a dream

  13. There was a dream that was Rome

  14. This is insane, like you're trying to end the server. Also, I guess we can call people c*nts now. 1 bow, you weird c*nt.

    1. Show previous comments  1 more
    2. Lima

      Lima

      Yeah it means jolly fellow in Australia.

    3. _pr0fit

      _pr0fit

      sgt_noobman, calm down, take a breath before you give yourself a hernia again, you weird cAsterisknt

    4. Dreek

      Dreek

      i called it weeks ago scrubman, this whole thing leading to the end of political nations existing

  15. the server is restarting. ya'll know what that means

  16. Why does the staff hate us?

    1. Show previous comments  1 more
    2. Zarsies

      Zarsies

      prolly because you're a huge stinking NERD

    3. Areon

      Areon

      its not just the staff, we all hate you.

    4. Lark

      Lark

      Lets just say some dwarves act like beardlings.

  17. The Beard Shall Be Avenged

  18. Just clarifying, this is a pillage, not a conquest. 5 pm EST today
  19. Aright, due to all the confusion and what not, I'd like to push the warclaim back to next sunday at some time. Also, we do not agree to no fortifications, we do not agree to no moving items. Also, I'd like the wc to be made into a pillage, not a conquest.
  20. Pillage then, assuming Sky is moderating. This weekend and next won't work out for us though. EDIT: the location of the plot wasn't the issue, the problem was of how small it is it couldn't hold and army the size of Oren's.
  21. not sure if that would count. doesn't look fit to station an army in. Do we have a moderating GM? Edit: Could a GM moderate this warclaim please, and check out the plot?
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