Priceflash
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Everything posted by Priceflash
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Why do mechanics and roleplay have to be separate entities “What the server was created for” was for people to have fun. Back in 2011, roleplay and mechanics were harmonius. Both major most popular rp servers including lotc had factions and mcmmo for region management and skills respectively. People built a lot of stuff in survival and grind to build crazy builds. And it was really really fun and people still did the same text rp they do now except they engaged with the mechanics of the server as well because it’s a game
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Well it’s only a illness in terms of people who are vehemently opposed to play the game they purchased Nobody is going to have a problem getting food when nexus was here i never had a problem finding food this is such a laughable non issue I reject if p2 and p4 the plugin is useless, if p2 is true i would say the plugin has a function based on the premise alone. A mechanic was added and it causes something to happen so i have a hard time understanding how that equates to uselessness. P4 simply placates people like yourself who have such a anti mechanic hard on it was literally designed just for you, they could remove p4 but then you’d cry harder. The pvp people got people who will farm food just like how they have people who will craft double chests of netherite armor it’s the same concept. Nobodies going to be absolutely famished due to this plugin unless they literally ignore the fact they need to eat intentionally
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The big picture: Magic story team circlejerking tavern infidels do not have reasonable grounds to complain about mechanics, especially not this plugin. P1.) “Reasonable grounds to complain” are something that actually affects somebody in a way that inhibits their ability to have fun or roleplay p2.) The food core system adds a mechanic that makes food expire (bread having an extremely generous month long expiration date.) p.3) The infidels hardly move outside of their cordoned off areas and hardly roleplay outside of specific zones, making them expend less hunger than somebody who actually moves around. p4) There is a mechanic added that makes food expiring irrelevant p5) If somebody votes they get free food every day p6.) There is a free farm at cloud temple that provides free supplies for food. p7.) If p1-6are true, the mechanic does not reasonably inhibit the infidels ability to have fun or ability to roleplay. C1) If p7, then the infidels do not have a reasonable grounds to complain about the mechanics of the Foodcore plugin.
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Yall make me sick especially primnyaquorum. First off there is nothing stopping you from integrating game mechanics into roleplay. “Hahaha i’m a mage with a magic circlejerk clique we shouldn’t have to play the game or interact with it, we should not have to LOOK at any thing to do with the block game… God, my 100 st items and alchemy resources buried 100 blocks underground behind 20 iron doors sure is immersive… I need everything handed to me with 0 effort because i sure did not roleplay my characters progression” The mechanical standard should be brought back so you infidels can be quelled. It is absolutely tiring when any time a plugin is added to the server about 20 people who probably log on for a combined total of 10 hours a week and will never, ever interact with any part of the game outside of their underground reject cave try to drag any feature down, simply because it is a mechanic. This server started with mcmmo and factions plugins but here we are debasing a plugin that adds food realism. Why? Because “my character is basically god they shouldn’t have to eat, hahah” like come on bro. You aren’t going to need to sprint anywhere anyway you’re going to be not moving sitting on a chair doing slice of life rp even though you’re a undead superhuman who wants to destroy the world or something. Is this the most amazing plugin on planet earth that revolutionizes roleplay? Not really, but is it necessarily bad? No. In fact we survived an entire map with this style plugin with very little complaints people just grew more food, this even has features specifically to placate people who god forbid have to play the game they purchased. At the very least food scarcity should help create an economy which the prior map severely lacked due to every feature being removed from the game due to the vocal minority crying. And you wonder why there is no major development ongoing on the server? Because some cliqued up pea brain story team circle jerkers moan all day, who will inevitably spam report on my post because their real life sucks so bad they spend more time on erp discord channels then playing the server they claim to love. Instead of keeping the game alive we want to post massive essays nobody will ever read, gatekeep magic because it’s the only thing in their lives that makes them feel special because in real life they’re rejects. Meanwhile some people actually want to play the game so i applaud this effort and encourage more plugins to be developed. The story team should be completely ignored and their wishes rejected, allow them to post on the forums to their hearts content as i cannot remember the last time they actually did their job of facilitating roleplay.
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Personally, if I was an admin I would focus on improving VIP benefits and hone in on monetization. Call me crazy but money solves problems and ensuring the legacy of Lord of The Craft lives on to see another day is important. Since the EULA dropped we have dropped the ball on donator benefits. The actual hosting costs are relatively low but outside of that I am sure this website is not rolling in cash. People who support the server deserve to feel rewarded for their support -- and this is coming from someone who has not sent a single dime to tythus ltd. And at the same time, the server deserves more money so that its legacy can be cemented for generations to come. There is a day when Minecraft will lose relevance -- I would hate to see the day Lord of the Craft does, personally. This server has, out of any online community I have ever participated in, survived the longest. There is absolutely no other community I have been a part of that has survived this long. Admittedly, it has survived a very long time with very limited monetization efforts, but extra money = more fun! One thing I have learned on this server in my long time of playing here is this -- nobody will ever agree on freebuild, a magic plugin, what the lore should be, pvp or no pvp default. However, what we do agree on is we like this server, no matter what our vision for it is, and it has shaped the lives of countless who have played on it. Therefore, it is of the utmost importance we think to the future and do all we can to ensure it survives.
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Cant wait for 5 of these places to be completely abandoned, empty, and unexplored the whole map until a st starts a project that makes you unable to enter the area only to never finish it leaving it region locked till 11.0 💯
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What's the relevance here? I have yet to walk into a nation without good build quality -- haelunor or whatever it is called has looked like a copy paste of the same build for the past 10 years ive played the game.
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>tfw you want to role play in a tavern like this is schoolrp and not engage in a dynamic diverse fantasy environment with a budding economy, war, and cross nation interaction If we let the server be as you want it to be it will die, because quite frankly schoolrp and other servers do that niche better. There is no point in a sprawling map or any economic features if we are gonna cater to tavern rp exclusively might as well have a 500x500 map and remove crafting from the game. If thats what people want by all means
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Staff intervention is cringe and itself is the "metaplay' it seeks to dispose... Asking people to completely separate OOC and IC politics is absurd. You know the leaders of Celia'nor and whoever else all gets together in some OOC discord chat to discuss their plans. You know Oren does the same thing. You know every single nation does the exact same thing, because the admins have all in some capacity been involved in nations. Very little big decisions on lord of the craft are completely based on in character opinions simply do to the fact that they are played by a real human outside of the game. The true fact of the matter is Lord of the Craft has bowed their head to sad tavern roleplayers who, are in fact some of the biggest metaplayers on the entire game, who will interact with you completely differently based on who you are OOC, refuse to teach you a magic or let you in their circle because you're not their OOC friend, and group up in OOC backrooms chats -- but if it affects them, it is metaplay and should lead to parties being banned. "Metagaming" is using OOC information that your character should not have for a ingame purpose, or doing actions because of some major OOc motivation that does not align with their character. It should not be some 500 page textbook definition used as a staff gacha. It's despicable. This admin team is despicable, and LoTc will die because of their poor poor leadership.
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Ive received moderator action on a alt account for a figura model i beg to differ 😭
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ya buddy ya buddy
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lol the fact that staff is still so against anything grounded in mechanics is so embarassing... I've honestly been trying to find the root cause of why there is such a hard divide between mechanics and roleplay on the server and why it is not one in the same for years. I think, ultimately, the issue is the desire to "adultify" lotc by distancing mechanics from roleplay as the age of the player base increases. A 13 year old might be really into minecraft itself but someone who is older might be attracted solely because of the roleplay. I hypothesize that the need to adultify LoTC stems from the fact that as one grows up, they feel inferior due to the fact that they are playing on a minecraft server, and also the fact that many players derive a significant amount of social interaction from playing. People who are feeling inferior want to feel better about themselves, so they try to create a lot of arbitrary rules around the game to build a wall of separation. It's easier to justify spending 30 hours a week playing a kids game when you pretend to not be playing the game. "No, this is not Minecraft, this is an advanced political socio-economic medieval simulation community mom!!" It's easy to see how that thought process might evolve into the situation we have now. Children and people secure in themselves desparate to play the game they signed up for and others who want to take away the fun in exchange for a safety blanket that hides them from all their inesecurities. There's people who can accept and embrace the fact that this is indeed Minecraft, and there's those who feel the need to feel better about themselves. And, what obviously follows is that 1.) This is Minecraft 2.) People that join the server probably do want to play a little Minecraft at the very least, since owning Minecraft and seeking out a server on the game is a requirement to find LoTC in most cases. 3.) Trying to distance the server from Minecraft when the server is on Minecraft and most new players want to play Minecraft is a recipe for self destruction. And also consider players who are older are more likely to leave the server (because after all, this is Minecraft, and they have a real life to live). If one considers this, it is clear that catering to these people is simply a bad administrative decision. I consider the node system to be a symptom of this as well. The Road to 500 is a dead dream if the staff team cannot even come to terms with the fact that we are playing on Minecraft, that it's a game, and that people want to play it.
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the abresi bridge has been taken down by boomsteel nuclear payloads please stayinside your homes
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yeah so any map where theres no building and you cant open chests is a fail thats the post mortem here... believe it or not some people want to play minecraft lol crazy take...
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stop (this is a slur to me and if you say it again this is a violation of my rights as PER the lord of the craft tos). IF you say it again you wlll be permanently terminated from lordofthecraft.net thank you
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u can find a new horse and rp it as its your old horse fam this is a rp server everything operates the way it does because of suspension of disbelief for all intents and purposes any mechanical horse can be your horse
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hi class you know my name, ive been on minecraft roleplay since 2011 and lotc since 2013 please ask me all your important questions
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kind of like how runesmithing existed b4 the current rendition of blood magic lol but look how thats turning out could water evo always create ice? frost witches have existed for almost 10 years no? at this point they gonna try to gatekeep what they got as hard as possible sorry to say it but thats reality of modern day lotc im just being realistic its going to be harder to get this passed with ice in the lore. might it still make it through, maybe, ultimately i wouldnt be surprised if it gets denied bc theres ice in it
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needs specific guidelines so it dont step on toes or be overpowered just cuz its noncombat doesnt mean u should be able to just do whatever u want with water it should be easy to tell if someone powergaming or not based on skimming the lore 1 time u need to control for the most worst faith user bc they WILL get ahold of your magic literally cant see this magic getting accepted unless you remove all ice from the lore the frost witches gonna block u in lore review cuz theyre all st buddy lol
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When they make me a developer I will make all your pain go away sweet child.... I will make all your problems go away. Spam @Llirharder
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Hello, my fellow Lord of the Craft roleplayers! A problem that has been brought up by many people lately is the presence of "activity checks" in the community. Naturally, the administration team wants to make sure settlements are active so that activity is not spread out nonsensically across the map. In contrast, players are sickened by activity checks that make them have to AFK to maintain their region status. My solution: Only allow people to live and build within large racial tiles. Remove settlements altogether. My reasoning: Random settlements across the map decentralizes roleplay and makes it harder for players to seek roleplay, and makes it harder for roleplay to occur organically. Activity checks are a detriment to player experience and if everyone lived on the same few tiles, both problems would dissappear. Now, there is a few problems with this. First, I'll address a few of the main criticisms people may have: "Price, what about Renatus, Kingdom of Oren, and the 10 other human nations. How could we simply coexist on one big tile?" Now, I'm not necessarily disavowing multiple nations of the same race. I'm not saying we should not have interracial politics. What I am advocating here is all racial cities should be on one tile (naturally larger than tiles that exist now, but not absolutely massive). We shouldn't have Norland completely across the map from Oren, and a million other human nations across the map. The new player experience would be much better if a new Human player could simply start in a racial hub and then, within a relatively small amount of blocks, travel to any human settlement. Not only would this centralize roleplay, it would allow settlements to compete for activity moreso than now, allowing for natural activity boosting rather than artificial afk players trying to game activity checks. If you don't want everyone flocking to another human city from Oren, you better ensure your city is actually a center of activity! "Price, how can we manage regions when everything is on one huge tile! It's going to be a mess" This is controversial, but my suggestion here is every player of a race be automatically granted region permissions to the whole racial tile. Take it as "freebuild lite". No, you can't run across the map and build a house in the middle of nowhere, but you can build a house within the tile itself. In general, if there's an empty area of space and you're not griefing someone elses build, you should be allowed to build as you please. Yes, maybe this detracts from national agency, but it greatly increases player agency at the expense of a relative few players royal mindgames fantasies. "W-what if I'm an elf who wants to live on the human racial tile?" My suggestion here is to either allow players to optionally choose which tile they want region perms on upon character creation (So yes, you can be a Elf who is culturally an orc and lives in the Orc region, but you need to commit to that at some point). You should be able to switch which tile you want region access to, but you shouldn't be able to constantly swap it out or have access to multiple tiles for the sake of the system. Should be based on per character and not per player, so if you want to be an active citizen of multiple tiles with build access, you need to do it across multiple characters. "Price, what about taxes! How can i tax everyone if they're not all on muh region, how can i pay for war! How can i get money for my nation" My suggestion is remove the importance of mina for nations and switch the focus over to resource based economies. Players themselves should be able to rely on the mina for their personal transactions, but a nation should not have to rely on minas to go to war or pay upkeep or anything like that -- upkeep is largely unneeded since the system itself seeks to centralize roleplay. Taxes should be an optional system for players, with nations having to worry more about how much iron and building materials they have to enhance their own cities and garrisons. You can live in a nation built house and pay a tax on it per week or buy it outright, but they can't just say "This house YOU built? You must PAY me to live there." Subject to further analysis and criticism but it seems more activity encouraging for players to be encouraged to contribute to nation on their own accord. "How do wars work if all of humanity is on the same tile?" Warclaims on settlements and taking over entire builds / annexation generally kills the settlement and decreases activity. So, you can't just warclaim someone and take over their build. Plain and simple. Conquest as a war goal would be removed in exchange for heist war goals, razing small areas, more raids, and maybe nation leader pks replacing them. This would seemingly encourage more diplomacy RP since you can't just run in and take tiles away from your enemy, you need to work with them if you want access to an area they've already claimed via their occupation. Again more deliberation may be required but this seems much more favorable to whatever convoluted system we have now. "what about the rest of the map" Well, the rest of the map should be left to exploration, events, and resource gathering, and whatever else. You can walk around and say "Map pretty", you can go find whatever rare alchemy stuff you want, rare resources, fight the antag, but in general the main appeal of the server should be to stay within the racial tiles if you want to roleplay. That way, we don't have people who DO want to roleplay distributed across the map being unable to find it. Overall, I think any step towards a system like this would be by far a better system than whatever we have now. The amount of OOC toxicity and petty arguments over the current regions system could be fixed largely by a large systems change.
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unironically writing ban appeals on a block game and garrys mod taught me more than the u.s public education system ever did so take that as you will if your nation cant get 2 people on for 24 hours maybe its time to consider moving under the umbrella of another nation. why is it that everyone thinks they should be privileged to a tile or region of their own when they barely have any people? it's drawing away from the activity of hubs that should be the centers of roleplay. We should not have inactive zones that cater to small groups of people roleplaying in isolation because that is not conducive to a cohesive narrative or story, or group roleplaying. It's like in DnD if you went off your own while the rest of your party is in the city doing something. It detracts from everyone elses experience by you and 5 other people (maybe sometimes 12+ once in a blue moon!!!11!) being able to sit in your own build in a random area of the map, especially when there's 5-10 other groups of people doing the same thing.
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THE BLACK HAND RISES Urguan I would address the square of the Dwarven people, clad in a dark black suit of armor. A fire would be lit behind him as if a pyre, and he would begin to speak ominously, laying out his demands of the Canonists.
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application to lotc used to be a lot harder and it didnt filter out poor roleplayers, someone else just ended up writing their application or they got in after 10 tries. we need new players to have easy access so the community doesnt die
