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Priceflash

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Everything posted by Priceflash

  1. lol the fact that staff is still so against anything grounded in mechanics is so embarassing... I've honestly been trying to find the root cause of why there is such a hard divide between mechanics and roleplay on the server and why it is not one in the same for years. I think, ultimately, the issue is the desire to "adultify" lotc by distancing mechanics from roleplay as the age of the player base increases. A 13 year old might be really into minecraft itself but someone who is older might be attracted solely because of the roleplay. I hypothesize that the need to adultify LoTC stems from the fact that as one grows up, they feel inferior due to the fact that they are playing on a minecraft server, and also the fact that many players derive a significant amount of social interaction from playing. People who are feeling inferior want to feel better about themselves, so they try to create a lot of arbitrary rules around the game to build a wall of separation. It's easier to justify spending 30 hours a week playing a kids game when you pretend to not be playing the game. "No, this is not Minecraft, this is an advanced political socio-economic medieval simulation community mom!!" It's easy to see how that thought process might evolve into the situation we have now. Children and people secure in themselves desparate to play the game they signed up for and others who want to take away the fun in exchange for a safety blanket that hides them from all their inesecurities. There's people who can accept and embrace the fact that this is indeed Minecraft, and there's those who feel the need to feel better about themselves. And, what obviously follows is that 1.) This is Minecraft 2.) People that join the server probably do want to play a little Minecraft at the very least, since owning Minecraft and seeking out a server on the game is a requirement to find LoTC in most cases. 3.) Trying to distance the server from Minecraft when the server is on Minecraft and most new players want to play Minecraft is a recipe for self destruction. And also consider players who are older are more likely to leave the server (because after all, this is Minecraft, and they have a real life to live). If one considers this, it is clear that catering to these people is simply a bad administrative decision. I consider the node system to be a symptom of this as well. The Road to 500 is a dead dream if the staff team cannot even come to terms with the fact that we are playing on Minecraft, that it's a game, and that people want to play it.
  2. the abresi bridge has been taken down by boomsteel nuclear payloads please stayinside your homes

  3. yeah so any map where theres no building and you cant open chests is a fail thats the post mortem here... believe it or not some people want to play minecraft lol crazy take...
  4. stop (this is a slur to me and if you say it again this is a violation of my rights as PER the lord of the craft tos). IF you say it again you wlll be permanently terminated from lordofthecraft.net thank you
  5. u can find a new horse and rp it as its your old horse fam this is a rp server everything operates the way it does because of suspension of disbelief for all intents and purposes any mechanical horse can be your horse
  6. shiftnative banned me permanently for disagreeing with him on one of his twitch streams, it was bullshit and everyone agreed with me, but it taught me how to write ban appeals. came in handy for the next 10 years as i got permanently banned on every other rp server i played on too lol the craft is life i have played the same dwarf the entire time but i have had maybe two or three other characters that received collectively less than 50 hours of playtime 1.)charles the bald 2.) me 3.) dreek ireheart (recruited me to lotc) 4.) lefty bojengles 5.) charles grimlie 6.) zezimus fimlin josh3738 kowaman arockstar28 and everyone else is on line 6 congratulations #yemekars balance
  7. hi class you know my name, ive been on minecraft roleplay since 2011 and lotc since 2013 please ask me all your important questions
  8. kind of like how runesmithing existed b4 the current rendition of blood magic lol but look how thats turning out could water evo always create ice? frost witches have existed for almost 10 years no? at this point they gonna try to gatekeep what they got as hard as possible sorry to say it but thats reality of modern day lotc im just being realistic its going to be harder to get this passed with ice in the lore. might it still make it through, maybe, ultimately i wouldnt be surprised if it gets denied bc theres ice in it
  9. needs specific guidelines so it dont step on toes or be overpowered just cuz its noncombat doesnt mean u should be able to just do whatever u want with water it should be easy to tell if someone powergaming or not based on skimming the lore 1 time u need to control for the most worst faith user bc they WILL get ahold of your magic literally cant see this magic getting accepted unless you remove all ice from the lore the frost witches gonna block u in lore review cuz theyre all st buddy lol
  10. When they make me a developer I will make all your pain go away sweet child.... I will make all your problems go away. Spam @Llirharder
  11. Hello, my fellow Lord of the Craft roleplayers! A problem that has been brought up by many people lately is the presence of "activity checks" in the community. Naturally, the administration team wants to make sure settlements are active so that activity is not spread out nonsensically across the map. In contrast, players are sickened by activity checks that make them have to AFK to maintain their region status. My solution: Only allow people to live and build within large racial tiles. Remove settlements altogether. My reasoning: Random settlements across the map decentralizes roleplay and makes it harder for players to seek roleplay, and makes it harder for roleplay to occur organically. Activity checks are a detriment to player experience and if everyone lived on the same few tiles, both problems would dissappear. Now, there is a few problems with this. First, I'll address a few of the main criticisms people may have: "Price, what about Renatus, Kingdom of Oren, and the 10 other human nations. How could we simply coexist on one big tile?" Now, I'm not necessarily disavowing multiple nations of the same race. I'm not saying we should not have interracial politics. What I am advocating here is all racial cities should be on one tile (naturally larger than tiles that exist now, but not absolutely massive). We shouldn't have Norland completely across the map from Oren, and a million other human nations across the map. The new player experience would be much better if a new Human player could simply start in a racial hub and then, within a relatively small amount of blocks, travel to any human settlement. Not only would this centralize roleplay, it would allow settlements to compete for activity moreso than now, allowing for natural activity boosting rather than artificial afk players trying to game activity checks. If you don't want everyone flocking to another human city from Oren, you better ensure your city is actually a center of activity! "Price, how can we manage regions when everything is on one huge tile! It's going to be a mess" This is controversial, but my suggestion here is every player of a race be automatically granted region permissions to the whole racial tile. Take it as "freebuild lite". No, you can't run across the map and build a house in the middle of nowhere, but you can build a house within the tile itself. In general, if there's an empty area of space and you're not griefing someone elses build, you should be allowed to build as you please. Yes, maybe this detracts from national agency, but it greatly increases player agency at the expense of a relative few players royal mindgames fantasies. "W-what if I'm an elf who wants to live on the human racial tile?" My suggestion here is to either allow players to optionally choose which tile they want region perms on upon character creation (So yes, you can be a Elf who is culturally an orc and lives in the Orc region, but you need to commit to that at some point). You should be able to switch which tile you want region access to, but you shouldn't be able to constantly swap it out or have access to multiple tiles for the sake of the system. Should be based on per character and not per player, so if you want to be an active citizen of multiple tiles with build access, you need to do it across multiple characters. "Price, what about taxes! How can i tax everyone if they're not all on muh region, how can i pay for war! How can i get money for my nation" My suggestion is remove the importance of mina for nations and switch the focus over to resource based economies. Players themselves should be able to rely on the mina for their personal transactions, but a nation should not have to rely on minas to go to war or pay upkeep or anything like that -- upkeep is largely unneeded since the system itself seeks to centralize roleplay. Taxes should be an optional system for players, with nations having to worry more about how much iron and building materials they have to enhance their own cities and garrisons. You can live in a nation built house and pay a tax on it per week or buy it outright, but they can't just say "This house YOU built? You must PAY me to live there." Subject to further analysis and criticism but it seems more activity encouraging for players to be encouraged to contribute to nation on their own accord. "How do wars work if all of humanity is on the same tile?" Warclaims on settlements and taking over entire builds / annexation generally kills the settlement and decreases activity. So, you can't just warclaim someone and take over their build. Plain and simple. Conquest as a war goal would be removed in exchange for heist war goals, razing small areas, more raids, and maybe nation leader pks replacing them. This would seemingly encourage more diplomacy RP since you can't just run in and take tiles away from your enemy, you need to work with them if you want access to an area they've already claimed via their occupation. Again more deliberation may be required but this seems much more favorable to whatever convoluted system we have now. "what about the rest of the map" Well, the rest of the map should be left to exploration, events, and resource gathering, and whatever else. You can walk around and say "Map pretty", you can go find whatever rare alchemy stuff you want, rare resources, fight the antag, but in general the main appeal of the server should be to stay within the racial tiles if you want to roleplay. That way, we don't have people who DO want to roleplay distributed across the map being unable to find it. Overall, I think any step towards a system like this would be by far a better system than whatever we have now. The amount of OOC toxicity and petty arguments over the current regions system could be fixed largely by a large systems change.
  12. unironically writing ban appeals on a block game and garrys mod taught me more than the u.s public education system ever did so take that as you will if your nation cant get 2 people on for 24 hours maybe its time to consider moving under the umbrella of another nation. why is it that everyone thinks they should be privileged to a tile or region of their own when they barely have any people? it's drawing away from the activity of hubs that should be the centers of roleplay. We should not have inactive zones that cater to small groups of people roleplaying in isolation because that is not conducive to a cohesive narrative or story, or group roleplaying. It's like in DnD if you went off your own while the rest of your party is in the city doing something. It detracts from everyone elses experience by you and 5 other people (maybe sometimes 12+ once in a blue moon!!!11!) being able to sit in your own build in a random area of the map, especially when there's 5-10 other groups of people doing the same thing.
  13. THE BLACK HAND RISES Urguan I would address the square of the Dwarven people, clad in a dark black suit of armor. A fire would be lit behind him as if a pyre, and he would begin to speak ominously, laying out his demands of the Canonists.
  14. Priceflash

    Whats up CT?

    application to lotc used to be a lot harder and it didnt filter out poor roleplayers, someone else just ended up writing their application or they got in after 10 tries. we need new players to have easy access so the community doesnt die
  15. i think ripping from irl cultures and languages is cringe, inspiration is a-ok but i think this lore should be more original`
  16. styles arent copyrightable, all your skins are owned by mojang under a license anyway, ai art generators do not "steal" art of artists they were just trained on it -- they dont "build off" your work or "mash it up" theres no way any element from your original art is going to end up in a ai generated artwork unless someone specificaly instructs it to create something that is similar to your work (in which case, it just followed instructions, not 'copied your art' also the problem with this is largely the training of the ai, because someone would have to go in and classify each skin with text descriptors and to get a ai that produces desirable skins it would take 10,000+ training datas atleast and thats a small estimatation. you could obviously do a ai based image 2 text of minecraft skins from renderings but how well thatd track would be questionable at best
  17. mechanics are roleplay and ill die on that hill

    1. Myleres

      Myleres

      *sees minecraft creeper walk up* “oh no my liege! Iblees forces are invading!”

  18. An epic poem would be spread throughout the land, detailing the ancient prophecy of The Black Hand and Urguan I. In the days of darkness and despair A hero will rise, with fiery hair Urguan he is, leader of the Black Hand A group of warriors who take a stand Against the forces of the Canonists Whose twisted doctrine none should persist Many lives have been lost, to their cruel crusade But Urguan is determined, to lend a blade He calls upon the aid of Yemekar, the Lord of the Hammer Together they ride, their story yet to be won The Canonists fall, before their combined might Their bodies hacked, a gruesome sight The prophecy speaks, of a final grand clash Where light and darkness, will meet in a flash The outcome uncertain, the stakes ever higher The fate of the world, a great pyre This ancient rhyme, tells of the bravery of Urguan May it serve as a reminder, of the power of a true man Who fights against evil, with all of his might Bringing hope and justice, to the darkest of nights But the fight is not yet won, for the Canonists are not defeated They retreat to regroup, their hatred not cheated They plot and they scheme, in the shadows they hide Determined to bring, an end to the light The final battle looms, on the horizon it stands The fate of the world, in the balance of Urguan's hands He and Yemekar, stand ready for the fight Determined to defend, the cause of the right Will they emerge victorious, or succumb to the night? Only the gods know, the outcome of the fight But one thing is certain, the bravery of Urguan Will be remembered.
  19. Greetings, me fellow dwarves and all other races, I, Urguan I, stand before ye today wid a heavy burden on me soul. As a devout follower of Yemekar, it pains me to see da Canonist Church spreadin' its false doctrine and oppressin' those who do not follow its teachings. Firstly, let us consider da Church's belief in monotheism. How can it be true that only one god is worthy of worship when da world is full of diverse deities, each wid dere own unique powers and virtues? To claim that only one god is da truest of all is narrow-minded and ignores da complexity and diversity of da divine. Secondly, da Church's belief in da superiority of humanity is deeply troublin'. All races are created equal and deserve to be treated wid respect and dignity. To claim that only humans are worthy of salvation and that non-humans should convert to Canonism is deeply offendin' and goes against da principles of justice and equality. But it doesn't end dere. Da Canonist Church is pure evil, and it is time for us to stand up against it. Here are just ten reasons why: The Church has no regard for human rights and actively persecutes those who do not adhere to its teachings. The Church has a history of committing horrific acts of violence and aggression against other races, including our own kin, da dwarves. The Church's oppressive doctrine suppresses creativity and free thought. The Church is corrupt and greedy, driven by its pursuit of wealth and power. The Church forces the assimilation of other cultures and traditions through its emphasis on conversion and evangelization. The Church's doctrine of monotheism disrespects and dismisses the beliefs and practices of other religions. The Church's assertion of its own superiority and authority has caused conflicts and wars throughout history. The Church's doctrine of original sin and the need for salvation through the Church alone is deeply divisive and exclusive. The Church has a history of discriminatory and oppressive treatment towards women and marginalized groups. The Church's strict rules and regulations have often been used to control and manipulate the masses. It is time for us to take a stand against da Canonist Church and its evil ways. Let us embrace da diversity and acceptance that Yemekar teaches and work towards a world where all are treated wid respect and equality, regardless of dere race or faith. Together, let us rise up and claim our rightful place in dis world, free of da shackles of Canonism and oppression. Yours in faith, Urguan I
  20. urguan 1 coughs and says aloud to himself in a monlogue "Ah, ah'm glad o'im older t'an Heffrum!"
  21. The dwarven printing presses begin spinning up, printing and distributing a new pamphlet. Attention all races of Almaris! The Holy Inquisition has released a statement filled with lies and propaganda, attempting to paint the Black Hand as a group of terrorists spreading "scathing lies and misconceptions." But do not be fooled by their lies. We stand for the truth, and we will not be silenced by their threats of violence. The Holy Inquisition claims that they had no involvement in the alleged massacre of Dwarven children, and that the vampiric plague does not extend to children of other races. Yet, we have firsthand accounts of the brutality and indiscriminate violence of the Inquisition, and we know that they do not discriminate between vampire and child. Furthermore, the Canonist church has a long history of attempting to convert and subjugate other races, using violence and fear to impose their beliefs upon us. The Holy Inquisition also claims that they do not enforce the Canonist faith beyond the scope of the Human realm and that other races are free to worship as they please. This is yet another lie. The Canonist church has a long history of attempting to convert and subjugate other races, and the Holy Inquisition is their tool of enforcement. We will not stand for this kind of oppressive rule any longer. The Black Hand fights for the freedom and autonomy of all races, not just Humans. We will not be silenced by the threats of the Holy Inquisition. We will stand up for what we believe in and fight for our right to worship as we please, free from the oppressive rule of the Canonist church. Do not be swayed by the propaganda of the Holy Inquisition. Join us in the fight for a brighter future for all. Together, we can bring an end to the tyrannical rule of the Canonist church and ensure that all races are free to worship as they please. Sincerely, Urguan I Leader of the Black Hand
  22. I. Code of The Black Hand We, the members of The Black Hand, do swear upon our honor, loyalty, and faith to the Dwarven gods to uphold the following principles: Honor above all else. We shall uphold the honor of our race, our deity, Yemekar, and The Black Hand at all times, and shall never sully their names through cowardice or dishonorable acts. Duty to kin and land. We shall serve and protect our kin and our land with utmost dedication and selflessness, placing their needs above our own. Devotion to Yemekar. We shall hold fast to the teachings of Yemekar, and shall live our lives in accordance with his virtues of bravery, strength, and righteousness. Hatred of Canonism. We shall dedicate ourselves fully to the eradication of Canonism and all Canonists, who pose a danger to the well-being and freedom of our people. We shall show them no mercy, and shall never rest until they are purged from our lands. Loyalty to The Black Hand. We shall uphold the laws and decrees of The Black Hand, and shall follow the orders of our superiors without question or hesitation. We shall also show respect and honor to all members of The Black Hand, and shall work together as a unified and disciplined force. Secrecy. We shall keep the secrets and affairs of The Black Hand confidential, and shall reveal them to no outsiders without proper authorization. Vigilance. We shall remain vigilant at all times, and shall be ready to defend our cause at a moment's notice. Selflessness. We shall always act in the best interests of The Black Hand, and shall put its needs above personal gain or ambition. II. Punishments for Code Violations Any member of The Black Hand who violates the code shall be subject to the following punishments, as determined by the supreme leader, Urguan I, and the council of The Black Hand: First offense: Reprimand and extra duties Second offense: Demotion in rank and loss of privileges Third offense: Temporary suspension from The Black Hand Fourth offense: Expulsion from The Black Hand Fifth offense: Death by execution III. Oath of The Black Hand I, [Name], do swear upon my honor and my life to uphold the code of The Black Hand and to serve its supreme leader, Urguan I, chosen by Yemekar himself. I vow to carry out my duties with loyalty and dedication, and to put the needs of The Black Hand above all else. I swear to fight against the forces of Canonism, to protect my kin and my land, and to bring an end to the oppression and deceit of the Canonist Church. I pledge my life to The Black Hand and to the cause of freedom and justice, and I ask that Yemekar guide and protect me in my endeavors. So I swear, upon my honor and my soul. IV. Rank and Honor System The Black Hand is divided into the following ranks: The Handless: These are the initiates of The Black Hand, who have yet to prove their worth and earn their place among the ranks. The Weak Hands: These are the members of The Black Hand who have killed at least one Canonist and have proved it to the council. The Strong Hands: These are the members of The Black Hand who have killed 50 or more Canonists and have proven it to the council. The Chosen Hands: These are the leaders of The Black Hand, who have been selected by the supreme leader, Urguan I, to serve in positions of authority and command. Each kill of a Canonist grants a member of The Black Hand 100 honor points. These points serve to measure the achievement and status of a member within The Black Hand, and may be used to attain promotions or special privileges. V. Final Words Let it be known that The Black Hand stands united in its mission to rid the land of Canonism and to bring freedom and justice to our kin. We shall show no mercy to our enemies, and shall stand strong and unwavering in the face of adversity. Let Yemekar guide us in our endeavors, and may his light lead us to victory.
  23. Urguan I, a mighty dwarf clad in a full suit of black armor, would stand before the square of the capitol on a podium, his guards standing at arms next to him. "Dear Fellow Dwed, I, Urguan I, come to ye today wid a heavy ‘eart an’ a burning rage in me soul. I ‘ave seen da ‘orrors ov Canonism firsthand, an’ I can nay bear da thought ov any ov me kin sufferin’ at da ‘ands ov dese false gods an’ dair twisted followers. Only yesterday, da Canonist Inquisition wrongly slaughtered a group ov our kin, da innocent children ov our race, whom dey thought to be vampires. Can ye even fathom da cruelty ov such a deed? Can ye imagine da pain an’ anguish ov da parents who lost dere beloved offspring to da fanaticism ov da Canonists? No, dere is no end to da chaos. No end to da sufferin’. No end to da destruction wrought by Canonism. It is time fer us to take a stand, to let da light ov Yemekar guide us to peace an’ holiness. Yemekar ‘as spoken wid me personally, an’ ‘e ‘as called upon us to destroy da Canonist Church once an’ fer all. ‘E will save us, if only we can eradicate Canonism completely from dis land. I call upon ye, me fellow dwarves, to join me in dis righteous cause. Togeda, let us take up arms an’ fight fer our kin, fer our race, an’ fer da god we serve. Tolerant we will no longer be. No longer will we stand fer da radicalism ov Canonist humans. Deir time is up. Dey must be destroyed. Join me in me organization, da Black ‘And, da ‘and ov Yemekar who will destroy all enemies ov Urguan. Togeda, let us rise up an’ claim our rightful place in dis world, free ov da shackles ov Canonism an’ oppression. Yours in faith, Urguan I" A separate flyer would be distributed throughout the land to those far and wide, and all those who may have a hatred for canonism in their hearts. "Attention, noble races! Do you feel the weight of Canonist oppression bearing down upon you? Do you tire of living under the rule of false gods and their cruel followers? Then it is time to take action! Join us, the Black Hand, in our mission to rid the land of the Canonist plague. Led by the fierce and devout Urguan I, we stand united in our fight for justice and freedom. With Yemekar as our guide, we will strike fear into the hearts of the Canonists and show them that they are not welcome in our lands. No longer will we stand by and allow them to oppress and deceive our people. If you are ready to join the fight and make a stand against the Canonist threat, then contact us and become a member of the Black Hand. Together, we can bring an end to this dark chapter in our history and forge a brighter future for all. Join us, and let the light of Yemekar guide us to victory!"
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