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Priceflash

Coal VIP
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Everything posted by Priceflash

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    starships were meant to fly; nicki minaj is coming perrrr get ready for NM5 kids

    1. Nug

      Nug

      my anaconda dont

  2. happy new year besties

  3. CREME BRULEE CONGRATULATIONS FRILL you a shrimp cocktail OREO ICE CREAM SANDWICH!!!!! HUSHPUPPIES ONION RINGS (these look good af btw 🇭🇺) loaded baked potato 🙂 pizza omgggg SALMON!!!! YUMMY
  4. The title says it all ask me what kind of food you are and i will tell you the answer. Krug is calling in from the spirit world to help me so no refunds all answers are final xd
  5. True 🤣 cuz on lotc every time i CRP with anyone who I don't already know they just start powergaming me 🤣🤣🤣🤣🤣 Idk what the solution to that is because I am not gonna powergame them back but like man i just want to have fun not get dogged on by some elf with a god complex. But other than people dead ass trying to powergame you i honestly have only had good experiences playing to lose because the people that do CRP correctly usually just play it by the situation and whatever happens happens
  6. Okay, let me disambiguate something here. What you're describing is basically "Play to lose", and "Play to win". Play to win is a dumb system because it leads to powergaming, metagaming, and is generally just a terrible system used in some HL2RP servers because of overpowered characters existing. In LoTC, everyone is theoretically on a much more even playing field despite your character's backstory due to rules restrictions, so play to lose is the form of roleplay that makes sense. Yes, your character "wants to win", but you as the arbitrator of roleplay and their actions should ultimately play to lose for the enjoyment of both parties. Basically, the give and take system -- let each party have their fun and then what happens as a result of that, someone will actually lose. It's a lot more fair and fun to both parties. It's not fun to get 1 shot by some random ability or sword or something. It's not fun to get powergamed by some elite swordsman. It's fun to have a two way roleplay experience with another player where you're both not trying to one up the other persons action, but instead just reacting and acting in a simple but fun way.
  7. I approve this post, taxes are unironically roleplay (and encourage more of it.)
  8. summoning @Tythus to force the devs to add back grass vip 👏 👏 👏
  9. grass vips are the ultimate form of vip on lotc. I propose we bring back grass vip to increase revenue. 5 dollars Perks of being grass vip: green grass vip tag access to grass vip lounge (NEW PREMIUM VIP LOUNGE FOR ALL LOTC VIP USERS FEATURING BOAT RACING, PARKOUR, AND OTHER MINGAMES with cosmetic tag rewards for running community team held eventz) access to the /ding command which plays the ding sound
  10. MGK is from my city so damn u too accurate But GENERALLY that not my type of music i like more rap/trap and emo rap obviously mgk an exception and he honestly does fit those labels a lot soooo u still won thats a good song
  11. whatever knox's character was in anthos he was the blueprint keep on carrion
  12. Hello, fellow Lord of the Craft users. I am writing this post to address a certain attitude I see that many LoTC users hold -- and I've been arguing with them about it since 2013. There seems to be a misconception that mechanical actions, or anything that takes place within the game of Minecraft, is not "roleplay". This is a serious roleplay server -- therefore, the actions you take within the game are what your character is actually doing. There is not a magical divider between the game and "roleplay". If you are fighting someone with PvP, that is roleplay -- some will try to argue against this, because they are stuck in their ways, but especially in the Orcish nation PvP fights have determined several nation leaders and settled disputes. Every war on this server is mostly fought with PvP; how are events that change the history of the server, create countless new governments, and alter the entire structure of nations on the server not roleplay? I ask you this: if mechanical actions are considered as mostly "not roleplay" or lesser than text RP, then why host LoTC on Minecraft rather than something like IRC, or a platform more suited to text RP? This is a Minecraft server before anything else, so I think y'all should consider that when you're arguing about "roleplay". Anyhow, that's not even the main point. Another problem I see is how server changes, plugins, and systems "affect roleplay", or "inhibit roleplay". For example, today I saw someone argue that Hiebe's mina/bank changes affects someones ability to roleplay in a negative way, because they have to grind for mina or something to keep their nation alive. Well, besides the fact that I think that the new changes actually will lead to more roleplay opportunities, I think it's important to address the fact that this is a SERIOUS roleplay server. This isn't medium or light RP -- this is SERIOUS roleplay, and with that comes the fact that there's very little handwaving in terms of pretty much everything. Yes, your nation SHOULD be sustaining itself, producing food for its citizens, and everything that comes with being a nation. I see countless characters that are farmers for their nation, miners for their nation, or warriors for their nation, and they all do plenty of roleplay whilst contributing simultaneously. For people who argue about the server prioritizing roleplay constantly, these users seem to be against things that actually expand roleplay opportunities and create roles for individuals to fill. This brings me to my next point, which is the unfortunate "Tavern RP complex" that I see with many of these players. They will use the "that inhibits roleplay" or "that's not RP" or a plethora of other arguments, but the fact of the matter is that's a guise for "I don't want to actually roleplay the full extent of my character, or the full extent of my nation. I want to sit in a tavern or area of the city with my friends and engage in text RP with them throughout the day." That's perfectly fine -- I have nothing against these players, and they bolster activities in nations. However, the problem here is that these players want everything to be catered to their specific type of RP, and if it isn't they start getting vocal. These players are against most conflict RP on the server, and tend to want things to remain peaceful as to not interrupt the status quo. These players get mad if they have to do anything other than sit in the tavern or whatever they're doing -- they don't want to participate in the active & dynamic roleplay universe that is Lord of The Craft. They want to participate in their own RP universe driven by personal relationships and drama, but would rather take a massive step away from anything outside of that. These players also tend to be the players who handwave the most so they can continue doing the type of RP they prefer, but this leads them to getting mad when people can actually get a benefit from doing activities they usually handwave. For example, Vortex. If a player can get an advantage by actually roleplaying what their characters profession is, and actually putting work into making items or mining or whatever it may be -- these players get extremely mad. Why? Because they don't want to do that, but they still want their character to be supposedly skilled in several things, when they in fact don't roleplay training or doing things that are inherent to their character. This is problematic to me mainly because Lord of The Craft, at it's heart, is a giant immersive universe where players should be able to influence and affect the server by their own initiative and will. I mean, come on, the servers hook literally is Build your own nation, learn and cast powerful magics - Become a King, an Emperor, a Wizard, or a Warrior. Your path is your own, what will you choose?". The "Tavern RP complex" leads to these individuals trying to inhibit dynamic roleplay in favor of their static roleplay if they perceive anything that might force them to do anything but engage in it. The fact of the matter is, most dynamic roleplay or server plugins will not have a huge affect on most of these individuals. In that case, why does it seem like conflict rules and other systems tend to cater or heavily consider these users when they in reality will not be the main participants or actors? Those with a "Tavern RP complex" tend to be against any mechanical systems, or anything outside of Text RP, because the type of roleplay they engage in is primarily through text and nothing else. However, these users are the ones who tend to participate in the actual game the least, so why are they considered so much in these systems? Just food for thought. I'm not saying these players don't matter, either. They definitely do, and I'd actually say they're critical to the longetivity of the server. However, these players shouldn't have an influence on systems they don't want to participate in. If anything, these players should have systems and rules that allow them to avoid conflict or mechanics or whatever they want so they can continue to do their preferred form of roleplay in peace. It's not necessary to make restrictive conflict rules to please these players; it's necessary to add a few lines that allow them to avoid it. It's not necessary to refrain from using mechanical systems heavily on the server; it's necessary to make an alternative for these players or some concession so they perceive less of a threat to their preferred roleplay. If the server took an approach more similar to this, I think both sides would be more satisfied than they are currently. Polarization leads to hatred between the two ideologies of LoTC users, and that deters cooperation. In reality, if the server and its users took a cooperative approach, conflict and mechanics could coexist with other forms of roleplay and preferred playstyles. Unfortunately, what we see is based on who's an admin, or who's a team leader, they tend to morph everything to their chosen ideology instead of considering all players. There is compromise possible, we just need to all put aside our differences and stop being such purists or roleplay crusaders to make the server more hospitable for everyone. That's just my opinion, but I think I made some very valid points. I love tavern RPers and LoTC pvp fiends all the same, we just need to work together.
  13. People gonna complain but I think this actually creates RP opportunities and encourages nation run banks, among other things. It seems pretty interesting.
  14. I would like to address two points. First of all, tavern RPers that sit in a tavern all day and simultaneously are master craftsman who produce masterwork RP items are kind of hilarious to me. The idea that you have to work to be an expert mage through provable roleplay and time -- which many roleplay focused individuals endorse -- but then can ass pull being a god at x thing is quite paradoxical. Most things that require "IRP knowledge" are just gatekeepy for no reason, there's no reason why in such a technologically advanced world with a printing press that there would be such restrictive knowledge of certain fields such as herblore and alchemy, especially when in the past there have been massive published book series dedicated to the topic that were massively distributed. Are RP crafters really emoting, by themselves, long pages of roleplay to make their items? Or are they just typing text into a box and saying "here's my item", because that doesn't seem very roleplay to me either. That seems like using your writing skill to profit and one up other users who may not have the same abilities, which is perfectly fine, but I don't think it's fair to say that it's a more valid form of roleplay than mechanically crafting an item, especially in a system like Vortex that makes it more immersive than just using a Minecraft crafting table. Most people grinding would otherwise not be roleplaying, at least in the way you describe it. Not everyone's idea of roleplay is "sit in a tavern and talk to the people in it or my friends", or "walk around the city and find a text rp situation", or "do shop rp", or "do government/royalty rp". Some people just like to play Minecraft in a serious fantasy universe, and to feel immersed in it. I think the idea that Vortex takes away from roleplaying is quite asinine. Why, just because something involves the mechanics of Minecraft, is it not roleplay? This isn't an IRC server. By walking down the street, whether you emote or not, you are roleplaying. When you're in the mines mining a node, or using Vortex to craft, why don't you consider that roleplaying? The idea that roleplay is only defined by long emotes and long conversations seems quite archaic to me. People attached to the idea that mechanics aren't roleplay also seem to be the ones who gatekeep the most, and put themselves on a pedestal above people who don't share the same ideas about what roleplay should be. Just consider that there is a wide variety of players on LoTC, many of whom have different interests, goals, and ideas that are likely different than your localized set of roleplayers you interact with on a daily basis. Also, nobody is being forced to use Vortex if they don't want to, you don't have to grind and craft, you can still engage in whatever type of roleplay you please. Grinding is also minimized. My opinion is this: Both Nexus and Vortex increase the immersion factor on LoTC significantly. However, there is a subset of individuals who don't want to actually want to deal with said immersion -- they would rather ignore the actual implications of existing in a fantasy universe and roleplay a more idealized version of that. I'd describe it as the difference of wanting to play a primarily "roleplay" focused DND campaign where it's less combat and more conversation and speechcraft, versus a "roleplay" focused campaign that is more focused on realism and immersion, where you have to actually keep track of your food etc without handwaving it all away. There's always going to be a divide on LoTC -- there always has been. So, I think it is in the developers best interest to ignore public opinion and develop what they think would be the most fun and would improve user experience on LoTC in some way, because if you try to listen to public opinion you're just going to get polarized viewpoints.
  15. I endorse vortex as the most premium and excellent Minecraft roleplay enhancer. - gives lotc users something to do all day while playing the server - rewards lotc users for playing - fun, maybe - more opportunity for future additions / fun features - more fine grained control over the economy and combat - makes the server feel more developed / dynamic of an experience and differentiates it from other minecraft servers - interesting idea - badlioncells cope and seethe - tavern rpers who want to be gods at everything while only sitting in the tavern all day cope and seethe - minecraft updates will probably break vortex over and over again leading to a large burden on the already small dev team - ignores preexisting systems that are tried and true on lotc such as mcmmo, which is looked down upon by the lotc phd students and scholars but is actually the most based solution as it is already a preexisting + updated plugin that can be tweaked and developed to suit lotcs complex needs. - ignores minecrafts preexisting mechanics that could be tweaked more to fit lotcs needs instead of recreating a whole system. could have whole custom crafting recipes within the minecraft crafting system instead of complex menus.
  16. i respect u for your wholesomeness and kindness 

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