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Quackers

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  1. Free Republic of Germany National Activity: Public Report - Alternative Party supporters rally at the announcement of their party’s victory in the election Election booths open simultaneously across the nation as the former Chancellor, Angela Merkel, was the center point of blame in many of the Alternative for Germany’s broadcastings during the campaigning period. Although this new take on what was supposed to be only a stepping stone for their party to gain influence, it swept across the battered and bruised nation like wildfire. By a staggering amount the Alternative party cashed in their votes and eventually took the majority within the Bundestag. In relation, the Presidential election within Germany comes to a close, with it an executive order from the newly made President, that being the vote of the new Chancellor. The man by the name of Anton Gustaf was chosen by the President, and several referendums were passed in the coming months to bring the position of Chancellor to a greater power within the nation of Germany. Political Report - Former Chancellor Angela Merkel hearing of the outcome of the Election and the executive order for a new Chancellor The man by the name of Anton Gustaf was chosen by the President, an old friend of now president Bjorn Karlsson, to become the next Chancellor of Germany. Within mere weeks of his ascension, and several referendums later, almost all were accepted by a large majority in the coming months to bring the position of Chancellor to a greater power within the nation of Germany. With this, Anton Gustaf was now the figurehead of what was to be the greatest years of the nation. Months following his rise to power and fame, Chancellor Gustaf wasted no time in asserting himself as the man for the job within Germany. Countless state visits to the 16 provinces, and further visits out of state to secure agreements and find mutual interests with close neighbours. In total, by the end of the year, Chancellor Gustaf had used the government issued aircraft a staggering seven-hundred, sixteen times to transport himself across the continent and throughout Germany. Economic Report - German IFVs are prepped and loaded for transport to the Bundeswehr garrisons around Germany There has been only twice in such a time that Germany existed where the great factories that had produced countless civilian consumer goods and military equipment had suddenly run dry. Nearly a century ago in the Great Depression following the First World War, and now in the time of economic strife following the collapse of the EU. Countless men and women were in search of jobs as their previous employers went bankrupt and were forced to close shop. The new Chancellor was informed of this almost immediately, though not by his Minister of Economics, but rather the previous owners to these industry firms. Following some debate within the Bundestag, the Government issued dozens of licenses to previous industrial juggernauts such as Volkswagen, BMW, Daimler AG, Allianz Financial, and Siemens to fully pay for expansions and new firms across the continent. Main funding went to the industrial groups as the Chancellor wished to see once more that German industry and engineering was unrivalled throughout Europe. Military Report - ‘Stagnant No More!’ - His Excellency, Anton Gustaf during his speech to the Bundeswehr garrison within Berlin The press words of Chancellor Gustaf resonated through the Bundeswehr as heavy funding was put towards the German armed forces. After the lacklustre investment from the previous Chancellor left the entirety of the German armed forces as a laughing stock in Central Europe, Chancellor Gustaf dedicated a hefty influx of funds to the nation’s protectors as a mere taste of what was to come. What was to be a back-washed project suddenly received millions in funding, that being the research of unmanned aerial vehicles to be used more than just ground support. Eventually, the project was narrowed down to a singular company, Airbus. With past projects of unmanned vehicles for Germany such as the Barracuda, the Piranha was one of what is to be many in a line of unmanned air-superiority vehicles. Population: Germany - 114,384,375 Researched Technologies: Tech Level 1 - Fission, Tanks, APCs, Artillery, Fighters, Bombers, Helicopters, Kinetic Weapons, Kevlar, Exoskeleton, Conventional Explosives, AA Drones Tech Level 2 - Fusion Energy (5/20) Tech Level 3 - N/A Tech Level 4 - N/A Tech Level 5 - N/A Total Manpower: Active Duty - 79,975 Manpower Dispersion: Army - 69,250 Navy - 0 Army Strength: Infantry - 45,000 Regular Infantry Armour - 500 Tanks 4,500 APCs Support - 1,500 Howitzers Air Power: Air Superiority - 2,700 AA Drones Strategic - 50 Bombers Helicopters - 500 Attack Helicopters Navy Strength: N/A Allies: Trade - USA Poland Bohemia Ellada Austria Ukraine Spending Activity (23 AP, 5 RP): Starting 200 AP - Indsutreh. (150 AP), 45,000 Infantry (9 AP), 500 Tanks (5 AP), 4,500 APCs (18 AP), 1,500 Howitzers (6 AP), 1,250 Unmanned Fighters (5 AP), 50 Bombers (2 AP), 500 Helicopters (5 AP) Civilian (18 AP) - Further improvements to the industrial sector are made, as promised. (18/25 AP) Military (5 AP) - The Luftwaffe is expanded. A total of 1,450 air superiority drones are produced. (5 AP) Research (5 RP) - Reactor research is made to further advanced the understandings of Fusion energy. (5/20)
  2. Jarldom of Windhelm Activity: WIP Statistics: Income - 30,000 Septims ( 10,000 Base, 4,000 Tax, 1,000 Investment, 3,000 Trade, 4,000 Caravans, 8,000 Gray Tax) Constructs - Windhelm Barracks Production - N/A Technology - Larger Caravan Holds Standing Army - (21,500) 5,000 Skirmishers, 9,000 Heavy Infantry, 7,000 Longbowmen, 500 Light Cavalry Diplomacy: Leader - Oskar Alfriksson-Stormcloak (21) Trade - Orsinium, The Rift, The Pale Allies - The Pale (Military) Dynasty - Wife: Brunhilda Alfriksson-Stormcloak (20) Children: Brigitte Alfriksson-Stormcloak (0) Conflicts - N/A Actions: As trade seemingly explodes, the master of coin dispatches dozens of envoys to surrounding nations in hopes of creating merchant posts within their holds. (10,000 Septims [10,000 Invested]) An incredible improvement to the garrison is made, that being of 5,000 skirmishers, 7,000 heavy infantry, 5,000 longbowmen, and 500 light cavalry. (20,000 Septims) To ensure the new Grey Tax goes through, heavy infantry are set to patrol the streets rather than the typical regular guard. (MOD) The new skirmishers are sent to Whiterun to scout for army sizes and compositions. (MOD) Cavalry is sent to the far west, scouting the Imperial holds within Skyrim (Dragonstar, Morthal, Chorral). (MOD) Oskar continues out on his trek into the lands, coming home near the end of the year. (MOD) After his return, Oskar calls for a meeting between the other Jarls of Skyrim, beckoning them to come and meet in the former High King’s holding, Solitude. (MOD)
  3. Your Discord’s name: Yuh Your Nation: Free Republic of Germany Short background of nation: Following the collapse of the EU, Germany took the reigns of what was left and began to steer the carriage of central Europe to it’s future. The starting line of which was to reform their country, bring in a new system, and utmost to all, not to repeat the actions of the pitiful Union that came before. As voting concluded in the 2036 polls, an overwhelming majority had elected a new Chancellor of Germany, usurping the current Chancellor Angela Merkel from her position. For the first time in over three decades, a new man was in power of the country. The goal of the new Chancellor, Anton Gustaf, is to steer the Republic back to the way things should be, and shall remain; Germany as a central power within Europe in both economics, technology, and military doctrine. Government type: Autocracy Suggestions/Feedback: Make Germany great again Nations standing army/navy: 250,000 Infantry, 100 Fighters, 200 Attack Aircraft/Bombers, 400 Transports, 50 Trainers, 400 Helicopters, 60 Attack helicopters, 450 Tanks, 4,600 APCs, 150 SPGs, 0 Howitzers, 50 MLRS, 12 Frigates, 7 corvettes, 15 mine vessels, 10 submarines, 20 supply ships
  4. Jarldom of Windhelm Activity: Oskar, upon leaving his Eastern homeland for the second time in his life, left Windhelm with little more than what he could carry on his person; a sword, armor, and his wits. His meeting with the Pale’s Jarl had gone better than he had expected. He returned to his hold with a declaration of friendship between the two Jarldoms, and a bond of marriage to seal it. Wedded not only a month after Oskar’s return from the Pale, the union between the Pale and Windhelm had been sealed with the marriage between Oskar and Brunhilda. For three nights the wedding lasted, at least from what some say, while some declare it was nearly an entire week that the procession went on. Countless horns of ale were drank, with many of the patrons leaving Windhelm in need of assistance, or travelling in the back of a wagon headed to their holds. One thing, however, was for certain. Brunhilda arrived within Windhelm donning her kransen. It had been without her since. The honeymoon of the newly wed couple was unlike many others, as the two decided to tend to their lands in their own manner. With a hefty bag of gold, a sturdy blade for the both of them, and armor to match, they made off into the lands to seek not only fame or fortune, but to bring back order to the distraught lands of eastern Skyrim. Statistics: Income - 18,000 Septims ( 10,000 Base, 4,000 Tax, 1,000 Investment) Constructs - N/A Production - N/A Developing Technology - N/A Developed Technology + Bonuses - N/A Standing Army - 2,000 Heavy Infantry, 2,000 Longbowmen Diplomacy: Leader - Oskar Alfriksson-Stormcloak (20) Trade - Orsinium, The Rift, The Pale Allies - The Pale Dynasty - Wife: Brunhilda Alfriksson-Stormcloak (19) Conflicts - N/A Actions: Investments are made into the trade industry of Windhelm with the goal of increasing the size of the carriages used for trading. (8,000 Septims) More garrison forces are made, 2,000 heavy warriors and 2,000 longbowmen. (4,000 Septims) A proper training field is made, or at least begins construction within Windhelm. (4,000 Septims [4,000 Invested]) Further selections of the Huscarls are made, utilizing the semi-built training ground to do so. (MOD) Heavy taxes are put upon the Dark Elves within Windhelm, keeping the lands pure. (MOD) Oskar is wed and as such, bam bam in the ham ensues. (MOD) Following the wedding, Oskar and Brunhilda head out to rid his holding of any evil doers while he is armed with a basic set of armor, and his axe. (MOD)(2,000 Septims) As the Jarl leaves, Olaf is appointed as the regent. (MOD)
  5. Jarldom of Windhelm Activity: Jarl Oskar had only recently taken the throne of Windhelm though he had yet to take a seat in it since his ascension. It was, at last, the day into the early winter seasons that Oskar had called for a court with the people of his city. Many requests were simple, such as the dealings with thieves and bandits due to the harsh winter bearing down on them, though some were considerable like the impending shortage of food due to lack of trade into the city. The Jarl took into account each of these issues, before dismissing his subjects to their daily tasks once more. He had called several members of his newly appointed council and assigned their duties. The Marshall, Olaf Thvarjsson, had been tasked with assigning patrols throughout the city to keep the criminals at bay with the recently recruited soldiers, as well as designate new leaders for both the infantry and archers. His final order was to, by the end of the year, find a suitable class of soldiers that would be candidates to become Housecarls to the Jarl. The master of coin was to send each surrounding nation a request of trade, as well as deal with all foreign affairs relating to the intake and sending of goods and resources. He had made a point of the roads being stable, though the docks had been dwarfed in size since the war had closed. It would be dealt with. The master of speech had dispatched several elders south, to the Rift, in order to better relations with the bountiful and lush holding. Statistics: Income - 14,000 Septims ( 10,000 Base, 4,000 Tax) Constructs - N/A Production - N/A Developing Technology - N/A Developed Technology + Bonuses - N/A Standing Army - 2,000 Heavy Infantry, 2,000 Longbowmen Diplomacy: Leader - Oskar Alfriksson-Stormcloak (20) Trade - Orsinium, The Rift, The Pale Allies - N/A Dynasty - N/A Conflicts - N/A Actions: Improvements to the docks are made to bolster their trade! (10,000 Septims) A garrison is made, 2,000 heavy warriors and 2,000 longbowmen. (4,000 Septims) Marshall Olaf begins selection of Huscarls from the newly recruited ranks. (MOD) Oskar takes leave near the end of the year, heading to the holding of the Pale. (MOD) Trade agreements are made with the Rift, The Pale, and Orsinium.
  6. The holding you wish to play: Windhelm Leader name: Oskar Alfriksson-Stormcloak Background: Oskar had grown up through a childhood far from what one would expect to be normal within the northern holds of Skyrim. His destiny was forged in the castings of his parent's eyes; that their son would follow behind their ancestor Ulfric Stormcloak. The goal was for their son to do what Ulfric could not within his time at the head of the family, become a Greybeard and call the voice to aid the Stormcloak line for generations to come. Fifteen long years passed within the holding of High Hrothgar, with only small words from home, letters on how his sisters had matured and already been betrothed to Thanes and Jarls that seemingly had no imprint on Oskar’s memory. It was the most troubling of news that came only a handful of years after Oskar had reached adulthood and after learning a few steady shouts in his vocabulary. The Kingdom that he had witnessed his family grow to mass proportions had suddenly split. The victory against the Imperials was only elasticized back into Skyrim, shattering the holds apart and throwing them into disarray. With many of the men from the main Stormcloak line killed off, the past King drove to exile, and no others in good health or maturity to take the mantle... The Stormcloaks called for their Greybeard kinsman once more. Skype Name: You got it
  7. Nation: Clan Angrund/Karak Eight Peaks Leader Name: Thargon Grudgebeard Leader Background (Paragraph +): Born as second in line to the Karak Eight Peaks, and younger brother to Belegar Ironhammer, Thargon had made it his mission to reclaim the holding for Dawi kind. Serving many years as one of Belegar Ironhammer’s personal Ironbreakers and through decades of campaigning against an endless onslaught of Skaven, Orcs, and Goblins, Thargon Grudgebeard had sworn himself to Belegar’s cause of reclaiming the Eight Peaks, not only for his family, but for the Dawi as a whole. Although the disease had swiftly taken over the Peak’s underground labyrinth of Dawi passages, Thargon stood strong alongside his King until his eventual secumming to the Skaven’s disease. With their King buried, and a hold to defend, Thargon took it upon himself and claimed the title of King of Karak Eight Peaks. Raising the Clan Angrund banners high atop their bastion of the Eight Peaks Citadel, and with their enemies in the weakest state they had been after countless years of invasion, Thargon now brings forth a conquest to finally reclaim the Eight Peaks, or die tryin Discord Name: Was good ***** Do you know Warhammer fantasy?: No Suggestions: For Valaya.
  8. Bruk simply looked at the... marble thing. He drifted idly towards it, bumping around and such as he has no real control over the direction he takes. Eventually, he approaches it and reaches out a jagged rod of stone from his spherical being. Upon touching the marble ball, the stone begins to spread like wildfire across the surface. A marbled look came over the surface, each color signifying a different kind of metal or material that made up the newly created surface of this... ‘World’.
  9. Forum Name: Quackers Skype: You got it God Name: Bruk, God of Fire and the Forge Appearance: Although never truly in a singular form, Bruk takes on an entirely stone-like appearance in a shape similar to any bi-pedal race thought imaginable. However, only the upper half of his body usually stays the same with two arms, ten fingers, a head and dulled glowing yellow eyes. His lower half, on the other hand, shifts and morphs as he moves. Rocks, ores, and any other kinds of ground-based materials simply flow below him, transferring his upper half across the ground. With this being said, Bruk, as he has no definitive form, often simply... appears in places where one may have seen only a pile of rocks moments before. He may also adjust his bodily proportions from time to time, whether it be by growing numerous limbs, shrinking to minuscule sizes, or even to titanic heights into the clouds far above. Agenda: Bruk has always had an affinity with his fellow elemental Gods, though always seems to find himself detrimental when collaborating with the more natural elements for some reason... Other Gods which seek fame, fortune or worship over their duties as Gods have always left Bruk with a taste of charcoal in his mouth, never seeming to stay on good terms with them as they conflict his morals. Bruk’s view on the world has always been objective, mostly looking into the needs of the lands rather than the wants of the God that created it. Then again, every continent should have at least a few magma-brewing volcanoes... Description: Ironically, Bruk has the tendency to come off as a level-headed, and grounded individual when compared to some of the more self-righteous Gods within the Pantheon. To some he may seem to be the mediator, seeking to find a common ground between quarrelling parties, though, from another perspective, Bruk can turn to an insinuator, capable of escalating situations further than they should have gone in the first place. However, to the few worshippers that do see his contribution to the construction of the world, he is often devoted to them, noble, and even sometimes generous. A gift from the Gods, which may just be an iron tool, is not uncommon for his worshippers to find, nor for other Gods that he seeks to better relations with. His focus of the world is to see the needs of the many outpace the desires of the few. Whilst understanding order must remain for eternity, the watchful eye of Bruk never strays far from those held in esteem. Sample Creation: Although rather simplistic and predictable, as Bruk is, he easily raises thunderous volcanoes across the lands at nearly any point in which he pleases. The lands which surround these monstrous creations often become desolate, incapable of yielding crops as the hellish fire rolls across the plains turning all in it’s path to mere ashes. As comes with his skillset of destroying entire countrysides, he also retains the power of creation. Not particularly of life, nor of entire landmasses, but rather of objects. Whether it be a gifted item such as jewelry, or a forged construct that reaches into the heavens, Bruk finds a way to forge anything, into anything.
  10. United Baltic Confederacy Activity: (Will be added when I’m not lazy) Current Colonies (Station Level) Lithuta I (SL5) Estoni IV Lat II Vilnius VIII Total Population: 2,071,305 Humans Population Dispersion: Lithuta I - 880,137 Humans Estoni IV - 580,604 Humans Lat II - 410,564 Humans Vilnius VIII - 200,000 Humans Trade Partners (Types of Trade): Human Federation (Civilian) Military Personnel: Army - 16,000 Heavy Infantry Navy - 0 Active Duty Marines - 0 Active Duty Fleet Capacity: N/A AP Activity (150 Total): More agriculture for more lands. (80 AP [2x from federation]) Another crow. Louder. (20 AP [20 AP invested]) Project Generation begins. (20 AP) An improvement to the dragonscale armor is made. A significant one, at that. (30 AP) Men begin to vanish around the lower regions of the Baltic colonies. How unfortunate. (0 AP) The colony ship is sent out. Though is seemingly… gone? (0 AP) The greatest of shipyards the Confederacy has to offer is opened for the northern nations as the Baltic’s clearly have no need for it. (Mod)(SL5) As the extra agriculture fields are completed, the excess food is sent to nations who wish to buy. (Mod)[160 AP investment] The great business sectors of the Confederacy outgrow their colonies and seek investment in other nations, in hope of some foreign profits. (Mod)[60 AP Investment] After years of storage and now with a much wider market, the xylorite, itoron, and trizendium reserves are sold off to the highest bidder! (Mod) Navy Documents: https://tinyurl.com/y8qfhob6 Army Documents: https://tinyurl.com/y9f77tgo
  11. Application: Skype:Have it Province of choice: Numba 9 Governor (Their name, and a little personal history): Aeon Tulius was, albeit, not the first choice of a person to govern the island of Salathai, though he was the one the people had wanted. After instating a governor who had treated the native people of Salathai with cruelty and ruthlessness to quarrel any chances of rebellion, the people had warned of what the governor had attempted to stomp out before it manifested. Teetering at the edge of yet another rebellion against the emperor, he had given in to the demands of the people from the island and substituted in a new governor who had been recommended by the people. A native to the island, and a spokesperson of the inhabitants, Aeon had a much gentler approach unlike his previous counterpart and had pledged to make the island of Salathai into the trade center of the West in hopes to settle the quarrels between the people and their emperor. Your Provincial Culture: As expected with any kind of land with mass amounts of people moving through it, the island of Salathai is a melting pot of various cultures from across the western coastline. (Will add a lot more when I’m home) A Unique Military Unit for your Province (You should read the mechanics before you decide): Salathai Marines. With the sea being apart of their life from birth, the Salathe people have perfected their craft over hundreds of years as expert raiders of the sea. Utilizing further tactics compared to other marines, the Salathe have been known to never fail a boarding for being bested on the sea would be their greatest downfall. Suggestions?: Nah
  12. United Baltic Confederacy Activity: Current Colonies (Station Level) Lithuta I (SL5) Estoni IV Lat II Total Population: 1,745,347 Slavs Population Dispersion: Lithuta I - 752,500 Slavs Estoni IV - 513,337 Slavs Lat II - 479,115 Slavs Trade Partners (Types of Trade): Human Federation (Civilian) Military Personnel: Army - 8,000 Heavy Infantry Navy - 0 Active Duty Marines - 0 Active Duty Fleet Capacity: N/A AP Activity (100 Total): Business only grows further, and as such has more resources devoted to it. (50 AP) A colony ship is made, to bravely go where no slav has gone before. (4 AP) One more regimens is recruited to the Confederate defence militia. (1 AP - 2k heavy infantry) The Black Rooster crows in the night. (25 AP) The shipyard above Lithua I is improved to a mighty Sl5. (20 AP) Navy Documents: https://tinyurl.com/y8qfhob6 Army Documents: https://tinyurl.com/y9f77tgo
  13. Discord: Cool Vault Guy#9896 Nation: Athens
  14. The Kanatan Commonwealth Activity: Life, as it seems, carries on as usual within the Kanatan space. Again. And again. And again. Current Colonies (Station Level) Edmonton (SL5) Total Population: 1,842,434 Canadians Population Dispersion: Edmonton - 1,842,434 Canadians Trade Partners (Types of Trade): Edonia (Civilian) Kiber Star Confederacy (Civilian) Sang’reli Covenant (Civilian) Galactic Remnants (Civilian) Red Rock (Civilian) Vereinigte Bergwerke Aktiengesellschaft (Civilian) Resources: Itoron - 1x Mine Military Personnel: Army - 10,000 Active Duty Navy - 1,250 Active Duty Marines - 0 Active Duty Fleet Capacity: Freighters - 6x Light Freighter 11x Standard Freighter 13x Heavy Freighter Fighters - 100x A-1 Strike Fighter Corvettes - 2x Rideout Class Frigates Frigates - 1x Dundas Class Frigates Destroyers - 1x Hamilton Class Destroyer Assault Ships - 2x Ferndale Class Assault Ship AP Activity (95 Total): Agriculture is improved across Edomonton. (14 AP [108/220]) A fleet of nine large freighters and three light freighters are made across friendly space for the Commonwealth. Thanks chaps! (78 AP) More improvements to the defensive grid of Edmonton. (3 AP [135/605]) RP Activity (6 Total): More research on fortifications is made. (14/30) Navy Documents: https://tinyurl.com/yddqrok4 Army Documents: Coming Soon!
  15. The Kanatan Commonwealth Activity: Life, as it seems, carries on as usual within the Kanatan space. Again. And again. And again. Current Colonies (Station Level) Edmonton (SL5) Total Population: 1,630,473 Canadians Population Dispersion: Edmonton - 1,630,473 Canadians Trade Partners (Types of Trade): Edonia (Civilian) Space Bhutan (Civilian) Kiber Star Confederacy (Civilian) Sang’reli Covenant (Civilian) Galactic Remnants (Civilian) Red Rock (Civilian) Vereinigte Bergwerke Aktiengesellschaft (Civilian) USSR (Civilian) Resources: Itoron - 1x Mine Military Personnel: Army - 10,000 Active Duty Navy - 1,250 Active Duty Marines - 0 Active Duty Fleet Capacity: Freighters - 3x Light Freighter 11x Standard Freighter 4x Heavy Freighter Fighters - 100x A-1 Strike Fighter Corvettes - 2x Rideout Class Frigates Frigates - 1x Dundas Class Frigates Destroyers - 1x Hamilton Class Destroyer Assault Ships - 2x Ferndale Class Assault Ship AP Activity (53 Total): Research funds are put aside for a new university. (25 AP [75/205]) A large freighter and a small freighter are made. (10 AP) A single additional gun is added to the defensive net on Edmonton. (17 AP [132/605]) RP Activity (4 Total): More research on fortifications is made. (8/30) Navy Documents:https://tinyurl.com/yddqrok4 Army Documents:Coming Soon!
  16. The Kanatan Commonwealth Activity: Life, as it seems, carries on as usual within the Kanatan space. Again. Current Colonies (Station Level) Edmonton (SL5) Total Population: 1,468,435 Canadians Population Dispersion: Edmonton - 1,468,435 Trade Partners (Types of Trade): Edonia (Civilian) Space Bhutan (Civilian) Kiber Star Confederacy (Civilian) Sang’reli Covenant (Civilian) Galactic Remnants (Civilian) Red Rock (Civilian) Vereinigte Bergwerke Aktiengesellschaft (Civilian) USSR (Civilian) Resources: Itoron - 1x Mine Military Personnel: Army - 10,000 Active Duty Navy - 350 Active Duty Marines - 0 Active Duty Fleet Capacity: Freighters - 2x Light Freighter 8x Standard Freighter Fighters - 100x A-1 Strike Fighter Frigates - 1x Dundas Class Frigates Destroyers - 1x Hamilton Class Destroyer Assault Ships - 3x Ferndale Class Assault Ship AP Activity (46 Total): The shipyard above Edmonton is improved. (30 AP [SL5]) A singular freighter is also made within the shipyard. (4 AP) Businesses are invested in and improved. (16 AP [66/150]) RP Activity (4 Total): Kinetic ground weapons. (10/10) Navy Documents: https://tinyurl.com/yddqrok4 Army Documents: Coming Soon!
  17. The Kanatan Commonwealth Activity: Life, as it seems, carries on as usual within the Kanatan space. Current Colonies (Station Level) Edmonton (SL3) Total Population: 1,299,500 Canadians Population Dispersion: Edmonton - 1,299,500 Trade Partners (Types of Trade): Edonia (Civilian) Space Bhutan (Civilian) Kiber Star Confederacy (Civilian) Sang’reli Covenant (Civilian) Galactic Remnants (Civilian) Red Rock (Civilian) Vereinigte Bergwerke Aktiengesellschaft (Civilian) USSR (Civilian) Resources: Itoron - 1x Mine Military Personnel: Army - 10,000 Active Duty Navy - 350 Active Duty Marines - 0 Active Duty Fleet Capacity: Freighters - 2x Light Freighter 8x Standard Freighter Fighters - 100x A-1 Strike Fighter Frigates - 1x Dundas Class Frigates Destroyers - 1x Hamilton Class Destroyer AP Activity (44 Total): Another freighter is produced above Edmonton. (4 AP) The university is completed. (12 AP [25/25 AP]) Three assault ships are constructed in allied space. (15 AP) A rugged, tough durable, planetary defensive net is created on the surface of Edmonton. Dozens of anti-spaceship weapons are emplaced around the capital city with little focus on bunkers. (13 AP) RP Activity (4 Total): Kinetic ground weapons. (6/10) Navy Documents: https://tinyurl.com/yddqrok4 Army Documents: Coming Soon!
  18. United Baltic Confederacy Activity: Human politics and affairs had separated brothers, sisters, and families from one another. The Baltic States, once separated, had agreed to have no part of this upon setting their homeworlds next to one another. With the looming threat to the south of their own race, the Baltic States had disregarded their northern views for the time being. Instead, they merely watched from afar as their human counterparts disregarded their race-bound allies and tore each other apart. Their duties to expand Earth’s populace’s lifetime had seemingly been forgotten among the stars. The Forming of The Confederacy The Darkness, they had called it, was an age of time where the States had watched for decades as the southern nations crumbled, rose, and fell once more. It was when the Baltic nations discovered the threat to their north, the Darkul Regime, that the people of the Baltic Confederacy, together as one, had decided to lift the shroud of darkness that had concealed them in secrecy for so long. They had the simple request of mutual assistance to guarantee the Human race survives among the stars. Mere days passed after the initial transmission was sent out before a reply came, that from the leader of the Human Federation who shared the similar ideas of the now Baltic Confederacy. Current Colonies (Station Level) Edmonton (SL3) Total Population: 1,491,750 Humans Population Dispersion: Lithuta I - 643,500 Estoni IV - 438,750 Lat II - 409,500 Trade Partners (Types of Trade): Human Federation (Civilian) Military Personnel: Army - 6,000 Active Duty Navy - 0 Active Duty Marines - 0 Active Duty Fleet Capacity: N/A AP Activity (98 Total): Business booms within the populace centers from the new alliances created and are thus improved. (75 AP) The agriculture dens are fully completed on both Estoni IV and Lat II. (20 AP [x2 from fed]) A strong planetary militia is formed on Lithuta I, supported by the government. Mech suits are provided, along with newly acquired laser weapons from their allies in the Human Federation. (3 AP [6k Heavy infantry]) Navy Documents: Coming Soon! Army Documents: Coming Soon!
  19. Jarldom of Windhelm Activity: Life goes on normally within the borders of Windhelm for the year. Statistics: Population(Total) - (211,550) 196,500 Nords, 15,050 Dunmer Population Growth - 10,000 Nords, 1,000 Dunmer Income - 22 AP ( 6 Base, 4 Winterhold, 3 Trade, 3 Mines, 2 Economy, 2 from provinces, 2 Population) Constructs - Docks of Windhelm, Windhelm Barracks (4/15) Production - N/A Developing Technology - N/A Developed Technology + Bonuses - N/A Standing Army - (16,055) 12,000 Light Infantry, 2,000 Heavy Infantry, 2,000 Light Cavalry, 24 Destruction Battle Mages, 5 Restoration Mages, 2 Catapults Navy - N/A Diplomacy: Leader - Oskar Alfriksson-Stormcloak (33) Trade - Nifelheim, The Rift, Winterhold Allies - N/A Dynasty - Wife: Lynma Enrarikesdottir (29), Son(s): Olfrik Windcaller-Stormcloak (9), Daughter(s): Brunhilde Windcaller-Stormcloak (8), Dusty Windcaller-Stormcloak (8) Conflicts - N/A Actions: Further resources are pooled into the weapon crafting of the Huscarls. Oskar takes a liking to a particular warhammer design made by a Dunmer-Nord partnered smithy and orders it’s construction for the later days (Mod). [15 AP (20 AP Invested)] Designs are set and chosen, with the armour now being ordered and forged for the Huscarls. [5 AP (10 AP Invested)] Further work is put into the barracks. [2 AP (4/15) ] As the men of Winterhold are free from their duties, an expedition south-east is set to scavenge the ancient Mzulft ruins for anything of value. The expedition is headed by Oskar himself. [MOD] A request is made to the Winterhold College. [MOD]
  20. Jarldom of Windhelm Activity: “You share your father’s temper, aye.” Lynmra mentioned idly as she tended to the bruised Olfrik’s injuries within his room. A smile cracked at her lips as she watched the young boy attempt to hold in his pain, though evidently failed. “There is no one else around, no need for showmanship.” She muttered while wrapping a bandage around a scrape on his elbow. As she finished her work, Jarl Oskar entered the room and made eye contact with the boy. “I hear you’ve been causing trouble, son.” His eyes narrowed as he approached the bedside of the child. He moved to sit beside the youngster and placed his arm around his shoulders. Lynmra tilted her head at Olfrik, watching the interaction. “You know, dealing with all these lesser lords… It isn’t as fun as fighting their children.” He muttered quietly to him, his hand on his shoulder applying some pressure to emphasize the point. “I.. I understand, father.” Olfrik muttered to Oskar. It seemed to be enough as Oskar stood and left the room with Lynmra. As the Gloombound mine is reopened, many are lost at the low amount of Ebony they found. Nonetheless, they begin to haul the two crates of supplies back to Windhelm, along with the first shipment of mined Moonstone they found that had become abundant in the mine. The Privy Council of Windhelm had several ideas of what to do with the recent influx of resources from the Gloombound mine. The final decision, made by Jarl Oskar himself, had agreed with Marshall Olaf. Melt it down to forge weapons and arms with it. The Ebony would not be widespread, only used in weapons specifically manufactured for the Huscarls of the house. A new line of armour would be produced, utilizing the rugged nordic steel and lightweight elven moonstone. Statistics: Population(Total) - (200,550) 186,500 Nords, 14,050 Dunmer Population Growth - 9,500 Nords, 1,000 Dunmer Income - 22 AP ( 6 Base, 3 Trade, 3 Mines, 2 Economy, 2 from provinces, 2 Population, 4 Ebony) Constructs - Docks of Windhelm Production - N/A Developing Technology - N/A Developed Technology + Bonuses - N/A Standing Army - (16,050) 12,000 Light Infantry, 2,000 Heavy Infantry, 2,000 Light Cavalry, 24 Destruction Battle Mages, 4 Restoration Mages, 2 Catapults Navy - N/A Diplomacy: Leader - Oskar Alfriksson-Stormcloak (32) Trade - Nifelheim, The Rift, Winterhold Allies - N/A Dynasty - Wife: Lynma Enrarikesdottir (28), Son(s): Olfrik Windcaller-Stormcloak (7), Daughter(s): Brunhilde Windcaller-Stormcloak (6), Dusty Windcaller-Stormcloak (6) Conflicts - N/A Actions: Construction of ebony and moonstone weapons begins for the Huscarls of Windhelm. Elder blacksmiths with knowledge of the way of crafting Ebony are called from across Skyrim to assist with the construction. A special side order is put in, a great weapon for the Jarl himself (Mod). [5 AP (5 AP Invested)] With the newly found Moonstone deposits, the dark elf craftsmen and Nord smiths are put to work with creating and manufacturing new sets of armour for the Huscarls made of both Nordic steel and elven moonstone. [5 AP (5 AP Invested)] A new training yard starts construction within Windhelm for the forces and young Olfrik. [2/15 AP] A sick house is constructed to deal with the recent outbreak in Windhelm. [10 AP] Oskar’s cousin, Bjorm, is made the Thane of Winterhold for the time being as a way to prove himself worthy of a landed title. [MOD] The soldiers in the east retreat back to Windhelm, offering protection to the many caravans within their lands. [MOD] With the food deliveries, the men in Winterhold are once more ordered to begin reconstruction with the leftover supplies. [MOD]
  21. The Kanatan Commonwealth Activity: The BRAVE farmers of rural Canada had set off to Messier 51 with little expectancy of things to find. Although their navigation systems had brought them off course, they had found themselves in an ideal situation. On the newly dubbed planet of Edmonton, named after the capital city of Alberta from their native land, the Canadians laid their stead on bountiful fields ideal for farming as they had done for generations before on Earth. Several weeks passed as they awaited for something. A signal from another one of their Canadian shuttles. Though none came. The people took it upon themselves to create a nation they could prosper in while keeping a form of order among themselves. The Kanatan Commonwealth was soon after founded with an elected Grand Premier overlooking the workings of the populace with his hand picked cabinet of lesser Premiers to assist him in various affairs. By the end of the year, they had finally achieved contact with another color and found themselves shut out after the first exchange of words. Merely the position, name of their leader and nation was told. The Edonians, which laid to their east, seemed solemn on their own for the time being. Various other nations made contact, and before long trade routes across the east had been plotted and manned by the vast Kanatan freight system. Current Colonies (Station Level) Edmonton (SL3) Total Population: 1,000,000 Canadians Population Dispersion: Edmonton - 1,000,000 Trade Partners (Types of Trade): Edonia (Civilian) Space Bhutan (Civilian) Kiber Star Confederacy (Civilian) Sang’reli Covenant (Civilian) Galactic Remnants (Civilian) Red Rock (Civilian) Vereinigte Bergwerke Aktiengesellschaft (Civilian) USSR (Civilian) Military Personnel: Army - 10,000 Active Duty Navy - 350 Active Duty Marines - 0 Active Duty Fleet Capacity: Freighters - 2x Light Freighter 8x Standard Freighter Fighters - 100x A-1 Strike Fighter Frigates - 1x Dundas Class Frigates Destroyers - 1x Hamilton Class Destroyer AP Activity (24 Total): A further two freighters are produced in the station above Edmonton. (8 AP) Another university begins construction. (13/25 AP) A fighter wing is constructed. (1 AP) A militia of 10,000 regular infantry is trained. (2 AP) RP Activity (2 Total): A new ground based weapon begins development. (2/10) Navy Documents: https://tinyurl.com/yddqrok4 Army Documents: Coming Soon!
  22. Application Form OOC: Username: Quackers Skype: (Pm if you want.) I think you have mine... Maybe. Ideas and Suggestions?: Nah. RP (Humans only, I apologize.): Colony Name: United Baltic Confederacy First Planet Type: Tundra, Glacially Active. History: (Assuming it's a bit of a custom nation.) Decades had passed across the galaxy. Wars burned hotter than the greatest stars in the galaxy, though none seemed to threaten the lands of the three, previously thought destroyed, colony ships of the Baltic nations. Estonian, Latvian, and Lithuanian vessels had all established their colonies relatively close to one another, sharing their lands and stars with one another as they had been doing on Earth for hundreds of years before. For years, they lay dormant. Merely growing peacefully as they opted to seclude themselves from other human affairs for the time being. However, they were soon forced out of this isolation when they learned of a much greater threat to their north, the Darkul. A meeting was held on the capital world of the Lithuanians, the primary of course being to end their isolation in search of allies against this threat. An agreement was brought forwards and approved by all parties present. The three separate nations would come together to form the United Baltic Confederacy and announce their situation to the neighbouring aliens, and their other kin in the surrounding areas in hopes of mustering a defensive force enough to combat a potential invasion from the Darkul threat.topic Map location: (Remember, fill a square and send it to me privately.) Done INFO: 2 Colonies 1 Capital Colony Democracy 27 TC 1,275,000 Humans. 350 AP SPENDING 180 AP into Agriculture = 6% 150 AP into Business 12 AP SL3 on Capital 8 AP 2x Colony ships 3 mines on colonies (Itoron, Xylorite, Triz) Mentality: Expansion. National Idea: Mass Centralization - Gain 3 TC per 200k population, Required population for establishing a colony is 450k, Gain 5 AP Cap to Investment Per TC
  23. Jarldom of Windhelm Activity: Nothing of great importance happens within Windhelm. Statistics: Population(Total) - (139,850) 126,800 Nords, 13,050 Dunmer Population Growth - 9,200 Nords, 1,000 Dunmer Income - 28 AP ( 6 Base, 3 Trade, 2 Economy, 2 from provinces, 1 Population)[AP from the last turn as well] Constructs - N/A Production - N/A Developing Technology - N/A Developed Technology + Bonuses - N/A Standing Army - (16,050) 12,000 Light Infantry, 2,000 Heavy Infantry, 2,000 Light Cavalry, 24 Destruction Battle Mages, 2 Catapults Navy - N/A Diplomacy: Leader - Oskar Alfriksson-Stormcloak (38) Trade - Nifelheim, The Rift, Winterhold Allies - N/A Dynasty - Wife: Lynma Enrarikesdottir (27), Son(s): Olfrik Windcaller-Stormcloak (6), Daughter(s): Brunhilde Windcaller-Stormcloak (5), Dusty Windcaller-Stormcloak (5) Conflicts - N/A Actions: Supplies are sent to Winterhold to rebuild the city. The army there is tasked with the labour of construction to allow the remaining citizens to work fields and other menial tasks for the army. [3 AP] The Gloombound mine is reconstructed with supplies being sent to the men currently stationed there. [25 AP]
  24. Republic Star State of Kanata Activity: (Will be added after the seal clubbing takes place) Current Colonies (Station Level)(Trade Outpost Level)(Industry Level): York III (SL6) (TO1)(I4)(B2) Newark II (SL2) Goderich II (SL2) Kingston IV (SL2) Dundas I (SL2) Windsor III (SL2) Total Population: 885,082 (874,282 Canadians, 10,800 Ymorians) Population Dispersion: York III - 335,650 Canadians, 4,000 Ymorians Newark II - 236,000 Canadians, 2,500 Ymorians Goderich II - 196,000 Canadians, 2,500 Ymorians Kingston IV - 65,000 Canadians, 1,000 Ymorians Dundas I - 21,632 Canadians, 400 Ymorians Windsor III - 20,000 Canadians, 400 Ymorians Trade Partners (Types of Trade): Ganvius (Civilian) Trialition (Civilian) Grand Alliance (Civilian) CHE (Civilian/Technology) ((6 Separate players)) Trade Federation Military Personnel: Army - 50,000 Active Duty Navy - 21,200 Active Duty Marines - 80,000 Active Duty Fleet Capacity: Freighters - 1x Standard Freighter 2x Heavy Freighters Fighters - 500x Provectus Fighters Corvettes - 15x Rideout Class Corvettes Frigates - 12x Dundas Class Frigates Destroyers - 13x Hamilton Class Destroyer Light Cruisers - 2x Richmond Class Light Cruiser - R.S.S.K. Ironwill - R.S.S.K. Avenger Support Carrier - 1x Queens Class Support Carrier - R.S.S.K. Retaliator Heavy Cruisers - 3x Commissioner Heavy Cruiser - R.S.S.K. Deviant - R.S.S.K. Concord - R.S.S.K. Javelin Carriers - 2x Oxford Class Carrier - R.S.S.K. Brushel - R.S.S.K. Phoenix Battleship - 1x King Class Battleship - R.S.S.K. Redeemer Dreadnought - 3x Wharncliffe Class Dreadnought - R.S.S.K. Defender - R.S.S.K. Cornwall - R.S.S.K. Steel Butterfly AP Activity (80 Total): Business on York III is improved. (25 AP [50/75 AP]) Three heavy cruisers and two carriers are produced over York III (30 AP) Stations are built over both of the new colonies. (12 AP [Both to SL2]) Further scans are sent out as the Republic’s space increases. (9 AP [20 Invested]) A colony ship is created and sent out to found a new colony. (4 AP) The soldiers with the Elysians are sent off to fight on various fronts, ensuring the greatest return for the Kanatan War Machinery. (MOD) Navy Documents: https://tinyurl.com/yddqrok4 Army Documents: Coming Soon!
  25. Republic Star State of Kanata Activity: (Will be added later) Current Colonies (Station Level)(Trade Outpost Level)(Industry Level): York III (SL6) (TO1)(I4) Newark II (SL2) Goderich II (SL2) Kingston IV (SL2) Total Population: 832,650 Canadians, 10,000 Ymorians Population Dispersion: York III - 335,650 Canadians, 4,000 Ymorians Newark II - 236,000 Canadians, 2,500 Ymorians Goderich II - 196,000 Canadians, 2,500 Ymorians Kingston IV - 65,000 Canadians, 1,000 Ymorians Trade Partners (Types of Trade): Ganvius (Civilian) Trialition (Civilian) Grand Alliance (Civilian) CHE (Civilian/Technology) ((6 Separate players)) Trade Federation Military Personnel: Army - 50,000 Active Duty Navy - 21,200 Active Duty Marines - 80,000 Active Duty Fleet Capacity: Freighters - 1x Standard Freighter 2x Heavy Freighters Fighters - 500x Provectus Fighters Corvettes - 15x Rideout Class Corvettes Frigates - 12x Dundas Class Frigates Destroyers - 13x Hamilton Class Destroyer Light Cruisers - 2x Richmond Class Light Cruiser - R.S.S.K. Ironwill - R.S.S.K. Avenger Support Carrier - 1x Queens Class Support Carrier - R.S.S.K. Retaliator Battleship - 1x King Class Battleship - R.S.S.K. Redeemer Dreadnought - 3x Wharnecliffe Class Dreadnought - R.S.S.K. Defender - R.S.S.K. Cornwall - R.S.S.K. Steel Butterfly AP Activity (39 Total): Development is done to improve infantry and ground-based weaponry. (11 AP [60 Total - T2]) (9 AP was previously invested several turns ago) The industry is further advanced on York III. (20 AP [80/80 on York III]) Probes are sent across the further reaches of the space surrounding Kanata. (8 AP [11 Invested]) Both dormant colony ships are set out to the newly found worlds. (0 AP) The pair of heavy freighters are sent to Elysium space, filled with 30,000 marines and an accompanying force of 1,500 mechs. (0 AP) More Ymorians are accepted into Kanatan space. (Mod) A message is sent to the Ganvius (Mod) The shipyards of Kanata are open for use by buying nations. Larger ships are sold for reduced prices compared to those of democracies. (Mod) [7 AP for a heavy cruiser, 7 AP for a carrier, 9 AP for a battleship, 14 AP for a dreadnought] Navy Documents: https://tinyurl.com/yddqrok4 Army Documents: Coming Soon!
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