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DISCOLIQUID

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About DISCOLIQUID

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    Trash, Trash, Trash!
  • Birthday January 1

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    DiscoLiquid#9251
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    DiscoLiquid

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    Female

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  • Character Name
    AURIEL
  • Character Race
    DWARVEN PRIEST

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  1. Pro-Warp Crowd: Lays out dozens of reasons warps make the server better

    No-Warpers: Haha bandit machine go “minas or die”

    1. Show previous comments  15 more
    2. AlphaMoist

      AlphaMoist

      That’s actually really cool, I dig that vibe

    3. DISCOLIQUID

      DISCOLIQUID

      @GavinH Thanks for your well-written input, GavinH. It’s clear that even players who are not involved directly in the warp/no warp tug of war for the playerbase’s “legitimate forms of travel” have an interest in voicing their opinions on this subject. It seems to me that the removal of warps goes far beyond the balance of bandit-side road RP, or simple convenience. Many of us came to see the warp signs as not just temporary fixes to lag, but as staple mechanics that allowed us to navigate the locations on the server smoothly and without need for cumbersome strolls through the grass. I am confident that the staff will see that many players have a more complex and personal relationship with warp signs because locomotion is such a big RP factor in how the server feels. Despite my dismissal of road-side taverns and bandit RP as being good reasons to remove warp signs, I still think there is a crowd of people who very obviously misses something they used to have: experiences while travelling. 

       

      Maybe we could see some staff paying attention to the fact that many players seem to either view travelling as a good way to find RP, or an encumbrance that gets in the way of their gaming, and try to balance these aspects with some of the other solutions proposed that aren’t just having a free instant no-cooldown warp to nearly every populated place on the server, or just returning wholly to 4 slot soulstones. 

       

      @Callum Tavern roleplay certainly has its place on the server, but that’s not a good enough reason to just outright remove all forms of fast-travel. If this conversation was only about the singular instance of warpsigns we had on this map, fine, the billboard of instantwarps at CT was a little reductive. But condensing the entirety of our playerbase that has a positive tie to fast travel as being lesser-than in their desires for convenience compared to your need for tavern RP is tonedeaf and ignorant. You can understand why we don’t care about these roadside taverns as much as we can understand why you appreciate foot-travel; warp signs don’t remove foot travel though, they reduce it to the population that actually wants to bother with it. Your interpretation that this “kills tavern RP” doesn’t carry any weight, if tavern RP was so good on roads, the players would have voted with their presence at those locations. 

    4. Callum

      Callum

      I’m just saying through Road RP an entire nation was formed, Rubern had its chance through road RP and fought in one of the biggest wars on the entire Server History. All from a guy saying, hey i want to do some farmer rp and tavern roadside ****. People complaining so much that they have to walk around and because they don’t want to walk around that all other roleplays need to suffer because of that is just unfair. This server relies on others making the roleplay not relying on staff and warp signs as a crutch 

    5. Show next comments  3 more
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