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Pepto

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  1. The Levy of Garenbrig Vassal of Numendil Honor and Duty The Levy of Garenbrig, being a levy raised to serve Tar-Caraneth and her holdings, follows much the same doctrine as the capital soldiery. Derived from the Barrowton Guard, defenders of the March, protectors of Canondom, guardians of the people. Their purpose true and bound, the Guard protects Numendil, the glorious white City of Numenost, and all other holdings of the Tar. It is the driving force behind the fist of the Tar and their Knights. The Levy of Garenbrig serves mostly to protect the western watches of Numendil, the cliffs bordering the dead Oasis, and the rugged Hills of Garenrbrig. A Garenbrig Guardsman holding vigil over a fallen brother in the lower cisterns Duties of the Levy A Garenbrig Knight rallying the levy as they begin their training As written by Ser Garen Glennmaer, Captain of Numendil, every Numenedain soldier is expected to take on the following duties: Uphold the Peace. Keep Safe the Gate. Keep Safe the People. Hunt the Darkspawn. Slay the Beast. Help Thy Comrade. Serve Thy Liege-Lord. Cleanse the land of all its Darkness. Rations and Wages To Serve Numendil does not come without thanks. Food, Bed, Board and Wages will be provided every saint’s week to each guard and knight. Exceptional performance warrants promotion, and further benefits. Guards may be heightened to the rank of Serjeant, and entitled to higher wages and command over lower ranks, though these promotions are optional and come with plenty more responsibility. Those include training lower ranks, and organizing their trappings and rations. Knights are entitled to further pay, should they deem necessary, though many opt for none. From Knight to Noble It is not uncommon for the Canonist denizen to wish for more, to strive for Greatness. Knighthood is the most Reliable path when one's Goal is to achieve Nobility in the eyes of GOD and their fellow man. In Numenost, when a Knight attains the Position of a "Knight of the White Court", they are at a prime position to begin their ascent. In Garenbrig, the Knights are given much the same treatment. For it is the Code of Chivalry that Knights live by, and it is this code that Allows for Greatness, and Encourages the Betterment of the Self. Like House O'Rourke, Seregon, Glennmaer, and Arthalionath; Greatness can be achieved through Determination and Loyalty. Trappings and Ranks Harkening back to the days of Old, when good King Uther ruled the humble hold of Barrowton, a beacon of light in a wretched Abyss, the Host of Formindon practice traditions of comradery, humility, honor and duty, much like their counterparts in the capital of Numenost. With a home-town much steeper, wetter, and rough, the soldiers of Garenbrig, as well as their Knights, wear lighter and somewhat looser armor, leaving joints somewhat less encumbered to facilitate mobility on a harsh terrain. Classical, tried and true armor of Plate, Mail, Gambeson and Surcoats. Large Greathelms, bearing the Cross of Lorraine and Horen, and reliable weaponry lacking excess adornment. What trim they bear is of bronze, instead of gold, for the aurum is far better suited to crafting the tools to hunt the dark. Adorn your trappings with Bronze, and you are given ample excuse to keep shiny. A green trim means a lazy Glennmaer. Guardsmen A Garenbrig Guardsman charging headfirst into a host of Ratiki squatters Guardsmen of Garenbrig are the core of the Levy. Loyal, well-trained, and well fed. Where one might expect a levyman in a feudal dwelling to eat his bread and drink his water, the Glennmaers know all too well that a hungry soldier is a dead one. Dressed in the Surcoat of House Glennmaer, bearing their resolute tower, the Guardsmen of Garenbrig are expected to be steadfast and enduring, as the words of House Glennmaer encourage. `Do and Endure`. No expense is spared in arming the levy. Whereas hosts of old might deem one man important, and the next cannon-fodder, the Formindon warband is armed to keep themselves alive, and swinging. Knights A Garenbrig Knight posing for his portrait in the halls of Formindon, accompanied by his leal hound, "Corpsegrinder", and his trusty steed, "Binky" Knights of Formindon and Garenbrig are expected to hold themselves as any other Knight of Numendil. Uphold the law, follow the scrolls and the code of chivalry to the letter. To be a Knight is to present ones self as the finest Humanity has to offer. Whilst a Guardsman can be an adept fighter, a Knight must also be wise. Cunning. Compassionate. Respectful. Pious. All these things and more must you show before you can ascend to the rank of Knight, and wear your own heraldry. Ride atop your own Elcir, and fight in not just the name of Numendil, but your own. Enlisting To join the Guard, contact Ser Glyndwr of Formindon ((Pepto_Bismol_)) Or Fill Out the Form Below. Uniform, Armor, Weapons, pay, and Training will be provided. ------------------------------------------------ Application Form Character Name: Discord: Minecraft Name: Race: Age: Timezone:
  2. A Missive, to the The Radiant Guard of Numendil Banishments, as of 8th of Malin's Welcome, Year 176 of the Second Age THE BANISHMENT OF ONE: HUMMINGBIRD AND NENAR, DRUIDS AND APOSTATES The druids named thus are hereby banished from the Kingdom of Numendil, an all it's holdings. Lords/ladies of Numenedain vassals are to uphold this law as written: The Druids known as Hummingbird and Nenar, are to be removed from the lands of Numendil and its Vassals, should they be found within them. Should they refuse to comply, they will be put to the sword with no excepton. Heresy will not be tolerated to any degree, show no leniency. They have one chance. - By order of Pontff Caius I, Knight-Commander Glyndwr Glennmaer, and Royal Castellan Alywn Glennmaer
  3. At the foot of the Willow in Formindon's courtyard, Glyn emptied a patch of ground. The shovel cast aside, he arranged the armor of his friend out, along with his sword, as if he were there, clutching the blade close to the empty chest plate. "Here you lie a hero of Formindon. Perhaps not in body, but in spirit. Your surcoat will lie here, your heraldry forever woven into the fabric of this good green land. Your banner shall be entrusted to another, I will not let thy name die. The red and gold shall fly wherever we ride, in the name of GOD, and the radiant star. Forever will you be a part the roots of my home, and from your virtue shall sprout the peace we all strive for." The Knight Commander rose then from his knees, taking up his shovel, before covering the armaments of his fallen friend.
  4. Commander Glyndwr entered his office. He slapped some parchments down onto the desk, pouring over them. Schedules, inventory, reports. Guards to be added. Guards to be removed. Funeral pyres and alchemical orders. A hard day, but not the worst. He pulled a bottle from his desk, Grandaxe Whiskey, pouring two cups, sliding one to the end of the desk. "You not drinking tonight?" He asked across the room, the words bouncing around the otherwise empty walls. A moment of silence, realization, as he absent-mindedly wrote away like any other day, before looking up. An empty couch, a dying fire. Paintings lining the wall and a statue of his Father's bust, all bought and sourced for him. By Her. The Princess who so often kept him company as he grumbled away in that office, away from whatever troubles waited outside. A sigh, flowing from his nostrils as he chewed his inner lip, worry laden across his face. This night, the parchments would be the distraction, as the untended fire faded and the room grew cold.
  5. A Missive, to the The Radiant Guard of Numendil Any and all peoples who enter the city wearing a mask, are to be asked to remove said mask. If they refuse, they are to be given another chance. If upon second request, they refuse a second time, they must submit for a test, or be banished. If there are multiple Guards, do not let them leave without being tested. If you are alone, seek comrades, or write a note to report it to a superior. - By order of Knight-Commander Glyndwr Glennmaer
  6. Realist thing i've ever read.
  7. "I miss Barrowton..." Said Galadain, the Knight-turned-Priest. A single tear shed for the fallen walls, and the fallen comrades.
  8. Galadain looked over the parchment, before taking out his Numenedain stapler, and affixing another parchment. `Study Material for the Needy.` He wrote.
  9. "...Numendilian. Ain't that one of them fellas with the tails and the shells?" The Numenedain asked himself, as he went to rummage through Toni's old library.
  10. "I can't say that's the best way t' make friends, no..." Ser Galadain nodded in agreement, recalling the veiled threats.
  11. I agree entirely. A 3 slot magic deserves 3 slot tools.
  12. ROYAL MISSIVE OF CAUTION: GEIST-BEAST BEWARE THE GEIST BEAST The Kingswodd is plagued once again by another foul power, one greater than Porcupine-Bears, Poachers, Bandits or mere Fae. The Geist-Beast has returned. Please, travel in groups, and do not travel at Night. Bear a torch if you must travel on gloomy days. DO NOT STRAY FROM THE ROAD. If you sight the beast, report it IMMEDIATELY. Below is a Rendition of what has been reported. DO NOT APPROACH UNDER ANY CIRCUMSTANCE. IF YOU NEED AID, FIND A KNIGHT OF NUMENOST. WARNING SIGNS Unnatural Fog Cold Silence KNOWN BEHAVIOUR The beast is semi-corporeal, lightning fast, and is the size of a carriage. It has numerous appendages and is able to move from tree-to-tree, as well as through trees. Highly intelligent and malicous, likes to deceive victims and play with their minds. Signed Herein - Ser Galadain Glennmaer of Numenost, Knight-Commander and Guard Captain of Numendil.
  13. Accepted. Accepted. Speak to Ser Alwyn or Ser Galadain for any information on how to get started.
  14. The Radiant Guard of Numendil Honor and Duty Derived from the Barrowton Guard, defenders of the March, protectors of Canondom, guardians of the people. Their purpose true and bound, the Guard protects Numendil, the glorious white City of Numenost, and all its denizens. It is the driving force behind the fist of Tar Uriel and his Knights. Instructed and trained by experienced members of Uriel's personal Warband, The Guard of Numendil is praised for its discipline, faith, and unwavering courage. Those Guards who show skill and loyalty are often made Knights, upon showing interest, and passing the trials. The Duties of the Guard and Knights As written by Ser Garen Glennmaer, Captain of Numendil, every soldier is expected to take on the following duties: Uphold the Peace. Keep Safe the Gate. Keep Safe the People. Hunt the Darkspawn. Slay the Beast. Help Thy Comrade. Serve Thy Liege-Lord. Cleanse the land of all its Darkness. The Duties of the Rangers These Soldiers are dedicated to keeping the borders of Numendil clear of danger, monsters and men alike. Undertake tasks deligated by the Huntmaster Patrol the wilds and woodlands of Numendi's borders Rid the land of monsters and the Fey Rid the land of Poachers and Wayward Banditry Rations and Wages To Serve Numendil does not come without thanks. Food, Bed, Board and Wages will be provided every saint’s week to each guard and knight. Exceptional performance warrants promotion, and further benefits. Guards may be heightened to the rank of Spear-Serjeant, and entitled to higher wages and command over lower ranks, though these promotions are optional and come with plenty more responsibility. Those include training lower ranks, and organizing their trappings and rations. When a Guardsman shows promise, and agrees to the promotion, they may be made a Foot-Squire. They will be assigned to assisting the Knights as Infantry support, along-side the guard, though are often given additional tasks to prove their readiness in terms of the Code of Chivalry. Should the Squire prove ready, they will be made into a Numendil Foot-Knight. The most Elite infantry of Numendil. They may wish to remain here, however, if they wish to advance further, they may do so by continuing ot prove their prowess and honor. Should this be the case, they will dubbed a Knight of the Tower, and provided with a Silver Numenedain War-Horse. It is these Knights, along with the Knights of the White Court, that follow the King into battle as his personal War-Host. Knights are entitled to further pay, should they deem necessary. The Road to Knighthood A Knight of Numenost, guarding the cliffs near Petra. For a Guardsman to Ascend to Knighthood, they must first prove himself as a Guardsman. After two Saint's Weeks of service as a full Guardsman, they may express interest to the Knight-Commander in becoming a Knight. Should the Commander deem them worthy, which should be the case if the Guardsman has performed as required, they will be promoted to Foot-Squire. A Foot-Squire will take on the duties of Guardsman, but will also serve as support for Knights when Questing, at their request. They must also prove that they are capable in the following: Weapon Use and Maintenance Armor Use and Maintenace Horse Care and Horse Riding The Code of Chivalry Etiquette Knowledge of the Holy Scrolls / Rite of Owyn A Foot-Squire of Numenost Once this has been achieved, and three weeks of service under the Squire's belt at least, they will be promoted to Foot-Knight. The Foot-Knight is the most elite of Infantry within the Guard of Numendil. Full plate harness, and superior weapon's training allows them to serve as the hammer of Numenost and GOD. Often, they make use of larger weapons, though still sometimes make use of shields, and provide a strong foundation for the rest of the Guardsmen to fall back upon, should their shield walls falter. A complementary system, in which the Guardsmen provide an unwavering wall, and the Foot-Knights provide the fist, so to speak. A Knight of Numendil leading some Guardsmen After some more extended service as a Foot-Knight, those exemplars among them may be given a horse, and allowed to wear their own personal colors as a Knight of the Tower. This is where the Knight Commander no longer issues battle-orders, and instead, the Knight is to follow the King, as his personal lance, alongside the Knights of the White Court. A Tower Knight, sounding the clarion call to charge. From Knight to Noble It is not uncommon for the Canonist denizen to wish for more, to strive for Greatness. Knighthood is the most Reliable path when one's Goal is to achieve Nobility in the eyes of GOD and their fellow man. When a Knight attains the Position of a "Knight of the White Court", they are at a prime position to begin their ascent. For it is the Code of Chivalry that Knights live by, and it is this code that Allows for Greatness, and Encourages the Betterment of the Self. Like House O'Rourke, Seregon, Glennmaer, and Arthalionath; Greatness can be achieved through Determination and Loyalty. Trappings and Ranks The Guards of Barrowton were often dressed in chain and cloth, along with small amounts of plate. Whilst the March had excellent smiths from Urguan and Canondom alike, the use of Plate was not common, as the plains of the March were muddy and slippery. Excess wait and a looser foot grip can spell one’s doom when facing hordes of undead. Nowadays, in far better climate and conditions, the Guard of Numendil sport heavier armor, specifically those soldiers who have shown enough to warrant promotion to a proper Guard, rather than a recruit. The Sword, Spear and Mace are favorites due to their reliability, along with the Heater or Kite shield, however weaponry is open to the preference of the guard in question. For the sake of proper formations, a Spear, Shield and Side-Sword are mandatory. The Rangers and Confessors, whilst having different responsibilities, are expected to serve as Regular guards when not given specific tasks. This includes wearing the uniform whilst on duty. These Uniforms are shown below. Ranking System ( Please click to enlarge, I can't get it any bigger :( ) Knights Knight of the Tower (Tabard and Adornments can be edited freely.) Foot-Knight Foot-Squire GUARDS Serjeant Guard Recruit Extra Helmets, Pick and Choose RANGERS Heavy Ranger Light Ranger CONFESSORS Confessor Enlisting To join the Guard, contact Captain Garen Glennmaer ((Pepto_Bismol_)) Or Fill Out the Form Below. Uniform, Armor, Weapons and Training will be provided. ------------------------------------------------ Application Form Character Name: Discord: Minecraft Name: Race: Age: Timezone:
  15. The Numendil Worker's Guild Ser Alwyn Glennmaer in his earlier years. Malchediael's Weakest worker. The Numendil Worker's Guild is now Hiring Need a steady job? A place to live? Mina, tools, food? Holy Purpose? Look no further. Numenost seeks honest, hard working men and women to delve into the mines and harvest the crop that grows so abundantly beyond the gate of the white city. What We Require: Hauls from the mine: Two delve's worth each Saint's Week. Harvests from the Fields: Two lots of Hay Bales each Saint's Week. ((2 Stacks)). What You Will Recieve: 20 Minas per Saint's Week. Keys to the Mine, unlimited access. Discounts on Tools. Free Steak. (One Stack per Payday) Free Drinks at Paddy's Pyre If you are interested in joining the worker's guild, please see: Ser Alwyn or Ser Galadain ((Josh3738 & Dunch_ / Pepto_Bismol_)) OR APPLY BELOW. UPON APPLICATION, YOU WILL BE PROVIDED A DONATION CHEST. FOLLOW THE SIGNS WITH RED SYMBOLS. ------------------------------------------------ Application Form Character Name: Discord: Minecraft Name: Race: Age: Timezone:
  16. A Missive from the Court of Numenost The City of Numenost is seeking prospective persons for positions within the court, military, and Guilds. The City is also looking to employ workers through contract. See the Job-Board within the city walls. (Next to the Front Gate and Tree) If you are interested, and believe you are qualified for any of the following positions, please communicate this to the officials of Numenost in any way you deem fit, be it letter or in person. Seek out: Princess Caraneth, Ser Alwyn, or Ser Galadain. Court Positions High Confessor (Court Witch Hunter) - Expected to serve under Knight Commander Galadain in weeding out and disposing of Darkspawn wherever they may lie, with priority to those who may reside within the borders of Numendil. You will be provided the Confessors of Numenost to act as assistants and, should such be necessary, your fist. Pay will be provided if required, along with bed and board. Non-Canonists need not apply. Darkspawn need not apply. Mages need not apply. Court Poet - Allowed and encouraged to write works based on current and past histories of Numendil, and the Adunic peoples. Bed and Board will be provided, and your works will be featured throughout the entirety of Numenost. Assistance can be provided in spreading these works to other lands. Court Painter - Designated Artist to whom the court will go to when in need/want of paintings, either portraits or landscapes. Depending on the work and/or painter, these works will be paid for via Minas OR other currencies (( IRL MONEY )). Either way, payment will be made at the discretion of the painter. Guild Positions Smithing Guild Master - Guild not yet formed, but if you are interested in doing so, please give notice of interest. Work Foreman - Expected to oversee the harvest of the farms and the mining operations of the workers within the guild. Will be paid just to oversee this, and is not required to contribute materials or crops.
  17. Signatory of Region: Gotrek Union User: Dunch_ / Pepto_Bismol_ Persona name: Svardin Grandaxe Persona ID: #83914
  18. Once again, the Halflings prove to be the true beacons of light.
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