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Everything posted by Pieman
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"Mi former Rex Gurak'Yar teh "ZTORM UB KRUGMAR" anzwer the Rex Klamor! Teh Horde needz ab aktion, nub blah! Mi zhall reztore teh iron, rebuild our klanz agh lead wib ztrenght agh dizipline! Let teh klanz judge Mi by mi'z deedz! TEH IRON UZG ZHALL RETURN!"
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THE BLOOD MOON CLAN HUNT A proclamation spreads through the War Uzg by drumbeat and word of mouth. Bonfires crackle higher than usual. The shamans murmur to the spirits. The air feels heavy. When the moon bleeds red, the spirits walk closer. The shamans say that beneath the Blood Moon, Votar the Spirit of the Hunt whom turns his gaze upon the uruk people. He watches who stalks with patience, and he watches who strikes with strength. He watches who returns to their clan with blood on their hands and pride in their chest. In the earliest days of Krug’s children, before walls and stone halls, honor was earned in the wilds. It was not given for speeches. It was not bought with coin, it was taken with steel and claw. The greatest hunters were remembered and greatest warbands were feared. The weakest were forgotten. That is how it has always been and so, beneath the coming Blood Moon, the clans shall prove themselves once more. Each clan will muster its warriors, not stragglers, not excuses, a true warband. You will leave the safety of our settlements and hunt something worthy in the wilds. Not livestock nor vermin. Something that demands coordination. Something that tests your strength, or something that earns respect when its corpse is dragged back before all. When you return, you will bring: A trophy from your fallen prey. Proof of your hunt, the tale, the struggle, the triumph and YOUR warriors, standing together. The prey matters, but so does unity and the presence with overall strength together When the moon reaches its height, the clans shall gather. The trophies will be laid before the War Uzg. Warbands will stand behind their banners. The spirits will watch upon the Goi The clan that returns with the greatest prize and the strongest showing will earn honor before all. Not gold Not trinkets Honor And honor is worth more than steel Elder Gurak’Yar blahs plainly on this matter “Mi hab zeen zultz grow dull behind diz walls. Mi hab zeen warriorz grow komfortable. If lat kall latzelf ab uruk, prove it. If lat klaim strength, zhow it. Let Votar zee latz hunt. Let Krug judge latz worth. Return viktorius… or return wib a ztory worth remembering. Teh hunt will begin at the zame tik each week, so there is nub confusion agh nujb excuse. When that hour komez, warbands muzter. When that drum zounds, zultz are drawn. This iz tradition reborn. So long az Gurak’Yar drawz breath, teh hunt will nub fade into softnezz or zilence. Each week. Steel. Blood. Honor. Let teh plainz remember our footstepz." Hunt begins: [21/02/2026 19:00 PM EST] [Every Saturday] Location: The center of Goi No endless rules. No needless complication Just strength Just teamwork Just good, honest bloodshed Sharpen your axes Rally your clan When the Blood Moon rises… we will see who is worthy
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The Old Ways Demand Strength — Gurak’Yar Rises
Pieman replied to Pieman's topic in The Horde of Many Tribes
Wub iz a Rex who will nub anzwer zteel wib zteel? Wub iz a Rex who hidez behind wordz when challenged? Teh old wayz ahm klear. When ztrenght iz questioned, ztrenght iz shown, nub whizpered, nub delayed, zhown. A REX WHO REFUZEZ A CHALLENGE ZTAINZ HIS OWN NAME. HONOR IZ NUB CLAIMED BY TITLE, it am klaimed by aktion. Teh zpirits and bruddas watched and they now saw, lat has nub honor, lat am nub uruk ub Krugmar -
The Voice of the Krugmar — Elder Gurak’Yar’s Challenge At the recent Klamor gathering, Elder Gurak’Yar stood tall before the Rex, a figure of strength and authority whose presence commanded the attention of every orc in attendance. His tusks gleamed, eyes sharp and calculating, as he issued a challenge — a test of leadership, courage, and the old ways themselves. The moment was charged with anticipation; the clans leaned in, the spirits of ancestors whispering on the wind. For a fleeting heartbeat, it seemed the fate of Krugmar itself would be decided. Then, without warning, humans appeared on the outskirts of the gathering. Bold, reckless, and ill-prepared, they sought to disrupt the proceedings. But their arrival was more a test than a threat. Elder Gurak’Yar assessed the situation swiftly. The humans were neither organized nor determined — they lacked the resolve to face the orcs in battle. With a measured rumble in his chest, Gurak’Yar chose caution over confrontation. The humans, realizing their audacity had overstepped, scattered as quickly as they had arrived. No blood was spilled, no weapons drawn, and the challenge, poised to measure the strength of leadership, was postponed, Rex refused a challange, a klomp. So it begins A Challenge to the Rex — Let the Clans Decide "Mi Elder Gurak'Yar, former Rex ub Krugmar, Champion ob teh Old Blood agh Traditions, Keeper of Krugmar’s Honor challenge teh kurrent Rex to a tezt ub leaderzhip, nub wb empty blah or fragile titlez, but through teh judgement ub teh klanz themzelves. Teh zpirits watch. Teh bruddaz remember. Agh now, teh urukz ub Krugmar zhall blah! Mi kallz upon each ub lat to vote agh declare who is truly fit tuh lead. Do weh' follow ab krown that bends kneez for trinketz agh wantz his ringz kizzed? Or do weh ztand with teh ztrenght ub old wayz, teh fire ub anzestors agh teh rezolve ub thoze who will nub bow to weaknezz? This is no mere kontezt ub pride. Thiz iz teh fate ub our bruddaz, teh honor ub our klanz, agh REVIVAL ub KRUGMAR itzelf! Lat voizez will dezide who am worthy. Lat judgement zhall zhape teh future! Mi zhall meet this challenge openly! Let it beh known: Teh Rex will face the wargoths, chiefs agh kommon bruddaz, agh the will dezide! Ztep forward, blah your truth agh let teh old wayz guide latz choice! Follow teh wayz ub Old Uzg! https://www.lordofthecraft.net/forums/topic/264966-by-the-will-of-the-ancestors-—-the-old-iron-uzg-rises/#comment-2160703 Gurak’Yar “The Storm of Krugmar”
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Gurak’Yar heard da call. “Zpirits stir in bone agh ztone. Klanz zhout, windz anzwer. Mi stay. Mi peep. Mi blahz when zpiritz puzh mi’z mouth. Weak blah fall tuh ground. Strong blah feelz fire in blood.”
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By the Will of the Ancestors, Gurak’Yar Walks Again — The Old Iron Uzg Rises Mi Gurak’Yar Returns — Da Old Iron Uzg Rizes The clans of Krugmar have wandered scattered for too long. The Horde of Many Tribes drifts, honor grows thin, and the law of the spirits falters. But now, the storm returns. Ug! Mi am Gurak’Yar — Ztorm ub Krugmar, Chosen ub da Spirits, Wielder ub Ancestral Might! Mi forged da War Nation into one united storm ub klomp and honor. Mi name lives where others are forgotten — etched into legend as both luzk and zquealz ub our people! Gruk lat! Ug! Mi was not born of comfort or ease. Mi was forged in fury ub battle, tempered in da howling winds ub da highest peaks. From mi first victory to mi last command, mi carved da strength ub Krugmar into da bones ub da world! 🔥 Ashen Pass! Five clans came at each other, bearing pride like rust on a sword. Each Warchief thought he was the Rex, each banner sought to fly over the Iron-Uzg. Gurak walked into Enrohk's Valley, where wind howled through jagged teeth, and united the clans, beneath his banner. 🔥 Graven Fields! The fields appeared mundane from a distance. One expanse of flat land, dead grass, and open sky. The earth here was hungry, and swallowed our tracks, hid our traps, and bled countless invaders. Barbarians came, breaching our borders, claiming our lands as their own, and planting their banners with a laugh as if the sacred sands had already belonged to them. We marched before first light, braving the mists pervading the field, quiet in the dead of night. The air stirred only beneath the clank of bones, the breathing of warriors, and murmur of shamans. With a swift signal, Gurak led the warband into battle. When the dust had settled, and the battle had been won, we took their flags; not as trophies of our victory, but as warnings. We ripped them from their masts, dragged them through the mud, and set them ablaze until the wind carried their defeat - their ash was spread across the Graven Fields, so that every traveler could taste what happens to those who claim dominion over a realm that is not rightfully theirs. 🔥 Duskspire Siege! Enemies surrounded the fortress of Duskspire, ten thousand strong, seeking to break Krugmar. Gurak’Yar stood atop the walls, axe raised, war cry echoing: “Ug! Mi am Gurak! Klomp for Krugmar!” For three days, the clans held firm under his command. In a final, thunderous charge, Gurak led the defenders through the enemy lines, breaking the siege. By dawn, Krugmar endured, and the legend of Gurak’Yar grew — the chosen of the spirits who turns desperation into triumph. 🔥 Red Clashes of Blackened Step! In the burning deserts of Blackened Step, rival clans sought to crush Krugmar beneath fire and blood. Gurak’Yar led the horde with axe in hand and roar unyielding: “Ug! Klomp for da ancestors!” Amid swirling sands and crackling flames, he struck down the enemy leaders and turned the tide of battle, leaving the desert strewn with fallen foes. By nightfall, Krugmar stood victorious, and Gurak’Yar’s name was spoken in awe — a storm no desert could contain. 🔥 Twilight March on Vorrud Plains! Spirits restless, clans faltered, shadows stretched across Vorrud Plains as the clans wavered, doubt creeping into even the strongest hearts. From the horizon, a storm rose — Gurak’Yar, axe gleaming, war cry shaking the sky: “Ug! Mi am Gurak! Klomp for da Iron Uzg!” He rode at the head of the horde, a living tempest of fury and honor, and the enemy faltered before the roar of Krugmar united. Every strike he led was a song of the ancestors, every step a promise of victory. By dawn, the plains lay claimed, the enemy broken, and the clans stood bound in renewed purpose. Gurak’Yar’s name became legend — the storm who turns fear into strength, chaos into unity. 🔥 Storm of Khar’zul Peaks! Ihe winds of Khar’zul Peaks howled like the cries of the fallen, and the mountains themselves seemed to test Krugmar’s strength. Clans faltered in the icy gusts, but Gurak’Yar emerged — a living storm, his presence rallying every warrior to stand firm. With unyielding resolve, he led the horde across treacherous cliffs and frozen passes. The enemy could not hold against the unity and fury he inspired. By the time the sun rose over the peaks, Krugmar had endured, the clans bound stronger than ever, and Gurak’Yar’s legend was etched into the very stones of the mountains. 🔥 Battle ub Firefang Gorge! The enemy poured into Firefang Gorge, dozens striking at once, their cries echoing off the cliffs. Chaos threatened to swallow the horde. Gurak’Yar stood in the center, bloodied but unbowed, eyes blazing, war cry tearing through the storm. Blows rained upon him, but he did not falter. With every strike, every dodge, every command, he turned the tide. The horde rallied around him, inspired by the unbreakable will of their chosen. One by one, the enemy fell beneath the unstoppable force of Krugmar united. By nightfall, the gorge was claimed, the enemy shattered, and Krugmar’s honor unbroken. Even wounded, Gurak’Yar stood tall, proof that the chosen of the spirits bends fate itself. Now, the Horde ub many Tribez lies weak. Da clans wander divided. Da zpirits cried to mi in visions ub fire, night winds, and da bones ub da fallen. Only by da will ub da ancestors could mi return! Hear da prophecy: Amukh Folok bûf, agh bukrari bûsn naadar uzgri, zatal zgur agh dushtala bûrzum'ob gûg urzkû skaatub — mog'ob kaal, frûm nar lagûrz, krimpat uzg ghaash'ishi aanghum, agh atâr'ishi ob Ilzgûl. Hiilug'ulu gundat Stargûsh-ob strok, agh ulu kau hul gundum barashut bur'ob urbh. “Mi return not for crown, not for Rexdom, but for da Old Iron Uzg, to restore da sacred law, da ways of da spirits, and da unity of Krugmar! 🔥 Under da Old Iron Uzg: Reverence for our ancestors should shine against our skin like the sun at the height of day. Not as a candle we light when it is convenient, or too dark, but as a constant flame. One which is bright enough to expose us to our own weakness, harsh enough to demand discipline, and steady enough to guide the entire war-nation. We have become ignorant of the very pillars that the Horde was built upon. That ignorance did not come overnight. It came through several small compromises: a tradition disregarded here, an uncomfortable name left unwritten there, a ritual reduced to stageplay instead of an obligation, Over the last several centuries, we have stopped preserving the foundation and began ‘correcting’ it - cutting down our heritage until it were an easier burden for them to carry. We have refrained from respecting certain ancestors because the memories they held in life conflict with the wills and wants of those still living. The intricacies of the process have been perverted. The ancestors are not judged by the comfort of those who came after them. Those who survive are judged by whether they uphold what the ancestors created for them. The Horde that praises only those who flatter them are not considered faithful - they hold worship as propaganda, and perform it as such. The veneration of our ancestors is not only an act of our admiration. It is the continuation of the Orcish Way. It is the understanding and acceptance that our war-nation was built by brothers and sisters with many flaws, who still bled, built,. Conquered, and wrought themselves into something lasting. If we are to cast them aside when they are embarrassing for us, we teach the next generation of Krug’s children that our duty ends when the circumstance makes it inconvenient to uphold. Strength tempered by unity, unity forged in purpose! Klomp! Klomp! We have warriors, but we by no means can call ourselves a war-nation. We have brawlers, but too little of what makes warriors into a civilization; a shared doctrine, shared direction, shared standards, and shared willingness to sacrifice for something larger than the orc or the clan. Strength without the tempering of unity becomes wasteful violence - clan against clan, ego against ego, short term dominance usurping long-term power. This is the way in which nations rot: not through a lack of bloodlust, but through a lack of cohesion. One thousand (orc word for thousand) orcs sent scattered in different directions across the battlefield are at a disadvantage against twenty trained footsoldiers holding one line. Purpose is what separates warband from war-nation. Warbands thrive through impulse and hunger. War-nations survive by employing strategy, resolve, and endurance. Purpose means we do not react, we decide. Purpose means we do not merely survive on Azuras, we expand, stabilize, and command the respect we have earned. All clans shall stand under one code, one fate — not by fear, not by force, but by the blessing ub da spirits. All warchiefs, wargoths, and every uruk beneath the banner of the Old Iron Uzg shall be bound by one doctrine — not invented, not revised, but remembered. These are the doctrines of Krug that shaped us into conquerors long before convenience dulled their edge. Unity does not erase the clan — it gives the clan meaning. Identity without cohesion breeds isolation. Cohesion without identity breeds rot. The Old Iron Uzg binds both, ensuring that no generation reshapes the war-nation to suit its comfort, nor abandons duty when it becomes difficult. All clans shall stand under one code, one fate — not by fear, not by force, but by da blessing ub da spirits! All warchiefs, wargoths, and all orcs beneath the banner of the Old Uzg will adhere to one doctrine and one set of principles to guide us: the doctrines of Krug that have been conveniently absent during the Second Age of Conquest. There is not a war-nation in history that could survive, and thrive, if each clan beneath its shadow held their own private, often obscure interpretation of honor, loyalty, duty, and punishment. Our current Horde adheres to this fragile truce, rather than true unity. It will take only one famine, one dispute, one humiliating loss, to fracture such a construct. The belief in one code does not wash away the identity engrained into us by our clans. Without this, our peoples will continue to drift, and each generation of urukiim will reshape the culture to match its temporary needs and comforts. Clans ub Krugmar! Hear mi call! From the cold mountains where the wild winds sting like little cuts, to the scorched sands where the very grains drink both blood and sweat. Let all our paths lead to one gathering, back to our beginnings. This is not the call of a klamor, nor the words of a hearty boast. These words are summons, and you’re being hailed. Let da banners rise! Let da war drums thunder! Da spirits watch — destiny unfolds! Rise, zons ub Krugmar! Rise from your camps. Rise from tall from your hunts and disputes. Rise under mi banner! Not because I seek your worship, but because I am demanding alignment. A war-nation cannot march with a hundred directions. It must move like a javelin: one point, one purpose, one strike. Rise under da Old Iron Uzg! The last material monument from a time when we still remembered ourselves. The Old Uzg, the constant reminder that our conquest does not end with just taking; it is holding, building, enforcing and enduring. Let da prophecy be fulfilled! ⚔️ — Gurak’Yar Ztorm ub Krugmar • Chosen ub da Spirits • Restorer ub da Old Iron Uzg
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Good ol’ days
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Anyone who’s good with writing story scripts and is willing to help with one of my video projects, send me a message through forums or discord! ?
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*Thorim Ireheart signs the document, cracking a brightful smile as he did so.
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Big thanks to everyone who participated: JokerLow MickaelHz legendofmarshy Pesmar sneakybandit legendofmarshy Timberbuff Xergarok PapaBjor ForcyS mateolog And others (will be added later)
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The Iron Gauntlet Tournament All nations welcome Tournament will be held in Urguan’s Throneroom at Saturday April 4th, 3PM EST People of Arcas! Long ago, Urguan held many grand tournaments. Competitors of many nations, guilds, and orders flooded the arena. Ally and enemy alike crowded the stands of that great stadium to bet on the mightiest fighters from every race. Since then, Yemekar’s people have not hosted such a glorious tournament. This is lamentable. Let us right this wrong. Let all peoples-- orcs, humans, dwarves, elves, kha-- gather at the arena in Urguan, and show their might! Blood and glory await those with bones of steel and wills of stone. All who would prove themselves are welcomed to enter and compete, and all who would see the champions of their people stand proud in the bloody sands are welcomed to spectate. Show the world your might, and bring honor to your people! The mighty Grand Urguan Tournament shall be hosted by Kardak Frostbeard which will be sponsored by King Utak Ireheart himself who will hand the winner 6,000 minas. Second place will recieve 1,500 minas and third a 1,000. Tournament will work in a duel system with a single elimination. There is no limit how much contestants can compete .. ! We’re expecting you in big numbers ! If you want to reserve a spot for yourself in the tournament send a bird to Kardak Frostbeard (( MrPieMan1111 or Michaelhz )) ((Discord; Pieman#2313)) About tournament & dueling From all the contestants there can be only one winner , fights will go on until one of the contestants can’t stand up anymore. Round 1 : Dueling will be done with swords , no armour or such Round 2 : Contestants will get leather armour with stone sword Semi finals : Contestants will have leather armour with iron sword Finals : Contestants will have iron armour with iron sword Fight Rules No Consumables when fighting - anything you can eat, drink, etc. potions .. No Summons - Any summonable creatures No spells - No casting any type of spell Disallowed Mounts - Competitors can’t use mounts No stepping outside the arena - Will result in instant disqualification Wagers The observers can wager an item or gold prior to their favourite contestant .. The player which accepted the bet must have the same type of item and amount (64 iron/gold .. , 1k minas , etc.) to accept the challenge. The player who won the bet will receive the waged items/minas .. ! Whole tournament and every fight shall be recorded , and uploaded on Youtube ! #Stayhome2020
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Vol.1 of my unfinished Krugmar project. This is just a an example / concept of how it should look like. Full version will be released in the upcoming week, which should be drastically enhanced in total. If anyone wants to participate in the upcoming shootings of the video, shoot me a PM through Discord ; Pieman#2313
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Welcome bro, as I told you today contact me through Discord or IG if you need anything.
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Take care homie o7
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Gurak’Yar eyes the Rex from the crowd, making a slight grin. “Hozh..” He’d comment in a rather deep fading done.
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MCname: MrPieMan1111 Character Name: Tae Discord: Pieman#2313 Timezone: GMT +1
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BROTHERHOOD OF SAINT KARL
Pieman replied to Kingdom of Hanseti-Ruska's topic in Arcas Human RP Archive
NAME: Tae NOBILITY (Y/N): N if not, GENTRY (Y/N): A wanderer RACE: Elf PAST EXPERIENCE : No past experience -
Kardakk exclaims "Narvak oz Da Ithrunnazka"
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The Stormbreakers “Parathek Nir da Ithrum” “Courage in the storm” The small group made their way across the steep waves, their ship crashing down upon the sea under them with a thunderous sound, muffled over the vastness of sea. The cold and salty wind, blowing the long grey braids of their leader to and fro. The sky, almost as dark as the place from which the travelers sought refuge, lent little comfort, yet they sailed on. Each member of the crew slowly reciting the Precepts to themselves, peering around, hoping to find a sunny sky or a suitable place to anchor. Many days passed, as the group continued to sail the rough and unforgiving sea, the unrelenting sky still shrouded in thick clouds. As Sevrish began to recite the Precepts as he had done hundreds of times before, a beam of light parted through the clouds, shining down upon their battered ship, as the stormy sky began to surrender to the sun's golden beams . With an expression of unwavering awe, Sevrish fell to his knees for a moment,, and then stepped forward towards the unbroken crew. “Yemekar hath bestowed ah blessen upon us” he proclaimed, his deep voice booming across the now calm turquoise sea. A roar came in response from the crew “LARE ITHRUM OVAR NAZKA THAMAR.” (No storm can break us). TRADITIONS Stormbreaker traditions are a vital aspect to the way of life of a Stormbreaker clansman, the specificities of the rituals can shift depending on circumstance. OATH-TAKING Oath-taking is the initial ceremony for a dwarf that joins the clan from outside of the blood-lines. The oath can vary upon which member is giving the ceremony to the new clansmen, but often goes like this: "I hereby swear my life and loyalty to the Stormbreaker Clan, to fight and die for my brothers as they would for me. I swear to show only courage and bravery in the face of any Storms which block my path. I will follow the codex and clan laws, and recognize that should I break these, I will be branded a ‘broken brother’ and be exiled from the clan, or worse depending on the severity of my actions. I swear that I shall never try to conquer the sea, but instead be its brother, using its magnanimity to my advantage. I swear upon the blood of my brothers and myself that I will honor my clan. I am a Stormbreaker. Parathek Nir da Ithrum.” FACEPAINTING Face-painting is the ritual that follows the oath-taking. In this ceremony, newly inducted Stormbreakers are led into the fountain of salt in the middle of the clan hall and told to dunk themselves into the saline water to cleanse themselves. Following this, a clan elder brings a mixture of sea-borne ingredients which form a purple-like dye, and begins to paint the new brother’s face. STORM’S TRIAL The Storm’s Trial is a ceremony that occurs once a new Stormbreaker has been a member for a period of time. This ritual is highly dangerous and thus is done in pairs. During the Storm’s trial, clansmen are brought out into the sea and are told to survive on a raft for two days with minimal food and water. Once this time is over, those undergoing the trial must navigate their way back to the ship which will remain anchored where it had dropped them off. This trial aims to form tighter bonds of brotherhood, as well as provide experience of possible conditions that might be endured in the case of an actual shipwreck. STORMBREAKING The ‘STORMBREAKING’ is the most dangerous but also glorious trial out of the other traditions. A Stormbreaking may only occur during the peak of the storm season, as the clansman is given a canoe style boat, and sent out to survive a week on the rough sea with only that which he can hold in his small boat. Those that successfully complete this trial are given great respect in the clan and show both their physical and mental prowess. The term ‘storm broken’ is derived from those that cheat in this trial, as they are outcast from the clan and often lead short lives after. THE LAW OF THE STORM The Clan Stormbreaker is governed by their rules of the sea, which apply both when sailing and when on land. These laws are simple and rough but serve to keep the Clan functioning as a well oiled gear. The Clan has instituted the following as the law in their halls: Failure to abide by the codex, besides standing consequences, will in general result in expulsion from the Stormbreakers and the party will be branded as a ‘broken brother’. COMMONS No stealing. You will return what you stole and receive a flogging. Taking items from anvils or workstations counts as stealing. No lying or scheming. Your tongue will be removed with tongs. No killing fellow dwarves, lest it be in physical or verbal self defense. You will be killed in the same way. Think on it. No coveting nor bedding with the wife of another dwarf. You will be flogged publicly by a minimum of fifty lashes, and then sent into exile. Castration depending on certain severity. No sodomy nor nightly affiliation with the similar sex. You will be treated as broken brother would in these lands, as states the Steward's laws. No nightly affiliation with members of the other races. You will be treated as a broken brother would, as states the Steward’s laws. No openly displaced cowardice. You will be treated as a broken brother and outcast. RESPECT Inability to respect classifies as violation of law. The name of Yemekar, and His Wrath, is to be respected. Confessed heretics and heathens will be beheaded, sent into exile, or melted into gold. The name of Mount Ardol is to be respected. All of the line of the Blue Mountain Folk are to be respected. All combat veterans, especially the wounded, are to be respected. All holy dwarves are to be greatly respected. Respect is like gold in clan culture. WEAPONS OF THE SEA SERPENT AXE The Serpent Axe is one of the most commonly used clan weapons. The axe features a bladed edge on one side, and a fang styled pick on the other. The axe also usually has ornate workings on it that resemble an ocean serpent, waves, gears, or all three. GEAR WARHAMMER The Gear Warhammer’s head is made from dense and heavy gears that can deliver crushing blows upon impact. The base of the warhammer is riveted to allow a good grip, and is relatively light in comparison to the massive top, allowing for a large build of momentum before impact. On the opposite side of the massive gear is a fang styled as a drill bit, and can be made to spin by taking the hammer to certain Clan engineers. SERPENT CROSSBOW The Crossbow is mostly used by the engineers and researchers of the Stormbreaker clan. In order to reduce the morale of opponents, the crossbow often is made to resemble a sea monster of some sort. Featuring the Clan’s most recent engineering prowess, the crossbow is relatively easy to pull back due to a set of internal locking gears, but delivers a punch comparable to a crank-crossbow. MECHANICAL SHIELD The Mechanical Shield is a durable and hefty one, made from black ferrum and thornbark, the shield is able to withstand massive blows. The inner parts of the shield consist of many small mechanized gears that help to absorb blows and spread impact throughout the entire shield. Current Roster Clan Father Kardakk Stormbreaker (MrPieMan1111) Clan Elders Kóri Stormbreaker (Algoda) Clan Members Thoren Stormbreaker (KaiserThoren)
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OOC MC Name: MrPieMan1111 Discord: Pieman#2313 Timezone: GMT +1 RP RP Name: Clan Father Kardakk Stormbreaker Age: 213 Ethnicity: Dwarf Do you have any experience in combat?: Led and fought in many wars
