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Old Fart
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About Sarcof

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  1. Sarcof

    Recent Rule Change

    You've heard of metastalling? Well, get ready for it to be taken to a whole new level with the new and improved kidnapping rules! Now, you don't even have to stall for the metarally, you just have to wait long enough and then leave!
  2. Sarcof

    Holy Healing Is Bad

    There's been a lot to read over. Plenty of fighting, and if I'd planned on making a reply from the start, I would have been collecting quotes the whole while. Honestly, I glossed over some of the longer responses, because it's late and I've no desire to read through 20+ quotes and responses in one post on this thread. If it's any indication of my mental state right now, I just had trouble finding the plus key. Horrid, I know. Now, I'm going to start by saying I'm in the grimdark RP crowd. My characters have PK'ed on RP deaths, as of about early Vailor. This has lead to some good RP on my part and some abysmal RP on my part, which I apologized for when called out for it and corrected in subsequent emotes. Just ask Skylez, NJBB or Bromadan about one time they fought me. I've had characters lose hands, eyes, fingers, ears, take horrible scars and just generally severe damage. I've been healed in character through numerous different methods, some by myself, some from other people. Over my time RP'ing, which isn't as long as some people but still isn't anything to sniff at, I've experienced and performed both mundane and alchemical healing roleplay. I've performed surgery IC on several people, and have generally received a handful of compliments on the quality and enjoyment of the healing. My characters have been healed by mundane means, alchemy, some absurd time magic, and a bit of ascended magic. I took part in the Mordskov eventline, being one of the players that helped build it up, flesh out ideas, and roleplay creatures. With my bona fides established, on to the actual discussion. Grimdark RP The argument for PK on RP death has come up with it, and I've played both sides in the argument. PK'ing on an RP death is done, although not necessarily seen as death posts aren't always thrown up. Although few people most likely know it, Skylez has PK'ed at least two characters recently, a darkstalker and a young elf. I'm not keen on people PK'ing on death, because I believe the server would either devolve into just permanent slice of life and tavern RP, with no one wanting to go out and engage in an sort of RP conflict, or all conflict resorting to solely PvP. I'm bad at PvP, so it's a bit unpleasant to me. Sometimes, it even gets me quite tilted. I also believe it would stymie a good bit of character development, as most characters wouldn't live long enough in the current state of RP to craft any significant story. The people that would be affected by their death wouldn't last much longer, and unless you just turtled up or went only for events, story probably wouldn't develop, as CRP between players is hit or miss on survival and quality. Poor RP I've experienced a fair number of different mediums of RP. For the most part, provided the RP I have to interact with is of decent quality, I don't mind. And I do have low standards, where the only RP I generally dislike is meme RP or the minas or die RP done by most bandits on the server as a bare minimum to start PVP. The exception I make to this is when it breaks with what should fit with a creature. While I enjoyed the concept of Devirad, I disliked what it became. But there was a good bit of activity, so that was fun. Now, it's been brought up that the main issue with holy healing, according to it's defendants, is that the instances drawn up were cases of poor roleplayers. And while some people did bring up issuing player reports or ban reports in regards to powergaming, or contacting the LMs, the simple fact is no one wants to. They usually turn into an argument and degenerate into a toxic back and forth, ruining community cohesion. In some cases, proving the charge is difficult, should logs not be on hand or the actions performed only be able to be proven by a recording. On the actual topic of holy healing, any sort of healing magic is usually absurdly good. The reasoning is simple, in that you can do anything provided you have the energy and the knowledge. The ability to remove crippling injuries is obviously beneficial. It can also be circumvented through other forms of roleplay, such as golemancy. And I do agree with several of the people who advocate for consequences in RP. If something happens to your character, it should either affect roleplay down the line, or should breed roleplay through dealing with this. While it's much easier to brush it off, than to try and RP a recovery or adaptation, especially if you don't know what you're RP'ing, the more quality RP, the better. Quality RP builds characters and their stories, and by the time their stories end, in the event they end, they should have grown. They can't do that if nothing happens to them. But, I don't believe a character should be rendered unplayable. A blind nugget might as well be dead, and once a character can no longer grow, what's the point of the character? Which is why I'm in favor of maimed characters being able to be healed, but not as it is now. At this point, it's essentially a reset button, with nothing to show for it and little development afterwards. Not even a scar, in most cases. Healing Adjustments While nothing can be said for what changes have been made to the Ascended yet, and with nothing regarding the Paladins popping up, the focus of this lies in discussing the Clerics. What most appeals to me is numerous, in-depth sessions requiring healing of major or complex injuries. I say complex because, for example an eye, is a complex little organ. It involves numerous specialized cells, muscles, and tissues to perform it's job adequately. Mess up any one of these, and you might have a malfunctioning or entirely useless eye, which should then have to be removed and formed all over again. I'm also in favor of there being some sort of indication for a wound, and some sort of blow back for the healer. Perhaps a scar might be left behind, perhaps the tissue wouldn't be as flexible or would be numb, insensate. It might grow cold quicker or be more easily injured. The only way to quickly grow a limb might be to reattach it, and then there might be nerve issues in the limb below that point, it might be stiffer or might suffer phantom pains, things of that sort. As for blow back, while there is the issue with healers suffering exhaustion, given what I believe is an apparent bind between their healing and the soul of the person being healed, I think the healer should also feel the emotional trauma that came with that wound, and perhaps see a discoloration or marking on their own body of where the wound was. The concept of faith being necessary is extremely interesting to me, and it's somewhat logically sound. Why should an Aengul extend it's help to someone that places no stock in them, that doesn't worship them or make any sort of offering to them? But, how would it be regulated? Perhaps the person simply has to pray as well. The healer could ask in OOC if their faith is genuine. Of course, they could easily lie, which is against the rules, but a player report wouldn't be necessary. Should it be found out, those who find out, should they be clerics, could simply emote Tahariae withdrawing their blessing from the person who was healed. Whatever magic was worked would sour, the injury in question turning gangrenous or simply reverting.
  3. Sarcof

    Grim's Lore Team Application

    So, I'm just going to quietly slip in my opinion on this. Probably about two or three years ago, back in early Vailor, I pulled some sketchy PG with potions. Joel, politely but bluntly, called me out for it in PMs. Whenever I asked him other questions about lore, because he became the default person who I went to for lore questions at that point, he would either answer them, or refer me to someone else that could. Usually, it was Phil. I can't recall if he was LT or not at the time, but now he's taking a swing for the spot, and to put it simply, he's a good choice. He's been around for much of the original lore pieces that are being rewritten now, and so is familiar with the initial vision for monsters. He cares a good bit about RP quality on the server and enforcing lore, which is something that plenty of people will attest to, including a number of people in the Dominion of late. He isn't easily pushed around, usually strong-willed but not in the absolutely stubborn way as some of the others on the server. And, he won't just say yes because everyone else is or he's worried about his position. If he thinks some lore is trash, he will say so, and most likely give feedback how. He will answer questions, and he will call out issues that break lore. He's the sort of person that will enforce a higher standard of RP. And a higher standard of RP benefits all of us, because most everyone wants to be around that good, enjoyable roleplay.
  4. Sarcof

    The OUTERHAVEN Initiative

    Victor looks at the poster blankly, quite unable to read and not entirely sure why he has a feeling of needing to nod...
  5. I cannot teach anybody anything. I can only make them think.
  6. Oh dear. The font's getting bigger and bolder.
  7. Unfortunately, good man, I think we'll have to go with Robespierre's take on the French Revolution and the reformation of his country: It must first weather the storms of revolution.
  8. If it's true, then it's not harassment. If it's false, then give some evidence countering it.
  9. Sarcof

    Lore Amendment: Plants Can't Have Babies

    Yes, conception, birth, and a child being formed is more complicated than that. It requires a myriad of cells, initially blank stem cells, replicating over time to form the body. Structures take shape, hormones are added, and eventually a baby is ready to pop out. But, this is a fantasy server, and some things are just allowed to happen. Something with much greater impact that can't happen on our lore is Slayer Steel. With metallurgy and alloying metals, the metals need to be of similar size in order to form a matrix which can hold each other together. This has been done before, but by using the metal of another element. One not used on LotC. A plant being able to eat meat in order to get the necessary ingredients for the body to make stem cells and form them is as realistic as gold and iron being an alloy without some sort of go between metal.
  10. Sarcof

    Lore Amendment: Plants Can't Have Babies

    So, to those of you wondering how this happens. I've seen a few points brought up, biggest thing is how they do it. The organs of a bryophite all work the same. They aren't terribly different from Descendants, except in having a few extra needs and what makes up their bodies. More sugar, more water, sunlight, and they'll create the moss by entering a trance-like state. Flowers bloom in their hair and they leave pollen from their hands everywhere they can touch. This trance is essentially just them walking around touching things. Another point brought up, which is a good one, is how plants can make flesh and blood. The pregnant bryophite has thought of this. The character's body is craving meat, fat, and milk, for the sole purpose of providing raw material that the body can use to make the baby's body. Other than that, stop belly-aching and crying so much. It's just RP, and most of you likely don't even have to interact with the people involved in it. Stop raining on someone else's RP with something that really isn't a big deal.
  11. Sarcof

    [Denied] [Interviewed][Pending][Actor] Temp

    +1. Dude put on good events helping in Mordskov. Ask Once, Lathe, or ScreamingDingo to back that claim up.
  12. Sarcof

    [Denied] ET Actor CharlieWhaleSheen

    +1 I approve.
  13. Good at building, and good at running events. +1
  14. Sarcof

    A Solution to Lazy ET

    Nice avatar.
  15. Sarcof

    [Accepted] [Pending][Actor] AcidGoosey

    Add Goosey back. I'll also hose him down like the dirty hippie he is. +1