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_SuitAndTie_

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About _SuitAndTie_

  • Rank
    Iron Miner

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  • Minecraft Username
    _SuitAndTie_

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  • Gender
    Male
  • Location
    Irrelevant
  • Interests
    Fde

Character Profile

  • Character Name
    Illlion Everion

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  1. _SuitAndTie_

    Alkheim's Adventure #1

    OOC: I hate to be the devil's advocate, however I vividly remember killing your character IRP. Characters do not remember their deaths or the circumstances surrounding their deaths. You'll need to edit the part of him escaping and informing the Count if you wish for the scenario to be compliant and canon.
  2. _SuitAndTie_

    The Expedition

    -Application- IC Name: Nelrim Glitterbottom Race: Hobbit Nation: Dunshire Any skills?: Sorcery, lore knowledge, how to make a mean meal for the group OOC Discord: You have it Timezone: EST
  3. _SuitAndTie_

    Evocation [ST]

    I will indeed be overseeing this fine specimen.
  4. Gonna change my user to _CoatAndTimbz_

  5. _SuitAndTie_

    The Mages Guild

    [Application] ((MC Name: )) _SuitAndTie_ ((RP)) Name: Hektor Blackwood Known Arcane Arts: Once knew many spells, however currently completely incapable of casting for a reason better explained IG. Maintains deep amounts of lore mastery, however the character cannot cast. Position Desired (Student or Instructor): Archanix and Instructor When is the best time to contact you for an interview((Discord)): Anytime
  6. _SuitAndTie_

    [ST][Arcane] The Halfling Wizard

    MC Name: _SuitAndTie_ Character's Name: Nelrim Glitterbottom Character's Age: 35 Character's Race: Halfling What magic(s) will you be learning?: Electrical Evocation Link a MA of a magic your character already uses that is in the same archetype as the magic you are self teaching: N/A How did you learn this magic(s)?: Nelrim delved into Voidal Magic through various methods. First, he read up on the Arcane to get his bearings on how it works via books at Dragur. He read Electrical Evocation, Guide to Sorcery, and Starting a Mage. Nelrim then proceeded to vigorously record the traits and nature of electricity. Traveling to stormy regions, and drumming the thundering sounds, flashing lights, and awesome power it unleashes became his routine. Once he had an ample amount of knowledge on lightning, he began to meditate to unlock the power of the Void. MC name of OOC overseer (Note: they must either have a TA in this magic on any character or be a member of the MT): FlyingHalfMast Offer an explanation of the magic(s) you are learning: Electrical Evocation is the summoning of electricity to the physical world from the void. The Void is a realm of infinite beauty and potential, ready to be shaped by the intelligent and inquisitive minds. Firstly, obtaining a strong connection to the void is essential. The only conceivable manner that a descendant can access the void is through meditation, clearing away stray thoughts and emotions, solely focusing on the Will of a wizard. The experience of connecting to the void is different for each person, and unexplainable in nature. Meditation until connection takes hours for a novice, though eventually a mage will be able to do it in mere seconds. Once one has a good connection to the Void, this is where the research comes in. In order to evoke Electricity, a mage must have a perfect understanding of it in order to picture it and bring it forth into the world. At novice stages, a mage will only be able to produce a meager spark until they run out of mana and pass out. Though as they continue to cast and study, wizards develop a greater mana threshold for magic. Also, due to the fact that the Voidal Magic by nature isn’t meant to be wielded by mortalkind, a descendant will find themselves weakened and frail. Electrical Evocation comes in 3 forms; spark streams, bolts, and call-downs. Spark Streams essentially continuous, focused waves of electricity. They take less time to cast than the others, and cost less mana, however they don’t have as much power to them as other types of spells. Bolts are the staple spell, essentially being a rod of lightning zapping forth. It takes longer to prepare and more mana, however it possesses more voltage, compacted in a single strike than stretched out into a beam. Call-downs are the most difficult to cast. These brilliant, powerful and utterly awesome spires of electricity striking down from the sky and to the ground cost a mage of all their mana, and probably consciousness, alongside with taking so much time to cast they’re usually impractical in regular combat. . Provide evidence you've a proper means of learning this magic(s): I have screenshots of the books I read from the Library of Dragur below https://imgur.com/a/gnyBS Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope
  7. _SuitAndTie_

    The Academy of Khronheim

    Initiate Application MC name: _SuitAndTie_ Character Name: Gunther Discord (Optional): Matthew#7207 Race: Human Age: 13 (can learn magic when 16, remaining 3 years can be filled with study) Do you know any magic currently?: Nope Which subject do you plan to learn?: Fire Evocation, Alchemy (War Tactics and Defense Against the Dark Arts would be preferable as well) Do you swear to abide by the rules of the academy?: Yes
  8. _SuitAndTie_

    [Arcane][ST]Brondulf of Alban

    Character's Name: Brondulf of Alban Character's Age: 22 Character's Race: Highlander What magic(s) will you be learning?: Electrical Evocation Link a MA of a magic your character already uses that is in the same archetype as the magic you are self teaching: N/A How did you learn this magic(s)?: Brondulf delved into Voidal Magic through various methods. First, he read up on the Arcane to get his bearings on how it works via books at Dragur. He read Electrical Evocation, Guide to Sorcery, and Starting a Mage. Brondulf then proceeded to vigorously record the traits and nature of electricity. Traveling to stormy regions, and drumming the thundering sounds, flashing lights, and awesome power it unleashes became his routine. Once he had an ample amount of knowledge on lightning, he began to meditate to unlock the power of the Void. MC name of OOC overseer (Note: they must either have a TA in this magic on any character or be a member of the MT): I am going to be my own overseer https://www.lordofthecraft.net/forums/topic/152548-taarcaneillion-everion/?tab=comments#comment-1441350 Offer an explanation of the magic(s) you are learning: Electrical Evocation is the summoning of electricity to the physical world from the void. The Void is a realm of infinite beauty and potential, ready to be shaped by the intelligent and inquisitive minds. Firstly, obtaining a strong connection to the void is essential. The only conceivable manner that a descendant can access the void is through meditation, clearing away stray thoughts and emotions, solely focusing on the Will of a wizard. The experience of connecting to the void is different for each person, and unexplainable in nature. Meditation until connection takes hours for a novice, though eventually a mage will be able to do it in mere seconds. Once one has a good connection to the Void, this is where the research comes in. In order to evoke Electricity, a mage must have a perfect understanding of it in order to picture it and bring it forth into the world. At novice stages, a mage will only be able to produce a meager spark until they run out of mana and pass out. Though as they continue to cast and study, wizards develop a greater mana threshold for magic. Also, due to the fact that the Voidal Magic by nature isn’t meant to be wielded by mortalkind, a descendant will find themselves weakened and frail. Electrical Evocation comes in 3 forms; spark streams, bolts, and call-downs. Spark Streams essentially continuous, focused waves of electricity. They take less time to cast than the others, and cost less mana, however they don’t have as much power to them as other types of spells. Bolts are the staple spell, essentially being a rod of lightning zapping forth. It takes longer to prepare and more mana, however it possesses more voltage, compacted in a single strike than stretched out into a beam. Call-downs are the most difficult to cast. These brilliant, powerful and utterly awesome spires of electricity striking down from the sky and to the ground cost a mage of all their mana, and probably consciousness, alongside with taking so much time to cast they’re usually impractical in regular combat. . Provide evidence you've a proper means of learning this magic(s): I have screenshots of the books I read from the Library of Dragur below https://imgur.com/a/gnyBS Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope
  9. _SuitAndTie_

    [Accepted] [Interviewed][Pending][Actor] PapaVesemir

    A good lad +1
  10. MC Name: _SuitAndTie_ Character's Name: Hektor Blackwood Character's Age: 67ish Character's Original Race (N/A if not applicable): Human Transformed form: Morghuul Creator's MC Name: cuteboywithhorns Creator's RP Name: Happy Merchant Briefly explain the lore behind this construct or creature: A Morghuul is a mortal that died and was brought back to the world of the living through necromancy. Such an affliction comes with both boons and curses. A Morghuul has no need to tend for the functions of the living (breathing, eating, drinking, etc) and cannot tire. These lot however are very susceptible to aurum and a holy user's spell. They also require to feed on lifeforce to survive, lest they become a husk and wither away. The thought of lifeforce will always be on a Morghuul's mind. Due to their decomposing state, a Morghuul is comparatively weaker than a regular mortal. Lastly, they can not wield magic unless they're ordained into a Lich. Do you have a magic(s) you are dropping due to this app? If so, link it: n/a Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: yes Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?: yes Do you consent to accepting what may happen to this character?: aye Have you applied for this creature on this character before, and had it denied? If so, link the app: n/a
  11. _SuitAndTie_

    [Ca] [Astronach] Dark_elf01

    not me, but yes i am making him
  12. Wanted: Edward von Bergenheim, the Physician of Amberham Threat level: Hard Suggested party number: Any number of competent operatives Description of beast(s): Edward was a seemingly regular healer at a clinic in Amberham, a humble city in Aeldin. However, he had begun a string of murders throughout the next 4 years that would stir terror within the stone city. The body count was placed at 57 upon his arrest. Guards had cracked down on the merchants who had provided the plague doctor the tools necessary to commit the murders, and stormed the clinic. Within his room were various sketches and journals, clearly showing how he methodically recorded his prey's lifestyle. It is unknown as to why he committed the murders, though many people presumed it was for medical research, for the guards found the dumped bodies to be completely hollowed out of organs, brain, etc. Whatever the case may be, Edward was to be transported to an asylum for psychological study, to probe whether the murderous doctor was in suitable condition to participate in trial. After spending six months in the asylum, a mass break-out was staged, Edward being witnessed killing multiple guards as he made his escape. 25 years passed, Edward being aged around 60 at this point. Many presumed he had simply stopped killing and laid low. However, in Axios, murders surprisingly similar to those found in Amberham were discovered. Aeldinic magistrates have contacted officials of the various governments of Axios, declaring a reward for the plague doctor's swift death. Edward's Modus Apparatus is quite simple. He uses his charismatic demeanor to assimilate himself with the common folk. If he sees prey that catches his eye, he methodically observes and studies their lifestyle. When he feels he has enough knowledge to strike, he does so. Edward works quite a bit like a cat-burglar, scaling buildings and rooftops to gain advantageous access points even in his older age, as was observed by the locations his prey were murdered. His weapon of choice tends to be a syringe containing poison, the doctor being an ample alchemist. Though some crime scenes have shown Edward using a scalpel or even a knife if he is spotted. Overall, Edward is very sophisticated and calculated in his murders, therefore extreme caution is suggested. Edward has aged quite a bit from the last 25 years, so therefore a description cannot be provided. Location: Tends to flock towards major cities and hubs where prey is frequent Rewards: 600 minas, though be prepared to provide proof of the deed
  13. _SuitAndTie_

    [Accepted] [Pending]Boknice275's ET Actor re-application.

    I look forward to working with you +1
  14. Minecraft Name: _SuitAndTie_Discord: El Diablo#7207Time-zone: ESTDo you, or have you held, any other staff positions? Please mention if you are intending on applying for GM as an ET: This is my first attempt to become a staff member of any server. I do not really intend on applying for GM as an ET at the current moment as I'm more focused on RP-Based positions. Where do you grab inspiration from?: I tend to take after the major fantasy names (Witcher, D&D, LotR/Hobbit), though I am fond of the idea of implementing folklore and mythology into event and lore ideas.What are your current list of characters, and are you willing to sacrifice any?: Hektor Blackwood, a human wizard. Finnigan Brandybill, a Halfling Rogue. UgBlug Johnson, a Goblin Secret Agent, and Richard Reimarch, a Graven fighter. I'm willing to sacrifice virtually all the characters except for Hektor seeing as I don't play on Illion that much, UgBlug Johnson is more so a Skit/Meme character, and my gameplay on Richard is virtually nonexist.What race, or group, do your events best cater to?: I'm not entirely sure, as I have never really done events or found my 'Niche' in the ET spectrum. If I had to make a grope in the dark, I'd like to say that I'd be more than happy to do events for anyone who appreciates the event and bring some memorable and enjoyable roleplay to the table, be they New or Veteran players alike, and perhaps people who are still working on their roleplay and need a bit of a helping hand.What do you believe are the key factors for a successful event?: Improvisation: The beauty of roleplay is that it's spontaneous, random, and definitely not confined to a script. This means that RPers may perform an action that the ET does not expect. Therefore, the ET doing the event, be it a farmer requesting aid to rid his farm of Ghouls, all the way to an Aengul descending to the Physical World to warn the Realm of an impending doom (just an example), must be able to adapt to a decision made by the player. If the ET refuses to grant a player the reasonable freedom that they are entitled to, it becomes more of a bitter subjugation then a rich, friendly event. Preparation: while an ET cannot stubbornly block a player's unexpected twists of plot, they definitely cannot rely on the player to do everything and just 'wing it'. Events must be rationally broken down, with one thing leading to the next in a reasonable manner. Immersion/Creativity: Anyone can create a persona card and type *stabs wit swurd*, but it takes true artistic flare to build a scene with serene detail or breath life into a character. This applies especially for events. Give NPCs a personality instead of being one-dimensional Quest Givers. Describe the scene with glamorous detail. Even the smallest thing such as adding 'Eldritch' instead of 'Old' or 'Incantation' instead of 'Spell' can have the biggest affect on how a person views the event, by what I've seen.What strengths would you bring to the team?: For starters, I'd like to consider myself a creative genius. I've always aced English in school, adoring the idea of creating your own world to escape in via power of the written word, which is the reason I joined Lord of the Craft. I also naturally love communicating and working with people; debating with them, playing with them, improving with them. I am also extremely eager to prove myself, a craving which has stemmed from my earliest days on LotC. This compulsive need to show that I am worthy is somewhat of a double sided sword. It makes me determined to do what is right, yet also I sometimes seek approval from EVERYONE, and it is clearly impossible to gain 100 percent favor by the community with every decision you make, so that's a bit of a problem. Why do you want to be part of the team: I'm hoping to give something back to the community that has taught me everything about Roleplay and has made me what I am to this day. I also seek to learn from ETs on how to improve my attitude and roleplay, and maybe even teach a few people as well. Create three distinct event scenarios based on the servers lore that you would organize: Small, 3-4 players Chickens have gone missing in Farmer Sammy's barn! Sammy says he will reward those whom find the Chicken-Nabber handsomely. Sammy is a rather dull, illiterate oaf yet has a big heart and strong family-sense. If they choose to accept this hardcore job, they may investigate the fields. They can find footprints in the grass and splatters of blood creating a trail into the vast hills and forests ahead. If they continue to follow the trail, they will find that it leads to small hobbit hole. If they go in, they can find that a Hobbit is dissecting a chicken, clad in long flowing robes. The room is a mess of chicken parts, books, and articles of clothing and furniture. The Hobbit will quickly explain that he is a Conjurer, who is studying Chickens in a hope to be able to summon them into existence! He pleads to not steal chickens from now on, and will instead trade for the chickens with belongings well earned. For those who are more violent, they can slay the Halfling, who will only put up a minimal amount of fight with rudimentary Evocation and Illusion spells. From there, they will find some spellbooks on really basic magics. The halfling also possesses a wand enchanted with Ice Spells. Either way, whether they kill the halfling or not, Farmer Sammy will be satisfied with the work they've done, and will reward them with Cheese and Grain. Medium, 5-10 players. Some travelers hear word of a wise old wizard who needs help from able-bodied people to wipe out a Cultist hideout. When they arrive at the Wizard's Tower, he gives off a generally friendly disposition, and a sagely demeanor. The Wizard gives them a map leading to the hideout, a fortified outpost that was a remnant from the Oren-Courland war. They can go two ways- sneak in or bust in. The lower levels of the castle and also the courtyard are guarded mainly by Morghuuls and the occasional Darkstalker. As they get further into the fortification, they find more tough foes such as Dark Mages, Dread/Paleknights, all up to the top of the tower, where they wind up finding a lone, unhusked and menacing Wraith. He will talk casually with the party members unless they attack, which if they do, he will unleash a bombardment of spells upon them. If they listen, he will tell them that the Wizard made a deal with him, to gain Wraithdom in exchange for eternal service, and that the old fool ran away after making the deal. This is merely to butter them up, let them lower their guard, which if they do, he will attack. After they deal with the Wraith, they can loot the castle. They will mainly find ruined weapons and armor wielded by the poorly equipped undead. They will find a few Spellbooks laying about, though they are all written in the Dark Language, and therefore cannot be read by any mortal man or woman. They will find documents that clearly show the Wraith's words being true, however. If they return back to the Tower and confront him with this information, he will deny it until it is incontrovertible, which from there he will attack with masterful spells and his nerve-racking Wraithdom. If they defeat him, they will find all sorts of valuable treasure. Magical artifacts, Gold, Spices, etc. A group of Gypsy Wizards/Witches are setting up camp near the edges of the forest, which from there they perform their charms and enchantments. The adventurers are there on interests of their magical artifacts. Wails and moaning screeches are heard from the deep chasms of the forest, and after a few minutes, an army of wild beasts charge out of the forests. A wood elven female voice would boom from the forests, ranting on about how the Arcane Experiments being conducted so close to the Aspect's domain is disgusting. A druidess clad in freshly flora-woven garb will be commanding the army of nature through her magic. All the forces will be fighting to the death, savagely. If the druidess knows that defeat is eminent, she will retreat and use her army as cover. The animals will have no valuables on them, though the druidess possesses great riches on her. She has a gigantic tome of Druidism describing the rituals and methods she uses to cast her incantations in great detail. The druidess will also have a bulk of the rarest alchemial reagents known to man, and many other ancient and odd trinkets on her. How long do you plan to be able to work on the team?: I'm not exactly sure about exact numbers, though I can definitely say I am here to stay if I join the ET. Tell me a joke: MattTheKid2003
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