Old:
~= Interactions =~
Conduit of Nature’s Song
Faerie Rings, being places with heavy concentrations of natural energies, can cause entities who enter them to forcibly resonate with such energies, the interpretation of which is commonly referred to as the ‘Song of Nature.’ Due to the inability for beings outside the Aspects influence to comprehend these energies, it can cause assorted effects on the minds of those subjected to something inherently incomprehensible. These effects, while incapable of causing lasting harm, greatly impact the senses and thought processes of those exposed to them while being unable to understand them.
This song provides a sense of serenity and peace to any Druid that listens to it, while the unattuned are typically greeted with a strange, indecipherable noise accompanied by an onset of disorientation and dizziness on par with inebriation. Some individuals may enjoy the feeling of being disorientated and may end up sitting in a ring for some time, unable to pry themselves away from the song should they become too sluggish. Sprites, while able to travel back and forth between realms, are able to withstand and understand the strange droning song that emits from a Faerie Ring, for they are purely Fae. Demi-fae creatures, such as Epiphytes, are able to withstand the song without being disoriented - however, it is still uncomfortable to hear.
Should those of Undead origins enter a Faerie Ring, they would feel a sense of hollow unease - as if their absence of life is clashing with the very essence of the Ring. Practitioners with Unmodified Souls of otherwise Corruptive or Dark Magics will find themselves being able to experience the Faerie Ring as if they were mere unattuned mortals. Creatures of Undead, Dark, or Voidal origins would feel an intense scrutiny on top of the disorientating effect, culminating in a horrid sense of nausea. Voidal machinations and creations would immediately feel wholly unwelcome, with the song growing into a deafening uproar to assail the senses. The noise from within would be disorientating enough to prevent casting anything other than druidic magics. Any attempt to cast nefarious magics that may harm nature within a Faerie Ring would be met with absolute rage and anger roaring at them, accompanied by a sickening malaise - making it impossible to continue. Golems, being artificial entities with no soul nor organic matter, are unaffected by faerie rings and do not experience anything while within them.
Redlines
➤ The standard mental affliction of hearing the song of nature within a Faerie Ring to an average unattuned descendant is one of heavy disorientation.
➤ Non-druids / Non-sprites will be unable to decipher and or understand the song in any way.
➤ Playable entities who must respect these interactions are categorized as follows:
~ Dark Origins - Moroi, Corcitura, Naztherak (Revealed Form), Zar'ei
~ Undead Origins - Necromancers, Ghouls, Darkstalkers, Draugrs, Liches, Wights, and Spectres/Apparitions/Poltergeists
~ Voidal Origins - Atronachs, Yisar, and Voidstalkers
➤ Those who are not Druids, Epiphytes, or Sprites will struggle to cast magic within a Faerie Ring due to the mental interference of the song.
➤ While in dire situations, such as combat, the mind becomes pre-occupied with survival and stops attempting to interpret the song of nature. This alleviates most mental interference and disorientation, allowing individuals to move normally and utilize magics once again.
➤ The mental effects of being in a Faerie Ring will never cause permanent afflictions nor be fatal, and will disappear once the individual steps outside of the circle.
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New:
Conduit of Nature’s Song
Faerie Rings, being places with heavy concentrations of natural energies, can cause entities who enter them to forcibly resonate with such energies, the interpretation of which is commonly referred to as the ‘Song of Nature.’ Due to the inability for beings outside the Aspects influence to comprehend these energies, it can cause assorted effects on the minds of those subjected to something inherently incomprehensible. These effects, while incapable of causing lasting harm, greatly impact the senses and thought processes of those exposed to them while being unable to understand them.
This song provides a sense of serenity and peace to any Druid that listens to it, while the unattuned are typically greeted with a strange, indecipherable noise accompanied by an onset of disorientation and dizziness on par with inebriation. Some individuals may enjoy the feeling of being disorientated and may end up sitting in a ring for some time, unable to pry themselves away from the song should they become too sluggish. Sprites, while able to travel back and forth between realms, are able to withstand and understand the strange droning song that emits from a Faerie Ring, for they are purely Fae. The same ability to withstand and understand the song applies the Mori'quessir, children of Nemiisae, as well. Demi-fae creatures, such as Epiphytes, are able to withstand the song without being disoriented - however, it is still uncomfortable to hear.
Should those of Undead origins enter a Faerie Ring, they would feel a sense of hollow unease - as if their absence of life is clashing with the very essence of the Ring. Practitioners with Unmodified Souls of otherwise Corruptive or Dark Magics will find themselves being able to experience the Faerie Ring as if they were mere unattuned mortals. Creatures of Undead, Dark, or Voidal origins would feel an intense scrutiny on top of the disorientating effect, culminating in a horrid sense of nausea. Voidal machinations and creations would immediately feel wholly unwelcome, with the song growing into a deafening uproar to assail the senses. The noise from within would be disorientating enough to prevent casting anything other than druidic magics. Any attempt to cast nefarious magics that may harm nature within a Faerie Ring would be met with absolute rage and anger roaring at them, accompanied by a sickening malaise - making it impossible to continue. Golems, being artificial entities with no soul nor organic matter, are unaffected by faerie rings and do not experience anything while within them.
Redlines
➤ The standard mental affliction of hearing the song of nature within a Faerie Ring to an average unattuned descendant is one of heavy disorientation.
➤ Non-druids / Non-Mori'quessir / Non-sprites will be unable to decipher and or understand the song in any way.
➤ Playable entities who must respect these interactions are categorized as follows:
~ Dark Origins - Moroi, Corcitura, Naztherak (Revealed Form), Zar'ei
~ Undead Origins - Necromancers, Ghouls, Darkstalkers, Draugrs, Liches, Wights, and Spectres/Apparitions/Poltergeists
~ Voidal Origins - Atronachs, Yisar, and Voidstalkers
~ Mori'quessir who fall into any of these categories default to their respective interactions, overriding their innate tolerance of the song if applicable.
➤ Those who are not Druids, Epiphytes, Mori'Quessir, or Sprites will struggle to cast magic within a Faerie Ring due to the mental interference of the song.
➤ While in dire situations, such as combat, the mind becomes pre-occupied with survival and stops attempting to interpret the song of nature. This alleviates most mental interference and disorientation, allowing individuals to move normally and utilize magics once again.
➤ The mental effects of being in a Faerie Ring will never cause permanent afflictions nor be fatal, and will disappear once the individual steps outside of the circle.
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The reasoning for this one is pretty simple, Mori'Quessir are fae and should have interactions with fae rings in line with other fae-based creatures.