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Old Fart
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About PurpleCola

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  1. Artificer's Guild

    ( Seems like an interesting concept. + 1 )
  2. [MArt] Aenguls Defense,

    I did this, sue me.
  3. Josh's Magic Team Application

    I'm the new Lore Master. This App has been Denied due to multiple reasons. Please PM me if you have any questions. If any FM's could move this I would be happy. Please do not type on this app anymore, thanks.
  4. The Wardens

    OOC: MC Name?: PurpleCola Discord?(Required, can PM me.): You have it. -=- IC: Ivlisar Full Name: Ivlisar Naeris Velnharm Race: Human Age: 17 Reasoning for joining?: I wish to explore the large continents of Axios and discover things which have never been discovered before! When are you free for an interview?: Whenever I can respond to a bird. Do you swear to follow and uphold all of the Guild's rules and customs?: I do. What position do you seek?(If an official position, let me know.): Explorer What is your favorite color?: Green!
  5. [✓] [Frost Witch Addition] Enhancing the Curse

  6. [Addition] Replicants

    People have also said that. GIVE ME THE LINK OVER DISCORD AND I WILL GRRRRR
  7. [Addition] Replicants

    Allow me to explain. This is already possible and one Replicant technically already exists. I created this lore to simply define something that's already possible. I was told such by the LT lead. Not all Homunculi will want to become Replicants. People fail to understand that nobody even plays Homunculi and that this isn't an incentive to get people to play them. And logically, not all Homunculi will automatically just be like "LETS GET SOULS WOWIE." No, that's not how that works in the slightest, and rightfully so. You've pointed out the obvious with that little bit about Ascended. Replicants don't exist to become Ascended. With that magic bit, the magic is only available after they become a Replicant, so at that time, they could have a sense of wonder and want to learn magic, due to their new emotions. Or they could have a bad experience and despise it. I'm trying to fully define lore that already exists, like I stated before. Regardless, thank you for your criticism and have a great day! Excuse any spellings mistakes as I'm using a phone.
  8. [Addition] Replicants

    I'd like it if you posted your constructive criticism here instead, cheers. Elaborate.
  9. [Addition] Replicants

    Crawl out through the fallout cuz' they said this bomb was freeeeeee! The lyrics are like that, or something.
  10. [Addition] Replicants

    ↑ Read that before you read the new bit of lore! Tier Five: Replicant “The final stage; perfection.” _________________________________________________________________________ Legends tell of a final and nigh unattainable form of homunculus- the Replicant- which is born of a rare and paradoxical conjunction of alchemy and holy magic. Building upon the soul shadow within higher tier homunculi, a divine magic user is able to form the facsimile of a soul template from soul essence- effectively granting the homunculus the ability to experience true sentience. As most Holy Orders denigrate and hunt homunculi as a general rule, to find a willing participant for such a creation is almost impossible. While other methods may be possible, one must obtain raw, pure soul matter and have the means to bestow it upon the Doppelganger to achieve the evolution to Replicant. A homunculus gifted in such a fashion will bear the same wealth of feeling and purpose as a mortal man- for, in practice, he has been given that which all other homunculi lack- a mortal soul. The Replicant would be capable of feeling higher emotions- love, empathy, friendship- and would appear almost entirely indiscernible from the mortals around them both in physical and emotional presence. They will retain the personality which they developed in their time as a Doppelganger, as well as any memories, skills, and emotions. Due to the nature of the soul material used, their soul is fresh, and unhindered by the curses that normal Descendants bear. This allows them to live significantly longer than any of their predecessors, with the true extent of their lifespans yet unknown. The possession of a soul also allows the owner a connection to the void. Due to the unnatural state of their being, Replicants do not possess the full range of magics that a normal mortal would. They are unable to learn any diety magic whatsoever. (2 Slots). Replicants are unable to possess a new fully formed soul, and thus if one were to try and make use of the patchwork version they did have, the soul would simply be lost, and the Replicant would return to their previous Doppelganger form, retaining any scars or maims acquired along the way. As said before, Replicant’s are unable to learn nearly any deity magic. The only one that they are capable of learning and connecting to is Ascended magic. Aeriel, being the most liberal deity, allows them to connect. Them connecting to the deity does not mean that they aren’t weak to aurum and or holy magic. Their vessels are still tainted and because of such, they are still weak to it. They are granted all of Aeriel’s boons, except, if they decide to become aRuin Ascended, they’d be unable to cast and or learn any voidal magic. They also lose their body mass if they decide to try to connect to Aeriel, just like the voidal mages. If the Homunculi was disconnected, their soul would shatter and their soul shadow would become damaged. If the same process is repeated another time the Homunculi will become incapable of getting another soul. In addition to this if a Replicant decides to forge a connection with the void, they’d feel some of their strength being sapped away, a sort of voidal poisoning. As soon as they learn their first magic, their strength is drastically cut down. They lose all of their inhuman strength if they connect to any magic, ascended or otherwise. ( 100 % of all inhuman strength is lost ). If they continue their connection with the void, they will lose even more of their strength. ( T1 = All of their inhuman strength lost. T2 = -5 of their normal strength. T3 = -10 of their normal strength. T4 = -25 of their normal strength. T5 = -35 of their normal strength.). For example, if a Replicant both had a T5 magic and a T3 magic, they'd have 45 % of all their strength taken away -- Leaving them as a frail husk of their former self. Despite the addition of a soul into their body, the ability for it to function normally has long since past. Their internal organs remain in stasis, and they have no blood. They continue to lack the necessity for air, food, and sleep, however they gain the ability to go into a trance like meditative state to rest and dream. This meditation is required for the Replicant to regain lost energy and mana, and to prevent fatigue. A Replicant should go into this trance for at least four hours a day to fully rest their body. Their previous replacement of blood remains, and depends on their symbol. Death is again similar to that of a Doppelganger. Once a Replicant has received a mortal amount of wounds, their body will begin to break down. Particle by particle, their form disperses, leaving only their internal symbol. Unlike Doppelgangers, though, a soul is present. This will cause their body to be reformed as other mortals do, within the Cloud Temple, and not the Abyss. This also means they retain scars upon death, as their bodies did not rebuild themselves in the same fashion as before. In the same sense, any lost limbs or body parts will remain lost to them permanently. While a mortal would be able to seek out a potion of regeneration, Replicants do not possess the blood necessary to create the concoction, and thus are unable to make use of this feat of alchemy. Similarly, healing potions and poisons do not affect Replicants. It is said that the only potion that can affect a Replicant is the potion of unmaking, the brew that kills homunculi. It is important to remember that things like acidic substances still hurt Replicants however. The regeneration that the Doppelganger possesses is completely lost to a Replicant. They will now begin to heal at the same rate as a mortal being, with broken bones needed to be set and deep cuts needing to be stitched. This is due to the presence of a soul, and their closer link with mortality. As well, they will experience normal, physical pain much more vibrantly. A blow or cut that was easily shrugged off before is now felt in full. A Replicant is far from the berserker fighting style of their previous form. With the use of magics, they will also find themselves fatigued due to exerting their mana pool, something all beings with a soul must endure. However, due to the nature of their body, voidal poisoning does not affect their muscle mass or strength as it would a mortal. They will also now experience fatigue in normal, melee combat instances. They will have a hard time adjusting to this change at first, but as with any soldier or athlete, they can eventually learn to utilize their stamina throughout a fight. Their bodies are still of unnatural construction, thus they remain vulnerable to aurum weaponry and most holy magics. The single exception to this rule is the magic of the Ascended, Aeriel’s followers. Due to the nature of their new found soul, being pure and untainted, Ascended magic will not harm a Replicant in any way. They remain weak to their opposing symbol. The most important thing to remember about a Replicant's soul is that it is extremely fragile. One might imagine a this patchwork soul as a glass object which has been carefully and meticulously pieced back together. The slightest bump will send it crumbling again, and the object itself is far from useful. Replicants will never have a full grasp on magic, their connection to the Void is barely stable and difficult to maintain. They can in no way whatsoever alter their soul, not for magic or any kind of transformation. They risk themselves to gain the soul and sacrifice much to maintain it. Acquiring a soul is far from becoming perfect. If a Doppelganger does manage to receive a soul, they are trading off certain aspects. The soul is difficult to acquire and easy to lose, and should never be viewed as some small thing. _________________________________________________________________________ Must be created from a living Doppelganger Retains the strength and speed of a Doppelganger, as well as their memories, personality, and skills. Retains the racial buffs from when they were a Doppelganger (necrolyte). No blood. Instead, they will excrete whatever liquid/solid they are formed from. Gain the full emotional range of mortals. Possess the ability to form a moral compass. Extreme length of life. Lifespan extends tenfold. Having acquired a soul, they are now able to practice magic and possess a mana pool. (2 slots; 1 T5, 1 T3.) No limit on feats or artificery. Once a Replicant creates a connection with the void and or Aeriel, they will then lose all of their inhuman strength and then some using the calculations above. Weak to holy magic (excluding Ascended), aurum weapons, and their opposing symbol. Healing is done at the speed of a mortal. Scars are retained permanently. Loss of limb or other body parts is permanent. (Regen potions do NOT work on them due to the nature of the potion’s required ingredients.) Connection to the Void for extended periods of time is difficult. Replicants must go into a meditative state for at least 4 hours a day to regain energy and mana. Replicants become fatigued after excessive exertion of the body. Cannot be transformed into anything else (lich, shade, etc) that would change or affect their fragile soul. Attempting to do this will result in the fracturing of the soul, and subsequent loss of it, reverting the Replicant back into Doppelganger form. If a Replicant does become an Ascended, they are still weak to all normal red-lines ( Aurum, holy magic, etcetera. ) If A Replicant is disconnected two times from Ascended magic, they will become permanently scarred and will be unable to get a soul again. A Replicant that becomes an Ascended is not allowed the Regeneration boon of Aeriel and must regenerate at the normal speed of a descendant regardless. _________________________________________________________________________ Credits: SugarBlind - Without them this lore would never have been possible. Basically all of this was written because of them. Jallentime - Major props to Jallen for being a wonderful individual in general and helping me with the Ascended portion of this. Niv_Mizzet - Much thanks to Niv for helping me with the voidal magic portion of this and helping to keep it balanced. Dunstan - For putting up with my mess and helping me along. Vezzin - Big thanks for the criticism, really helped. Fid - For the blade runner reference and the Ascended help ( I think. ) And many more! Thank you to all of you who made this lore possible!
  11. [MA] [Dark] PurpleCola

  12. [MA] [Dark] PurpleCola

    MC Name: PurpleCola Character's Name: Ivlisar Naeris Velnharm Heddwyn / Slate Character's Age: 16 Character's Race: Half Elf What magic(s) will you be learning?: Dark Shamanism Teacher's MC Name: Orsul Teacher's RP Name: Kurag, The Bastard. Do you have a magic(s) you are dropping due to this app? If so, link it: Nope! Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yep! Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope!
  13. [DA] [TA] Jentos

  14. MC Name: BioletBepsi Character's Name: Acaelus / Ezekiel Dune Faisehn Character's Age: 27 Character's Original Race (N/A if not applicable): Graven / Adunian Transformed form: Paleknight Creator's MC Name: Kalehart, Toodles. Creator's RP Name: Lady Alnerok, Benjamin. Briefly explain the lore behind this construct or creature: Paleknights are spirits bound to a suit of stone armor through a mysticism ritual. They are large and bulky, causing them to be slow. What they lack in mobility, however, they make up for in endurance and strength. The average sword will have great trouble defeating them, and the average arrow would merely bounce off their stone structure. Fire is just a small problem for them, as it does not cause them physical harm. A large war-hammer, water evocation, earth evocation, and lightning evocation can prove to be handy weapons against these adversaries. Paleknights, being a variation of a spectral, are especially weak to holy magic, shaman magic, Fi magic, alteration, and aurum weaponry. They feel rather uncomfortable among the living; they prefer to be surrounded by their undead brethren. When they are given a command from their creator, they feel compelled to complete whatever task given, and as such, feel a great deal of relief and satisfaction after completing the task. Personality wise, Paleknights are prone to being sad and dreary. They search to find something that gives them happiness, be it cooking, meditating, or, and fairly often, they decide to partake in murder. This is another reason as to why Paleknights need company. The company of their master or other undead bring them satisfaction, and without guidance, they will fall into a mental disrepair where less and less will fulfill their need for satisfaction. Paleknights often suffer from a wide range of mental disorders such as schizophrenia, anxiety, dementia, and clinical depression, the latter two being the most prevalent among Paleknights. Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?: Yes Do you consent to accepting what may happen to this character?: Yep. Have you applied for this creature on this character before, and had it denied? If so, link the app: I have not. @The Fire Mind Fight me
  15. [MA] [Transfiguration] Zekt'ira