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Everything posted by squakhawk
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a massive overcorrection from the era of flam-> rift lead to basically anything that isn’t changing 5 letters in a lore piece or using bears in an event to require admin approval ideally we’d also just not take two and a half weeks to vote on a single approval and further, the near full amount of that time spent waiting on one persons response
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Peace, Forged in Blood News reached upward to the surface, news from the Underdark proliferating as scarce messengers returned from the Underdark. Peace below the earth After the venture to Aevos from Almaris, Helviira and the Helviira Mori'Quessir were left in ruin. Clan Xalyth, the ruling tribe, was left in shambles with only their vast wealth remaining to their dwindling power. Vicarra Xalyth, a young Mori'Quessir thrust unto leadership of her clan, tried rebuilding a Helviira corrupt and broken. Whilst few of the clans (Heleda, Trissida) remained largely unaffected by the sacking, others (Torath, Xalyth, Mierillis'lysaen) had witnessed such untold destruction that their power remaining was few, and scarce. Clan Torath, given the non-lucrative jobs to remain in Helviira, largely departed from the continent back to Anthos. Mierillis'lysaen shattered amongst themselves, the mad bloodmages cannibalizing their clan in ouroboros. Whilst The Helviira Underdark suffered, it was just short of the death of Xan when one step was taken. One step that would change the course of Helviiran history forever. The Princess in The Castle It was with a dozen paladins that had raided Azdromoth's darkest cells beneath Tor'Azdraeth searching for an answer, a weapon to defeat the tyrant. Where they achieved success, they too found a Mori'Quessir rife with madness. A powerful mage that promised them power and reward in exchange for freedom, freedom which they granted her; and soonafter, benefit from. Felyndiira Mierillis introduced herself as a deposed Matriarch that could aide their escape from Tor'Azdraeth, and thusly did as her presence went quiet- but unforgotten. Nearly a decade after her return, did a missive go to the above as Aevos was granted a letter. CASHING IN MY FAVOUR was wildly successful as mercenaries flocked in droves to Felyndiira's offered contract desiring money, power, glory, and satiated curiosity. Though many backed down at her offer, those that remained proved a highly effective force in the battles to come. Three groups formed as wings of her private army - The Seekers, The Grub Bucket, and Tarot Club. The Great Game Earning the favour of disgruntled and desperate clans was not one easily found. Clan Trissida was the first of Felyndiira's desire, earning the approval of clan heads Yinvezz and Tealcin'Drathir Trissida after her three groups had been the only victors of the three Arena Games presented to them. The Gauntlet of The Moon, The Trial of Twilight, and The Final Hour of Night. Wildly approving of their garish and showful tactics and impressive nature, Clan Trissida swore to Felyndiira they would support her cause should the time of her rule ever come. The love of the crowd was the love of the clan, and thus, Felyndiira and her mercenaries became loved. The Forgotten Dwarves of Tal'Yrro The Ancient dwarfhold of Tal'Yrro was one besieged and eradicated by Mori'Quessir invaders centuries before descendants arrived upon Aevos. Tasked with finding ancient tools to buy the favour of Clan Heleda, a dozen descended into the depths of the dwarfhold and discovered relics and spirits of old. Destroying the rebuilt automatons, dispersing peacefully Heleda raiders, and releasing spirits trapped in the tangible memory of spite, the mercenaries successfully completed the task given. Offering over bounty of what they had found unrequired of them, they gifted Felyndiira with Argentum and Carbarum; gifts they would be repaid in, in time. Clan Heleda was given the tools of the ancient dwarves by Felyndiira, and thusly, began to support her rule. The Insidious, Starkly Mad When a new messenger had come promising truths about Felyndiira, most mercenaries had cared not to listen. Few ventured to meet Ilvarra Mierillis'Lysaen. Offering deception that would lead to the downfall of Felyndiira, even when given the offer of great reward, the mercenaries defied her and continue to swear fealty. In rage, she exiled them to Nowhere - breaking free by their own volition by uncrafting the puzzle she lay before them, one by one. Though their meeting was kept secret, many feared retaliation from the most powerful bloodmagi who too had feared a rule under Felyndiira. The Great Xalyth Gold Heist Tasked with now stealing the last remnant of Xalyth supremacy over Helviira, the mercenaries infiltrated the city and the Xalyth fortress to steal their greatest asset from under them. Sneaking and avoiding patrols, distracting guards, and utilizing hidden routes, near flawlessly had they executed a heist until a misstep caused a collapse; and the full keep's attention upon them. With a desperate last stand as they tried to find an escape from the walls, by the skin of their teeth did the mercenaries escape the wroth of Clan Xalyth. Enraged by the thieving of the only thing left of their might, they invaded Helviira and broke the peace of the five clans, causing a military occupation and shakedown that destroyed any good faith they had remaining. Xalyth gold that Felyndiira had taken, now being used to buyout Torathi loyalty with what legions remained. She would need enforcers of her rule, after all. Vicarra's Fall, The Unready Queen With disorder and disarray in Helviira, Felyndiira and her mercenaries emerged from the shadows to dispatch of the last remnants of Clan Xalyth and their Mageguard which clung desperately to waning power. Whilst Felyndiira and The Young Queen locked in eyes, her personal guard, including the famed Mori'Quessir swordsman Calatar, were defeated by a bloodied and beaten mercenary army. Given clemency by Felyndiira (With encouragement of her mercenaries), Vicarra surrendered her crown to Felyndiira who would now enforce the peace beneath the earth, and rule The Helviira Underdark as it's Darkqueen. And now? The peace of Above and Below is maintained as promised, as peace returns to Helviira. Though contact is distant, scarce, and with only one known entrance to the Underdark remaining upon Aevos, new would reach to the above of a prospering Mori'Quessir beginning to see Unity once again. Once a distant dream in a sacked and razed Helviira, the new five clans, Mierillis, Xalyth, Trissida, Heleda, and Torath, thrived whilst Mierillis'lysaen had all but vanished from public eye. While The Helviira Underdark begins an era of rebuilding and unity, one can only ask themselves in the infant stages of new rule. Would Felyndiira be the queen she promised to without the eyes of Aevos looking upon her?
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Casreus wondered when there would be a worthy enemy to fight. Two now had cowered and mocked war as their homes burned. It was not so funny when their blood was shed and their fields were salted. He sought only a challenger which would face him with a passion for fighting which he had still yet to find. Perhaps there were none.
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[✓][CArt] [15] [The Black Nexus]
squakhawk replied to Zarsies's topic in Approved Character Artefacts
Approved. -
any other people 6'8+ here?
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Send it to the admins, send it to me, and it to any mod you trust. There’s a lot of oversight not only on moderation but on administration for this issue specifically with this initiative. A report sent is necessary for anything to happen, if we don’t already know about it. If you don’t send a report because nothing will happen, it’s a self fulfilling prophecy. My dms are always open and i’m always keeping a keen eye on stuff like this, especially now.
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That's the conclusion I came to when NLs were introduced to the idea of a 'nl contract' which would've been just a honor rule that nls dont use ooc. Most them said they want to, but don't want to because all it takes is one person to break it for it to just become useless. https://www.lordofthecraft.net/roleplay-leadership/ Just making sure this was clear in the post, these are enforceable and going to be enforced from hereon out. I say hereon out because I don't want people participating in stuff like this the last 3 weeks to immediately bloodbowl eachother, but it is a standard everyone is upheld to. But with how positive folks are and agreeable to not only this ruleset but mentality and upcoming changes, I'm really excited to seeing a betterment of roleplay as that sort of nuclear-disarmament of OOC begins to disappear.
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@import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 32px; } #custom li { font-family: 'PT Serif', serif; line-height: 2; font-size: 16px; } #custom h2 { font-family: 'Lora', serif; line-height: 1; margin-bottom: 1em; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } table.center { margin-left:auto; margin-right:auto; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } strong {font-weight:bold;font:inherit;} #custom td { font-family: 'Verdana', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } hi meows :3c I want to talk pretty seriously about a problem I've noticed for quite some time, been involved with myself, and the dangers I foresee it has on the server. I'm holding this thread as a mature and serious discussion over the concern there is for OOC domineering over roleplay. Please, before you go to the comments, stew on your thoughts and consider what this post not only means, but means to you. First, let's look at the changes themselves. Roleplay Leaders and their Expectations As the backbone of our shared narrative, roleplay leaders are afforded a non-trivial level of influence. When we exercise this power with wisdom, then we grant our community delightful, cooperative fun. Good for our ourselves; wonderful for others. Without composure, we drive egoistic, divisive hedonism. Harmful for ourselves; harmful for others. It is in our interest to define which is what and aim to act mindfully. Let’s quickly define some terms I want to use going ahead. Metaplay. The play-beyond-play. Coercing, pressuring or ostracizing players to influence in-character outcomes. Out-of-character, backdoor driven narratives, events, or outcomes; fabricated or canned roleplay that serves an OOC motivation. IC activity that opposes the creative and spontaneous spirit of roleplay. Metaplay is the degeneration of roleplay. It may occur with or without metagaming & powergaming—but it does not include the facilitating or gathering of RP. Who is a Roleplay Leader? If your character governs, leads, or mentors others you are a Roleplay Leader! This may be as the head of a nation, a member of it’s council, or the head of a household—a roleplay leader has some level of authority over others. And, to the degree of people influenced by this authority, that much responsibility you must also wield. What rules/behavior are expected of a Roleplay Leader? Here is what is outlined in our new Roleplay Leadership Guidelines - designed to endorse the cooperative narrative we're trying to work towards. Protect the continuity and purity of roleplay; cherish and nurture the whimsical, spontaneous nature of roleplay. Do not conduct, or aid in conducting, metaplay. Discourage and report metaplay to Moderation. Knowing about and waiting for a convenient time—or knowing and choosing not to report, also violates this guideline. https://www.lordofthecraft.net/roleplay-leadership/ OOC and Roleplay - A Bleed An issue that has existed since the earliest days of this server has never seemed so prevalent now. While it is not wholly uncommon to see in reports, heard through friends, or even invited to experience it yourself - OOC has never been more integrated with roleplay than the modern LOTC. While this benefits in niche parts, there is a very large connotation that it eliminates roleplay, but more importantly, dominates the server to a fest of OOC plots and relationships rather than a shared narrative. I began this project with a few ideas in mind, as I believe that all good change on the server comes from the top down. Role modeling in my experience has been a very strong indicator on cultural shifts within the community, and so alongside a realms system update in progress, I decided to contact seventeen different current/former realm leaders (I would have contacted all 22, but over the course of a few weeks five were just unreachable to me/hogobojo). The list goes as below. I got some very insightful feedback from these interviews, and found that surprisingly, most of the realm leaders agree with one another and even improved upon insights I had not previously considered. They gave me ideas and improved on my own suggestions immensely. Feedback for that will be in the next section. However, a common thing I kept hearing was that pressure from one's own playerbase was a very large indicator as to why some NLs felt pressure upon their role. Not necessarily a pressure to hold up a community's interests, but a more common one that players within some realms pushed an OOC-First narrative, and that the server was a game to be won, rather than a narrative to play. People pushing for OOC group chats, alliances, schemes, plots, even characters, things planned out in advance which remove any and all opportunity for organic roleplay that made for some of the most iconic moments on the server in prior maps. With a laxing of requirements for realm application and submission, from many perspectives playerbases now aimed and looked for any and all excuse to divide from one another where previously there was harmony simply because the option was available for opportunity elsewhere now. This further divided players on an OOC level and caused an animosity as community members and leaders found themselves often picking between groups and camps. Further than this, with an unanticipatedly weak gating to war participation, many community leaders now feared how easily it was for groups to join into one another, and experienced first hand something like this. War would be suspected or declared, and OOC groups would flock to one side or the other upon the basis that one of the war participants was their OOC enemy, or friend. As I spoke to the NLs, nearly every single war on this map had huge turnout influence from OOC animosity one group held toward one another. Little roleplay was actually being done (Or had been done), with the bulk being organized discord meets, secret chats, schemes, and plots. There was a lot of opinion that there had been devaluation on the importance of cohesion, but as well roleplay and good faith based on the lack of enforcement of schemes, plots, ooc feuds, and so forth. Some say that a sort of genie has been let out of a bottle when this behavior became most prominently utilized sometime back on Almaris, and is something that has steadily spread and become a part of the undertone of normal that is completely unacceptable. While there have certainly (and are certainly) some counter-culture NLs who deny anything OOC and interact strictly with roleplay, from what I found and discussed it's not a majority as it should be, at least, not yet. Let me be clear here- Metaplay is not what the server is meant for, nor has it done this to this extent in the past. Frankly, it's unacceptable that Metaplay, has such a chokehold influence on some parts of the server, particularly in larger playerbases. But let's go further- why is it there, what can we do about it? More importantly, what are we going to do about it, as a community? The Plight of The Nation Leader (NL) Many of the NLs provided insightful feedback I really hadn't considered beforehand. While some lamented on individual grievances or specific circumstances, I found it really strange that so many of them - if not all of them - brought up common concerns and saw completely eye to eye with me on my proposed solutions, which were far less ambitious beforehand. In fact, most NLs not only endorsed The Spirit of Roleplay, but encouraged it go further than that to be a proper, enforceable guideline rather than an honorbound contract. It was the community that helped bring up these Roleplay Leadership Guidelines, and I think that speaks to the fact it's something the community needs. Many spoke of issues that often due to mounting pressures from internal councilship, or even nobility within their nation, had forced a sort of OOC-domination in some aspects of roleplay. That more times than not, the NL attempts to lead activities through roleplay, but is encouraged not to and some 'middle management' of nations are highly averse to doing things through roleplay avenues, such as diplomacy. Some go as far as sending birds with discord tags attached to organized treaties through such, others have (as seen in some reports, and further) organize family storylines, dramas, and characters through a complete OOC orchestration rather than individualized roleplay. Many spoke of issues with war participation, and the extremely lax nature of how one's 'activity' within a realm is determined. From a flooding of players on other servers to some nations, to mercenaries no longer taking payments and fighting on a sort of ego-stroke basis on one side or another, to OOC organization of wars, alliances, betrayals, and so on, that war was simply too much of a risk whereas they would be highly anticipating partaking in so. One nation leader stated; "It is as if any time, a forty-man rally can appear on the enemy side out of nowhere, and we just have to deal with that.". The Veletz war, Vikela war, Ravenswood war, even the Nevaehlen war at the beginning of the map were all individually cited as wars which were inflated and instigated by OOC motivation and disagreements between players, not characters. There was a strange common agreeance that most nations figure they could be a part of other nations, were the nation rules not so loose and vassal rules nonexistent. While most stated they would, could, or have, thrive(d) as a vassal under a nation, they feared the common player would simply lose interest due to the OOC potency of the title of "Nation Leader", and would instead just flock to the capital instead. There was as well cited concerns of nations who were in the past vassals, and how hot and cold some Nation Leaders were in pushing them OOCly at their whim rather than through character driven decisions or roleplay. Most critically, these decisions were often a sort of egoistic punishment upon vassals when a nation leader felt they may need to accomplish an internal conflict, rather than something organic or naturally lead. Nations who released their vassals did so behind the curtain, not wanting to lose that sort of pride that they had dominated another playerbase. There was too a discussion about how meaningless it is to be a Nation Leader, and more often than not, it is a reflection of one's OOC self rather than their persona. Whereas many famous and infamous kings and leaders of the past are still recalled by their first in-character name by this day both OOC and IRP, nowadays most people both cannot name many nation leaders, and recognize them by OOC status first. While the advent of Discord has certainly made this easier, it is difficult to attribute the dilution of roleplay singlehandedly to discord, as some older players may claim. Recalling Atlas, Arcas, even parts of Almaris, NLs who had been around for such maps recall the very same that things were not wholly to this extent before. While the server as a whole has vastly improved since in nearly all aspects, it seems this part - ooc domination over roleplay - has been a sort of insidious cancer thats crept up to be the sort of leadership metagame. Is this confirmation bias? Or maybe just a symptom of an older, working playerbase? Is this due to relaxation of rules, or even just the very culture of the server becoming one more hostile and player-persona driven rather than character driven? It's really hard to attribute it to one, or even say where all of these play out in their respective ratios. But one thing is clear - It has to change, and can't become even further the norm. What are we changing first? After speaking with the community leaders with the feedback above, we're going to be implementing a lot of changes to the server as things evolve over time. The more we push and the more results we get, I want to get a server that enables and encourages fun and cooperation rather than tribal attitudes. It may take a while, but we've got to start somewhere. Changes to Realms and Moderation will be coming first and foremost, listed below. For Realms, we are going to address the broken system that is the current idea of realm creation and upkeep. While it has serviced well as a low maintenance no-barrier-to-entry system, it has dissolved in the eyes of many the meaning of a community and to be leadership of a community. Not to mention with the multitudes of nations, the complete division of roleplay and the furthering of the "Island" effect that is separating groups from the server entirely. I've worked with implementation in the last few weeks on drafting a few changes that we can implement with the 1.20 update in the next month or so. These changes are proposing how to limit both the lower and upper limit on realms, limit their creation without destroying smaller groups, and making more protections for communities within realms so that there is no OOC-absolutism for how an NL may mechanically game their vassals to keep them on game-y lockdown. A new realm system will ensure a both self sustaining and self limiting concept that nations have both a minimum and a maximum size that scales with what a playerbase may naturally support, rather than artificially. I know this is a lot of political nothingburger words, but I don't want to announce a system that's still a set of what-we-want-to-do rather than perfectly defined words. I have goals that I've defined, and a general idea of how I want to do it that so far I've gotten universal agreement upon by NLs and Implementation alike, but I don't want to take that as a sign it's a flawless perfect, or even good, system. These changes are finished in draft and are awaiting further announcement once finalized and ready in the next month or two. For Moderation, we were suggested many times that not only are NLs heavily reliant, but outright dependent, on both the Implementation team and Moderation team for their tasks. Switching over locks is a pain as this is something that isn't tracked by anyone, and isn't so easy as running a single command. Buying, coring tiles taking up to weeks to complete, setting up LC regions and vassal regions and always having to wait. While the wait often is not long for moderation tasks, these are ones easily automated- and ones we limit ourselves by making so frustrating to run things by. Even now, systems that NLs are advertised as to how to setup like with Carts are inaccurate, and have not functioned since their inclusion into the realm rules. To improve this, moderation is going to be looking internally as to how to streamline their systems while Tech works on making mechanical function that removes the necessity of moderation for some of these tasks. We will as well be striving to complete a better War Participation system which looks into the justification of joining a war upon one side or another beyond the start of a conflict, and ensuring there is genuine roleplay done rather than simply hours on a persona in an area of the map. Closing Thoughts Ultimately, this is rounding up what I think can be attributed to a cultural issue on the server. Oftentimes a title given to things just deemed entirely unfixable by even the most determined of staff. This isn't even a particularly widespread or dominating one on the server- it's just an issue that exists, with certainty, that I have noticed growing for some time. After consideration, ultimately the community forms culture around the environment they are within. While there are many who venture forward with a roleplay-first attitude, it's something that has sort of gently decayed away from the server I, and others, once knew. This isn't a problem that can be fixed by a blanket ban on the concept, or a change of rules, or even the millionth restructuring of one system or another. But rather, a lot of different things which, even without this problem, could be better on their own. Things we should be doing, should have been doing, shouldn't be doing. While I could harp and virtue signal on the place roleplay has on this server, I'd encourage you take the time to read our Community Guidelines and Roleplay Quality Standards. Having existed for years, these posts do hold up fairly well in the modern day of really what good faith roleplay looks like, and what has a place on the server. Roleplay comes first, and exists for the purpose of enjoyment and fun. If neither three are present, what's the point? It is with certainty that one way or another, I and The Administration, are going to tackle this issue however we can. It isn't with a few words things will change, but the actions of an entire community that will change it. I hope you'll join me. See you around, Squak
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Amidst your mind did there stir the embers of a low flame. They burned, the scent of smoke fresh in the air as it had just been lit. The rustic reminder of a time simpler and more primitive when warmth was the first creation of man, a gift from the heavens to carve their own destiny throughout the world the four brothers found themselves upon. Memories wafted and reminded yourself before you felt the flames rise. A careful reminder as they licked the air and spit sparks that this type of power was one never meant to be held by any man, that power inevitably supersedes it's boundaries. That by the laws of it's own governance, flame may always supersede its bounds given the chance. You felt something curious, further beyond however. This was no dream of the past, nor your memories, but something further. You felt your heart weigh heavy, as you reached into your chest. Your hands parted through your ribs as if it was water within a stream, parting through as your still heart was held within your right so casually. It did not beat, but shook and vibrated quietly. There was a weight upon your shoulders, the burden of life and living, which kept your head low as you stared unto that which allowed your existence. It held for a long moment in throes of excited inactivity, before you felt it; the first beat, as the world was enthralled in inferno. Were things always set ablaze in a cascade of golden-red flame? Was the world always rife with such power? You looked back unto your heart which beat and undulated with such vigor and ferocity, your eyes widened as you truly awoke to the world you now lived upon. You tried to place it back within your chest, but your heart did not fit. It was not meant for you, yet it was yours. You shrieked, your scream otherworldly and nearly demonic- it was the scream of a beast, not any descendant or creation of them. And yet it called, your own alien cry lusting for something which was not yet there, that which you did not know. It burned your body as you were enveloped in the flame of otherworldly sorceries, your senses coming to as your hands trembled upon your chest, your heart pounding irreverently. You felt as if you could still hear the cry in the distance, as if it were a whisper upon the wind. Your senses rife with anxiety and unease. Were you prepared for what was to come?
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any1 else fighting on the frontlines of wakistan
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big 🐸 W any /aemob truthers in chat?
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Sand looked downward as he sat upon that desert cliffside edge, a redgold flame burning at the sickly malflame that had twisted his unreal flesh. "I had always hoped to see Oyashima from the naked eye. Without a blade nor barrel pointed toward the island nor its people. Perhaps maybe still I can see it- you were among the first to extend that olive branch and to not let our people be ruled by the conflicts of our squabbling kin." He continued, the elf softening a moment as the corruption purged from his body; a still mind oncemore, rational, thoughtful. "I wish I could have been there, or perhaps been a better friend to you. Perhaps I will make it up to you, someday when I do not realize it." "I will continue to live aside your kin and aide however I may. Ours is a bond spoken in word, then forged in blood." "Rest easy, Shugo."
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Forged in Blood will resume Friday, July 19th, at 7PM EST. Share with whoever you knew that was coming to attend, and if u could avoid bringing giant groups..
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you’re better than reivers but still have reiver problems i like some of the ferrymen but i’m continually disappointed at other parts where the most awful people are protected and endorsed by you guys; people that have objectively done nothing but harm the server and its players and yet they’re somehow friends despite doxxing, threatening, harassing, saying insane deranged racist/homophobic shit, and they can claim to change however they have but even with my optimistic nature i know that’s just a flat lie I know these people just crave attention and validation (why through heinous behavior is beyond me) but it leeches sometimes into you guys into just doing rediculiusly stupid shit too. Orlanth putting iron blocks in prebuild for his fuckin house insulation is like just funny about what Islamadon mainly said that you guys have the potential to do a lot of good on the server and often just avoid it. And i can’t blame you, it’s easier to not hold yourself to a high standard and and it’s not your moral or literal obligation to do so either. But it’s just an option, really. I can’t say wars are decided but it’s annoying that multiple systems have to be done to balance around a couple dozen people who are like a blackwater terror unit that doesn’t really seem to align or correlate with roleplay and seems moreso just OOC friend alliances or ego strokes. The OOC black market trading, the logging off and on in mines on different personas to abuse harvesting, abuse of st nodes when we had them, pushing every system to its maximum unintended limit that borders on fail rp by trading across personas and shit. The typical bandit meme name like Dirty Richard who is a snow elf (who has a secret cutie soft spot for his egf) but is otherwise a 2 dimensional waste of time that just rolls around with a kit and ganks only the weakest and most vulnerable people There could be more, there could be a bare minimum, and that’s not to say all you guys are that or do that. More and more names of just terrible people crop up in my head when i initially had meant to target like 4 in the higher paragraph and now i’m thinking about even more with every sentence i type. Sure, they’re your friends, but if it was any real bond you’d hold them to a standard that they shouldn’t get their rocks off on hurting people and trying to ruin their day like some sort of emotional vampire. stop enabling awful people, hold yourselves and eachother accountable if you want to be any semblance of good folk- you don’t have to, yes, but you’re looking for my thoughts and they’re there. I appreciate some of the roleplay communities and opportunities you guys have approached and done organically and think there has been improvements over the years but these things keep happening that are just nonstop letdowns of what and who could be rather than what they are.
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i do have to agree a thing i’ve been bringing up since the previous mod admin's administration changes with war and such is that thief rp is the lowest bar of engaging or fun on the server because realistically the most that’s ever attained from it is “Oh, somebody broke into my thing while I was away yesterday. That sucks.” And you just have some annoying signs that are basically courtesies that no, your items didn’t glitch / doors didn’t break. Being on both ends of this after once giving info to heist someone’s freebuild red stone hyper base and having my items stolen from me it leads to nothing and no roleplay has ever come of it other than OOCly going “haha remember that time we stole all that guys magic shit 3 years ago and he never found out” or the inverse of “Hey squak im sorry it was me that stole your medals a few months ago i thought they were special items but i saw they were just sentimental so i’m gonna give them back” these are both real btw and not exaggerated for point like the person i’ve had both these convos with can comment on this like today he’s still active The only “heisting” or thief rp i saw that I liked vaguely was during my eventline when azdrazi were stalked up outside of the paladin base for 8 hours a day optifinr zoomed in so they could see which key blocks were being used and by what item. Even then, this isn’t rp, this is basically a bureaucratic barrier to do a goal or accomplish something that otherwise would’ve had roleplay im not saying thief rp just is hopeless and sucks but it kinda does in its current state and just detracts from the server strictly by wasting time and effort and making these giant supercomplexes because people are so paranoid of losing items and structures for what ultimately is going to be someone who just stores the stuff they steal in a giant paranoid supercomplex. I think the door merge is a fine idea (Rounding down the numbers is a weird choice but whatever) but the current grounds we have for heists and petty theft just adds nothing to the server and is mostly an adhd stim for people (esp new players, i was a victim to this) when they have nothing to do at 1am that only takes away from rp and fucks up the server mentality a lot. i’m not saying we should give up and remove it i just think effort is best spent reinventing the idea on those and committing to a direction instead of sticking to something like what we have now.
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[Shelved][✓] [Daemon] Lyes | Architect of Dreams
squakhawk replied to Sythan's topic in Recently Outdated Lore
Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. -
This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
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SYMBOL: The Lamb DOMAINS: Dreams STATUS: In a deep, dreamless sleep. THE ENCHANTMENT OF SLUMBER That From Which She Never Wakes It was never always this way. An exhaustion never sated, a fatigue never dissipated. The Pale Lady watched onward as The First War broiled into a conflict that threatened all of Aengudaemonica between Aeriel and Iblees’ great conflict. She could never quite leave the confines of The Nebula, but from it’s fringes could she see without; and she could see only turmoil. It was in the power vested in her exceptional realm that Lyes, and those who ventured within, were capable of witnessing marvelous things. Their greatest desires, deepest regrets, memories and wishes manifest as Dreaming became possible. She learned and interacted with those in their dreams, even of the most powerful of descendantkind as they taught her as much as she taught them. It was when one curious descendant came that her view would change forever. A curious manling, The Stranger, one who was blind but could still yet see; and with wisdom of a hundred lives, he asked Lyes if she too dreamed. Indeed had The Pale Lady too dreamed, but in a much different manner than man, let alone mortal. Curious, if he was so lucid in this dream, was Lyes a part of his? Or truly, was it of her ordainment that he could dream to begin with? Her eyes blinked, but they did not open again. Witnessing his gaze last she saw a dark within him, a palpable fear that The Stranger held deepest within him; a vulnerability he only had ever kept to himself. A secret he ensured nobody would ever know. An existence that she alone knew, and now, was helpless to share. Lyes rested as her mind began to wander, The Stranger now gone from The Nebula as Lyes became lost in the great fog that had begun to overcome it. A fog endless, boundless, The Daemon lost within a dream of her own. She would come to rest for millenia; a deep sleep from which Lyes was incapable to even realize she had become enveloped within. THE NEBULA Realm The Nebula is perceived differently by all of those who enter it. Particularly easy to enter, though never intentional, The Nebula is visited by those sleeping and experiencing particularly vivid or lucid dreams and nightmares. Select few are plucked from a normal or even dreamless sleep by Aureus or Ectorius, who through their own volition and desire wander The Nebula uninhibited. The Nebula is a deep fog from which there is no beginning, and too no end. A place which those in slumber visit the fringes of before being pulled back out, only those who sleep and never wake truly delving into its depths. Lyes always remains within the heart of her realm, cursed in a deep sleep which she is powerless to wake from, let alone become the architect of her own dreams as she once was. It is through the manipulation, or safeguarding, of Aureus and Ectorius that those who dream within may be visited by these patrons unknowingly. PRESENT DAY The Deepest Sleep Still even untold millennia later does Lyes lay in a deep, dreamless slumber she is unaware of. Though many still visit The Nebula during vivid or lucid dreams and nightmares, Lyes is not present. Helpless to wake or take control of her own dreamless sleep, Aureus attempts to stir the dreamer so that she may dream once more. On the contrary, her more confined patron- Ecotorius- runs amok and ungoverned whilst Lyes remains unfortunately unaware. The Nebula remains quiet and in deep fog between the scarce dreams and nightmares that occur at its fringes as descendants dip into the realm and disappear from it. A silence unbroken, a sight unseen as Lyes lay within the heart of it all. The Dreamer within a deep, dreamless slumber from which it seems she may never wake. AUREUS Patron Though his true form remains unknown, Aureus knows the affliction of his leal-deity, yet does not understand its make or origin. It is through this he has taken it upon himself to, by any means necessary, find those who may have the means to make Lyes conscious of her own dreaming. Aureus often manifests in the dreams of those of powerful or magical affinity, most often the good natured he will watch for years before approaching himself. Aureus tends to manifest as those humble, subservient, or stewardly to those he encounters within their own dreams; blessing them with particularly restful and rejuvenating sleep regardless of outcome, it is scarce he may approach as he so carefully tries to keep the dreamer unaware of his visit. Most often asking simple questions and prodding more about the self, he assesses a person and if they may be useful to his quest. Though as it seems, no descendant seems to have any solution toward The Pale Lady’s plight. He is undeterred, though troubled by the meddling of Ectorius, the darker half of The Nebula. Stuck between maintaining the status quo of the realm and Lyes’ wellbeing, keeping the veil of secrecy unbreached, and putting out the fires of Ectorius’ meddling, Aureus scarcely has the time to truly take action but to be The Nebula’s steward in Lyes’ deep, dreamless sleep. ECTORIUS Patron A far more malevolent entity, Ectorius is the manifestation of nightmare; inflicting those whose dreams he visits with wracking terrors and restless sleep. Often he twists and eats the dreams of those he comes across venturing into The Nebula, taking their hopes, experiences, and memories for himself as he lives ungoverned in the realm with a sleeping god. Ectorius tends to visit dreams of those who often have difficulty sleeping themselves, the most wizened elderly, and those most potently affected by fear. Feeding off of emotion when a descendant is at their most helpless, Ectorius often manifests as someone closely tied emotionally to the dreamer. Often as a lover, a passed friend or relative, or a nemesis who revels in a memory of when the dreamer was at their lowest. Ectorius is a force not evil for evil's sake; but thriving in the eternity of a closed realm. Without being able to wander as Aureus may, trapped within Lyes’ realm as the unfavoured patron, it is experience he craves, and emotion he seeks. Millenia of an insidious corruption, growing depravity, greater deviance from what Lyes had intended of him, Ectorius revels in a time when he rules himself, and experiences what limits of the world he may. In dreams are imaginations allowed to run wild, that which the patron lacks; and yet desires so deeply. Mocking, he often may appear to dreamers who have been visited by Aureus. Taking upon a similar disguise that he once had, he attempts to betray the dreamer in the trust that has been so long built up by his opposing patron. Despising of Aureus, Ectorius works to thrive in his time that he hopes may never end while Lyes lay comatose forever. PURPOSE Explanation Lyes is a deity scarcely used in the past, and in my opinion, is one of the more interesting non-core deities we’ve had on the server. Granted it is difficult to use her, particularly given her current status, but I’m hoping sometime in the future she can get some more development and act instead of acting as consequence to an untold plot. Though some things have changed from the original lore, I believe this may be best to pursue a future with the aengudaemon and a concise and cohesive piece that allows for not only further development, but possibilities with what lay now. Sowing the seeds for plot threads and hooks that could serve us down the future, but serve finely as an interesting piece of writing and server lore that prods the imagination and individual character’s development and their beliefs. Credit to: Squakhawk - Writing Werew0lf - Formatting
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won’t be able to host my event today, being held over at work. I’ll announce again when i can start forged in blood sometime this upcoming week. Sorry for the short notice, share if you knew someone who was coming along.
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That’s it. I’m going to make a forum post called “The Green Menace” and why ST needs to change! It’s so over for you when I get 500 rep
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[!] Posters would be placed outside of various cities; fliers that had never been nailed. Almost as if they were tossed to the wind carelessly, curiously only ever found during the deepest hours of the night for wanderers and the quiet alike. [!] TO ADVENTURERS, WANDERERS, AND SCHOLARS ALIKE I am the leal lady Felyndiira Mierillis, matriarch of the prestigious clan of Mierillis - Usurped by our wretched cousins, the Mierillis'lysaen. Otherwise stated as Cur for the purposes of this bounty. I am looking for those that had freed me within the wretched prison of The Black Dragon, and too those seeking the mysteries and riches of the deep. I will pay in gold, argent silver, jewels, glory, and blood. Should you seek any of these, you need me as much as I need you. The clans of the deep are in disarray since the great massacre of my kin. It is of the purposes of restoration, rightful claim, plunder, and unity, I seek an audience of adventurers. You may learn more too about the land you stand on, and why we deem it cursed. You may learn too secrets of our kind I have no use for. Should you be in the interest, well fit, of little moral, devout loyalty to reward, and curious to these secrets, find me in the forbidden lair of The Lavender Drakaar.
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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
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SYMBOL: Stag DOMAINS: Purity, Justice. STATUS: Alive. THE FIRST WAR History Tahariae has been a perpetual extant since the dawn of time, and his influence has seeped into the cosmos; the unadulterated, taintless existence of the palpable realms as created, without the influences of his deific brethren. The Lord of Purity always held a fine detail towards the inner workings of his brothers and sisters, who he remained an ardent observer of, to ensure that their influence did not overtake the natural beauty of creation. In his realm, he brokered with threats to purity, and ensured they could not hinder or defile the propriety that he sought to achieve. To the Aengul of Purity, his ideal world was one without the lavish boons and precedences set by the other aengudaemon, and to allow the cosmos to run its natural course without interference. Assented to the mortal realm, Tahariae ensured that everything remained as it was, and that the descendants continued in their progress and innovation without the support of his brethren, or manipulation of darker forces. It was always an impossible task to leverage all influences in the world, and Tahariae too understood this tolerably, even if he deigned all sovranties of the realm to be without fault. Tahariae was known upon the heavens to hold a keen ability unfounded by most of his deific companions: the ability of foresight, and to this cause, he was proudly referred to as a prophet of light. In one particular vision, the Aengul could see a warping darkness clutching at the realm, and throwing everything that he had steeled to guard and safekeep into impurity. He warned one of his closest acquaintances at the time, the Aengul of Order, about his conceited dream, but this was tittered as a poor caricature or a harsh-made joke. It was only when the Archdaemon Iblees, who the Aengul saw as a dark eminence, manipulator, cunning and evil prevalence, decided to cast great shadows over the world and consumed it in his spite of corruption and ruin, did the Lord of Purity decide that interfering with the world and their influences would be a pestiferous, yet unavoidable course of action. The world was ravaged by an army of marching undead, and the skies were ripped by the claws of his drakaar that filth the sublimity of nature with burgeon dragonsflame. Tahariae convened directly with the descendants as many Aengudaemons had, and offered them something that he seldom considered: his boons, and the power to tear apart the roots that caused ruin to fester across their homelands. These descendants, most of whom had no real fighting chance, accepted his blessings, and in turn, they became the first of the clerics. It was an unseen transcendency, for not even Xan had vindicated any descendants as his own during this time. Understanding that Tahariae could not bestow all descendants this incessant gift of cleansing, he allowed for the Clerics of The Vehement Eye, now his scarce yet chosen soldiers, to fight against the forces of Iblees in their lonesome, ensuring that they made the best use of their tools by offering advice wherever possible. During this cluster of warfare and bloodshed, the Aengul of Justice, Zecharael, who had been victim of the first lie set out by the daemon Llahir, descended unto the world in order to slay the Archdaemon Iblees. It was during this battle that Iblees had defeated Zecharael, slaying the Aengul and shedding his deific blood across the world. Tahariae feared the death of an aengul would carve the path to impurity. In the unclaimed realm of Zecharael, left vacant in his death, Tahariae manifested as a great radiating white stag as he looked over the abandoned home of Justice. Knowing dubious hands grasped at the edges of the realm with ambitions to take it upon their own, Tahariae staked claim to take the realm as his own- merging it with that of his original make. This twisted Tahariae in a way he did not truly notice, a subtle influence that lay beneath the skin of The Stag-God as his ideals shifted subtly. In this age of chaos, unmaking, and reshaping, it came by little notice to the others of the pantheon that Tahariae had inherited what little Zecharael had left behind. Justice. Tahariae convinced himself that war was a contemptible tool; his eyes remained affixed upon his few chosen clerics, and he ensured they had mantled his powers for the right path: with the acumen of bringing purity. It was in crushing defeat in the throes of Iblees’ great war in which he suffered a loss that shattered his following. A large fortress seated on an island that had been ruined by the clutches of Iblees and his forces, caused him grievance. The clerics he had blessed, that which he had cherished with chance, had been transformed into skinless corporeal wraiths, and this stormed his ire. Somewhere nearby this island did The Stag settled his gaze upon the decaying scales of a lonely dragaar, one he recognized as a keen ally to his cleric-soldiers and adherent to his cause. Tahariae did not care for pity, but he was presented with a powerful, useful tool: dragaar were renowned for their attributes in deific enhancements, and this opportunity now landed upon him. He offered this dragaar, pitiful and festering with corruption soon to onset, a new chance to serve and continue in life. Sordran accepted this, and so the Lord Stag had saved him, whisking the dragaar into his realm and staving off his corruption in a bargain that yielded him the greatest mortal follower a deity could beckon for. The war eventually came to an end. Tahariae watched as the wicked form of Iblees cursed at the four brothers; he was displeased with the outcome of the war. Although victory was theirs, the world had been thrown into a fit of desolate influence, and his deific brethren had marred the earth in a thicket of impurity. It was worrisome, and Tahariae knew that this would not be the last of what comes. Bitter at the entire loss of his adherents whilst other Aengudaemons flourished with their mortal following now left to idle hands wrought with sin of pride and vanity, Tahariae stewed upon a hollow victory. It was the first of many wars to come. CLERICS OF THE FIRST AGE The Bloodline of Thrym Whilst clerics were entirely extinguished after The First War and into the times of Aegis, it was through Thrym Silverfist; a wayward adherent of Aeriel, that he’d begun to receive visions and word from The Brathamordkin. Hearing their commands, it was truly upon the other side Aeriel and Gazardiel who spoke to him, telling him of what to do as his magic was empowered, yet still weaker than the Ascended who gloated in glory in this same age. Without further ask or order, Thrym lived healing the sick and slaying the dark until nearly his end of days; that is, until he met The Stag. Tahariae presented himself before Thrym, admiring the wizened dwarf’s tenacity, benevolence, and courage. He never asked for reward of his dues, nor did he ask for further power to see the will of the gods he believed spoke to him done. He followed faithfully, without question, without issue. Admiring so, Tahariae granted him a boon; full clericism, powers that emboldened his ability and gave him the true tools to maintain purity and absolve the realms of daemonic influence. Cleric orders would continue to rise and fall through the ages after Thrym the Prophet’s passing, as a cycle of order and disorder struck the adherents of Tahariae. During the war with the drakaar Setherien, clerics of The White Lance fought alongside Xan and his adherent paladins in sundering the evil. Orders would further wax and wane with The Chantry, The Curatrix, The Temple of Vallendar, all orders which would rise to prominence in short time and fall after a long period of stagnation and inactivity. Though some great ailments of the earth were fought, from The Black Scourge to The Great Orcish Plagues of Vailor, ultimately did most often the clerics find themselves embroiled in controversy and conflict when unified, and unimpeded but weak when independent. Toward the end of their height of power upon Vailor and Axios, the few clerics that remained had nearly found themselves persecuted by many but the most evil. Almost as if the shadows had spun a world hostile to them, the nations of man persecuted clerics for accused heresy in following a false god. Paladins and Ascended saw what few of the clerics had called themselves as “Harvesters”, a grey and dubious cult of Tahariaes following which had bordered upon the same evil they had been tasked to banish. As this cult dabbled further and further in shadows and dark arts in the name of good, the clerics truly sundered and found themselves broken upon Axios, never to truly unify for centuries thereafter. It was during the events of The War with Azdromoth where the greatest collective of clerics since Aegis had been seen once more, unified under The Order of The Vehement Eye - an ancient and renewed order - alongside The Sunforger and his paladins. Much to his dismay, despite the good and hope they had hoped to establish, the Azdrazi alongside the drakes Elden and Satar destroyed and dismantled their only bastion in generations. XAN The Beloved Brother A brotherhood truly forged in battle, Xan and Tahariae grew closest in The War against Setherien and The Black Scourge - The White and Golden lance orders fought together in near perfect unison as the two kin of similar power and goals united against a common foe. It was through Tahariae’s greatest efforts that Itharel, angels of Tahariae and the foremost vessels of his power, that their brotherhood would truly be sealed. With a proven efficacy of the first being of their kind, Itharel were a knowledge shared with Xan. One he would perfect with vessels of his creation, Keepers, which could act as a physical body for which a deity could inhabit. Though only until the last Keeper to ever be inhabited, Tahariae would be unable to mimic the derivative of his own creation himself, though he was anything but envious. Where Xan was found, Tahariae was surely found too - and vice versa. The two were near inseparable, in conflict at one another’s side until Xan’s very end. Tahariae had loved his golden brother, for he was truly the only one that truly understood what purity and it’s importance had meant to him. Visions came to strike The Aengudaemon after The Inferi Crisis- The Second War, as foresight came to The Stag once more. It was within this that he saw his brother change. A meaning he did not truly understand, Tahariae had witnessed within the future a sight of Order becoming something different- something greater, and yet somehow less than what remained before. This transformation was something he would keep close to his chest, forbidden even from his closest allies as The Aengudaemon lingered upon the thought of what could happen. Little did he know what would come next. It was through this means that during Xan’s war with Azdromoth he leant his greatest mortal asset to Xan - Sordran, The Blinding Flame. Though Sordran’s eventual abandonment of Tahariae’s cause would greatly sour the Aengul’s mood, Tahariae began to seek other avenues -- particularly after becoming alone within his deific alliance- to exert influence and maintain a pure and unadulterated realm. THE LAST MAN STANDING Repeatedly had time shown Tahariae a lesson, a lesson he did not want to hear nor see. He believed naught in support of his brethren, but watched as one by one they fell. Aeriel pushed away to be a lone caretaker, Xan slain, Eshtael stricken with craven fear as she all but hid. And yet the dregs of Daemonic influence continued to corrupt the mortal plane, the tempting hands of otherworldly fate reaching outward to grasp any who would take these devil’s bargain. Time and time again had Tahariae’s own following made themselves fools, often craven and scarcely helpful to the greater cause of descendants. It was the few and far between, those whose minds were steeled with duty, conviction, law, justice, that were his greatest yet most unspoken adherents. It would be these he truly wished he had cults of, and yet, so few of his mortal following would ever live up to these aspirations he hoped for, that he saw. He would not suffer the same fates as the other Aenguls, their followings which had languished in depravity, malaise, villainy amongst those they were meant to protect and brothership amongst those they were meant to exterminate. No Aengudaemon’s hands nor heart were as capable or in the same mindset as The Stag. No Aengudaemon deserved place upon the mortal plane where they meddled with the natural state of descendants and the kin they’d wished to be among alone. The Daemonic who preyed upon the weak who tempted their power in exchange for purity. The dark which hid when his light shone, the apostate who cravenly ignored justice as their own conviction was upheld foremost. A task he long should have entrusted unto himself- a task too long held in fist by the incompetent and foolhardy. The Material Plane lacked law when it was supposed to be the place destined for nothing but it. Rules that governed a plane that each and everyone sought to apply to themselves selectively- administration of purity, justice, light where it best suited the needs of some. Gods acting in the same vein of mortals when they were meant to be nothing alike. Tahariae saw the few among the mortal kind who lived by lawful conviction. Those who entrusted their fate unto laws, rulership, their own divine to enforce where those of selfish alignment could not. The men and women of mortalkind who lived in a world of deific meddling and chose to fight against that. In the name of natural order, of descendant kind, of their natural free thought and volition. Nothing embodied purity any more than these. It was legalism which would guide descendants through the dark, in a world where corrupting touch grasped so desperately to claw for place and presence upon the plane. The Daemonic and The Dark which beckoned for any dreg of following, that which the Aenguls had mirrored so hypocritically. He would not fall into the pit of hypocrisy, inactivity, total trust in his following that had betrayed him and all his kind so many times before. It would be Law that made the world right. No longer a gentle hand- but a steady grip. One which only he was capable of from the start. One which would be his forevermore. THE GILDED COURT Realm Tahariae’s realm, also known as The Gilded Court, has long been an aengudaemonic scale of purity, judgement, and intervention. His realm is a gargantuan floating island, the surface of which is covered in rolling hills and meadows, lush forests, and vibrant gardens filled with a plethora of the most beautiful flora. It would be easy to initially mistake Tahariae’s realm for that of the Aspects’ if one looked at the nature alone. However, there is a strange symmetry to the former’s realm. Such symmetry can be witnessed if one looked upon the realm with a bird’s eye view: they would see many patterns being formed below, forming a floral mosaic depicting the Sun in all its resplendent glory. This symmetry reflects Tahariae’s eternal desire for perfection. At the heart of Tahariae’s realm is a massive courthouse, dwarfing even the greatest of citadels in size, chiseled out of the finest of marble. Colossal pillars, adorned with etchings of hellish and brutal punishments being enacted upon many-a-wrongdoer, make way to the end of the courthouse. All there is here is a massive throne fashioned from a singular marble stone, on which Tahariae seats himself when passing his verdicts and deliberating his curious philosophy. In The Gilded Court, Tahariae is the judge, jury, and executioner of his enigmatic dogma. CLERICS Following Since the days of Anthos, Tahariae has been followed by the order known as the Clerics, who once followed other Aengudaemons in the time of Aegis. In recent times, especially since the Descendants migration to Atlas, Tahariae’s following has greatly diminished. Tahariae continues to seek out followers, especially in large swathes, in hopes of his mission of ‘Purity’ being carried out by the mortals below. To these followers of his, Tahariae has granted them slivers of his own powers in the past: such boons allowed them to heal wounds and illnesses and combat what Tahariae would deem unnatural. In most recent history, the Aengul has been remarked for fickle choice in who, or how, he bestows his boons. Whilst some cleric orders do scarcely exist across Aos and Eos, they often seem to operate in secrecy. After the destruction of the Order of The Vehement Eye during The First War, The Curatrix Order after The Dark Congress, and subsequent clerical orders, most remaining clerics seemed to operate independently, scarcely showing their boon as Tahariae relies on the blessings of his leal brother to ensure purity throughout the realms. This changed after the events of Azdromoth’s Ascension, Apotheosis, where after the devouring of Xan Tahariae and many other Aenguls had withdrawn support from mortal following. Seeing the failure of Xan’s chosen, many had doubts as to whether or not a mortal following could truly be useful in heavenly conflict. Despite the frustration and doubt, Tahariae sought to not give up upon the endeavour; but to reinvent the idea. It was with certainty mortal following was near-crucial to any goal within the mind of an Aengul, it is merely expectation and understanding of the fickle mortal relationship which determined success, or failure. He needed the most pure descendants- those incorruptible, paragons of the four brothers. Those who stood in full trust of their mortality as it was that which made them strong. Those with steeled minds and unbreakable conviction, adherents to law and faith instead of selfish desire. Few and far between, he would seek them out- what few there may be in The Age of Dragons. PRESENT DAY Aengul of Purity Since witnessing Descendants upon the mortal plane, Tahariae has taken it upon himself to create an ideal world free of daemonic influence for them to live in. In this ideal world nothing considered impure in the eyes of Tahariae can be tolerated. Tahariae believes that what the Creator originally created is what truly is pure: it is for this reason that he abhors that which meddles with the mundane, deific influence upon mortals found revolting to him. Those who stray from codes, tenets, ethics, and moral purity are the most tempted by ruinous powers; and thusly, those he sees as potential foes as they straddle on the verge of corruption by daemonic influence. An influence he tolerates with equal brutality. Tahariae believes that the creation of a realm in which mortalkind can live untainted is paramount, and thus he greatly believes in the notion of ‘the end justifies the means.’ For now Tahariae desires a realm unfettered with Aengudaemonic influence, a task he now sees only himself as the option to enforce. Often his tenets and philosophy is lost upon the other aengudaemons, even ones as close as his fallen elder brother Xan. Every now and then will the Aengul look into the future, seeing what threats may loom in the horizon. If given the chance though, Tahariae would not hesitate to sunder the heavens themselves if it meant establishing ‘Purity’ to the world and leave mortals to the fate they were intended. A descendantkind unmeddled with the politic and malevolent toying of gods, Aengul and Daemon alike. PURPOSE Explanation The purpose of this piece is to make Tahariae’s lore more digestible when reading and help clarify what purity actually is. Tahariae needed to be more distinct compared to Xan, seeing as they both have similar goals to an extent and their primary group of followers (Clerics and Paladins respectively) have fairly similar goals too. As well, Tahariae’s lore piece needed to be more than just a biography of the Clerics who served him and what they did. An Aengudaemon who’s been pretty used and abused as a character piece pre-2020, its only respectful not to just the servers playerbase but to the lore itself that he is more than what effectively before was a very weak and boring deity who served whoever was the admin at the time. His lore mostly serviced to exonerate characters who were spoken outward against by their own community often for little to no explanation other than it being labeled as esoteric, mysterious, or ‘part of the greater plan.’ Throwing that aside, Tahariae should do more in the future with this stricken past to make himself a more prominent, unique, and interesting deity in the otherwise completely dull and broken character he’s been for the better part of a decade. Credit to: Squakhawk - Writing Werew0lf - Writing, Formatting Riftblade - Writing
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This lore has been denied. This is already in the lore. - You cannot Ward and Abjure magic that you, or someone accompanying, do not have an MA in. - You cannot Ward and Abjure non-voidal magic unless specific lore states otherwise. - You must master a magic (Be tier 3 at least) in order to ward/abjure it. You cannot pick up an MA and drop it a week later and be capable of warding/abjuring it.
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3 more (currently existing just with bad writes) aengudaemons comin once they r formatted... along w a short announcement.. stay tuned

