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LeoRabbit99

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  1. Effect with druids, the combat feature, among a few other things for further clarification. I believe that they together will make chimeras more fun to play after they're made. I was told this was an issue and was the reason why they were shelved in the first place, which is why I rewrote it with these things implemented. My generally goal was to A, solve this issue, and B, give more clarification to not only the essence of life, but define a few things more thoroughly. Edit: Also thanks
  2. Introduction “Let me explain to you what it means to be a true alchemist, pupil. An alchemist hungers for success. They’re eager for it. Where others draw boundaries for victory, a true alchemist will stop at nothing to succeed. No scar is too big, and no sacrifice is too great. You will find the deeper you delve into alchemy, the more your values will be called into question. How far are you willing to push those boundaries? Tread carefully, young apprentice, or else you may lose yourself, as many have before you.” -Teacher to student Since the discovery of symbols and the weaving of their manifestations, mankind has since enjoyed bending nature to their intentions with a craft known to many as alchemy. Men tend to find something appealing in twisting what surrounds them. It is a custom that finds its way into the hearts of many descendants, be it used for good or evil. But in aspiration, atonements must always be made. Gain must be “fueled” by loss. Value must be traded with equal and alternative value. Everything has a price, and the bill always comes due. Such is the theory of equivalent exchange--a core concept that administers a foundation to alchemy. Many have been driven into madness from this phenomenon, sacrificing even their humanity to enact their pursuits. Some may be noble of heart, and some may possess a heart of stone, but nonetheless, where powerful ambition exists, desperate means may follow. And where desperate means exists, monsters are created--and in the case of alchemy, sometimes quite literally. Many have heard tales of the mysterious homunculus, and many less of the fabled “klones” of descendants, but neither strike fear into the hearts of men with viciousness and savagery as the terrifying chimera do. It is only those who truly work so low that would be willing to create such a calamity--a spit in nature's face. A monstrous chimera that attacked Haense in 1672 Creatures of Chaos: Chimeras Chimeras are creations of only the most daring of alchemists who wish to push the limits of nature into something truly destructive. They are creatures of chaos incarnate--two or three unfortunate animals fused together into a single entity in a metamorphosis. They are melded together in body, mind, and soul, their very existence a life of instability. Types Chimeras are classified in two different ways. First, there are descendant chimeras and bestial chimeras. Descendant chimeras are joined together with at least one descendant and can only be fused with one other creature of the creator’s leisure. They are typically less hostile than bestial chimeras, but are still far more mentally unstable than most normal descendants. Bestial chimeras are solely fused with animals, and three subjects can be fused at a time. The other type of classification includes the following: aerial chimeras, aquatic chimeras, and terran chimeras--aerial chimeras having the capability to fly, aquatic animals being chimeras of water, and terran chimeras being land-dwelling, and also being the most common. Physical Characteristics Concerning their physical attributes, the first feature to consider is their lifespan. For many years, chimeras have lived short lives because of their acquired instability. Recently, a way to evade this condition has been discovered. Because of this discovery, they may live up to the mean of both/all the creatures’ ages they were fused with. When you create a chimera, it will be no pretty sight. They will have traits accumulated from both/all the creatures participated in the metamorphosis, usually emerging warped. This includes corrosion where the skin fused, patches fur, crooked teeth, and many other kinds of disfigurements. When a chimera is created, it will possess all the appendages previously owned by the original animals. For instance, a large spider fused with a small bird would keep all eight legs, two wings, and at least one head. It is not completely unknown for a chimera to have more than one head, however it is a common misconception that all chimeras have this trait. This is typically a very rare occurrence. Finally, if not evident from their physical appearance, chimeras cannot procreate. Their warped bodies simply aren’t compatible with each other, thus lose reproductive abilities State of Mind and Soul Another element to consider in examination of chimeras is their psyche. This includes the condition of their mental fluctuation and soul. in regards their state of mind, there are a few things to consider. When you meld two or three creatures together, their very consciousness melds into one. Their thoughts and feelings, once secret, are now shared--deprived of their privacy. This can be maddening, especially in the beginning to newly created chimeras. Primarily because of this, they are known for their temper and will lash out for even the most minuscule of reasons. For this reason, it takes a very skilled trainer to “tame” a chimera, and it is near impossible to tame anything larger than a medium-sized dog. This is obviously not always the case, varying on circumstance to circumstance. For instant, despite it being larger, something fused with a horse will be easier to tame then something fused with an alligator, since horses are naturally more peaceful than alligators. When fusing an animal for a chimera, they can either be considered domesticated, prey, or predatory. Each has a different value of points, which ultimately determines if the chimera is tamable or not. Domesticated animals are equal to one point, prey are equal to two points, and predators are equal to three points. When you fuse the animals, find the sum of all the points. If it comes equal or less than three points, it may be tamed. If it is seven points or above, it will be a monster on a warpath, attacking whatever it sees. On account to their chaotic and maddening minds, it’s much more difficult to penetrate the mind of a chimera. Mental mages must take an extra emote to infiltrate the mind of a chimera with three or less points, two extra emotes with a chimera of four or five points, and three extra emotes If the chimera has six or seven points. If it has eight or nine points, it’s impossible for a mental mage to penetrate. Being creatures that completely go against the fundamentals of nature, an interesting relationship exists between chimeras and druids. If a druid were to communicate with a chimera, they would both enter a state of mental trauma and agonizing physical pain as both their souls hollered in misery. It is typically because of this that the two are constantly at odds--one being a keeper of nature and the other a twisted creature made from unnatural exploitation of science--two polar opposites. When a descendant chimera is made, in addition to being seen as monster in society, they also have an internal struggle to quell their bestial side--always prying to take control and make actions of instincts. Often it takes years, decades even, for a descendant chimera to get a mantle on their animalistic half. It is never truly sated, however, thus descendant chimeras typically avoid distress to keep it concealed. However, if one were to find themselves in combat, they would be put at risk. Once combat is initiated by either side, the chimera player rolls a d20. If they roll a five or below, then they will lose control, attacking everyone in sight. They will also get a small increase in speed/strength, equivalent to as if one drunk a lesser potion of strength, a lesser potion of celerity, and a lesser potion of acuity at once. Clerics with the spell to pacify have a very potent effect on frenzied chimeras, able to tranquilize most chimeras very efficiently. Other magic that quells, such as an enchanted necklace of sensory illusion, can aid a descendant chimera in keeping control, reducing the roll to frenzy from five and below to three and below. Creation The creation of chimeras is a long and complicated process, requiring extensive research and repetitive trial and error. A player must make a FA application to learn. Although it is far easier to acquire the skill through direct instruction of a teacher, it is possible for an individual to teach him or herself, but at double the time. It will take one in real life month for a character to master the craft with a teacher and two in real life months to master the craft without one. Choosing Creatures Before an alchemist can create one of these monstrosities, they must first obtain two or three creatures to fuse. There are several prospects they must keep consistent, lest they wish their creation to die upon success. Both/all the creatures must be of the same gender, both/all the creatures must have the same type of digestive tract (carnivores and herbivores cannot be fused; omnivores can fuse with both but their diet is narrowed purely to the diet of the other creature(s) unless they were fused with another/other omnivore(s)), and both/all the creatures must have the same respiratory tract (air-breathers and water-breathers cannot be fused). The creature must also be similar in size. For instance, while a wolf may be able to be fused with a cougar, it is not compatible with a house cat. The Process The creation of chimeras is an elaborate process and must be perfectly conducted to the letter. The main ingredient to create chimeras is a substance known as the essence of life. A pool of essence of life This solvent is soul soluble, meaning it has the properties to dissolve the soul of creatures. The substance, however, cannot dissolve the souls of living subjects since they are too attached to their vessels. For this reason, they must be exterminated and quickly brought through the process of metamorphosis as the soul is departing the body. It is also because of this that creating chimeras is a risky procedure. In the likely outcome of failure of an inexperienced individual, the alchemist could kill both/all the creatures for nothing. It is almost guaranteed that a new practitioner will fail, usually requiring the deaths of a few creatures to practice their skill until they’re good enough to succeed. Because of this, chimera creation is often looked down upon and perceived as a dark craft. Essence of life is created with liquid mana and several powerful symbols of life. Although it is occasionally used for the evil deed of creating chimeras, essence of life also has rejuvenating properties as well as spiritual bonding properties. If one bathed in it for over five minutes, they would find all their current wounds sealing up and scars beginning to heal. This is not to say that it’s as potent as a potion of regeneration in that it could heal entire severed limbs, but for those who have access to one, it can often provide a better alternative to a greater potion of healing. It also helps illness to some extent, although not completely. As for its bonding properties, if two individuals were placed together in it, they would feel an incredible sense of compassion for the other sitting within. Tribal cultures have often used this to spiritually connect with their brothers and sisters for a short time, and newly married couples have used this ceremonially to become closer with each other. Once the creatures wished to be fused are slain, they should immediately be placed into a vat of the solvent twice the size of all the creatures being fused together so that they may be spread out evenly with some space in between. Along with that, several powerful symbols of balance, rebirth, fluidity, warmth, steadiness, perseverance, and dependency should be mixed in. This part of the procedure can be very difficult when attempting to pinpoint the precise dosages to compensate for the sizes of the creature, which is the main reason for a low success rate for new practitioners of the craft. Once all the ingredients are in, the alchemist must stir everything, the time varying on the size and number of the creatures. They will slowly move closer to each other, their flesh and soul molding and binding together. When it's complete, it will lay in hibernation for the first day as it rejuvenates. When it wakes, its old life is left behind and made anew...in the form of a chimera.
  3. As probably the only person who mains a morghuul, I'm not very enthusiastic about the idea of holy users now not having effect on undead with their spells. It gave a little "spazzaz" to my perspective on things. My character fears the light, he fears wrath of the gods. He shrieks and flees at the very presence of them. This is fun, to me at least, and which is why I heavily avoid holy users. I don't think I have any business beating a cleric, ascended, paladin, etc. I think the only spooks that should go par-to-par with them are wraiths, and other dark magic-oriented creatures that have transcended so high to the point of actually challenging the power of the light. I understand there are other OOC complications sadly, but yeah. That's just my opinion as an undead creature. I hope the LT team reviews this.

    Edited by LeoRabbit99
    1. Show previous comments  1 more
    2. Inferno_Ougi

      Inferno_Ougi

      try not dying next time idiot

    3. LeoRabbit99

      LeoRabbit99

      What are you talking about?

    4. ForeverGinger

      ForeverGinger

      Just stop being dead.  Don't do it.

  4. Waiting for liches to be unsoft shelved ?

    1. LeoRabbit99

      LeoRabbit99

      Unshelved from the soft shelf, lol

  5. I feel like the enscribe letter spell is a little ridiculous. I understand your just trying to add some athstetics and sense to pulling a bird out of your ass, but honestly that just shouldn't be allowed. You shouldn't be able to call players across the map just because you're in a tight situation, or whatever reason have you. Other than that, +1
  6. You can pick these up after your first lessons? The way I've always taught it, you don't actually make a connection to the void until a week after training unless you're already practiced.
  7. lost a dancing olog cleaver at the dominion. I'll pay if someone has it and can get it back for me. thanks

  8. Perhaps I don't know the full story, but someone got banned for a ******* year over this?   https://gyazo.com/aca8dc448e75b1983cc2096058f1a280  https://gyazo.com/134f4c5acbbfe4afc0955487540e13ee 

    That's ridiculous. I usually try to be a nice guy, but grow up you ******* pansies.

    Edited by LeoRabbit99
    1. Elennanore

      Elennanore

      You probably need the full story.

    2. MinionManXDD

      MinionManXDD

      he truly was the lord of the craft.

  9. OMFG THEY REMOVED CHIMERAS!!! **** YOU LT, I WAS JUST ABOUT TO START MASS TEACHING PEOPLE

    1. DarkElfs

      DarkElfs

      Well officially bye bye Rango it seems as I can't let him just revert after being a damn chimera it makes no damn sense!

    2. Mavromino

      Mavromino

      They didn't post a rewrite.

    3. z3m0s

      z3m0s

      Thank god ecks dee

  10. angry* Username: LeoRabbit99 Character race: Human Character age: 60 Physical description (the more detailed you are, the more accurate the result will be. My biggest pet peeve is when people don't describe enough so I have to keep asking them to elaborate. So please, be as descriptive as possible!): Pretty much the reference picture. He is skinny and has a staff with a dark green gem affixed at its top. He has a kick-ass, rather coarse goatee. I really don't care what position he's in. PM me with any questions. References (if you have any): https://imgur.com/a/XQ6QjGw Preferred expression (happy, sad, crying, etc.): Smirking Edit: also state if you want it to be an unshaded sketch, shaded sketch, or colored. Colored
  11. Stopped playing the game about two months ago and I'm thinking about returning. Think I just needed a break. Should I return? Couldn't imagine the state of the game has changed that much. Are things better or worse on the server right now?

    1. Show previous comments  5 more
    2. LeoRabbit99

      LeoRabbit99

      Is this good enough dad? @Chaotikal

      https://imgur.com/a/N3aXcha

       

      Edited by LeoRabbit99
    3. chaotikal

      chaotikal

      @LeoRabbit99okay you can come back now but only until DINNER TIME

    4. DarkElfs

      DarkElfs

      Do you dude! Do you! Breaks are usually a good thing. Most of mine come during summer break though for me as it will be off and on.

  12. I really like the idea of your piano lessons. If my character was not a ghoul, I'd likely apply to one of your classes. It's very unique, and I like how you utilize the note blocks for it. 

  13. Honestly I'm not the biggest fan of non-magical automatons. If they could be done at such a primitive age of technology, why don't we have them today? They're not really possible to make without a magical component. Another thing, I'm not too fond of guns and things like this. Lord of the Craft is more like Lord of the Rings than a final fantasy-themed game. Also this. Probably too many constructs as it is.
  14. I'm confused how this ties in. Is this just any chimera that isn't an aquatic or aerial chimera? Also are we really making a big deal about bestiality in chimeras? It's not as if they're full animals. Generally when people play them, they're just people with some animal elements like teeth, claws, and some patches of fur. Let's be real, is that really going to offend someone? It's a ridiculous thing to whine over.
  15. So many magic apps.

  16. I'm confused a tad, could you elaborate on this? Do you mean that this particular mold only grows when there's a bunch of different kind of mold growing on each other, or something else?
  17. (Chillblain Potion) Description and effects: The Chillblain Potion, also known as a Fire Resistance Potion, can protect the user from fire. When one drinks this blue concoction, the user’s skin will transform blue and its texture will become rough and scaly. This causes the user’s agility to decrease immensely, reducing them to half their speed. However, the transformed alchemist will now be resistant to fire and things similar for a short while until the effects wear out. Although the benefits can be useful, one should note that the items on their person remain unaffected, so will likely burn up. For instance, clothes will catch aflame. If someone in armor were to consume the potion, the armor would heat up and when the effects wear off, it’ll likely burn the man inside to death. The duration wears off pretty fast (Generally 10 emotes, but players have freedom as long as they're close to the number). Recipe: Base: Aqua Vitae 2 Water Symbols (Ice, Freezing) 2 Earth Symbols (Earth, Resilience) Author: LeoRabbit99 LM Approval Required: No OOC: This was a nexus potion I used religiously so I’d like to post it to make it valid now that mechanical RP is gone. I changed the recipe up a little bit and emphasised on its weaknesses, but otherwise it’s the same.
  18. (Elixir of Magical Insight) Description and effects: A new brew that requires liquid essence in its creation. Its concept is relatively simple. Once it touches anything of arcane power, it will illuminate for a few seconds before the liquid quickly evaporates. The more mana, the brighter it will illuminate. Merely pour the concoction on the object you wish to test for arcane traces and the effect takes place. There's no lesser, greater, etc, version of this this potion. Recipe: Base: Aqua Vitae 1 Water Symbol (Fluidity) 1 Fire Symbol (Passion) 2 Air Symbols (Perception, Focus) Liquid Essence Author: LeoRabbit99 LM Approval Required: Yes, to confirm you have the liquid essence necessary for the potion
  19. I believe this is already been rewritten although Idk if it's still pending +1
  20. I'd like to clarify once again, since I probably came off too criticizing, that imo this lore is fine where it is now. I just think we should just be particularly cautious to not take it too far.
  21. +1 all the way, this has inspired me to make a character for it.
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