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Gamma

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  1. when will you stop writing like shakespeare and spare my brain and eyes during rp
  2. https://www.curseforge.com/minecraft/mc-mods/astral-sorcery
  3. Sure they are, and as I said before. Nothings stopping you from still roleplaying as a snow elf. You can still call yourselves snow elves roleplay-wise, and enjoy your culture.
  4. Nothings stopping you guys from rping fennic culture. From all I see, snow elves are just high elves but shorter and supposedly buffer. You can still roleplay being a snow elf.
  5. Hold the hammer tighter next time.
  6. Gamma

    ???

    can we play among us today
  7. don’t think i joined the server while that happened, gonna be honest with you
  8. A Comprehensive Guide to Mysticism [Lore Link] Core Concepts Ebrietæs The realm of the departed, the Soulstream, is a plane once separated entirely from the mortal realm and those of the gods, ruled by the Arch-Aengul Aeriel. All souls pass through Ebrietaes in death, be it to use Aeriel’s gateways and find rest in another Aengulic realm, to linger within her golden city, or to be cast out into the corrupt wasteland surrounding it. It is these rejected and loathsome souls denied entry to her city and use of her pathways that make up the realm Mystics know, the barren wastes outside the Aengul’s golden city known as Ebrietaes. The souls that reside here are innumerable, such that they form something rather like a sea, deeper and more vast than any known to man. Ectoplasm Within the makeup of spectral undead is the curious ethereal substance known as ectoplasm. Ectoplasm exists as an odd inbetween of lifeforce and mana, a primal substance yielded in the soul itself rather than the flesh. This quasi-gelatinous material composes all ghosts, gravens, wights, apparitions, or any other likewise similar entity. It ranges from a paleness of sickly verdant green or ghastly cobalt, and those insidious shades in between. The Occultist Mysticism is a dark art in which the practitioner has dedicated themselves to walking the paper-thin veil between life and death, their soul being pulled ever closer towards the latter the more they delve into this practice. The magic itself relies upon the manipulation of the fabled substance known as Ectoplasm, a material which is a mixture of both mana and lifeforce. An Occultist is formed as the result of a ritual known as Conjoining, which may only be performed by those truly devoted to this accursed art -- The Wight Barrowlords. Through this rite, the Wight pulls for a spirit,either a ghost or a graven from the Ebrietaes and binds it to the soul of the Mystic, melding the two as one. ________________________________________________________________________________ Physical Guide Depending on the path which the Mystic takes, they may hold significantly differentiating physical traits in terms of physical capability and detriments. Generally, Mystics will suffer from similarly-shared afflictions, such as pale skin, flakey or oily hair, sunken or pale eyes, chills, cold or clammy skin. Occultists conjoined with a Graven and are made a Mystic Blade, they will find their strength locked at the level of their specific race. They cannot increase or decrease their strength, unless they take up a Voidal Magic. They also gain a weakness to aurum, symbols of faith, joyous singing, and laughter, bringing great discomfort. Occultists conjoined with a Phantom and are made a Mystic Conjurers will begin to decrease in their physical strength, no longer able to wield more than a dagger or shortsword. They have the strength and stamina of a Voidal mage, but lack the true weakness the aurum. It will give slight discomfort, but will bring them no real harm. Mental Guide Regardless of which Mystical role the Occultist takes up, they will still suffer from terrible mental ailments which plague them for very likely the rest of their lives. One may suffer from bouts of vivid hallucination, depression, anxiety attacks, emotional reasoning, splitting migraines, and terrifying nightmares. Souls which the Mystic has been conjoined with will often rub off some of their characteristics onto the Occultist, leading them to potentially bear an entirely different personality. Redlines: Gleaming Guide When a Mystic casts, their body takes on ghost-like qualities such as semi-transparency, body glowing an ethereal green or blue to reveal the bones beneath their flesh. Their hair may become greased and straight, as their garments and clothes appear ragged as if worn. A newly Conjoined Mystic may be disguised with proper clothing, though a T3 and above Mystic will have a much larger difficulty in the means of concealment. This is a tell for Mysticism. Redlines: Example Emote: Ectoplasmic Sickness The wellbeing of a Mystic is tied to their Ectoplasm, just as their soul is tied to that of the phantom they have been conjoined with. A mastered Mystic who has only spent one liturgy’s worth of Ectoplasm may only feel a bit tired, whilst a novice Mystic who has spent the same amount would still feel somewhat energetic. They will at most be left bed-ridden for the remainder of the day if all liturgies are used. All liturgies are replenished after 1 OOC day. Redlines: ________________________________________________________________________________ Mystic Liturgies Mystics are able to perform combative and non-combative abilities known as Liturgies, often as a means in aiding them against phantoms and the spiritual undead. Some may only be used by Mystic Blades or Mystic Conjurers. Some can be used by both. Redlines: ________________________________________________________________________________ Mystic Blades Fading Fading allows for a Mystic Blade to make themselves appear near-transparent much akin to a ghost or phantom, enabling them to be undetected in nearly all. During the day, faint outlines will be just barely visible in the air around them, though impossible to see underwater or at night. Redlines: Example Emote: Spiriting Spiriting allows for a Mystic Blade to conjure ectoplasm around their blade in order to allow it to make physical contact with incorporeal beings such as phantoms. Redlines: Example Emote: Enervation Enervation allows a Mystic Blade to force their ectoplasm upon their victim, slowing their movement down as their limbs become stiff and rigid. Redlines: Example Emote: Expulsion Expulsion allows for a Mystic Blade to manifest their Graven to completely absorb or deliver a single attack from or upon an individual within a ten meter radius. Redlines: Example Emote: ________________________________________________________________________________ Mystic Conjurer Conduit Conduit allows for a Mystic Conjurer to drain and tear ectoplasm from an ectoplasm-wielding entity in order to replenish themselves or, alternatively, feed it to another spectral entity such as a ghost, eidola, or wight. Redlines: Example Emote: Handling Handling allows for a Mystic Conjurer to subjugate a spirit under their will for a brief period of time, forcing them to carry out any and all actions which the Mystic orders should their subjugation be successful. Redlines: Example Emote: Exorcism Exorcism allows for a Mystic Conjurer to manifest their ectoplasm and soak it into a possessed object or individual in order to force a phantom outside of it, leaving them susceptible to attacks from both Mystics and regular mortals alike even if only for a very brief amount of time. Redlines: Example Emote: Conjure Geist Conjure Geist allows for a Mystic Conjurer to summon a lesser geist from the Ebrietæs in order to afflict an individual temporarily, granting them various, though relatively insignificant, ailments which may leave the individual just as desolate as the geist which the Mystic had made manifest. Redlines: Example Emote: ________________________________________________________________________________ Base Liturgies These liturgies are able to be performed by all Mystics, Melee and Conjurers alike. The base liturgies allow an occultist to gain the means of defense, creating a thick fog or forming a stone barrier. Saturation Saturation allows for a Mystic to soak ectoplasm into their blade, increasing the chance of tearing a soul from the body upon death, and thus, manifesting a phantom. This may also be used to collect souls within a Menhir for liturgies, a non-PK death equating to one soul fragment while a PK death equates to a total of three. Redlines: Example Emote: Hindering Hindering is a cantrip ability which allows for a Mystic Conjurer to manifest their ectoplasm and latch it onto the Material Plane, causing that which it affects to take on more ghastly and otherworldly appearances, oftentimes for aesthetic purposes. Redlines: Example Emote: Deadbreath Deadbreath allows for a Mystic to manifest ectoplasm within their lungs, then allowing them to expel the breath around themselves in the form of a murky cloud exhaled from their mouth, preventing individuals from seeing within it or from outside it as all within is shrouded in a nigh impermeable fog. Redlines: Example Emote: Walling Walling allows for a Mystic who has undergone Amputation to create a solid barrier of ectoplasm, preventing almost anything from passing through it, though at the expense of the Mystic’s movement. The barrier itself is invisible, though possesses strength stronger than that of even rock. Redlines: Example Emote: ________________________________________________________________________________ Mystic Sacraments Seance Seance is a signature ritual of the Mystics that allows them to commune with the dead. It allows the occultist to contact a spirit within the Wastelands, Soul Stream, and the Ebrietaes. Redlines: Example Emote: Amputation Amputation is a sacrament performed by a Wight, involving the removal or the Mystic’s arm. The process involves the construction of a stone ring, using a Menhir. It is then placed onto the stump of the arm, around the bone. The Wight then imbues it with ectoplasm, conjuring a portal that allows the spectral arm to manifest. Redlines: Example Emote: Scrubbing Scrubbing is a ritual where a Mystic must burn ritualistic herbs associated with symbols of death, creating an incense cloud that prevents any spectres from entering. Phantoms within the area before the ritual begins end up weakened, their powers being rendered nearly unperformable. Redlines: Example Emote: Unbound Fates Unbound Fates is a ritual requiring three Mystics above [T3], allowing a descendant’s soul to be unbound from their fate. As a soul is purified, their body begins to crumble into dust. To do so, the Mystics must Inhibit the area beside the Menhir, whilst another must create a tether between the soul and the obelisk. The third Mystic must be an amputee, using their spectral arm to power a gateway to whatever afterlife awaits them. Redlines: Example Emote: Soul Transmutation Soul Transmutation is a ritual that allows a Mystic to forcibly morph a ghost’s soul, turning them into a Graven. This requires multiple perious of Draining and Binding, reshaping their soul little by little. Redlines: Example Emote: Cremation Cremating a vessel is what prevents a soul from being truly free, the mortal coil preventing them from passing to the afterlife. During the ritual of Cremation, a Mystic can burn a saturated body upon a pyre to create soul familiars, or will o'wisps, to act as pet familiars. Redlines: Example Emote: Hindering Hindering is a great act of the Occult Arts, essentially being the opposite of Scrubbing, damaging the veil between worlds as opposed to bolstering it. Using the energy from a Menhir, a Mystic can create a permanent scar, blurring the lines between the realm of the living and the dead. This allows beings from the Wastelands and Ebrietaes to slip into the Mortal Realm, or enhances those who are already bound to the realm. Redlines: Example Emote: Anchoring Anchoring is the binding of a ghost to the physical realm. A tether must be created between the phantom and a Menhir, creating a phylactery for the creature. The spectre is granted new boons, but must obey the will of the Mystic. Redlines: Example Emote: Hexing Hexing, a ritual of the Mystics which allows them to open a portal to the realm of the dead, be that the Soul Stream or the Ebrietaes, and conjure forth a polygeist from them, before binding it within an object to grant it special, accursed properties. The Mystic must offer the polygeist a cherished memory, coaxing it to possess the given object. Upon contact with this object, the polygeist within it will inflict various physical or spiritual detriments upon the living who touches it. Hex Types: Redlines: Example Emote: Banishment Banishment involves PKing of a phantom, where three Mystics must come together around the phantom, two of them hindering the location of the phantom, while the third opens a portal to the Ebrietaes. Redlines: Example Emote: ________________________________________________________________________________ Menhir – Gateways of the Ebrietæs Menhir vary in size depending on the power they wish to sustain, being naturally generated pillars of stone glued together by ectoplasm, the larger they are, the harder to move, yet the greater the powers within. Smaller Menhir may be anywhere from five to eight meters in height, while Menhir which store apparitions may scale upwards from twelve or fifteen meters. Smaller ones may be moved by cart or magic, yet only power akin to that of apparitions can move one of their own Menhir. Redlines: Menhir Creation Menhir Creation is a ritual that constructs an essential aspect to all sacraments. To create one is fairly simple, requiring the Menhir to be carved from mineral rock, then have the Mystic weave their ectoplasm into the object. Redlines: Example Emote: ________________________________________________________________________________ Wightdom Wights appear much like phantoms, being semi-transparent creatures composed of ectoplasm. They appear as a Mystic does when gleaming, yet much more noticeably, emitting a dull, cold, half-light, while also holding some ghostly dead or decaying appearance. They have no functioning internal organs such as lungs, their strength returned to what it once was prior to their conjoining, the negative effects physical of the conjoined spirits nulled as Wights are no longer mortal, now able to be at maximum strength for their race once more regardless of which path of the Occult they had taken in their life. Redlines: Mental Guide The existence of a Wight is greatly conflicted, having two phantoms and an apparition all at once within them, leaving the once mortal occultist greatly outnumbered. This causes a personality shift, as all eighteen souls clash to gain control and superiority. Moreover, as they are not quite living nor particularly dead, as Wights have no semblance of their mortality within their mind. Phantom Nature Wights are akin to the phantom beings which they imitate, holding to themselves various properties and abilities of the spectral undead. From vanishing into thin air, to morphic themselves into other shapes from ectoplasm, these masters of unlife in death are quite versatile and capable, yet at the cost of their interaction with the material world, allowing them telekinetic abilities, visual distortions, and other influential powers. Manifestation Manifestation allows husked Wights to grant themselves a physical form in two emotes and maintain their form for up to eight emotes, though will be forcibly demanifested if they sustain enough hits, though this form would be akin in strength to a peak descendant at most. Redlines: Example Emote: Form Manipulation Form Manipulation allows Wights to disguise themselves as a cloud of ectoplasm in two emotes, akin to a dense fog or mist, able to maintain this form as long as they are undisturbed by something which could make contact with its intangible nature. They might also change their form to appear as an animal of choice or change their appearance, albeit they will still appear as spectral and ectoplasmic. This can be done over the span of two turns, and can be maintained indefinitely until disturbed. Redlines: Example Emote: Area of Influence Area of Influence allows Wights possess the ability to manipulate the physical world around them to a far greater degree as they are within the Elysian Wastes. They can conjure illusions and can perform telekinetic manipulation of objects nearly seamlessly, as well as minor telepathy. Redlines: Example Emote: Consumption Consuming is the process of devouring a powerful creature as an Apparition, as it must be greatly weakened through means of draining or damage before it can be subdued. The soon-to-be Wight must end the killing blow with a Saturated Blade, while another Mystic funnels their ectoplasm into the other Mystic, causing the Apparition to be bound within them. Petrification begins to settle into the Bound Mystic, turning to stone. After one OOC week, a CA may be posted for the new Wight. Redlines: Example Emote: Abilities Guide Invocation Invocation allows any individual who knows the exact name of a Wight might utter it, allowing them to perform a feat of their power in the region. Accessible feats may be something such as telekinetic manipulation, hindering the land around the caller, wailing, and even deadbreath to create an escape; though this can be a double-edged sword to those who do not possess True Sight. The Wight cannot see, hear, or determine who spoke their name or even where they are. Redlines: Example Emote: Wailing Wailing allows a Wight to summon forth a great collection of ectoplasm within them during battle, by channelling forth a terrible cry which disrupts magical concentration and is rather frightening to all those who hear it. Redlines: Example Emote: Husking Husking allows a Wight to commandeer a vessel, taking its form as their own only briefly, whether that vessel be one of the living or one of the dead. Inanimate objects might also be possessed, however, should any disturbance come to them, the Wight will be cast out. Moreover, a Wight might also use their abilities to deliberately possess another individual, whether willingly or unwillingly, subjugating them to the Wight’s will if only for a brief amount of time. Redlines: Example Emote: Conjoining Conjoining is a process performed upon aspirant Mystics either by a Wight or Mthyul Tlan itself, inflicting a great wound upon the Mystic’s soul by merging their spirit with a deceased phantom, allowing them to practice the occultist arts. Redlines: Example Emote: Sapping Sapping allows a Wight, the very embodiment of occult power, to tear apart what was conjoined, taking the phantom melded with the Mystic and pulling it forth through a ritual inherit only to the Wight Barrowlords themselves, rendering the Mystic permanently unable to draw upon their power ever again, lest they be blessed again by a Barrowlord. Redlines: Example Emote: Wight Phylacteries A terrible formation, resembling the mortal form of the Wight yet rendered to stone, perhaps acting as a testament to what they once were, a mortal, who could smell, feel, and taste, now these senses dulled and gone, leaving the Wight nothing but their malice and loathing. The Wight’s being hinged upon this object, the Wight being ultimately obliterated and banished to the Elysian should their phylactery be destroyed. Redlines: ________________________________________________________________________________ Tier Progression TIER ONE The Mystic has just been conjoined with their first phantom, feeling dizzy and often uncomfortable as their soul adjusts to the new presence, their ectoplasm stores just barely forming, not offering much to draw upon. The phantom itself is still weak, not fully tied to the Mystic and thus will be relatively quiet as it gets adjusted. TIER TWO The Mystic has now settled more with the conjoined phantom, becoming somewhat more adept with their Mystical skills, though still fairly weak. The mental disturbances continue to grow, as well as the physical traits, the Mystic now feeling beginning to take on a few of their phantom’s traits as it has adapted more to the Occultist. TIER THREE The Mystic has been conjoined with another phantom, the presence of the two phantoms taking a heavy toll upon the Mystic’s sanity and soul, traits from each of them slowly melding with the Mystic, yet also growing their power and connection to the Ebrietaes and the Elysian. TIER FOUR The Mystic has now completely mastered all they can as a mortal occultist, their connection to the realm of the dead as close as can be for one still bound to the material plane. They have balanced themselves with their phantoms, now able to draw upon all mortal powers of Mysticism and its Sacraments. They may now adequately teach those who have been conjoined, while also being able to maintain an apparition within them to ascend to Wightdom. TIER FIVE The Mystic has just chosen to consume an apparition, being slowly petrified in stone over the course of a week, the mortal vessel fading as they wrestle with the apparition within them. Once this phase is completed, the Mystic will now emerge as a Wight, mastering Mysticism in all its aspects. ________________________________________________________________________________ Credit to Moto helping me write some of the example emotes and Sorcerio for writing the original lore.
  9. A gaunt elfess wanders the roads, eyes darting left and right as she sees what most do not. She hears the spectres’ gossip, biting her lip as she nervously continued down the barren path.
  10. IT WAS AN ACCIDENT
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