-
Posts
171 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Forums
Forms
Posts posted by JJosey
-
-
MC Name: JJosey
Discord: Josey#5073
Image:
Description of Image: portrait of my lady idril
Dimensions: 2!! PLEASE
1 -
stunning work!
1 -
would u still love sybbl if she turned into a worm
2 -
how about grapes
0 -
do u like cheese
0 -
The invitation is encircled by familiar, silvery tints, and the Sylvaeri nods as she derives a conclusion. "And thus it begins, dear Acanthus," uttered Idril - while pallid digits casually tap the parchment.
0 -
free monkee
11 -
-
yikes
0 -
A ROYAL UNION
The wedding of Prince Vytrek Tundrak & Sarya Elathana Ithrandos
Year 66 of the second age
Together with their families, Prince Vytrek Tundrak & Sarya Elathana Ithrandos, request the honor of your presence at their royal wedding; within the fennic throne room on the;
9th of The Grand Harvest, year 66 of the second age.
FORMAL INVITATIONS ARE EXTENDED TO:
Nor’asath - @xepphir
The Principality of Elvendom - @Bhased
The Silver Princedom - @Twinny
The Kingdom of Haense - @Xarkly
The Kingdom of Norland - @_pr0fit
The Principality of Savoy - @Milenkhov
The Holy Orenian Empire - @Nectorist
The Ferrymen - @Masouri
The Silver Lubba Band - @mika1278
The Vale of Nevaehlen - @WestCarolina
[OOC]
Saturday March 5th 2022, 5pm EST
Citadel of Fenn
22 -
looks stunning!! amazing work
6 -
- Popular Post
- Popular Post
THE DANCE OF NEW BEGINNINGS
Issued by the Fennic Council
The Princedom of Fenn has extended the following invitations to commemorate the newly constructed Ikur'fiyem:
Invitations are sent to:
The Silver Princedom - @TwinnyThe Principality of Elvendom - @Bhased
The Holy Orenian Empire - @Nectorist
The Kingdom of Haense - @Xarkly
The Kingdom of Norland - @_pr0fit
The Jade State of Yong Ping - @Rapture
The Grand Kingdom of Urguan - @Terry
The Iron Uzg - @Panashea
The Kingdom of Elysium - @Suicidium
The Ferrymen - @Masouri
The Silver Lubba Band - @mika1278
The Vale of Nevaehlen - @WestCarolina
Signed by,
The High Iylanhir of Fenn, Sarya Ithrandos
The High Quenter of Fenn, Arevthor Tathvir
OOC:
January 29th 2022
At 5:00pm EST37 -
On top of what towers above most of the city's snow-capped roofs, Sarya Ithrandos stood on the balcony just outside the throne room. Pale blue hues scurried over the rebuilt city. The High Iylanhir of Fenn exploited the tranquil settings to evaluate her success, enabling the sound of the frigid air to overwhelm any conceivable interfering noise. A quiet, shivering but relieved exhalation escaped from her parting lips, followed by a contented grin plastered across pale features.
1 -
Spoiler
The Ithrandos Bloodline
↶↽⇀<❅>↼⇁↷"On the frontiers, we make do with what the land provides us. There are always obstacles, but it is our responsibility to overcome them in order to survive. Not just for our sake, but for the sake of future generations..” -Aluin Ithrandos
Art by gavinodonnell
Genesis
The Ithrandos Bloodline is as old as the Mali'fenn themselves, with Aluin, the founder, being one of the founding ‘fenn. The Ithrandos were a well-established and relied-upon family during the early days of the Fennic people, and provided one of the few sources of food to sustain their famished kin. However, with time, this influence diminished into obscurity. Aluin was an extraordinary hunter, bringing in far more game than his peers, and was eventually designated the Head Hunter of Fenn, serving loyally for hundreds of years until his demise. His downfall occurred at the hands of the exact beast he was hunting; according to old chronicles, the beast that would take him also fell, its size incomprehensible. It came to be known as Fih’krafeh. Its bones were used to mend Aluin's damaged bow. With Aluin's demise, it was his son, Valmyr, who took over his position. Over generations, the Archon role was passed down to each son, but it only appeared as though history was repeating itself as they all, one way or another, faced their end. A century later, Arion, son of Aluin II, who was soon to pass, transferred the mantle to his son, Valmyr II. Yet, with the declining need for hunters, he grew resentful - and his post eventually became redundant as farms took over as the primary food source. This bitterness ultimately erupted into wrath, resulting in an outburst aimed at an unknown Atmorice, prompting his resignation as Archon — the weight resting on either Alisaela or Sarya. The former was too laid back, and so Sarya was appointed Archon of the steadily fading Bloodline. However, the new settlement brought new optimism, and a call was soon sent to all roaming Ithrandos, signaling a new beginning.
Overview
The Ithrandos are well renowned for their hunting abilities, and many of them go on to become hunters, gatherers, and, most notably, lumberers. Caring for their relatives and kin, they are prone to ensuring that everyone has what they require, such as shelter, food, and anything else that is deemed necessary. Further, they are capable of hiding in most northern environments and stalking their prey for as long as necessary before a swift execution. They, like the other Mali'fenn, adhere to Isvinity's principles and beliefs, as they owe their lives to Wyrvun. The Ithrandos are a proud family who hold their forefathers in high regard, always striving to live up to their predecessors' expectations. Along with this pride comes a short temper and great competitiveness, which has prompted conflicts among the Bloodlines on several occasions. Survival is at their heart, and as a result, they are distrustful of people who are not their kin, particularly those who are not within Wyrvun's Domain.
↶↽⇀<❅>↼⇁↷
"But mark me, child, if you want to last in this world, you must learn to be both the fox and the wolf” -Melian Ithrandos
Beliefs and Values
Beliefs
The Ithrandos are devout Isvinites, as recounted by the Mali'fenn, with some occupying prominent roles within the early worship of their Aengul. Many religious rituals are carried over into common practice for all lineage members. The newly formed Order of Vigilants, which includes many Ithrandos relatives, confirms religion as an integral aspect of being an Ithrandos. Most Ithrandos join the Vigilants based on their present occupation, with hunters joining the War Vigilants and farmers and gatherers joining the Peace Vigilants. This extends to the conviction that Wyrvun is supreme in Fin’hesin, his domain. The Ithrandos are certain that the frozen regions belong to the Mali'fenn and that they possess it in its entirety; as a result of this conviction, they have become acclimated to it and can exploit it in ways that other people and even most Mali'fenn cannot.
Values
The Ithrandos are also renowned for holding those in their lineage to high standards, as living up to their predecessors is an important element of advancing the bloodline and bringing it one step closer to regaining the influence it once held. This, along with its members' loyalty, implies that their relatives, whether alive or deceased, are the most significant aspect of their lives. Because of the loss of their authority, survival has become an important aspect of Ithrandos' lives, and they are doing everything they can to restore themselves. This also relates to their physical appearance, with people of this lineage often being in peak condition.
Traditions
Combat is an essential element of the Ithrandos heritage, with combat training beginning as early as the age of ten and hunting training beginning much earlier. This training often begins with the fundamentals of hand-to-hand combat and proceeds to ranged weaponry and hunting practice before progressing to more advanced combat and weapon training. To indicate that an Ithrandos has completed their training, they would be assigned to hunt and kill a beast on their own, utilizing all of their expertise. Following this, the young Ithrandos would often join the Ivae'fenn to improve their combat skills while learning the art of battlepainting from an elder Ithrandos.
The Ithrandos' celebrations and rituals are, for the most part, fairly similar to conventional Fennic traditions, with the exception of the coming-of-age ceremony. For the youth of the Ithrandos family, the coming-of-age ceremony begins at the age of thirty. As a confirmation, they are given their first braid. The Archon or the parents of the younger relative will entrust them with taming any type of animal. Although it is more typical to anticipate them to return with a greater beast than anything frail, this is not a requirement, as it depends on what they can muster. The Ithrandos confront several challenges that lead to them slaying their prey rather than learning to respect and tame the creatures that roam the land. This process demands a great deal of patience, and it will determine if the younger individuals genuinely resemble an Ithrandos. This is not the only distinguishing trait of being an Ithrandos; inside the bloodline, a concealed hierarchical system exists, with members of the bloodline gaining influence within the family by achievements both on and off the battlefield, earning them lineage titles or 'nicknames.' In addition, unlike other Mali'fenn bloodlines, hair plays a crucial role in an Ithrandos' rank, with braids earned from performing certain tasks, indicating that the more braids one has - the more they have accomplished.
Some customs are solely imparted to female Ithrandos, one of which being the art of herding calls. This entails memorizing a series of ethereal, melodic calls to herd animals. It is a tough skill to master that is passed down through generations. In addition, they learn the technique of detailed crafting, learning how to engrave beautiful patterns and inscriptions on weapons in the hopes that they will survive and be shown to future Ithrandos.
Example of herding calls: Kulning
Style of Combat
The Ithrandos' preferred battle style, like that of most other bloodlines, would be heavy infantry. With their affinity for ranged weapons, it is not unusual to hear of an Ithrandos assisting archers in the back during a battle. Their preferred weapons tend to be ranged weapons and, most typically, the battle-axe. They generally place themselves between lighter and heavier positions. In the past, most females would be discovered with lighter armaments, while males would be found with heavier ones; however, this currently varies and sometimes equals out.
Politics
The Ithrandos' political ideology is Nativism, which is espoused by Mali'fenn who fear and loathe other Elves yet advocate isolationism. The Ithrandos consider the Cataclysms and their history of conflict with other Elves and determine that the Snow Elves should have nothing to do with their Elven kin. They frequently resist the incorporation of other Elves into the Snow Elven state.
Heirlooms
Aluin was long known for his craftsmanship and scavenging. These relics, forged or collected throughout his lifetime, were passed down through generations. Often, when an elder felt unworthy of inheriting a particular item, they would bury it - that another Ithrandos might find and earn it. Generation after generation, many members who had the stoutheartedness to try to return these artifacts faced vanquishment.
Aluin’s Long Lost Bow
Also known as:
Bones of The Fallen
After Aluin's demise at the hands of the beast, his damaged bow was left in a state that would be considered essentially unserviceable. So those who had ventured out to visually perceive Aluin's desolate remains had opted to mend the shattered bow with the beast's bones, in honor of his death. After hours of recuperating history, Aluin’s incipiently mended bow was left at his grave.
This bow is made from the bones of the very beast that ended Aluin's life. The longbow's string is tightly wound and secured in place. Its tough bowstring is composed of the beast's tail, held together by the two ends of the bow, which stands roughly six feet tall. Scrutiny reveals an inscribed sentence in ancient Elven, albeit it is nigh unintelligible. The grip was wrapped in brown, reddish leather, giving the ranger a sturdier and more composed grasp of the weapon. If drawn felicitously, its arrows soar through the air, accompanied by a whistling sound.Ancient Pelt
Also known as:
The Pelt of Fih’krafeh
Prior relatives of the Ithrandos bloodline stripped Fih'krafeh of its enormous, damaged, and blood-stained fur. They preserved it as a memorial in honor of their long-lost founder. Each present relative in that current generation inscribed a sentence or a word in ancient elven on the backside of the pelt; at the time, it varied from
something ill-thought to something they claimed would bring them peace; their beliefs were indifferent, as some were blinded by rage and others by acceptance.
Those who carried on down the Archon role had all demanded to wear The Pelt of Fih’krafeh.
However, the present elders of their time had prohibited such an opportunity; for it was believed that those who wore the pelt would be reviled and bound to face the same fate as their founder.The ancient pelt is thought to have been hidden away in the northern mountains, either beneath what is thought to be a bottomless lake within a chest, or beneath the snow.
Lost Banner of Ithrandos
The Lost Banner of Ithrandos was used as a battle standard in a long-forgotten battle. After the battle, the Ithrandos lost their banner amid the many foes, stamped to the ground. Theories circulated among relatives, with many speculating that the banner had either been buried deep beneath the snow or had been ripped to shreds.
This ragged flag, riddled with rips, and stains, has seen better days. Its formerly clean edges had become jagged patterns, and the wood that housed the standard had become a gnarled, decaying mess. Despite all of the roughness of the banner, its symbol still showed proudly - The Albino Elk. With the arrows flying over its head, and piercing into the sky, it was clear what it showed: The Might of the Ithrandos.
Characteristics
The Ithrandos are most easily identifiable by their natural, and often pale-hued clothes, which are typically any shade of blue, white, or silver, with a slight tilt toward somewhat heavier colours. In contrast to these natural motifs, they choose organic materials like leather or fur. Their hair is generally grown very long, and it is common to see both men and women with numerous braids in accordance with their customs or solely for aesthetic reasons. In terms of hair colour, it is most commonly entirely white or tending towards a faint silver. Their eyes, like their hair, are usually invariably a light frigid blue or any shade of blue.
The height of an Ithrandos ranges from 5'6 to 6'3. They are frequently seen to be slightly above average in contrast to the rest of their kin. They have a relatively athletic build with a considerable amount of muscle given their customs, professions, and daily activities, much like the rest of the Mali’fenn.
Notable Members
Founder - Aluin Ithrandos
Elders - Valmyr II Ithrandos, Celia Ithrandos & Merlion Ithrandos
Archon - Sarya Ithrandos
[[OOC: Please contact JJosey on the forums or through Discord (Josey#5073) to inquire about becoming a part of the Ithrandos bloodline.]]
13 -
Spoiler5
-
Name: Sarya Elathana Ithrandos
Race: Elf(Snow elf)
Age: 89
Gender: Female
[[OOC]]
Username: JJosey
Discord: Josey#5073
Timezone: GMT+1
2 -
that's pretty hot
3 -
Spoiler
kachow
2 -
DAWN
in Nor-Velyth
Sarya Elathana squinted as she read the missive, a trace of gleam embellishing her icy blue hues.
"We think that faith and freedom must be our guiding lights because they reveal the truth. Ahernan, Vytrek, this time it's your turn to carry that light, - guide us back home." The elfess whispers underneath her breath, a pleased smile plastered across her lips.4 -
So it begins
5 -
"That's what I'm talking about!" A nearby, regal elfess exclaimed with joy.
2 -
Spoiler
That's my girl!!
Loved it1 -
Just this once
+11 -
- Popular Post
- Popular Post
Anuh’wysae Tennallar
“O’ great mother! Great Lady of the Waves, Mistress of Storm and Empress of the Deep! Thine favor we call, amid this place of salt and stone!”
-From the Rite of Pacification.
The Sea Sisters serve as the priesthood of the hands of the ocean, known in the Ancient Tongue as Anuh'wysae Tennallar. They perform rites, render blessings and elsewise work to restore the long-lost ceremonies of the seaborn religion, a cultural staple of the Almenodrim and essential aspect of life to many people in Elvenesse. Their work is of particular import to all Elves who do not wish to spark the ire of the Sea around them, and shrines to the Goddess can be commonly found in all Elven port-cities.
History
In the ancient days when the world was not so grey, and the mountains as yet unburdened by the weight of centuries, the Elves made their way for the first time across the Interminable Sea, and began to explore its deep waters in their vast breadth. These Elves were known as the Almenodrim, and though the circumstances of their departure are not important to this tract, it is sufficient to say that they became ever-after a sea-faring People, and seldom tarried long in the inland regions preferred by many of their fellow Elderfolk.
In those earliest ages the waters had yet to settle from the cataclysmic events of the Iblaesian War, and as such the seaward citadels of the Elves were often bereaved of sons and fathers who lost their lives upon the Sea. Seldom were the days when the bells did not toll for the drowned mariner, and few were the families of those early cities who had not been touched by this harsh reality. So all-consuming was this grief to the early Almenodrim, that the earliest known vernacular poem of the Almenodrim, the “Fate of the Mariner”, refers to it directly:
This noble seafarer of old,
Of silver locks, and manner bold,
Was loved in turn by fairest maid,
For whom his noble heart had sway’d.
“I will return upon the Dawn,”
He vowed to her, “and then,”
“together we will ply the shore,
and venture seaward nevermore.”
The sea is fickle, grudging, vain,
and her dark passion did disdain
The sailor’s word, and took his life,
to spite his earnest, loving wife.
Her heart thus broken, fairest maid
Fled, leaping, from that promenade
And broke upon the crags of stone,
Her mortal coil, flesh and bone.
And so it is, my friends, and so,
Unto the stars they did bestow
the image of their tragic love.
Their form can oft be seen above,
the Mariner, and very near
the Maiden, lantern raised austere
to guide all sailors in their quest,
To return safely to their rest.
-Excerpt from The Fate of the Mariner
It is said that the first Sea-Sisters were the widows and orphaned daughters of the Almenodrim sailors who perished upon the vastness of this untamed Sea, taken from them by the unforgiving deeps. Their moral anguish gave rise to a personification of the Sea; she was all-powerful, vain, grudging and discerning to a fault, and needed to be pacified, by way of rite and sacrifice, or else by simple worship and respect. In the eyes of the Almenodrim, the Sea Goddess was paramount mistress of her domain- its currents and tides, the storms which rolled across it and the winds which drove them, as well as the great primordial beasts which dwelt beneath. Her fury was unstoppable, her retribution for slights even more so, and only by securing her favor could the Elves hope to sail unhindered across a peaceful ocean.
The Anuh'wysae Tennallar therefore rose to prominence during the latter years of the reign of Aegnor Elpharon, when the first citadel of Aegrothond was established; a time when the Elves were pushing ever further to discover and colonize new lands, and needed the favor of the Sea more than ever. Due to the associated dangers, it spread among the people like wildfire, and ere long the Prince Aegnor’s own wife took up the worship. In this fashion the rites became commonplace- the worship became established officially as the faith of the Sea Elves, and specifically of the Houses of Everflame such as Sylvaeri and Telemnar.
During the Great Collapse of the seafaring empire of the Elves, as the ports were abandoned one by one, the Anuh'wysae Tennallar fell alongside its great bastions. Those who remained, returned to the cities of the Wood Elves, and year by year they forgot the traditions of their forebears, such that by the end of the First Age few remained who could even recall the old ways. Most became acquainted with the religions of the Woodland, and followed the Wild Faith alongside their Mali’ame kin.
Despite the resurgence of the Almenodrim in the Dominion of Malin and the later second founding of Aegrothond, information regarding the Anuh'wysae Tennallar was limited to a few dusty tomes in the personal collections of the Princess Sylvaeri. Now, a new enthusiasm for history has caused the Elves to dig deep in the remaining chronicles of their ancestors; a fresh generation of Sister-Priests takes up the mantle, and renders honours once more upon the mighty Goddess of the Great Sea.
Customs and Trials
The central purpose of the Anuh'wysae Tennallar is to venerate the Goddess of the Sea, who has many names and represents her domain in its entirety. They perform ceremonies and rites with the express purpose of calming an uneven ocean, blessing a voyage or an expedition, or rendering an elf into the favor of their patron. They administer baptisms and perform weddings in the Almenodrim fashion, and discern the future based on ancient rites of divination.
A unique aspect of the Anuh'wysae Tennallar is that they do not permit male devouts to perform rites or lead ceremonies, by which fact their priesthood is in all effects a sorority. This is of particular import and significance in the male-dominated Almenodrim culture, and hearkens back to a time when the sisterhood consisted primarily of mourning widows, bereaved mothers and orphaned daughters. This does not, of course, mean that one cannot be a male follower of the religion.
The process of becoming a Priestess of the is bound to a series of trials which aim to reinforce the Almenodrim ideals of honour, duty and family, as well as a respect for the endless power of the Sea. They are set to aspirant Priests by the Sea Mother, and are as follows:
The Trial of the Shallows
During which the neophyte is required to gather seaglass, and render a mosaic which represents some aspect of the Sea Goddess. They must not return to their handler until completed with their piece. Their depiction of an aspect of Thalassa must come from within, one should not ask for assistance with this task.
The Trial of the Wave
During the darkest part of the night, the neophyte must leap off a cliff side and into the ocean when the tides are high. They must then swim out to a predetermined point, against the waves or perhaps even with a riptide. One must then return to shore against all odds that may face them. Failure may result in being swept out to sea or dragged beneath the waves.
The Trial of the Deep
In which the neophyte must dive beyond the Amaethean Bank, into the darkest parts of the ocean where the Deep’s Gleam grows. Sap is harvested from the unique plants, and brought up to the surface; this trial is fraught with dangers, and neophytes often elect to practice deep-sea diving in order to ensure safety.
The Mark of Thalassa
After each task, the neophyte shall receive a portion of the Mark of Thalassa depicted below in a temporary inking. First, for the Shallows, the diagonal triangles. Second, for the Waves, the inner and outer markings of the waves. Finally, the center diamond will be marked on one’s torso upon completion of the Trial of the Deep.
Once the Mark of Thalassa has been filled out entirely, it will be redone. This time marked in the ink from a Deep’s Gleam plant found within the depths. This final marking shall remain, tattooed permanently upon the recipient. The tattoo will, as one of three colors, glow gently.
The Mark of Thalassa’s colors varies from gold, green and blue
Rites
A central duty of the Sea Sisters is to render ceremony and ritual to exalt Thalassa in all her aspects, and request her favour in various ways. These rites often require complex incantations and the burning of certain incenses and wood, as well as certain phases of the moon and favourable tides.
The Rite of Pacification is a ceremony performed during the vernal equinox, which attempts the taming of the Sea for the coming storm-season. This ceremony is often performed, being one of the central rites of the Anuh'wysae Tennallar.
The Rite of Tumult is a ritual far more rarely done, which aims to exacerbate the stormy nature of the Sea and call forth Thalassa’s fury upon the enemies of the people.
The Parting of the Maiden is a ceremony performed before an Almenodrim wedding, with the participation of the bride-to-be. During this process a ‘second baptism’ is done, and the bride receives the blessing of the Sea Goddess, as well as good omens for the matrimonial future to come. The rite takes its name from the first traditional appearance of the Sea Goddess, that of a young maiden setting foot upon dry land, with a wreath of sea-grass in her hair.
The Blessing of the Mother is a baptismal ceremony which bestows a protective charm upon the child in question and brings them into the culture proper. This ritual is rarely overlooked by Almenodrim parents, for the historical and cultural significance it bears. It takes its name from the second of the traditional appearances of Thalassa, which is as a nurturing Mother, raising her children from the deeps so that they may see the surface-world.
The Veneration of the Crone is a divination ceremony which may be performed during the solstice, with seawater drawn from high tide. This water is rendered into a basin and lit with a lantern specially-made for the ritual, at which point the venerator will divine certain omens of the coming year; the rite takes its name from the last appearance of the Sea Goddess, as a wise Crone bearing wisdom of the future with a silver lantern.
The Blessing of the Mariner is a ceremony performed during the initial stages of any important voyage, during which the Sea Sisters will bestow a protective ward upon the traveling vessel and ensure that it bears the grace of Thalassa in its way.
SpoilerApproach either Idril Sylvaeri [JJosey] or Medli Amaeden [RainbowRoad1234], if you wish to join the priesthood.
Discords:
Josey#5073
RainbowRoad1234#641340
A New Beginning for Elvendom
in Elven Realms & Culture
Posted
Standing tall among the emergence of something unknown, somewhere among the snow ranges and peaks. A decorative eye scans the parchment. "True colors were unveiled" grumbles the 'fennic princess.