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Everything posted by Corpean
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This was orginally sent via main LOTC Discord, but the introductions and farewells subsection may do just as well, seeing as how this message was deleted within one minute of being sent. Unless of course, this message is deleted/hidden as well. _______________________________________________________________________________________________________________________________________________________________________________________ Seeing as Fireheart is becoming power hungry I no longer am the director of the GM team and in a lust for more power he persuaded big man upstairs to merge both moderation teams, with little to no notice. Keeping both “directors” as managers he only did so for less than a month before finding ways to remove us, such as citing “inactivity” in my case, although he was shown 265 moderation items that were logged for just the month of January https://gyazo.com/e771ebd53ee925f8836beb8edfa8e92c when he was shown this he did not respond and instead revoked access to see the log https://gyazo.com/40760d2599230bf352804c6b0fd26ca9 As a big project that has been occurring with myself and @ScreamingDingo being the main people, respect and work ethic is a two way street. So I took my documents out of the shared GM Google Drive after putting them in there myself, which for some reason is now grounds for removal and blacklist without even responding to any PMs. This was met by being blocked on all platforms by Fireheart. This is the same Admin that was once all staff blacklisted, and for good reason. Good person, but once any sort of authority is elevated to them they become power hungry and abusive and performing many acts that would’ve been met by a permanent ban by another other member of the community. Since I’ve been on LOTC since 2011 I am very afraid for the future of this server and community as shown with the registration data trends, and unless @Telanir acts on fixing administration from the top down nothing will change, which starts by making administrators accountable and removable to their actions. If this message is deleted a copy will be saved for PMs. Enjoy. -Corpean
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hated gm tries to see what server thinks of him
Corpean replied to ScreamingDingo's topic in Ask Me Anything
i hit deny on your app but gave you the tag for some reason anyways -
GM Update Log - December 2018 ‹ Introduction › Hi nerds, first thing’s first, there will be some big changes to moderation in the upcoming weeks and you all will be updated as soon as they happen. A lot of internal changes have been made to the current Game Team and many more to come in preparation for 7.0. ‹ New Changes › Game Team Policies are now available to be read here. Rule Amendments approved by Administration thanks to feedback posts Permanent Freebuild Rules are being worked on by Tarren (Bless) An Activity Broadcast Guide has been created by Lumiin If you do not want your settlement to appear on Activity Broadcasts simply reply to this post and we will add you to be removed from the broadcast. War Rules Overhaul have slightly stalled due to holiday season but are expected to return to normal after this weekend. Coup Rules are in the early stages of being drafted. Warclaims will be accepted again on January 7th. Immediately following this post, a community review will be initiated for charters. These are simple and easy to understand. ‹ Current Team Roster › ‹ Monthly Statistics › The GM team received a total of 3355 modreqs in December. Congratulations and thank you to: Nectorist, ScreamingDingo and Dewper for taking the most tickets in that respective order! The monthly quota for the GM-Team is 3%, for this month that meant an individual GM had to complete a total of 100 tickets. However, since this was the holiday season no GMs were expected to exceed quota, and this will not be held against them. Below you can view the general statistics for all members of the team. Keep in mind some new GMs were on hiatus, added to the team late in the month, some stepped down, or were removed. In addition to completed tickets, there were also numerous GM Point Claim forums in regard to: Warclaims, raids, bans, ban-appeals and extensive modreqs. You can view these statistics below: (Note, submissions are voluntary and only count up to 100 points for moderators so this data is not fully accurate. In the case of this month, there were 12 instances where GMs had filled out this form. ------------------------------- And a big congratulations to TarreBear for her accomplishments during her tenure to the Game Team, she has now been demoted to Administrator and I feel she will do many great things in the future.
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Your View - CBs, Wargoals, and War Classifications
Corpean replied to Corpean's topic in News & Announcements Archive
Done, he pretty much wrote a lot of it. -
Based on the two responses what would be your proposed rule definition? Such as Where X are the numbers of emotes. @Temp @Ioannis
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I take bribes now – https://www.patreon.com/Corpean
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Only working with what’s provided of the best quality1 items are not actually quality and are bad, media team pls
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Taking a break for a moment to wish you, your family, and your loved ones a very merry Christmas, and a happy new year. Please take a moment to view this video that illustrates builds by our staff, and community, commemorating Christmas. I hope you a happy, and safe holiday season. Merry Christmas everyone, The Lord Of The Craft Team
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Your View - CBs, Wargoals, and War Classifications
Corpean replied to Corpean's topic in News & Announcements Archive
We’ll take note of this, it’s 30,000 mina per offensive war,. A warclaim will be the overall Wargoal, such as Nation Y wishes to pillage Nation X. -
Your View - CBs, Wargoals, and War Classifications ‹ Introduction › Hi everyone, we’ve drafted a new section for the proposed War Rules rewrite. We have decided to use this “Your View” to request feedback from the community as a whole. In the previous week we’ve contacted Nation Leaders and those in the land auction since they represent the leadership of large portions of players. This was to best represent and gauge how the public reception to this proposed changes would be. We’ve done a lot of changes since that time, adding, removing, and editing the below areas as evidenced here. We used their feedback to best represent what their player bases may desire or dislike. Now it is time to open this discussion to the community as a whole. This section was drafted upon reviewing "Your Views" such as the ones found here and here. Since the highest voted item was Stellaris we gathered nearly everything from here. Since this is another game's warfare system being brought onto a roleplay Minecraft server, we had to reword the CBs and Wargoals without completely changing them. While doing this, we wanted to include views outside of the staff and nation leaders, so we are asking for the community’s assistance to provide feedback which we may not have thought of. ‹ Changes › This section is not final, does not encompass war specific rules, or war procedures thus far, this is only CBs, Wargoals, and War Classifications. This is subject to change and will not be live until 7.0 The biggest change to this system is the introduction of War Points -- With the War rework, we decided to go in a different direction than what has been the norm on LotC, which is the Casus Belli system. We are still going to be using the Casus Belli system, but it relies on a few other factors to be properly executed; Wargoals and War Points. To put it simply, a Casus Belli no longer gives you a specific type of Warclaim, instead, for every Casus Belli that is earned you will gain a certain number of ‘War Points’. These War Points can then be used to purchase a Wargoal, which is the primary way of determining the outcome of a war. The reason why we decided to go with the use of Wargoals and War Points was to better facilitate a balanced War System with a fair share of dynamic RP potential - War Points rewarded from CBs and costs of Wargoals are subject to change. The following is an example of how our system works. Nation X has two Rivalry Casus Belli, one Attack on Leadership Casus Belli, and two Subjugation Casus Belli against Nation Y. Nation Y conducting all of these actions against Nation X, thus giving Nation X these Casus Belli. Counting up the Casus Bellis and checking how many War Points each one rewards, Nation X now has 35 War Points against Nation Y. Nation X can purchase Wargoals with these War Points, however, only if they have the necessary amount. They are 5 War Points off from the Vassalize Wargoal, but they can purchase the Plunder Wargoal, which is 30 War Points. Now, Nation X will Warclaim Nation Y with the Wargoal to Plunder Nation Y. A Wargoal is the desired end result Nation X wants from the Warclaim, their desire is to Plunder Nation Y, and this is all that can be done with that Wargoal. This section will have covered most questions regarding the changes, now to move onto the bread and butter of the rewrite so far. CBs, Wargoals, and War Classifications Key: = GM Concern or area to focus on edit/ Assistance Requested Casus Bellis Expiry Time: 60 Days Subjugation: Allows for Nation X to demand a tile, area, or resources of Nation Y. If this demand is refused, it allows for the demanding Nation to gain a subjugation CB. Against the opposing Nation Y. This does not include the capital. Resources are further defined as Materials, Minas, etc, essentially a Tribute. The amount demanded must be within reason, if a dispute arises a verdict by the Game Moderation Team will be made. Rewards 5 War Points (Can only be used twice per month). Border Friction: If Nation X and Nation Y share a border, border conflicts may occur. THIS WILL ONLY BE IN PLACE AFTER 30 DAYS OF MAP START A Nation may only stack the ‘Border Friction’ CB twice. The Attacking Nation will only get 5 War Points from every Border Conflict, while the Defending Nation will gain 10 War Points. Example: If Nation X attacks Nation Y two times, Nation X will get 10 War Points and Nation Y will get 20 War Points. However, if Nation Y then goes on the assault and attacks Nation X two times, Nation Y will gain 10 War Points and Nation X will gain 20 War Points. In the end they will both have 30 War Points on both sides in total. Subjugated: If Nation Y is subjugated by Nation X in any context, Vassal, Tributary, etc, they earn the ‘Subjugated’ CB. Rewards Independence as a Wargoal. Claims: A previously owned tile that is currently in possession of Nation Y, that once belonged to Nation X. This CB would have no expiry date. Claims must be documented or shown on the forums via a forum post. This includes but is not limited to claims to land, marriages, heirs to thrones, landed titles, etc. Alternatively, if a close relative of a Nation Leader wishes to declare their intent for the throne then they may get claimant CB due to a blood claim. This claim passes down family members. This CB also counts for an heir being usurped or someone having their titles stolen. Rewards 15 - 30 War Points depending on the size of the claim. Stolen Heritage - If Nation Y has a Relic or an item of grand importance held by Nation X, that originally belonged to Nation Y, then Nation Y earns the ‘Stolen Heritage’ CB. Further defining what a ‘Relic’ or ‘item of grand importance’ is. These items that are extremely valued by a Nation, for example, the Hammer of Urguan, Sword of Horen, the Ashwood Tree, Crown of Urguan, etc. A verdict may be given by the Game Moderation Team if there are disputes over the value of an item. Any Relic or item of grand importance should be GM/LT Signed or GM/LT Approved via a sign. Example: Nation X sponsored a group to steal Nation Y's item. This includes obtaining it through any illegitimate means or through the auction house. If a person resides in Nation X with the item, and Nation Y refuses to help retrieve the item, this CB can be granted against Nation Y. Once a warclaim post is made with this CB, the relic cannot be moved from its location. If need be, GMs will have a specially locked chests to prevent the movement of the item. Rewards 25 War Points. Attack on Leadership - If the Leadership of Nation Y is attacked by Nation X, and they have reason to believe this was organized by Nation X, they earn the ‘Assault on Leadership’ CB. If the PRO or an immediate relative of the PRO is attacked, War Points awarded are doubled. Leadership is defined as the PRO, RO, military leadership, or anyone designated as such on a forum post. Rewards 15 War Points. Rivalry - If Nation Y is consistently raided or has claims made against them by Nation X, Nation Y earns the ‘Rivalry’ CB. This is further defined as Nation X conducting organized raids consistently against Nation Y, or making aggressive claims against them. (Maybe more?) Claims are defined as official documents by the leadership of a nation, such as denouncements, threats to leadership or the general welfare of the state. Denouncements are further defined as declaring or proclaiming negative connotations, such as declaring heirs to a house or throne illegitimate or slandering political officials/leadership. This is heavily subjective and will require a verdict from the Game Moderation Team. Rewards 5 War Points Per Claim. Rewards 5 War Points Per Raid. Aiding an Enemy - Nation X believes there is probable cause that Nation Y is offering assistance to their enemies through materials, weapons, manpower, military assistance, or anything that will benefit them. This includes support for coup d'etats through items mentioned above. Rewards 15 War Points. If coup’s are involved, the points double to 30 War Points Awarded. Rebellion - If Nation X declares independence from Nation Y, Nation Y earns the ‘Rebellion’ CB against Nation X. Rewards 40 War Points. Alternatively either the Conquer, or Vassalize Wargoal can be rewarded. Wargoals - This is the objective behind the reasoning for the war, a Nation may only act within their allowed wargoal(s) for any actions taken on a tile. To select a Wargoal you must have a sufficient amount of War Points to use that Wargoal in the Warclaim. Conquer – Any tiles with claims to Nation X are rewarded to the victor. Any tiles without claims once belonging to Nation Y are returned to Nation Y. (Offensive War) The new PRO of Nation X must notify GM Management if they wish to raze and/or salt any settlement within a conquered tile. When a Warclaim is conducted within a tile, either a siege or field battle, whoever wins the battle wins the tile. Not defending a tile against a Warclaim still results in losing the tile. Costs 50 War Points Vassalize - Defeated Nation Y may be vassalized by Nation X. Any treaties Nation Y had signed or alliances they were apart of, will be voided without consequence. (Offensive War) The conquered nation will be required to provide assistance to their overlord through reasonable monetary payments, material payments, manpower for their armies, or military assistance as requested. This can only be requested by Nation X every 2 weeks. If refused by Nation Y, a conquer Wargoal is automatically granted to Nation X. The conquering nation will be required to provide room for the vassal to function as an RP hub GM oversight may be requested for what a reasonable amount is. Region Owners will not change with this Wargoal. Costs 40 War Points Change in Government Type - Nation X forcefully changes the government type of Nation Y. (Offensive War) For example, you could force them to switch from Absolute Monarch to a Republic form of Government, or the other way around. This is will be forced to last x amount of time? How will this be enforced? Plunder - Nation Y can plunder Nation X for 70% of their treasury and minerals. This will cause severe damage to the Nation and its treasury (must leave behind 30%) and Nation storage may be fully looted as well as any chests in the region. (Offensive War) Costs 30 War Points Stop Atrocities - Nation Y sees an unjust war, and may step in, in an attempt to stop a war perpetrated by Nation X. If successful, Nation X's ruler will be executed. (Justified War) This can only be applied to offensive wars. A CB will be granted to Nation X against Nation Y. Costs 30 War Points Forced Conversion - If Nation X loses the war against Nation Y, Nation X’s state religion would be that of Nation Y. (Offensive War) This would be enforced through a roleplay post on the forums that Nation X’s state religion is now that of Nation Y’s. This will remain for x amount of time. Costs 30 War Points Leadership Capture - Nation Y will capture the NL of Nation X, additional leadership captures and people who are ROs will require a /roll 20, 16 and higher is a capture. (Offensive War) Costs 25 War Points The NL can only be captured if they attended the Warclaim, ROs and Leadership can only be captured if they attended the Warclaim. Nation leader suggestion: regardless of attendance a player will /roll 20 on 1-10 a Coma will occur, on 11-20 Capture will occur. During a coma the leader is not captured but they are incapacitated for X amount of time and will be unplayable. During the capture period, anything may occur. Time being captured for is subject to change due to server rule constraints, war rules could override this. Holy Retribution - Nation Y will capture the head religious figure or highly regarded religious figure(s) of Nation X. This is further defined as Capturing the head most religious figure of the Nation. (Offensive War) Costs 25 War Points Retribution - The reclamation of one’s original land. No additional land can be acquired during this time. (Justified War) Costs 20 War Points This grants 15 Warpoints to the Nation you attack. Trade War - Nation X has a surplus or a deficit of a material, Nation Y may wage war against Nation X to force Nation X to lower or raise prices. (Justified War) Costs 20 War Points Nation Y may force all market stalls in Nation X to raise/lower prices up to 50%. Failure to comply within 72hr will cause the stall or market to be evicted. Independence - A vassal of Nation Y may openly rebel to fight for independence. All nation Y must do is reclaim at least one tile for victory. They must hold this tile for at least 30 days or remain victorious from two sieges. (Justified War) This may only be applied after 30 days of being a vassal. Requires the “Subjugated” CB. Period of 14 days, for Nation Y to act on this. Otherwise the nation earns their independence. War Classifications Justified Wars - Nation X has given a reason for a CB to Nation Y, Nation Y can utilize this CB to wage a war for a flat fee of 15,000 minas. GMs will set up camps for attackers, attackers will submit a battle plan in war discord of each tile they will pass through, submit a picture through Dynamic Map (Dynamap) of where they want their camps. Defenders have the ability to defend border tiles for free with a war camp, to move beyond a border tile, defenders will have to pay 50% of attackers cost, 7,500 minas. If they advance beyond their border tile, they will be provided a war camp by the GMs. Field battles will be fought at the battle plan war camp as presented by the attackers if met with resistance from defenders at that tile. If the defending Nation wins two field battles in a total, it is considered a Defender Victory, ending the War. Sieges will take place at the defending nation’s capital as indicated by the battle plan, if defenders win two sieges in total, it is considered a Defender Victory, ending the War. Offensive Wars - Attackers will have a flat fee of 30,000 minas for each Warclaim. If more than one Offensive Wars occurs within 30 days a 75% increase in the cost per occurrence will occur as a warmongering penalty. GMs will set up camps for attackers, attackers will submit a battle plan in war discord of each tile they will pass through, and submit a picture through Dynamic Map (Dynamap) of where they want their war camps in each tile as they advance. Defenders have the ability to defend border tiles for free, to move beyond a border tile, defenders will have to pay 50% of attackers cost, 15,000 minas. If they advance beyond their border tile, they will also be provided a camp by the GMs. Field battles will be fought at the battle plan war camp as presented by the attackers if met with resistance from defenders at that tile. If the defending Nation wins two field battles in a total, it is considered a Defender Victory, ending the War. Sieges will take place at the defending nation’s capital as indicated by the battle plan, if defenders win two sieges in total, it is considered a Defender Victory, ending the War.
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-=Rule Update=- Type: Rule clarification Details: Rule clarified was A roll of 5 or less fails the lock picking session, and if lock picks are used, they will instantly break.
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GM Update Log - November 2018 ‹ Introduction › Hi everyone, Corpean here one month deep into my GM Director tenure. A lot of changes are coming up in preparation for 7.0, which may be met with glee by some. We’re focusing now on war rules and changes to the current system as well as other areas that will be talked about. ‹ New Changes › War rules have begun the first stages of an overhaul, we’re currently using information gathered from “Your View” posts to create a barebones draft for the new rules with hopes that automation will eventually take over the process. Currently all wars are handled manually and must be verified for legitimacy, and set up by hand by Game Moderators and Administrators. This new draft gathers from a multiple of topics that have been discussed, such as lag. Lag is a problem on the war server due to Minecraft being based on Java, and having 400+ players at times all fighting creates an enormous influx of packets and strains the server. We’re looking into ways to resolve this. CBs are currently being reviewed as well as other new additions. However, since this is a server wide project it needs Administrator approval and we are currently working with the Administration to implement these ideas as soon as possible. The current rewrites and structure in the team, finals and upcoming holiday season has caused great stress on GMs, as such I had requested Telanir to approve the restriction of warclaims to once per weekend which you can read more here. GMs are currently being trained on how to oversee heists, which will allow for a more dynamic roleplay environment for the players and streamline the current process. You can find all information regarding heists here. Currently, we are working with the administration to promote more transparency in the way the Game Moderation Team operates. We are reviewing ways (namely where to put) the Game Team Policies on the forum so they can be reviewed by players in compliance with our mission statement. We’re currently looking at a new policy in the Game Team, that is already implemented an in effect, which is GM Policy section 13 encompass the following. “/fly for building or recording Players are granted /fly for building or recording only under the following conditions. They are a region owner (RO) of a nation or are designated as a builder/recorder by an RO working inside the nation’s region(s). A maximum of 2 builders may be allocated per nation for /fly purposes, region owners have an uncapped amount. They are a member of the staff team working on staff related projects. A Game Moderator should be near the players with /fly to prevent any potential abuse. It is the RO’s duty to report any players that no longer require fly.” This policy is currently being reviewed under the advisement of the Administration. ‹ Current Team Roster › ‹ Monthly Statistics › The GM team received a total of 3020 modreqs in November. Congratulations and thank you to: Caranthir_, Xalid, and PunifiedZombie for taking the most tickets in that respective order! The monthly quota for the GM-Team is 3%, for this month that meant an individual GM had to complete a total of 90 tickets. Below you can view the general statistics for all members of the team. Keep in mind some new GMs were on hiatus, added to the team late in the month, some stepped down, or were removed. In addition to completed tickets, there were also numerous GM Point Claim forums in regard to: Warclaims, raids, bans, ban-appeals and extensive modreqs. You can view these statistics below: (Note, submissions are voluntary and only count up to 100 points for moderators so this data is not fully accurate. In the case of this month, there were 27 instances where GMs had filled out this form. ‹ Roster Changes › BronCloch promoted to GM Trainer Keening promoted to full GM PunifiedZombie promoted to full GM Xalid promoted to full GM Elrith promoted to full GM Caranthir_ promoted to full GM LeoRabbit99 promoted to full GM Burnsy__ accepted as GM Trial Murlocs accepted as GM Trial Deer__ accepted as GM Trial Endershadow292 accepted as GM Trial ScreamingDingo accepted as GM Trial Nectorist accepted as GM Trial Cruzazul8 accepted as GM Trial 3andD accepted as GM Trial Aythyinae accepted as GM Trial Youngie5500 stepped down as GM Karimir stepped down as GM Yagami stepped down as GM Wrynn removed from GM Team Kanadensare removed from GM Team DiscoLiquid removed from GM Team ‹ Special Thanks › To the community through their continued support To Fireheart for assistance in duties and administrative support To Telanir for advisement To Frott for overseeing warclaims ------------------------------- And a very special thanks to Tarren who went above and beyond her duties as a manager this month to better serve the community and the GM Team. Assisting in warclaims, processing interviews, and training new GMs.
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The Game Moderation Team is in need of more GMs, if you or someone you know would be interested in the position, apply here - https://www.lordofthecraft.net/forms/3-game-moderator-application/
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2 hours ago, SaltAlt said:Feedback noted.
That’s an auto reply by the system lol, but yes. Feedback noted.
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[✓]Vows Broken, Debts to Be Repaid.
Corpean replied to JuliusAakerlund's topic in Completed Warclaims
Approved -
This is a problem, I will admit. But there are many underlying problems to the Game Moderation Team and steps are being taken to resolve these issues. I’ll start by explaining the current problems and issues with the team, followed by reasons why this warclaim was postponed. This is not a complete list, and some GMs may not find all these problems relatable but a vast majority may. The Game Moderation Team currently has 20 GMs, we had 26 at the start of this month. Six have either stepped down or been removed. This leaves 20 Game Moderators for a total of 71,017 players with an average server ratio of ~150 daily, taking in account GMs are unpaid and average the age of 19, with many in college and university during finals. We currently have two GMs on hiatus taking a break due to school and stress. Dwindling our numbers to 18. Warclaims on average take about a week to investigate and set up with only a handful of people assisting in these issues, and an average of 5 GMs with an average of 200 players per warclaim making a ratio of 40:1. There have been 9 warclaims this month alone, roughly 3 per week on average. Pushing this warclaim back to another warclaim is difficult as well due to there being another warclaim occurring this weekend which has also been pushed back a week, which neither side will budge on another date. In addition to warclaims Game Moderators are also handling, their normal duties as Game Moderators such as our ticket system /modreq where players can request a Game Moderator for assistance in game, the current quota is 3%, with a total of 2,497 tickets or roughly 100 tickets per day and counting so far this month, this averages to a 74 ticket minimum per GM. GMs also take part in staff projects such as Atlas Purge, which oversee the removal of inactive builds. GMs also assisting in rewriting server rules, the most current one being war rules which is a very tedious and delicate process to not upset players and also provide a balance to attackers and defenders. GMs also oversee heists which have their own rules and moderation needs as well as special equipment that require moderators. Players have also been asking for coup rules, which are being started thanks to Fireheart laying the base work and will be completed in time by GMs. Game Moderators are also contacted by players six out of seven days of the week regarding warclaims by players. My messages alone look something like this and I’m sure other managers and GMs also share this. Now regarding how and why this warclaim occurred the way this did, information I am getting secondhand since I was not available. 1. Defenders had illegal traps which attackers had no avenue of escape, combined with ankle biters so defenders could unfairly attack to include cobwebs so attackers were stuck. GMs had initially disabled the above trap, however there was apparently another way to enable this. A player on an alternative account used multi aura which decimated the attackers, roughly 11 casualties, and created an unfair advantage as the war server is a one life server. Players used noclip to open gates to gain access inside the fort without use of siege weaponry or other fairly gained methods. The above actions caused the Game Moderators moderating this warclaim to postpone this warclaim. Now, what will be done and what has been done in regards to how warclaims are operated? A few weeks ago I requested NCP, No Cheat Plus, to be implemented onto the war server. After this warclaim it has been done by our developers due to the massive amounts of cheating. This will prevent and alert Game Moderators of cheats being used on the server. War rules are a priority now in the Game Moderation team and will be pushed out as quickly as they can be made in a fair and balanced manner. We ask for general tolerance towards the team, multiple times GMs have been targeted for items that have occurred in game such as DDoSing and items real world to include doxing. GMs are normally young people who only want to better help the community and give a voice to players, because after all, they are players too. If you have any further comments or suggestions please feel free to reach out to me by clicking on my profile and submitting a private message so we can use community feedback to create a more free flowing roleplay experience for you, the player. -Corpean
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GM Monthly Update Log - October 2018
Corpean replied to Corpean's topic in News & Announcements Archive
Read it backwards -
The GM Team is in need of more GMs. If you believe that you got what it takes, make sure to apply on the forums! GM Update Log - October 2018 ‹ Introduction › Hi everyone, I’ve recently taken over the GM Director slot and will be handling all matters relating to the GM Team from now on. Fireheart has been promoted to the Moderation Admin in which he’ll cover the duties overseeing the Game Moderation, Forum Moderation, and Application Team matters. If an issue arises please come one of the managers or myself if the problem is still not resolved. ‹ New Changes › We’re looking forward to a smooth transition while I become accustomed to the new position, the new managers become soothed into their new roles, and new GMs are brought in. As all things, there will be some mistakes here and there as everyone is a human and volunteering to help promote a better environment for the community, however we have done our best to ensure this is minimized. Raid rules were looked at but due to heavy community feedback and input we have decided not to change them. Heists are fully implemented and price adjustment will be looked at after the month of November or near the end of the month. You can modreq to schedule one in advance and will be prompted for information by a GM who will then put the plans in motion. War rules are still being polled and will be used to decide the best course of action. With Wrothful departing us we will be looking internally for someone to lead the discussion and help develop a new rule set. Our newest managers, Frott and Lumiin have been brought on to assist myself in administration within the GM Team. If an issue arises that cannot be handled by a Game Moderator, a manager will help resolve this. Additionally, Frott will be handling warclaims from now on and a group of GMs will be under him to assist him, however this is still in motion and the details are being worked on. With war rules being the main focus, we will be looking at coups at the end of this year after we conclude the war rules rework. ‹ Current Team Roster › ‹ Monthly Statistics › The GM team received a total of 3068 modreqs in October. Congratulations and thank you to: Narthok, Punisher8817, and Xalidfor taking the most tickets in that respective order! The monthly quota for the GM-Team is 3%, for this month that meant an individual GM had to complete a total of 92 tickets. Below you can view the general statistics for all members of the team. Keep in mind some new GMs were added to the team late in the month and some GMs were on leave for real life reasons. In addition to completed tickets, there was also a sizable GM Contribution in regard to: Warclaims, raids, bans, ban-appeals and extensive modreqs. You can view these statistics below: (Note, submissions are voluntary and only count up to 100 points for moderators so this data is not fully accurate and in the case of this month most GM’s opted not to use it) ‹ Roster Changes › +Corpean promoted to GM Director +TarreBear promoted to GM Manager +Frott promoted to GM Manager +Lumiin promoted to GM Manager +Lockezi promoted to GM Trainer +Yagami promoted to full GM +Keening promoted to full GM +Caranthir_ accepted as trial + LeoRabbit99 accepted as trial - MCVDK stepped down - Wrothful stepped down - Lark stepped down ‹ Special Thanks › To the community for taking my will to live To SeventhCircle for creating the activity check plugin To Llir for drunkenly showing up in voice chat. To Fireheart for mentorship and assistance. To Lockezi for editing the post. -------------------------------
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Discord has been prepped and all sides have been invited to the chat for the first fort.
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Hey guys, I’ve been waking up recently to 40+ discord messages. If it’s something serious shoot me a forum message and I can look into it further since these messages I don’t just click on, read, and the notification disappears. If it’s something relatively minor and quick shoot me a discord message and I’ll respond promptly. I have the memory of a squirrel so this will help make sure I respond to you. If I don’t respond after a couple of days just harass me and send me a ton of message everywhere.
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We’ve spoken to nation leaders countless times, all have said war rules need to be rewritten, we attempted a FCR in the past utilizing discord and it turned into people using racial slurs, expletives, memes, and arguments on who RP’d taking a goat and how they’re breaking the rules somehow. We’re utilizing the forums now to get community feedback, the systems being voted on are NOT final, they are simply to get an idea on what the majority of players would like, in order to focus on that area and see what they would like before we spend 200+ hours writing something that is just for show. Drafts will be posted in the future depending on what the majority of players would like to see, in a fair and balanced manner and in the course of impartiality.
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Great step in the right direction in terms of defining the roles so no single person is being overwhelmed.
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[Community Review] Current Raid Rules Draft
Corpean replied to Wrynn's topic in News & Announcements Archive
Building off that, nations should have the ability to bring 100 men out to a raid, doubtful that'll occur but, if a bandit group of 14 raids a nation they should be fearful of a retaliation where 100 people can swarm them. That should be the point of a nation, protection and power. If a settlement wants to be protected from X then they should seek out nation Y for protection. That's my personal point of view and did not shape the writing of this post.

