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GoodGuyMatt

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  1. Siol, also a bard by trade, gave a wide and wild grin to the song’s melody, which he’d not only heard before, but had also sang himself. His head bobbed into several nods, the smile hadn’t left his face as he kept singing the good old song inside his head.
  2. Siol perked a brow as he’d happen to come across the nice song. He perked a brow, a rare smile settling upon his face. The elf then gave a slight chuckle “Now that’s a good ballad” he said whilst nodding to himself.
  3. Thanks, just had to present it better ?
  4. I========== Order of the Orrir’Ulrall ==========I I. The Order The Orrir’Ulral is a guild dedicated to bettering the world we live in through eradicating all that is beastly in nature. Even as the descendant races fight and quarrel among each other, the lingering threat of malignant creatures does not discriminate between race, creed, nationality, ideology, etc. As such, the Orrir’Ulral knows no affiliation and bows to no masters, for we exist solely to rid the world of the beasts that plague it. Our ranks consist of a coalition of farmers, smiths, cooks, warriors, medics- anyone who is willing to support the unending cause of ridding the malformations that seek to prey on the innocent and claim our lands as theirs. II. Recruitment To begin with, the Order of Orir’Ulrall is, at the moment, opening up recruitment for new members who show interest. Everyone willing to directly or indirectly help in the growing war against the beasts that lurke the wilderness, roads, and as of recently even our homes, is encouraged to come forth and become recruits. Becoming a recruit, however, does not mean that you’re a member of the order just yet. Instead, you’ll have to go through our trial, and if you do succeed , you will be considered a Corvite, and be able to take on contracts. Even if one is unable to pass their first trials, if the guild deems them worthy enough, they’ll be offered training and discipline to undergo a second trial, similar to the first. Would it happen that the recruit again fails to pass the trial, they’re be sent back, or be found a different function to the guild by the higher ups. We’re trying to find strong and able warriors who can handle monsters, not people to send on contracts to meet their end. (Member of The Orrir’Ulrall during his contract on a Harpy) III. Code of Conduct This set of principles is designed to ensure that each member of the order is held to the highest of standards. Defiance against these regulations will be met with punishment. 1. A recruit may not begin completing contracts until all basic trials are deemed as complete by the standing Ducem Corvus, or Secundus. i. A recruit seen completing contracts prior to the basic completion of their trials will be subject to punishment and possible removal from the guild. 2. Once the necessary trials have been completed, a Corvite will be expected to don their uniforms if traveling from the stronghold with intent to complete contracts. i. If a corvite is seen pursuing contracts without donning their uniform, they will be subjected to a strike. 3. Corvites expected to keep their weapons in top condition, each individual sets an example for their peers. Thus a regular care routine is expected to be carried out upon their equipment at least once an elven week. i. Inspections will be carried out upon each person’s equipment, ranging from their uniform- to weapons and extra essentials. If a corvite fails an inspection, they will be met with a strike. 4. Being a Neutral Order, members of the Orir’Ulrall and the guild itself will not participate in matters, or take contracts that will push political conflict of any kind. Corvites will be expected to Inquire and Know exactly the consequences of their contracts, and revoke taking one if it leads to the conflicts mentioned above. i. If it’s ever heard that a Corvite has acted to push political conflict as work related to the Order, they will be subject to punishment and possible removal from the guild, depending on the consequences. 5. Our only aim is to slay monsters. Corvites will not be allowed to take on contracts that involve the murder, beating, or otherwise any physical contact to a Descentant. If a Covite is unsure if taking a contract will violate this rule, they have to consult with The Ducem Corvus or Secondus before proceeding. We are monster slayers, not thugs and assassins. i. If it’s learned that a Corvite has taken a contract on a Descendant as a contract or other work that relates the Order into it, they’ll be subject to punishments, ranging from a strike to a direct removal from the guild. 6. Corvites are expected to know their prey before engaging on a contract. It is encouraged and required that they do proper research on the beast, or beasts they are about to slay. Following this rule may very much be the difference between life and death. i. Members of the guild will not be directly punished for taking on a contract without researching what they’re facing. If it’s learned that a Corvite put themselves in danger and got hurt because of their laziness to research, they will not be provided medical care from the Guild, unless it is necessary. 7. Members of the guild will not be allowed to physically harm other members of the guild, unless the circumstances deem it necessary. i. Hurting and harming members of the Order without proper reason will result in a strike, depending on the situation, the punishment is likely to be even greater. IV. Structure Ducem Corvus- Being the top rank of the Order, Ducem Corvus refers to the heads of our Guild, and have absolte power in matters concerning the guild. As of now these are Vyasaldris (IGN: TheIchorDruid) and Vesryn (IGN: Aiduin) Secundus- As the name suggests, the Secundus is the second in command. Their role on the guild is very much similar to that of the Ducem Corvus, and their word is to be taken the same. Atop this, the Secundus is eligible to look after the recruitment process and offer contracts to Corvites. As of now the Secundus is Siol (IGN: Shlocc) Custos- Coming third in the ranks, the Custos’ role is to look over a portion of the trials, as well as have to some extent similar power to the Secundus. They look over the recruits and other Corvites. The Custos is eligible to offer contracts as well as train the Corvites. As of now the Custos is also Siol (IGN: Shlocc) Corvite- This is the common member of the guild. Corvites are the recruits who’ve successfully completed their trials and made it into the the ranks of the Orrir. These members are now able to wear the uniform of the guild and start finding contracts. Recruit- This is the lowest rank of the Order. Recruits are Descendants who’ve decided to try themselves and join the guild. Almost every member of the guild has been a Recruit at one point. during the period of being a recruit you’re given information about the guild and our work, and eventually will have to go through the trials in order to become a Corvite. (Orrir’Ulrall’s Master Libarian) Other Roles Other than the main ranks of our order, we also have the other, specific ranks. These consist of roles such as Blacksmiths, Librarians, Medics, etc. For a member to take on one of the roles, they have to at least be in the rank of the Corvite. If a teacher or master in a specific field is available, members may ask to be apprenticed on that particular skill. Blacksmith- As it can easily be guessed, the members of the Orrir’Ulrall who have understanding and skill on the art of smithing will be asked to take the role of the blacksmith. These members will be asked to forge weapons, armor, and anything else they can to aid the guild. The Order will be aiding these blacksmiths with the materials they need, and the blacksmiths will be allowed to use our forge for anything else they need to craft (long as it doesn’t threaten the guild). Medics- Medics will be the members of the guild who have at least some medical skills and knowledge. The Corvites (or Higher) taking this role will be asked to aid their fellow members when they need medical attention and care. Librarian- This role focuses on maintaining the guild’s library, and providing the rest of the Order with research material, books and other sorts of information, either concerning creatures, or other skills. (More Roles will be added Soon) (Fort Farrador) V. The Services of the Order Now that we’ve established what you will do for the guild, it’s time to explain what the Guild has to offer. Descendants who make Corvite or Higher will be given the following: - Contracts. Being its main objective, the Order of the Orrir’Ulrall is made to offer qualified people the ability to hunt monsters and other beastly creatures, and make a profit off it. By joining the guild, you’ll be given specific contracts that we will find and give you from around the continent. You’re free to keep the amount of money you’ve agreed on with the contractor, though 10% of the money will go for the Guild’s upkeep. - Training and lessons on monster slaying. The more time you spend with the guild, the more combat experience you’ll gain. - Apprenticeship. By being part of the Orrir’Ulrall, you’ll be asked to share you skills and knowledge of a specific subject with your fellow guild members, either be it Blacksmithing, Hunting, Medical Skills etc. On the other end, the rest of the guildsmen will be asked to do the same, and such growing each other stronger. - A place to rest your head; access to the Fortress of Farrador, the main location of the guild. Farrador is a fortress hidden somewhere in Arcas. The place will only be shown to those who have shown they can be trusted. Once someone becomes a Corvite, they’ll be given a room in Farrador, and will be able to access anything that comes with it, be it the smithy, the farmlands, clinic, etc. - Access to the Guild’s properties throughout Arcas. So far, Farrador is not the only place where our Order resides. We’ve also places and property we own and use in different places throughout the continent, the number of which keeps growing. Those who make Corvite will be given access to the places, and find themselves even more places to rest their head or find other guildsmen. - These and other privileges and Services will be offered to those who decide to join the Order. VI. Fort Farrador Residing somewhere along Arcas, the place that the Order calls home as of now, Fort Farrador, is a piece of peaceful and beautiful land. The fort itself, being surrounded by the rich and plenty of wildlife offers the members of the Order a prosperous game to hunt when we’re not hunting monsters. Using our bows, crossbows, or even daggers there appears to be more and more wild animals ready for the taking. Atop that, as it can be seen in the paintings, Fort Farrador is the birthplace of an exquisite and unique wine called ‘Maiden’s Blush’, made of the berries and grapes collected right outside the Fort; fermented and made by one of our very own members. For anyone who’s visited, the place always appears to offer a peaceful and cozy feeling, something one wouldn’t much expect monster slayers to live in. Much as it goes with the rules, the place is always clean and tidy, much like the warriors’ armor and weapons, with order and care being one of the guild’s characterizing features. (Fort Farrador) VII. Traditions ((This section of the post is very much still work in progress)) Music, Dances and Festives: Aside from the monster hunting business, the members of the Order tend to fill their day with things less gloomy and less dangerous. At times, would it happen that a good crowd from this Guild stood in a tavern all together, they tend to have their Bard and Second in Command, Siol, to play a nice tune or two with his instruments. When the Bard’s fingers run through the lute’s strings or blocked the holes of the flute, the rest of the party goes around, dancing in a circle, or arranged in different ways, joyous and festive dances. Drinks wouldn’t be rare either during such occasions, be it the tavern’s drink, the drink of Farrador itself, or the drink of the member’s home where the crew gathers. ((More to be added)) VIII. Applying In order to apply for becoming a Recruit for the Orrir’Ulrall, you have one of the following options, choosing either or both of them will suffice. 1. Contact the Secundus or Custos, who at this time are positions both occupied by Siol (IGN: Shlocc --- Discord: Shlocc#3284). If the Secundus or Custos are not available, contact one of the Ducem Corvus, at the time that’d be either Vyasaldris (IGN: TheIchorDruid), or Vesryn (IGN: Aiduin) 2. Fill out the following Application Form ((OOC: Copy and Paste the Application format, and then post it as a message to this thread)) You will be contacted by one of the guild’s higher-ups as soon as possible: Application: ------------------ MC Name (IGN): Personas (Character) Name: Discord: Persona’s Gender Persona’s Race: Persona’s Age: Any particular skills: Affiliations and Allegiances:
  5. wait u cant see em? i posted them on imgur
  6. Jack Was Never [[This is a transformative work of “Sera Was Never” from “Dragon Age: Inquisition”]] ((An RP version (written book) of the work can be possibly found in one of Helena’s bookstore, or contact me if you want it.)) (My lyrics don’t perfectly fit with the melody of the song so consider some vowel adjustments when reading it compared to the song) As he seats on the seat of his study, the mali’ame Siol’Avern looks around the room. His head wonders around his life for a moment as he takes up to himself some creative and musical inspiration. His thoughts go to his good friend Jack Reynold. Coming up with a nice and cheerful rythm not long ago, he decides to make a ballad on his friend’s tale; so he picks up a book from under his desks and begins his writing. Before writing the song he states scribes: ”The Ballad you are about to read tells the tale of my dear and good friend, Jack Reynolds; a man I, Siol the Bard, was almost asked to kill but assisted on keeping alive instead” After the author’s note the ballad continues with guiding musical notes atop the lyrics which depict how it is to be played and sounded. The Original Song: Male Cover (Go like this guy’s video ‘cause it’s honestly underappriciated and underrated) : [Verse 1] ♪Jack was rarely an agreeable lad, His story shows marks of misfortune♪ ♪For he was not, the luckiest man When his head was near execution♪ [Verse 2] ♪Jack was never quite the following man - His steps were fast; independent♪ ♪And so did our little Jackey lad Come enlisting into the army♪ [Chorus] ♪But he did not quite fancy-it much So he decided not to show up more♪ ♪And instead went to the tavern, not the drill♪ ♪He’s a rogue and a loner and He’ll find his fate.♪ ♪But he did not like it much So he decided not to show up more♪ ♪And instead went to the tavern, not the drill♪ ♪He’s a rogue and a loner and He’ll find his fate.♪ [Verse 3] ♪Jack’s path led him to Helena Some say he lived in the tavern.♪ ♪But he did meet Siol in that same place Where they spoke and became good friends♪ [Verse 4] ♪Siol was also part of the Heanse army His lute plays songs for the women♪ ♪And Jack would tell him he was a wanted man And it was because of ‘desertion’♪ [Chorus] ♪He would always like to say: “They want my head to take away today. But I will not return there once again, for I was done wrong and It’s not my fate”♪ ♪But Siol the bard would then say: “You have to come back there with me today, Or they will ask me to chop your head, And I kill no friends for any reason”♪ [Verse 5] ♪Jack was never the fretting man, But he did all he could for his own friends♪ ♪So he came back to train in the army, And the sword saw no execution.♪ [Chorus] ♪And from now he’d like to say: “I will come back here every next day And I’ll keep my head for the army now, I’m no rogue, but I’m lone And I’ll find my fate”♪ ♪And from now he’d like to say: “I will come back here every next day And I’ll keep my head for the army now, I’m no rogue, but I’m lone And I’ll find my fate”♪
  7. Siol’Avern reads the poem before clapping his hands at the fellow parody writer. “Well done indeed” he nods to himself as he also leaves the man a fat upvote
  8. Seems I forgot to insert the link. Think it should be working now? (thanks for letting me know :))
  9. wait till i make some other ones
  10. Howdy good people. So recently I made two skins some time ago (the first ones I've made from scratch) and I thought I'd share to see how people liked it. As the title suggests I took inspiration from the Witcher games, the 3rd one specifically. So any fellow fan should appriciate it. If anyone anyone needs the second skin I’d possibly be willing to sell it. For that just contact me. Other than that: enjoy ? P.S: The heads don't perfectly fit the original images, that’s cause I’m using them for my personas. 1. The Scoia'tael elf - The Original Image: - The Skin: 2. Damien de la Tour - The Original Image: - The Skin:
  11. Raven Storm [[This is a transformative work of “The Wolven Storm” from “The Witcher 3: Wild Hunt”]] ((An RP version (written book) of the work can be possibly found in one of Helena’s stalls, or contact me if you want it.)) Siol’Avern picks up his empty book, his fingers appear tired as marks of string pressure can be seen around them. After having played his lute for some minutes, the bard equips his inked quill, and starts writing something to compliment the melody. The Orignal Song: Male Cover (Go like this guy’s video ‘cause it’s honestly underappriciated): [Verse 1] ♪Open eyes, unbarred heart, she's the song the bard sings.♪ ♪So long I've glimpsed her, ooh have I looked much?♪ ♪My eyes she's taken, with her thievieng look, whence we stood up on the tree.♪ [Chorus] ♪You flee, my dream come the morning.♪ ♪Your scent, flies about, fills my soul.♪ ♪To dream, of sable locks unwinding calmly, of sweet coal eyes, glisting as you weep.♪ [Verse 2] ♪The maid I will follow into the storm.♪ ♪To find her heart, unfound for long.♪ ♪By doubt ever growing; straying away from love.♪ ♪Amidst the cold to hold you in a heated embrace.♪ [Chorus] ♪You flee, my dream come the morning.♪ ♪Your scent, flies about, fills my soul.♪ ♪To dream, of sable locks unwinding calmly, of sweet coal eyes, glisting as you weep.♪ [Verse 3] ♪I know not if fate would have us live as one.♪ ♪Or if by love's blind chance we've been bound.♪ ♪The wish I whispered when it all began,♪ ♪Did it forge a love you might never have found?♪ [Chorus] ♪You flee, my dream come the morning.♪ ♪Your scent, flies about, fills my soul.♪ ♪To dream, of sable locks unwinding calmly, of sweet coal eyes, glisting as you weep.♪
  12. im not even a big fan of poetry but that was AWESOME! should make a ballad out of it, and publish it in a library imo so that bard could sing it
  13. Siol’Avern (The Character Sheet) *THIS CHARACTER SHEET IS STILL WORK IN PROGRESS* ANY FEEDBACK IS HIGHLY APPRICIATED Description: The lean and elegant figure, also known as Siol’Avern, stands at roughly 1.75cm (5’9”). The figure, which appears to be a young and sympathetic wood elf, has seen 30 years of life; though as it stands with most elves, it is hard to guess that. Siol’s skin reflects the color of wood brown, quite fitting to him. His body isn’t quite muscular, but neither is it exceptionally slim and slender. The shape and forms of his upper body suggest he could be able to support his weight with his hands, and even lift it without much trouble, while still having an adequate level of agility. If observed closely, his hands show a level of stiffness, as different minor scratches, either healed or not, could be observed all around his palm and fingers. These markings suggest the man’s familiar with an instrument, most likely a lute, since one tends to rest behind his back. The face and head of the figure is overall edged; his nose is relatively pointy, though not too extended from his head, the same applies for his elven ears. His dark green eyes, which represent the leaves of pine trees are slightly mixed in with a hint of blue, while being slightly tilted inwards. Avern’s hair is not too long, and doesn’t normally go below his neck. The hair is of a less saturated and darker brown than his face, though not much contrast can be seen between them, as his hair is pushed backwards and slightly to the sides, with a few dreads seen here and there, not to mention the ones that hand on the side of his face. Backstory:
  14. reads feed and continues to use the same gestures of nodding, narrowing eyes, and crossing arms in any type of rp interaction
  15. one of the best newcomer backstories i’ve heard mate good job. only thing i’d chnge is to make the biography more of a description/ narration of the character’s personality other than stating facts word for word. but other than that it’s really good, welcome to the server ?
  16. great passive story, the descriptions especially were really nice. if i were to suggest anything it would be to use “Mali’Fenn” or “Fenn” slightly less, though that’s my own personal preference, as using it as much as you did also helps to catch the reader’s attention to the race of the character, so maybe just make something out of it? all in all interesting story and setting mate good job
  17. you have upset papa washington with your actions
  18. GoodGuyMatt

    The Huntsmen

    Application Roleplay Name: Lanre Race: Human Age: 35 Desired role: Hunter Reason for enlistment: After having learnt how to hold himself in battle and having served as a form of soldier, Lanre was left jobless after a settlement he called home was destroyed. For this reason he decided to look for another group he’d follow and learn from, but he didn’t desire to depend a lot in the politics of people. The fact that the Huntsmen used their skill against monsters took his interest, as it was also related to his past for reasons only he knew and kept to himself. For this reason he decided to enlist for the guild. OOC Username: Mattiaeval Discord Tag (Example#3333): Mattflix#2417 Timezone: GMT+1
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