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<rss version="2.0"><channel><title>Magical Latest Topics</title><link>https://www.lordofthecraft.net/forums/forum/570-magical/</link><description>Magical Latest Topics</description><language>en</language><item><title>[&#x2713;] [CA] - Mori'Quessir, Children of Nemiisae</title><link>https://www.lordofthecraft.net/forums/topic/265262-%E2%9C%93-ca-moriquessir-children-of-nemiisae/</link><description><![CDATA[<table style="background-color:rgb(42,35,35);border:;border-collapse:collapse;width:100%;table-layout:fixed;">
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					<span><span><span style="font-size:18pt;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;">⬰♮⇴ </span></span></span><span style="font-size:18pt;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:700;">   M ᴏ ʀ ɪ ’ Q ᴜ ᴇ ꜱ ꜱ ɪ ʀ    </span></span></span></span><span style="font-size:18pt;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;">⬰♮⇴</span></span></span></span></span>
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	<img alt="Mori-Quessir-Lorepost" data-ratio="56.25" width="640" src="https://i.imgur.com/RzY6RE8.jpeg" />
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	<span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ᴛʜᴇ ᴄʜɪʟᴅʀᴇɴ ᴏꜰ ɴᴇᴍɪɪꜱᴀᴇ</span></span></span></span></span></span>
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	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">“</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">ᴏʟ ᴢʜᴀʜᴜꜱ ᴅᴇʟʟᴀ ᴅʀᴀꜱᴠᴇɴ ɪꜱʜ'ᴏ, ᴠᴇʟ'ᴅʀᴀᴠ ʟ'ᴠᴀᴇɴ ᴅ'ʟ'ꜱʜɪɴᴅᴜᴀɢᴏ ᴄʜᴇ'ᴇʟ ᴅᴏᴇʀʀᴜꜱ ᴜʟᴜ ɴɪɴᴅ ᴏʀɴ ꜱʜᴀ'ɴᴀʟᴛ ᴜɴʟ'ʀ, ʟ'ᴠᴇɴᴏʀꜱʜ ꜱꜱᴏʟ'ʀɪꜱꜱ ᴀʀᴇɪᴏɴ ᴊᴀʟ ʟ'ᴛʜᴀᴄ'ᴢɪʟᴇɴ.</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">”</span></span></span></span></span></span>
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						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">O ʀ ɪ ɢ ɪ ɴ   &amp;   C ᴜ ʟ ᴛ ᴜ ʀ ᴇ</span></span></span></span></span></span></span></span>
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<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Mori’Quessir (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffffff;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">more commonly simply referred to as “Mori”</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">) are a cavern dwelling race created by Nemiisae in the likeness of Zanunder, elven son of Malin. Primarily from Descendant interaction have the Mori’Quessir come from Helviiryn,- a once massive, bustling trade-city beneath Almaris that now sprawls to its surface thanks to the Ritual of Eternal Night darkening the skies to their comfort. These Helviirynu Mori’Quessir are closely related to the traditional, larger Menocressu ethnicity of Mori’Quessir but possess distinct cultural differences. Where the Menocressu Mori are steeped in tradition and faith, The Helviirynu Mori are a melting pot of all Eos-based Mori’Quessir cultures, their territory often a central hub creating intersectionality for divided houses and disparate warbands.</span></span></span></span></span></span>
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<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">After the Descendant’s restoration of Felyndiira Mierillis during the contract of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Fᴏʀɢᴇᴅ ɪɴ Bʟᴏᴏᴅ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, Mori’Quessir relations with Descendantkind had come to be rather warm and amicable. With repeated exchanges of good faith back and forth, Felyndiira Mierillis had found it acceptable to permit Mori to traverse the surface for leisure and living. With their matron’s blessing the Helviirynu Mori’Quessir have come to live among the Descendants.  </span></span></span></span></span></span>
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<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Helviiryn flourished in ancient times under Felyndiira Mierillis, though living memory for some Mori’Quessir, who turned a small trading outpost into an economic hub sprawling an entire continent. Despite this golden age it was succeeded by what is now one of the greatest mysteries across Eos for no tale tells a convincing truth of the city’s fate. Without a definitive date or explanation one day Felyndiira was gone and in her absence Helviiryn crumbled in an unknown societal upheaval where the great houses tore at each other and withered within unknown years to decades. Even though some Mori’Quessir have lived through this history their memory of the event seems to have been forcibly taken from them; even speculative stories fail to make impact. No written text of the time survives nor do dated items and artifacts. Known retrospectively as the Eclipsed Age, it is a commonly known yet difficult truth of Helviirynu Mori society.</span></span></span></span></span></span>
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<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Eclipsed Age was succeeded by the establishment of Clan Xalyth who by political cunning, rich connections with other Mori’Quessir cities beneath Eos, and pure luck, managed to establish a century of rulership within Helviiryn safely. Laying siege to Almaris after the disturbances brought by Fayrus sul-Mauth (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffffff;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">more commonly known as the Great Worm of Gashadokuro</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">), the Ritual of Eternal Night was successfully conducted as all surface-life was driven from Almaris by Clan Xalyth. Though a great victory by the Mori’Quessir, the Descendants had only one place they could venture - beneath the earth. Sacking, looting, and razing Helviiryn as they left to Aevos, the city was left in ruin as once again an age of darkness fell upon Helviiryn.</span></span></span></span></span></span>
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<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Felyndiira Mierillis’ return was rapid and cloaked in events both calculated and of happenstance. Freed during the events of Apotheosis from Tor Azdraeth’s cells, she pacted with the Descendants of Aevos in a contract forged in blood. Dividing and conquering the Mori’Quessir clans one by one, Clan Xalyth fell when Vicarra Xalyth surrendered her crown to Felyndiira Mierillis, securing her rule. Ever since, Helviiryn has rebuilt and steadily reconquered its once mighty foothold to a paradise beneath the earth once more. Ruled by a brutal, hyperviolent tyrant who possesses a prowess with dark magicks unrivaled by any other ruler, Helviiryn flourishes beneath the carefully weaving fingers of fear and fate as Felyndiira grows an empire once more. An empire that now seeks to, amicably, make its way upward upon Azuras.</span></span></span></span></span></span>
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	<span style="font-size:18pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⬰♮⇴</span></span></span></span></span></span>
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	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>Cᴜʟᴛᴜʀᴇ</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> ]</span></span></span></span></span></span>
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<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">All Mori are driven by the cultural pressure but more than anything are steered by their own emotions. In their eyes lacking influence, station, and respect amount to failure. This unpleasant fact motivates even the lowest-stationed Mori to be all that they can be. To say that these creatures of the dark are without emotions is to demonstrate plain ignorance but a sentiment that is perfectly understandable to any who has been under their ruthless treatment. In fact they are acutely reactive and possessed by their feelings. A certain composition of emotions are more dominant than the others though the strength varies in degree on an individual basis. Nonetheless all of these traits are ingrained in Helviirynu Mori from their first breath to their last.</span></span></span></span></span></span>
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	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Sᴜᴘᴇʀɪᴏʀɪᴛʏ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">All Mori are possessed with righteousness in their Immortal Mother’s Blessing, knowing her protection and guidance is omnipresent as her chosen. To them her boons of darkvision, poisons, spider-speech, and more are indicative of their greatness to which all other species are lesser. In their thinking the lesser creatures are justified to be jealous and hateful for they will never measure up.</span></span></span></span></span></span>
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<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Not only are they the chosen people of a goddess but the most significant; the weaver of fate, master of evolution, inescapable death, and scourge of weakness. Nemiisae exploits all vulnerability to teach strength and as such the Mori wholly believe no race can compare to their birthright. Fundamentally, Mori’Quessir are unable to see Descendants as equal because they themselves are creations of Nemiisae rather than splinters of the Creator; the Aspect of Death’s chosen fae given mortal form in the shadow of Zanunder, himself a scion of Malin. </span></span></span></span></span></span>
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	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴀᴛʀɪᴀʀᴄʜʏ </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A primary feature of this race’s supremacy complex is bound in gender. While a slave is a slave, broadly women are more prized in the spirit of reverence for their almighty Goddess and the essential role of motherhood.  To them, strange and backwards are the numerous mortal creatures which uphold any directly patriarchal norms.</span></span></span></span></span></span>
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<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mori societies are matriarchal, clans are matrilineal, and pairings are commonly matrilocal; women are more prioritized and power is most commonly - sometimes exclusively - entrusted to them. As such female Mori almost universally make up their elite classes of priestesses, royals, clanmothers, and property owners where men are relegated to be attendants, vavasors, house custodians, and servants respectively.  Leadership roles heavily skew female. This power dynamic plays directly into the hands of women who perpetuate it to further their own ends while men toil beneath it whilst any subversions draw judgments. A male Mori of noble birth is still regarded above those of lesser castes but will always be socially eclipsed by his sisters, a shadow beneath which he may be stifled or neglected whereas craftier males might relish in being dismissed. While males suffer from this societal norm they uphold or otherwise participate in it.</span></span></span></span></span></span>
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	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Eɢᴏᴛɪꜱᴍ ᴀɴᴅ Hᴜᴍɪʟɪᴛʏ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Like a nest of spiderlings, the children of Nemiisae fight amongst themselves with a disturbing lack of mercy. Because the Mori have the perception that they are a superior race this pride compels them to act arrogantly towards others whenever possible and when it’s not they stew until lashing out to compensate for shame or to soothe their own flaws, rarely willing to admit fault.</span></span></span></span></span></span>
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<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Such a lash will only be targeted at those of a lower station than themselves for fear of punishment from anyone of a higher rank: an essential factor in their hierarchical society. As such they rarely have faith in one another, always having to rely on their own wits and skills to survive. They continue to believe that they can or they'll succumb to the predation of other Mori who, just like them, are trying to scramble up the social ladder. The weak are meat and the strong do eat. The brutality of their societies commonly spawn fear, rage, jealousy, paranoia, and despair.</span></span></span></span></span></span>
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<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">There is a Mori expression, “</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ᴀ ʙᴏᴡᴇᴅ ʜᴇᴀᴅ ʟɪᴠᴇꜱ ᴛᴏ ʟɪꜰᴛ ᴛʜᴇ ᴅᴀɢɢᴇʀ ʟᴀᴛᴇʀ.</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">” Such embodies their stance on humility, a necessary skill in their cutthroat world. Confronted on equal or lesser footing with a being of greater power will send Mori into mental math analyzing how to yield as little power as possible while not abasing themself into humiliation but will do what’s necessary to survive. The dead don’t get revenge, only regret.</span></span></span></span></span></span>
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<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Sᴜꜱᴘɪᴄɪᴏɴ ᴀɴᴅ Cᴀᴜᴛɪᴏɴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Of all the races the Mori have a notorious reputation for treachery and deception. Unlike other cultures, a devastating betrayal is to be greatly admired and only those that fail in the attempt to deceive are truly punished. Despite their sense of superiority the Mori are gnawed upon by a great fear and live every day in suppressed terror for their lives.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">They fear the priestesses, slaves, their very food. Treacheries abound and worse than death they fear being humiliated; no matter how small and worthless their position, to be usurped is social annihilation. Station is power and strength and thus life. They have lived with this fear ever since they were born and as such it’s a natural element of their everyday life. So much so that they have adapted far better to it than most could comprehend, they can face death and gamble everything they own for just that one extra bit of power without as much as blinking. Instead the fear manifests through paranoia and distrust to others, never letting anyone come close enough to actually grow fond of them.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Because of the unshakeable sense that everything may be a trap or a means to their humiliating end, the Mori have developed the communal habit of calculating risks. Only those with a deathwish put themselves into situations likely to turn against them and tactfully Mori rarely fight for anything or anyone other than themselves. They respect observation and deduction for it is the wisdom of evolution their patron goddess embodies. For a greater cause like serving the word or path of Grandmother Moon or the survival of their house some Mori are known to take immense risks but only the most fanatical fight fearlessly.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴀʟɪᴄᴇ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Another Mori expression is, “</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ᴀ ꜱᴍɪʟᴇ ʙʀɪɴɢꜱ ᴛᴇᴇᴛʜ.</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">” Malice is closely intertwined with their pride and one of the most dominant feelings that resides in all Mori. They are quick to resort to physical communication to get their point across; through fist or steel if needed. Anger is often known as Mori's closest companion.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The emotion is considered both normal and inevitable, but a Mori's reaction to it falls in one of two camps. Some believe that anger itself is a tool: red-hot rage gives you strength to persevere over your foes. Others believe that anger should be cool and calculating: Hiding it will give you more opportunities to take vengeance. Most Mori tend to borrow from both schools of thought as the situation demands, but none would argue about the outcome: revenge.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Revenge is an art form among all Mori. It comes quickly or takes centuries. It can be long and excruciatingly painful, or deadly swift. All Mori alike appreciate well-executed vengeance, even when they are the targets. There are as many flavors of revenge as there are Mori themselves. It has been noted that Mori establish a preferred style at an early age, using this as a kind of signature and warning to others. Some prefer to use the techniques of their enemies in order to place the blame on others, but this in turn becomes their own style, and they learn to look through such deceits to find the responsible party. The malice borne of their Mother is a pillar in every Mori society.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Vɪᴏʟᴇɴᴄᴇ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">In Helviiryn, the Eclipsed Age brought on untold centuries of turmoil. Allegiances forged and broken within a day, kin turning upon kin, plots of years unfolding each and every turn. Even by Mori’Quessir standards the level of practical survivability and opportunistic sadism found in Helviiryn was found unsustainable. These Mori were not mad but driven by - if not founded on - the idea of constant improvement. If not for the purpose of tempering themself then merely to be better than the next.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This quest for strength cuts deep and not always literally. A Helviirynu Mori would find themselves not mindlessly brutal but explicitly, intentionally so, practicing severity in calculated risks and analyzing their foes to inform their unraveling; they don’t simply kill but erode social networks, take belongings, insult ideals, and in all their torturous creativity probe for weakness. The state of no-limits total war has Mori to believe it natural the most direct and plain path is violence, a solution with no cost to ethics had they any to spare.</span></span></span></span></span></span>
</p>

<p>
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<div>
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						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">C ʟ ᴀ ɴ ꜱ   ᴏ ꜰ   H ᴇ ʟ ᴠ ɪ ɪ ʀ ʏ ɴ</span></span></span></span></span></span></span></span>
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						<img alt="Mori-Quessir-Lorepost" data-ratio="56.25" width="640" src="https://i.imgur.com/0e8Aa2G.png" />
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<p>
	 
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<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Social Strata of the Mori’Quessir are defined by their clans. Although there are countless clans of Mori’Quessir, extreme few hold power between their individual holds. One’s clan birth often defines the nature of their upbringing, and their life beyond. Social status and clan often supersedes merit in most Mori’Quessir civilization; potential as what one may exploit from the name from bears recognized as what one may bring to the table. Helviiryn, for some time, has been a notable trading hold for some time - with so, the roots of clans have been deeply embedded into it. Despite the apocalyptic destruction brought unto them by the descendants of Almaris, there has been some power shift - though old blood does tend to run thick in times of chaos. </span></span></span></span></span></span>
</p>

<p>
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<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b26045;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b26045;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>C ʟ ᴀ ɴ   T ᴏ ʀ ᴀ ᴛ ʜ</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b26045;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> ]</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d7886d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">ᴍᴀʀᴛɪᴀʟ ʙᴇᴀᴜᴛʏ, ᴡᴀʀʀɪᴏʀꜱ ᴄᴜɴɴɪɴɢ, ᴘʀᴀᴄᴛɪᴄᴀʟ ꜱᴜʀᴠɪᴠᴏʀꜱ</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The most orderly and straightforward clan of Helviiryn, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b26045;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Cʟᴀɴ Tᴏʀᴀᴛʜ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is a clan built upon the strongest fighters and the best warriors. A respected bloodline that delivered order to lands near and far, Clan Torath controls near-all of the Mori'Quessir slaves within the Helviiryn Underdark as they are deemed the most stable with them. Clan Torath brings order beneath the stones when clans war or bicker, and are viewed with some disgust for their mercenarylike darwinist loyalty, but deep respect for their sheer prowess and unshakeable nature. Their leadership however is kept distant from the other clans, and often views them as incompetent to a unified goal- the clan system to them is a severe detriment to The Mori'Quessir, but a necessity for life underground. The clan would often be seen with the best gear, tools, and weaponry, given their long history of stability and wealth brought from chattel slavery. They struggle with instability, and in times of chaos, are prone to becoming isolationist and defensive to any who may seek to break that doctrine. They are seen as stern and cold by the other Mori'Quessir, yet are by far the most successful in their campaign history. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d7886d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Torathi Mori’Quessir may be more practical, straightforward, stoic, aloof, and cold compared to their other counterparts. They view most interactions as transactional, and are significantly motivated by material gain.</span></span></span></span></span></span>
</p>

<p>
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</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>C ʟ ᴀ ɴ   T ʀ ɪ ꜱ ꜱ ɪ ᴅ ᴀ</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> ]</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6dccd7;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">ꜰᴇꜱᴛɪᴠᴀʟ, ʙʟᴏᴏᴅꜱᴘᴏʀᴛ, ᴇɴᴛᴇʀᴛᴀɪɴᴍᴇɴᴛ, ᴀɴᴅ ʙᴇᴀꜱᴛɪᴀʟ ᴍᴀꜱᴛᴇʀʏ</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Beating Heart of Helviiryn, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Cʟᴀɴ Tʀɪꜱꜱɪᴅᴀ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">is most grounded in culture with The Mori'Quessir of the continent and often performs exuberant festivals underground. These can range from feasts, to bloodsport and festivals, to beautiful clothing and hedonistic faires. They tame exotic beasts from all over Eos and use them for whatever they may desire. They often will work alongside the mage-clans, if somewhat begrudgingly, to summon tailored beasts to tame and make their own. They often wear colorful regalia and armour, and use unique and exotic armor and weapons at their disposal. The most vibrant and varied of the clans, Clan Trissida will often defy orders from other than their own kind and seek to wreak havoc and reap glory wherever possible. They struggle with vanity, the clan often so consumed in their own greed they forsake all else.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6dccd7;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Trissidan Mori’Quessir may be more flamboyant, excessive, garish, emotionally labile, and celebrant compared to their other counterparts. Their view is often complex; though they bear a significant bond with beasts, most Trissidan Mori’Quessir having a pet (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9cdfe6;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">or pets</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6dccd7;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">) of some kind, they view happiness as a form of control. If one is satisfied, they do not hold their sword; but instead, a drink.</span></span></span></span></span></span>
</p>

<p>
	<br />
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b245a5;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b245a5;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>C ʟ ᴀ ɴ   H ᴇ ʟ ᴇ ᴅ ᴀ</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b245a5;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> ]</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cd6dd7;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">ᴛʀᴀᴅᴇʀꜱ, ʀᴏɢᴜᴇꜱ, ᴍᴇʀᴄʜᴀɴᴛꜱ, ᴀɴᴅ ᴀʀᴛɪꜱᴀɴꜱ; ᴏᴠᴇʀᴡᴏʀᴋᴇᴅ ᴀɴᴅ ᴛʜɪɴꜱᴛʀᴇᴛᴄʜᴇᴅ</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The most lowly viewed of all houses and yet the most numerous, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b245a5;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Cʟᴀɴ Hᴇʟᴇᴅᴀ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is the logistical lifeline of Helviiryn, and thus necessity has granted them privilege in a society which so dearly wishes to keep it from them. Clan Heleda would be the most grounded and conservative with their talents, which are mostly Mori'Quessir hunters, gatherers, thieves, guildmembers, and traders who have their own subcultures between. Clan Heleda seeks both further respect and advancement in Mori society at any cost. Often, Clan Heleda would be the most materially manipulative, viewing goods and services as transactional, and leveraging their own specific talents greatly. They struggle with disunity, where most of Clan Heleda find themselves working alongside one another only out of advantage and not brotherhood. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cd6dd7;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Heledan Mori’Quessir may be more logical, studious, scholarly, greedy, and perfectionist compared to their other counterparts. They view themselves as tools and talents that, no matter how niche, are marketable; and that one must learn to make themselves useful. When one needs to sell tools, they do not rid themselves of the hammer- but the nails. And every Heleda seeks to be the hammer.</span></span></span></span></span></span>
</p>

<p>
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</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45b250;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45b250;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>C ʟ ᴀ ɴ   X ᴀ ʟ ʏ ᴛ ʜ</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45b250;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> ]</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#86d76d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">ᴘᴏʟɪᴛɪᴄɪᴀɴꜱ, ᴀꜱꜱᴀꜱꜱɪɴꜱ, ᴀɴᴅ ʀɪɴɢʟᴇᴀᴅᴇʀꜱ; ᴅɪꜱᴛʀᴜꜱᴛᴇᴅ ᴀɴᴅ ᴅᴇꜱᴘɪꜱᴇᴅ</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Once the most respected and prestigious bloodline, the royal bloodline, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45b250;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Cʟᴀɴ Xᴀʟʏᴛʜ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> once ruled through extreme fear and cunning. Backdoor politicians, they are renowned in their ability to successfully pin clans against one another for their own gain. Their modern day survival under Felyndiira is only due to their cleverness, something they were once without. Viewed as the most competent diplomats and master manipulators, their greatest weakness is and always has remained their paranoia. Clan Xalyth, even now deposed, bears a bitter pride to what was once greatness. Xalyth would often think exceptionally highly of themselves, with pronounced ego. The Clan as it is now is exceptionally broken apart and disunified, with a clan leader viewed as a puppet of Felyndiira - though, perhaps it is merely a ploy to prepare their vengeance. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#86d76d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Xalythi Mori’Quessir may be more manipulative, bitter, venomous, and prideful compared to their counterparts. They would be exceptionally talented at reading individuals' emotions and intents, and would act upon those, even subconsciously, to be in their own benefit. Xalyth Mori’Quessir would often have an excess in ego, wearing gilded armour and weaponry, and excessive jewelry - taking great efforts to appear both regal and refined, even with their now lowly status.</span></span></span></span></span></span>
</p>

<p>
	<br />
	 
</p>

<div>
	<table style="border:;border-collapse:collapse;width:100%;table-layout:fixed;">
		<tbody>
			<tr>
				<td colspan="4" style="vertical-align:top;background-color:#171717;padding:7px 7px 7px 7px;border-right:2px solid #434343;border-left:3px solid #434343;">
					<p style="line-height:1.38;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">P ʜ ʏ ꜱ ɪ ᴄ ᴀ ʟ ɪ ᴛ ʏ   &amp;   M ᴇ ɴ ᴛ ᴀ ʟ ɪ ᴛ ʏ</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<div>
	<table style="border:;border-collapse:collapse;width:100%;table-layout:fixed;">
		<tbody>
			<tr>
				<td style="vertical-align:top;padding:7px 7px 7px 7px;">
					 
				</td>
				<td colspan="2" style="vertical-align:top;padding:7px 7px 7px 7px;">
					<p style="line-height:1.38;text-align:center;">
						<img alt="Mori-Quessir-Lorepost" data-ratio="60.00" width="600" src="https://i.imgur.com/4z2te5O.png" />
					</p>
				</td>
				<td style="vertical-align:top;padding:7px 7px 7px 7px;">
					 
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Mori'Quessir body is highly adapted to survive in its subterranean environment with excellent darkvision and innate resistance to poisons. The Mori are a hardy race with distinct advantages in living in the oftentimes extremely hazardous habitat they have settled in. Unlike their surface cousins, they have developed more compact frames. Mori tend to be quite lean, as they do not constantly accumulate fat for the hard times. The body efficiently leaches nutrients from the morsels of food they consume over a period of two days, leading to an innate lack of hunger. Because of the environment in which they live they have adapted well to limited food supplies and in general do not eat a great deal and the foods they do eat are generally not rich in so. Given they are not true progeny of Malin but rather shadows of his son’s image they are not beholden to the elven curse of infertility. Despite this, due to the hazardous environments their society creates and from a lack of class-related resources, varying strata of Mori struggle with high rates of youth mortality. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Sᴋɪɴ Cᴏʟᴏʀ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> - </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mori’Quessir are characterized by their dark, midnight-black skin. Unmistakable from Mali’ker, Mori’Quessir bear a skin color descended from the deepest caverns of the Underdark.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b26045;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Tᴏʀᴀᴛʜ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">&amp;</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b6b8b0;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Tʀɪꜱꜱɪᴅᴀ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">  </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d7886d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d58a70;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d48d73;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">D</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d28f77;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">i</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d1917a;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">m</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cf937d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ce9680;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">n</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cc9883;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">a</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cb9a86;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">v</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c99d8a;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">y</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c79f8d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c6a190;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">t</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c4a393;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">o</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c3a696;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c1a89a;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">d</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c0aa9d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">e</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#beada0;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">e</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#bdafa3;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">p</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#bbb1a6;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b9b3a9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">m</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b8b6ad;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">i</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b6b8b0;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">d</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b5bab3;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">n</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b3bdb6;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">i</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b2bfb9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">g</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b0c1bd;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">h</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#afc4c0;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">t</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#adc6c3;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#acc8c6;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">b</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#aacac9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">l</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a8cdcd;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">u</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a7cfd0;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">e</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a5d1d3;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a4d4d6;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">b</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a2d6d9;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">l</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a1d8dc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">a</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9fdae0;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">c</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9edde3;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">k</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9cdfe6;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b245a5;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Hᴇʟᴇᴅᴀ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cd6dd7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cd6dd7;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Stoney mauve to dark obsidian-tinged purple.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45b250;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Xᴀʟʏᴛʜ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#86d76d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#86d76d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Charcoal grey to unsaturated black.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Eʏᴇ Cᴏʟᴏʀ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> - </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mori’Quessir eyes are exceptionally vibrant, even reflective in darkness, and run a spectrum varying on bloodline.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b26045;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Tᴏʀᴀᴛʜ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d7886d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d7886d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Blanched grey to milky white.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Tʀɪꜱꜱɪᴅᴀ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9cdfe6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9cdfe6;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Menacing rich amber to cold, cutting copper.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b245a5;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Hᴇʟᴇᴅᴀ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cd6dd7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cd6dd7;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Ruddy brick to wine red.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45b250;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Xᴀʟʏᴛʜ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#86d76d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#86d76d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Dusty indigo to rich violet.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Hᴀɪʀ Cᴏʟᴏʀ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> - </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mori’Quessir hair contrasts heavily with their skin as they all possess white to rich silver locks of scaling variety of intensity and luminosity. Always exceptionally straight and fine, silk-like, it is customary for houses and career positions to confer dyes of varying significance. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Hᴇɪɢʜᴛ &amp; Wᴇɪɢʜᴛ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mori’Quessir are naturally slim, tall, and athletic in their builds. Mori said to have grown overweight are nigh mythical between the realities of their diet and physical activity. Roughly similar to most of their Malin-descended cousins, Mori’Quessir are between 5’0’’-6’2’’ in height, and 120-195lbs. Even given their athleticism and divine forms, Mori’Quessir bear a strength comparable to all of Malin’s progeny. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir are naturally capped at human/elven strength unless raised by other by lore-approved means.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Owing to their fae nature, Mori'Quessir live indefinitely and do not die of 'old age'- however, it is vastly uncommon for them to to, given the immense hostility of the underdark.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir are capped in height between 5’0 and 6’2 and may not go above or below this limit unless done so by other by lore-approved means.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir’s lack of appetite does not represent itself in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[MAs]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[FAs]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CAs]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, or otherwise with feeding mechanics unless otherwise specified.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Player character Mori’Quessir can reproduce together by an agreement of OOC consent to pair characters. Should two player Mori wish to have a child the applying player must possess an accepted </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">before roleplaying.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:18pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⬰♮⇴</span></span></span></span></span></span><br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Although most mental characteristics are listed above under </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Cᴜʟᴛᴜʀᴇ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, Mori’Quessir are as variable as any natural Descendant in both severity of following their culture’s folkways and mores and how much they may present. However, the greatest difference to the Helviirynu Mori’Quessir is </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ᴛʜᴇ Bʀᴀɴᴅ ᴏꜰ Fᴇʟʏɴᴅɪɪʀᴀ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, listed below:</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>Tʜᴇ Bʀᴀɴᴅ ᴏꜰ Fᴇʟʏɴᴅɪɪʀᴀ</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> ]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">With exceptionally acute and unique hemocraft, any Helviirynu Mori’Quessir given access to the surface by their benevolent tyrant is branded with her mark appearing as a small tattoo of a circlet which wraps around the neck. This brand ensures that the traits listed under</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Cᴜʟᴛᴜʀᴇ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">would never leave or denature from the Mori’Quessir; though they may soften in intensity or severity over time they would never under any circumstance disappear. This may cause Mori’Quessir at times to act irrationally rather than based upon emotions both developed and learned over time. Included in this is a total, infallible reverence  to Nemiisae, Zanunder, and Felyndiira Mierillis. There may be other gods, but these three are to be taken most seriously. While “reverence” may have a positive connotation, it may vary from each Mori to another. Some may view it as a respect of power, establishment, or magnanimity, others may view it as a deific measure, godhood, or worship. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>The Brand of Felyndiira is unbreakable and incurable.</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The Brand of Felyndiira produces itself upon any Mori’Quessir child born of any parent with a brand. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The Brand of Felyndiira acts as both a magical and biological reminder of a Mori’Quessir’s loyalty and home; functioning to them as always being inclined towards, though not forced, to act as any other Mori’Quessir within Helviiryn.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The Brand of Felyndiira does not stop one from either character progression, change, development, or having traits paradoxical to a Mori’Quessir. There is such a thing as heroic, brave, honorable, or trustworthy Mori’Quessir, but softly put, The Brand of Felyndiira is a reminder to ensure that a Mori’Quessir is, at their core, always a Mori’Quessir. Factually put, Mori’Quessir are Nemiisae’s fae given bodies in the image of elves and thus they need to act in accordance. Since they are not human they do not have humanity and their inhuman traits are biologically bred into them.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir are an extremely judgemental race. Due to this, they often find other Mori’Quessir and all non-Mori’Quessir unworthy of their own affections. Though not impossible, it is very rare for a Mori’Quessir to love or romance a non-Mori’Quessir. </span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	<br />
	 
</p>

<div>
	<table style="border:;border-collapse:collapse;width:100%;table-layout:fixed;">
		<tbody>
			<tr>
				<td colspan="4" style="vertical-align:top;background-color:#171717;padding:7px 7px 7px 7px;border-right:2px solid #434343;border-left:3px solid #434343;">
					<p style="line-height:1.38;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">R ᴀ ᴄ ɪ ᴀ ʟ   T ʀ ᴀ ɪ ᴛ ꜱ</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<div>
	<table style="border:;border-collapse:collapse;width:100%;table-layout:fixed;">
		<tbody>
			<tr>
				<td style="vertical-align:top;padding:7px 7px 7px 7px;">
					 
				</td>
				<td colspan="2" style="vertical-align:top;padding:7px 7px 7px 7px;">
					<p style="line-height:1.38;text-align:center;">
						<img alt="Mori-Quessir-Lorepost" data-ratio="56.25" width="640" src="https://i.imgur.com/7fpQHTg.png" />
					</p>
				</td>
				<td style="vertical-align:top;padding:7px 7px 7px 7px;">
					 
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Nɪɢʜᴛ-Eʏᴇ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e6f2fd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a64d79;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Passive</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a64d79;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffffff;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Unaccustomed to living upon the surface world, Mori’Quessir are exceptionally disadvantaged by the blinding sun, a hidden intent of Nemiisae to keep her children close.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When exposed to sunlight a Mori’Quessir has their vision limited to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">20</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> blocks with anything past a fuzzy and vague outline. Should they wear a heavily concealing, almost self-blinding article such as a thick veil or dark goggles their vision is limited to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">40</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> blocks instead. As well, any unnatural blinding effects (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffffff;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">such as a spell</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">) affect Mori for twice as long regardless of time of day.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">In exchange the chosen people of Nemiisae possess unparalleled darkvision, capable of seeing in total darkness (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffffff;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">even magical darkness</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">) as if it were daylight and with a full color spectrum. They see chasms and pits crystal clear.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> “Exposed” means that if sunlight can at any point touches a Mori’Quessir - through a window, into an opening, through leaves and brush, etc. and are only blinded so long as they are in sunlight.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Any combative encounter in which this may be relevant has the time-of-day persisting throughout the entire encounter, unless agreed upon otherwise by the Mori’Quessir.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Unnatural effects capable of intentionally blinding a Mori describe themselves as blinding and/or producing sunlight. Descriptions lacking such effects (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">such as producing flame or fireballs</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">) cannot blind Mori.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori darkvision cannot pierce obfuscation such as fog, smoke, dust, deadbreath, etc. and only allows for an increase in perceived brightness.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;text-align:justify;">
	<br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Oʀʙʙᴏʀʀꜱ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e6f2fd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a64d79;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Passive</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a64d79;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffffff;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Nemiisae’s shadow lurks in all dark places; as do her children. Mori’Quessir may commune with them, proof of their kinship.</span></span></span></span></span></span><br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When speaking in Ilharnorrs, The Mori’Quessir language, Mori’Quessir may commune with spiders and all other arthropods. Getting preferential treatment, the creature would avoid attacking or frightening a Mori’Quessir unless provoked and may speak back and forth with them. The Mori’Quessir may insomuch as try to command them.</span></span></span></span></span></span><br />
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Spiders and similar athropod-like entities include natural and fae creatures of typical arthropod description like centipedes, beetles, and scorpions. Creatures which imitate those creatures such as a specifically made homunculus, a conjured spider, or scorpion-like zar’ei would not be affected by this ability.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Creature pets derived from this ability follow standard pet rules. They cannot be venomous.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> A Mori’Quessir spider in communion would be unable to glean information the Mori’Quessir themselves have no access to outside of events. Examples include trying to find a key to or location of a secret door or listening in on conversations the Mori’Quessir cannot mechanically hear.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Tᴏxɪɴ Tᴏʟᴇʀᴀɴᴄᴇ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e6f2fd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a64d79;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Passive</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a64d79;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffffff;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Mori’Quessir society is one founded on deceit and hidden blades - not only those found in forges and sheaths, but too the cup and phial. Over millenia have poisons been used in such excess, that only the most cutting edge, rare, and exceptional affect them.</span></span></span></span></span></span><br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mori’Quessir are immune to most all poisons but are still affected by liquor and magical poisons.</span></span></span></span></span></span><br />
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Magical poisons include: thanhium sickness.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir alcohol tolerance is double the typical human’s. They can still become intoxicated by alcohol and lethal doses are extraordinarily rare.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Herbs or Alchemical Potions which may possess a toxicity, such as having a poisonous purpose, lethal dose, or damaging dose, are completely ineffective on Mori’Quessir.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;text-align:justify;">
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⇴</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Hᴇʀɪᴛᴀɢᴇ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e6f2fd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a64d79;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Passive</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a64d79;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffffff;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">The most exemplary of the blessed, these Mori’Quessir are built in her spitting image - although they take Zanunder’s likeness, they take more of their mother than all else. Truly devoted to the one who granted them life.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Each Mori’Quessir is crafted uniquely in Zanunder’s image - some take upon themselves traits which grant them unique abilities. Often, these blessings are looked upon culturally by the Mori’Quessir as symbols of a great destiny, or exceptional purpose in life. Mori’Quessir who bear these blessings may be particularly faithful, zealous, or dutiful to Nemiisae. Mori’Quessir bear additional physical traits, taking as little as </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">3</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">and at most </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>all</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of the following traits.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mandibles akin to an arachnid in or around their mouth, or upon the sides of their head</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Multiple eyes upon their face</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Chitinous growths upon their skin</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Heavy footsteps, sounding like stomping for simple movements</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Darkened blood and saliva, colouring as mauve purple or a cola-like black</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Excessively long or lanky extremities disproportional to their bodies</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">» </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Excessively long and bony, spindly outer extremities such as fingers which may be replaced in part or in total by chitinous talons</span></span></span></span></span></span><br />
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mandibles would bear the strength of ferrum.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Additional eyes are upon the front of the face and do not change a Mori’Quessir’s ability to see or their field of view.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Chitinous growths upon the skin may range from patches to full coverage of bodyparts. These chitinous growths act as </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Light]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> armour, and if covered by other armour, does not grant any increased protection.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Heavy footsteps may not be silenced or intermittent.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Darkened blood or saliva bears no unique or exceptional properties compared to baseline.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Excessively long or lanky Mori’Quessir may stretch up to heights as far as 6’4’’.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Chitinous talons would bear the strength of ferrum.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:18pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⬰♮⇴</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Gᴇɴᴇʀᴀʟ Lᴏʀᴇ Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir require an accepted </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to be played, including children and offspring.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir are an Open CA and may be applied for by anyone so long as they are in good lore standing.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir, for any and all purposes, act uniquely as a race; taking no effects or implications as if they were elves. An example is muritor elixir, which blood of elves or Mori’Quessir would be unique to their own races, and not cross-applicable.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir are counted as altered souls, though not tainted.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Despite their status as nontainted altered souls, Mori’Quessir would be unable to take “Holy” classed deific magics, even if theoretically compatible.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir possess </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">magic slots.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir, given the Brand of Felyndiira, are unable to denature; even Mori’Quessir who are born aboveground and bear no exposure to The Helviiryn Underdark are unable to denature culturally or physically.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir are unable to crossbreed or produce half-races.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir are hardcoded to possess the listed physical, mental, and cultural traits given </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>The Brand of Felyndiira</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Though the severity of these traits may range from quirks to total dominance of character, they would never leave or be replaced by traits considered opposite or contrary.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Mori’Quessir souls return to The Fae Realm unless otherwise contraindicated by a lore’s soul-destination.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> A Mori’Quessir hailing from one of the listed clans may or may not take upon themselves the name of the listed clan. While they may claim regality or specialty in bloodline, the proper nobility and inheritance of the clans is </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ST]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> only.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ⱒ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> A Mori’Quessir may claim whatever they may desire about their clan (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">if not a part of the listed clans</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">), but such would not be </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ST]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-Sanctioned as “Official” or “Canon” unless within the lorepage. </span></span></span></span></span></span>
</p>

<p>
	<br />
	 
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						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">G ᴜ ɪ ᴅ ᴇ ,   P ᴜ ʀ ᴘ ᴏ ꜱ ᴇ ,   &amp;   C ʀ ᴇ ᴅ ɪ ᴛ ꜱ</span></span></span></span></span></span></span></span>
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<p>
	 
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						<img alt="Mori-Quessir-Lorepost" data-ratio="56.25" width="640" src="https://i.imgur.com/gpjQMHj.png" />
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<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>Cʜᴀʀᴀᴄᴛᴇʀ Gᴜɪᴅᴇ</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> ]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a8cdcd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Making a Mori’Quessir can be both seemingly easy, and intimidating. Given you are here, you probably know about Drow from Dungeons and Dragons - truthfully, in the era Mori’Quessir were written in was one where LOTC was very much a mediascape of different things before it really captured its own identity. Mori’Quessir are a piece which kind of have been catapulted, given they haven’t gone under any real change since then, into the modern age. Kept simply though, Mori’Quessir are like any other race when you make a character. Design them, come up with some backstory, and go! Only here, you have some additional quirks, mannerisms, and lore-background that a character comes from that really helps shape them. No two Mori’Quessir are alike, yet they are distinctly always Mori’Quessir. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mori’Quessir come from many different backgrounds. Some are born in high houses, others orphans left behind. Childhood as a Mori’Quessir is a very, very rough one. Mori’Quessir life may have glitz and glamor with silken dresses and marbled buildings, but they are very much still under constant threat. From other Mori, from cavern collapse, starvation, war, beasts from the dark, miasma, and so many more. Mori’Quessir are practical as having trades, survivalists, politicians, and artisans all living amongst one another in close contact. Your Mori’Quessir could start as low as a beasthunter or ruin-explorer, or even as high as a politician or tradesman of somekind. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Why you came to the surface is as well, up to you. Felyndiira (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d0e0e3;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">your benevolent queen</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">) has given you, personally, access to the surface world. Something that has not been done for centuries. Are you someone she wishes to conveniently get rid of? Someone who sews chaos to the above? Someone who gave her money enough to buy your way up? Someone who sought escape and a new life? It all depends on what you would like to have. As mentioned with reverence, you do not have to like these figures (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d0e0e3;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Felyndiira, Nemiisae, Zanunder</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">) - but you do, with certainty, respect their power and authority. Even on the surface world they have that brand upon you that reminds you of who you are, and makes sure of that. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Some people may also struggle with some of the traits mentioned, such as an egotistic, materialistic and opportunistic mindset. Be creative - you don’t have to be this black and white easily readable character. Mori’Quessir are insanely complex, and it is by design that you don’t take these flatly at face value. You aren’t a caricature, you’re a character - when opportunity presents itself, you don’t have to immediately lash out. But you do have to consider it. You do have to think about it, and weigh those options, and potentially take it. Mori’Quessir are inherently by nature driven to this mindset; it is all your character knows, and their biology has quite literally predetermined these things for them. It should reflect in the roleplay. If Mori’Quessir were just blank slates, or had these traits encouraged but not enforced, they really wouldn’t be Mori’Quessir other than just having a lore-approved stamp on a forum page so dark elves can call themselves Mori. Be interesting, be unique, Mori’Quessir are both of these and require the player to utilize them with nuance and intrigue. Do so! And enjoy doing it.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#45a2b2;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Here is a Mori’Quessir language translator, if in the case you are interested:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a8cdcd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><a href="https://eilistraee.com/chosen/language_mini.php" rel="external nofollow" style="text-decoration:none;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>https://eilistraee.com/chosen/language_mini.php</span></span></span></span></span></span></span></span></a>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:18pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⬰♮⇴</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>Lᴏʀᴇ Pᴜʀᴘᴏꜱᴇ</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> ]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Originally the idea of Mori’Quessir was humoured to potentially return during the 10th anniversary (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Stealing Joel’s ideas</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">), but was stopped due to the climate of the server and business of other projects at the time. However, I still like the idea - and especially after an exceptional path of spontaneously spurred, “correct”ly aligning choices in the Forged in Blood eventline (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">and successive eventlines across Aevos</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">), I feel players have worked hard to make a warm political climate with The Mori’Quessir of Felyndiira’s Helviiryn Underdark. Given this, I think it would be fun for them to come back. There is some poor history with how they were used, but with some mental restrictions to make them more alien and unique compared to a descendant reskin, and some racial additions and traits to boot, I think they will make a good comeback. Ultimately, a goal too was to make a CA unique enough to stand on its own as a pseudo race, but also, something someone who’s read the Drizzt novels couldn’t just apply for without reading. Something drow </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">inspired</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, rather than just drow. With that, I’m hoping for a niche, albeit fun and fairly open/freeform, CA people may play and add to the world that plays like a descendant with just a bit more redlines.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:18pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">⬰♮⇴</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Cʀᴇᴅɪᴛꜱ:</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#3d85c6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">SquakHawk </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6fa8dc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Writing</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#3d85c6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zarsies </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6fa8dc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Original Lore, Writing</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#3d85c6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Vhorazu </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6fa8dc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Consultation, Fixes</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#3d85c6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">BobBox </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6fa8dc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Consultation, Fixes</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#3d85c6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">RaiderBlue </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6fa8dc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Consultation, Fixes</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#3d85c6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Islamadon </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Consultation, Fixes</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">»</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#3d85c6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Pallodium </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6fa8dc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Formatting</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div>
	<table style="border:;border-collapse:collapse;width:100%;table-layout:fixed;">
		<tbody>
			<tr>
				<td colspan="4" style="vertical-align:top;background-color:#171717;padding:7px 7px 7px 7px;border-right:2px solid #434343;border-left:3px solid #434343;">
					<p style="line-height:1.38;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#434343;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">xᴀʟ ᴅᴏꜱ ǫᴜᴇɴɢᴇɴ ꜱᴄʟᴇᴋᴜᴠ ʜᴀʀʟ ᴜᴅᴏꜱꜱᴛᴀ ᴀxxᴇɢᴀʀᴛʜʟʟᴇɢʜ</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>
]]></description><guid isPermaLink="false">265262</guid><pubDate>Wed, 18 Feb 2026 20:49:39 +0000</pubDate></item><item><title><![CDATA[[✓] [CA Race Lore] Zar'akal - Armed & Dangerous]]></title><link>https://www.lordofthecraft.net/forums/topic/247957-%E2%9C%93-ca-race-lore-zarakal-armed-dangerous/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">PREFACE</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			 
		</p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" title="King Von - Armed &amp; Dangerous (Official Video)" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/tBKYI3-3lMg?feature=oembed"></iframe>
			</div>
		</div>

		<p style="line-height:1.38;text-align:justify;">
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">This was supposed to come out a long time ago LOL but i got caught up in finals and tests and had to delay it until i was done with them.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">A rehash of the last attempt, following the changes suggested by ST whilst also cutting a combative spell and replacing it with a noncombative, flavour-driven roleplay ritual. Hey there, to summarize the changes beyond the suggestions, we wanted to go for a more coven-based take with this, having an additional ritual to permit this further coven/cabal-based roleplay which a leadership endgame CA like Zar’akal should be capable of doing, hence the additional ‘Greater Court’ rite we’ve added- beyond that, everything here has been fixed to fit with the compile suggestions. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">In the event of this piece passing, the ritual of Razi Ra’akal within the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:underline;"><span><span>Naztherak lorepiece</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> should be removed, given that a completely reworked version of that exists within this lorewrite.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:right;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">- pallo, weasel, and co.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;text-align:right;">
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8a96a1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:920px;"><span style="height:80px;"><img alt="AD_4nXfvExtJ9hN0oO5-lHm6mURDu4ji8eKuRl6ELEev0Of1e4yDy1Cyn5kRrZtC30_lK907rlmzsJYBxGyo97aYQO8pqbIXuN3pLmVd6elmdhtbCkd7kK5sVRB0VGPGnMQTWP8ziaHIbA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="21.41" height="80" width="920" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfvExtJ9hN0oO5-lHm6mURDu4ji8eKuRl6ELEev0Of1e4yDy1Cyn5kRrZtC30_lK907rlmzsJYBxGyo97aYQO8pqbIXuN3pLmVd6elmdhtbCkd7kK5sVRB0VGPGnMQTWP8ziaHIbA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:417px;"><span style="height:96px;"><img alt="AD_4nXeSkES5ZRTXKVkEs1Zut1Yd3m7doHGw05ggLoipBEhX-_9UwWY8o5jVx00I_zYAoekPIvcjzCtwU4zDn9r8oVGCX08Nhv3VNjwSeYPVPBwh8QhMMtCfDz5Yr9I2W7yzuzobeh7ENA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="47.19" height="120" width="424" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeSkES5ZRTXKVkEs1Zut1Yd3m7doHGw05ggLoipBEhX-_9UwWY8o5jVx00I_zYAoekPIvcjzCtwU4zDn9r8oVGCX08Nhv3VNjwSeYPVPBwh8QhMMtCfDz5Yr9I2W7yzuzobeh7ENA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;margin-bottom:13px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:396px;"><span style="height:592px;"><img alt="AD_4nXdiuzI09Jzik1JnVOjmDVLfcI-bCkbo9l37GzNuBqxFDZjUuVqf42nJ_GJlrK93gmOpyoUqhGSauyiyi6mCdnSdsPfvH7x9Q3JeS0H9MulNZvbuSjJCH9Vwg8dDZBuwjw1u6cFrBQ?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="56.25" height="592" width="396" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdiuzI09Jzik1JnVOjmDVLfcI-bCkbo9l37GzNuBqxFDZjUuVqf42nJ_GJlrK93gmOpyoUqhGSauyiyi6mCdnSdsPfvH7x9Q3JeS0H9MulNZvbuSjJCH9Vwg8dDZBuwjw1u6cFrBQ?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6c1717;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">【 A R M E D   &amp;   D A N G E R O U S 】</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8a96a1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:920px;"><span style="height:80px;"><img alt="AD_4nXfvExtJ9hN0oO5-lHm6mURDu4ji8eKuRl6ELEev0Of1e4yDy1Cyn5kRrZtC30_lK907rlmzsJYBxGyo97aYQO8pqbIXuN3pLmVd6elmdhtbCkd7kK5sVRB0VGPGnMQTWP8ziaHIbA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="21.41" height="80" width="920" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfvExtJ9hN0oO5-lHm6mURDu4ji8eKuRl6ELEev0Of1e4yDy1Cyn5kRrZtC30_lK907rlmzsJYBxGyo97aYQO8pqbIXuN3pLmVd6elmdhtbCkd7kK5sVRB0VGPGnMQTWP8ziaHIbA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">War-chants ring out in the infernal tongue; as the seams of the High Hells tremor, nausea floods what scarce infernal things gather about the blooddrenched battlefields, consecrated within an inverted citadel- a cobbled-together aberration of masonry of some Hazmic architecture fused with that of a druidic battlement- both equally as corrupted and ransacked into a pastiche of a fortress. It stands inverted, propped upon a ceiling- gravity weighing down on all within, almost threatening to stretch their forms apart until they ripped in twain- yet they remained fixated on their task on hand, a foul rite that seemed to unfold in the silenced chambers.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">•• ━━━━━ ••𒋝•• ━━━━━ ••</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">The sky is choked with ash and green,</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">A poison mist, a sickly sheen.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">The </span></span></span></span><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">Serpent </span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">stirs beneath the world,</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">His coils, a nightmare, dark unfurled.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">He demands a feast to sleep again,</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">A harvest of the sons of men.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">And so we stand, a trembling throng,</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">To end the day and end the song.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">•• ━━━━━ ••𒋝•• ━━━━━ ••</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Foundlings lay cloistered around an elevated monarch of the infernal craft. Ichor spilt in ritual chiding, as sacrosanct daggers were passed around from one peon to another. A glint of steel. A flash of light. Blood spilt blood, and chaos ensued. The bodies of the many crumple to the floor as if rubbish compacted for the heap, squelching viscera onto the stone that hangs above the inverted room. Their vessels writhe in pain as the weight of their own travesty shackles them, as they crunch to meagre carcasses one after another. And one by one, the cadavers seethed in plumes of reddened smog. The flesh lapsed upon their surface erodes. And there, amongst them all, stood a great, burning eye. It watched and it knew. It seized and it saw. It bared the soul and it howled, as feelings flooded into all.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#86342b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ᴛʜɪꜱ ʟᴏʀᴇᴘɪᴇᴄᴇ ɪꜱ ᴛʜᴇ ᴇɴᴅɢᴀᴍᴇ [ᴄᴀ] ᴏꜰ</span></span></span></span></span></span><a href="https://www.lordofthecraft.net/forums/topic/225095-%E2%9C%93-magic-lore-playable-cas-naztherak/" rel="" style="text-decoration:none;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#86342b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#984324;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>ɴᴀᴢᴛʜᴇʀᴀᴋ</span></span></span></span></span></span></span></span></a><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#86342b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">.]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:295px;"><span style="height:55px;"><img alt="AD_4nXeyvZO5vRPgJwDVA-ohiZYE9cJ4eJZrtJ0MlzojTsLVefA0gqFeCF0n8Bv7_BBsVrflSKyk2YiTICUkhoN3mes2axdOGC9ZmoyR57rsOxBUDJe0-TNMqhpjspFBFzpbXoQAq4Zz5g?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="46.88" height="55" width="295" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeyvZO5vRPgJwDVA-ohiZYE9cJ4eJZrtJ0MlzojTsLVefA0gqFeCF0n8Bv7_BBsVrflSKyk2YiTICUkhoN3mes2axdOGC9ZmoyR57rsOxBUDJe0-TNMqhpjspFBFzpbXoQAq4Zz5g?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A death to triumph them all. A soul twisted, marred- it may escape the fetters the pentacle has marred upon their flesh, as shackle and brand meld unto prison and viscera. Ascendance is a faux name for this action- for this is no true leap unto the above. This is the means to escape the inevitable, the creation of life from the draining nature of death.</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Paligenosis</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">•• ━━━━━ ••𒋝•• ━━━━━ ••</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Vultures are holy creatures.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Tending the dead.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Bowing low. Bared head.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Whispers to cold flesh,</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">“Your old name is not your king</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">I rename you </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">'Everything'</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">.”</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">•• ━━━━━ ••𒋝•• ━━━━━ ••</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">An infernal prince is ever-approaching their apotheosis, from the day the encroaching brand sets within their flesh and maleus scorches their soul. One who has reached the pinnacle of infernal wickery mortalkind bears but a sole means forth- the rapturement of their mortal ichor and ivory into that infernal. The greatest blasphemy- to eviscerate what remains of their soul, and from the ashes shed their mortality in whole.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Through surrendering what remains of their self to the High Hells of Moz’strimoza, their flesh is irreversibly marred and warped to reflect their soul-shredded apparatus- they become a Twisted King, an Inferi in its own right, and yet with bare fragments of that warlock which preceded them. They are often distinguished above other Inferi- greater beings, their hell-ridden flesh and soul furiously riddled with that which they are not- an apotheosis of flesh, yet not of soul.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<font color="#b19090" face="Times New Roman, serif"><span style="font-size:14.6667px;">Individuals who ascend into being Zar'akal are permanently rendered this way, with fundamentally no means to undo the transformation- they are eternally raptured into this sickening, twisted nature. Nothing can revert a Zar'akal into a mortal or even into any other </span></font><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA] </span></span></span></span></span></span><font color="#b19090" face="Times New Roman, serif"><span style="font-size:14.6667px;">whatsoever- it is an 'incurable' state of being. In the event that an individual gets a blacklist from Zar'akal, they are indefinitely shelved within Moz'Strimoza until their blacklist ends- or if it is a permanent blacklist, are irrevocably stuck within its confines.</span></font>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal requires a T5 Naztherak to have dedicated </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> magic slots to Naztherak to undergo Paligenosis, consuming no further slots.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal requires an active </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to play, which is gained via undergoing the creation ritual.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal are incompatible with all other </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CAs]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal can solely learn the magics of Blood Magic and Bonded Seers of Vaasek, and compatible Blood Marriage marriage pages unless specified otherwise.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal can solely learn feats which are knowledge-based. </span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:306px;"><span style="height:57px;"><img alt="AD_4nXdT6cn_cCG3gLFbdSAGXKgrvNfJH6P7zZxk03Txcx4VUVGwHqKFtW_TcLNWck2FSxd6WAmT-8nMgiuF1XWJAzF5NVzRtdyPtVGf7JOxYkS6jtqoUyO58C7b-anzVMyFKFZjnXEvsg?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="46.88" height="57" width="306" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdT6cn_cCG3gLFbdSAGXKgrvNfJH6P7zZxk03Txcx4VUVGwHqKFtW_TcLNWck2FSxd6WAmT-8nMgiuF1XWJAzF5NVzRtdyPtVGf7JOxYkS6jtqoUyO58C7b-anzVMyFKFZjnXEvsg?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:428px;"><span style="height:483px;"><img alt="AD_4nXdzpH_5qWX82-4dgMcOLpiwrCLWo7VEIWCubvDD228k7Gfafgc-wx7HF4RrSAa33wXgdLElapSgWXPRm4Ro52eyaNP0DEkTbmL7oyuWntHXZMIutLC99K7omkRZUbwklbInrofZ?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="56.25" height="483" width="428" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdzpH_5qWX82-4dgMcOLpiwrCLWo7VEIWCubvDD228k7Gfafgc-wx7HF4RrSAa33wXgdLElapSgWXPRm4Ro52eyaNP0DEkTbmL7oyuWntHXZMIutLC99K7omkRZUbwklbInrofZ?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The process towards Paligenosis is not one of simple sacrifice and determination- it is the making of an emperor from a prince, the crowning of a visceral monarch. Inauguration is a twisted ritual, one requiring a Zar’akal’s own dominion to proceed- or done through the sacrifice of a greatest kin in ritual slaughter.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The ritual of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Inauguration</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">may be undergone through two paths- one of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Crowning</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, and one of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Fratricide</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Through the former, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Zar’akal must lead the rite- assisted by</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [2] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">T5 Naztherak- yet through the latter, more foul method, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">T5 Naztherak must lead the ritual in tandem, in which one of them is willingly and brutally torn apart by the wrath of the High Hells- and their soul and flesh irrevocably exhumed into Moz’strimoza as penance for the creation.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The grounds of inauguration are often decorated and inscribed with means respective to the patron of the ascendee, fashioned with animal sacrifice and foul litanies of inscriptions to invoke their blessing. No matter the means of the crowning, the ritual occurs much the same- each participating individual must pitch forth</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [50] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">counts of Maleus within the ascendee’s flesh as they are sunk within a pit of sickly gore, brutally weaving it within their flesh- overcome by a slough of the crimson ichor and viscera as their flesh bubbles and seethes into the foul sanctum</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Inauguration is the creation method for Zar’akal, which bears two differing methods- crowning from another Zar’akal and fratricide of their kin. The knowledge of this ritual is inherent to all whom either bear a Naztherak TA or are a Zar’akal- one can only lead this ritual if they are one of the above.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal can only lead the Inauguration of another Zar’akal </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> time per OOC month, and a Zar’akal cannot lead this until they have been one for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC months. To lead Inauguration is innate knowledge.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">One can only become a Zar’akal if they are T5 in the magic and have dedicated all </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> slots to it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Through crowning, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Zar’akal can ascend another through the assistance of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> T5 Naztherak, each of those participating expending </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[50]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of maleus. Through fratricide, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> T5 Naztherak can collectively ascend another, each of those participating expending </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[50]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of maleus- whilst one of them has to willingly offer up their soul and flesh as liaison to the infernal, irrevocably PKing them. Evolved Zar'ei <u><strong>may not</strong></u> partake in this ritual of transcendence- they are beings of lesser infernal nature with not nearly the prowess needed to assist in such an elevated rite.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The creation of a Zar’akal does not require one’s RP consent, yet OOC consent is required.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Upon completion, the newly-inaugurated Zar’akal is soft-shelved until their </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is accepted.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Should this ritual go unfinished or interrupted post-maleus infusion, the subject falls into a state of great sickness, leaving them weakened and frail for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC week, where they cannot cast any infernal abilities nor undergo the ritual until said time has elapsed. </span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:299px;"><span style="height:56px;"><img alt="AD_4nXeiQKWpJ8iP59GEGCFjiJVv0SGnLL6KQyOpMI3UYxOAJvIHxzYtxkX6DBXvJBT_e53NQM81ScvKOKknCzdWPF8ccYRt8Qwva3mwADpzHVL5AUNgdZvYyRsOtx6KG2pTo-EbEi7s?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="46.88" height="56" width="299" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeiQKWpJ8iP59GEGCFjiJVv0SGnLL6KQyOpMI3UYxOAJvIHxzYtxkX6DBXvJBT_e53NQM81ScvKOKknCzdWPF8ccYRt8Qwva3mwADpzHVL5AUNgdZvYyRsOtx6KG2pTo-EbEi7s?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:427px;"><span style="height:634px;"><img alt="AD_4nXcvo29kaq8Tb83ckJeq2rDvQtnx41_2dgabI2RuDo2p6fYvWgP9-t_zfeehL6_U1sOUzfaN45EQsSgurC4YU6VflxsgrgROZxr5DmxAcIof3shSoRAveG_poBUNldxFwJeniDt2qA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="56.25" height="634" width="427" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcvo29kaq8Tb83ckJeq2rDvQtnx41_2dgabI2RuDo2p6fYvWgP9-t_zfeehL6_U1sOUzfaN45EQsSgurC4YU6VflxsgrgROZxr5DmxAcIof3shSoRAveG_poBUNldxFwJeniDt2qA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal are no longer Descendants. They are no longer mortal, they are no longer true flesh and blood. They are no longer bound by the constraints of their descendant-flesh; they are indistinguishable from other Inferi, their Naztherak mutations heightened and their image hideously warped. This new flesh of theirs is impervious to the effects of malflame.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Their physical appearance reflects the truly monstrous nature of their being sufficiently- harrowed remnants of souls encapsulated in infernal organs and rakir. Mutated even more grotesquely than that of a Naztherak, they resemble large abominable beasts the likes are heard of only in nightmarish mythos. They can take a vast range of stature and appearances, from one to another. Some emerge as horned humanoids, while others are born as monstrous amalgams of their former selves in respect to the patron who has chosen them. Kings claimed by Kiiztria, for example, may emerge as serpentine hybrids, while Kings claimed by Kholidav may appear a hideous, rotting winged creature. To some degree, their shape should be vaguely in attribution to their patron- and they are never capable of mimicking another playable creature within their form.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">They can emerge taller or shorter after their transformation, reaching a maximum of</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [8] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">feet and a minimum of</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> feet. Zar’akal possess a deeper pool of</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [80] </span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">maleus and lose the physical weakness obtained from the connection as a Naztherak, matching peak human strength and agility of their prior mortal race.. As well, the Zar’akal is capable of casting without a grimoire should they choose, wherein the emote of grabbing one is substituted for a different optional tell, such as a glow in the chest, roaring gouts of malflame embers, wisps of smoke, etc. Their blood is entirely replaced with genus-infused rakir, bearing a heightened</span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [20]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts a week and able to expend </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[10]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> a day.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">As a soul sacrificed for the sakes of the infernal, Zar’akal are utterly immune to the effects of all malflame- a blessing doled down to them as a convolution of their nature. A zar’akal finds no benefit from consuming nor applying alchemical compounds to their flesh, be it fluid potions, gaseous substrates, or grafted clay; however, potions whose effects are physical and non-internally affecting (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">blasting potion, tanglefoot, etc.</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">) and those whose effects are intrusive to the flesh (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">flame oil, frost oil</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">)</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">still affect them.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar'akal are sterile and unable to FTB or engage in romance RP, similarly to other Inferi.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> A Zar’akal bears </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[80]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of maleus and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> genus daily, and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[20]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of rakir weekly.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Zar’akal are entirely immune to malflame’s soul-affecting burns, be that their own or another’s. Condensed and hardened forms of malflame still impact them, yet do not impart any burns.</span></span></span></span></span></span><br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Any damage done to the Zar’akal, including severed appendages or limbs, will regenerate upon revival. Players can opt to transfer some damage over in the form of lasting scars if they so desire. Horns, although exceptionally strong, can be broken and will regrow over time.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The twisted king’s appearance is vastly freeform- whilst always demonic, it can vary vastly from one to another. Their natural infernal state cannot be attractive in any capacity- The Zar'akal, to some capacity, must appear demonic. Simply putting on horns, claws, and fangs to an otherwise average-appearing character will not suffice. They must look unsettling, scary, demonic, monstrous, etc in some form. These forms must always draw upon some aspect of their Zar'rokul whom they pacted to- be it metaphorically in their presentation or quite literally.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal are unaffected by alchemy that requires consumption/absorption into the body to work, both internally and externally- their form rejects it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">By way of their demonic frame and figure, Zar’akal regain the strength they pacted away, albiet capped at peak human strength.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal cannot be bound by Naztherak whatsoever.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A twisted king’s composure cannot imitate any other approved </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, meaning they cannot have appearances similar to Nephilim and Tree Lords, but still can have a loosely-draconic or petrified-like (<em>but not wood-esque</em>) appearance so that it is clear they are not one of those</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [CAs]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal do not need sleep, but must eat, drink and breathe. If a Zar’akal is forced to subsist upon plant-based foods, they cannot maintain their peak physical strength. Their appearance can deteriorate to connote this.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When not using their Facade, a Zar’akal is considered a ‘revealed dark creature.’ Holy magics are effective against the Zar’akal, causing a burning sensation upon mere contact and additional pain and burns when struck with spells.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal can be harvested for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">units of rakir upon death in a freeform fashion, as per the Infernal Compendium lore. One could quickly draw it from them with a needle or attempt to squeeze it out of a severed limb, for example.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">As mentioned above, the “grimoire emote” can be substituted for a different connection action, though it can also be broken in the same way a Naztherak’s would be, emoted in audible distance to those it pertains to.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Any limbs beyond two arms and two legs are oft crippled and harder to control by the inferi. Strength is still split equally among the limbs, yet two of those limbs cannot combatively wield any weapons or items and can merely do pushing/slapping blows, and can merely don light armor on these extra appendages. Non-combatively, these can still be used freely to any extent.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Natural ‘armor’ cannot be more resilient than ceramic and although may protect from bladed weapons, will still be harmed by polehammers and other blunt weaponry, or penetrated by crossbow bolts etc. This natural armor/carapace cannot be over joints, or otherwise over places were you could normally not have regular armor. If external armor is worn, the natural armor erodes into the flesh and vanishes, returning only after the Zar'akal has rested for [12] OOC hours.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.656;text-align:justify;background-color:#2a2222;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Swords and axes will chip off pieces of this armor, without getting into the flesh beneath. Contrarily, hammers, maces, high-density volatite, resonatium, and so on will shatter the armor around the strike and render it useless for protection from future blows, whilst also only bruising the flesh beneath.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.656;text-align:justify;background-color:#2a2222;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Weapon-like limbs, teeth, claws etc. are on par with bone. They cannot penetrate anything stronger than light armor.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal cannot remain functional without a head or heart. The heart will always be located on the left side of the torso, while the head above the shoulders. </span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:311px;"><span style="height:59px;"><img alt="AD_4nXfyVrx8WIzdM9BgQ-kJnDtcWlYSns38BrDP9um-WTbU8tdxrw-IusL1YYT9KN-auJ1RUI7Qv2VqLKeNphUYFtTAWDBnpDHdrJIG9orqDoKhqnpPamCDT3tk0kiVj2rqcUakQlwuhQ?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="46.88" height="59" width="311" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfyVrx8WIzdM9BgQ-kJnDtcWlYSns38BrDP9um-WTbU8tdxrw-IusL1YYT9KN-auJ1RUI7Qv2VqLKeNphUYFtTAWDBnpDHdrJIG9orqDoKhqnpPamCDT3tk0kiVj2rqcUakQlwuhQ?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The foul emperors of the hellish regimes are not immune to all that purges the world; they too, have crippling banes doled within the litany of boons that scourge and harrow upon their forms, some more severe than others. The many cruel benedictions their paligenosis bears permit them to be gruesome foes in their grand purges, yet those well-prepared or bearing forbidden arts can end a Zar’akal’s rancor before it truly begins.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5bfa6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Aᴜʀᴜᴍ / Hᴏʟʏ Mᴀɢɪᴄꜱ:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#eaded1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">No matter the means to the end, a Zar’akal is an inferi, albeit a greater one. The scornful wounds Aurum (<em>and Argentum</em>) inflicts and the divine magicks of the holy arts afflict them as if a Revealed Dark Creature, and armaments of such hit it as if they were made from steel- eliciting no additional physical harm to the Zar'akal, but causing severe pain to it.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5bfa6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Tʜᴀɴʜɪᴄ Sᴛᴇᴇʟ:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#eaded1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Wounds inflicted by thanhic steel char away at a Zar’akal’s maleus and inhibit their casting- what remnants which taint their blood slowly burned away through their maleus and rakir, albeit wounding it massly. Cuts inflicted by thanhium or thanhic crystals within the bloodstream will prevent a Zar’akal from casting until the end of the combative encounter</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#eaded1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> post-exposure, and burns away </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5bfa6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#eaded1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">counts of maleus per hit.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5bfa6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Tʜᴇ Hᴇᴀᴅ / Tʜᴇ Hᴇᴀʀᴛ: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#eaded1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Although a Zar’akal proves stubborn in the face of death, their bodies’ composure relies on the constant flow of genus and rakir throughout their body and to their skull; the complete beheading of a King or stabbing of the heart, regardless of material makeup, will result in their immediate death- the most simple means of death. If their head is in any way severely damaged (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#eaded1;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">e.g. if it is crushed, slashed open, incinerated to ash</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#eaded1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">) by anything that would kill a mortal, it similarly will perish.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5bfa6;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Fʟᴇꜱʜ ᴀɴᴅ Bᴏɴᴇ:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#eaded1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The constitution of a Zar’akal is innately, still made of flesh and bone. They are capable of being wounded as any unaltered “normal” descendant would be. Although incapable of killing a Zar’akal, anything capable of damaging a mortal descendant is capable of damaging and inhibiting a Zar’akal as well; their ability to sense and move is still anchored on the health of their respective sensory organs and nerve endings, as well as their muscles, tendons, ligaments and the bones they cling to. A twisted king whose bicep is split open will lose the same capacity for movement in that limb as a descendant in the same situation; a twisted king whose eyes are gouged will similarly be blinded until their eyes regenerate and so on. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Aurum, Argentum, and Holy Magics affect a Zar’akal as if they were a revealed Dark Creature, functioning like normal.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Cuts made with thanhic steel, or Thanhium otherwise within the bloodstream, locks the Zar’akal out of all casting, up to and including shifting in and out of their Facade. E</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">very hit destroys </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">counts of maleus per cut within the flesh.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal cannot be physically “headless” or “heartless.” They will always possess both reflective of basic descendent anatomy, in that the head is at the top between the shoulders and the heart is at the front left side of the torso. Their Inferis form cannot appear vague or interpretive enough in order to increase the difficulty with which they’re slain. They can be slain with any material or metal.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal’s internal composure still has organs, flesh, blood, and bones- they can be harmed by anything that could harm a normal descendant, incapacitating them in the same way; however, so long as they bear both their heart and their head, they are still capable of thought. Zar’akal cannot ‘bleed out’ like mortal beings would. Their control over their limbs and senses are reliant upon their physical form, yet can toggle off feeling if they so wish. If their form takes damage which would prevent a mortal from doing similar movements or see/feel through sensory organs, a twisted king too will be unable to move or sense through those points.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:322px;"><span style="height:59px;"><img alt="AD_4nXd_FG-0Swd726QgUoYVaFJ_t0If0idpnV9HPsgvldKNVP93fm88x3T6GsC6KFBOd7ZUJAVR-_oMB3y1OgTLPYBf1sBZ4cSS3-5ccIqNKk1pR1P2NsDJs9WxSQ7gB5s9k3PZN8fdIw?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="46.88" height="59" width="322" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXd_FG-0Swd726QgUoYVaFJ_t0If0idpnV9HPsgvldKNVP93fm88x3T6GsC6KFBOd7ZUJAVR-_oMB3y1OgTLPYBf1sBZ4cSS3-5ccIqNKk1pR1P2NsDJs9WxSQ7gB5s9k3PZN8fdIw?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:351px;"><span style="height:623px;"><img alt="AD_4nXde6He0zRbRa_H_FYp5EyFxkuXZTxC8MDgt2hQJ19G-AcAsPkb5dGoAvDg1ypX1zpz6MlZnY-GX1lL3tVWFCg_tsNIRsPZM71ocjEXwhyB_IZmoG0WUZpl--S6OEzAinLCUXbVSIA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="56.25" height="623" width="351" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXde6He0zRbRa_H_FYp5EyFxkuXZTxC8MDgt2hQJ19G-AcAsPkb5dGoAvDg1ypX1zpz6MlZnY-GX1lL3tVWFCg_tsNIRsPZM71ocjEXwhyB_IZmoG0WUZpl--S6OEzAinLCUXbVSIA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">With their last vestiges of mortal mundanity cast away, a Zar’akal is consumed almost entirely by their Malice. Their newfound form brings with it the catalyst to their mental undoing, wherein the will to walk this accursed path has trumped their humanity. They are selfish to a fault, shedding the moral laws of man that hindered their goals. The primary malice is further emphasized, dominating the Zar’akal’s fractured mind, as well as their secondary malice to a lesser degree. The Twisted King may find they hear their Zar’rokul more readily now, or are merely broken and delirious enough to believe they do. Sleep is no longer a necessity for it, now capable of keeping awake for as long as they please without tiring or succumbing to side effects or fatigue, but they can certainly pretend to rest should it wish to put on a farce of humanity. The whispers and nightmares bestowed upon them by their patron do not fade, but instead, such a wretched thing might find comfort in them.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">•• ━━━━━ ••𒋝•• ━━━━━ ••</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">And on the pedestal, these words appear:</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">My name is Ozymandias, King of Kings;</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Look on my Works, ye Mighty, and despair!</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">Nothing beside remains.</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> Round the decay</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Of that colossal Wreck, boundless and bare</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">The lone and level sands stretch far away.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">•• ━━━━━ ••𒋝•• ━━━━━ ••</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal’s mentality is as complex as it is nuanced, and understood by few. While they are capable of putting on a front of goodwill and mercy, even the vested Naztherak themselves may struggle to discern the true, hidden motives of the King in times of wroth or apparent forgiveness. The faults and flaws that once lead him down this accursed path in the first place magnify to their absolute apex, swallowing him whole. Vices such as arrogance, jealousy, cruelty, vindictiveness, manipulation, etc. no longer simply linger in their mind in tandem with their once-virtues, but instead rise to the surface, unbridled, unchecked, and untempered. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Among their circle, there are those who he regards with varying attitudes, individuals that play different roles within their sullen life. They are monsters with little regard for their once-kin, who they now see as souls to devour or playthings to manipulate- as greater ones, at that, they too view the lesser Inferi of Zarei, Zevn, and Zekul as naught but pawns and playthings for their cause. While the sentimental bonds they once shared with friends, family, and allies may become corrupted  and regarded as mere tools,  there are those capable of evoking varying attitudes from the Twisted King. They may expend protection and assistance to those in need, but it’s a far cry from true affection or loyalty. Instead, it’s a calculative move designed to ensure his own advancement and agenda, where conventions such as loyalty and trust are mere tools to be wielded and betrayal a threat to be guarded.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Some of his allies, perhaps out of denial for his macabre metamorphosis or foolish bravery, might refuse to keel over in the face of his wrath and accept the domination he seeks to employ over others, inspiring little more than wrath, for their insolence is a stain on his pride. There are those whose existence may invoke indifference, for their memory might grip the frayed edges of their mind, but are ultimately inconsequential to their desires, and those who are lucky even capable of inspiring a semblance of camaraderie from the King, should they find their intellect and prowess to rival its own. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal are selfish beings. They have lost all sense of humanity whatsoever, and serve solely for their own sakes and power- driven by their own goals above all else. This extends to their view upon lesser inferi and Naztherak, viewing them as little but tools and pawns.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">All memories, skills, knowledge, etc all remain intact at the player's discretion from the being they were before they became a Zar’akal.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The implication of emotions and mental dispositions such as moral dilemma, uncertainty, etc, are restricted to only their Facade form, and not their innate form- even when within a Facade, this twisted disposition is still prevalent.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This is not a total erasure of the effects of one’s malices or striith influence, and should be treated no differently than when one was a mortal T5 Naztherak.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal can utilize Prince’s Presence to a more freeform and twisting ends, though still should never utilize it for sheer showcases of immense power.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:305px;"><span style="height:58px;"><img alt="AD_4nXepxU9c74AuVG4Xp2xq_y-Wwl3stwwZ8xMNWXoH9kr6YU7ChAr4RlzL7h1-iOaqSmWCAI5Xw-dsa-DxCw6EtuhzO-6x9W7OBZsGF4k66lcsJE0pdF4rnhqq1dVZcHbNF2S8W-HG7A?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="46.88" height="58" width="305" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXepxU9c74AuVG4Xp2xq_y-Wwl3stwwZ8xMNWXoH9kr6YU7ChAr4RlzL7h1-iOaqSmWCAI5Xw-dsa-DxCw6EtuhzO-6x9W7OBZsGF4k66lcsJE0pdF4rnhqq1dVZcHbNF2S8W-HG7A?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:401px;"><span style="height:608px;"><img alt="AD_4nXeToGGXbQ3hSuMO1aUfZlcowtrhFNnvCGmz9cADQ8WpKX4f00A-hcrRxTFml61DFYniM5ra8017i7Nq7_4BRJQR07FD5Ws6dBzbJPPyZ7tLi0X7QdGyEp3TEyk2Lw4Jro7LbGj6NA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="56.25" height="608" width="401" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeToGGXbQ3hSuMO1aUfZlcowtrhFNnvCGmz9cADQ8WpKX4f00A-hcrRxTFml61DFYniM5ra8017i7Nq7_4BRJQR07FD5Ws6dBzbJPPyZ7tLi0X7QdGyEp3TEyk2Lw4Jro7LbGj6NA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Living vessels of rakir, maleus, and genus melded into one from the remnants of their predecessor, a Zar’akal’s powers are greater than that of the mundane infernals, and too beyond that of the prince it once was- an emperor befitting of a regime must bear force and trickery accustomed to such, and thus it shall be. These abilities are inherent to all twisted kings, and can solely be utilized by their ilk, with each spell requiring instead the full emote count as listed.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[OOC NOTE]:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Within the following two portions, there are abilities and rituals which may require OOC consent as an optional choice to undergo certain things– however, there is another way to gain consent for these without going about OOC mechanics. Individuals who <u>willingly</u> accept a Boon from a Zar’akal IRPly consent to all OOC-consent mechanics within this lorepiece so long as that Boon is still branded upon their body; as per Naztherak lore, they may merely scratch it out to remove that Boon, and hence also remove the OOC consent they can default to.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>REBIRTH</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [Noncombative]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The ascension to Zar’akal breaks the shackles binding a False Prince to the standard cycles of life and death. Now bound to the pentacle and their whims, a Zar’akal’s soul will be banished to Moz Strimoza upon the demise of their physical form. In these hellish planes the wretched soul thrives, mending itself of wounds sustained.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Depending on the manner of death, a Zar’akal  is slowly refabricated within the material plane, reformed within the following timeframes:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ≣ Lesser Death:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f6b26b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Zar’akal will regenerate in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days.</span></span></span></span></span></span><br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">        လ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Deaths via most forms and means will incur this.</span></span></span></span></span></span><br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">    ≣ Moderate Death:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f6b26b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Zar’akal will regenerate in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days.</span></span></span></span></span></span><br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">        လ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Deaths via aurum, holy magic or thanhium will incur this..</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">  </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">   ≣ Cannibalism:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f6b26b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Zar’akal will not regenerate innately.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">         လ</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f6b26b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Deaths via Zar’akal cannibalism will incur this.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If a Zar’akal is consumed—alive or dead—by another Zar’akal within the same RP encounter, they can only be resurrected through the Rite of Revival,</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">R̸̤̻̼̄a̴̤̯̔̒͛z̷̪̚i̵̩̠̓͜͠ ̶̢̗͇̋̇̉R̴͚̈́a̵̱̞̋’̶̜̞̅͠ä̵͙́̈́k̴̠̆̈́ͅa̴̧̹̓͜ľ̶̠</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. The devouring must occur during the same event the death takes place. Despite their regenerative essence, death remains a significant consequence; upon dying, their soul is cast into Moz’Strimoza upon death- a plane of eternal bloodlust, carnage, and torment to all that is infernal, something nigh-all strive to avoid to all ends. On the material plane, these emperors retain vivid and powerful memories and phantom pains of their time in such a domain.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Precisely </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes after a Zar’akal perishes, it’s body unravels in a burst of hued maleus that flows from it’s corpse as it dissipates. If a Zar’akal is successfully cannibalized during this time, it must be marked on their CA denoting when and by who, including the character name and IGN. It is the responsibility of the cannibalizing player to update the ST of such.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Although they are immortal, the Zar’akal must still roleplay their crippling fear of death. They can make bluffs alluding to their immortality as a means of intimidation or fearmongering, but they can never truly rid themselves of this chronic dread. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal cannot recall the details of their death including those who aided in their death, the location of such, etc, nor can they infer such based on the amount of time they were in limbo for. The memory will have been overshadowed by the torturous time they spent in the High Hells, where their sense of time is warped and distorted. Purely for the sake of flavor RP, the Zar’akal can acknowledge their own death by virtue of being an immortal creature, but this cannot be used to uncover other details of their death.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Revival should not be used as a means to continuously harass players with poor villainy. This is considered an abuse of the CA and is grounds for a blacklist.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">PvP death, as well as RP ‘executions’ emoted out following PvP follow these death mechanics fully.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;text-align:justify;">
	<br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>FACADE</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [Noncombative]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Through the meddling and twisting of their inner maleus, rakir, and the searing of their devouring litany into a foul pact, a means to lull descendants into false feelings of safety; the Zar’akal can temporarily take mortal shape by siphoning soul essence untainted by maleus. This form is not permanent, however. A reminder that true humanity is no longer theirs, nor will it ever be.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal, after use of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Devour</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">if they are so willing, can spend an additional </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">emote to rip forth further untainted anima, as maleus spills around them. This occurs in a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meter radius around the Zar’akal, the aesthetics left to the player so long as clear tells are conveyed; such as tendrils of malflame wrapping around a target, or a shimmering pentacle beneath as the twisted king conducts a sickly ritual. Once complete, the victim is left in a lethargic state for</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC hour, too weak for combat but able to attempt escape and recover their energy. A side effect of intermingling with the corruption of a Zar’akal leaves the victim’s complexion withered and wrinkled, as if they had suddenly aged decades </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">(or centuries, for elves)</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. This can be remedied with sprog’s elixir, though it slowly reverts back within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC week.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal experiences the adverse. Over the course of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">emotes, they revert into a seemingly more mortal form for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[7]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days, unless forcefully broken- their chosen appearance cannot be altered unless they siphon the anima from another. In this faux disguise, they must don at least</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of the mutations which Cursed Children bear, stated below- as too, do they bear the pacting mutations they once bore as a mortal. This disguise is broken over the course of exposure to dragonsflame, malflame, or </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>any</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> deep wound- applying any of these for at least </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes upon them will rip and shred this faux disguise away.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">forked tongues</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">slitted, goatlike, small, large, or entirely absent pupils </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">coloured or translucent eyeballs</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">serpentine tails </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">scaly, snake-like skin which sheds periodically</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">translucent, yet still unnaturally-coloured, skin</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">hair and nails which bleed when cut, alopecia, a lack nails of nails or nails which grow black and pointed</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">webbed digits</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">horns of keratin protruding from the head. It is possible for them to connect in the middle, resembling a halo</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">keratin spikes which jut from the collarbones, shoulders, elbows or knees (or all of the above)</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">feathers jutting from anywhere on the body</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">goat, bat, snake, crow, or feline-like facial structures and nasal shapes</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">cloven hooves of keratin in place of feet</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">     ⛧ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">pointed, fang-like canines</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">It is not unusual for a Zar’akal  to behave differently in this form, for donning the flesh of the past can be conflicting for some. For example, a Zar’akal might become overwhelmed with despair over failures of their time as a mortal, disgusted by those they once considered friends, doubt the truth of their reality, or even have their mind shatter completely. When within this form, a twisted king will seek to avoid being within the proximity of holy spells while disguised. This is defined as a range</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[20]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meters with line of sight. This aversion can come as vehement disgust, profound fear, or whatever else might reason him to slip away from the company holy casting. Should they linger for more than</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes, they will be seized by gradually increasing migraines, cold-sweats, and other forms of unwellness until they abandon the scene.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Facade costs no units of maleus.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Facade requires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> additional emote post-Devour to utilize.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When an appearance is decided, it cannot be changed unless another descendant is exhausted; Facade’s disguise cannot be stacked upon other methods of disguise, such as Seer’s and Voidal Illusion’s respective spells.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">One cannot take any appearance younger than eighteen.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The appearance of other CAs cannot be taken; the facade can only resemble the core four descendants.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">After a victim is drained in this way, they cannot be drained again for Facade for</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC weeks. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">After</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [1] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">OOC week, the victim’s complexion recovers naturally, appearing as they once had. This can be quickened with sprog’s elixir.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal, even when within a facade, still retain their Striith mutations- on top of this, they gain at least </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">mutations from the above list, their form still warped akin to a cursed child. If they already were a devil in their original form, they instead gain </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> mutations from above.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal can never appear as another player’s character without </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>true OOC consent</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">(which is actual OOC consent, and cannot be overriden via the Boons clause stated in this piece)</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> upon sapping said individual.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The application of dragonsflame or foreign malflame to their flesh for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">emote or bone-deep wounds from any source for a similar length instantly shatters the Facade in a freeform sense. Furthermore, if the Zar'akal were to use either any Naztherak Abilities or Innate Zar'akal Abilities, the disguise would instantly shatter.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The aversion instinct a Zar'akal experiences is not magically forced, only instinctual. However, this cannot simply be ignored. This additionally only applies to line of sight encounters in which a holy mage is actively casting, meaning that a Zar'akal cannot detect the presence of one through a wall, in a crowd, etc. </span></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;text-align:justify;">
	<br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>POSSESSION</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 Emotes]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8da9cb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Noncombative]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#627791;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[15 Maleus]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A devious, deceptive method of demonic possession rumored in tales of yore, a Zar’akal can will their presence into another vessel, effectively seizing control of them not unlike a marionette, one they can wield and mock to their fickle purposes- yet at the caveat of leaving their mortal vessel prone to harm.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal can possess a target within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[20]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meters over </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">emotes to perform and costs</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [15] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">maleus. One for the concentration of maleus within the air, one for concentration, and one for a verbal Ilzakarn incantation </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">(freeform)</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, with line-of-sight. Upon success, the target remains mentally aware but loses control of their body, retaining only as much autonomy as the Zar’akal allows. Both parties share a mind and can communicate telepathically via /msg or #w. The Zar’akal can move beyond the initial range post-possession. If leaving the general proximity </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">(which is defined as the same room/corridor, or </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">[20]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> meters)</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of their physical body, they must place an interaction sign. This ability lasts for</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC hours, where at that point the victim can roleplay forcibly casting out the Zar’akal in whatever fashion they please, lest the Zar’akal leaves earlier of their own volition. The Zar’akal can additionally possess their own striith, requiring the same standard</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[15] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">maleus to perform. This ability lasts for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4] </span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">OOC hours before the striith ejects the Zar’akal. When using Possession on another player, a Zar'akal can only remain within </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[80] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">meters of where they begun the possesssion- leaving this range would cause the connection to the target's soul to snap, rendering them freed from the possession. A possessed individual cannot be made to drop their gears, items, weapons, money, or so on.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The possessed body shares all physical pain with the Zar’akal. Injury from Holy Magic, Aurum (or Argentum), Dragonsflame, or Thanhium for </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes or longer will forcibly expel the Zar’akal, regardless of combative context. Some Zar’akal can voluntarily leave a host to avoid pain; others require more effort. Upon possession, the Zar’akal’s true body becomes unconscious and inert, with foggy white eyes. It remains vulnerable and can be killed; death follows standard mechanics. While this ability does not require RP consent, OOC consent is required.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Possession costs </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[15]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> units of maleus to cast, and lasts for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC hours upon the target, or</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [4] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">OOC hours upon the striith.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Possession takes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes to cast,</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Possession requires OOC consent, yet even with OOC consent, can never be used in combat.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Possession can only target</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> character at a time.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If combat begins while the Zar’akal possesses their target, they will forcibly flee, for even in a host, a twisted king seeks to elude death at all costs. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">In the rare instance a vessel is slain while the Zar’akal is possessing it, such as if an attack is instantaneous or unprecedented, standard death mechanics are still applicable. For example, if the vessel is shot through the head from behind before the Zar’akal can escape, this constitutes death to the Zar’akal and they will be forced to resurrect according to the Revival ability.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The telepathy experienced when using possession is not mind reading. What a character is unwilling to convey cannot be discovered with this ability. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Should a Zar’akal possess a character with magic, magical or alchemical-based afflictions, or other unnatural abilities, active abilities cannot be used. For example, a Zar’akal who possesses a water evocationist cannot control them to the extent of casting spells through them, lest they willingly consent IRPly to assist. Things such as potions or enchantments that do not require magical connection can be utilized.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal cannot override the physical state of the target. For example, an enfeebled voidal mage does not gain the Zar’akal’s raw strength upon being possessed. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This ability only works on individuals with greater souls unaffected by Moz’Strimoza, with exception to the striith, meaning that Inferi (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">zar’ei, beasts, or imps</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">), Naztherak, and Cursed Children can not be possessed.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This ability cannot be used for lewd purposes whatsoever and doing such is grounds for a total MA/CA blacklist.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This cannot force a character to commit suicide or otherwise deliberately harm themselves, nor can this be used to force a character to drop their belongings for the purpose of theft.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">As to better compliment the subtle nature of this ability, Possession does not cause a Zar’akal’s true form to be revealed if they are within a facade.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	<br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>DEVOUR</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 Emotes]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8da9cb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f9cb9c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Combative]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Similarly to the lesser inferi of the High Hells, a Zar’akal may clasp upon an individual’s flesh and exhume fragments of their soul from it– expunging and harvesting it to garner and replenish their stocks of maleus, or to harrow and corrupt the lesser brethren of the draconic.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Over </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes, a Zar’akal can clasp exposed mortal flesh and violently extract and consume fragments of the victim’s soul, inflicting searing malflame burns and extreme pain; the act leaves behind a lasting scar and induces nightmares and a sickly malaise for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC week as the soul regenerates. This process grants the Zar’akal </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[15] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">maleus and can be performed</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> times per combat encounter, with soul fragments being instantly expiated and offered to the High Hells. Against draconic entities, this corrupts </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of dragonsflame nigh-instantly even through armor, though no maleus is gained. When used on another Naztherak or Inferi, the devourment suppresses their infernal capabilities, lowering their casting and ritual tier by</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [2] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">levels for</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days. A twisted king’s prowess in devouring the souls of others is not limited solely to combat, however- by harvesting and festering on the essence, outside of a combative encounter they can utilize Devour to mend and seal all open wounds upon them rather than purposing the maleus to augment their reserves.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Devour costs no units of maleus, and regenerates </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[15]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of maleus upon successfully consuming it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Devour takes </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes to cast, one of clasping the exposed flesh or cloth-covered skin of a Greater Soul-bearing being whom is not tainted by Moz’strimoza, one of drawing the soul out, and one of consuming the fragment of it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Devour can only be performed </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">times per combative encounter.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Flesh tainted by Devour gains a malflame burned mark, similar to infernal Soul-Sapping. The malaise inflicted by this is by no means combative and does not inhibit one's ability to fight back.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If used against a Nephilim, Devour corrupts </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> units of dragonsflame even through armor, yet the Zar’akal cannot regenerate maleus.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If used against a Naztherak or Inferi, Devour lowers the maximum tier of <strong><u>Naztherak</u></strong> spell they can cast or ritual they can partake in by </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> tiers for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days. This 'de-tiering of casting level' effect does not stack.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If used noncombatively, Devour can seal and mend all ilks of wounds upon the Zar’akal, from flesh to bone, yet the Zar’akal cannot regenerate maleus.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;text-align:justify;">
	<br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>CRUNCH</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2 Emotes]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8da9cb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f9cb9c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Combative]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#627791;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[10 Maleus]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Anima and its portents have been seen time and time again to be capable of augmenting the physical– from the baleful apparitions of yore to the nephilim’s limb-augmenting incantations, such a capacity has been seen time and time again. Maleus is warped, twisted, yet in the end still is a substance of anima– and thus, a Zar’akal may utilize it to enhance their crushing bite or puncturing clasp.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The strength of an emperor is heightened from the whelplings they once were as princes, and yet it is still not enough to suppress a regime’s tribulations. Through the cruel incantation</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> Z̸̯̿͐͝͝e̶̙̗͋̈́n̷͚̥̂̀̏͝ķ̸̞̉ụ̴͇̉l̷͔̯͓͎̀̈́́̒z̵͚͐̐e̶͙͓̙̿ͅť̷̪͇̾́</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, through</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes of congealing</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [10] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">counts of maleus in ritual expenditure, they can briefly augment a fragment of their form- either their maw, or their claws- to crushing force.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f6b26b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">⏣⃘⏣ Jaws</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f9cb9c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">: When augmented, the Zar’akal’s jaw strength is increased to immense force during this emote, capable of crunching through platemail and into flesh, or crunching through bone if flesh is unarmoured.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f6b26b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">⏣⃘⏣ Claws</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#f9cb9c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">: When augmented, the Zar’akal’s grip strength is increased to that of an olog during this emote, yet incapable of heightening punching/blocking strength whatsoever.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When their claws are augmented- their palm’s physique morphs to be too bulky to easily clasp objects- making them incapable of directly holding upon objects when invoking this ability.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Crunch costs </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[10] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">units of maleus. The incantation is ‘Zenkulzet’; it can only be used</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> timers per combative encounter.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Crunch takes </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes to cast, one of congealing the maleus around their mouth or choosing a hand, and one of actually crunching into the target. This ability cannot be held inactive to delay the second emote. In other words, the crunching motion and augmented strength </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>must</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">be done on the second emote.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The strength of the jaws, if enhanced, is increased to be enough to crunch through bone and flesh over Lightly Armored flesh, whilst being only barely enough to puncture Medium and Heavy Armor.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The strength of the claws, if enhanced, is increased to be that of an olog’s grip strength for that emote, though cannot increase punching/blocking strength whatsoever. Its piercing force is increased to be enough to crunch through bone and flesh over Lightly Armored flesh, whilst being only barely enough to puncture Medium and Heavy Armor.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;text-align:justify;">
	<br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>ANTECHAMBER</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 Emotes]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [Noncombative]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The hellish gate which most princes can procure is limited, undiscerning- moreso a tear within the world to leap from coast to coast than a true infernal rip, those limitations are superceded by a twisted king’s writ. They may wring forth a fragment of the high hells to manifest within the mortal world- using it as a showcase of the sickening depths of the beyond.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">An Antechamber is a created space where the hells ripple and bleed into the mortal world, a tear which can span up to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[20]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meters in radius. The aesthetics can vastly vary, depending on what ilk of the hells are bleeding into the planes of Aos and Eos- from a magmatic hellscape, a twisted and decrepit ‘forest’ of gatrovs, or a desolate wasteland of frost and sleet. No matter what, the Antechamber cannot be used combatively- if the Zar’akal either leaves the Antechamber or combat begins, it instantly dissipates.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This miniscule rift to Moz’strimoza can be used for a variety of differing means- the most simple of it being an alternative aesthetic to Hell’s Gate, in which the antechamber itself is used to traverse the world as a Soulstone re-skin. However, it can be used for further reasons- it can be used to ‘seal’ or ‘rescind’ demons or the twisted king himself as a flavor method of shelving them, used with </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>OOC consent</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> as a way to PK non-infernals by shredding their soul into the High Hells, or used within roleplay as an aesthetic, or within events, used to commune with other beings.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Antechamber is a noncombative spell created through the expulsion and consecration of one’s maleus; if it is active when combat begins, its effects instantly cease.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Antechamber creates a zone which can span up to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[20] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">meters in radius around the Zar’akal, in which the High Hells temporarily bleed into the world around the Zar’akal. These are not permanent, and instantly cease when the Zar’akal wills it or they step out of it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The purposes of this are mostly freeform, for flavour roleplay- it can be utilized as a soulstone aesthetic similar to Hell’s Gate, whilst it can also be used to soft-shelve infernal characters (<em>Zevn, Zevn’kiel, Zar’ei, Zentherak [With ET Management approval], &amp; Zar’akal)</em> or with OOC permission, be a way for non-infernals to PK their character by shredding their soul within Moz’Strimoza.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Entities whom are soft-shelved- given that they are all infernal beings- may reconstitute themselves back on the material plane oncemore by engorging on their own maleus, similarly to how they would naturally revive themselves- similarly, Zentherak or Zar'akal can merely utilize their own rifts to return from the depths of Moz'Strimoza.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	<br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>APOPTOSIS</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2 Emotes]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [Noncombative]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Through the utilization of their sickly forces, a Zar’akal can warp and blend their inner composition and bodily structure with the countless bounds of maleus and rakir that constitutes their tattered vessel- emanating a wash of hues which warps and meddles with those who benefit from a deific patron.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Once afflicted, all effects last for a minimum </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes, though can be extended at the target’s discretion, as per the list below:</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">≣ Templars:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The raw antithesis to the Aengul Malchaediel, the Templar is wracked by an unprecedented swell of brief anxiety and terror in the face of combat- a surge which quickly boils into wrathful fury. What they would have once faced with valor and honor becomes a surmountable obstacle  that  warps their lens of bravery, and rather turns the Templar to an exalted anger- one that drives them to throttle through all as a tempest of wrath. Whilst they do feel this fury, they are by no means forced to attack anyone or anything.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">≣ Druids: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Through such a flashing blast, a druidic thing’s senses are briefly warped into the hideous amalgam that is Moz’strimoza. While it does not affect the Druid's ability to connect or cast, the melody of the balance morphs into the wicked, churning sounds of the High Hells, including but not limited to: the bloody carnage of warring inferi, howling hellhounds, churning brimstone plates and crackling, ignited trees. The sacrilegious sounds of Moz’strimoza would primarily counter the flora and fauna of the mortal plane, a mockery to the very idea of bountiful nature. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">≣ Shamans: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A shaman’s senses are martyred, in that brief instant- their mind becomes disputed with memories that fade briefly, as their thoughts of their patron spirit are slowly overcome by a fog-like blur which blends into their perception of their patron- as if it had become somewhat demonic, if only briefly in their memories of such.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">≣ Nephilim:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Those of the draconic ancestry, bound-children of the Daemon Azdromoth find their inner flame feeling adrift- as if it was being distanced from them, a sickeningly hollow feeling, almost making their scales feel chilled and their souls feel empty, as if they had been struck by some kind of loss- as if their dear father had almost forsaken them.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">≣ Palmreaders: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The mountain is undoubtedly bizarre, esoteric- and yet, in the end it is a deific link- one which can be tampered with. Albeit to some twisting means, Palmreaders of the Mountain’s archaic patron find their senses reeling, as if Aevos itself is flickering in and out of reality, replaced by visages of some ethereal storm which washes over their sight. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">≣ Seers:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The meddling servants of the Daemon Vaasek are bizzare in motive and origin- their innate binding to the daemon's paranoia is not easily as meddled with compared to other individuals of holy or divine root. Rather, they will feel their paranoia swell, being unable to know the true root of their magics.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">≣ Mystics:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffcbc6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Conjoined individuals will feel as if the external souls within their body will quell and swathe, feeling as if their binding link to their own ghost's stocks of ectoplasm and liturgies have been almost 'hazed' over by some sickening nausea.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Apoptosis emits in a radial pulse around the Zar’akal, stretching</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [8] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">meters in radius- afflicting all deific users within, as per the chart above- new deific magics will be amended into the above list, if they are created.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Those under the effects of Apoptosis can only be users of magics listed above, and if so they last for a minimum of</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes, but can last as long as the target so wishes- the radial pulse affects deific users within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[8]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meters of the twisted king.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Apoptosis can be cast in combat, yet the effects of Apoptosis are up the target’s discretion; it bears </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>no combative benefit</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> whatsoever to the Zar’akal, and can not alter combat.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Apoptosis which alters perspective does not physically change it- for example, a druid does not actually, tangibly hear Moz’strimoza, only a mockery of it. While the melody of nature is wracked by such hellish sounds, their visual perception of it remains unaltered, with the exception of Palmreaders- whom see a harmless, unobtrusive storm-like filter cast over the world.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The above chart will be amended and shifted as magics join/leave the overall lore of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ff0000;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ff3100;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">T</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ff6100;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">h</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ff9200;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">e</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffb500;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ffd500;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">L</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#fff600;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">o</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c5ff00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">r</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#74ff00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">d</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#23ff00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#00ff2e;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">o</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#00ff7f;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">f</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#00ffd1;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#00dcff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">t</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#008bff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">h</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#003aff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">e</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#0e00ff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#3f00ff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">C</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6f00ff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">r</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9e00ff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">a</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#be00ff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">f</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#df00ff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">t</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ff00ff;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:304px;"><span style="height:58px;"><img alt="AD_4nXckFBpj-qoyvYWO2mIuou4-IkWqcOKwprza7M40C8AUZG4jWykG_G707zX99pLPecYkLPjHIwrbI38TsKx9fCCC2OophfNYKE1_SwotiRO6i4K36cJOGNQR4w1EZl2u4vash4wE?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="46.88" height="58" width="304" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXckFBpj-qoyvYWO2mIuou4-IkWqcOKwprza7M40C8AUZG4jWykG_G707zX99pLPecYkLPjHIwrbI38TsKx9fCCC2OophfNYKE1_SwotiRO6i4K36cJOGNQR4w1EZl2u4vash4wE?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:407px;"><span style="height:617px;"><img alt="AD_4nXcTUnbkHYXYmlTJ0Yu0PqiowAD-tdRKcVUGp-jGM1RBlSFTqAoDj8RMws7tcEn3gcezmYwznjA3NEvQ6-tu8X2nUD_56gZ1Ociql3P0-tR_HqnM5mcGBj-kCSe5ObLpr6WYxF0tiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="56.25" height="617" width="407" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcTUnbkHYXYmlTJ0Yu0PqiowAD-tdRKcVUGp-jGM1RBlSFTqAoDj8RMws7tcEn3gcezmYwznjA3NEvQ6-tu8X2nUD_56gZ1Ociql3P0-tR_HqnM5mcGBj-kCSe5ObLpr6WYxF0tiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">With their body, soul, and mind all tampered and twisted into a form  of utter desolation and mania, what remains is chaos; chaos that can be mantled. Through the concentration of foul incantation and twisted writ, rituals can be harnessed- bringing out their true nature unto the world, or unto each other.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">•• ━━━━━ ••𒋝•• ━━━━━ ••</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">It is only after that we understand what has come before, then we understand nothing.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Thus we shall define the soul as follows: that which precedes </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">everything</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">•• ━━━━━ ••𒋝•• ━━━━━ ••</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>RAZI RA’AKAL</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 Emotes] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[100 Maleus]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Razi Ra’akal is a hefty ritual that calls upon the servants of Moz’strimoza, to aid in bringing back a twisted king to the mortal plane. Unlike the passive ability of Rebirth, the Twisted Kings, who are now too foul and distorted for the touch of healers and too spiteful to seek help from the Wilven Monks, must instead rely on the sickly rites of their coven to aid in bringing them back.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The original craft, perfected to be undergone through the rites of twin Zar’akal reviving a fallen brethren, has slowly shifted over time- permitting one such Zar’akal to be replaced by a cloistered convent of false princes to aid the ritual. The ritual must be led by </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal- who can either be assisted by either</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [1] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">other Zar’akal or</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Naztherak to perform the wretched act of revival. The resurrectors gather around a small body of water (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">either a pond of water or blood, so long as it is liquid</span></span><span style="font-style:normal;"><span style="text-decoration:none;">) and bring forth a vile sacrifice of </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[40] </span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">counts of rakir. By further infesting the pond of water with </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[100]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of maleus, the rakir can be plumed within, as the water turns to a blackish red, and muck bubbles from within it. Through the vexatious canticle of Ilzakarn, the veil between the High Hells and the mortal realms are briefly thinned- permitting them to return their fallen brethren over the course of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">emotes. When the chant is complete the fallen Zar’akal shall be reborn, tattered soul and sickly maleus consuming and rising from the remnants of the corpse, forcefully transmuting it to their own, yet at the cost of their own strength.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">When reborn through </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Razi Ra’akal</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, one is able to return to the mortal plane despite having been eaten by another Zar’akal, but they will find their soul weakened and frail during this recuperation period until the soul has replenished itself upon the mortal plane. This process to reacquaint the soul with the body takes </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">OOC days. If one undergoes </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Razi Ra’akal </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">to resurrect from a Cannibalism-induced death, they cannot undergo its process again for</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC month.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Razi Ra’akal requires at least </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Zar’akal to lead it, which must be assisted by either</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> further Zar’akal or</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Naztherak, with a summation of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[100] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">maleus used in at least </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> well-written emotes.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A sacrifice of a colossal </span></span></span></span><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[40]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of rakir must be sacrificed as the fuel'' for the Zar’akal to resurrect within the ritual.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Upon resurrection, a Zar’akal cannot utilize their innate or Naztherak abilities for</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Players can only be the target of Razi Ra’akal once a month. For example, if one is revived by this ritual by then is cannibalized a week later, they cannot be revived until </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC month has passed from the date of the original rite. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Zar’akal who has been revived using this rite should have such logged on their CA, denoting all participants and the date of resurrection.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	<br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>ILDRITH'AKAL</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 Emotes]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#d5a6bd;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[30 Maleus]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8da9cb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6c1717;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- [5 Rakir] </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The creation of a formal court is a powerful thing. A Zar’akal can utilize themselves as proxy to the High Hells, bringing other Naztherak and Zar’akal within their court through a freeform rite, permitting those within it to perform small rites of their own and corrupt structures of deific nature.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">All Zar’akal have an expanded Greater Court that is bound to themselves– they can bring other Naztherak and even Zar’akal within this Greater Court, binding all together within it This court, including themselves, may only consist of up to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> individuals; they may add and remove individuals via performing the rite over </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">emotes before a cistern, beseeching within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[30]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of maleus and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of rakir. Upon partaking in the rite of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Ildrith’akal</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, a Zar’akal may add a willing Naztherak to their Greater Court, or they may bring another Zar’akal within it. Individuals may be removed from the court via the same ritual, severing them from the Greater Court. The individuals within these courts share the following benefits:</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">» Bᴏᴜɴᴅ ɪɴ Uɴɪꜱᴏɴ:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> All Inferi </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">(Zevn, Zekul, &amp; Zar’ei) </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">bound to any member of the greater court can be commanded by any other member within said court as if they were the Naztherak who bound the individual. Banishment functions as if all Naztherak within said Greater Court are the binder of said demon.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">» Sᴀᴄʀᴀᴍᴇɴᴛꜱ ɪɴ Uɴɪꜱᴏɴ: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The unison of</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> court members permits them to perform one of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> unique micro-rituals, which are as follows. Each of these costs</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [10] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Maleus from each individual and</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Rakir to perform, and one may only partake </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of these Sacraments per OOC week. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;margin-left:48px;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">❖ Oꜰ Sᴡᴀʀᴍɪɴɢ: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Brings forth a small horde of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Zevn who cluster around a Cistern aesthetically; these may not bring any combative effect nor advantages without ET consent within events, yet rather linger around the Cistern. If the Cistern is broken, they scatter and do not return.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;margin-left:48px;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">❖ Oꜰ Sᴄᴏᴜʀɢɪɴɢ: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Curse a small patch of land with a radius of up to</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [15] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">meters in diameter around a Cistern aesthetically; these patches of land bear similar cosmetic effects to land cursed by Ra’ilkgarokk. If the Cistern is broken, this effect fades and reverts from the land about it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;margin-left:48px;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">❖ Oꜰ Fᴇꜱᴛᴇʀɪɴɢ:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Create a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>Festering Cistern</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">; this must be a build of dimensions </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3x3x3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meters in size, and reeks of visceral ichor. This cistern is capable of holding up to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[20] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">counts of Rakir as following a normal Cistern’s mechanics, yet is as fragile as a normal Cistern.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">» Cᴏʀʀᴜᴘᴛɪᴏɴ ɪɴ Uɴɪꜱᴏɴ: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The unison of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Zar’akal within a court or</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Zar’akal and</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [2] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Naztherak permits them to corrupt structures of deific nature, overriding their innate prowess and rather making them warped as per the infernal whims mandate. This costs </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[25] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Maleus from each individual and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[7]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Rakir to perform, and has unique elements as per each lore as follows:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;margin-left:48px;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">❖ Nephilim Drakeshrines: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Nephilim drakeshrines are fully corrupted, and instead bear an additional bane– whilst this corrupt drakeshrine is impurified that Nephilim may not create another drakeshrine– they must purify the now-corrupt drakeshrine, or they must destroy it and have another made.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;margin-left:48px;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">❖ Templar Bonfires: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The effects of the templar flame are warped and twisted, rather overriding it and turning it into a Naztherak’s Brazier- yet rather one with</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [4x] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">the radius of the Bonfire; this may be destroyed mundanely, or re-made into a proper Bonfire by a group of Templars.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;margin-left:48px;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">❖ Templar Flamewells: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The potent nature of these objects make them hard to corrupt fully- rather, their effects are warped and suppressed. Flamewells whom undergo this ritual are overtaken by the warped hue of the Zar’akal’s malflame, and are incapable of performing any rituals of it or gaining any benefits from it for</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [7]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;margin-left:48px;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">❖ Shamanism Totems: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Shamanic Shrines whom undergo this ritual are scorched by embers wreathed in the warped hue of the Zar’akal’s malflame, the searing brands upon it preventing Shamans from performing any rituals of it or gaining any benefits from it for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[7] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">OOC days, after which the brands dissipate and the Corruption is unravelled.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;margin-left:48px;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">❖ Druidism Soul Trees: </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Soul Trees which are corrupted afflict the mentality of the Treelord it is bound to– they gain the foul mentality of a Zar’ei layered atop their normal mentality, growing more vile, harrowed, and erratic until said tree is cleansed by Blight Healing. If the Tree Lord so wishes, they may attempt to create a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[MArt]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of this fully infernalizing their form, turning into a Gatrov’kiel Inferi if said</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [MArt] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">passes.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Ildrith’akal requires at least </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Zar’akal to lead it, which may connect/disconnect </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> further Zar’akal or</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Naztherak, with a summation of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[30] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">maleus and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">rakir used in at least </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> well-written emotes, to a maximum of a Greater Court consisting of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">individuals, including the founding Zar’akal; members of the court are listed upon the leading Zar’akal’s </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Ildrith’akal does not require IRP consent to perform to add a Individual, but does require True OOC Consent (which is actual OOC consent, and cannot be overriden via the Boons clause stated in this piece). An individual must be wholly willingly or totally restrained in order to join a court; the Zar'akal may use any method of their choosing, including intimidating/coercion/bargaining to gain members of their Court, though True OOC Consent is always required.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The process of adding or removing an individual from a Zar'akal’s Ildrith’akal is freeform, so long as it includes tells pertiant to Moz Strimoza and/or the Zar'akals particular themes. Examples may include blood pacts, handshakes, sipping a glass of Maleus, branding, etc. The process leaves no physical mark or indication otherwise of who is a member of the Zar'akals court, and attempting to do such is considered Metagaming.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Only Naztherak &amp; Zar'akal may be inducted as members of a Zar'akal’s Ildrith’akal, though any bound Inferi under these member’s Court are subject to Bound In Unison &amp; its redlines. A Zar'akal always knows when it is in the presence of members of its Court, including while in Possession or a Facade - This does not apply to members of the Court.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">All</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [CA]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Inferi bound under Naztherak within Ildrith’akal will find the all members of the Court, including the Zar'akal, to be able to issue orders as if the Inferi was bound to them. Effectively, an Inferi cannot disobey or attempt to kill any members of the Court. If there are contradicting commands, the order of priority is as follows: Firstly, the original individual who bound them has the highest priority. After that, it is the command of the Zar'akal who created the Ildrith'akal's greater court. After that, and ultimately, it is whichever command was given to it first which holds precedence.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Inferi bound under a Zar’akal within Ildrith’akal cannot be subjected to Banishment unless all those partaking in the Banishment are Naztherak or Zar'akal within the same court as the Inferi.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">All members of a Zar'akal’s Ildrith’akal should be denoted on the Zar'akals</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [CA]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, alongside those who partake in a Sacrament In Unison with the date &amp; type of the Sacrament.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">It is the responsibility of those involved in a Corruption In Unison to document the RP, make SREQs, leave basic signage &amp; notify ST of the Corruption. It is the responsibility of Players to RP the Corrupted Structure properly; ignoring it or otherwise attempting to OOCly circumvent its effects is considered Powergaming.</span></span></span></span></span></span><br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">To force an individual out of a Greater Court requires no OOC consent; this may only be performed by the Zar'akal who leads the court. The target must either be wholly willing to leave or be fully restrained, after which the Zar'akal may revoke their tethering to the Greater Court in a free form manner over </span></span></span></span><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes. </span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>KRIMTH'VUTHIRTH</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 Emotes] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[30 Maleus]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8da9cb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6c1717;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- [5 Rakir] </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A wicked practice the Zar’akal have uncovered and learned to harness for themselves, a far more macabre and personal method of cursing. To a Zar'akal who has mastered such an art gifted from the Lords, even the renowned Cursed Idol is mere child’s play.  The Zar’akal can craft an occult doll representative of their target, which can act as a conduit to be leveraged or weaponized against its victim.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Krimth’vuthirth </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">is the art of forming Cursed Totems– objects bound to an individual, and suffice as a cruel binding between the target and the doll; once bound, the Totem induces progressive mental and emotional distress in the target over </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">OOC week, adjustable at the target's discretion. During the first</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days, symptoms include insomnia, paranoia, and anxiety, often accompanied by unsettling visions of eyes or figures at the edges of perception resembling infernal hellhounds or figures. By</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [4] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">OOC days, these intensify into apathy, distrust, moral confusion, existential dread, and heightened susceptibility to manipulation and persuasion. When within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[24] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">meters, the Zar’akal can manipulate the target's physical state using one of the following methods, each building up over the course of</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes, and lasting at least </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> emotes at their most severe with a cooldown of</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [12]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC hours.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ஃ Exposing to Flame/Heat/Malflame:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Triggers intense heat flashes, sweating, dehydration, and panic, evoking a fight-or-flight response.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ஃ Stabbing/Slashing the Totem:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Causes phantom pain resembling cuts or gashes on the victim's body.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ஃ Submerging in Liquid:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Induces feelings of suffocation, rapid heart rate, and severe claustrophobia, even in open spaces.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ஃ Puncturing with Needles:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Creates numbness or paralysis in a specific limb or area. Paralysis is limited to one appendage and cannot target vital functions, like breathing.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#c86b61;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ஃ Squeezing the Totem:</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Induces a feeling of dizziness and weakness, similarly to the feeling induced by postural hypotension induced by movements whilst bearing a low blood pressure.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">To create a Totem, a Zar’akal must craft a doll, figurine, or model resembling basic descendant anatomy over</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [3] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">emotes- head, torso, two arms, and two legs—sized between </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[18]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> inches in height. If the target is missing limbs </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#db8c83;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">(arms, hands, feet, or eyes)</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, the doll must match their anatomy, or the rite will falter in forming a bond between the two. Whilst mundane methods can be used, a Zar’akal can also employ magical means through flavor and aesthetics or repurpose existing dolls- the doll’s appearance oft reflecting the target, such as using string for hair or beads for eyes, for aesthetic purposes.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">To tether the Totem to its target, the Zar’akal must collect a portion of the target’s hair, flesh, blood, or similar body-composing material. The Totem and materials are then submerged in a vat holding </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> units of rakir and infused with </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[30]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> units of maleus. Upon OOC consent, the ritual succeeds, branding the target's first name onto the Totem. Without consent, the cistern explodes in a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meter radius, causing minor injuries to the twisted king- and sending the target a scorching vision of the High Hells. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A totem is recognized by its unnatural resistance and fortitude, requiring </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> uninterrupted emotes to destroy. It can be torn apart, burned, crushed, etc. Mundane damage dealt to any Totem will seal back up- permitting the Zar’akal or its wielder to continue to meddle with their victim, though the mental and spiritual binds of the Totem are feeble when matched with the holy and divine- the application of aurum or holy magic to tear it apart or purge it will exhume the occult bond it bears, eviscerating it instantly- likewise, the purging flames of nephilim and the soul-untangling invocations of mystics will not only cull this bond, but also will impede the Zar’akal’s own occult capacity- preventing them from creating Totems for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[7]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Krimth’vuthirth requires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Zar’akal, with a cost of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[30]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> maleus paired with</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [5] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">counts of rakir used in at least </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">well-written emotes.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">OOC Consent from the target is required in order to bind a totem. The player is to be given the opportunity to read the mechanics and effects of this spell beforehand.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Cursed Totems require an </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ST]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> signature to be created. Screenshots of its creation, the target’s given consent, and the successful collection of hair/flesh/blood, are to be included; a totem is to be given the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Significant Magical Item]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">tag in order to prevent soulbinding. These items must be destroyed via /use during the creation process.</span></span></span></span></span></span><br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Third parties cannot be used for the creation of the totem. The collection of hair/flesh/blood must be done solely by the Zar’akal attempting the rite. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The item description of a totem should state the RP name and IGN of its target, an example being “This totem is bound to Sand (SquakHawk).” This means that a totem can only target that given player in any encounter, CRP or Non-CRP.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Roleplay should be done through proper, direct interaction with the target. This means that one cannot imply roleplay details. An example of this non-acceptable RP would be emoting picking strands of hair from one’s pillow after breaking into their home, or collecting their spilt blood after they leave the scene of a battle if it was not specifically emoted.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Physical effects can only occur within a range of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[24]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> blocks, requiring line of sight. Moving out of range or losing line of sight for any duration cancels all ongoing effects.</span></span></span></span></span></span><br />
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A totem cannot be made during combat, requiring uninterrupted emotes and a concentrated environment.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The target maintains agency over themselves when under the influence of a totem. They can experience things such as paranoia for example, but cannot be forced into specific lines of action (</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">such as betrayal, attacking their own allies, etc</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">).</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A totem is useless when not in the hands of the Zar’akal who created it, meaning someone else cannot steal one from him and proceed to weaponize its effects.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Physical effects cannot be stacked. One of each can only be used per </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[12] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">OOC hours. One cannot repeatedly slash a totem, for example, to increase the amount of pain a victim is in.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A totem references the soul blueprint of its target for creation. If a limb, such as prosthetics or magical augmentations, does not possess anima/maleus, then it does not need to be included in the totem’s creation.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	<br />
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>RA’ILKGAROKK</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#85200c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#b45f06;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[5 Emotes]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#8da9cb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[50 Maleus] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6c1717;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- [10 Rakir]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#cbbbbb;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The means to an end, all kings must have a domain- even one as equally as twisted as themselves. The Ra’Ilkgarokk is a powerful ritual that turns a lush environment into one that imitates the realm of Moz’strimoza, so that the semblance of disorder and chaos can flourish instead of the cyclic churning of natural order.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mᴇᴄʜᴀɴɪᴄꜱ:</span></span></span></span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The ritual requires the Zar’akal to draw a pentagram in the center of their chosen land, and willing</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [10]</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> units of their rakir onto it. This should occur over the course of </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">emotes, whilst they channel in at least</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [50]</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts maleus within the grounds; the player can have the creative liberty to add whatever other aesthetic flare to the process in order to describe the full corruption of the land. The rite requires </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> other Naztherak or evolved Zar’ei to assist the Zar’akal, each expending </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> count of rakir each in the creation of the tainted grounds. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The landscape transforms into a desolate, barren wasteland with harsh and unforgiving terrain. Now littered with lava pools, dead-bushes replace the colorful lively flowers, jagged rocks with sorrowful faces, trees made of flesh and licked by malflame scatter throughout the terrain. Additionally, the sky would remain in perpetual darkness within this afflicted region, with only lightning strikes illuminating its landscape. The air grows thick with smoke and the smell of sulfur lingers, burdening any non-Inferi with a slight tightness in their chest. Those of deific nature whom stand within this suffer from all effects of Apoptosis, noncombative in nature, whilst within. Despair is all a descendant would feel when stepping into the area- whist those with deific connections would feel as if their divine links were slipping away from them. The area becomes the Zar’akal’s own malefic and sinister canvas, allowing the region to appear however they so desire.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This region cannot span more than </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[75x75]</span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meters unless approval is given by the ST or RO. Otherwise if created as a lair, the land can be as large as the lair if the Zar‘akal wishes to ritualistically forge it around, though it can be smaller if one wishes. Within this sanctum, Infernal Blood Magic rites &amp; rituals are given an automatic </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[+2] </span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">modifier if cast within, whilst the inherent twisting of genus and rakir garner other Blood Magic rites a </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[+1] </span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">modifier.</span></span></span></span></span></span><br />
			 
		</p>

		<p style="line-height:1.656;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Regardless of however many warlocks a twisted king can beckon to aide their rites, they eventually will find they hit a limit in scale- and yet, with external force that goes beyond a mere game of rank and file, they may stretch such a corruption over an even more foul and twisted domain. In order to do so, this must require either a </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[MArt]</span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of some form, <u>or</u> an ET-driven narrative pertaining to the environmental corruption. Even when the latter method is pursued, such roleplay is expected to be of high quality and to be collaborative within all involved playerbases- it should not be something brief and hasty, and should indicate long-term effort and a degree of dedication; like all uses of Ra'ilkgarokk, the extent of the extra reach proffered by this method is still subject to </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ST] </span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">approval and discrection, and </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ST] </span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">should always be consulted regarding any attempts of this in advance.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.656;text-align:justify;">
			 
		</p>

		<p style="line-height:1.656;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Upon performing this rite, the sickening forces of the High Hells are tethered briefly via a 'stake'- A totem of flesh, rot bones, and warping maleus; this build MUST be a </span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3x3x5</span></span></span></span><span style="color:#9a5d5d;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span><span style="color:#b19090;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> zone within the center of the domain. The purging of a Ra’Ilkgarokk must be done by means of deific intervention at the hands of their practitioners; The cleansing of Blight Healing, Purgation of Shamanism, or Purity’s Sanction of Clerics, focused upon the Stake at the center. When successfully cleansed, the infernal blighting upon the land will recede back unto the stake, before the stake itself is unraveled and once more returned to the High Hells.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.656;text-align:justify;">
			 
		</p>

		<p style="line-height:1.656;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rᴇᴅʟɪɴᴇꜱ:</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Ra’Ilkgarokk requires at least </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Zar’akal and </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[50] </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">counts of maleus and </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[10] </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">counts of rakir, with at least</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [5]</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> well-written emotes from all participants. They must be assisted by at least </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Naztherak to each dedicate </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">count of rakir.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Ra'ilkgarokk may only be led by a Zar'akal </span></span></span></span><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> time per </span></span></span></span><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC weeks. Furthermore, for every additional Naztherak beyond the minimum (<em>not Evolved Zar'ei</em>) who participates in the rite the range inreases by </span></span></span></span><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meters, and every additional Zar'akal increasing it by </span></span></span></span><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[10]</span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> meters, to a maximum of </span></span></span></span><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[100x100]</span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#a61c00;">♚</span><span style="font-size:11pt;"><span style="color:#ea9999;"> </span></span><span style="color:#ea9999;">The stake must bear an [ST] sign, and be exposed to the surface- it can only be hidden between either [1] mechanical door OR a redstone door without a key. If the Ra’Ilkgarokk is within a lair, the stake may be placed indoors or underground. A region flag is required to approve the effects of this rite around the warped area.</span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Due to the potential size and scale of changes this ritual necessitates to terrain, it cannot be guaranteed ST builders will be able to perform the terrain changes. Thus, players involved in the ritual are highly encouraged to have their own envisioned terrain alternations ready to be put it in place themselves, or an ST builder prepared and willing to do the changes already.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Players cannot create Ilkgarokk upon land without RO consent. If wished to be performed on a Capital or a Vassal tile, it requires PRO consent instead.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If it is cultivated underground, the land above will reflect this and become hellish.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Players cannot use pools of lava, mouths etc. to attack other characters etc. without express </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ST Management]</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> permission in eventlines or MArts.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The Ilkgarokk cannot be commanded or manipulated, even if it is flesh and sinew with faces etc. It is functionally still terrain, unless express management approval is given. All individuals of deific magics suffer from the noncombative effects of Apoptosis when within, as following the regulations within the respective spell.</span></span></span></span><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Imps and beasts can be described in region text, signs etc. to make the corruption more flavourful, but cannot be used to remotely attack players without express </span></span></span></span><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[ST Management]</span></span></span></span><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> permission.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">By the same token, players cannot presume the plot is perfectly safe to traverse simply because there is no mechanical/player representation of Inferi, or other dangers. Characters would still reasonably have reservations about tromping through a hellscape.</span></span></span></span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#a61c00;">♚ </span></span><span style="font-size:11pt;"><span style="color:#ea9999;">The Cleaning of a Ra’Ilkgarokk must be done through deific cleansing, with the center of the ritual being the stake. The ritual should scale based on the size of the area of the blight as listed on the </span></span><span style="font-size:11pt;"><span style="color:#e06666;">[ST]</span></span><span style="font-size:11pt;"><span style="color:#ea9999;"> sign on the stake, for rituals with such scaling (</span></span><span style="font-size:11pt;"><span style="color:#ea9999;">i.e Blight Healing Cleansing</span></span><span style="font-size:11pt;"><span style="color:#ea9999;">).</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#a61c00;">♚ </span></span><span style="font-size:11pt;"><span style="color:#ea9999;">For cleansing rituals without scaling based on size of the area, for ever </span></span><span style="font-size:11pt;"><span style="color:#e06666;">[5]</span></span><span style="font-size:11pt;"><span style="color:#ea9999;"> meters beyond the base </span></span><span style="font-size:11pt;"><span style="color:#e06666;">[75x75] </span></span><span style="font-size:11pt;"><span style="color:#ea9999;">size, an additional </span></span><span style="font-size:11pt;"><span style="color:#e06666;">[T5]</span></span><span style="font-size:11pt;"><span style="color:#ea9999;"> deific mage is required to aid in the cleansing ritual.</span></span></span>
		</p>

		<p style="line-height:1.38;text-align:justify;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">♚ </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">An</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [ST]</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ea9999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> sign or region flag is required to approve the effects of this rite.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:321px;"><span style="height:61px;"><img alt="AD_4nXdUVTQ0pd3EatDofXLMsx35R5iyu7QJnsZ10go7Q6UxGR6I6IRVayuFDd-xsC1f8uCSuOo-FoQvUssiebpjipfQHc_mZNsey738EhVITmKf5SX6EqSVX3Twa1WL2o_u3PRNBlzWZg?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="46.88" height="61" width="321" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdUVTQ0pd3EatDofXLMsx35R5iyu7QJnsZ10go7Q6UxGR6I6IRVayuFDd-xsC1f8uCSuOo-FoQvUssiebpjipfQHc_mZNsey738EhVITmKf5SX6EqSVX3Twa1WL2o_u3PRNBlzWZg?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:527px;"><span style="height:296px;"><img alt="AD_4nXf9zl8CFll-M-kYACFe5CdVz_329q5GLHyfK1yiNfACmNUo2GDK8LOMhgws0_OC5bnRVwLxDICW8vdYfHgIv3vHY4roc8VkoiHSPgItEI0qalKA-MBvT5x3VjAkIvahH5uxEGQb?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="56.25" height="296" width="527" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf9zl8CFll-M-kYACFe5CdVz_329q5GLHyfK1yiNfACmNUo2GDK8LOMhgws0_OC5bnRVwLxDICW8vdYfHgIv3vHY4roc8VkoiHSPgItEI0qalKA-MBvT5x3VjAkIvahH5uxEGQb?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#9a5d5d;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Hi gang pallo here to yap about the purpose again. This is the prior write but corrected- and we hope it is enough. Zar’akal needs proper lore at this point, there are a multitude of us who currently play the CA which exists in the faux limbo of being quasi denied, and numerous more who want to play but are unhappy with its current role– we hope this is the one that passes. Ty for reading the piece :)</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:right;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a54728;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">- pallo</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:319px;"><span style="height:60px;"><img alt="AD_4nXfa9J8SjADzp4gMM-eIVMKTTurLEz02kX1qFvWNJxpG-gEHaqUsz1ZaDAFN31uT4w3nfngsvNa-pMqviFJUGpzfbhVGhTkJuu_O_RorJVB9xauRWys8px7sOIyoSiV3-le_AYg_ug?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="46.88" height="60" width="319" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfa9J8SjADzp4gMM-eIVMKTTurLEz02kX1qFvWNJxpG-gEHaqUsz1ZaDAFN31uT4w3nfngsvNa-pMqviFJUGpzfbhVGhTkJuu_O_RorJVB9xauRWys8px7sOIyoSiV3-le_AYg_ug?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">The Shadowbox </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a53328;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6c1717;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Pallodium, MysticalWeasel, Meowmaxer, Unwillingly, Witchring</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Old Naztherak Lore </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a53328;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6c1717;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[REDACTED]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Consultation </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#a53328;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#6c1717;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">The Naztherak Community and Others</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#722c25;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:766px;"><span style="height:58px;"><img alt="AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" data-ratio="18.75" height="58" width="766" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczk96twrEcz5OmBiuRqskJL0cS-QExUMyV4ONiDODwk0kc7Z3BOWwDZiM5YcCVXuEdg_q4iiBEMdtvI2GcbDtOOAYH7_vsBRDqNGjuFiizvR43D7D7QOyIAhIoQDBPWpMiZJEsiA?key=k0p8wGAmYHxZHRtpsO47OQ" /></span></span></span></span></span></span></span></span></span></span></span>
</p>
]]></description><guid isPermaLink="false">247957</guid><pubDate>Wed, 11 Jun 2025 23:04:23 +0000</pubDate></item><item><title>[&#x2713;] [Feat + CA] Vampirism</title><link>https://www.lordofthecraft.net/forums/topic/242167-%E2%9C%93-feat-ca-vampirism/</link><description><![CDATA[<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
	<tbody>
		<tr>
			<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
				<p style="line-height:1.2;">
					<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">I.    Introduction</span></span></span></span></span></span></span></span>
				</p>
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#0d0704;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Corcitură [FA]</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#0d0704;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Corcituri retain all </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of their </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">magic slots</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, and can learn most magics and feats that mortal descendants can learn.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Corcituri cannot learn or practice druidism, templarism or Azdromothian heraldry.  Corcituri can learn shamanism, but cannot pact with Scorthuz.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Corcituri are </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">incompatible</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> with all other CAs besides </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">tawkin klones</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    On </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Feat] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">acceptance, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Tier 1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> begins and lasts for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4] OOC weeks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Tier 2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> lasts for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[8] OOC weeks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, at the end of which </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Tier 3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is reached and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">progression stops unless the character takes on the Moroi [Creature Application]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Boons</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-right:1px solid #dda12c;">
					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Banes</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Vitality, Longevity, Transformation</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Divinity</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Darkvision</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Salination</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Contagion, Lurking</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Flashes</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#0d0704;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Moroi [CA]</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#0d0704;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Moroi retain only </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of their </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">magic slots</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and can learn most feats that a mortal descendant can.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Moroi are </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">incompatible</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> with all magics beyond Blood Magic, Housemagery or Bardmancy. In addition, a slotted Seer of Vaasek who was such prior to becoming a moroi may remain so at the expense of their magic slots, though a pre-existing moroi can never become a slotted Seer. </span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Moroi are </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">incompatible</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> with all other CAs, which are to be denied upon turning.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    The </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Moroi [CA]</span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">experiences all of the Boons and Banes described in the </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Corcitură [FA]</span></span></span></span><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#f4cccc">, with the sole exception of </font><font color="#dda12c"><b>Salination</b></font></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    On </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Creature Application] </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">acceptance, fresh moroi will begin at </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Tier 1]</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> following the timers listed above for the </span></span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#dda12c">Corcitură [FA]</font></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, which progress concurrently with the first three tiers of the </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Moroi [CA]</span></span></span></span><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span></span></span><span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Current </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Feat] </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">vampires however will continue from the tier they had already reached. </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Tier 3] </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">lasts for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[12] OOC weeks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Tier 4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> lasts for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[16] OOC weeks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, at the end of which </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Tier 5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is reached and progression stops. In total a moroi character’s journey from </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Tiers [1 - 5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> would take </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[10] OOC months</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Boons</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-right:1px solid #dda12c;">
					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Banes</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Regeneration, Diabolic Synergy</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Wither,</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Aurum</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mutation</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Daylight</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Engorge, Monomachy</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Fire</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Metamorphosis</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T4]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Boomsteel</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T5]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#e06666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Confirmation</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#0d0704;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Additional Blood Magic Rites [MA]</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> Rite of Reflection</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rite of Revealing</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.2;text-align:center;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rite of Revival</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Vampirism is a curse borne of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">blood magic</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  The base affliction, simply understood as </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">‘corcituri’</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> by the Eight Archons and their hazmeză subjects, are a hybrid of descendants and the bygone siliti.  Deemed mongrel anathema for their heritage from the treacherous Ninth Archon, Eireamhan the Hermit, they are mortal, living vampires unlike the immortal Siliti.  The curse of the corcituri is a lesser taint upon the souls of otherwise mortal beings, setting them apart and beneath ‘whole’ vampires as a corrupted variant of descendant.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Devolved, Undead vampires who have been resurrected by blood magic and the trace </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Ibleesian lineage </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of the Unseen are called </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">‘moroi’ </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">by the Archons of Hazmstadt. They are a product of the accidental hybridisation of the Cocitoră curse and the Ibleesian taint of the Aeldinic strigae.  These are monsters that carry with them the stain of Ruin and the trappings of Eireamhan’s parasitic experiments, having emerged in the wake of the cloistered Unseen and in spite of Malghourn and his Archons. Immersed fully in their vampirism, they have abandoned their last descendant traces to become blood-fueled Undead of profane heritage.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     As their curse reaches full maturity </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3]</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, the blood of those afflicted by the Corcitură curse </span></span></span></span></span></span><span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Feat]</span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> becomes contagious, allowing for it to be spread to any whom drink it. The Corcitură curse may be spread through the same Contagion Boon by those who feed from the fully damned Moroi </span></span></span></span></span></span><span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA] </span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3]</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> or higher, however only the elders amongst them </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T5]</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> may glean the ceremony by which the soul is fully condemned, which comes as an inherent revelation allowing any with a </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[TA]</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><strong> </strong>to propagate the Moroi </span></span></span></span></span></span><span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA] </span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">by raising others in vampiric undeath.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">II.    Universal Mechanics</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:139px;"><span style="height:30px;"><img alt="AD_4nXe8v8oeiJE6mNK_vnLgqy76zZXwQ9L13YBndbyr2pDOp-gqZILLMI9besDNxvxxsSW12s6CGUynJwrK79nJ2emXDuOmnMtgm_INfvgSTb19Ie1gVZ1rJu8U6y08TOOKyHmnz_6aQO2YiPoh7BVtkXo9rgdO?key=2jvPED3Jy5LFGiHZ0xGKcA" data-ratio="21.71" height="30" width="139" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXe8v8oeiJE6mNK_vnLgqy76zZXwQ9L13YBndbyr2pDOp-gqZILLMI9besDNxvxxsSW12s6CGUynJwrK79nJ2emXDuOmnMtgm_INfvgSTb19Ie1gVZ1rJu8U6y08TOOKyHmnz_6aQO2YiPoh7BVtkXo9rgdO?key=2jvPED3Jy5LFGiHZ0xGKcA" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     All vampires possess a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">signate</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, a combination of blood runes layered upon the pre-existing signate runes, forming a symbol with meanings unique to that vampire.  A signate acts as an ethereal tether for the vampire; their personal rune in the Material Alphabet which is evermore bound to their soul blueprint.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Signates are acquired through an epiphany soon after being turned, the shape decided upon and therein </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">permanently</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> burned into their mind.  They can also be revealed against a vampire’s will via blood magic’s Rite of Revealing.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Signates are predominantly used in the rites of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Reflection</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Resurrection</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:92px;"><span style="height:30px;"><img alt="AD_4nXf0Vy4wPJxLGNZbyWw7o185J169zEYWrmoObyngrKkzU1Ria8lFWOy72yOSb-T9HVqdMG-I9fp8-XxfhyT5prBooK6hEAKA_gN3GOhn4QyNcNibmR-d7JZ-46GgG9T613h4wIZJj4GNPgZqGqoN7QUUwsG1?key=2jvPED3Jy5LFGiHZ0xGKcA" data-ratio="32.94" height="30" width="92" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf0Vy4wPJxLGNZbyWw7o185J169zEYWrmoObyngrKkzU1Ria8lFWOy72yOSb-T9HVqdMG-I9fp8-XxfhyT5prBooK6hEAKA_gN3GOhn4QyNcNibmR-d7JZ-46GgG9T613h4wIZJj4GNPgZqGqoN7QUUwsG1?key=2jvPED3Jy5LFGiHZ0xGKcA" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Driven by the need to feed the living blood magic etched on their soul, vampires unnaturally thirst for blood and its empowering genus.  They shift constantly between </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] states</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">as corcituri, or </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] states</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> if they are moroi.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td colspan="2" style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Quenched</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Vampires have their thirst </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">quenched</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> after having fed on at least </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[⅓] of a descendant’s blood</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  Their bloodthirst remains quenched for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[7] OOC days</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span></span></span>
					</p>
				</td>
				<td rowspan="3" style="vertical-align:middle;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;text-align:center;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The ramifications of these three states cause the curses of all vampires to intensify or subside, manifest as Boons and Banes.</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Thirsting</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Vampires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">thirst</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> for as long as they haven’t fed within the past </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[7] OOC days</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  Thirsting vampires are subject to certain </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">drawbacks </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">which last until they feed again.</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Withered</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A state exclusive to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">moroi</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> who have not fed within the past </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] OOC weeks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, since they are far more dependent on blood to satiate their ravenous marrows.  </span></span></span></span></span></span><br />
						<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Moroi become withered indefinitely if they do not feed, becoming as physically weak as Voidal magi and outwardly sickly as their marrows ravage their body for energy.</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Feeding </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">is initiated by a vampire dedicating </span></span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#dda12c">[1] emote </font></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">to biting into the flesh of a descendant which is either exposed or protected by no more than light armour. Once bitten, a vampire must sustain their feeding to begin drinking blood for the subsequent emotes.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A vampire consumes blood at a rate of </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[⅓] of a descendant’s blood</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> per </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] emotes</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of sustained feeding.  This blood must be fresh, meaning that it was spilt from a body that was alive no longer than </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] IC day</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> or </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] OOC hours</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> ago. Sustained feeding will be interrupted whenever the connection between the vampire's bite and the victim is broken, which resets the current emote count per third</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:40px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     A descendant goes into hemorrhagic shock and is </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">incapacitated</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> after having lost </span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[⅓] of their blood, </span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">rendering them <strong>unconscious </strong>for the remainder of a combat encounter or [30] OOC minutes outside of combat, after which they will still be weakened from bloodloss for [1] OOC day. A descendant dies if they lose </span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[⅔] of their blood</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.<br />
	◇     A vampire must feed on a player character or an ST event character, and cannot feed on NPC’s.<br />
	◇     If interrupted, any [⅓] of blood already lost or consumed remains so, though the set of current [3] emotes required to spill the next [⅓] is reset. In this regard, if a moroi has drunk bitten and been feeding for [1] emote already, then was interrupted, they would fail to consume the first [⅓] and would not be quenched, nor would their victim go into hemorrhagic shock. An additional [1] emote would be required to re-establish the bite before the [2] emotes of sustained would be necessary from the start again. This also applies for subsequent third.<br />
	◇     A vampire’s player must catalogue their feedings, and must keep evidence on hand that can be provided to the ST if requested.  This evidence should include screenshots of feeding emotes, recording the date of the feeding and the player/ST actor fed from.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Whilst vampires can drink the blood of any being without side effects, they cannot satiate their thirst with the blood of animals, or with the blood of other vampires of the same or higher breed. In this regard corcituri could not feed from their fellow corcituri, nor from the ruinous moroi whose blood though tasting normal would fail to sate their thirst. A moroi however could yet feed and be quenched by a corcitură as normal, on account of their mostly descendant blood.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Feasible feeding targets include regular descendants and CAs who are still considered alive and have blood infused with genus.</span></span></span></span></span></span><br />
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Vampires bites are infused with blood magic that causes the wounds of their prey to clot supernaturally fast, allowing their prey to narrowly survive if they have more than </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[½] their blood remaining</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  A vampire can choose not to invoke this blood magic and allow their victim to bleed out in the emote following a bite's release.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Vampires who are currently thirsting enter a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">feeding frenzy</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> when exposed to fresh blood equal to or greater than</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [⅓] of a descendant’s supply</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  This blood must be exposed to the air within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[8] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of the vampire without barriers (including glass).</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This subconsciously triggers the Transformation ability, revealing their Vampiric Guise as they lash out near indiscriminately for up to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] OOC hours</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> or until they are </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">quenched</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. The Vampiric Guise is a vampire's 'true' form, exposing their monstrous features such as facial contortions, fangs and claws.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     In the event of PVP combat, blood freshness begins to degrade after the conclusion of the PVP encounter. A vampire may only feed from a defeated individual after PVP has been concluded and in accordance with the usual emote requirements. Likewise, a Feeding Frenzy will only be triggered after PVP combat has ended if a susceptible vampire remains in range of an appropriate amount of blood for [2] emotes following the PVP encounter's conclusion.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     A vampire’s feeding frenzy makes them reckless and hard to reason with, but does not limit their intelligence.  They are still able to cast magic, wield weapons and coordinate themselves. In this regard vampires would not attempt to feed from their own kind in vain when they are recognised as such (corcituri or moroi respectively) and Seers of Vaasek would not be compelled to break their tenets.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     A frenzied vampire becomes single-minded in their predator instincts and is unable to distinguish friend from foe or forgo an opportunity to feed.  However, they retain their sentience and sense of self-preservation and will not commit to suicidal or illogical courses of action.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Whilst thirsting or withered, vampires with the Blood Magic [MA] may only succeed in solo or group rites and rituals alongside other vampires; the blood of non-vampiric participants would trigger a <strong>feeding frenzy</strong>.</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:'Times New Roman', serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    Only blood which a vampire knows or would logically assume could sate their thirst will trigger a feeding frenzy. That is to say, a vampire cannot sense or discover the properties of a creature or their blood by its presence alone, and the start of a frenzy hinges on a vampire's understanding of such. For example, whilst the blood of a shapeshifted druid could sustain a vampire, if the thirsting vampire in question does not know an animal to be a shapeshifted druid then they would not enter a frenzy (as usually animal blood would not sate them). Likewise on the inverse, if the blood of a homunculus was spilt which the vampire assumed to be an ordinary descendant, a frenzy would be triggered (despite their blood being without genus and incapable of sating a vampire's thirst). In both cases if the vampire had prior knowledge of said creatures and in the moment could identify them as such, then the inverse would apply.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#f4cccc">     The price of a vampire's blood addiction is also passively visible through the </font><font color="#dda12c"><b>Thirsting </b></font></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">and </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Withered</span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">states, sense, as </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><strong>every [2 OOC weeks] since their last feeding will cause a vampire to appear twenty years older</strong> </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">than the age at which they were turned, though this has no impact on their physical capability. In this regard four years (an OOC month) without feeding would make a vampire cursed at twenty appear sixty. This plateus at the vampire's racial cap, where they will remain hideously old and haggard until their next feeding</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This faux ageing is independant of the Vampiric Guise, which may still be utilised as normal as per the Transformation Boon. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Vampires have no control over this accelerated, aesthetic maturing and cannot by any means make themselves appear older or younger at will.</span></span></span></span></span></span>
</p>

<hr />
<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:238px;"><span style="height:68px;"><img alt="AD_4nXdzozFAiBmACDOA9nc6IwsIA961fWy1LM7EofKl3CSgCAJDvFNXUT3Pz5AaPbgHnTAIrmh0QuhLUbTgWvcNn9kFehm4EElU1pOPHOxHUACVibxGh6TuKP06rpAViTQW0S5uU8SSFBSDd7DGJWHTJAyHxXo?key=2jvPED3Jy5LFGiHZ0xGKcA" data-ratio="28.57" height="68" width="238" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdzozFAiBmACDOA9nc6IwsIA961fWy1LM7EofKl3CSgCAJDvFNXUT3Pz5AaPbgHnTAIrmh0QuhLUbTgWvcNn9kFehm4EElU1pOPHOxHUACVibxGh6TuKP06rpAViTQW0S5uU8SSFBSDd7DGJWHTJAyHxXo?key=2jvPED3Jy5LFGiHZ0xGKcA" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:9pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Plural, singular form: Corcitură</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:9pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Unisex.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:564px;"><span style="height:886px;"><img alt="AD_4nXcGQLjd8PJZ6ZQwoKXFhnFm94D-tqBSbN5G9dq1LVz1HMH_rCtLHI1UithbMJzVwj6jsJcvfIExPwGhF53Nk-5eOyU8dZH6z8UvZJkfDIUsG7HP7-zy7PRWCLDpv7nRNvnsRIqqjbWO9PwT74rsLrpDtnZM?key=2jvPED3Jy5LFGiHZ0xGKcA" data-ratio="63.83" height="886" width="564" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcGQLjd8PJZ6ZQwoKXFhnFm94D-tqBSbN5G9dq1LVz1HMH_rCtLHI1UithbMJzVwj6jsJcvfIExPwGhF53Nk-5eOyU8dZH6z8UvZJkfDIUsG7HP7-zy7PRWCLDpv7nRNvnsRIqqjbWO9PwT74rsLrpDtnZM?key=2jvPED3Jy5LFGiHZ0xGKcA" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>The Mongrel Vampires </span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[Feat]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">III.   Feat Origin:  The Fallen Archon</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Sleet whipped across the sparkling plain to fall upon bloodsoaked earth and some hundreds of hairy, lumped bodies that lay in piles and the howling storm’s snow became tainted with a deep crimson. Atop the frozen massacre stood a spread semicircle of grim figures who gawked and trembled; where a decrepit drake with flaking, stoney scaled once hunched now loomed a steaming and fanged creature as red and raw as a beating heart. With the recently extinct race of the bohra as their witness, Malghourn lectured his conspirators as an empowered, vampiric dragonoid and made his intent clear; each of these great blood mages had betrayed one another in the planning of this ritual, each had betrayed the man who trusted them with his immortal life, and they had butchered the remnants of a dying race to do it: for power, for fame, for time. This was the Night of Ten Treacheries and none felt the guilt and shame stronger than the wood elven archon Eireamhan and every lacerating word of Malghourn’s speech cut deep into his soft and vulnerable conscience.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">“...You must earn my favour,” hissed Malghourn, his voice piercing the storm like thunder.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Eireamhan became irate and let it be known; not only was he disgusted in his failure to spare Hazm the due sympathy to save his life but none of the Archons did either. Not only was he gravely disappointed in his willingness to cheat his peers but so too were they committed to cheating him. Worst of all they knelt to Malghourn and accepted his deals, each privately tailored to seduce them, and for it they were everything they wanted but for all the wrong reasons and he said it clear: Malghourn was an evil bilk and nothing more than a winged serpent who spoke lies and preyed on the Archon’s flaws.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A dreadful, tense silence hung in the air as the maelstrom briefly lulled and all eyes fell on the steaming and insidious visage of Malghourn for a reaction. They all knew he spoke truth but the true question was if their master would tolerate it. Unsurprisingly he did not. Eireamhan’s coming words were choked out of him and his limbs seized as he befall the dragon’s blood bending and hovered near; Malghourn whispered that no more ill words would lap from his tongue and thereafter his jaws unhinged and his tongue was magically torn from his gullet and consumed by his master. With the ritual completed Eireamhan was banished to his new plane as punishment while the other Archons began their roles and new lives.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Bitter, spiteful, and mute, the wood elf refused to allow himself to fall to the pains of Malghourn’s torment. His life was irreparably affected and considered himself already dead and nothing would satisfy him other than wounding Malghourn’s grand scheme of which he was certain there were many. Isolated, Eireamhan pored over his new magical form and performed experimental blood rites on himself to alter his bloodline in an attempt to weaponize it into a plague-like derivative. Once satisfied his sights narrowed upon Numir and Carical’s conjoined worlds of Hazmstadt and in particular the farm. Were he to thwart Malghourn through anyone it would be his most coveted grovelling servants. In a final ritual after ten years of isolation and modification Eireamhan summoned a blood rift with his own veins and slipped into the proverbial pig pen.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Within a mere month the fabricated societies of mortals intended to serve and feed the vampire race in their sprawling capital was in utter turmoil as slaves rose up in violent and carnal waves thirsting for the blood of their families and, in the eyes of the siliti, their cattle were spoiling. This uproar induced panic in Hazmstadt and the monarchs called upon their fellow Archons to tend to the matter. Unknown thousands were cut down in an inquisition upon the farm world to purge these mongrel, petulant vampires that came to be known as ‘corcitură’ in the immortal tongue of hazmeză.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">After the dust had settled, and countless corcituri lay dead, only three Archons remained present. Numir and his Dreadguard had apprehended the Hermit, whilst Mictlanti toiled away at his latest machination: a ritual that would incapacitate the few lucky corcituri to be left alive, to act as guinea pigs for what would later be known as the ‘Rite of Restraints’, preserving them for countless tortures to be carried out in his own realm. With such shackles prepared, Mictlanti took it upon himself to personally deliver Eireamhan into Malghourn’s clutches once more. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">For his service, Mictlanti was named the ‘Turnkey’ by Malghourn, and granted an extensive dungeon for his newly made tool: a gaol of coffin-cells stacked floor to ceiling, to house future siliti that might invoke the Enlightened Drake’s wrath. And for his treachery, Eireamhan was returned to his plane once more to be its prisoner yet again, the realm embedded with the Archon’s power and life, bound so no blood sorcery might free him without also taking his life. Left to be isolated for eternity in his forested world. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Trapped in bitterness and resentment towards the drake that had wronged him, Eireamhan’s experiments did not cease. Decades became centuries, and with time the Archon found purpose: fleeting efforts were made to spread his cursed line to the mortal realm, in an attempt to halt Malghourns efforts with yet another parasitical pandemic. Finally, the Hermit’s will would be given form, as a sparse handful of altars had managed to be summoned upon the mortal plane in the past century. Containing the Archon’s blood which, if imbibed, would afflict mortals with his cursed line, granting them the necessary tools to spread it further as agents of the trapped Archon’s plague.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;">
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">IV.    General</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The Corcitură curse is a Feat which can be acquired by any living descendant who has not had it before and does not hold an incompatible MA or CA (listed under Part I.). </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The curse is spread by the blood of other vampires; corcituri and moroi who have reached the third tier of their curse and the subsequent Contagion Boon. By design of the curse’s progenitor, the Fallen Archon Eireamhan, there are also altars placed throughout the world, willed into being as cursed fonts of his own blood from which the curse can be spread. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     These self-teach sites are dispensed at the discretion of the Story Team.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     In either situation the player, should they consent out of character to be cursed, would submit a Feat Application to mark them as a corcitură.<br />
	◇     A character must be at least 16 years old to obtain the Corcitură feat.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     At the lesser dedicated end of the vampire spectrum, corcituri are still for all intents and purposes mortal descendants who have been cursed, and not separate ‘creatures’ outright. Their minds, bodies and souls are unchanged from their true race’s norms except where specified otherwise under Boons and Banes. That is to say that corcituri must still eat, rest and breathe as regular descendants, and can still be harmed - or killed - by the same means as any other mortal character. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    In the advent of death, corcituri have no perma-kill clause nor revival mechanic; it is at the discretion of the corcitură player if their character is returned from such by the Wilven Monks in accordance with normal server rules. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     As descendants marked by the marrows of blood magic, the physical banes of blood magic if practised, including its life-shortening effects are resisted by corcituri. This is only applicable to blood magic, and any other compatible art which shortens the lifespan or alters the physical state of a corcitură would supersede the boons of this curse.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    If a corcitură practises magics which physically weaken the user (e.g. Voidal magics) or alter their lifespan (e.g. Necromancy), the detriments of these MA’s will always supersede the boons of this Feat.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Once afflicted, the character will remain cursed for the rest of their days unless cured by the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Muritor Elixir</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, an Alchemical Potion designed to restore a corcitură to their descendant physiology, or by the blessings of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Shamanism</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, which can break the lesser marrows of blood magic upon the corcitură’s soul and purify them of their vampirism.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    If cured by either method, the Feat is denied and the same character can never become a corcitură again. Though they could still be fully damned, however, if an elder moroi subjected them to Confirmation. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    Curing requires the corcitură player’s out of character consent to succeed.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">V.    Boons</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A curse of intentional design and wicked purpose, the putrid blood of Eireamhan affords unto its inheritors a series of minor blessings, the bulk of which become accessible to the host vampire from the point of cursing.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇ These Boons affect all corcituri from the listed tier, and are retained still by those who have fully dedicated themselves as moroi.</span></span></span></span></span></span><br />
	<br />
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1] Longevity</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> - Passive</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Corcituri are blessed with youth for the entirety of their lengthened lifespans, remaining as young and healthy as they would be in the prime of their race when first afflicted with their curse so long as they consume blood regularly. This is the age of 21. Those cursed as corcituri or resurrected as moroi before such an age will continue to develop naturally until such a time is reached when the curse will fully take effect and keep their physical bodies from aging any further.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Whilst not true immortality, this grants corcituri the boon of living in their prime for decades, maintaining their stature, beauty and health irrespective of age. Further, the lifespans of corcituri are mildly stretched, increased by up to double their usual racial maximum. In this sense a human corcitură could live for up to three hundred years, and still retain the aesthetics and physical capability of whatever age they were cursed at. This longevity compensates for and overrules the lifespan shortening effects of blood magic.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     If a corcitură is cured, they will begin ageing from the age at which they were cursed. For instance, if a corcitură is cursed at twenty and cured at one hundred and twenty, ten years later they would look and feel thirty. However, any corcitură that has exceeded their racial age cap will die upon curing, as they are only sustained past that cap by being corcituri. In this sense OOCly consenting to being cured is in turn OOCly consenting to PK their character if they are over their racial age cap (based on the age provided in their corcitură feat application and the time elapsed since them). </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The Longevity Boon will only start to take effect when the character has reached the age of 21 wherein the curse will fully take effect and cease the body from aging any further.  </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<br />
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1] Vitality</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> - Passive</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Corcituri are able to heal from injury at triple the speed of regular descendants. Bleeding from cuts will slow to a stop thrice as fast as one without their curse, and wounds, broken bones and other major - though not fatal - injuries will too be recovered from three times as quickly. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     With their vitality also comes a passive immunity to common poisons, as well as a constitution against spoiled foods. This alone offers no resilience against magical curses and plagues, however, and corcituri remain as susceptible to Thanhium Poisoning and Azhl-Anemia as ordinary descendants. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     This regeneration has no bearing on lethal wounds, as corcitură are still predominantly descendants and are subject to the same death clauses.  Further, corcitură that remain quenched will find themselves in a perpetually healthy state, as being afflicted as a corcitură also cures individuals of any congantenial disorders or mundane maledictions, to which all corcituri are immune. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     When thirsting, this will have an inverse effect on corcituri. Those that abstain from feeding will begin to suffer from bouts of cold sweating, palpitations and a mild fever, worsening over time. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Vitality will only cause regular, natural descendant healing to be accelerated to three times its normal speed. It cannot be used to supernaturally heal injuries in a way that descendant couldn’t already (IE regrowing a severed limb).</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     With the exception of slowing bleeding will have no effect in combat and injuries that would be fatal or incapacitating to the common descendant will remain so for a corcitură. Similarly, magical diseases and other spells pertaining to health or sickness will affect corcituri in the same manner as any other descendant.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Being cured of the corcitură curse will revert the effects of Vitality, restoring any diseases or congantenial disorders they suffered from before being turned.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<br />
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1] Transformation </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Combative</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Corcituri are capable of adjusting small aspects of their appearance at will, limited to extending their canines into fangs and their nails into claw-like talons. These aspects require one emote each to grow, after which they will permanently remain until retracted once more at the same speed. Corcituri are also able to warp their facial features into a bestial mimicry of their usual appearance, obscuring their identity and allowing them to shift between a total of two demeanours: that of their descendant selves, and that of their Vampiric Guise.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Elongated teeth and nails are considerably sharper than those of normal descendants, and are a useful asset in drawing cuts on unprotected or lightly clothed skin, though are no physically stronger or more durable than the respective enamel or keratin of the corcitură’s respective descendant race.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Instinctively tied to feeding, a corcitură in a frenzy will elongate these features subconsciously (though still requiring the same amount of time), and may be unable to retract them until their thirst has been satiated (subject to Feeding, under Explanation). When underfed, a corcitură who has not drank a portion of blood in two years (OOC weeks) will be forced to have their fangs and claws out at all times, unable to retract them until they’ve satiated their thirst.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Corcituri face contortion is fixed as one specific ‘face’ that MUST appear vampiric, hideous and inhuman, with eye colours ranging from red, yellow, white or black (optionally across irises, pupils and scleras) as well as hair colours ranging from white, grey or black. Noses and ears can be entirely absent or upturned and batlike. Temporary alopecia can remove hair or on the inverse it can be grown wild and unkempt. Skin can become corpse white, blood red or stony grey with any variation of flaying, scarring or vein discolouration across the entire body. Lips can be split and torn to the extent of revealing the entire jaw. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     These features will always culminate in a monstrous appearance and can never be nitpicked to create a face that would pass for ‘ordinary’, nor could any of the above replicate the appearance of a different descendant or descendant race. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The full transformation will always appear the same way once decided on and cannot be changed to allow infinite disguises or half measures, with the sole exception of teeth and claws that do not necessitate a full transformation.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] emote</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is required to elongate either one’s teeth, one’s nails, or contort one's face, meaning [3] emotes total would be required to complete transformation into the Vampiric Guise. These emotes serve to represent the passage of time, and do not constitute actions of themselves. The emote count still applies to transformations triggered by a Feeding Frenzy.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Elongated canine teeth and clawed fingernails are no harder or more durable than regular teeth or nails. Further, canine teeth cannot be longer than would fit into the corcitură’s mouth, whilst nails cannot extend more than one inch past the fingertip. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2] Darkvision </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Combative</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Vampires are passively able to see without the need for light.  Magically blessed to pierce any and all shadow to the extremes of pitch black, corcituri witness even the darkest crevices of the world as if fully illuminated.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     This grants no additional perceptive advantage, however; though clear in the dark, their vision is no more sharp, precise or far reaching than the common descendant. Likewise, effects which obscure vision such as Eyebite, Deadbreath and smoke screens will be just as obfuscating to a vampire as a common descendant.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Corcituri do not have enhanced sight beyond the ability to see in complete darkness as a descendant would in broad daylight. They can only see as clearly and as far as a descendant’s peak vision.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Prosthetic eyes, regardless of source, invalidate this Boon. Similarly characters which rely on other senses than sight (magical or otherwise), including both [FA] and [MA] Seers of Vaasek which do not see physically, do not access it.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3] Lurking</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> - Noncombative</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The bloodline heritage of the Archon Eireamhan, the Hermit, becomes fully realised by the corcitură, allowing them to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">embrace and chameleon into dark spaces</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  Outside of daylight (described earlier under Darkvision), corcituri are capable of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">fading their forms</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to accurately match the low light levels of their surroundings and become </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">transparent</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, effectively disappearing into the shadows so long as they retain placid and consciously stealthy. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     While Lurking they move at </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">half speed</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, losing the dark’s fragile embrace should they act in haste or divert their attention from the act of hiding. Unobstructed light from a torch or brighter within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[8] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of the corcitură may also unveil them, though otherwise they remain undetectable. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Corcituri’s Darkvision Boon allows vampires to see one another even whilst Lurking.  In addition, characters who do not require light to see, such as </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Seers (both MA and Feat)</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, can still see corcituri clearly whilst Lurking, as can those in possession of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">True Sight</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> such as </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mystics</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and those afflicted with </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Vivification</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, who perceive the vampire adorned with innumerable crimson runes and sigils </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">including their Signate</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> shimmering brightest amongst the rest.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This ability cannot be used during combat, and corcituri will be unveiled by performing combative actions such as charging spells, aiming ranged weaponry or preparing melee weaponry within striking range (which would unveil them </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] emote</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> prior to attempting a strike). </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Lurking is convincing under darkness up to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> away at which point they cannot hide the curvature of their body against their background and are noticeable. Darkness from a shadow which covers their whole body is a minimum requirement for lurking to be initiated as well as sustained.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Vampires remain corporeal whilst lurking and vulnerable to harm as usual. Though all held or worn items will disappear when the vampire begins Lurking, objects or substances which interact with them thereafter (such as dust or paint) will remain visible unless the vampire reveals themself fully and initiates Lurking once again, over the course of [2] emotes.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3] Contagion </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Combative</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The curse of the corcituri is easily spreadable: a pandemic of Eireamhan’s vengeful design, traced back to the Hermit himself, any of the vampire line who has let their curse fully mature is able to propagate their condition. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     By feeding their own damned blood to a descendant, willingly or not, there is a chance (dictated by OOC consent) for the curse to catch on to a new host. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Upon successful cursing, victims will fall into a tormented slumber, over the course of which they will dream of their signate and physically shift into their Vampiric Guise. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Further, descendants suffering from congenital or acquired diseases as well as fatal wounds and lasting injuries will find themselves miraculously cured; revitalised to their physical prime and saved from the brink of death.</span></span></span></span></span></span>
</p>

<p>
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Contagion can only be administered to currently living characters and cannot restore severed limbs nor can it revive a character who is already dead. If a character is saved from their fatal wound by turning, their survival depends on the acceptance of their feat application.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Those that have been corcituri previously and were subsequently cured cannot be cursed again, excluding the extreme condemnation that is the Moroi Confirmation. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     A successfully turned corcitură must post a feat application, listing the person that created them (willingly or not) as their ‘teacher’.  The corcitură whose blood was used in the creation process must then link their accepted feat application in a comment on the new application.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Turning someone into a corcitură requires their informed OOC consent.  In this regard corcituri players looking to spread the curse must link this lore and permit new converts the chance to familiarise themself with it before deciding. Should consent not be obtained, the attempt to spread the curse is treated as a failure IC. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Corcituri can only spread their curse via immediate consumption of their blood by another.  The corcitură curse will spoil from blood within five narrative minutes after it was spilt, meaning one could not bottle it for long term storage or sale.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Vampires cannot turn others until they have </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">reached [T3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  Further, an individual corciură can only spread the curse 3 times per month.  Blood used to spread the curse cannot be diluted in any way. That is to say, one could not spike a drink nor food with their blood in order to create more corcituri.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">VI.    Banes</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Corcituri in their base form share the combative constitution of mortal descendants. That is to say, a corcitură is restricted to the strength, endurance and capacity for harm as their base race; anything that would injure, incapacitate or kill an ordinary person would also kill a corcitură unless specified otherwise. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Along with their mundane fragility, corcituri are smitten by additional Banes as part of their curse.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     These Banes affect all corcituri from the listed tier, and are retained still by those who have fully dedicated themselves as moroi.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1] Divinity</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Due to their cursed souls, all revealed corcituri are considered “darkspawn” within the confines of deity magics, subject to the special effects of abilities that target darkspawn if they are revealed as such to the caster.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Spells and enchantments from the likes of Templarism and similar magics with effects written to target darkspawn will affect corcituri as described, subject to the same reveal standards as their respective lorepiece.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Corcituri in their Vampiric Guise will always be considered ‘revealed darkspawn’.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2] Salination</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     An inheritance from their treacherous Archon forefather, shared with the siliti of Hazmstadt as Malghourn's safeguard after the Night of the Ten Treacheries, seawater (or artificial saltwater of [3%] concentration or higher) and pure salt of a handful or greater when in contact with the wound of the thirsty corcituri will feel as hot coals to them will feel as hot coals to them; not only amplifying their pain but also causing blood to bubble agonisingly as the salt is dissolved into it.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Though never completely lethal, if salt reaches the bloodstream a thirsty corcitură becomes encumbered by pain for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to follow, unable to sprint or maintain a magical connection.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Due to their dark rebirth and realignment to Iblees' Nexus, away from Malghourn's Red Nexus (and the Archonic Blood Shards), the marrows of moroi are warped by Ruin against the Stone Serpent's meddling and as a result moroi do not inherit this trait. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Salt and saltwater must be represented by named RP items with the exception of environmental salination, for instance whilst swimming in an ocean or sea. If a character does not possess a mechanical item explicitly described as salt or saltwater prior to the roleplay, it cannot be deployed against a corcitură in this manner. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     In the spirit of good faith, “test kits” intended to minimize inventory slots whilst encompassing multiple items and materials would also be insufficient. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Sand, salt of less than a full handful as well as seawater less than a bucket will not suffice in triggering this weakness. In this sense salted or saltwater treated items would also be insufficient.</span></span></span></span></span></span><br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    ◇     Since the effects of vampire curse reveal their predatory nature especially when thirsty, corcitura only succumbs to the revealing effects of Salination when in a Thirsting state. U</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">nder their vampiric guise, Corcitura would be affected by salt and ıts all negative effects as they would if they were thirsting. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#a61c00;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3] Flashes </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A sensitivity borne of their inherent darkvision, bright flashes borne of alchemy and magic (where described explicitly as a disruptive flash or an explosion of light, not the mere conjuration of a light source such as fire) from in the corcitură’s line of sight at </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[8] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> whilst quenched and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[12] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> when thirsting will dazzle and blind them for an extended period; double that of their descendant counterparts.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Spells and lore items which are explicitly designed to emit dazing flashes will trigger this weakness at twice the effectiveness, doubling the recovery emotes as described in the respective lore piece.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Prosthetic eyes, regardless of source, cannot bypass this Bane. However characters which are physically blind and rely on other senses than sight (magical or otherwise), including both </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[FA] and [MA] Seers of Vaasek</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> which do not see physically, are unaffected.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<hr />
<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:141px;"><span style="height:68px;"><img alt="AD_4nXd7E7XJR8zwTFljhs9U6g6dyN6-VJSlG31Dy5SZ9ZKmmLAtuIZ9Zm_fZopMuFZ_627hiFzBx4HTRj8LXmoS1oJrALmwJtId8ODq3AqQYUr6VmILbUvXLDYRXSOaPAQkx7mLhW4YW6iOe6dlCjfI6S6sUk8?key=2jvPED3Jy5LFGiHZ0xGKcA" data-ratio="48.23" height="68" width="141" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXd7E7XJR8zwTFljhs9U6g6dyN6-VJSlG31Dy5SZ9ZKmmLAtuIZ9Zm_fZopMuFZ_627hiFzBx4HTRj8LXmoS1oJrALmwJtId8ODq3AqQYUr6VmILbUvXLDYRXSOaPAQkx7mLhW4YW6iOe6dlCjfI6S6sUk8?key=2jvPED3Jy5LFGiHZ0xGKcA" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:9pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">Plural or singular</span></span></span></span></span></span><span style="font-size:9pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:9pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><em>Fem. singular form: moroaică. Fem. plural: moroaice</em></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:675px;"><span style="height:545px;"><img alt="AD_4nXdU7q-1evtuekyKzYurZ_XqxZn5lAybPAErwK96yz2-6-ll79PQMXQqyQoszHzIWuSFXdkxnPvuEJiDFlnXhT0SSlAfA7Lu7rnMQDFuKBck68STFJXkj1Qhddc-QNT6uOrJ8Jp0rVM8GLQSrOVMdDtb0VCy?key=2jvPED3Jy5LFGiHZ0xGKcA" data-ratio="56.25" height="545" width="675" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdU7q-1evtuekyKzYurZ_XqxZn5lAybPAErwK96yz2-6-ll79PQMXQqyQoszHzIWuSFXdkxnPvuEJiDFlnXhT0SSlAfA7Lu7rnMQDFuKBck68STFJXkj1Qhddc-QNT6uOrJ8Jp0rVM8GLQSrOVMdDtb0VCy?key=2jvPED3Jy5LFGiHZ0xGKcA" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>The Vampiric Undead</span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[CA] </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">VII.   Creature Origin:  The Echoes of the Unseen</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Before the Siliti and the corcitură curse borne of them, before the Archons and before Malghourn’s awakening, there were the Unseen, and the Strigae they bore.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Mysterious patrons of Ruin, little is known about these early black magi beyond their profane affiliations and their proto-demonic nature. Some warlocks theorise them to be infernal princes, though in truth they predate the immolation of Moz Strimoza and the consecration of the Infernal Climb. Perhaps once they were mortal, or perhaps they were sculpted from the Dark by the Betrayer, or born of the Daemon Asura. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">All that is certain is that there are six such beings, once banished from this plane in the time of the Thirty Years War that were mistakenly returned centuries thereafter by an elfish sorcerer and acolyte of the Undead: Gedym aep Helgraen.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Though Gedym’s true intent was to restore Iblees upon the then-young soils of Aeldin after his return and subsequent defeat at Aeriel’s hands in Aegis, he was nonetheless seduced by the gifts the Unseen had promised; immortality and elevation beyond the descendant blemishes, that they might live to see the Undead restored upon Mundus.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">He became the first of the Elders, tasked with presiding over the crypts in which the Unseen would slumber for millenia to follow, anticipating the return of their shared Lord, Iblees. Cycled through periods of rest and awakening to preserve their tarnished minds, the Six Unseen and the vampiric strigae borne of Gedym’s blood remain to this day a covert regional power in Aeldin, beholden to fearful strictures and tightly regulated lest their plot and true nature - as perhaps the last heirs of the Betrayer’s power - be exposed.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Though attempts were made to spread their dark covenant to the Aegisian Diaspora on the Isles of Axios, the aforementioned Codex became their undoing; haunted by paranoia on these foreign shores, the Aeldinic Elder saw in descendantkind a recklessness which prompted him to forfeit their mission; ordaining his underling to undo those that had been made, and subsequently scouring the strigae thereafter from the land which followed: Atlas.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Amongst the Descendants on the subsequent continent of Arcas, a handful of survivors from the Axiosan Coven reconvened once more to reinvigorate the strigae court, though alas they were denied communion with the Mother Church of the Unseen. They had been marked by the Aeldinic Strigae not only as schismatists whose existence defied the Codex, but so too had the Unseen forsaken the lands upon which they stood.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Stories had spread amongst the strigae of a curse borne not directly of Iblees but of blood magic; the tainted blood of Eireamhan’s corcituri. It was said that those who fed upon these mongrel vampires - the bastard heirs of the siliti, which were themselves the bastard heirs of the striga Hazm Alhazred - found themselves cursed; killed as ethereal marrows cleaved like hooks into their very souls, causing them to die and rise again as blood-sustained Undead.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">In secret the Elders gleaned the true workings of these Vampiric Dead - whom the rival Archons called ‘Moroi’ - as the obliteration of the soul and the sustenance of its remnants. Like the Undead upon Aegis, the souls of these wretches were irreparably split; the larger half - three fifths - were claimed by the traces of Ruin upon them, cast into Iblees’ Nexus within the High Hells. The lesser portion - two fifths - were however retained by the mongrel marrows upon it, sustained in tainted undeath by bloodthirst. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">For the first time since Gedym’s rebirth, the six Unseen were awoken at once and, horrified, made their proclamation:</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">“The treacherous line of Alhazred has brought forth mongrel calamity. On the lands these mongrels tread, our sacrosanct Codex is perverted, our children are mutilated. In these lands - wherever the Aegisians may roam - lurk the Anathema. Hence they shall be dealt as such, shunned and avoided as lepers. No strigae shall return to these lands. No mongrel will be suffered amongst us in sacred Aeldin.”</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Declared in silent envy, the Unseen withdrew all strigae yet in communion from beyond Aeldin’s shores and forbade their flock from again fraternising with the Aegisian Diaspora, for fear of Eireamhan’s curse not only ravaging their own courts but also undermining their authority as the supposed sole vicars of Iblees.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Condemned simultaneously for their mongrel heritage by the Archon courts of Hazmstadt and the Siliti, and the theological implications of their Undead nature by the Unseen Elders and the Strigae, the Moroi remain now the final, consolidated vampires exiled amongst descendantkind; borne of the Betrayer’s ancient taint and sustained in unlife by the marrows of blood magic.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">VIII.   General, Physical and Mental State</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Moroi are a CA can be acquired by any living descendant who undergoes Confirmation at the cost of </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] of their magic slots</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and most of their magic compatibility (listed under Part II.). </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Upon CA submission the moroi player can choose which of their prior magics to drop or retain, if compatible. Though moroi are incompatible with Naztherak for balancing reasons, the souls (and magic slots) of naztherak characters who become moroi will be snatched into Iblees' Nexus, overruling the Zar'rokul's claim on them. This means that they would retain </span></span></span></span></span></span><span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] </span></span></span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of the slots usually lost when a character drops Naztherak to have just as many as any other moroi. Undergoing </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Confirmation </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">will also render any tawkin klones or dormant machine spirit husks once bonded to the moroi in life to become inert</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The state of vampiric undeath is spread by elder moroi with a ritual inherently gleaned by those who have reached the fifth tier of their curse and submitted a Teacher Application. On acceptance of this application the moroi in question is given a revelation of Confirmation and subsequently an inherent understanding of how to create more moroi through the ritual killing and resurrection of pre-existing corcituri or unafflicted descendants.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Confirmation is revealed only to those with an accepted Moroi [TA], considered IC to be secret knowledge only spread through divine inspiration; moroi characters do not see the Rite as something that can be ‘taught’ by one moroi to another but rather gleaned a sacred vision shown only to those ‘chosen’ to know it. Mechanically speaking, however, any moroi can learn the ritual and submit a TA upon reaching [T5]. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     OOC (though not IC) consent is required to turn another character into a moroi. Upon turning a Creature Application must be submitted and any incompatible magics held by that character would have to be dropped.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     As fully dedicated and condemned vampires, moroi are no longer their initial descendant race but undead creatures. With this comes a significant change in physical and mental state as well as a number of Boons and Banes.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    As undead creatures, moroi cannot sexually reproduce or FTB as per server rules.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Once resurrected, a moroi can no longer be cured and reverted back to their descendant race nor transformed into any other [CA]. They in turn become subject to the character shelf and PK clauses outlined in Regeneration, Rite of Revival and Monomachy.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:180px;"><span style="height:28px;"><img alt="AD_4nXedaQtu9YRBFWanLTc1CxvnaU1XscemPXyJFrCDzpZko7MwRwgI2VDmnz2DJZgoFQDxLOFLE0f9D8aD-GIHTgd6g8s3AtHLwio2ZAgFb1sNsI6tSVJ-2AY0LbnmYnC6neO5bijyMXQyHbb9ibT8jfeC-kU?key=2jvPED3Jy5LFGiHZ0xGKcA" data-ratio="15.56" height="28" width="180" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXedaQtu9YRBFWanLTc1CxvnaU1XscemPXyJFrCDzpZko7MwRwgI2VDmnz2DJZgoFQDxLOFLE0f9D8aD-GIHTgd6g8s3AtHLwio2ZAgFb1sNsI6tSVJ-2AY0LbnmYnC6neO5bijyMXQyHbb9ibT8jfeC-kU?key=2jvPED3Jy5LFGiHZ0xGKcA" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Having nurtured their curse to completion - the consumption of both body and soul - moroi are fully stripped of their descendant attributes, born again into a monstrous echo of the Aegisian Undead, albeit without their covenant or deific empowerment. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Though in their death and rebirth the greater halves of their souls were fed to him through his Nexus, the Vampiric Undead retain no communion with Iblees nor the six which once served him. Sustaining no deific connection in the Betrayer’s absence nor the Unseen’s resentment, the fleeting fleshy forms of the moroi are preserved solely by their inherited taint and marrows: a network of runes and ensorcelments of blood magic and Ruin splintered into their bones and impaled through what remains of their tattered souls. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The broken, Ruinous essence of a moroi's spirit is two-fifths that of a descendant, and behaves strangely in response to the soul-altering spellwork of others. Malflame affects moroi in the same manner as any descendant or the equally as corrupt inferi, though its grim nature may be exposed by the reaping attempts of mystics, who will find in moroi only black anima stained by Iblees which is unsuitable for forming soul fragments</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Mysticism's Rite of Harvest will still affect moroi as normal, though instead of drawing the usual white streak of anima from a moroi they will instead encounter a sickly, dark miasma which fills the mystic with a sense of dread before dispersing; failing to produce a soul fragment for the mystic to use. Mysticism's Saturation and Spiriting spells will similarly harm moroi as they would normal descendants, though the white scar typically left by such is instead corrupted and black, and likewise will yield no soul fragments. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The moroi are irreparably monstrous undead, bound in nigh eternal life by a metaphysical patchwork of curses that thirst ceaselessly for blood. Though without it they can in theory survive, their existence becomes one of misery and fragility as their Boons fail them and their Banes worsen to the point of physical atrophy and the worst conceivable ravages of addiction. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Marrows are a rigid web of black magic manifest as metaphysical enchantments and physical etchings upon a moroi's skeleton, which cannot be permanently altered by spells outside of Blood Magic. In this regard, spells from the school of Necromancy may restore a damaged moroi's flesh to normal out of combat, though they can never augment it past its usual limitations nor modify it to take on a new shape, appearance or bodily addition.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     With their damnation to Iblees' arcane gaol within Moz Strimoza, becoming more akin to anathema strigae than ucigaş siliti, the feeble grasp of Malghourn upon the marrows of moroi is all but erased. Unlike corcituri - the bastards of the Archon Eireamhan - moroi are bound only to the Betrayer's Nexus, with no direct link to the Nine Archons or the Stone Serpent, nor are they shepherded by the Unseen and their ordained Elders. That is to say moroi cannot be sensed by siliti nor strigae and have no direct inheritance from either besides their disjointed marrows and their Undead heritage, and are likewise free of Malghourn's more niche afflictions upon their now blackened souls. In turn, coffins hold no magical sway over moroi nor does salt - a direct mechanism of Malghourn's betrayal - affect them in any significant manner.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Moroi inherit no abilities from nor affinity with the bygone siliti nor strigae. Belonging solely to Iblees, they are likewise immune to the cannibalisation of strigae and siliti and vulnerability to the Salination bane as well as Mictlanti's fetters, or 'coffins'. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Even when fed, the moroi are yet undead beings profane to the natural order of the Veil. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">From the moment of their resurrection, they are quick to reap the typical benefits of corporeal undeath: a lack of need for sustenance, breath or rest, whilst age and disease - afflicted magically or otherwise - are forgotten as their organs beyond their magically anchored hearts and the muscles necessary to locomotion become shrivelled and useless alongside their listed Boons. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Moroi are immune to starvation, suffocation and fatigue. Though muscles, tendons, skin and nerve endings are all essential to the moroi for movement and their senses, they can technically survive without them (albeit debilitated by their absence). </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The organs of moroi are entirely defunct and unnecessary to their survival, with the exception of the ageless heart and skull which serve as anchors for their marrows. Decapitation as well as any trauma inflicted on either which would otherwise be fatal to a descendant would similarly slay the moroi.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Due to their marrows’ reliance on it, moroi will die from bloodloss after </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6] sustained emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of Debilitating Bleeding and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] sustained emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of Mortal Bleeding as described under Regeneration. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Though so too are they subject to the all too common pains of the damned: the scorn of magic and spells which target corporeal undead, the devastation of aurum when used combatively as well as exclusion from the benefits of ingested or regenerative alchemy as well as alchemic mutations alongside their listed Banes. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Any spell with unique interactions with physical undead (beneficial or detrimental) as well abilities harmful to Ibleesian or infernal creatures would affect moroi as described.  This is with the exception of permanent augmentations or mutations borne of Necromancy’s spells and rites, which the moroi could not maintain due to their meagre lifeforce and the Regeneration Boon.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     As undead creatures incapable of utilising and immune to the effects of ingested potions and poisons as well as mutations from any source (magical, alchemical or otherwise), moroi are unable to permanently change or disguise their physical forms beyond the Vampiric Guise, their listed Boons and external illusions.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     In addition, as unliving beings preserved not by necromancy but blood magic, what little lifeforce remains in the flesh of moroi is fickle and fleeting.  Though the passive and regional detriments of necromancy tend to effect moroi in the same manner as other physical undead, attempts to combatively drain quenched moroi of their lifeforce will be just as lethal as if applied to descendants, and are doubly effective against moroi who are thirsting or withered. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Quenched moroi possess </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] units of lifeforce</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> which can be drained to death at the normal speeds specified in Necromancy.  Thirsting as well as withered moroi only possess </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] unit of lifeforce</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> which a necromancer can drain to death with half the normal number of draining emotes after connection (rounding up if the number is odd), meaning they can be fatally drained twice as quickly as a living descendant.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     As creatures sustained by blood magic, whose corporeality is physically altered by the demands of their marrows, the genus within moroi is in a constant state of fluctuation depending on their feeding state: quenched moroi have [6] units of genus, thirsting moroi have [3] units of genus and withered moroi have [2] units. The moroi curse is borne of and supersedes the physical banes of blood magic if practised, including its life-shortening effects. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Besides higher genus in the quenched state, moroi have no other inherent talents in blood magic and must still be taught as normal.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     As a temporary expansion of their runic marrows, moroi may also undergo blood magic’s Ensorcell Flesh ritual without having to delay their healing as described under the Regeneration Boon. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:161px;"><span style="height:29px;"><img alt="AD_4nXfVOAegmBzzPiHxMYZtRnM5ZLgUR0yrpUNUR_3u6GkgCskzq4fUs8acgqDqr8ZoKl7X2vPDrIGKRB4Zv9XtpyZkiIvAlMUGfYkA8fhuRn7V5LACtKG4LAtpZYN_zIz3t3GeqKk9EUdgPsHLgL45FhfSs1Q?key=2jvPED3Jy5LFGiHZ0xGKcA" data-ratio="18.01" height="29" width="161" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfVOAegmBzzPiHxMYZtRnM5ZLgUR0yrpUNUR_3u6GkgCskzq4fUs8acgqDqr8ZoKl7X2vPDrIGKRB4Zv9XtpyZkiIvAlMUGfYkA8fhuRn7V5LACtKG4LAtpZYN_zIz3t3GeqKk9EUdgPsHLgL45FhfSs1Q?key=2jvPED3Jy5LFGiHZ0xGKcA" /></span></span></span></span></span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     By contrast with the living and even the corcituri, moroi are </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ontologically evil beings</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  Baptised in Ruin and recurrently confirmed in the blood of mortals, all moroi perceive themselves as inherently apart from and superior to the descendant races.  Though they might retain traces of and an affinity for the descendant cultures and creeds they once belonged to in life, the vampiric undead are incapable of ever recapturing a sense of kinship with any descendant civilization.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Irreparably altered into what they know to be a separate species - more closely affiliated with Iblees’ Undead than the Four Brothers who fought him - the moroi are incapable of feeling any more compassion, empathy or friendship toward a descendant than a descendant might toward a farm animal.  Existing in spite of most mortal ordinances and often at the expense of innocent mortals, the predator-prey dynamic is deeply ingrained into the moroi psyche and can never be fully overcome.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A moroi may at most find usefulness and amusement in the living akin to what descendants might feel for a pet or beast of burden, though these relationships are always toxic and (often literally) parasitic.  </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Moroi are not capable of feeling romantic attraction toward nor forming sincere or altruistic friendships with the living.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Whilst moroi typically seek to control, corrupt and as a fact of their existence prey upon descendants they - just as any natural carnivore - are not always inherently cruel or sadistic. Though most take </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">pride </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">in it, it is even possible for moroi to feel </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">remorseful </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">or </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">horrified </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">by their tainted existence. “Virtuous” moroi may choose to wallow and starve as withered hermits. This is however a pitiful existence sneered at by most moroi courts, as no amount of mental fortitude can bridge the divide between a moroi and the living; even the most moral will inevitably relapse in their bloodthirst or succumb to their latent Ruin, for their very existence is profane and corrosive. </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">There is inherent immorality in the lives of moroi</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">; the most reconciliatory course of action to a penitent moroi would be </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">suicide</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Though moroi may feel guilt or disgust at their existence and by no means are forced to relish in the harm they inflict upon the living, those who are remorseful are incapable of finding true forgiveness or solace in descendants that will forever be an ‘other’ to them.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Though moroi may attempt to overcome their blood addiction, they are in truth powerless to it; subject in their thirsting and withered states to the risk of murderous feeding frenzies as described under Feeding.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     In constructs, corcituri, inferi and other undead creatures moroi may find an indifference or a mutual respect, though their most sincere ties are always to their fellow moroi. Whilst by no means forced to organise themselves in a single coven or by any universal creed, nor beholden to total aspirations of equality, all moroi feel at minimum a latent kithship with their own kind. They are in this regard </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">pack predators</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Whilst by no means forced to cooperate, all moroi inherently recognise their fellow vampiric undead as invaluable assets or formidable threats and whilst they can avoid or quarrel with one another they will typically avoid outright conflict unless calculatingly deemed necessary or passionately prompted.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     When revealed as such</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, newly encountered moroi will always go up marginally in a character’s estimations. It is not uncommon for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">vampire clans</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to regard their Elders with maternal or paternal reverence and others of their bloodline or court as</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> familial</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> kin. In their separation and isolation from the wider world the moroi are ever inclined to look on one another with grace or pity. In this regard even the most bitter of moroi rivals will typically mourn the fallen after triumphing in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Monomachy</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, and it is rare for those integrated in vampiric fraternities and sororities to refrain without cause from the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rite of Revival</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> in aid of slain members.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Though moroi can live isolated lives if they choose, clan dynamics are seductive as in them they find a sense of belonging absent from the wider world. When in moral and ideological agreement these groups are always inclined toward cooperation toward their wicked shared aims, often at the expense of mortalkind.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Despite the benefits that come with kinship moroi do still function as individuals with free will and differing personalities and priorities. Though conflict is best avoided it is at times inevitable and where strife cannot be resolved diplomatically moroi are equipped with the Rite of Revival (or rather abstinence from it) as well as the Monomachy Boon to settle power struggles.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">IX. Boons</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Committed fully to their marrows and stained by the profane lineage of the Undead, moroi have shed their descendant nature to become a species in their own right. Their bodies and marrows are bolstered in unlife, accelerating their regenerative and transformative abilities far beyond that of the corcituri. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    Moroi are also subject to the Boons section of the Corcitură [FA] detailed in this post.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1] Regeneration </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Passive / Combative</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Preserved by their intensified marrows and ruinous maledictions, moroi are blessed with the ability to recover and reform from injuries unparalleled by living descendants. This is most notable in their potential to rise again given sufficient time, even from mortal wounds. In the right circumstances moroi have also been known to stave off death altogether, prolonging their vampiric lives at the cost of others. Some wounds are always fatal to moroi, however, as described below.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Minor Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> are negligible injuries which could be of little or no concern to a living descendant.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This could entail a cut no deeper than </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[½] an inch</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, individual broken or dislocated digits, a black eye, a burst eardrum or a superficial burn/scald of an area no larger than a handprint. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Major Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> are painful injuries which could encumber a living descendant.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This could entail an individual broken or dislocated limb, a severed digit, [3] or less broken ribs or unconsciousness.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Debilitating Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> are severe injuries which could cripple a descendant.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This could entail a mangled limb, a broken collarbone or shoulderblade or a gouged eye.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     A ruptured artery, severed limb or impaling would result in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Debilitating Bleeding</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, requiring mundane treatment or </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Combative Regeneration</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> lest the moroi bleed out in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6] sustained emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mortal Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> are life-threatening injuries which could kill a descendant. Being 'popped' in PVP combat will always count as death to a Mortal Wound, except during warclaims where standard server rules apply. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This could entail a broken neck or spine.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     A slit throat, multiple severed limbs or disembowelment would result in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mortal Bleeding</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, requiring </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Combative Regeneration</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> lest the moroi bleed out in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Fatal Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> are of guaranteed lethality to descendants and moroi alike.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This would entail decapitation as well as destruction of the heart or skull. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Self-inflicted <strong>Fatal Wounds </strong>would be considered suicide, wherein the moroi succumbs fully to Ruin and - knowingly or not - offers the remnants of their soul to Iblees' Nexus as a permanent death (PK) from which they cannot return via Regeneration, the Rite of Revival or any other means.</span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	 
</p>

<p>
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bodily Destruction</span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is when a moroi's body is reduced fully to ash or dust by the methods described throughout this piece, leaving behind no majority piece of a hand, foot or larger bodypart.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Bodily Destruction causes the moroi to remain indefinitely shelfed/ soft PK’d. When this occurs the moroi must inform the ST for their Creature Application to be denied, only to be re-accepted if the Rite of Revival is used to restore the moroi later on.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#0d0704;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;text-align:center;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Noncombative Regeneration</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#0d0704;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    A passive form of recovery that takes place over several hours and days, rendering it </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ineffective during combat</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    If a moroi is </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">quenched</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, this healing speed is doubled.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Should the moroi wish, they may indefinitely stave off their regeneration to remain injured or mutilated with Non-Fatal Wounds.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Regeneration can only be staved off in its entirety, meaning for as long as the moroi wants to retain one injury they would also be unable to heal any subsequent injuries.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Moroi cannot regenerate from</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> Bodily Destruction</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. This can also be wrought on the body of a moroi who has been downed from PVP Combat as well as a Mortal or Fatal Wound, so long as the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bodily Destruction</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> took place within 30 OOC minutes of the moroi’s ‘death’ and was done through sufficient roleplay means, of which the moroi player must have been informed within said time frame.</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" rowspan="4" style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Minor Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> can be restored within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] OOC hour</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, during which time the character remains active and playable.</span></span></span></span></span></span></span></span>
					</p>
					 

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Major Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">can be restored within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] OOC day</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, during which time the character remains active and playable.</span></span></span></span></span></span></span></span>
					</p>
					 

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Debilitating Wounds</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">can be restored within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] OOC days</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, during which time the character remains active and playable.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Regrown limbs return after the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] OOC day</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> first as etched bones followed by tendons and tissue, during which time each recovering limb is subject to the Fire and Boomsteel Banes and is as feeble as that of a Voidal mage until fully regenerated after </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] OOC days</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span></span></span>
					</p>
					 

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mortal Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">can be regenerated from after </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] OOC days</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, during which time the character is shelved and unplayable if they were slain by said wounds.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     If the moroi survived their Mortal Wounds then they are alive and playable for the duration, albeit with the same limb restrictions as Debilitating Wounds.</span></span></span></span></span></span></span></span>
					</p>
					 

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Fatal Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">can be regenerated from after </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] OOC days</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, during which time the character is shelved and unplayable.</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p style="line-height:1.38;">
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#0d0704;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;text-align:center;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Combative Regeneration</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" style="border-bottom:1px solid #dda12c;vertical-align:top;background-color:#0d0704;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    An active form of panicked regeneration, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">applicable during combat</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Whilst healing, a moroi's flesh will visibly mutate and temporarily repair itself until setting in the final emote. This will fail and reset if interrupted by receiving fresh damage from a </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Major Wound </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">or greater.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    Some healing hinges on </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">feeding during combat</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">to try and stave off harm.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Severed limbs and bodyparts can never be regrown during combat.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Wounds inflicted by the Aurum and Divinity Banes cannot be recovered from during combat.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇  <strong>Fatal Wounds </strong>cannot be regenerated during combat. They are by definition <em>fatal</em>, removing a character from encounters as though dead. </span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
			<tr>
				<td colspan="2" rowspan="6" style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-top:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Minor Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> require </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> per injury to recover from, in which the moroi cannot perform actions or sprint.</span></span></span></span></span></span></span></span>
					</p>
					 

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Major Wounds</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">require </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> per injury to recover from, in which the moroi cannot perform actions or sprint. </span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This can only be done whilst quenched.</span></span></span></span></span></span></span></span>
					</p>
					 

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Debilitating Wounds</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> as well as </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Debilitating </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bleeding</span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">require </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> per injury to recover from,  in which the moroi cannot perform actions or sprint. This can only be initiated by first feeding on </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[⅓] of a descendant’s blood</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     A gap of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[4] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is permitted between the end of the feeding and the beginning of regeneration, lest the moroi have to feed again. The bloodloss timer will continue to count down during this gap.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     If the moroi sustains Debilitating Bleeding, the bloodloss timer is paused during sustained feeding and regeneration emotes.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Severed body parts will stop bleeding and scab over but will not regrow.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The moroi will not move up in their feeding cycle as this feeding is spent on their Debilitating Wound. That is to say a moroi who was thirsting beforehand would remain so and not become quenched.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						 
					</p>

					<p style="line-height:1.38;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mortal Wounds</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> as well as </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Mortal </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bleeding </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">require </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] emotes </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">per injury to recover from,  in which the moroi cannot perform actions or sprint. This can only be initiated by first feeding on </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[⅓] of a descendant’s blood</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇  This can only be done whilst withered.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇  A gap of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is permitted between the end of the feeding and the beginning of regeneration, lest the moroi have to feed again. The bloodloss timer will continue to count down during this gap.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇  If the moroi sustains Mortal Bleeding, the bloodloss timer is paused during sustained feeding and regeneration emotes.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇  Severed body parts will stop bleeding and scab over but will not regrow.</span></span></span></span></span></span></span></span>
					</p>

					<p style="line-height:1.38;margin-left:48px;">
						<span><span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇  The moroi will always move down in their feeding cycle as they have had to spend this feeding and any prior feeding state on the Mortal Wound to cheat death. That is to say a moroi who was quenched beforehand would now begin thirsting, and a thirsting moroi would now become withered.</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1] Diabolic Synergy </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Passive</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     With </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">three-fifths of their souls cast forever into Ibless’ Nexus in the Hells</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, the patchwork remnants of moroi souls are forever haunted by Ruin and preserved by the inherited marrows of blood magic. They are by their very nature products of Ibleesian and mortal dark magic, and bear the stains of both.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     As fellow estranged heirs of the Undead, the moroi are smitten with a kinship with the infernal; gleaning an inherent fluency in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Al'tarhn-Durngo</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Ilzakarn</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> as well as the ability to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">wield Rokodra</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. W</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">hilst wearing this cursed metal from the realm of their lord, the tainted nature of moroi is revealed, forcibly triggering their Transformation boon and subsequently exposing their Vampiric Guise if a chestplate or helmet is worn for [4] emotes or longer, as claws, fangs and finally their monstrous visage is exposed per emote, beginning from the second emote of wearing onward. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Donning </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">rokodra </span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">is not without its risks, however; this r</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">uinous metal mimics the draw of Iblees' Nexus when worn. As a result, the tattered soul of a moroi will artificially linger when torn from its body whilst wearing a chestplate or helmet upon death, misdirected from its usual regenerative patterns as the body is prematurely reduced to vampire dust. This functions as </span></span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#dda12c">Bodily Destruction</font></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, rendering a dead moroi incapable of rising again through the usual methods outlined in the Regeneration Boon.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The Vampiric Guise is not triggered by merely touching or carrying rokodra, but wearing it. In this regard the emotes to expose a moroi's vampiric guise will begin with the donning of a rokodra helmet, chestpiece, coif or mail tunic. Smaller pieces (jewellery, gauntlets, greaves) will not trigger Transformation. Additionally, from the [4]th emote of this forced Transformation onward a moroi loses the ability to speak any languages except Al'tahrn-Durngo or Ilzakarn.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Moroi who succumb to <strong>Fatal Wounds</strong> whilst wearing a rokodra helmet, chestpiece, coif or mail tunic will undergo <strong>Bodily Destruction</strong> as if they had been burnt to death, and will subsequently require the <strong>Rite of Revival </strong>to be resurrected. This does not apply when merely touching or carrying rokodra, nor by being slain by another wielding it.</span></span></span></span></span></span>
</p>

<p>
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Al’tarhn-Durngo and Ilzakarn are to the moroi </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">functional languages</span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and nothing more; though they can be read, written, comprehended and spoken. </span></span></span></span></span></span>
</p>

<p>
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Moroi have no unique affinity for nor protection from the spells of Naztherak or Inferi.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2] Mutation </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Combative</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A vulgar acceleration of the Transformation Boon, moroi in their undeath are capable of warping their vampiric forms to more grotesque extents.  Alongside or in place of changes made with Transformation, moroi can spend </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] emote per mutation</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">to achieve the following:</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Vampiric Jaws </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">which are partly unhinged and reshaped into not only elongated canines but a mess of monstrous teeth of a similar density to steel.  These jaws can </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">split cheeks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and open past the usual limits, up to the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">size of a human head</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. They may also be snapped shut with the same bite force of a wolf.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Vampiric Claws</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> which are straight like daggers or hooked like sickles, manifest in place of all digits of their hands or feet. These talons protrude from the moroi’s knuckles at up to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6] inches</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> in length, bearing a similar density to steel.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] emote </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">is required to create or revert Vampiric Claws </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">per hand </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">or Vampiric Jaws, during which the moroi cannot perform actions or sprint. That is to say Vampiric Claws / Jaws would not be usable until the emote after their creation, akin to drawing a melee weapon.  These can be retained </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">indefinitely</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Hands mutated into Vampiric Claws are without fingers, and thus lack the dexterity needed to wield weapons, tools or alchemical potions.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Mouths serrated by Vampiric Jaws lack the precision with which to speak Common or any other language besides Al’tahrn-Durngo or Ilzakarn.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3] Engorge </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Passive / Combative</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     In the quenched state of Feeding, moroi passively possess </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">strength and dexterity</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> equal to the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">peak of the descendant race</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> they were prior to being turned.  Though never superhuman, their nourished marrows are capable of performing athletic feats in line with living descendants at their physical prime.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     When unleashed in their Vampiric Guise after undergoing the initial </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] emotes</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of 'connection' described in the Transformation Boon, paired the additional </span></span></span></span><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of the Mutation boon, this strength is further heightened to that of an uruk, allowing moroi who were in life human, elfish, or dwarfish to surpass the usual limits of their physique. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This can be retained indefinitely so long as the moroi is in quenched and in their Vampiric Guise.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Only quenched moroi as described under Feeding can access Engorge’s Boons.  In the thirsting state moroi are only as strong or dexterous as they were in their natural lives.  In the withered state moroi are subject to the Wither Bane.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Moroi who were in life uruks can never surpass their subracial peak.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] emotes </span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">are required to enter the Vampiric Guise as described under the Transformation Boon. Once this is achieved, <strong>[2]</strong> <strong>additional emotes </strong>to activate the Mutation Boon are required before Engorge's uruk strength takes effect. This can be done in any order. In this regard a moroi in their descendant appearance could not utilise uruk strength until the </span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6th] emote</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Engorge's uruk strength requires the Mutation Boon to be activated as a prerequesite, and is thus hindered by the same drawbacks against wielding weapons and speaking described under Mutation. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3] Monomachy </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Combative</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A Boon understood by many moroi as sacrosanct, the Monomachy is a duel carried out by </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] moroi</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, meant to resolve coven disputes swiftly and brutally.  Seasoned moroi may issue a challenge to another of their kind by marking their own Signate in their own blood upon the opponent’s brow.  Though the challenger must be of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3] or higher</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, the challenged moroi can be of any tier.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The rival may then accept the challenge by marking their own Signate in their own blood on the brow of the instigator, or they may refuse the challenge by wiping the instigator’s Signate off of themselves.  In this regard, for Monomachy to commence both parties must agree to it, both in character and as players out of character.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Once the duel is instigated the drawn Signates will begin to glow on the brows of each moroi for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, followed by </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] additional emote</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> in which the Signates will fizzle away from the duelists’ brows, signifying the Monomachy to have begun. The marrows of the participating moroi are drawn toward the other, making their tattered souls vulnerable for the remainder of the duel.  A challenge may be concluded either peacefully or violently.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A duel can be concluded </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">peacefully</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> if the challenger and the challenged move more than </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[100] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> away from one another.  Once beyond this range, their marrows settle with a wave of calm coming over each moroi to signify the conclusion of the duel.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A duel will also conclude if the two moroi turn to violence, wherein the victor must reduce their opponent to </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bodily Destruction</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> or devour </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[⅔] or more of their opponent’s blood</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, as described under the Regeneration Boon and the Feeding section respectively.  If either of the aforementioned occur, the fallen moroi will be PK’d, their soul broken from their marrows and drawn into Iblees’ Nexus in the High Hells.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Both parties must </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">consent IC and OOC</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to enter into </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Monomachy</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  Unless the moroi physically escape each other this is a duel to the death, resulting in the PK of the first character to undergo </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bodily Destruction</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> or have </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[⅔] or more of their blood drunk</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> by the opposing moroi. Any defeat short of these two examples would follow the mechanics detailed in the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rite of Revival</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> or </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Regeneration Boon</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     If a duel is escaped with </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[100] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> between the moroi, the PK clauses cease to apply as the Monomachy is concluded. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Monomachy duels are subject to CRP rules as normal, including combat locks and flee mechanics.  If PVP combat is to be utilised during Monomachy, both participants must agree to such for subsequent PK clauses to be triggered. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     A character killed during Monomachy is permanently killed as their marrows are unfurled and the tattered remnants of their soul is drawn into Iblees' Nexus.  They cannot be resurrected the Regeneration Boon or the Rite of Revival, nor can they be communed with or restored as an alternative afterlife [CA] with the likes of Necromancy, Mysticism or Naztherak. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T4] Metamorphosis </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Passive / Combative</span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Settled fully into their curse, the moroi may abandon their descendant mask, devolving fully into their Vampiric Guise and their Mutation Boons to metamorph into a hulking batlike creature.  It is in this gargoyle-like state that elder moroi are most comfortable; an expression of their true, monstrous selves which is typically assumed as often as able.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Once already in their Vampiric Guise with the prerequisite emotes described under the Transformation Boon, a moroi can spend an additional </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> in which they cannot sprint or perform actions to displace their lower ribs along their skeleton, tearing and stretching flaps of skin to form delicate wings in place between their arms and sides and reshaping their torsos to more closely resemble those of beasts than men.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Their hands and fingers become stretched between strands of flesh, useless except for hosting Vampiric Claws in accordance with their Mutation Boon. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Metamorphic Wings cannot be used to beneficially hover or sustain flight for practical periods of time, though can in short bursts be used to slow the descent of a moroi, allowing them to land safely from any height. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Out of combat or when the present parties agree for the moroi to exit combat, these wings can also carry the moroi a short distance, serving as a narrative representation for their mechanical Soulstone.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This can be retained indefinitely so long as the moroi is also in their Vampiric Guise.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Hands mutated into Metamorphic Wings are without fingers, and thus lack the dexterity needed to wield weapons, tools or alchemical potions.  They can however be paired with Vampiric Claws with an additional emote as per the Mutation Boon.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Metamorphic Wings take </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> so long as the moroi is in their Vampiric Guise, the prerequisite for which is </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] additional emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> as described under the Transformation Boon.  In this regard Metamorphic Wings only become usable on the [3rd] or [5th] emote respectively, and cannot be formed to save an already falling moroi.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Metamorphic Wings cannot be formed whilst the moroi is wearing Medium or Heavy Armour on their arms or torso.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     From </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T4] onward</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, moroi cannot sleep without first utilising the Transformation and Metamorphosis Boons to assume their Vampiric Guise and Metamorphic Wings.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T5] Confirmation </span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Combative</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Once their curse has fully matured, a moroi is ‘divinely’ inspired by their marrows and profane heritage, receiving a vision of the otherwise indescribable intricacies to the sacrament by which their curses are shared. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Requiring the moroi to be in the withered state from the onset, a moroi may feed their foul black blood and its inherent taint to a mortal descendant or corcitură, sharing no less than ⅓ of their own supply to be imbibed by the recipient. This blood must be that of a 'pure' vampire elder, uncontaminated by that of any other creature. That is to say whilst a recently fed moroi may be robbed of their genus or artificially made withered by the likes of Blisterbark, their own blood would still lack the purity needed to initiate Confirmation until they have abstained from Feeding for long enough to have been otherwise naturally withered.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The elder would then shed the blood of their victim. ⅓ or more must be spilt from the victim, usually drunk by the moroi to quench them, inducing hemorrhagic shock in the convert. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This crucial step would lead to the descendant’s death, as organs rapidly fail from bloodloss and the poison of the withered moroi.  Failure from this point would cause the victim’s soul to be cast irrecoverably into the Nexus as it is shredded and split through the Hells, and only by the interventions of blood magic might two-fifths be retained. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     By laying hands upon the convert’s brow and citing words of power, a quenched moroi may use Confirmation to invoke the victim’s signate as what remains of their soul is baptised in taint and confirmed by the ethereal marrows latent in the now-quenched moroi’s shared blood.  The player in question must then submit their Moroi Creature Application.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The would-be corpse remains dormant thereafter until their CA is accepted, wherein they are miraculously healed of any Mortal Wounds as well as magical or mundane and congenital or acquired diseases or maledictions to rise anew; born again in undeath as moroi.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Before initiating the Rite, OOC consent must be acquired by the victim / target of the ritual. Should the ritual be disrupted or otherwise cut short before the laying of hands by a moroi with an </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">accepted [TA]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, the ritual fails.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Corcituri begin the Moroi [CA] at </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1-3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> depending on how far they had prior progressed in their Feat. All other moroi begin at </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Confirmation is at points esoteric and indescribable, meaning it can never be fully taught or explained from one moroi to another. Rather, the Rite becomes inherently known by any moroi with an accepted TA, which first requires them to be Tier 5 in the Moroi CA.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Confirmation can only be initiated by a withered moroi and completed by a quenched moroi in accordance with Feeding mechanics. In practice this means that a moroi with a TA acting </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">alone </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">could only curse </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] person every [3] OOC weeks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, however </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">two </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">moroi with TAs (one withered and another quenched) could collaborate to curse more frequently, albeit still restricted by a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] OOC day cooldown</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> between Rites for the withered moroi to recuperate the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[⅓] fed to the victim</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     For ease of tracking, the withered moroi would always be considered the convert’s teacher. This would be done with a comment on the convert’s CA from the withered teacher specifying them as their progenitor, and the convert would be listed under their TA as a student. If assisted by a quenched teacher they would also comment to specify their involvement, however this would not need to go onto their TA.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">X.   Banes</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Condemned to their taint and undeath, the devolution of a moroi also opens them to a number of detriments avoided by the yet descendant corcituri, deepening their curses and banes with the sole exception of those which would make them subservient to Malghourn, the Archons and the Unseen; such bonds are shattered by Iblees' Nexus, rending them immune to cannibalisation from siliti and strigae as well as the bonds of coffins and the sting of salt.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    Moroi are also subject to the Banes section of the Corcitură [FA] detailed in this post with the sole exception of Salination.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1] Wither</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Fully dependent on their marrows not only for the sustenance and elevation of their curse, but for their very survival as unnatural, undead echoes of the Iblessian Unseen, the moroi are far more sensitive to their bloodthirst than the meagre corcituri. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     When withered, a moroi’s marrows begin to look inward for sustenance; sapping their own strength to feed their tarnished souls. This results in the moroi being physically encumbered and growing emaciated and sickly as their Longevity and Regeneration Boons are to some extent inverted, causing them to rot from the inside. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Their physical capabilities become equal to that of a Voidal mage, whilst their outward appearance becomes pale and - if the moroi is past old age for their prior descendant race - elderly, with eyes shifting in hue to those of their Vampiric Guise.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Withered skin also becomes thin and delicate, being split and torn with the ease of paper. Beneath it the internal flesh and blood of the moroi becomes inky black, stained and ruinous. A foul, sulfuric smell emanates from such when spilt and on contact with pure aurum this dark ichor can even ignite into a black flame which burns slowly like crude oil. This tainted blood is essential to Confirmation.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     This stench of Ruin can be detected outside of the body by prey animals as well as Lycans within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[8] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of the moroi, causing them to grow uneasy as if in the presence of a predator.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The instinctive unease triggered in prey animals renders withered moroi incapable of riding natural horses.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     This Bane comes into effect when a moroi reaches the withered state of feeding and is always paired with the additional detriments of the thirsting state (as described in Part I.). </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Withered blood could be collected and stored, requiring signature from the moroi player, however it will lose all of its genus potency at the usual timescales described by blood magic and has no unique effects beyond what has already been described. It only remains usable for the Confirmation Boon whilst fresh (as defined under Feeding).</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1] Aurum</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Aurum, alongside other materials and spells designed to share its effects, harms moroi in a similar fashion to corporeal undead. Though its mere presence has no adverse effects - moroi can still safely touch and handle gold of any purity - weapons of pure gold will be doubly as effective in combative applications against moroi. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Bladed or piercing weapons will cause a burning sensation to moroi upon skin penetration, and rend more smoothly through organs and muscle tissue. Blunt weapons that land against flesh will also strike with double the force and blows intended to break bones would also cause impacted skin to form glass-like cracks.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Pure aurum as well as materials, spells, alchemy and enchantments described as identical to aurum in their effects will similarly affect moroi. Slayersteel as well as materials, spells, alchemy and enchantments described as less effective than aurum will still inflict magical pain and a burning sensation though do no additional physical damage to moroi.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2] Daylight</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Immersed in their predatory, nocturnal nature, moroi eyes rely on a minimum level of gloom for clarity.  Though able to see clearly in overcast weather, indoors, underground, beneath natural canopies or during nightfall, in broad daylight a moroi’s vision is obfuscated.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Past </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[20] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> whilst quenched and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[8] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> whilst thirsting, a bright haze blurs the vision of moroi, rendering them incapable of aiming ranged weaponry or discerning the identities of others beyond vague colours and shapes which would at most distinguish creatures and objects by their size and silhouette.  Past </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[40] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> whilst quenched and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[20] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> whilst thirsting moroi are completely blind, all beyond that range veiled by intensified light.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     For ease of tracking, ‘daylight’ refers to the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">mechanical server time</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> (accessed in game through /date) between </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">07:00 and 19:00</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  In a combat setting, the mechanical time at which combat began is presumed to last the remainder of the encounter. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Shaded areas (e.g. in a forest, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] block</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> or narrower streets, a cave or during mechanical weather effects) can still be discerned, so long as the shade begins within the aforementioned block ranges at the quality of the applicable range </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[-5] blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  For example, a quenched moroi standing </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[15] daylit blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> from a cave’s edge could see into it clearly. A quenched moroi stood </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[35] daylit blocks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> from a cave’s edge could only make out blurred shapes in it.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Moroi cannot utilise prosthetic eyes from any source, nor could goggles or other protections help them bypass this weakness. However characters which are physically blind and rely on other senses than sight (magical or otherwise), including </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[FA] Seers of Vaasek</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> which do not see physically, are unaffected. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3] Fire</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Flames stick to the skin and flesh of moroi like drywood, ever-burning unless doused by </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] emote</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of full submersion in water, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of smothering with an intermediary material such as cloth or </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of rainfall on the burning area. Water and rain must be represented by mechanical items, builds and weather effects.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     If left to burn for </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] consecutive emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> on the same area, the fire will reach bone. Should this occur, the heat will swell and cascade abruptly across their ethereal marrows. This results in a catastrophic explosion, consuming the moroi in fire from the inside out and erupting violently across a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2x2x2] space</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, burning any in #whisper range and resounding the explosion across #shout range.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] additional emote</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> is required to douse dragonsfire.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Attempting to smother flame with an ungloved hand or other uncovered body part will not only fail to douse it, but also spread the fire to the region in question.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Though it will do nothing to douse a burning elder, moroi blood in the quenched or thirsting states is no more flammable than that of descendants; it will not burn outside of the body and therefore cannot substitute oil or any other sort of fuel. In the withered state blood only becomes flammable in reaction to aurum and will only burn where it is exposed to air, requiring it to be doused as if mundane fire.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Only ash will remain of a moroi whose bones have been burnt by fire, shelving the character until restored by the Rite of Revival.</span></span></span></span></span></span>
</p>

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</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[T4] Boomsteel</span></span></span></span></span></span>
</p>

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</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     As the marrows are fully consecrated across the bones and throughout the soul of an elder moroi, their volatility as described in the Fire Bane intensifies. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Bone-deep strikes (not mere handling or shallow cuts) made by boomsteel of medium density and dracanium which is already burning would ignite a moroi’s marrows, setting off a domino from any point in their skeleton that immolates them from the inside out across the subsequent </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, consuming the moroi in fire from the inside out and erupting violently across a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2x2x2] space</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, burning any in </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">#whisper range</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and resounding the explosion across </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">#shout range</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Only ash will remain of a moroi whose bones have been immolated by boomsteel, shelving the character until restored by the Rite of Revival.</span></span></span></span></span></span>
</p>

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<p>
	 
</p>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
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					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">XI.    The Vampiric Rites</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Reflection, Revealing and Revival. Three crimson rites intertwined with the Signate; the written form of the Soul Blueprint through the Material Alphabet’s mortal script for the purposes of ritual identification in blood magic. These Rites may be shared between and led by blood magi with or without the vampiric curses, and become inherent to moroi at the relevant tier.</span></span></span></span></span></span>
</p>

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</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The Vampiric Rites can only be led by characters with an accepted Blood Magic [MA] or become inherently known by and useable with a Moroi [CA] of the appropriate tier.  Characters with the Corcitură [FA] must still be taught the Rites and may only lead or assist in them with an accepted Blood Magic [MA]. </span></span></span></span></span></span>
</p>

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</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[T1] </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rite of Reflection </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Noncombative</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">This rite requires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">[1] unit of genus</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> to conduct and requires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">[1] blood mage or moroi</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> to perform.</span></span></span></span></span></span>
</p>

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</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A stolen rite from the siliti of yore applicable to all vampires, the Archon Cadmium developed the Speaking Glass as a lesser version of the blood rift; an ethereal window through which a vampire might see and be seen.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A Speaking Glass is any solid reflective surface marked with Ethereal, Transcendence, Sound, and Light Runes etched in each corner.  In the centre there must be drawn the signate of the corcitură or moroi they wish to contact which will promptly vanish.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     At this point the blood mage or moroi conducting the Rite will lose their reflection on whatever surface is being used and contact can be attempted with the vampiric addressee.  At this point the vampire player can be notified of a sound akin to windchimes, urging them toward a reflective surface.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Should the Rite be answered, the recipient will appear on the Speaking Glass as shall the blood mage or moroi leading the Rite appear to the recipient on any and all reflective surfaces for the duration.  This link is personal to the two characters, who cannot be seen or heard at the opposing end by others nearby. Similarly, these characters are ignorant to the sights and sounds surrounding the other end of the speaking glass not produced by or carried on the other person. Though the magical link is personal to the two characters, it is not telepathic; both participants must speak or whisper aloud to be heard by the other.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Rite of Reflection can only succeed if both players are online and is conducted through emotes as well as the /msg command on the live server.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Only corcituri or moroi can be invoked via the Rite of Reflection, though when cast successfully the Rite will allow for a two-way conversation regardless of the caster is themselves a vampire or ordinary blood mage.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The Rite cannot be conducted without </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of preparation, following the same ruling on all other forms of long distance communication (i.e. ‘birds’).</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     A vampire contacted by the Rite can choose to ignore or dismiss the attempt, and will inherently do so in combat. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     When a sender uses the Rite of Reflection to contact a moroi who is dead (regardless of if the player is online), the attempt fails and reveals them as such as the reflective surface becomes awash with putrid black blood as described by the Wither Bane. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[T2] </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rite of Revealing </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Combative</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">This rite requires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">[1] unit of genus</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> to conduct and requires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">[1] blood mage or moroi</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> to perform.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Commonly a rite used by vampire hunters, the rite of revealing forces a corcitură to reveal their Signate appear upon their forehead as though it were just cut into their skin. A corcitură must be living in order for the ritual to work and therefore requires for them to be restrained or willing to undergo the rite lest they resist it. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     The rite of revealing requires the practitioner to create a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3x3] ritual circle</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of Light, Flesh, Ethereal, Binding, and Life Runes with the blood of the corcitură in question, they must then be laid or caged within. In combat this requires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to perform, the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">latter [3]</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of which require the corcitură to be kept in the circle. An additional </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> are required each time the circle is disrupted or damaged, as well as </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> per emote in which the corcitură has escaped from the circle. must be kept ritual practitioner then commits 2 units of genus to the circle which then triggers it, yielding the corcitură’s signate upon their forehead.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     In a non-combative scenario where the corcitură is giving the signate willingly, they may perform the rite on their own flesh over the course of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] emotes</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The vampire victim to the rite must be bound or otherwise incapable of resistance or offer themselves willingly for the rite to succeed.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     Once retrieved, a vampire’s </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Signate </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">can be shared willingly by the recipient and can be utilised in the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Vampiric Rites</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[T3] </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rite of Revival </span></span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Noncombative</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">This rite requires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">[6] units of genus</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> to conduct and requires </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">[3] blood mages</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:italic;"><span style="text-decoration:none;">or moroi</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;"> to perform, scaling up each OOC month the moroi has been dead for.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     Once familiar with a Signate and the vampire it belongs to, select moroi can become acutely aware of their kin’s demise whilst blood magi may be prompted of such by the Rite of Reflection.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     This ritual requires a runic circle of Flesh, Mortality, Power, Draining, and Life runes, at the centre of which must be one of the following; a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">moroi’s body</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">dismembered part of a moroi’s body</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> or the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Signate</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of a moroi.  Whichever focus is chosen for the ritual, the tattered soul of a moroi who has suffered </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bodily Destruction</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> can be resurrected using that focus as an anchor to coax their soul from the tug of the hellish Nexus and back into regenerated undead flesh.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     A fallen moroi’s feeding timer continues as normal whilst they are dead.  The marrows which bind a moroi’s soul continue thirsting for genus even in death.  When a moroi is reincarnated, they reincarnate in whichever state they would otherwise have been in since their last feeding.  For example, a moroi who fed </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] weeks</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> prior to their reincarnation would be withered, just as if they had been alive during that time.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">    An incapacitated moroi undergoing their </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Regeneration Boon</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> may also be placed at the centre of the ritual circle to make their recuperation</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">instantaneous</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.  Non-fatal Minor, Major, Debilitating and Mortal Wounds may also be restored with this rite, superseding the Regeneration Boon.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    The Rite of Revival may only succeed in restoring a moroi from Bodily Destruction with ST approval after providing sufficient evidence of the ritual's participant, genus unit, character knowledge and time criteria via /sreq, which will result in the moroi's denied Creature Application being reaccepted. ST approval is not required to revive a slain moroi who hasn't undergone Bodily Destruction and still has an accepted Creature Application.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    Only moroi who have had the Signate of another moroi and the associated character revealed can be alerted of their fellow vampire’s demise by a revelation of such. This in character notification is not universal and may be shared at the dead moroi player’s discretion. Moroi are encouraged to catalogue which moroi they know the Signates of and how / when they were discovered so that such can be evidenced to the ST if requested.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇     The moroi’s Signate or corpse is essential to the Rite of Revival.  If no blood mage or moroi possess such or care to perform the Rite, the moroi character remains PK’d.  Bodyparts of a dismembered moroi of sufficient size may also be used, specified as their: skull, heart, head, torso, a hand, a foot, a leg or an arm. Ashes or dust left in the wake of a moroi’s </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bodily Destruction </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">would not be sufficient for this rite</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    This rite may only be used with regards to the Moroi [CA] and has no bearing on the Corcitură [FA].</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◇    For each full OOC month that passes since a moroi’s </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bodily Destruction</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> (as described under the Regeneration Boon), </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] additional units</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> as well as </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1] additional blood mage or moroi</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> participant is required for the Rite to succeed.  For instance, a moroi who had undergone </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Bodily Destruction </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">12 OOC months ago would require a momentous coven effort of </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[28] units of genus</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> and </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[15] blood mage or moroi participants</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dd7e6b;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to be restored with the Rite of Revival.</span></span></span></span></span></span>
</p>

<hr />
<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
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			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">XII. Citations</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<a href="https://www.lordofthecraft.net/forums/topic/202370-%E2%9C%93-magic-lore-blood-magic/" rel="" style="text-decoration:none;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>[✓] [Magic Lore] Blood Magic - Dark - The Lord Of The Craft</span></span></span></span></span></span></span></span></a>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<a href="https://www.lordofthecraft.net/forums/topic/193556-%E2%9C%93-world-lore-moz-strimoza-and-the-inferi/" rel="" style="text-decoration:none;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>[✓] [World Lore] Moz Strimoza and the Inferi - General - The Lord Of The Craft</span></span></span></span></span></span></span></span></a>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<a href="https://www.lordofthecraft.net/forums/topic/146815-strigae-children-of-the-unseen/" rel="" style="text-decoration:none;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>Strigae - Children of the Unseen - Outdated Lore Archives - The Lord Of The Craft</span></span></span></span></span></span></span></span></a>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<a href="https://www.lordofthecraft.net/forums/topic/192486-%E2%9C%93-world-lore-the-nine-archons/" rel="" style="text-decoration:none;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>[✓] [World Lore] The Nine Archons - Patrons and Other Deities - The Lord Of The Craft</span></span></span></span></span></span></span></span></a>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<a href="https://www.lordofthecraft.net/forums/topic/193556-%E2%9C%93-world-lore-moz-strimoza-and-the-inferi/" rel="" style="text-decoration:none;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>[✓] [Playable CA + Feat Addition] Siliti - Non-Playable Creatures/Event Creatures - The Lord Of The Craft</span></span></span></span></span></span></span></span></a>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<a href="https://www.lordofthecraft.net/forums/topic/201693-%E2%9C%93-feat-corcitur%C4%83/" rel="" style="text-decoration:none;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#1155cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"><span><span>[✓] [Feat] Corcitură - Dark - The Lord Of The Craft</span></span></span></span></span></span></span></span></a>
</p>

<p style="line-height:1.38;">
	 
</p>

<p>
	 
</p>

<div>
	<table style="border:none;border-collapse:collapse;table-layout:fixed;width:100%;">
		<tbody>
			<tr>
				<td style="vertical-align:top;background-color:#1c0d07;padding:7px 7px 7px 7px;border-right:1px solid #dda12c;border-left:1px solid #dda12c;">
					<p style="line-height:1.2;">
						<span><span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#666666;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">XIII. Purpose and Implementation</span></span></span></span></span></span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Following the removal of the Strigae [CA] and subsequently the Siliti [CA] in the years thereafter, obvious rifts were left in both communities alongside many players being left with a sense of yearning for all out, monstrous vampire roleplay - a niche which the Corcitură [FA] left in the wake of both simply could not fill. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Though recent amendments had been made to elevate corcituri and equip them with the right tools to thrive as the heirs to the vampiric legacies of LotC, these have been met with an understandable resistance as in the Story Team’s own words -</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span><span><span style="width:675px;"><span style="height:127px;"><img alt="AD_4nXcffahGdOH6rX_aycw4oGL_91QmxA0ef4k-4XtoFchf7nhoHA4lAzeY8X3d_7G8ils83HX8OUVJyzd4h8jmuLhMK65kUnGcXbXLl2G5hzTvfQQ73cR0kqwizsT4vdZfqzVai_ls0CUHrj-r7ebW5Njokac?key=2jvPED3Jy5LFGiHZ0xGKcA" data-ratio="23.44" height="127" width="675" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcffahGdOH6rX_aycw4oGL_91QmxA0ef4k-4XtoFchf7nhoHA4lAzeY8X3d_7G8ils83HX8OUVJyzd4h8jmuLhMK65kUnGcXbXLl2G5hzTvfQQ73cR0kqwizsT4vdZfqzVai_ls0CUHrj-r7ebW5Njokac?key=2jvPED3Jy5LFGiHZ0xGKcA" /></span></span></span></span></span></span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- the intended purpose of corcituri as a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">feat</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> was rightly to serve as an accessible, entry-level form of vampirism to capture the basics of its aesthetic and introduce otherwise excluded characters to dark arts roleplay more broadly. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">So it was that I revisited this project, initially a patchwork of ideas from a year ago that I had abandoned with my dramatic departure from the server back in June 2023, reinvigorated by the correct understanding that a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">feat</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> cannot encapsulate the vision time and again yearned for by our playerbase; there are some thresholds which will always necessitate </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">CA</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">That is not to say corcituri are in my mind a </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">failure</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, they have served - and with this rewrite I hope will continue to better than before - their intended purpose as a lower stakes, ungatekept entryway for all players old and new into villanous, magical roleplay, hinged on very simple concepts and abilities. In their rewrite above, I have revised and reworked a number of the nuances to their functionality, including but not limited to: clearer, more concise language, the restructure of their abilities and weaknesses and the removal of any overt inferiority to the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">CA</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, as had been stated relative to Siliti.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Lessons learned by my personal involvement in Siliti and its downfall, as well as the Strigae, greatly informed the design philosophy of the ‘new’ CA this lore intends to introduce. Moroi are characteristically a merge between both prior vampiric creatures, whilst also serving as a narrative explanation for the absence of each; this piece hopes to clean away the awkward convergent evolution of the aforementioned due to the loregames rewrites and hesitation surrounding Siliti’s initial write (called Drakul) in the absence of the Strigae CA, then its eventual submission some time after the return of Strigae whose flavour of lore and the roleplay surrounding it left gaps in the overarching niche which Siliti hoped to fill.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">With this in mind, this piece intends to mend not only narrative divisions but also historic and artificial player rivalries between past Siliti and Strigae communities. Whilst both creatures will continue to exist canonically in their respective spheres (Aeldin and the realms of the Archons), they are to be relegated to largely off screen ST tools rather than separate player CAs with overlapping functionality.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This submission also means to revisit and properly canonise their origins of the Strigae in the Unseen and their place in Aeldin, as unlike the Nine Archons piece relative to Siliti, the Unseen have existed predominantly in the headcanon of Loremasters since the removal of their last CA. Said individuals were consulted regarding this piece to ensure consistency, and it is my hope in light of such this piece’s references to Iblees, his Nexus and Aeldin are received by the ST as a solution to lore inconsistencies rather than cause for embargo. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Beyond the vampire convergence narrative and subsequent community challenges this piece hopes to address, it has also been carefully designed in light of the removal of the Siliti CA. Having combed several times through the Siliti - Investigation Report, the Moroi CA has been crafted with purposeful mechanics meant to steer communities that arise around it away from the same metaplay, balancing and community toxicity pitfalls which seeped through (and at times originated in) the redlines of Siliti. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The nuances of such are demonstrated throughout the above lore submission, though some key notes relating to this would be: a creature </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">mindset that actively encourages unity</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">and cooperation</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">absence of a Codex or other lore-enforced culture</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> (which characters and communities should invent themselves, not be lore-prompted to adhere to or rebel against arbitrary tenets), extreme </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">clarity on the monstrous and undead nature</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of these creatures that forbids the pursuit of unsavoury relationships, the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">absence of an enthrallment</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> system in prevention of unsavoury relationships and the </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">absence of a ‘chaos clause’ PK system</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">To clarify the last point, though moroi may yet ‘kill’ one another, and the forced shelf systems written in the Regeneration Boon and the Rite of Revival gives monster hunters and vampires alike the means to shelf or revive a character as per the whims of their IC community, the only hard PK mechanism permitted is that listed in Monomachy; a duel to the death which hinges on mutual IC and OOC consent, ensuring good faith even in the most extreme character disputes. These are meant as a favourable alternative to historic Crimson Coffins and Cannibalism in both the Siliti and Strigae communities which often led to bad faith, OOC control and paranoia whilst also effectively rendering them immune to lasting consequences from non-vampires, which the Bodily Destruction and resurrection mechanics of this piece hope to democratise in a fairer manner for all parties.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">In light of the above, I would also like to clarify my designs for the implementation and spread of this CA. There are two points I would preface this with, for the sake of transparency.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Firstly, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">I will not be restoring my silit character as a moroi</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. His death was brought on the eve of the Silit CAs removal by the deific-destruction clause at the hands of the Red Prince as Loremasters can attest. This was at the culmination of significant, drawn out storytelling with other siliti (friends and foes alike) as well as the necromancy and naztherak communities of the time. His story is told and I do not wish to undermine it or this piece, which I have written for others beyond my personal narrative designs.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Secondly, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">I do not intend moroi to be exclusive or gatekept</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. In this regard the character I will be playing - my former striga from the days of Axios - will hold no inherent special or secret knowledge or characteristics that would set him apart from the other grandfathered moroi, of which I would like to request many. Though I am the writer of this piece I do not wish for my roleplay to be in any way advantaged, and in that regard my character would hold no keys to power or narrative significance not also accessible to all moroi on reaching Tier 5.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Though this is negotiable if the ST would prefer other designs, </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">all rites and abilities in moroi are to be inherently known</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. In this sense any moroi who reaches Tier 5 and submits a successful TA would be empowered to spread the curse as they please; this knowledge could never be gatekept by community leaders. Again subject to ST discretion, I would therefore advocate this piece’s implementation as listed below. All moroi grandfathers should be a limited time offer, to be taken within </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">no more than 30 OOC days </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of this piece’s acceptance, after which there would be no further grandfathers unless ST Management deems necessary.</span></span></span></span></span></span>
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		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     All corcituri shall retain their FA and be grandfathered into any changes brought by this rewrite.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     All corcituri who are Tier 3 at the time of this piece’s submission shall be given the option to mutate into the Moroi CA, beginning at Tier 3. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     All former strigae who were not PK’d by the mechanics of their day and were shelved or otherwise have not become another CA since their lore’s removal shall be given the option to devolve into the Moroi CA, beginning at Tier 3.</span></span></span></span></span></span>
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		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#dda12c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">◈</span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     All former siliti who were not PK’d by the mechanics of their day and were shelved in Hazmstadt and did not revert to their descendant race or become another CA since their lore’s removal shall be given the option to devolve into the Moroi CA, beginning at Tier 3.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Whilst this would be my preference in TA accessibility as well as bulk implementation, I am open to any alternatives the Story Team might prefer.</span></span></span></span></span></span>
		</p>
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<p style="text-align:center;">
	<br />
	<span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-family:Quattrocento, serif;"><span style="color:#f4cccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Written by Mordu, Christmanism and Aelesh.</span></span></span></span></span></span>
</p>
]]></description><guid isPermaLink="false">242167</guid><pubDate>Thu, 31 Oct 2024 08:32:37 +0000</pubDate></item><item><title>[&#x2713;] [CA] Sprites, the Faeries of a Thousand Whims</title><link>https://www.lordofthecraft.net/forums/topic/242890-%E2%9C%93-ca-sprites-the-faeries-of-a-thousand-whims/</link><description><![CDATA[<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">=| Sprites |=</span></span></span></span></span><br />
	<span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">the faeries of a thousand whims </span></span></span></span></span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span></span>
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			<span style="font-family:'Times New Roman', Times, serif;">In the event this rewrite is accepted and implemented, we would like to request that all players with an actively accepted sprite CA receive the chance to tweak, or totally overhaul should they choose to, their sprite's design. This is to ensure older sprite players would get a chance to utilize the full extent of the aesthetic options the CA would receive in this rewrite. Also please delete this spoiler if the rewrite is accepted </span><span class="ipsEmoji">👍</span>
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<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#c7ae62;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-| Origins |-</span></span></span></span></span></span>
</h1>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span style="width:535px;"><span style="height:355px;"><img alt="AD_4nXcYq5M3iw2e4eJIV9WlRn0RGq6J7JLchtnXg07hpV1NpaS9CoDsTq9pHvohiZfA6RVeLdNZFXXUsgeToVtjthGnIhIgpe_YmWoxBrvLtjxYssdpodLscLn12W6-e_MbwWKPcm2ORA?key=usIZBvXFgge1qO4rZvwWNw" data-ratio="56.25" height="355" width="535" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcYq5M3iw2e4eJIV9WlRn0RGq6J7JLchtnXg07hpV1NpaS9CoDsTq9pHvohiZfA6RVeLdNZFXXUsgeToVtjthGnIhIgpe_YmWoxBrvLtjxYssdpodLscLn12W6-e_MbwWKPcm2ORA?key=usIZBvXFgge1qO4rZvwWNw" /></span></span></span></span></span></span></span></span><br />
	<a href="https://arthive.com/es/artists/7552~Gilbert_Williams/works/252966~The_entrance_to_the_Land" rel="external nofollow" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">by Gilbert Williams</span></span></span></span></span></a></span>
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<p>
	 
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<p style="line-height:1.38;text-indent:36pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#efefef;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Amongst the sprawling, twisted, erratic lands of Eternal Forest is life as wondrous as it is confusing. Strewn with threads of life unbound from mortal logic, fae-kin are those who beyond whatever mundane concepts mortals hold near and dear. Among the most prime examples of such are Sprites, fairy-like creatures that break every boundary of reality that the descendent mind perceives as absolute. Whispers from across the realm theorize what sort of otherworldly forces may have led to their creation, the truth of such woven deep within the secrets of a land beyond mortal concepts.</span></span></span></span></span></span>
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<p style="line-height:1.38;text-indent:36pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d9d9d9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Beginning as nothing more than a handful of scattered seeds, the first sprites were sparked to life by an archaic fae curious about curiosity itself. Upon the first full moon to pass since the scattering of the seeds, the first generation of spritelings would blossom beneath the moon’s blessing, arising from the land as they took in the essence of life that surrounded them. Embedded with a deep sense of insatiable curiosity and wonder, the sprites embarked on a journey, roaming the fae realm as they flipped every rock, tasted every flower, and watched every fae they chanced upon. With each encounter, the spritelings further their fascination with the world around them, each sprite’s muse seemingly different from the rest of their kin. Their melodies would resonate with the world as they explored, their forms slowly coming to replicate that which intrigued each sprite the most, whether it be fungus, plants, critters, beasts, or even other fae, taking on an increasingly otherworldly look with each adaptation made.</span></span></span></span></span></span>
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<p style="line-height:1.38;text-indent:36pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">As their journeys grew longer and the moon cycle circled once more, the fae rings would once again begin to beckon them. As the veil between the fae and mortal realm thinned, the sprites would feel the allure of the unknown once more. One by one they would disappear into the wayportals, flocking to the otherside like moths to a flame so as to discover what lay beyond. Once again would they embark on a venture, this time experiencing the oddities of the mortal realm and the descendents within. By the time the moon rose over the mortal plane, most sprites would find themselves disenchanted by the conflict, chaos, and clunky creations of mankind, fleeing to the fae realm to escape the array of dark arts, voidal corruption, and pollutants that mortals spread across the land. A handful would, however, find respite amongst the world before them, feeling a pull towards the everyday lives of the inhabitants within. These sprites would become some of the first fae to reside semi-permanently within the mortal plane, and while they would inevitably return to the fae realm as their kin already had, their intent to frequently linger within the mortal plane would never cease. </span></span></span></span></span></span>
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<p style="line-height:1.38;text-indent:36pt;">
	 
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<p style="line-height:1.38;text-indent:36pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Witnessing the estrangement of their choices, the fae would become satisfied with their endeavor, shifting into a state of dormancy once more. Every so often, however, another handful of seeds becomes scattered throughout the fae realm whenever the archaic being grows bored once more, bringing forth a new generation of spritelings to rise from the land. This event, deemed the Sprite Moon by the inhabitants of the fae realm, continues to this day, occurring several times a century without warning. While how many will appear and where they shall go is unknown to all but the sprites and their creator, each sprite moon grants the certainty that mischief will rise across the lands, both fae and mortal, as the spritelings venture forth once more.</span></span></span></span></span></span><br />
	 
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites are inherently unaware of their creator and may not possess any backgrounds, memories, or opinions regarding them. Their only comprehension of their origins is spontaneously awakening within the fae realm.</span></span></span></span></span></span>
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		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may not have any background which involves lore-relevant entities, such as Mani or player characters.</span></span></span></span></span></span>
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<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#c7ae62;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-| Mentality |-</span></span></span></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span style="width:596px;"><span style="height:318px;"><img alt="AD_4nXegocx4alXdT-OTL-8n2xK_s-GRNwqiIIecjRrMDI_ylWtWS6c28umo1OI2ZH2uR3ixHkHOorBiBOkdOIQylOe3iNM_ugcBj8B_FdSAoIOGOhVS1qFKzWdKkIlNjzlS_aFUkRI7uw?key=usIZBvXFgge1qO4rZvwWNw" data-ratio="56.25" height="318" width="596" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXegocx4alXdT-OTL-8n2xK_s-GRNwqiIIecjRrMDI_ylWtWS6c28umo1OI2ZH2uR3ixHkHOorBiBOkdOIQylOe3iNM_ugcBj8B_FdSAoIOGOhVS1qFKzWdKkIlNjzlS_aFUkRI7uw?key=usIZBvXFgge1qO4rZvwWNw" /></span></span></span></span></span></span></span></span></span>
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<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://arthive.com/es/artists/12550~John_Anster_Fitzgerald/works/314543~Fairies_looking_through_a_Gothic_arch" rel="external nofollow" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">by John Anster Fitzgerald</span></span></span></span></span></a></span>
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<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">  Behavior</span></span></span></span></span></span>
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<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Being bound to seek what fascinates by the hand of the fae who created them, sprites are reliably unpredictable when it comes to their personalities and mannerisms due to their individual fascinations. Sprites adapt traits from flora, fauna, and fae that they derive their interests from, their personalities being wholly reliant on mimicking what they’ve encountered for a short while after their formation. This changes once they’ve wandered for a while, however, and start to determine what they favor over others. From this point onwards, the sprite’s mindset will probably form and sapience will be birthed, enabling them to push beyond shallow thoughts and start to develop more complex thoughts and emotions.</span></span></span></span></span></span>
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<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Upon pushing past the threshold of sapience, the behavior of sprites greatly shifts. They will begin to seek out life which aligns with their developed fascinations, continuously driving forth in pursuit of this fascination. When combining this with their fae nature, which causes them to be far more aligned with nature than mortals might, it grants them a rather whimsical directive that is incomprehensible to many.  This tendency to solely pursue their muses gives sprites their estranged reputation, their erratic focuses leading them to collect random trinkets and junk, create dens filled with bits of flora and fauna, explore wherever intrigues them without regards for a location’s inhabitants, and host nonsensical conversations over interests with those who pass by, amongst a plethora of other peculiarities.</span></span></span></span></span></span>
</p>

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</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">✦</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1c232;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Trickster’s Tendencies</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The oh-so associated mischief of sprites is not an innate behavior embedded within them, the fickle-minded fae often first learned from observing fae, animals, and humans playing. Once a certain type of game sparks a fae’s interest, they adapt their own values to them before reciprocating them to others they meet. Combining their erratic penchants and mortal misunderstandings only amplifies these means, such as when a sprite may hide a sentimental or precious object in a simple game of hide and seek, to which a mortal may become enraged at what they see as thievery. </span></span></span></span></span><br />
	<br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">These negative reactions are often viewed as engagement by the sprites who have yet to comprehend ill-intent, leading them to create more complex forms of mischief as they come to accidentally associate the irritation of mortals with amusement and fun. These tricks, while usually mundane, can occasionally be severely dangerous and even life-threatening due to the differences in morals and concepts between sprites and the mortals they’re toying with.</span></span></span></span></span></span>
</p>

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</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">  Beliefs</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> While a sprite who reaches the threshold of sapience holds intelligence on par with descendants, their inner thoughts are inevitably far from aligned with mortal races. The limitations of physics, laws, and general lack of magic within the mortal realm is lost upon a sprite’s logic, those who do make home amongst descendants never managing to fully comprehend the mundane restrictions that most life is placed under. Concepts treated as severe by mortals, such as death, laws, wealth, and other intricacies, are more trivialized by the mind of sprites due to their tendency to apply the standards and expectations of their own existence to others. These differences tend to lead to the wrongful perception of sprites as being child-like.</span></span></span></span></span></span><br />
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> When it comes to conversation and language, sprites hold similarity skewed capacity. While they host an innate comprehension of chatter by creatures within the fae realm due to their ability to commune, which often involves the direct translation of concepts, topics, and emotions themselves, tongues of the mortal realm are something they have to adapt to over time. Despite being able to pick up on the basics of languages like common within months, learning the dialects of more unique languages can often take much longer. Their tendency to view the world solely through their own experiences and notions causes them to improperly perceive metaphors, phrases, jokes, and references alike, typically skewing, misinterpreting, or rephrasing them to fit their own whims and intents. Additionally, mannerisms translated from their fae tongue, such as names being used exclusively when referencing individuals, tends to give people the further notion that sprites are incapable of proper speech. </span></span></span></span></span></span>
</p>

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</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> These traits tend to lead to somewhat distorted speech patterns, common speech habits being referring to all individuals, including themselves, in third person, constructing utterly nonsensical attempts at metaphors and jokes, and generally incomprehensible statements from thoughts that can’t be properly translated into mortal tongue.</span></span></span></span></span></span>
</p>

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</p>

<p style="line-height:1.38;text-indent:36pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">  </span></span></span></span></span><a href="https://www.unicodepedia.com/unicode/58e/left-facing-armenian-eternity-sign/" rel="external nofollow" style="text-decoration:none;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">֎</span></span></span></span></span></a><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Merchant’s Motives</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> One of the most famous known traits of sprites is their habit of bartering, a trait born from their heartfelt enjoyment of trading trinkets and items of their fascination. As one of the few concepts that translates well between mortal and sprite behaviors, it has become one of the most common interactions that sprites have with descendants.</span></span></span></span></span></span>
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</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Despite being a rare common ground, sprites almost always fail to recognize mina as being exchangeable for goods and services, finding no value in currency which has no sentiment behind it. More often than not viewed as an insincere trade, attempts to barter Minas, or other currency equivalents, yield irritation and confusion in sprites who are offered it during attempts to trade.</span></span></span></span></span></span>
</p>

<hr />
<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#c7ae62;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-| Physiology |-</span></span></span></span></span></span>
</h1>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span style="width:359px;"><span style="height:361px;"><img alt="AD_4nXfRUkISMX7SHwAkXU8EQAWtQwstSqIwXMMMlkE8CyDi1TSwuZeylAWdRfGHuXHm4kQ0Yhv_wXSSCodrNgB_eVMPph8x37BK5OgpZQiSDIKP5SYr2n3CfSmdQh7hZMdzZiH0xl1u1w?key=usIZBvXFgge1qO4rZvwWNw" data-ratio="56.25" height="361" width="359" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfRUkISMX7SHwAkXU8EQAWtQwstSqIwXMMMlkE8CyDi1TSwuZeylAWdRfGHuXHm4kQ0Yhv_wXSSCodrNgB_eVMPph8x37BK5OgpZQiSDIKP5SYr2n3CfSmdQh7hZMdzZiH0xl1u1w?key=usIZBvXFgge1qO4rZvwWNw" /></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://www.instagram.com/iriscompiet/?hl=es" rel="external nofollow" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">by Iris Compiet</span></span></span></span></span></a></span><br />
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ffe599;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> Anatomy</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> While the true of sprites are ageless, incorporeal fragments of nature’s song equivalent to a </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Lesser Soul</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, each one hosts the ability to form a physical vessel to inhabit and experience the world through. The physical make-up of a sprite’s vessel is simplistic in essence, yet complex in possibility. All sprites have two marble-sized organs within their vessels which help facilitate body functions. The first one which is located in their head, always taking the appearance of a type of seed,  helps to facilitate greater thought and perceive basic senses. The second is a glass-like core within the center of their torso, which helps transmutate nutrients into raw energy to supplement their vessel with. Sprites require both for their vessel to function, their vessel perishing should either be heavily damaged or lost, effectively ‘killing’ the sprite until they eventually reform. </span></span></span></span></span></span>
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</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The seed within their head houses their spiritual form, the bodies of sprites quite literally sprouting from it and growing into an appearance favored by the sprite. These bodies, while always humanoid in overall form, are greatly varied in nature, capable of replicating the prospects of any natural or fae entity a sprite has encountered even just once prior. This leads to a slew of appearances for sprites, different traits including feathers, scales, mushrooms, flowers, moss, fur, flora, chitin, and more. These bodies can take an array of shapes, sprites able to possess multiple arms, legs, eyes, and other miscellaneous appendages, such as antennae and tails. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> A sprite may crudely mimic vocal chords by reverberating energy throughout their form, offering an estranged voice unique to the sprite. While not applicable to all sprites, many have a mixture of soft thrums, hums, and echoes within their words. Some occasionally adopt traits native to other creatures as well, such as speaking with the pitch of songbirds or slurring their words with depthful grumbles akin to a snarl.</span></span></span></span></span></span>
</p>

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</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The endurance of a sprite’s vessel is rather low, the overall durability of their body being equivalent to a herbaceous stem. While non-floral parts of a sprite's body, such as chitin, scales, horns, and feathers may feel tougher or firmer, it is primarily aesthetic. with a beetle’s exoskeleton for traits such as scales, horns, and chitinous plates. Sprites may maintain their bodies indefinitely by absorbing natural energies from their environment, the energy stored within a sap-like blood that flows throughout their vessel. Sprites may bolster their energy by consuming natural substances related to the composition of their vessel. An example of this is a sprite with chitinous bits snacking on bugs while one that takes after a bird would favor munching on dropped feathers.</span></span></span></span></span></span>
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</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> In the event of injuries, a sprite will survive so long as their brain and core aren’t heavily injured, passively recovering damage taken to their vessel while </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Out Of Combat]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Minor injuries, such as lacerations or bruises, will recover within </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[1 OOC Hour]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Moderate injuries, such as broken body parts or the loss of quarter-limbs, will recover within </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[12 OOC Hours]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Major injuries, such as impalement or dismemberment</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, will within </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2 OOC Days]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Sprites may expedite this healing process by over-eating, rapidly converting the excess energy into materials to reconstruct their vessel. They may also be rejuvenated by a </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Druid</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> with </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Blight Healing </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">through </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Blooming</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, bringing the sprite back to its ideal state at a cost akin to mending a small bush.</span></span></span></span></span></span>
</p>

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</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1c232;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">  </span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ઈ</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Spriteling W</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">ings </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Flight]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The most recognizable trait of the sprites, their wings, enable them to explore the world to their heart's content. While their appearance tends to vary in shape and quantity, the design doesn't impact their ability to fly. This is because a sprite’s flight is not physically bolstered, but rather magical in function, allowing them to seemingly levitate, float, and flutter around irrelevant of the motions their wings make, although only up to </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[5 Blocks]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> high. This capability is lost in the event their wings are damaged or destroyed, only being returned once the sprite has had time to regenerate.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1c232;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">  ҉  </span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1c232;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Faerie Dust </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Magic Aura]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The unique manifestation of a sprite’s magic, their dust, is a byproduct of their tendency to materialize mana. Faerie dust takes on coloration that resembles a sprite’s current vessel and hosts a sand-like consistency and kuila-like appearance. When a sprite channels their fae magic for any purpose, faerie dust is formed where their mana flows, replacing the ethereal tells of most mages with flowing patterns and streams of dust around a sprite’s body in a pattern reminiscent of a sprite’s appearance. Should a sprite cease using magic, then the faerie dust fizzles into thin air.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The sole exception to this, which grants sprites a notable reputation, is when a sprite flies. The mana circulated with a sprite’s wings crystallizes as part of their vessel, slowly sapping sprites of their energy and exhausting them should they fly for great durations of time. This dust then breaks off from the wings due to their unstable formation, remaining materialized as it scatters to the ground. Faerie dust’s luxurious quality, behavior of constantly shimmering and glowing, and common misconception that it can grant wishes gives it a status as a highly valuable material, being sought after by those who wish to display their wealth or try to line their pockets with coins.</span></span></span></span></span></span>
</p>

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</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The aesthetics of sprites may replicate any natural or fae traits, although they must always be definitively fae in presence. Please do not try to be a Tinkerbell ripoff, at least make your skin blue or something.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Extra appendages may have application within limitation. Extra limbs and functional appendages, such as more arms, antennae, or a prehensile tail, may function freely while [Out of Combat]. While [In Combat], the mental strain will nullify any functions of extra appendages, limiting the sprite to [2] arms and [2] legs.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Faerie dust is a delicate substance which loses its shimmering quality should it be crushed or ground up beyond its original formation.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Faerie dust materialized during casting will dissipate upon nearing something physical, making it impossible to blind or harm people with it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Faerie dust is a player-signed reagent that must be gathered from sprites should one wish to use it in crafts. Attempts to loophole or abuse the CA to mass produce faerie dust may warrant ST intervention.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites must have a recognizable humanoid shape, but deformities and unnatural proportions are allowed. That is to say, they certainly do not look human, but they are required to have a head, a torso, at least 2 arms and 2 legs, and a shape that allows an upright bipedal stance (even if they prefer to move differently, like crawling). They may have forms more akin to animals (i. e. scaled lizard, beaked bird, round frog, etc.) as long as they meet this criteria.</span></span></span></span></span><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites are effectively immortal should their fae seed and core remain undamaged, being able to eventually recover regardless of how tattered their vessel becomes. However, should the connection between the two is severed, such as if a sprite is beheaded, then the vessel will still perish.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> A sprite's corpse leaves behind material remains of their body, although it will decompose over time akin to any other organic matter.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites do not possess genus.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprite flight does not mechanically change the speed at which they move during combat. It's still [4 Blocks] while 'walking' and [8 Blocks] when 'sprinting.'</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may not use flight to bypass mechanical barriers or restrictions (locked doors, high walls, illegal parkour jumps, etc.). However, they may partially bypass mechanically inaccessible areas for RP and CRP purposes, such as flying into trees, getting onto ledges, or squeezing into small areas that are they are unable to mechanically position themselves at.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p style="line-height:1.2;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">  Moonlit Forms</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The vessel of a sprite serves as its manner of interaction with the world around them, but the extent it can do so with their diminutive size is rather limited. They are not without their tricks, however, as sprites may spend </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2 Emotes] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">channeling their energy to enter a special state known as their Waxing Form. This form is much larger than their standard form, which is known as their Waning Form, and allows them to interact with the world similarly to how a descendant might. Sprites can passively hold their Waxing Form transformation indefinitely once they're within it and may return their vessel back to their Waning Form at any time by releasing their Waxing Form transformation, causing their vessel to rapidly condense back to its normal size over the course of </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[1 Emote]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Sprites cannot maintain this form while asleep or heavily injured, however, causing them to automatically release their transformation under such conditions.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Expand Form] </span></span></span></span><span style="color:#d9d2e9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Indefinite Waxing Form]</span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">// </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Condense Form]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-indent:36pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">☾</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Waning Form</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [Default] [Mobility]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The more stereotypical form associated with sprites is their Waning Form, being lightweight in nature and standing at merely </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[6”/15cm]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[10”/25cm]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> in height</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Capable of freely fluttering about using their wings within this form, sprites can comfortably traverse most landscapes</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, both of the wilds and of cities, often bounding along vertical surfaces to scale cliffs or buildings they’d be otherwise incapable of flying up to normally. Despite having such luxurious mobility, they are unable to properly grasp many items in this form and may only comfortably carry things up to </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[1 Pound/ Half a Kilogram]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Should they try to carry anything heavier than that, they'll find themselves encumbered by it and unable to fly, having to resort to pushing it or dragging it around.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-indent:36pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> ☽</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Waxing Form </span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Alternative] [Interaction]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The larger, less-prevalent form of sprites which is utilized to interact with things they’d be otherwise incapable of interacting with. While unable to fly and utilize several of their innate abilities, this form stands from </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2’/60cm]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3’/92cm]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, has a weight increase respective to the change in size from their Waning Form, and possesses strength on par with that of an average </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Musin</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. While sprites find this form unpreferable to be in, it enables them to handle and carry items and trinkets that would be too clunky or heavy to interact with in their Waning Form. Their appearance in this form doesn't notably change aside from being upscaled, although some differences may be present in some sprites due to their vessel adapting to a more descendant-like.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;">
	 
</p>

<p style="line-height:1.38;margin-left:48px;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[!]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> While</span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[In Combat]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, it takes </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 Emotes]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to expand their vessel to their Waxing Form.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;margin-left:48px;text-align:center;">
	 
</p>

<p style="line-height:1.38;margin-left:48px;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Start Expanding Form] [Finish Expanding Form]</span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span><span style="color:#d9d2e9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Indefinite Waxing Form] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">// </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Condense Form]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Flight may not be used to bypass mechanical barriers or otherwise inaccessible areas.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> ET may permit sprites to fly beyond their limited height during events.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Interrupting a sprite’s form shift will cause the sprite to rebound to the form they were in.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Injuries will shrink and grow alongside a sprite’s current form. Being in a certain form does not make an injury more or less lethal nor does it change how long it takes to recover.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may not throw potions in their Waning Form, nor may they accurately drop them on people while [In Combat]. Do not try to bomb people like a B-52 during CRP, this is not allowed.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> A sprite's ability to control their flight becomes somewhat clumsy when under the stress of combat. This prevents sprites from being able to guarantee they can dodge the likes of ranged attacks, even if they're flying, requiring sprites to contest accuracy rolls per CRP rules.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites that are knocked unconscious or receive a major injury while in Waxing Form will rebound back to their Waning Form in the emote either condition applies to them. Sprites that are forced back to their Waning Form by an injury will have their vessels strained, finding themselves unable to change back into their Waxing Form until their vessel has fully healed.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites that are struck by magic nullifying effects, such as auric oil or thanhium, will rebound back to their Waning Form on the emote they are struck.</span></span></span></span></span><br />
			<br />
			     <span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Examples</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel]</span></span></span></span><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="color:#ecf0f1;">Cornered by a vicious lizard, Suu huffed and puffed as glowing red dust was expelled from their body. The dust began to swirl around them, their body becoming tense and rigid.</span><br />
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Start Expanding Form] </span></span></span></span></span><span style="color:#ecf0f1;">Distracted by the sudden surge of Suu's faerie dust, the lizard simply watched as the pixie's limbs elongated one by one, her body jutting out and starting to enlarge.</span><br />
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Finish Expanding Form] </span></span></span></span></span><span style="color:#ecf0f1;">Suu's body progressively grew in size, nearly quadrupling in height as they new loomed over the lizard that once chased them. With predator and prey reversed, Suu now began to chase down the lizard with utmost irritation.</span></span>
		</p>

		<p style="line-height:1.2;">
			<br />
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Condense Form] </span></span></span></span></span><span style="color:#ecf0f1;">Suu grumbled in defeat, having failed to capture the lizard. They stomped the ground with discontent, their body fizzling into red dust as they shrunk, the sprite returning to their usually tiny size and fluttering off in search of new entertainment.</span></span>
		</p>
	</div>
</div>

<hr />
<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#c7ae62;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-| Sprite Abilities |-</span></span></span></span></span></span>
</h1>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span style="width:537px;"><span style="height:383px;"><img alt="AD_4nXcm-bei89SqUr5Gbx7fEkTrw4xPp10ZSOgcidoAjwp4yEH-6rFLxihhFtkDo2hgTyaRiNotmI-6MEyTFuYr0aNwf7w6qr6dHsnI21NMPwE8o9IglUTp1MGDaNPjTa4jv-P1wkOu?key=usIZBvXFgge1qO4rZvwWNw" data-ratio="56.25" height="383" width="537" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcm-bei89SqUr5Gbx7fEkTrw4xPp10ZSOgcidoAjwp4yEH-6rFLxihhFtkDo2hgTyaRiNotmI-6MEyTFuYr0aNwf7w6qr6dHsnI21NMPwE8o9IglUTp1MGDaNPjTa4jv-P1wkOu?key=usIZBvXFgge1qO4rZvwWNw" /></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://arthive.com/es/artists/8672~Charles_Vess/works/267259~Swamp_monster" rel="external nofollow" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">by Charles Vess</span></span></span></span></span></a></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Nature’s Communion</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Passive] [Druidic Communion]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites possess a natural affinity to resonate with nature’s song, able to passively echo a melody of their own. Through this sixth sense, a sprite may freely communicate with nature, fae, and druids alike within </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[15 Blocks/Meters]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fffaea;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b7b7b7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">S</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">prites may transmit emotions, messages, and abstract visuals  through this, as well as passively perceive and interpret the songs of other flora, fauna, and fae. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">It was through this means of broadcasting their emotions that Sprites initially learned how to communicate. Even though many of them pick up body language from descendants or even animals, their innate natural melody will always take precedence. Because of this, their emotions often seep into their surroundings, causing the natural world to react accordingly. A Sprite full of anticipation and excitement might cause flower buds to bloom or bees to dance in the air. On the other hand, the grass surrounding a disheartened Sprite might lose color or lean away.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">General Communion Redlines </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> (Mainly derived from</span></span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="color:#d03221;"> </span><a href="https://www.lordofthecraft.net/forums/topic/243150-%E2%9C%93-magic-lore-druidism-communion-and-control/" rel=""><span style="color:#d03221;">Druidism - Communion &amp; Control</span></a></span></span></span><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">)</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites can only perceive the hum of natural energies within a [15 Block Radius] centered on themselves in all directions.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites can perceive the voices of nature through general emotions, a chaotic stream of thought, or by the flow of nature's energy.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Descendants, Musin, Kha, Wonks, and otherwise unnatural creatures do not hold a voice unless they are connected to the Fae Realm or the Aspects..</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Communion can only be used/felt by natural animals/creatures as well as creatures of the Fae Realm unless otherwise stated within their lore. has no limitation upon what size of creature can be perceived </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Communion has no limitation upon what size of creature can be perceived as long as it's essentially just an additional sense that offers no advantage aside from hearing the voices of the world. </span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> This ability may not be used to metagame character deaths, character locations, or otherwise any information they wouldn’t be able to obtain normally.</span></span></span></span></span><br />
			<span style="color:#d03221;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> One must take into account the available senses and thinking capabilities of a creature or plant when communicating with them through this ability. For example, a tree might provide more conversation than a flower, but it still cannot see, hear, or smell like a dog.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Sprite-Specific Communion Redlines</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A Sprite's communion is limited to conveying simplified versions of their emotions and intentions while in combat. An angered sprite may share the concept of their rage and display the reason behind it, but cannot elaborate through communion on it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">  A Sprite may attempt to convince a creature to calm down or perform an action, but their willingness to obey is up to whoever is roleplaying as the creature, whether it be another player or ST. The creature’s natural instincts and how they view the Sprite will always come first. They might find it easier to convince a butterfly or rabbit than a wolf.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may target specific entities within their communion’s radius if they are aware of the entities they wish to specifically commune to.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The reflection of a Sprite’s emotions on their environment has a 3x3 block radius around them. The effects must be minor and can never bring harm.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;">     <span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Examples</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Freeform Communing A] </span></span></span></span></span><span style="color:#ecf0f1;">The fur across Moop's face stood on end as he spotted a bird feasting on his precious berry stash. Pure rage seeped out through his connection with nature, the grass under his feet stilling in silence as if attempting to avoid the faerie's fury.</span></span>
		</p>

		<p style="line-height:1.2;">
			<br />
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Freeform Communing B] </span></span></span></span></span><span style="color:#ecf0f1;">Moop attuned to the foul bird's melody and wasted no time before sending a barrage of hostility and resentment. All the violent thoughts running through his little mind were shown on full display to the animal. The bird peered at Moop for a few moments in response, promptly ignoring them after deeming it didn't care about their wrath in the slightest.</span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;text-align:center;">
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Foundry of Fascination</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Combative] [Appearance Alteration] [Camouflage]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Just as descendants may hold an array of attire to wear, sprites possess a means to shift their appearance to their daily desires. Sprites may trigger a shift in their melody over the course of </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2 Emotes]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, an echo resonating throughout their vessel as their appearance begins to shift. While not able to change the base of their vessel, they may alter the matter it mimics and small miscellaneous traits upon it. These changes may be small, such as a sprite sprouting a horn, or large, such as a sprite whose body consists of flower petals changing to look like they’re made of mushrooms.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Catalyze Change]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">☾</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Waning Form Exclusive]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> As an alternative to a permanent change in their appearance, sprites in their waning form may also use this art to disguise themselves as parts of flora. Once a sprite has chosen what to warp into, they may channel their energy before rapidly distorting their body to appear as part of the plant, such as deeply mimicking a rose on a rose bush or a patch of bark upon a tree. This state is often used by sprites when they sleep, enabling them to remain safe within the wilds while they rest. A sprite may end this state at any time by releasing their disguise at any point in any emote they perform while disguised. This state is automatically undone should a sprite break away from their hiding spot or receive damage. </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Meld into Flora] </span></span></span></span><span style="color:#d9d2e9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Indefinite Disguised State]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#cccccc"> </font></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#cccccc">While </font></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[in Combat]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, disguises only last up to </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 Emotes]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. A sprite who refuses to discard their disguise will have it forcibly released at the end of their </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3rd Emote]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of being disguised.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Meld into Flora] [Hold Disguised State] </span></span></span></span><span style="color:#d9d2e9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[End Disguised State]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[!]</span></span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#ffd966"> </font><font color="#cccccc">Disguised sprites may be noticed by entities within a </font><span style="color:#8e7cc3;">[2 Block Radius]</span><font color="#cccccc"> from their hiding spot.</font></span></span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> This effectively serves as a change of wardrobe for sprites, a sprite must still remain roughly identifiable as themselves throughout all non-camouflage changes.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The base of a vessel consists of the amount of functional limbs and appendages a sprite is described to have upon the approval of their CA. This consists of the amount of eyes, arms, legs, and tails a sprite may have. Minor aesthetic features such as horns, hair, the shape of a hand, etc. may be changed as desired still.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites must remain roughly similar in size while camouflaging themselves, keeping their general body proportions and aesthetic features, such as excess limbs. They do not become an exact replica of what they camouflage as, but warp their body to become as close as possible to it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Small or short movements will not drop their camouflage, but moving too far from their original position will still break the camouflage, requiring them to redo the transformation.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites cannot fly while camouflaged. Attempting to do so will undo their camouflaged state.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> A sprite's song will replicate the flora they're disguising as, making them unnoticeable by druids who are listening to nature's song.</span></span></span></span></span></span><br />
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;">     <span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Examples</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span></span><span style="color:#ecf0f1;">Titania the winter sprite closed her abnormally large eyes as her wings began to beat into a more steady rhythm. With each flap of those fragile icy wings, showers of clear dust would spread out in flickering, spiraling patterns through the air.</span><br />
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Catalyze Change] </span></span></span></span></span><span style="color:#ecf0f1;"><strong>[!]</strong> All at once, her pair of glassy horns shatter away into a puff of crystalline shards, a new fan-shaped growth of crystal jutting out from her diminutive skull. The dust scattered about begins to disperse and settle, her skin taking on a deeper blue wherever it contacted her skin.</span></span>
		</p>

		<p style="line-height:1.2;">
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span></span><span style="color:#ecf0f1;">Bogwart flutters down to the ground before shoving himself against a warped sapling. The sprite the sprite spreading out his arms and closing his eyes, giving off quick, frenzied movements which billow up a small cloud of orange dust around him.</span><br />
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Meld into Flora]</span></span></span></span><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="color:#ecf0f1;">Bogwart's form starts to shift, his once oily membrane growing as gnarled as the bark he was pressed up against before sprouting several long branch-like protusions. His wings distorted soon after, twisting to into the shape of leaves and taking on a deep green hue. After a few more moments, his form roughly blended into the sapling behind him.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Wealdweaver</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Non-Combative] [Active] [Feat Enhanceable]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Being fae entities born from seeds, sprites hold a particular connection to flora. Sprites may channel their energy for </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2 Emotes]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to enter a state where they may perform minor manipulation of small flora within</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [20 Blocks/Meters]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of themselves. This state lasts indefinitely until the sprite is disrupted or chooses to end it, letting them grow or shrink flora in small bursts, alter their positioning, or force them to yield byproducts such as fruits and seeds.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> This art is most effective on flora around the size of a flower, but may manipulate small parts of larger flora, such as twisting the branches of a bush or causing part of a tree trunk to ungrow, leaving a hollowed hole within it. This art is usually used by sprites to sprout snacks from berry bushes and fruit trees or to warp nature into an ideal den.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Intertwine with Nature's Song] </span></span></span></span><span style="color:#d9d2e9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Indefinite Wealdweaver Mode]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[!]</span></span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#ffd966"> </font><font color="#cccccc">Sprites with </font><span style="color:#8e7cc3;">Herblore</span><font color="#cccccc"> may cast the feat's abilities while in </font><span style="color:#8e7cc3;">[Wealdweaver Mode]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> While not particularly draining for a sprite to utilize, overuse will still lead to exhaustion.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may not grow or shrink flora more than [2’ / 0.6 Meters] tall or wide, being restricted to manipulating only portions of anything beyond such a size.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Blighted flora may not be manipulated.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Nature manipulated through Wealdweaver does not become distressed, upset, or otherwise bothered.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Wealdweaver may not be used on alchemy nodes.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;">     <span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Example</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span></span><span style="color:#ecf0f1;">Fii'four finds a tree she particular likes, landing upon it and placing both of her fungal hands upon its trunk. Her wings spread out wide, sputtering occasionally with sharp movements that send zig-zagging sparks of glowing green dust towards the earth. </span><br />
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Intertwine with Nature's Song] </span></span></span></span></span><span style="color:#ecf0f1;">Her hands starts to sink into the tree as she entwines with nature's song, synchronizing with the melody of nature and allowing her to freely connect to the flora around her.</span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d9d2e9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Indefinite Wealdweaver Mode]</span></span></span></span><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><strong> </strong></span></span></span></span></span><span style="color:#ecf0f1;"><strong>[!]</strong> The tree began to twist at a moment's notice as Fii'four sung to it, the trunk carving out a two-foot wide hollow  within itself. The faerie clasped her hands together and stretched out her arms as she walked into her newfound burrow.</span></span>
		</p>
	</div>
</div>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Tittertongue</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Passive] [Sound Mimicry]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> While some proclaim that mimicry is the sincerest form of flattery, sprites utilize mimicry for nothing more than to serve their own interests. While their own imitation of vocal chords tends to result in a crude or estranged voice, their range of vocalization far exceeds that of other creatures, and even many fae. So long as a sprite has a good impression of a sound they've heard, they're able to learn replicate it with uncanny similarity by twisting the energy they use to create sound until they're satisfied with their imitation. Through this trick, they can not only imitate the voices of others and the sounds of animals, but even the noises that objects and instruments can make. While these imitation are never truly perfect, always having a couple notable distortions or flaws which allow them to be identified as a sprite's trickery, they are always eerily similar to the original, typically to a discomforting degree.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Voices and sounds imitated through Tittertongue are never perfect and can always be identified as incorrect by those who know the original voice or sound. Even if somebody doesn't know the original sound, a sprite's mimicry always carries traces of distortion that makes it clear it isn't what it seems to be, no matter how realistic it might sound.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> While sprites can freely mimic most sounds through this, they will remain in preference of using their own unique voice in a majority of situations. Do not use this as an excuse to permanently use other character's voices in place of a sprite's personal voice.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites cannot replicate voices or sounds they do not have strong familiarity with. The less familiar a sprite is with a sound, the heavier and more estranged the distortions in the attempted mimicry become.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites can't perfectly mimic other sprite's voices. Any attempts to copy another sprite's voice will still remain identifiable as a different sprite to those who know the original sprite well enough.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Tittertongue doesn't enable sprites to automatically mimic behaviors, habits, knowledge, or skills of people and creatures just because they can figure out how they sound. They don't become a master musician just because they managed to mimic all the different sounds of a violin, nor can they learn a language just by mimicking the pronunciation of words.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;">   <span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Example</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Freeform Mimicry] </span></span></span></span></span><span style="color:#ecf0f1;">Malevalar the Unbidden One stretched out his tattered moth-wings behind him as he pointed down at an unfortunate traveler. His chest swells as he released a harsh sound akin to some warped mimicry of a wolf's snarl before quickly darting away, hiding behind a nearby branch with a barely audible snicker.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Flickerwick</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">☾</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Waning Form Exclusive]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Combative] [Utility]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> While often fond of going wherever they please, sprites don't hold the ability to see in the dark. As a remedy to this, sprites can distort their vessel to become fully bioluminescent by channeling their energy for </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[1 Emote]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Once channeled, their body will begin to glow vibrantly in a color of their choice, appearing as a pulsating, sparkling, glowing orb to any onlookers. This glow illuminates up to </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[10 Blocks/Meters]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> away from the sprite in a sphere, its glow seemingly fizzling away at the edge of its active range. This state may last indefinitely once entered, and sprites may alter the range of the illumination each </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Emote] </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">they spend in the state. The state can be cancelled by spending </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[1 Emote]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> to stop glowing.</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The fae light produced by this ability holds unique properties, capable of illuminating magical darkness and causes all entities with at least an inferior soul to shimmer within its illumination range.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel &amp; Illuminate]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> This ability is incapable of blinding individuals in its range, nor does it hurt or strain the eyes of those who see it in any capacity.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Whenever the range of Flickerwick is altered, the new range must be stated in the emote it was changed within. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> If the range of Flickerwick is decreased to [0 Blocks/Meters], then only the sprite’s body will be illuminated, causing them to stand out against any background.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			<br />
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12px;"><span style="font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Sprite in Flickerwick State</span></span></span></span></span></span><br />
			<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#5475ad;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span style="width:292px;"><span style="height:206px;"><img alt="AD_4nXfXiverviQW_7yGinEaxN7JJZa131e9G5nvD7QmErrrKOIgX_oO-xDB0KhKjvw42kImJoQY_3sWMtWSKL8NKIaVVV5wRQVbsYQqSBXhy4XyVrT8ZewhdKL_glyZtGk_7dce3u4R_w?key=usIZBvXFgge1qO4rZvwWNw" data-ratio="70.55" height="206" width="292" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfXiverviQW_7yGinEaxN7JJZa131e9G5nvD7QmErrrKOIgX_oO-xDB0KhKjvw42kImJoQY_3sWMtWSKL8NKIaVVV5wRQVbsYQqSBXhy4XyVrT8ZewhdKL_glyZtGk_7dce3u4R_w?key=usIZBvXFgge1qO4rZvwWNw" /></span></span></span></span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span style="width:292px;"><span style="height:206px;"><a href="https://terrariamods.fandom.com/wiki/Polarities_Mod/Sun_Pixie" rel="external nofollow"><span style="color:#6699cc;">Source</span></a></span></span></span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;">
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;">   <span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Example</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel &amp; Illuminate]</span></span></span></span><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="color:#ecf0f1;"><strong>[!]</strong> At the head of the party of adventurers, Sweetberry's wings started fluttering increasingly quickly as the group descends into the mouth of a cavern. For a few moments her wings would send a flickering shower of spiraling blue dust down the cavern, but soon after the sprite's entire body would erupt with a brilliant blue glimmer. The sprite did a swift circling around the group before starting to head deeper into the cavern, now illuminating ten meters in all directions around them akin to a light blue torch.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Dance of Dust</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">☾</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Waning Form Exclusive]</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [Combative] [Evasion]</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites are often perceived as shifty, slippery creatures with more than just a bit of justification. By spending an </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Emote]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> tapping into their fae magic, sprites can enter a Dust State, in which they briefly convert their vessel and items upon their person into pure faerie dust for up to </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2 Emotes]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> afterwards. During this state, a sprite’s body may phase through anything with a gap, such as cages and nets. Attempted physical interactions, such as grabbing them or striking them with a weapon, will phase through them and do no harm to the sprite whatsoever.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Once a sprite has run out of time in their Dust State, their vessel will reform at the </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">beginning</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of their </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Next Emote]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, although they may opt to end the state early and reform at any point in one of their two emotes of duration. </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [Start Dust State]</span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="color:#d9d2e9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Finish Dust State]</span></span></span></span><br />
	<br />
	<span style="color:#b29c58;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> [!]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ffd966;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This ability may only be used </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[1 Time]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> per </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Combat Encounter]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. While </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Out of Combat]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, this ability has no cooldown and may be cast consecutively, akin to the sprite blipping in and out of the state.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Dust State may not be used to bypass mechanical obstacles such as city gates, doors, or otherwise inaccessible areas, although it may be used by sprites as an IRP alternative to </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">/lockpick</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> When converting items into dust alongside their vessel, a sprite may only convert an amount of mass equivalent to their form’s Carry Capacity.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Only items being worn by a sprite or held firmly within their grasp may be converted, one cannot convert an item they are touching with one finger or are attempting to wrestle from another’s grasp. </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">This redline may be bypassed with OOC consent from the player the item would be taken from.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Magical strikes, fire, and alchemy will still affect a sprite in Dust State. Physical materials that sprites have a weakness to will still apply their effects upon contact. Being injured by any of these means will knock a sprite out of Dust State, forcibly causing them to reform early given they aren’t killed by whatever struck them.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Large physical strikes and bashes, such as from a shield or hammer, will knock a sprite out of Dust State upon being struck.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Magic-nullifying and mana-disrupting effects will knock a sprite out of Dust State upon upon being struck.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites can’t enter people’s bodies through this method. Why would you even want to do this? Do not do this.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">- </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">If a sprite in Dust State has their mass split up in a way where there is less than 60% of their body mass connected, then they will automatically end the state and reform wherever the largest mass of dust is.</span></span></span></span></span><br />
			<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites can't cast any other abilities or spells while in Dust State.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;">   <span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Example</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel] </span></span></span></span></span><span style="color:#ecf0f1;">King Dandelion the Brave and Most Eminent met his most imposing enemy yet; an unlocked door. He lets out a chittering huff as he flaps his wings thrice, causing a ring of golden dust to weave around him.</span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Start Dust State]</span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span><span style="color:#ecf0f1;"><strong>[!]</strong> The sprite's fur-covered form suddenly bursts into a shower of glowing dust, quickly collecting into a dense stream. The stream of dust rushed forth like a winding serpent, slipping under the bottom of the door.</span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d9d2e9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Finish Dust State] </span></span></span></span></span><span style="color:#ecf0f1;"><strong>[!]</strong> As the river of dust reaches the other side it would begin to pull together with a popping noise, returning the now-triumphant faerie to his original state.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;"><span style="color:#f1dfaa;">Promise of the Pixie</span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#fff2cc;">[Non-Combative] [Magically Binding]</span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#cccccc;"><span> </span>As denizens of the Fae Realm, sprites are not unfamiliar with trickery and deceit, so they have learned a thing or two on how to ensure someone keeps to their word. Using the whimsical energies that make up their soul, they can bind the spoken words of another into a pact. While the binding is not powerful enough to cause any harm, it often leads to descendants mindlessly making, then breaking, promises with sprites after thinking little of them. While the consequences of a broken promise tend to fade away quickly, some can last years, or even decades, after a promise was broken, causing great inconvenience to whomever made light of speaking carelessly to a faerie.</span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#cccccc;"> </span></span></span>
</p>

<p>
	<br />
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#cccccc;">Sprites may begin to bind a promise by channeling their faerie dust for </span></span><span style="font-size:12pt;"><span style="color:#8e7cc3;">[2 Emotes]</span></span><span style="font-size:12pt;"><span style="color:#cccccc;"> to bring forth a manifestation of their fae magic. Examples of what this may look like are an orb of light circling around their head, druidic sigils in the air, or ethereal worms crawling out of their mouth. This manifestation will then lie in wait for the next </span></span><span style="font-size:12pt;"><span style="color:#8e7cc3;">[4 Emotes]</span></span><span style="font-size:12pt;"><span style="color:#cccccc;"> until the moment someone utters a promise to the sprite, where it will then make its way over to them and harmlessly seep into their skin. A sprite may tack on a promise of their own to this binding if they wish. However, should no one make a promise to them within that time, the faerie dust will become too unstable to hold and it will shoot back to the sprite to trigger a punishment outside of their control. It is impossible to dispel a failed binding to avoid a punishment, so sprites know to be careful when attempting to trick another in this manner.</span></span></span><br />
	<br />
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#8e7cc3;">[Channel Dust]</span></span><span style="font-size:12pt;"><span style="color:#b4a7d6;"> [Produce Manifestation, Ready to Bind] </span></span><span style="font-size:12pt;"><span style="color:#d9d2e9;">[Hold]</span></span><span style="font-size:12pt;"><span style="color:#b4a7d6;"> [Hold]</span></span><span style="font-size:12pt;"><span style="color:#8e7cc3;"> [Hold]</span></span><span style="font-size:12pt;"><span style="color:#b4a7d6;"> [Binding Fails, Punishment Triggers]</span></span></span><br />
	 
</p>

<p>
	<br />
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#cccccc;">After a promise has been successfully completed, it will fade away immediately, freeing all parties from its constraints. However, a broken promise will swiftly inflict a punishment on the betrayer. While these tend to be more tedious than anything truly harmful, you will find no other creature more skilled in crafting a punishment than a sprite. They can range from feeling uncomfortable around flowers, to chitinous growths upon their skin. These effects will usually last </span></span><span style="font-size:12pt;"><span style="color:#8e7cc3;">[3 OOC days]</span></span><span style="font-size:12pt;"><span style="color:#cccccc;"> before fading away overnight once the duration ends, although it is not unheard of for them to torment unlucky betrayers for much longer.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#f1dfaa;">[d12]</span></span><span style="font-size:12pt;"><span style="color:#fff2cc;"> Example Punishment Table </span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The following table is a list of </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">examples</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> that can be defaulted to when one doesn’t wish to select a punishment or doesn’t feel comfortable creating one on their own. This list isn’t a representation of the extent of what punishments can be, and sprites are encouraged to create their own whacky punishments which aren’t included in this list.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8a96a1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;text-align:center;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Punishments should always be nature-related</span></span></span></span></span><br />
			<span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8a96a1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>

		<div>
			<table style="border:;width:100%;table-layout:fixed;border-collapse:collapse;">
				<tbody>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The punished individual's trachea becomes laced with faerie dust, pollen, or another type of natural dust or powder. They become more prone to both coughing and sneezing, expelling what dust or powder they were afflicted with each time they do either.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual occasionally hears auditory hallucinations related to the natural world, such as the creaking of wood or animals skittering. Alternatively, they may hear sprite-like giggles and indiscernible whispers in the distance. These sounds grow closer should an attempt to ignore them be made, but become distant again should the individual ever attempt to find them.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual has small patches of flora sprout randomly from their body while they sleep. These growths are mildly itchy and will come off with a bit of force.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[4] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual adopts the sense of taste of a certain animal or of the sprite that jinxed them. Anything outside the chosen creature's diet tastes horribly bitter, but is still edible. This does not change the nutritional value of anything eaten.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[5] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual finds that they secrete honey, sap, or some type of fruit juice out of their pores instead of sweat, which easily sticks to their clothing and makes movement horribly uncomfortable on a hot day.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[6] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual has small bumps appear on their skin. These bumps randomly move around as if they were small bugs or writhing roots, although only feels uncomfortable at most. Should the bumps be touched, the bumps will wriggle away or temporarily rescind into the body.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[7] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual has a direct line of sight to a certain illusory animal at any given moment, no matter where they are or how far they travel. This hallucination must be of the same small animal every time (duck, rat, etc), is always staring at them, and cannot be seen by anyone else. It never allows the individual to get close enough to touch it.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[8] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual emits an earthy, mud-like scent, attracting beetles, roaches, flies, and other pesky insects.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[9] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual will find that whenever they speak about the sprite that cursed them, some type of plant mass such as moss begins growing inside or over their mouth. This can be removed easily and does not have to trigger again until the next narrative day.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[10] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual has a worm, spider, slug, or other small invertebrate appear out of their nose, ear, or mouth at random times in the day.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.656;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[11] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual’s home is quietly invaded by small critters or vermin every night while they sleep and they are carried and left outside in an area nearby where nature is the most present.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
					<tr>
						<td style="border-bottom:1px dashed #8e7cc3;vertical-align:top;padding:7px 7px 7px 7px;border-top:1px dashed #8e7cc3;border-right:1px solid #221f1b;border-left:1px solid #221f1b;">
							<p style="line-height:1.38;">
								<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#674ea7;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[12] </span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">The punished individual finds that plant material such as roots, vines, or seaweed regularly appears tangled up in their hair, becoming difficult to remove if not addressed as they show up.</span></span></span></span></span></span>
							</p>
						</td>
					</tr>
				</tbody>
			</table>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#cccccc;">A promise, once bound, cannot be taken back. It will remain dormant for as long as it takes for it to be fulfilled or broken, which will be immediately felt by both parties. A </span></span><span style="font-size:12pt;"><span style="color:#8e7cc3;">Transcendent Druid </span></span><span style="font-size:12pt;"><span style="color:#cccccc;">or</span></span><span style="font-size:12pt;"><span style="color:#8e7cc3;"> Cleric </span></span><span style="font-size:12pt;"><span style="color:#cccccc;">may sever a promise or relieve an individual of their punishment as they see fit by spending </span></span><span style="font-size:12pt;"><span style="color:#8e7cc3;">[2 Emotes]</span></span><span style="font-size:12pt;"><span style="color:#cccccc;"> to pry the fae affliction from them, but they must be aware of it in the first place. However, two sprites who decide to make a promise to each other have no option other than carrying it out or breaking it. </span></span><br />
	<span style="font-size:12pt;"><span style="color:#8e7cc3;"> </span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#cccccc;">All promises and punishments created this way must fall within a basic set of tenets, and sprites will inherently never attempt to create deals which circumvent these tenets. These tenets are applied to both sides of the deal, and neither the sprite nor the promise-partner may have any obligations that go against these tenets on their end of the bargain. Any violation of these would result in an unsuccessful binding, the promise never taking hold and fading into the air.</span></span></span><br />
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#8a96a1;">    </span></span><span style="font-size:12pt;"><span style="color:#f1c40f;">    </span></span><span style="font-size:12pt;"><span style="color:#f1c40f;">  I. </span></span><span style="font-size:12pt;"><span style="color:#8a96a1;">Promises must always benefit the sprite in some capacity, such as serving their fascination or pushing forward their personal goals.</span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#f1c40f;">         II. </span></span><span style="font-size:12pt;"><span style="color:#8a96a1;">Promises may never involve descendant currency, such as minas or other mina alternatives, as rewards.</span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#f1c40f;">        III. </span></span><span style="font-size:12pt;"><span style="color:#8a96a1;">Promises cannot be made to kill, maim, or otherwise severely harm individuals that pose no threat to the sprite.</span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Binding a promise does not require IRP consent from the one being bound, but the sprite player is still responsible for getting and documenting their OOC consent. If the player does not give their consent, the energy neither takes hold nor triggers a punishment.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Means of acknowledgment include nodding, shaking their hand, saying yes, or any other method of affirmation. These must be clearly directed at the sprite’s promise, and not anything else. That is, greeting another individual with a nod would not bind a promise.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- The aesthetic of the promise manifestation may be personalized per promise, but it must be unmistakably related to nature, and will always appear magical since it is made up of the sprite’s faerie dust.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- The start of combat will cause an unbound manifestation to shoot back to the sprite and trigger a punishment in their next emote as if they failed to bind a promise in time.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- The manifestation will always trigger for the very first promise spoken aloud that fits the following criteria: made to the sprite, within #RP range, and does not violate any tenets. That is to say, a sprite </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">cannot</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> choose to not bind to a viable promise</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Using words such as </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">promise</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">swear</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">vow</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">guarantee</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">assure</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, etc will all be enough to trigger the manifestation. Basically, any declarative statement with wording that can be directly translated to “I will do this”. If the sprite states the promise first, responding with any of the means of acknowledgement mentioned in an earlier redline would also count as a trigger.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- A sprite cannot dispel the manifestation in any way to avoid its eventual punishment, not even make a promise of their own. Someone must make a promise to them or it will trigger a punishment.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Should the sprite fail to bind a promise in time, the punishment for the sprite must be rolled from the punishment example table instead of chosen directly.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Punishments last [3 OOC Days] minimum before fading away on their own, although they may be kept for a longer duration, even indefinitely, at the discretion of the affected player.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Punishments cannot cause physical harm, alter memories, induce positive emotions, nor dull senses like pain. One cannot exploit punishments for combat advantages by doing things such as ‘removing fear’ as a punishment. They ought to be whimsical, mildly inconveniencing, and RP-enhancing.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- The side-effects of punishments are never strong or distracting enough to interrupt casting focus.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- The punishment of a promise must be OOCly told to the other party after the promise has been bound. If no specific punishment is decided upon, then the punishment will default to the example table.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Both dormant promises and punishments can be sensed by a druid through active communion as a very quiet tune emanating from the affected individual’s body.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Promises cannot be made with conditions that bring severe harm to other characters, such as having another person stabbed or killed. Lesser harm, like slapping or pushing, is still allowed.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- The logic behind the terms of a promise are always subjective to the sprite’s understanding of it. For example, “The fount of life itself will be yours” may just mean “I’m gonna bring you some seeds.”</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Sprites may not circumvent tenets by OOCly playing stupid to prevent themselves from realizing they've broken a tenet. Sprites can be foolish, but no sprite will ever be that ignorant about the tenets of promises.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Neither promises nor punishments may ever be used to facilitate inappropriate roleplay. Doing so could result in a blacklist or a more severe disciplinary action, like a ban.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8a96a1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">     </span></span></span></span></span><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Examples</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Successful Binding</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Channel Dust] </span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Wohu’s feathery wings ruffled up at the sound of some very familiar voices approaching just beyond the hill. Those wings began to glow as they became enveloped in glowing, white sand and lifted him up so that he may see exactly how far away they were. The sand flaked off with each flap, beginning to circle him in the air.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[!]</span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> The most horrible sight peeked over the hill. A group of small children were running as fast as they could, nets in hand, all screaming many variations of </span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">“Catch it!”</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Produce Manifestation, Ready to Bind] </span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[!] That sand kept flowing through the air around the avian faerie in swirls, eventually coming to rest on his wings once more. It condensed into much larger, ethereal feathers that jutted out between his own. He put his hands on his hips, and stuck out his tongue on the side of his beak before speaking through a squawk, “</span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">You will not be trapping Wohu on this day!”</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[!]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b4a7d6;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This seemed to greatly inspire one of the children, the one who has always found a way to make this creature’s home a jar. She ran ahead the rest, net in hand as she yelled out between giggles, </span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">“I will catch you! I will!”</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Manifestation Triggers, Promise is Bound]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d9d2e9;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[!] Upon that confident declaration leaving her mouth, those spasming feathers shot out of Wohu’s wings and flit through the air. They almost looked dangerous as they flew closer, but once they met her skin they simply seeped within with an uncomfortable tickle sensation. Wohu seemed pleased by this, promptly turning and speeding off in the opposite direction. He would not be getting caught today; this time he will make sure of it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			 
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Failed Binding </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.44;background-color:#2a2222;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Binding Fails </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Upon 4th Emote, Punishment Triggers] </span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Pouph nodded along the words of the elderly man before her, his horrible hearing </span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">and</span></span></span></span></span><span style="font-size:10.5pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ecf0f1;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> sight making it impossible for her to interrupt him even after her many attempts. As much as she tried, she did not manage to get him to utter a promise in time. The butterfly formed out of yellow crystal-like power that rested atop her head convulsed violently before promptly sinking back into the sprite. Sap immediately began to appear within her precious dandelion poof hair, weighing it down and making a sticky mess out of it. The careless faerie had been punished by her own attempted trick, and so she zoomed off with her sobs echoing behind her.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#c7ae62;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-| The Endless Journey |-</span></span></span></span></span><br />
	<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[Rebirth]</span></span></span></span></span></span>
</h1>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span style="width:475px;"><span style="height:294px;"><img alt="AD_4nXdIXoMsOh1ft51lAFUFJnC_50_HpA8CH3oQyiCeXt0uHBLzb0y3V0MTR4LSNP3_xcZCwV176EKTzoHM5_jgU9QIAmFwMEWsJyp6Pa-V9VxD3fzQnP4U7WVxqSRIRslQ_qkDheOQ?key=usIZBvXFgge1qO4rZvwWNw" data-ratio="58.63" height="294" width="475" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdIXoMsOh1ft51lAFUFJnC_50_HpA8CH3oQyiCeXt0uHBLzb0y3V0MTR4LSNP3_xcZCwV176EKTzoHM5_jgU9QIAmFwMEWsJyp6Pa-V9VxD3fzQnP4U7WVxqSRIRslQ_qkDheOQ?key=usIZBvXFgge1qO4rZvwWNw" /></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://davidwyattillustration.wordpress.com/2015/02/25/ghost-of-a-tree/" rel="external nofollow" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">by David Wyatt</span></span></span></span></span></a></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Despite being heavily reliant upon their vessels to interact with the world around them, sprites aren’t reliant on them for survival. Should a sprite’s body be destroyed through any means, whether physical, magical, or through blight, their spirit will instinctively flee to a place of dense natural energy to recover and reform from the nearby flora.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Even though a sprite may recover from ‘death,’ they cannot escape the consequences of their vessel’s destruction, losing all memories of the scenario leading up to their deat</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">h. Despite losing their memories which would’ve led up to their death, sprites will usually develop a temporary fear related to their cause of death. While most sprites will have this fear fade away after several years, severely traumatizing deaths may ingrain such fears for decades or centuries, potentially even for the rest of their life.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#b29c58;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[!]</span></span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#ffd966"> </font><font color="#cccccc">After dying, a sprite may not be played again for an </font></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[OOC Day]</span></span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#cccccc">. They considered to be 'reforming' during this period, and may only fully recreate their vessel after this cooldown period is over.</font></span></span></span></span></span>
</p>

<p>
	<br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites are effectively unconscious while deceased, only being capable of locating the nearest ideal resurrection point.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Post-death fears may not be specific enough to be considered metagaming. If killed by a knight with an axe then a sprite may become afraid of knights or axes, but not the specific knight or axe which killed them.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Only one fear will develop per death. The fear developed tends to be related to whatever stood out/scared the sprite most prior to their demise, even if it wasn't the exact cause of it.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites have no lifespan, being capable of living indefinitely and rebirthing countless times. Sprites can still be permanently killed in scenarios such as ST events, such as if their soul is torn asunder, corrupted beyond salvation, or lost in another plane.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<hr />
<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#c7ae62;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-| Weaknesses |-</span></span></span></span></span></span>
</h1>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span style="width:351px;"><span style="height:448px;"><img alt="AD_4nXeXltEOUpnMkG3bKMdqM9nS7XIepZLL_P1yteupyXh6WNaLsqTw6S-I7XH_ahmkrlmEG0J9xYid3HpKdL_OD8QC382yHQywn_W5GQLQVCDxzBU6L6TGNLeRqSc1IkRQSsXNDySR?key=usIZBvXFgge1qO4rZvwWNw" data-ratio="58.16" height="448" width="351" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeXltEOUpnMkG3bKMdqM9nS7XIepZLL_P1yteupyXh6WNaLsqTw6S-I7XH_ahmkrlmEG0J9xYid3HpKdL_OD8QC382yHQywn_W5GQLQVCDxzBU6L6TGNLeRqSc1IkRQSsXNDySR?key=usIZBvXFgge1qO4rZvwWNw" /></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://www.facebook.com/Shyamartevisionario/?_rdr" rel="external nofollow" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">By Shyam Art</span></span></span></span></span></a></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Corruptive Magics</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Voidal magic, necromantic magic, and blood magic cast within </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[12 Blocks/Meters]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of a sprite cause great discomfort within sprites, an innate sense of wanting to distance themselves from the source embedding within their mind. If cast within </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[8 Blocks/Meters]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of them, their senses will become moderately distorted, a mild pain riveting throughout their body. When cast within</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> [4 Blocks/Meters] </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">of a sprite, they will feel a deep sense of dread and a large amount of pain, often trying to escape the vicinity of the corruptive arts at all costs.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Spells which actively corrupt nature, such as through blight, curses, or disease, cause sprites within </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[4 Blocks/meters]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> of their casting to be passively afflicted with blight. The blight will set in slowly over the course of </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[1 OOC Hour]</span></span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> or </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">until the end of the scenario they were corrupted in, </span></span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">whichever would take longer.</span></span></span><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> A blighted sprite will have its vessel slowly wither away over the course of another </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 OOC Hours]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> unless treated.</span></span></span></span></span></span><br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites cannot determine the type of magic used or the exact location it was used from. They merely know that something corruptive to their beings were cast and the general direction it was cast from.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites will not be affected by dark magic that lacks corruptive properties, such non-combative flavor spells.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Magic that's disguised by illusions or behind a wall/barrier will not be detected.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- Sprites whom practice Blood Magic- whilst still being disturbed and racked with discomfort when it is practiced within their vicinity- do not feel harsh pain or fear from witnessing its practice.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Azhl</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> An antithesis to all things natural and fae, azhl anemia will set in within </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[4 Emotes]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> after being wounded by azhl. If not treated within a </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2 OOC Hours]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, then the sprite’s vessel will wither away. If a moderate or major wound is received, then a sprite will instead begin to immediately wither away, perishing over the course of </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3 Emotes]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Additionally, sprites will feel a severe sense of dread exposed to azhl, often trying to distance themselves from any azhl they perceive.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Thanhium</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Wounds received from thanhium will temporarily disable a sprite’s innate magic and silence their connection to the natural world around them for </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[8 Emotes]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. Their abilities will be suppressed during this time, unable to cast anything, and the sprite will be forced into the waning form if not already within it. While silenced in this manner, sprites will often express a severe amount of discomfort, becoming paranoid and depressed, until the thanhium poisoning wears off.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Fire</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Being inherently floral in composition, sprites are often quick to light aflame. While burnt parts tend to fizzle off quicker than they can spread, a sprite’s vessel will rapidly burn away should a large portion of it catch aflame. Should a flaming sprite not be doused within </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[4 Emotes]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, their vessel will be burnt away and yield a death. Contact with fire will always yield burns one degree higher than what it might normally yield on a descendant, charring the sprite wherever it touched.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Holy Magics</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> As fae with abnormal souls, holy magics cannot heal sprites, nor grant them any beneficial effects.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<hr />
<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#c7ae62;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-| Compatibilities |-</span></span></span></span></span></span>
</h1>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="border:none;"><span style="width:473px;"><span style="height:300px;"><img alt="AD_4nXfGd-8bhSuPp242bLFhnHi-Xf7LB4DSKBGbn6JBN1GHMNTBGujId-3qYwSxsTB7hhwhBT1Y1hJipyX0_AuSq7q4u72_R8YNUR2K5WfQLGoqln3iVEE_AB1Omq_WT2LaQBSa6qJsJQ?key=usIZBvXFgge1qO4rZvwWNw" data-ratio="56.25" height="300" width="473" src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfGd-8bhSuPp242bLFhnHi-Xf7LB4DSKBGbn6JBN1GHMNTBGujId-3qYwSxsTB7hhwhBT1Y1hJipyX0_AuSq7q4u72_R8YNUR2K5WfQLGoqln3iVEE_AB1Omq_WT2LaQBSa6qJsJQ?key=usIZBvXFgge1qO4rZvwWNw" /></span></span></span></span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://x.com/minazoko0/status/952413707878809600" rel="external nofollow" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">by minazoko0</span></span></span></span></span></a></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">While sprites possess a </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Lesser Fae Soul</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, which bars them from learning and practicing most magical arts of the mortal world, they aren’t inhibited from all of them. Their innate talent in manipulating mana allows them to quickly pick up on some of the less straining mortal arts when taught them. While sprites can manipulate mundane mana in addition to fae mana, it still ends up being channeled in the form of their faerie dust.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">This is a list of valid compatibilities sprites have with various magics and feats as well as special interactions with other lore present on the server. Any magic or feat not listed here should be presumed incompatible. Anything which is to be compatible with sprites will either require it to be specified in their lore submission or amended with valid reasoning.</span></span></span></span></span></span><br />
	 
</p>

<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- [Magics] -</span></span></span></span></span><br />
	<span style="color:#fff2cc;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Sprites possess [5 Magic Slots] </span></span></span></span></span></span>
</h1>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Bardmancy</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may learn all facets of </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Bardmancy</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Housemagery</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may learn all facets of </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Housemagery</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Blood Magic</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may learn all facets of </span></span></span></span></span><span style="color:#f44336;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Blood Magic</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">.</span></span></span></span></span></span>
</p>

<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- [Feats] -</span></span></span></span></span></span>
</h1>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Herblore</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Sprites may learn </span></span></span></span><span style="color:#8e7cc3;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Herblore </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">due to the similarities it has to their inherent talent in floramancy, being capable of mimicking all facets of the feat through </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#8e7cc3">Wealdweaver</font><font color="#cccccc"> with proper guidance.</font></span></span></span></span></span>
</p>

<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">- [Miscellaneous] -</span></span></span></span></span><br />
	<span style="color:#fff2cc;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Special interactions sprites have with various lore pieces on the server. </span></span></span></span><br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Any magics or feats listed in this section are unable to be learned, merely interacted with.</span></span></span></span></span></span>
</h1>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Kuila Crystals</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Kuila chunks, crystals, and dust within 3 blocks of sprites will react with a low glow due to their passive communion.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Singing Trees</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may interact with singing trees without the usage of an index, although they may only read memories within it, being unable to add or remove memories.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Fae Rings</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites can utilize fae rings to freely slip between the mortal plane and fae realm while a full moon is present on the side they are currently within. Once they’ve swapped realms, they’ll need to wait until the next full moon to slip through a fae ring once again.</span></span></span></span></span></span><br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> While the fae ring mechanic may be used for narrative enhancing self-rp or to explain shelving of a sprite, it may not be exploited for secretive knowledge of the fae realm.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may use this to follow along on a Walk of the Aspects, although they will have to wait an [OOC Day] to return to the mortal realm if they do not return with the druids when they depart. </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Sprites accept the PK Clause of WotA by joining in on the event. A sprite PK’d due to this will lose their ability to reincarnate.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.2;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may not encounter any important figures within the fae realm or have backstories involving interactions with them.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<hr />
<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#c7ae62;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-| General Redlines |-</span></span></span></span></span></span>
</h1>

<p style="line-height:1.2;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites may not partake in romance RP nor may they have topics related to 'romance' as their fascination. Additionally, they most certainly may not possess any genitalia, and absolutely under no circumstance may they FTB. This should be self-explanatory, but it’s listed anyways because there are bound to be freakbobs who would try to do it elsewise.</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="background-color:#1c1c1c;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span class="ipsEmoji">🤡</span></span></span></span></span></span></span><br />
	<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d55151;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Be whimsical and have fun. Having fun while playing a sprite is actually mandatory &lt;- real.</span></span></span></span></span><br />
	<span style="font-size:15pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#d03221;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Sprites require a Creature Application to be made, and then accepted, before one can be played.</span></span></span></span></span></span>
</p>

<hr />
<h1 style="line-height:1.2;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:20pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#c7ae62;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">-| Purpose |-</span></span></span></span></span></span>
</h1>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> To be blunt, sprites are in a rather mediocre state right now. They are meant to be a whimsical, easy-going CA which fills a niche for fae trickery, shenanigans, and light-hearted fun. While they do embody this in their current form, they simultaneously manage to fail rather harshly, for numerous reasons, at bringing the intended RP fantasy of the CA to life. This leads players who do pick it up to often abandon any commitment to the character once they start encountering the CA’s flaws. While sprites will likely never be a mainstream or popular race, it should at least be consistently engaging for the players who do choose to play them as a side-character, and especially for the rare sprite mains.</span></span></span></span></span><br />
	<br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">To start with the most notable flaw, sprites have no ability to feel like a main character in their own adventure. Once players begin playing it, they slowly burn themselves out trying to exhaust their options to sustain RP, only to discover there is none. Prior methods of encouraging engagement and exploration, such as the alchemy reagent system, prove useless in the current rp atmosphere of LOTC (especially after herbs were rebalanced). They are unable to communicate, unable to provide meaningful engagement to others, unable to contribute to storylines they want to participate in, and unable to progress their own character in the ways literally every other race and CA on the server can. They have been reduced to being perceived as one-off gag characters by any non-druidic group due to their inability to interact with them, and yet they still find themselves unable to do much within druidic communities aside from flying around eating sugary hand-outs while others do meaningful RP.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> This rewrite brings sprites more in-line with the narrative power of Imps, becoming utility characters which can hold up on their own while having an overarching goal of being supportive to storylines they find themselves within. We hope to have achieved a total overhaul of their anatomy, behavior, and abilities to provide stronger foundations for RP, give a better sense of character progression, encourage healthier behaviors when engaged in CRP, and possess more reliable patterns as utility characters in events. </span></span></span></span></span></span>
</p>

<h2 style="line-height:1.2;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Credits </span></span></span></span></span><br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Authors - <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/119155-pengin/?do=hovercard" data-mentionid="119155" href="https://www.lordofthecraft.net/profile/119155-pengin/" rel="">@Pengin</a> &amp; <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/96123-fleur___/?do=hovercard" data-mentionid="96123" href="https://www.lordofthecraft.net/profile/96123-fleur___/" rel="">@Fleur___</a> </span></span></span></span></span><br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Spell Advising &amp; Balancing - </span></span><span style="font-style:italic;"><span style="text-decoration:none;">A special unnamed individual</span></span></span></span></span><br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">General Review, Feedback, &amp; Proofreading - <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/53315-classydryad/?do=hovercard" data-mentionid="53315" href="https://www.lordofthecraft.net/profile/53315-classydryad/" rel="">@ClassyDryad</a> , <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/115801-tav/?do=hovercard" data-mentionid="115801" href="https://www.lordofthecraft.net/profile/115801-tav/" rel="">@Tav</a> , <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/130895-chaoscorvus/?do=hovercard" data-mentionid="130895" href="https://www.lordofthecraft.net/profile/130895-chaoscorvus/" rel="">@chaoscorvus</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/128132-dizzygrey/?do=hovercard" data-mentionid="128132" href="https://www.lordofthecraft.net/profile/128132-dizzygrey/" rel="">@DizzyGrey</a></span></span></span></span></span><br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Imp &amp; Sprite Consultants - <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/117733-turbo_dog/?do=hovercard" data-mentionid="117733" href="https://www.lordofthecraft.net/profile/117733-turbo_dog/" rel="">@Turbo_Dog</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/116658-periphonics/?do=hovercard" data-mentionid="116658" href="https://www.lordofthecraft.net/profile/116658-periphonics/" rel="">@Periphonics</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/84784-mikaelia/?do=hovercard" data-mentionid="84784" href="https://www.lordofthecraft.net/profile/84784-mikaelia/" rel="">@Mikaelia</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/128608-moumins/?do=hovercard" data-mentionid="128608" href="https://www.lordofthecraft.net/profile/128608-moumins/" rel="">@Moumins</a> </span></span></span></span></span><br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Inspiration for Promise of the Pixie - <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/100745-agy/?do=hovercard" data-mentionid="100745" href="https://www.lordofthecraft.net/profile/100745-agy/" rel="">@Agy</a></span></span></span></span></span></span>
</h2>

<h2 style="line-height:1.2;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">References</span></span></span></span></span><br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Previous Sprite Lore -</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#fff2cc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><a href="https://www.lordofthecraft.net/forums/topic/191706-%E2%9C%93-ca-race-lore-sprites/" rel="" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">https://www.lordofthecraft.net/forums/topic/191706-✓-ca-race-lore-sprites/</span></span></span></span></span></a><span style="color:#6699cc;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Epiphytes - </span></span></span></span></span><a href="https://www.lordofthecraft.net/forums/topic/217365-%E2%9C%93-creature-lore-epiphytes-the-dryad-curse/" rel="" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">https://www.lordofthecraft.net/forums/topic/217365-✓-creature-lore-epiphytes-the-dryad-curse/</span></span></span></span></span></a><span style="color:#6699cc;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;"> </span></span></span></span></span><br />
	<span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Agy’s Sprite Amendment - </span></span></span></span></span><a href="https://www.lordofthecraft.net/forums/topic/235446-sprite-fjarriagua-ability-addition-seasoned-dealmakers/" rel="" style="text-decoration:none;"><span style="color:#6699cc;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:underline;">https://www.lordofthecraft.net/forums/topic/235446-sprite-fjarriagua-ability-addition-seasoned-dealmakers/</span></span></span></span></span></a></span><br />
	 
</h2>

<h2 style="line-height:1.2;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#f1dfaa;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Changelog</span></span></span></span></span></span>
</h2>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v1.00</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Submission posted.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v1.01</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Lowered the distance that corruptive magics affect sprites from at all levels. Added redlines to clarify how their detection of it works and specified that casual spells from dark magics don't spook sprites so long as the spell isn't corruptive.</span></span></span></span></span></span><br />
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v1.02</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#cccccc;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Added reference image for Flickerwick inside the redlines.</span></span></span></span></span></span><br />
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v1.03</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Removed Aurum weakness due to sprites being fae souls, not altered souls.</span></font></span><br />
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v1.04</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Added a redline against sprites accurately utilizing potions while inside of combat. No B-52 Bomber sprite meta.</span></font></span><br />
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v1.05</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Specified that Flickerwick, as a magical light, can illuminate magical darkness.</span></font></span><br />
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v1.06</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Assorted fixes to grammar, flavor text phrasing, and formatting. Removing contradicting portions of lore within Anatomy. Added two new redlines to Anatomy which detail what happens if a sprite's vessel is severely damaged as well as when a sprite is killed.</span></font></span><br />
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v1.07</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Minor grammar fix to Anatomy, as well as rephrasing of Spriteling Wings to be more coherent without changing its contents.</span></font></span><br />
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v2.00</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [General]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Removed all mentions of "Narrative Hours." Redlined against sprites engaging in romance rp or having fascinations with romance (Enforced anti-freakbobbing, sorry not-sorry).</span></font><br />
			<span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Origins]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Redlined to prevent sprites from being able to interact with player characters in their backstory.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Physiology]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Clarified vessel durability. Clarified sprite flight mechanics and redlines. Added better specifications for minor/moderate/major wounds.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Moonlit Forms]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Clarified that the default form of a sprite is Waning Form. Altered Waxing Form to be an active, semi-limited transform to reinforce that their Waning Form is the form they are predominantly supposed to use, additionally including ways that sprites can be knocked out of Waxing Form. Clarified the strength of both forms.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Nature's Communion]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Updated redlines to be brought more in-line with the recent Druidism - Communion &amp; Control rewrite.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Foundry of Fascination]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Altered how disguising works, added a limit to spell length while in combat and specified a distance that they can be detected at. Added a redline that prevents druids from spotting disguised sprites through nature's song.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Wealdweaver]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Clarified that it cannot be used on alchemy nodes. Clarified that it doesn't bother, injury, or upset nature so druids cannot crash out against sprites for being sprites.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Second Whim // Tittertongue]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Removed Second Whim due to cheese potential. Replaced with Tittertongue, which lacks combat potential in favor of more RP enhancement and sprite trickery/tomfoolery.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Flickerwick]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Removed the ability to unravel illusions.</span></font><br />
			<span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Dance of Dust]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Limited cast length to 2 emotes instead of 3. Clarified redlines on what mechanical barriers it can be used to pass through (now a /lockpick alternative). Clarified that they cannot alter their environment while in this form.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Promise of the Pixie]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Now requires OOC consent from both players. Added tenets that clarify what cannot be in a contract. Changed example punishment variations and added a strict mention that punishments must remain fae-adjacent or sprite-adjacent to prevent off-theme punishments.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<br />
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Endless Journey]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Changed memory loss from Narrative Day to all memories of the scenario leading up to their death. Set a respawn timer of 1 OOC day.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Weaknesses]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Clarified weakness to necromancy, voidal magic, and blood magic. Azhl's moderate/major wound can now be referenced by the descriptions in Physiology.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#f1dfaa;"><font face="Times New Roman, serif"><span style="font-size:16px;"> [Compatibilities]</span></font></span><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Specified sprites have 5 magic slots. Clarified potential loophole that technically would've allowed sprites to teach non-sprites magics that didn't require a TA.</span></font></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#fff2cc" face="Times New Roman, serif"><span style="font-size:18.6667px;">v2.01</span></font></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#cccccc" face="Times New Roman, serif"><span style="font-size:16px;"> Added emote examples to all abilities.</span></font></span>
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">242890</guid><pubDate>Mon, 02 Dec 2024 00:01:53 +0000</pubDate></item><item><title>[&#x2713;] [CA + Creature Lore] The Infernal Compendium</title><link>https://www.lordofthecraft.net/forums/topic/238390-%E2%9C%93-ca-creature-lore-the-infernal-compendium/</link><description><![CDATA[<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="113" title="TOOL - Schism (Official Audio)" width="200" data-embed-src="https://www.youtube.com/embed/80RtBeB61LE?feature=oembed"></iframe>
			</div>
		</div>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In the event of this rewrite’s acceptance, I would like to give all inferi players the chance to re-select their class, due to the vast changes to each of them. This is a one-time thing that may be RPed as the hells shifting drastically similarly to the Naztherak rewrite, and is not something that may be accomplished again later. Furthermore, all evolved Zar’ei will revert to their pre-evolved forms, and have to re-collect souls for the new evolution process. </span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:816px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="816" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:32pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:15.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:777px;height:486px;"><img alt="AD_4nXdMNnwD9HOvjPIbXwNdgX1Pe073HWJBGD7NitsZLLiswwE1L1_zAPwxZJgDzt8oxtjvtIkY6rmEpP9FyV8uRDuG9x7ECPbYVUEhC-VmqYksCESVV4jDPXUBFS61foKjLCzRga-OJrOue9yGsbDG?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="56.25" height="486" style="margin-left:0px;margin-top:0px;" width="777" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdMNnwD9HOvjPIbXwNdgX1Pe073HWJBGD7NitsZLLiswwE1L1_zAPwxZJgDzt8oxtjvtIkY6rmEpP9FyV8uRDuG9x7ECPbYVUEhC-VmqYksCESVV4jDPXUBFS61foKjLCzRga-OJrOue9yGsbDG?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:22.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">T</span><span style="font-size:19.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HE</span><span style="font-size:22.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> I</span><span style="font-size:19.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">NFERNAL</span><span style="font-size:22.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> C</span><span style="font-size:19.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">OMPENDIUM</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:816px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="816" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">It all starts with a deal.</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Yet what continues it?</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Infernal hordes of Moz Strimoza burst into existence in an innumerable and wicked variety. From the meager yet numerous, the cunning and wily, to the brutal and gigantic, they are all born from a seething cauldron of chaos and as such reflect the many facets of eternal conflict. Each are soldiers in an unending war, played out across Moz Strimoza by the Pentacle, and more recently upon the realm of Arcas. In such skirmishes and sieges many new corrupted forms of monstrosity were observed, but there are a few consistent Inferi who are known to servants of the Light, demonslayers, witch hunters and practitioners of dark magics.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Of these more commonplace abominations, only few seem to manifest upon the mortal world without the assistance of a Naztherak. Those few who roam free without a warband, quickly fall prey to the unwavering zeal of those Descendants with the courage to hunt them, or False Princes with a desire to fill a vacancy in their court. It is not unheard of for these Inferi to attempt to bargain for their lives, but surely only a fool would believe the forked tongue of a demon to be capable of producing any words with meaning more than ash.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:816px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="816" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">T</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HE </span><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">I</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">NFERNAL </span><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">LIMB</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lesser Ascension</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:517px;height:395px;"><img alt="AD_4nXfPoCDDopk79oAOGmcliNa3oAbL9hmw_RMVUkh7pQvbeEFdsCP2x8JiNpy1y0D27xVNZ7R99_IP14QFZy1b3-VzhWWg1UmV2vQheGDRevWZnT66U8MgDueM2BKkzoN0_jBraw19hJaDC3ZugclTgg?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="56.25" height="395" style="margin-left:0px;margin-top:0px;" width="517" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfPoCDDopk79oAOGmcliNa3oAbL9hmw_RMVUkh7pQvbeEFdsCP2x8JiNpy1y0D27xVNZ7R99_IP14QFZy1b3-VzhWWg1UmV2vQheGDRevWZnT66U8MgDueM2BKkzoN0_jBraw19hJaDC3ZugclTgg?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Infernal Climb</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> refers to the ladder upon which all inferi exist, a hierarchy which these demons lust to ascend when not reveling in debauchery, violence, and sin. Zevn, Zekul, and Zezimar make up the lesser inferi, each a breed of increasing danger yet of meek stature in comparison to those above them. The greater inferi- Zar’akal, Zentherak, and the titanic Zar’rokul themselves each stand at the higher rungs of this ladder- each a class of demon whose innate hellish powers make them increasingly volatile and ravenous.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">It is said that chaos is a ladder, and the demonic denizens of Moz Strimoza are all too familiar with such a concept. The drive to climb higher, surpass and consume those above them and crush those who fall beneath them, is intrinsic to the nature of an Inferis. It is of little surprise then that the Infernal Ladder consists of traps, schemes and plots of demonkin attempting to climb to greater rungs of power. This is how the Zar’rokul acquired and keep their position, and ensures their rule of law:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">“Ra’drakurz raht roknoth kuul ra’vaznan amol tul.”</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">“The weak are meat and the strong do eat.” </span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The urge to ascend up the rungs is inherent to every inferi- as such, is the desire to do whatever it takes to ascend. The Infernal Climb is how Inferi may move up the stages of being an inferi, slowly ascending from Zevn to Zevn’kiel, from Zevn to Zezimar, or even the immense rarity of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">True Ascension</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- the process of a Zezimar ascending to the pinnacle-state of Zentherak.</span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">R</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">AKIR </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">H</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ARVESTING</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">All infernal beings hunger for Rakir. And thus through that, their bodies latently hold </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">some</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> of it- in no means enough for them to access it whilst alive, yet their dead forms can be harvested of the materia- be it through needle-extraction, or be wringing a limb loose of it. The counts gained by harvesting Rakir are as follows:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A Zevnka may be harvested for 1 unit of Rakir upon death.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A Zar’ei may be harvested for 3 units of Rakir upon death.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— An evolved Zar’ei may be harvested for 4 units of Rakir upon death.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A Zar’akal may be harvested for 5 units of Rakir upon death.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Solely CA-played creatures can be harvested for Rakir; NPC summons cannot.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— An inferi must be completely dead to be harvested for Rakir.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The Rakir stored in an Inferi's corpse will expire within [1] IC day, or [3] OOC hours since the end of combat where said character died. Further, an inferis corpse is as prone to decay as a regular descendent and does not magically persist.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">S</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">OUL-</span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">S</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">APPING</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The devouring of lessers is both symbolic and literal, as the consuming of souls and cannibalism are also intrinsic to Inferi nature. In order to ascend the infernal hierarchy, an inferi must consume the souls of mortals untouched by Infernal corruption, consuming soul fragments via </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Soul-Sapping</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. The Inferis may do so by either killing a mortal and snatching a fragment of their soul as it departs its vessel, or stripping away chunks from the whole soul of a living victim, consuming the fragment whole as it melds within their very soul and form.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rending away the fragments of the soul by force is merely one way- an inferi may </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">bargain </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">or </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">forcefully extract soul fragments </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">with soul-bearing individuals, to sup upon their soul essence, leaving the victim alive through a pacting handshake or other gesture over </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes of continuous contact with either a restrained individual’s flesh or one a deal has been forged with. In such a case, the victim receives a malflame-burn scar at the site of such siphoning and will periodically be subject to nightmares as a lasting reminder of their deal and also rendered immune to Soul-Sapping for [1] IRL week whilst the soul regenerates. If a living being is restrained, however- they may have a fragment of their soul forcefully sapped without a bargain, taken by force.</span></span>
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</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Soul-Sapping may only take from creatures with a Greater Soul which is untainted by infernal influence; it always yields [1] Soul Fragment. That is to say, Soul-Sapping cannot be performed on other inferi, naztherak or moroi.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Soul Fragments may only be consumed either by forcefully stripping a mortal's soul via [3] emotes of sustained touch wherein the victim is continuously grappled, restrained or forced a soul-bearing individual into a deal by bargaining which they must knowingly agree to in-character, or [3] emotes of harvesting from a victim who has died within [1] IC day, or [3] OOC hours since the end of combat where said character died. Further, slain characters who leave no corpse (such as phantoms) will only be harvested if their killing blow was dealt by the zar'ei's malflame.</span><br />
			<span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— All inferi inherently know how to Soul-Sap, able to do so with intent to ascend up the infernal hierarchy.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Soul Fragments harvested must be logged with dates, players, and RP of the souls being taken in order to be properly proved to be utilized for Ascension/Evolution.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Players receive no additional benefit in Soul-Sapping should a victim PK, and should not goad the other player into PKing whatsoever.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— No IRP nor OOC consent is needed to Soul-Sap if one is forcefully restrained.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— An inferi player may choose whatever aesthetic they see fit for Soul-Sapping, be it a handshake with fiery runes, or a sudden swathe of gaseous substance pulled from the chest, or even the manifestation of pulling energies from an effigy.</span></span>
		</p>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Z</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">EVNKA </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">SCENSION</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The most common segment of the Infernal Climb is the central method of ascension between the lesser stages, how a Zevn may slowly climb the ladder through the consumption of</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> soul fragments</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. A Zevn can ascend to become a Zevn’kiel- an imp lord. To do so, </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> soul fragments must be consumed- requiring a sole Naztherak or [2] evolved zar’ei to enwreathe the Zevn with </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[30]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> maleus, permitting it to go through the horribly painful process of morphing into this greater state.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— One can only evolve starting from </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1] </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">month after their CA has been accepted.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Whist the Infernal Climb overall encompasses all forms of evolution and progression of the Inferi, this portion of the Infernal Climb does not account for a Zezimar’s Lesser Evolution or the True Ascension of Zentherak- those follow their respective portions further down in the lore.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The Infernal Climb is a concrete method for the lore-existent concept of it to be usable- permitting Zevn to ascend to a Zevn’kiel.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— It requires a Zevn with </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Soul Fragments and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Naztherak or [2] evolved zar’ei with </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[30]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Maleus to undergo ascension into a Zevn’kiel- resulting in a comment on their Zevn CA application.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— All evolved zar'ei who participate in the ascension ritual are subject to a [1] OOC month cooldown. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Can not be done in combat.</span></span>
		</p>
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<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">G</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">RUELING </span></span></span></span></span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">A</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">SCENSION</span></span></span></span></span></span>
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Perhaps the rarest state of ascension, in part due to what it entails - a Zevn may aspire to heights beyond that of a Zevn’Kiel, to that of Zar’eika. In this, a Zevn’Kiel may ascend higher through the consumption of </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">soul fragments</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, slowly preparing itself to ascend further up the infernal hierarchy. Through this, a Zevn’Kiel can arise as a </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Zezimar </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">in one of the primary three sub-types; </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Malda</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Kozun</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">or </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Rakaal</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">. To do so, </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6]</span></span></span></span><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> soul fragments must be consumed - requiring a sole Naztherak or [2] evolved zar’ei to enwreathe the Zevn’Kiel with </span></span></span></span><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[40]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> maleus, permitting it to go through the horribly painful process of ascending. This differs from a typical Ascension in some key areas;</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p style="line-height:1.38;text-align:justify;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Firstly, a Zevn’Kiel that evolves into a Zar’ei will retain remnants of its old mental state - it will be prideful, and perhaps on occasion devolve into the impish mindset that it once held, though these creatures are Zar’ei, and thus hold the cruel, descendant-level intelligence &amp; cunning of any other Zar’eika.</span></span></span></span></span></span>
</p>

<p>
	<br />
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">Secondly, a Zevn’Kiel that ascends into a Zar’ei will retain the functional wings it bore, though losing its stinger. its wings only allow the Zar’ei to hover off the ground by </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> foot, identical to the Ascendancy Boon. Upon achieving the False Evolution of a </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Zezimar</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">, the Zar’ei may choose one Malice, as usual.</span></span></span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— One can only evolve </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC month after their Zevn has evolved into a Zevn’kiel. </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— Whist the Infernal Climb overall encompasses all forms of evolution and progression of the Inferi, this portion of the Infernal Climb does not account for a Zezimar’s Lesser Evolution or the True Ascension of Zentherak- those follow their respective portions further down in the lore.</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— The Infernal Climb is a concrete method for the lore-existent concept of it to be usable- permitting Zevn’kiel to ascend to a Zezimar.</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— It requires a Zevn’Kiel with </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[6]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Soul Fragments and </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Naztherak or [3] evolved zar’ei with </span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[40]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> Maleus to undergo ascension into a Zar’ei - resulting in the Zevn’Kiel making a Zar’ei CA and commenting with their Zevn CA. The Soul Fragments must be new, and not prior used in the Zevn Ascension to Zevn’Kiel.</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— All evolved zar'ei who participate in the ascension ritual are subject to a [1] OOC month cooldown. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— Can not be done in combat.</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— Upon Ascension, the Zevn slot the Zevn’Kiel occupied is freed as the Inferis is no longer a Zevn. Consequently, the Naztherak must have a free Zar’ei slot to bind the newly risen Zezimar.</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— Wings carried over from Zevn follow all mechanics and redlines of the Ascendancy Boon from Naztherak, and cannot benefit from Natural Armor. </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="white-space:pre;"> </span></span></span></span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— A Zevn’Kiel that ascends into a Zar’ei is subject to all mental and physical mechanics and redlines of Zar’ei, with the exception of the lingering pride from Zevn’Kiel mentality and occasional moments of a Zevn’Kiel - I.E Impish - Mindset. </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#000000;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Z</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">EZIMAR </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">SCENSION</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A form of ascension rarer, yet not uncommon- a Zezimar’s ascension unto an ‘evolved’ form through the consumption of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">soul fragments</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, climbing slowly further up the infernal hierarchy. A Zezimar may partially ascend to a more augmented form of their subtype, be they </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Malda</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Kozun</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">or a </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rakaal</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. To do so, </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[7]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> soul fragments must be consumed- requiring a sole Naztherak or [3] evolved zar’ei to enwreathe the Zar’ei with </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[50]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> maleus, permitting it to go through the horribly painful process of morphing into one of the three. Despite such, by doing so they gain far greater prowess, and the ability to use unique spells augmented to aeach sub-class.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— One can only evolve starting from </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> month after their CA has been accepted.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Whist the Infernal Climb overall encompasses all forms of evolution and progression of the Inferi, this portion of the Infernal Climb does not account for a Zezimar’s Lesser Evolution or the True Ascension of Zentherak- those follow their respective portions in other places within the lore.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The Infernal Climb is a concrete method for the lore-existent concept of it to be usable- permitting Zar’ei to ascend to their evolved state, following all redlines under the respective subtypes of ‘</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Evolution</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">’.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— It requires a Zar'ei with </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[7]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Soul Fragments and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Naztherak or [3] evolved zar’ei with </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[50]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Maleus to undergo ascension into an Evolved Zezimar- requiring a comment written on their CA stating such. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— All evolved zar'ei who participate in the ascension ritual are subject to a [1] OOC month cooldown. </span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="line-height:1.38;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">H</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">EIGHTENED </span></span></span></span></span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">R</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ECONSTITUTION</span></span></span></span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">A </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Zezimar </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">that has undergone </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:italic;"><span style="text-decoration:none;">False Evolution </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">is no longer subjected to the same tribulations as its unevolved kind might be; Should a Naztherak choose to attempt to reconstitute the Inferis before they reconstitute themselves, the Naztherak is only required to speak the name of the </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">Zezimar </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">and enact the rite, requiring </span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#801616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[3]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> counts of Rakir to perform.</span></span></span></span></span></span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Evolved Zezimar reconstitution follows all mechanics and redlines of base Zezimar self-revival, including the standard [1] OOC Week self-revival time.    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Naztherak revival of a Evolved Zezimar follows all redlines and mechanics of Zevn/Zar’ei revival from Naztherak, with the exception of costing [3] counts of Rakir and not requiring a body part of the slain Inferis, only their name to be spoken at a pit of gore.         </span></span>
		</p>
	</div>
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</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-variant:normal;white-space:pre-wrap;"><span style="color:rgb(131,22,22);"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><span style="font-size:16pt;">R</span><span style="font-size:17.3333px;">A</span></span></span></span></span></span><span style="font-size:16pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">’T</span></span></span></span></span><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">ULKHURZ</span></span></span></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;"><span style="color:#831616;">(The Climb)</span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#999999;">Although appropriated by modern generations of Naztherak and the Dark Shamans of yore, immolation originated as a natural phenomenon where roving hordes of inferi would assimilate living descendants and other soul-bearing beings across the veil into their infernal climb.  </span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#801616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[1]</span></span></span></span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#999999;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> </span></span></span></span></span><span style="font-size:12pt;"><span style="color:#999999;">Evolved zar’ei, assisted by </span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#801616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span><span style="font-size:12pt;"><span style="color:#999999;"> player zar’ei and or/zevn'kiel, is capable of successfully performing the </span></span><span style="font-size:12pt;"><span style="color:#831616;">Naz’kuthun</span></span><span style="font-size:12pt;"><span style="color:#999999;"> ritual once every </span></span><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#801616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">[2]</span></span></span></span></span><span style="font-size:12pt;"><span style="color:#999999;"> OOC weeks. Inferi created or conjured this way are unshackled and observe the mantra of Moz Strimoza rather than a Naztherak master: </span></span><span style="font-size:12pt;"><span style="color:#999999;">the weak are meat and the strong do eat</span></span><span style="font-size:12pt;"><span style="color:#999999;">.</span><span style="color:#831616;">\</span></span></span>
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			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#831616;">Redlines:</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#831616;">– Evolved zar’ei do not gain access to shackling, revival, NPCs in any capacity, or in-hand summons as these are abilities unique to Naztherak which attempt to magically imitate the natural order of Moz Strimoza. </span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#831616;">– Whilst naturally unbound, these inferi are not immune to shackling and–as a price for this freedom–are prone to banishment from the get-go. Furthermore, although an inferis may be incentivized to follow their creator, this is not magically enforced. Treachery and backstabbing is a natural feature of the infernal climb.</span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#831616;">– Inferi made through Ra'Tulkhurz must be marked on the leader's [CA]. </span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#831616;">– Naz’kuthun functions identically to the ritual’s mechanics as found in </span></span><a href="https://www.lordofthecraft.net/forums/topic/225095-%E2%9C%93-magic-lore-playable-cas-naztherak/" rel=""><span style="font-size:12pt;"><span style="color:#1155cc;">Naztherak</span></span></a><span style="font-size:12pt;"><span style="color:#831616;">. </span></span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#831616;">– All ritual participants are subject to the [2] OOC week cooldown. </span></span></span>
		</p>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">G</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ATROV</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">“Flora” of Moz Strimosa</span></span>
</p>

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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:399px;height:498px;"><img alt="AD_4nXeZu3qz90Z26I2s2Zdv67V7QnH4_H13HrnWTgfleNdCUYVpjddXUiAFIZFdfTFD20j-uH-kMwWvgPrnitkQKwf8iYxAmTNs-Sj4mEhGl0iE55OZkqRZI1VCfxvsH32o5bKLb-7qF6d9oigdWLcjXQ?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="56.25" height="498" style="margin-left:0px;margin-top:0px;" width="399" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXeZu3qz90Z26I2s2Zdv67V7QnH4_H13HrnWTgfleNdCUYVpjddXUiAFIZFdfTFD20j-uH-kMwWvgPrnitkQKwf8iYxAmTNs-Sj4mEhGl0iE55OZkqRZI1VCfxvsH32o5bKLb-7qF6d9oigdWLcjXQ?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
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<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An infernal corruption and warping of the mortal flora of the world- the </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Gatrov</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> are the only infernal beings that are known to be stagnant in the infernal climb and incapable of ascending into higher demons. With little to no sentience or consciousness, Gatrov are the warped products of soul essence once under the Aspects’ jurisdiction as plants, fungi, and fae, commonplace within the vast bloodied fields of Moz Strimosa. Gatrov may be represented by burned and warped looking trees with little to no leaves. Animals will not be found naturally in areas corrupted by Gatrovs, and Druids who attempt communion will be met with an unsettling silence from the</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> pseudo-flora</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. Naztherak and other creatures of infernal origin would find peace within these regions, and the Gatrov would even go as far as to speak fragmented Ilzakarn to creatures of the infernal origin or to Naztherak. </span></span>
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<p>
	 
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Whilst Gatrov are commonplace within the High Hells, they may be created upon the mortal planes in two central ways. Firstly, botanicals of all sorts may be burned by a steady stream of malflame to create Gatrov, each burned tree requiring </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes of malflame exposure to be turned. Secondly, Gatrov may be created by watering a growing sapling with </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> counts of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">rakir</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, allowing it to sprout into a Gatrov. No matter what, once a sapling or tree is fed the required counts of rakir or shifted via stream of malflame, it will reject water and other normal means of sustenance, though should it be watered mundanely before all counts of rakir are given, it will revert back to a normal sapling and require 5 counts once more.</span></span>
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</p>

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			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Requires OOC permission should the trees being tainted be on an owned tile.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Gatrov may be stronger or weaker within events should they be utilized by ET to varying degrees, yet Gatrovs by default are strictly noncombative.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Gatrov are impervious to mundane and magical flames- incapable of burning.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The Ilzakarn spoke to those whom understand it cannot be used to metagame or be useful in any fashion.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— While only the trees will become Gatrov, other plants around may be changed for aesthetic, ie grass or bushes.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Gatrov do not require an ST sign, but should have player signs denoting what the region is / its effects.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— One may not infer that Gatrov trees are inherently infernal in nature without proper RP or IC knowledge to back such a reasoning. </span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— While players may be able to acquire Rakir from cisterns or other means, they would not be able to infer that dumping it onto a sapling creates a Gatrov. This must be learned from a Naztherak or someone else who is already aware of the fact.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— When done upon Soul Trees or Epiphyte Plants, refer to their subsequent lore pieces.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Trees larger than <strong>[30] </strong>blocks tall need <strong>[2] </strong>Naztherak/Inferi working in tandem to provide streams of malflame to warp them into Gatrov.</span></span>
		</p>

		<p style="line-height:1.656;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— Gatrovs may be destroyed through Druidic Blight Healing's Decay ability. Trees of 30+ blocks in height require 6 druids capable of using Decay. Using Decay upon a Gatrov lulls its tormented soul into an eternal slumber once more, un-growing the tree down to the point of non-existence, irrecoverable. </span></span></span></span></span></span>
		</p>

		<p style="line-height:1.656;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#831616;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">— Corrupting a Tree into a Gatrov requires [10 Maleus] and [1] Rakir in order to be made. </span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Z</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">EVNKA</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Closed Playable [CA] + Independent Summon</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:407px;height:461px;"><img alt="AD_4nXdQXF8Gmo9F6L2aQt0dssN6Rna9kp8K1lfgckX9uPmGETiyO-8kxCMf9j8-TQdLGRgeOP4yhIm7ProlouSev5STRdasT93AOy4zEHN1sZCT41PmePJYb32TIxrAz4jbVzFL2a9cF_0pYULLF3wQ?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="56.25" height="461" style="margin-left:0px;margin-top:0px;" width="407" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdQXF8Gmo9F6L2aQt0dssN6Rna9kp8K1lfgckX9uPmGETiyO-8kxCMf9j8-TQdLGRgeOP4yhIm7ProlouSev5STRdasT93AOy4zEHN1sZCT41PmePJYb32TIxrAz4jbVzFL2a9cF_0pYULLF3wQ?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The most diminutive of all Inferi,<strong> </strong></span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><strong>Zevn</strong></span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><strong> </strong>are typically thought to be a minor nuisance when alone, but can be more dangerous when appearing in a flock. Together a flock of winged imps may be able to carry an unwary individual off into the night, while a lone imp may otherwise serve as a distraction or sabotage various efforts of mortals. Although they are a perversion of their long-gone Faeish counterparts, they do seem to share a proclivity for mischief and mayhem. One should not be surprised to find the origins of housefires, destroyed machinery or other apparent acts of misfortune to be the work of the demonic imps.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HYSICALITY</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Although zevn come in a colorful array of wicked appearances, they often appear emaciated, or conversely very fat. Perhaps the most significant difference however, are those sorts with and without wings, although all imps have been observed to cause equal disruption and mayhem, regardless of their predispositions. The profane and mutated bodies of all Inferi are almost exclusively carnivorous, with very little sustenance gained from plant-based foods. Were an Imp forced to survive only upon vegetation, they would grow sluggish and weary. Among some covens, it's thought to be a convenient means of disposal to cut up the corpses of victims drained of maleus and the pieces thrown to a Naztherak's Imps and beasts to fight over, as neither have any reservations about eating sapient beings, such as Descendants.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Imps may either bear a pair of wings, or a stinger-like appendage that attaches upon their tail or finger- they may not have both. Bearing wings will permit them to fly up to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> meters  high in combat, yet their ability to ‘hover’ in flight is clumsy at best. On the other hand, bearing a stinger will permit them to inflict pain through impaling flesh with it. A stinger can pierce solely cloth and flesh- unable to pierce leather gambeson or anything of further durability; yet bears a significant toll. For the first hit it lands in an encounter on flesh, it inflicts a poison-like pain on the area it struck for </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, equivalent to a malflame burn in levels of pain.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— <strong>INFERI MAY NOT FTB.</strong></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn may be no taller than 2 feet in height.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn bear strength similar to a mage inflicted with Voidal Weakness.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn must appear ugly and goblinesque. There are no pretty imps.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn may not spit acid, or spread infliction with their claws and so on.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Scales or fur etc. may not provide protection from heat or attacks etc.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Stingers may only be placed upon a finger or a tail’s end; they must be clearly emoted if they are to be used combatively. If the stinger is cut off the Zevn, it ceases to bear its ability.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Stingers may only be used once every <strong>[3]</strong> emotes. It's malflame-level pain retains within the general area of the sting. It is not a true poison, rather sickly pain.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Tails are not strong nor dextrous enough to operate weapons or deal any real harm.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Claws are only strong enough to cut into flesh and tear through cloth. Leather and upwards will protect from them.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn may possess either wings or a stinger- they may not bear both.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Only CA Zevn may have a stinger- NPC Zevn and those summoned externally may not bear one.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn with wings may not fly more than </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> meters  off the ground in combat.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn may not use flight to bypass settlement defenses or reach any place which they cannot otherwise mechanically reach or bypass(e.g. parkouring inside) unless an RO permits so.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— NPC Zevn may not prime, apply nor throw alchemic potions.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENTALITY</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The intellect of a Zevn is far inferior to that of their faeish counterparts and greater inferi alike. Imps are known to produce vocalizations and even to taunt their adversaries with seemingly witty and snarky jabs, but their capacity for speech is best described as ‘broken,’ as is demonstrated in their use of both Common and Ilzakarn.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Imps are incapable of reasoning cause and effect to a complex degree. Where a Descendant can foresee a stream of thought, imps are otherwise all too often preoccupied with immediate chaos and turmoil to be very capable in foresight. Indeed many would overlook a zevn and presume it too easily pleased to harbor sentiments of backstabbery, but they would be poorly mistaken; like all Inferi, imps constantly seek to climb to greater rungs of power, but frequently squabble over the first few steps.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> This interest in immediate gratification also means they are easily distracted, and could be lured away from their pranks and sabotage by certain promising rewards, such as vials of rakir. One is unable to ‘tame’ an imp, and even those Naztherak who bind them will find their chaotic energy can often disrupt otherwise carefully laid schemes. Suffice to say, one may take the imp from the chaos of Moz Strimoza, but may not remove the chaos from the imp.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Although zevn possess a degree of trickery and cunning, they are not particularly intelligent. They may speak in broken Common, but are prone to repetitions such as “Good-good” “Yes-yes” and “Boom-boom!”, and so on. Imps struggle to understand how their actions impact the world, beyond the immediate. They may harbor regicidal feelings for their Prince, and can attempt to deliberately sabotage the Warlock's own plans. Zevn may be distracted from their current actions, if something particularly enticing catches their eye, or ear for that matter, but players should not hope to placate an imp simply by waving food at it. Zevn do not have familial connections and so on. Any relationships they foster are merely of immediate convenience, such as a group working together to set a house on fire.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Imps are not capable of fluent speech in any language.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Imps are prone to disorganized thinking and cannot see far beyond their immediate actions- they are incompetent with much foresight.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— No bound Inferi may directly disobey or attack their Naztherak, but they may use half-truths or vague wording in order to avoid doing as instructed.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— They may however employ backstabbing, betrayal and bargaining to acquire that which they covet. In such cases Zevn are extremely shrewd and unfair in their deals.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Any relationship an imp creates is of immediate convenience. They will not desire to be ‘adopted,’ nor do they have familial connections.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Imps may be distracted from their task by the right bait, but it is up to the player to determine what would tempt their imp adequately.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ASTING</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Although Zevn are incompetent of much streamlined and precise Malflame control, they may create small and crude balls of Malflame no more than once in a combative encounter- launching them forth.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn are capable of using the Naztherak spell </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T1] Rok-Dhurz - [Combative] </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">and may only charge up Rok-Dhurz to the size of a baseball.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— They may only use this once per combative encounter; this ability follows all redlines of Naztherak lore. If this spell is changed in any way by the Naztherak lore, changes affect Zevn as well.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Even though they do not require a grimoire to cast spells, Inferi still require to dedicate [1] emote to connect to the magic before combatively casting, similar to Zar'akal, following all tells.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">G</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENERAL </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ECHANICS</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Non-playable Independant Summon imps may be summoned using the Naztherak spell “</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Invocation — Zevn [T1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">” and all imps may be bound by the spell “</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Subjugate — Shackle [T1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">”. CA imps should accompany their party into combat mechanically, and may not be summoned. If an imp is slain, it may be resummoned by its Naztherak, but not during the same combat encounter in which it was slain; in combat, bound NPC Zevn will de-manifest after eight emotes, unless their Naztherak spends an additional </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[10]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> maleus to extend this by a further eight emotes. A Naztherak may only bind </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> total Imps, whether CA or non-CA; furthermore, Imps are considered a ‘category B’ CA.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">General Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn may not be more than 2 feet tall.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn have </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[0]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> magic slots, nor may they learn any feats- their mind is far too chaotic and lesser to do so.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Only CA Zevn may bear stingers. Zevn may only have either a stinger or wings, they may not have both.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— They must possess hellish and monstrous appearances of some kind.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Tails may not be used to cause substantial harm or to hold weapons, etc.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Claws may not tear anything greater than cloth and can be negated by leather and more substantial armor.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Should thanhium or thanhic steel weaponry be used against Inferi, it will not be able to cast for the rest of the combative encounter.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn may still be affected by Malflame and any Malice used, solely immune to their own Malflame; are still prone to being cursed by Naztherak curses or those of other magics.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Holy magics are more effective against the imp, causing a burning sensation upon mere contact and additional pain and burns when struck with spells.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Holy objects, artifacts, and auras additionally elicit spiteful scorn from all Inferi.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A slain Zevn will take 1 OOC day of feasting upon its own maleus to reconstitute its body, unless resummoned by their Naztherak. This requires [4] units of Rakir.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn may not be revived during the combat encounter in which they were slain.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— CA Zevn may not be summoned into or out of combat.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— An accepted CA is required to roleplay a Zevn.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Although Zevn are meant to cause chaos and turmoil, if imp players use the creature to OOCly harass others, or for excessive ‘troll RP’ or ‘meme RP’ it is considered an abuse of the CA, which is grounds for a blacklist.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Z</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">EVN’KIEL</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Closed Playable [CA]</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:441px;height:487px;"><img alt="AD_4nXeoiYyayZfamur8HED4r25JeQwC_gw51Ogjxyaa4BAQ2M84TIt-qMLS3nnuBavgMGqOg0XJFCBipcL6iyWkrV4SdMVeSY4EbaRDmgUXV1tXBhAxkcbQALN5mBiJGWFZyQtdpv8j3HfCGqyikY2vuQ?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="56.25" height="487" style="margin-left:0px;margin-top:0px;" width="441" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXeoiYyayZfamur8HED4r25JeQwC_gw51Ogjxyaa4BAQ2M84TIt-qMLS3nnuBavgMGqOg0XJFCBipcL6iyWkrV4SdMVeSY4EbaRDmgUXV1tXBhAxkcbQALN5mBiJGWFZyQtdpv8j3HfCGqyikY2vuQ?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When the climb has just started truly. These are the imps that do not dawdle in their lowly state. These are the imps that have ruthlessly or otherwise have become greater and thus command a greater respect and strength over the weak meat they once used to be. These imps are no longer just pawns, they are not kings either, they are lords in their own right and hold themselves in such a regard; </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><strong>Zevn’kiel</strong></span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HYSICALITY</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Upon Evolution, the physical form of a Zevn’kiel often stays the same to that of a mundane Zevn- with a few exceptions. The first, is that their form </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">elongates</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, stretching upwards up to  </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> foot in extra height, giving them a stretched, somewhat distorted appearance- as if they were not made to be such a height. Furthermore, a Zevn’kiel gains full mastery over both domains of an Imp’s trickery- they gain both a vast pair of gaping wings </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">and</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> a stinger; these follow all rules for such set within the above Zevn section. One may change their physical form to connote their more ‘advanced state.’ A lengthening of horns, a one-time regrowth of severed limbs, additional muscle mass are smaller ways to do so, yet ‘form overhauls’ to connote this new form are permissible as well.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— <strong>INFERI MAY NOT FTB.</strong></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel must appear ugly and goblinesque. There are no pretty imps.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn'kiel bear physical strength on-par with a voidally-poisoned mage.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel may not spit acid, or spread infliction with their claws and so on.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Scales or fur etc. may not provide protection from heat or attacks etc.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Tails are not strong nor dextrous enough to operate weapons or deal any real harm.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Claws are only strong enough to cut into flesh and tear through cloth. Leather and upwards will protect from them.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel possess </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">both </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">wings and a stinger.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel wings may not fly more than </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> meters  off the ground in combat.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel may not use flight to bypass settlement defenses or reach any place which they cannot otherwise mechanically reach or bypass(e.g. parkouring inside) unless an RO permits so.</span></span>
		</p>
	</div>
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<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENTALITY</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The intellect of a Zevn’kiel is much akin to their lesser kindred- greatly chaotic and still focused upon trickery and sowing chaos within the many- yet with that too, does that mentality slowly boil over into fixating over another aspect that they start to find enthralling- </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Pride</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. While Imp Lords will often default to causing chaos and turmoil much akin to mundane Zevn, they will constantly try to elevate their status and assert their dominance over others- especially lesser Zevn. This fixation on pride drives them to craft their schemes and trickery a bit further than the mundane Zevn, aiming to outwit and hold chaos not only over their enemies- but also their peers.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Zevn’kiel's speech patterns slowly become more coherent through the years that pass after Evolution. Whilst somewhat more understandable than that of their lesser kin, their usage of Ilzakarn and Common is more comparable to that of a toddler still than of the fluent usage of both that Naztherak and Zar’ei are capable of. They take great pleasure in delivering what they think to be verbose monologues, yet rather are often just random tangents in crudely-delivered Common. For the most part otherwise, a Zevn’kiel’s mentality is similar to that of a normal Zevn.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel are not capable of fluent speech in any language, but are more coherent than Zevn.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel are prone to disorganized thinking and cannot see far beyond their immediate actions- they are incompetent with much foresight.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel are extremely prideful; wanting to gain appreciation and infamy for their actions of chaos and rancor.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— They may however employ backstabbing, betrayal and bargaining to acquire that which they covet. In such cases Zevn’kiel are extremely shrewd and unfair in their deals.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Any relationship a Zevn’kiel creates is of immediate convenience. They will not desire to be ‘adopted,’ nor do they have familial connections.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel may be distracted from their task by the right bait, but it is up to the player to determine what would tempt their imp adequately.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ASTING</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A mundane Zevn’s casting capabilities are muted; weak. Despite this, whence a Zevn becomes a Zevn’kiel; they gain a small pool of maleus, capable of casting the most basic spells of malflame manipulation- and furthermore, even some rare aspects unique to itself.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Zevn’kiel </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">have a Maleus pool equivalent to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[25] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">counts, and can cast the Naztherak spells </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vhiit </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Dhurz </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">upon Evolution. </span></span><br />
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">G</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENERAL </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ECHANICS</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Only CA imps can evolve into Zevn’kiel; they must always accompany their party into combat mechanically, and may not be summoned. Zevn’kiel, similarly to mundane Zevn, may be bound by the spell “</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Subjugate — Shackle [T1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">”. If a Zevn’Kiel is slain, it may be resummoned by its Naztherak, but not during the same combat encounter in which it was slain. A Zevn’kiel still takes up only </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">of a Naztherak’s total binded </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Imps, be they CA or non-CA.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">General Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Evolution into a Zevn’kiel is to be documented as a comment on the Zevn application.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel may not grow more than </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> foot in evolution.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn'kiel have </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[0]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> magic slots, nor may they learn any feats- their mind is far too chaotic and lesser to do so.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel bear both stingers </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">and</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> wings, capable of utilizing both.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— They must possess hellish and monstrous appearances of some kind.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Tails may not be used to cause substantial harm or to hold weapons, etc.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Claws may not tear anything greater than cloth and can be negated by leather and more substantial armor.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Should thanhium or thanhic steel weaponry be used against Inferi, it will not be able to cast for the rest of the combative encounter.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel may still be affected by Malflame and any Malice used, solely immune to their own Malflame; are still prone to being cursed by Naztherak curses or those of other magics.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Holy magics are more effective against the imp, causing a burning sensation upon mere contact and additional pain and burns when struck with spells.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Holy objects, artifacts, and auras additionally elicit spiteful scorn from all Inferi.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A slain Zevn’kiel will take 1 OOC day of feasting upon its own maleus to reconstitute its body, unless resummoned by their Naztherak. This requires [4] units of Rakir.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zevn’kiel may not be summoned into or out of combat.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Although Zevn’kiel are meant to cause chaos and turmoil, if imp players use the creature to OOCly harass others, or for excessive ‘troll RP’ or ‘meme RP’ it is considered an abuse of the CA, which is grounds for a blacklist.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Even though they do not require a grimoire to cast spells, Inferi still require to dedicate [1] emote to connect to the magic before combatively casting, similar to Zar'akal, following all tells.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Z</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">EKULKA</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Independent Summon</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:372px;height:466px;"><img alt="AD_4nXdBp59hRbqFmi_VXFy0vBgyCMcBonRoELobNnVvActHT-K45IlmfV99Y4Ldk_dDo5CdMUA-RjAmj7lzXjaT-4vKWX4x5N7Ox4AS2tXPlzZDHFLCTTlc9QvyMG8DpXWoJxJ_RhYJtDIdLec60-yI?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="56.25" height="466" style="margin-left:0px;margin-top:0px;" width="372" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdBp59hRbqFmi_VXFy0vBgyCMcBonRoELobNnVvActHT-K45IlmfV99Y4Ldk_dDo5CdMUA-RjAmj7lzXjaT-4vKWX4x5N7Ox4AS2tXPlzZDHFLCTTlc9QvyMG8DpXWoJxJ_RhYJtDIdLec60-yI?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Perhaps the most plentiful of Inferi, of greater stature and strength than their impish lessers- </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><strong>Zekul</strong></span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. Resembling a vast array that mimic the mortal fauna of the mundane, exotic and magical varieties, Zekulka roam the ashen plains of Moz Strimoza as gruesome game, or appear as monstrous beasts of burden and mounts in the eternal conflict between the numerous warbands of the High Hells. Like their natural counterparts, these infernal beasts possess instinctual behaviors- inable of competent common sense nor thought, both of which make them equal parts dangerous and desirable in twain for a Naztherak’s court.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HYSICALITY</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Beasts collectively occupy a variety of size, stature and build, such that they resemble any existing natural animal. Typically Zekul bound to Naztherak manifest in canine, feline, equine and ursine forms, although always grotesque in appearance. In place of a coat of fur, the Beast will have wiry hair growing in loose tufts, scarred or charred flesh, or even lack flesh entirely and appear as if only muscle, bone and sinew. A Zekul resembling a horse may possess horns, such that they resemble a mockery of Faeish unicorns, or bear-like Zekul may have overdeveloped jaws and so on.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Zekul resembling canines are often dubbed ‘hellhounds,’ for their likeness to many Canonist and occult imagery, and make for deadly pack hunters. Felines may instead stalk in quiet, while an equine might bear their Naztherak as a thoroughbred ferries its Prince. All Zekul, no matter their shape or form, possess an ugly demonic appearance of sorts- such as lacking fur or skin, bearing tumorous growths, donning insectoid mandibles or eyes, many eyes, no eyes, tails or no tails, and so on. Zekul may be no larger than a grizzly bear or a warhorse, and no smaller than a housecat- yet their height, mass and so on must resemble their animal counterpart. One may not have a dog-sized Beast with the muscle mass of a grizzly bear, and so on.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— <strong>INFERI MAY NOT FTB.</strong></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zekul </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">must</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> appear ugly and monstrous. There are no pretty Infernal Beasts.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— All must bear some resemblance to an IRL animal, or lore-compliant magical animal of sorts.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— They may not spit acid, or spread poison with their claws and so on.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Scales etc. may not provide protection from heat or attacks etc.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Chitin or bone-like plates will protect from slashing attacks, but may be crushed with blunt weapons such as maces, or penetrated with arrows or crossbow bolts. These bear the strength of ceramic.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zekul can be destroyed like any other combat summon/mount. They are by no means unstoppable.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Tails are not dextrous enough to operate weapons nor bear shields.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Claws are only strong enough to cut into flesh and tear through cloth and leather. Chainmail will protect from slashing attacks, while plate mail is sufficient protection from claws entirely.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A Zekul’s strength will mirror that of its animal counterpart, and is unable to surpass such. For example a dog-like Zekul is unable to bite through platemail; a horse-like Zekul will be able to carry a rider etc.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Beasts may possess wings, but may not fly if they are larger than a housecat. Beasts of this size may fly no more than </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> meters  off the ground in combat.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Flight may not be used to justify bypassing defenses in settlements or anything akin to such; Zekul with flight may only fly to places one may reach mechanically. Zekul with flight may not be mounted as steeds.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENTALITY</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When compared to the Imp, a Zekul has a similar level of mental acuity, but excels in differing capacities. Able to understand Ilzakarn, yet solely to the level that a dog understands ‘sit’ or ‘speak,’ the Zekul may be trained to act on certain commands, which is bolstered by the Naztherak’s binding of them. This means that a pack of ‘hellhounds’ could feasibly be sent to harry one’s foe, or brought to heel should they prove too aggressive.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Despite this capacity to be trained akin to their animal counterparts, the Zekul cannot be described as tame. They will still obey their base instincts for food, rest and survival over their Prince, but are not necessarily prone to ‘biting the hand which feeds them’ so to speak. One could not possibly have a panther-like Zekul draped over their lap for example, but a housecat-like Zekul is more feasible.</span></span>
</p>

<p>
	 
</p>

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	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Bound Zekul may be commanded in Ilzakarn by their Prince and no other.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A Beast may not be docile and ‘cuddly’ unless it is housecat sized. In which case, it is still rather ‘wild.’</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Although they are not totally mindless, they do not possess foresight beyond the immediate task before them and their survival. They are not able to understand what comes after a ballista is loaded by their foe and aimed at them, for instance.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Any connections with other Zekul are purely pack-based, with a dominant over its lessers. They are Inferi after all.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zekul are not capable of speech in any language.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zekul are bestial in their intellect and will typically act on instinct akin to their animal ‘base’. Equine Beasts may kick and flee from a foe for instance, while a feline Beast may stalk its prey.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Beasts may not be docile. Even housecat-sized, they are untamable and cannot demonstrate affection.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A Zekul may not be turned against its Prince, or commanded by another Naztherak.</span></span>
		</p>
	</div>
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<p>
	 
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ASTING</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The more powerful, but simple of Malflame conjurations. Breathing it in great tongues and gouts from the mouth or nose, this ‘flaming breath’ is capable of burning any living skin which it touches, yielding a painful wound which bleeds off Maleus- sometimes lapped up by the Beast, as a predator gorges upon its prey. These breathing gouts of malflame are raw and powerful- yet limit movement of the Zekul.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Skramutna [Combat]:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Zekul may breathe a cone of Malflame, projected out in front of them as a crude flamethrower. This funnel is no larger than a block in diameter, and cannot exceed five meters  further than its point of origin, that being the Beast themselves. This requires </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes to perform, and may be sustained for up to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When casting, the Beast must have some manner of ‘tell’ to telegraph its attack. Such tells may include glowing beneath chitin plates, the body becoming wreathed in flames or embers, or smoke pouring from the mouth. No matter the case, casting Rok-Skramutna has one critical downside, that being that whilst the flamethrower of malflame is active- the Zekul cannot move</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— These may be cast up to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> times per combative encounter- with a </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote cooldown between each cast.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The cone must have its point of origin as the Zekul themselves, and cannot be conjured anywhere else in proximity.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Cones of Malflame may extend no further than </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> meters  ahead of the user, no wider than one block in width or height.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— This is to say Rok-Skramutna may reach a maximum size of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1x4x1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> meters.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zekul may not walk whilst casting Rok-Skramutna.</span></span>
		</p>
	</div>
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<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">G</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENERAL </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ECHANICS</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Non-playable Independent Summon Beasts may be summoned using the Naztherak spell “</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Invocation — Zekul [T2]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">” and may be bound by the spell “</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Subjugate — Shackle [T1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">”. If a bound Zekul is slain, it may be resummoned by its Naztherak, but not in the same combat encounter. Outside of combat, players may have multiple beasts for flavorful roleplay, though only one may be permitted to enter combat, should they be summoned beforehand. While only one beast or two imps may enter combat with a Naztherak, one may summon the other mid-combat should you perform the required amount of emotes; one may not presummon a beast larger than a leopard. In combat, Zekul will demanifest after six emotes of invocation, unless the Naztherak spends an additional </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[10]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> maleus to extend this by another six emotes. A Naztherak may only bind </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> total Zekul in total.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">General Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zekul may not be smaller than a small cat, nor larger than a grizzly bear or warhorse.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Should a Zekul be used as a mount, it should be mechanically represented with a horse mob and follow all redlines of combative mounts, functionally exactly like a horse.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— They must possess hellish and monstrous appearances of some kind.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zekul should ideally adhere to one of three archetypes: dog, wolf/leopard/horse, &amp; bear. They inherit the strength and vague appearance of whichever they adhere to. Creative variation is allowed, so long as it is not used to justify invincible combat summons.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Tails may not be used to hold weapons nor to do any significant damage.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Claws may not tear anything greater than leather, and can be negated by more substantial armor.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Winged Zekul possess a wingspan permitting only themselves and small burdens, nothing greater.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zekul of any sort may not be used for ‘scent-tracking’ or similar roundabout means of metagaming.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Should thanhium or thanhic steel weaponry be used against Inferi, it will nullify casting for the rest of the combative encounter.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zekul may still be affected by Malflame and any Malice used, solely immune to their own Malflame; are still prone to being cursed by Naztherak curses or those of other magics.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Holy magics are more effective against zekul, causing a burning sensation upon mere contact and additional pain and burns when struck with spells.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Holy objects, artifacts, and auras additionally elicit spiteful scorn from all Inferi.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Z</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">AR’EIKA</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Closed Playable [CA]</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:381px;height:539px;"><img alt="AD_4nXfyJOUeE_QgBJNuk7NoIXd5JrUq6qcnRcnrUcdB6OCibDRHOHnRS7k_OIDIf7tW_KiFGjKIrZEYekcNrmsHv_e21XT2LechjlvM_gLZWu5biecL06tb7vVcwwOw5q1sOocVtQsiOte4WNpMvfDH9w?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="63.72" height="539" style="margin-left:0px;margin-top:0px;" width="381" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfyJOUeE_QgBJNuk7NoIXd5JrUq6qcnRcnrUcdB6OCibDRHOHnRS7k_OIDIf7tW_KiFGjKIrZEYekcNrmsHv_e21XT2LechjlvM_gLZWu5biecL06tb7vVcwwOw5q1sOocVtQsiOte4WNpMvfDH9w?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Perhaps the most unnerving of all Inferi, even despite the massive stature of those demons occupying greater rungs of power, the </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><strong>Zar’ei</strong></span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><strong> </strong>are a perversion of Descendants in all capacities. For mortal virtues such as kindness and patience are corrupted when a Zar’ei is made, and instead the appearance of charity is but bait for a trap, while restraint is employed to await the perfect moment to backstab another. Indeed it is woefully fitting then that these Inferi originate from the damned souls which descend into Moz Strimoza, too hurt and despairing to believe they deserve respite and healing.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Even those Zar’ei created by the dark ritual of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Naz’kuthun</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> are no less spiteful, devilish and perverse in their mimicry of all the worst facets of Descendant mortality. Regardless, these humanoid Inferi are a perilous foe to mortalkind and even those steeled against the worst of Moz Strimoza- for what more dangerous an opponent is there, than a creature as capable and calculating as its hunter?</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Zezimar</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, or Seraph, also known as Zar’ei, are the most obscure of Inferi to the average Descendant, but typically the most sought-after by False Princes. For the capacity of intellect within a Zezimar is on par with that of man, Elf, Dwarf and Orc, making for uniquely equipped members of a Naztherak’s court. These humanoid monsters are equally devoid of goodness and selflessness as any other Inferi, but are crucially capable of both high-level thought processes and survival instincts to manipulate others to their benefit.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HYSICALITY</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Easily the most insidious of all Inferi, for their close resemblance to mortal Descendants, and their uncannily sharp mind. Their appearances typically harbour a perverse mimicry of Elves, Dwarves, man and Orcs, where hair and beards are substituted with tendrils, tusks are twisted and accompanied by horns, and whatever beauty their counterparts possess is mirrored as an unnervingly vile facade.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Whilst some Zezimar resemble a corrupted specimen of Descendants, while others have totally alien forms. Insectoid mandibles, eyes, limbs and antennae are not unheard of, while other Zar’ei are known to resemble a rotting statue with great clumps of flesh falling off in sloughs. Their stature similarly varies, but always more closely mimics those of Descendants and are easily sorted into the three ‘archetypes’ of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Malda</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Kozun</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rakaal</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The profane and mutated bodies of all Inferi are almost exclusively carnivorous, with very little sustenance gained from plant-based foods. Were a Zar'ei forced to survive only upon vegetation, their muscle mass and strength would wane, but they could survive in this diminished state. Woe to those who fall victim to these Inferi however, as they are known to consume the flesh, blood and bone of Descendant races. Nothing but the arcana of Vaasek can disguise or conceal their forms from what they truly are- be it alchemy, magics, illusions, or even mundane dyes.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— <strong>INFERI MAY NOT FTB.</strong></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Their general appearance must be somewhat humanoid, and may resemble one of the four main races if one so chooses. All Zezimar must however, be monstrous and demonic in appearance. They may not be smooth and beautiful.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Demonic appearances may not be used to justify unreasonable durability of the character. They may be slain, die from blood loss, starve to death and so on.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Like all Inferi, a playable Zezimar must be hellish and monstrous in appearance; snouts, elongated teeth, additional arms, chitinous exoskeletons, horns, fiery eyes, tails and so on are permitted.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Horns are made of bone, but are not exceptionally strong. If broken they will regrow steadily over time.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Any limbs beyond two arms and two legs are oft crippled and harder to control by the inferi. Strength is still split equally among the limbs, yet two of those limbs cannot combatively wield any weapons or items and can merely do pushing/slapping blows, and may merely don light armor on these extra appendages. Non-combatively, these can still be used freely to any extent.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Tails may be swung as an attack and so on, but may not be prehensile enough to grip weapons for example. Tails cannot feasibly crush a person to death.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Natural ‘armor’ may not be more resilient than ceramic and although may protect from bladed weapons, will still be harmed by polehammers and other blunt weaponry, or penetrated by crossbow bolts etc. This natural armor/carapace cannot be over joints, or otherwise over places were you could normally not have regular armor. If external armor is worn, the natural armor erodes into the flesh and vanishes, returning only after the Zar'ei has rested for [12] OOC hours.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Swords and axes will chip off pieces of this armor, without getting into the flesh beneath. Contrarily, hammers, maces, high-density volatite, resonatium, and so on will shatter the armor around the strike and render it useless for protection from future blows, whilst also only bruising the flesh beneath.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Weapon-like limbs, teeth, claws etc. are on par with bone. They may not penetrate anything stronger than light armor.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zezimar may produce up to <strong>[3]</strong> counts of Rakir from their blood every OOC week. Zezimar will also find that consuming their own Rakir would taste vile, and thus they would seek to drain it from others.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zezimar may be slain just as any other playable character, they are not invulnerable. They may be starved to death, beheaded, die from blood loss and so on.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> — Nothing but Slotted Seerdom can disguise or conceal their forms. Alchemy, magics, illusions and mundane dyes alike are unable to hide their forms.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Furthermore embers and maleus alike constantly leak from their bodies.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Although Inferi do not die of old age, as a Zar’ei ages it will gradually take on a more ‘ashy’ appearance, like a fire burning low. Those in their first 100 years will be akin to a bright flame, those reaching 300 will begin to accumulate soot upon their body, and those around 600 will be cloaked in ash and cinders.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zar'ei require a high protein meat-based diet to remain at their peak strength, and will wane should they be forced to subsist only upon plant-based foods. They may substitute animal protein for Descendant meat and so on without risk of parasites, diseases, and so on.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A slain Zezimar will take 3 OOC days of feasting upon its own maleus to reconstitute its body, unless the Naztherak it is bound to willingly casts “</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Invocation - Zar’ei [T3]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">” to revive them manually.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENTALITY</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When these creatures do emerge onto the mortal plane, they gain little opportunity to explore, before their very presence incites servants of the Light, and hopeful witch-hunters seeking to purge the Infernal from amidst the innocent. It is not uncommon then, that to satisfy whatever drives the Zezimar to escape Moz Strimoza, they may agree to pact with a Naztherak purely for self-preservation- although like all demonkin, their prices are far from fair. Even should they be bound, Zezimar will use their intelligence and cunning to sabotage the schemes of a Prince who pulls too readily upon a short leash, best placated by giving them at least the illusion of freedom. Similarly to Zevn, these beings hunger for Rakir; doing what they can to consume more of it.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Zar'ei are incapable of forming healthy, reciprocal relationships. Even if they conceal their hostility for their Prince or his allies, they do so out of what they gain from the interaction. Whatever relationships they form with Descendants are inherently toxic, and usually marked by manipulation, exploitation and eventual discarding of these accomplices to preserve oneself. Whatever niceties a Zar'ei fakes are entirely to get what they want, as they are utterly incapable of genuine affection nor friendships.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zar’ei lack the mortal ‘lens’ of perception and comprehension. They are monsters with little regard for mortals who they see as souls to devour or playthings to manipulate.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zar’ei are inherently selfish and self-serving. All relationships are innately toxic, unless with individuals of similar goals and mentalities; even then a Zezimar’s cooperation is merely for their own convenience.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— All Zar’ei are able to understand Ilzakarn by sheer ‘virtue’ of being Inferi. They may speak, read and write it freely, even if they were subjected to Naz’kuthun and have no prior experience with it.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Playable Inferi may not outright refuse orders or attack their Naztherak.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A Naztherak should be wary of assigning Inferis mundane tasks, or holding their leash too tightly.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Should the Prince not give the Zezimar enough free reign, the latter will surely look for other means to ‘stretch their wings,’ such as loopholing commands to avoid busywork and so on.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Playable Zar’ei possess an intellect on par with Descendants.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— If a Zezimar is forced to subsist upon plant-based foods, such as while captured, they may not maintain their peak physical strength. Their appearance may deteriorate to connote this.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zar'ei may not form healthy, fulfilling relationships. Any comraderie or companionship they create is inherently exploitative, toxic and a vehicle for their own gain. Gaslighting, manipulation and abuse will be rampant in these exchanges, should they occur.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Although Inferi are meant to cause chaos and misery, if players use the creature to oocly harass others, or for excessive ‘troll/‘meme RP’ or poor-quality villainy or banditry roleplay it is considered an abuse of the CA, which is grounds for a blacklist.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Naztherak <strong>cannot</strong> command Zar'ei to kill themselves.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">G</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENERAL </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ECHANICS</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Zezimar are playable CA Inferi of the Zar’ei class, meaning that they are humanoid and possess intelligence and physical prowess on-par with the stature of Descendants they most resemble. No Zezimar may be roleplayed without an accepted CA and must be bound to a Naztherak with room in their court for a Zar’ei. In the case of Naz’kuthun, players must post the CA after the ritual is successfully performed, listing the Naztherak as the creator.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In terms of arcana- each Zezimar bears differing counts of Magic Slots depending on their subtype. Malda bear</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [4]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> slots, whilst Kozun have </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> and Rakaal </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. They are capable of learning blood magic, bardmancy, housemagery, and the voidal arts- yet their souls, far too altered by Moz Strimosa, are incapable of properly learning Holy/Deific Magic, Mysticism, Necromancy, or Kani. The minds of the Zezimar are savage and chaotic- even the most well-versed Malda is incapable of the true focus and potency of the mortal world that descendants are. Thus- they are incapable of learning Alchemy nor Arcane Displacement, their minds not capable of understanding the intricacies of the world that are needed to garner such.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">General Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zar’eika may only learn the [MAs] of blood magic, bardmancy, housemagery, slotted seerdom and voidal magics.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Malda have </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4] </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">slots, Kozun have </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> slots, Rakaal have </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> slot.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zar’ei may <strong><u>not</u> </strong>learn the [FAs] of Alchemy, Arcane Scion, nor Arcane Displacement, they may learn [FA] Seerdom and all non-deific feats not mentioned in the prior sentence.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zar’ei may still be affected by Malflame and any Malice used, solely immune to their own Malflame; are still prone to being cursed by Naztherak curses or those of other magics.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Holy magics are more effective against Zar’ei, causing a burning sensation upon mere contact and additional pain and burns when struck with spells.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— When casting, a Zezimar must have some manner of tell to telegraph its attack. Such tells may include glowing in the chest or throat, glowing underneath chitin plates, smoke or cinders peeling off from their body, incantations, flaming eyes and so on.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zar’ei do not need a grimoire to cast Malflame spells, yet still need to chant the infernal spell-name.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Even though they do not require a grimoire to cast spells, Inferi still require to dedicate [1] emote to connect to the magic before combatively casting, similar to Zar'akal, following all tells.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">I</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">NFERNAL </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">S</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">UBTYPES</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Infernal Hordes</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:411px;height:587px;"><img alt="AD_4nXf7zkRy-ub8XwjnsYXrh1EtonBczU5ENZbxO5nVYmK9HEWB7siwDXmVdPLgEuWa5dT-1x0UCbo9utm_L5DqllsMonYaGO1zlfK-lv11BRklZBcgdxUU3VroBA7_6Hr-_HRXEsHklgiPT8IjyaXj?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="56.25" height="587" style="margin-left:0px;margin-top:0px;" width="411" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXf7zkRy-ub8XwjnsYXrh1EtonBczU5ENZbxO5nVYmK9HEWB7siwDXmVdPLgEuWa5dT-1x0UCbo9utm_L5DqllsMonYaGO1zlfK-lv11BRklZBcgdxUU3VroBA7_6Hr-_HRXEsHklgiPT8IjyaXj?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Just as there is a multitude of diversity amongst the demonic hordes, so there are specializations amongst their ranks. Specializations not unlike the castes of Descendants, but of far more devilish and unsavory professions than yeomen, merchants and scholars. These castes possess three archetypes, the </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mage</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, the </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Knight</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> and the </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brute</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, named so by False Princes either for the roles they occupy within a Naztherak’s court, or perhaps for their counterparts in mortal society.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Whatever the case, each of these three subtypes of Zezimar excel in a capacity where its kin does not, but also possesses their own shortfall. Thus warbands of the Pentacle usually combine more than one type of Zezimar to compensate for their individual weaknesses in the field of cataclysmic infernal warfare.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ALDAKA</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Mage Type]</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Maldaka</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, or ‘Witches’ are slimmer and less physically robust than their peers. Typically originating from mortal souls privy to magic and sorcery before their death, or transformation, they excel at infernal pyromancy and may wield Malflame spells much like a Naztherak. Crucially however, like the rest of their infernal kindred, they do not require a Grimoire.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Maldaka type Zezimar possesses physical stamina and strength on par with a modern Voidal Mage, with exception to armor. They may not be taller than 6 feet in height, and may not possess significant muscle bulk. These Zar’ei in their base form may use Malflame spells from </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T4]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, and possess a maximum usable pool of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[55]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> maleus. Aesthetic Malflame, such as cinders burning off from skin or embers escaping the nose while breathing etc. do not consume maleus. Maleus refreshes fully every </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[12]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">IRL hours. Furthermore, they gain access to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T2]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T3] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Non-Combative spells under Naztherak, with exception to Prince's Presence.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Malda typically possess slimmer, less physically muscular builds. They may not weigh more than 150lbs. They may be no taller than 6 feet in height.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Malda may cast <strong>Malflame</strong> spells from </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T4]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> as per the Naztherak lore.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Malda have a max maleus pool of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[55]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> units.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Malda cannot cast <strong>at all</strong> when wearing armor; disconnection from their <strong>malflame </strong>spells function similarly to a casting Naztherak.</span></span>
		</p>
	</div>
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<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">K</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">OZUNKA</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Knight Type]</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Kozunka</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> are the footsoldiers and lieutenants of Inferi hordes, capable of tactical insight and martial strength comparable to their mortal counterparts. ‘Knights’ possess the peak strength of a human, with wits and wiles to match, making them a dangerous foe to confront alone or in groups. Their capacity for sorcery is reduced over their Witch cousin however.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Kozunka type Zezimar possesses physical stamina and strength on par with a fit and healthy human. They may not be taller than 7 feet in height, and must generally be equatable to at most peak human physicality. These Zar’ei in their base form may use Malflame spells from </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> to</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [T3]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, and possess a maximum usable pool of</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [35] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">maleus. Aesthetic Malflame, such as cinders burning off from skin or embers escaping the nose while breathing etc. do not consume maleus. Maleus refreshes fully every </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[12]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">IRL hours. Furthermore, they gain access to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T2]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Non-Combative spells under Naztherak, with exception to Prince's Presence.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Kozun typically possess physical stamina and strength on par with a fit and healthy human. They may not be taller than 7 feet in height, and must generally be equatable to at most peak human physicality.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Kozun may cast <strong>Malflame</strong> spells from </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T3]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> as per the Naztherak lore.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Kozun have a max maleus pool of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[35]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> units.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— They may wear full plate mail and cast with no physical inhibition. They still are subject to all movement rules pertaining to the Armament Techlock.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Disconnecting from <strong>malflame </strong> spells requires severe pain equivalent to a limb being dislocated or a puncture right through the torso.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Kozun cannot use Vhiit.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">R</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">AKAALKA</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Brute Type]</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rakaalka</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, or ‘Tyrants’ refer to the heavy shock troops of Moz Strimoza’s eternal strife and battle. Comparable to mortal Orcs, their strength and stature make them considerable adversaries, as walls of meat and muscle who absorb damage from enemy warbands and deal it in equal measure. While Knights and Witches will employ tactics, cunning or sorcery, the Rakaal knows brute strength is its greatest weapon, and will utilise it almost exclusively. As a result, their ability to manipulate Malflame is crude and limited at best.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Rakaalka type Zezimar possesses physical stamina and strength on par with the average Orc warrior. They may not be taller than 8 feet in height and no heavier than 400lbs. These Zar’ei in their base form may use solely the Malflame spell </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vhiit</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, and possess a maximum usable pool of</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [20] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">maleus. Aesthetic Malflame, such as cinders burning off from skin or embers escaping the nose while breathing etc. do not consume maleus. Maleus refreshes fully every </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[12]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">IRL hours. Furthermore, they gain access to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T2]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Non-Combative spells under Naztherak, with exception to Prince's Presence.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rakaal typically possesses physical stamina and strength on par with a fit and healthy uruk. They may not be taller than 8 feet in height, and must generally be equatable to at most peak orcish physicality.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rakaal may cast the Naztherak <strong>Malflame</strong> spell </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vhiit</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rakaal have a max maleus pool of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[20]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> units.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— They may wear full plate mail and cast with no physical inhibition. They still are subject to all movement rules pertaining to the Armament Techlock.</span></span>
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		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rakaal may not be disconnected from <strong>malflame </strong>casting by anything except for antimagic such as Thanium and Null Arcana and anti-dark methods such as Aurum and Holy Magics.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">E</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">VOLUTION</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Zar’eika Ascension</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:381px;height:571px;"><img alt="AD_4nXd9pOTJepwoOABcRUlQWns4L3O0TqlwVoCctZVjNSVALfQvxxtQTLEB3U4zco78Cprqz9G6REcMZ8xnAEO7Er7s5uymd70CQmIOtTIHsbNvGR_4zD4owVLgqufHnCg_PbgEDFCLT8DuXiVmKC1psg?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="56.25" height="571" style="margin-left:0px;margin-top:0px;" width="381" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXd9pOTJepwoOABcRUlQWns4L3O0TqlwVoCctZVjNSVALfQvxxtQTLEB3U4zco78Cprqz9G6REcMZ8xnAEO7Er7s5uymd70CQmIOtTIHsbNvGR_4zD4owVLgqufHnCg_PbgEDFCLT8DuXiVmKC1psg?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Once primed for their transformation, and through the funneling of a Naztherak’s maleus within their body- the souls and form amalgamate, a cruelly painful rending shift in their form. In a truly abhorrent mimicry of nature’s butterfly, the flesh cracks and scars rapidly as their form shifts, leaving them vulnerable as agony racks the Inferis’ form,</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> evolving</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. Their prior appearance will grow more grotesque and unnatural, and their bodies advance to compensate for the weaknesses of their archetype; the </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mage </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">augments their malflame further, the </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Knight</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> inherits a greater competency for sorcery, and the </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brute</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> gains the minute control of Malflame needed to rend it into crude projectiles and combustive blows.</span></span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Upon achieving such partial evolution, the ST should be notified so the corresponding CA can be updated. They may ask for confirmation of acquired souls. CA Zezimar who achieve evolution remain as Zar’ei, but may change their physical form some to connote their more ‘advanced state.’ A lengthening of horns, a one-time regrowth of severed limbs, additional muscle mass are smaller ways to do so, yet ‘form overhauls’ to connote this new form are permissible as well. Evolved </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Malda</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Kozun</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rakaal </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">may gain no more than </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> foot in height</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. All Zezimar are forced to either pick a Malice from the base list, or may adopt the Pact Malice of their Prince. In the case of the latter, their appearance will shift slightly to resemble the animal of the Pact Zar’rokul. Furthermore- an Evolved Zar’ei may stand in for any Naztherak during any Naztherak Ritual.</span></span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">E</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">VOLVED </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">S</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">UBTYPES</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Malda</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">may have their counts of Maleus increase to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[65]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, and </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">gain the unique spell</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Kulzael</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Kozun</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> may have their counts of Maleus increase to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[50]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, and gain</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> the unique spell </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Vrakank</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rakaal </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">may have their counts of Maleus increase to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[30]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, and gain the </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">T1 Naztherak Malflame</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> spell </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Dhurz</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> on Evolution. Furthermore, they gain the unique spells </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Hazak</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Odzar</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.</span></span>
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		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Reaching Zar’ei evolution follows all redlines of “Zezimar Evolution” under “The Infernal Climb” above on the lore page.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The choice of spell that the Malda and Kozun gain </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">must</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> be stated on the CA when the SREQ is made to mark it has been evolved. This chosen spell cannot be changed.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Evolved Zezimar do not become Zar’kiel, they remain as Zar’ei.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— This evolution should not be used as an excuse to break redlines and powergame the CA.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Players may ‘puff up’ and otherwise develop the appearance of the Zar’ei via transformation, but must still be hideous, grotesque, and monstrous in appearance.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Regrowing limbs through evolution may be used only once, and may also regrow tails, wing stubs, etc.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Evolving permits the Zar’ei to Curse their malflame with Malices- be it the base ones, or the Pact Malice of their Naztherak, following all redlines of Naztherak Cursing.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— However, Evolving also inflicts a Malice onto the Zar’ei; one must choose a Malice from the base list, or may adopt the Pact Malice of their Naztherak, if their Prince possesses one.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— An Evolved Zar’ei may stand in for any Naztherak in a Naztherak Ritual.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Each unique spell is equivalent to a [T3] spell in terms of Thanhium or other relevant abilities.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">U</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">NIQUE </span><span style="font-size:16pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">S</span><span style="font-size:13pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">PELLS</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Kulzael [Malda]:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An evolved Malda may conjure sharpened and constrained malflame, hewing them into the shapes of arrows to launch in devastating volleys. A pricy ordeal, it requires</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [15] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">maleus at base offered to form the first arrow over the course of</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [3] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">emotes- yet for every further arrow conjured, it requires </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">maleus and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">extra emote, amassing to a maximum of</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [3] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">arrows and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[25] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">maleus for a full volley.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">These all may be shot at once to different targets, or the same target altogether- having physical force as if shot by a hand crossbow. Upon impacting they linger for a moment, inflicting Malflame burns to whatever soul-bearing material it touches, before dissipating </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">emote later.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Up to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> arrows total may be held by this spell. Casting this spells requires both hands to be free, and not clasping any objects nor weapons.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rok-Kulzael’s arrows will cause burns where they contact, yet the flames dissipate alongside the arrow </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote after contacting.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— If interrupted, the spell is canceled and all maleus is returned.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The arrows are fired with the range/strength of a hand crossbow, yet are composed of maleus. They have physical impact equivalent to such.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— All arrows may be shot at the same target, or different ones.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rok-Kulzael requires constant LoS between the Malda and their target to fire.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Vrakank [Kozun]:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An evolved Kozun may collect and compile malflame into a streamlined object- forming a weapon of condensed malflame that bears a physical impact to it. By spinning</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [10] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">units of maleus into the shape of a weapon, they may condense it over</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [2] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">emotes into a physical apparatus of malflame, able to be clutched and wielded by the Kozun as if a normal weapon. Rok-Vrakank may not create a weapon smaller and lighter than a dagger, nor may it create any weapon longer than a javelin or more dense than a battleaxe.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weapons made from Rok-Vrakank function as if bearing concussive impact equivalent to a steel weapon of the same type, yet furthermore bear the effect of malflame if it is to touch skin. Malflame imparted by Rok-Vrakank does not spread, solely burning the area of contact with soul-bearing material.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— A weapon created by Rok-Vrakank bears all physical durability and properties of one of steel, except for the fact that it consists of malflame. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Similar to malflame from Rok-Krimth, it does not spread on flesh, solely burning the area of contact with soul-bearing material.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— By concentrating for </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote any time after it has already been summoned; one can change the shape of Rok-Vrakank to any other weapon's form. This can only be done <strong>[1]</strong> time per combat.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rok-Vrakank cannot stunlock via pain whatsoever, no matter the situation.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Weapons made by Rok-Vrakank cannot be weapons that launch projectiles; it cannot create bows, crossbows, slings, etc.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— There is no duration for how long the weapon lasts for- yet if it is ever dropped by the Kozun, it harmlessly dissipates.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The size constraints maximize the conjured weapon to carry the physical size and weight of a battle-axe or javelin, and its proportions of size and weight at smallest can be that of a dagger.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— If the Kozun is disconnected whilst Rok'Vrakank is active, the malflame weapon harmlessly dissipates, going on cooldown for [2] emotes.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rok-Vrakank's burns may only inflict malflame's stun [1] time per individual, upon the first hit.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Hazak [Rakaal]:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An evolved Rakaal may crudely compress malflame similarly to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vhiit</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">to a more volatile and combustive state- capable of releasing a burst of malflame upon a single blow. Over the course of </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, malflame can be wrapped and compressed around a single fist- augmenting the next strike to volatilely erupt, creating a sphere of malflame </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> meter in diameter that encapsulates all within it with malflame and hitting with force enough to dent metal.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Hazak requires </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[10]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> maleus, and cannot be used whilst Vhiit is active on any of the Rakaal’s limbs. The palm clasping the combustive flames cannot bear any weapons nor hold anything else whatsoever. The hand can be enwreathed for up to</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [8]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, after which it dissipates harmlessly; pon striking anything the spell’s combustive blast instantly triggers, the one-time combustion running its course.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rok-Hazak’s combustive effect can tear through cloth and leather, yet at most can only dent plate.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> meter diameter sphere is of solid malflame- enshrouding whatever is inside for a steady stream for that one emote of combustion.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rok-Hazak’s combustion triggers instantly on the first time the enwreathed fist impacts something- and may only occur <strong>once </strong>per cast.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Whilst Rok-Hazak is active, neither Vhiit nor Rok-Odzar may be cast.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Odzar [Rakaal]:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An evolved Rakaal may with crude ease send a hapless trailblaze of flame in front of itself. Requiring</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [3]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes to cast and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[10]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> maleus, on the final emote of casting the Rakaal must slam both palms unto the ground as a </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5x2]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> rectangle of space erupts in malflame, rising up </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> meter off the ground. </span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rok-Odzar has a maximum duration of</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [6] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">emotes, yet the trailblaze only continues to remain lit as long as the Rakaal keeps both palms on the floor. Rok-Odzar may only be used once per combative encounter. Whilst the trailblaze is aflame, no other spells, movement, nor actions can be made.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rok-Odzar may last up to </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[6]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, but requires the Rakaal to keep both palms flat upon the ground.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— If either a palm moves off the ground or the ground crumbles/moves away, the trailblaze ceases.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The trailblaze has to move forwards from a direction away from the rakaal; it may not be used to create a defensive wall tangent to the inferi.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5x2]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> rectangle of malflame has a </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">steady</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> stream upwards, similar to Rok-Norrvut.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Rok-Odzar may only be used once per combative encounter.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Z</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ENTHERAK</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[MArt] + ET Handoff</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:585px;height:419px;"><img alt="AD_4nXcGh5LycHf3gMSP1MfrgOCmR_aFVGGf-pEAh7gcWjAtZX0L1TBWt2bbQSXVopwLFQpFiZVajzPUJM9XHg5E6F2arO0kjHj8aQwPDxZfJMTU7Vpr2xSH-SSJGjbWY13L2B_r2AIdkZvWQVIe7W2VhQ?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="56.25" height="419" style="margin-left:0px;margin-top:0px;" width="585" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcGh5LycHf3gMSP1MfrgOCmR_aFVGGf-pEAh7gcWjAtZX0L1TBWt2bbQSXVopwLFQpFiZVajzPUJM9XHg5E6F2arO0kjHj8aQwPDxZfJMTU7Vpr2xSH-SSJGjbWY13L2B_r2AIdkZvWQVIe7W2VhQ?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To achieve the pinnacle of a Zezimar’s form, after the steady climb to their evolved state- only one thing can be done to reach the penultimate state of being: </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">True Ascension.</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Unparalleled to the mortal limits that a Zar’eika’s lesser evolution impose on them, True Ascension is the inner feast of gluttonous desire to ascend up the Infernal Climb- to ascend into a </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><strong>Zentherak</strong>. </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The process of undertaking such a feat is rare upon the mortal planes- the ritual itself is vague, the contents lost to time- yet Zezimar and Naztherak alike may infer it would require copious amounts of souls to be consumed.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— The creation of a Zenthrak may solely be done either through a [MArt] following the redlines of the Naztherak rite “</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[T5] Zentherak - [Summon] [MArt]</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">”, a custom ritual done solely by the soon-to-be Zentherak for a MARt, through an ET-handoff ritual.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— True Ascension is a freeform ritual either done for a MArt, or ET-supervised in case of it being an ET-handoff ritual.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Zentherak evolution can be a way for a player to place an end to their story by handing it off to ET usage instead of shelving it or playing it, turning the Zentherak into an ET character henceforth. For this to be done, reaching out to contact ET via an SREQ is necessary.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXdY6j7d0lU6B-cN6-0TS7NeKbjsRuglrkRs49-EwMNq6H4k9TVN5SjYuJ74sVoJeuGRXjZVL6HotU4-a6GZxHB4zOE2qTrf33ron8X-ziXSxrudztWQ9YqiFUN-kqveoDRqQFl-CN59bdxsXLKpUA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdY6j7d0lU6B-cN6-0TS7NeKbjsRuglrkRs49-EwMNq6H4k9TVN5SjYuJ74sVoJeuGRXjZVL6HotU4-a6GZxHB4zOE2qTrf33ron8X-ziXSxrudztWQ9YqiFUN-kqveoDRqQFl-CN59bdxsXLKpUA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">B</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ANISHMENT</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Disconnection Rite]</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Inferi are eternal. Even if they perish, they rise time and time again within the legions of Moz’strimosa, unending warriors of conquest, and abhorrent fury. And yet, there comes a time where those abhorrent must be culled. </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Banishment</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">is the rite of taking any inferi </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">except</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> a Zar’akal, and forevermore binding them within the High Hells, unable to ever return to the mortal planes.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Banishment is a rite of inherent knowledge to all Naztherak; requiring </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Naztherak </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Naztherak and</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [2] </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Evolved Inferi, or </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Evolved Zar’ei and </span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Evolved Zar’ei and/or Zevn'kiel to complete- by conjuring a spiked chain of Malflame in unison, an Inferi can be dragged down to Moz’strimosa, irrevocably PK’d. However; if an inferi is bound to a Naztherak or Zar’akal, they can only be banished by that sole Naztherak’s participation; other Naztherak cannot banish them.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Redlines</span><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">:</span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— This ritual is inherent knowledge to all bearing the Naztherak MA. A Naztherak must be able to create the Inferi through Naz’Kuthun before they are able to lead or aid in banishing that type of Inferi.</span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— This rite can be done on Zevn, Zevn’kiel, Zar’ei, and Evolved Zar’ei.</span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Those who go under Banishment are irrevocably PK’d; they cannot be brought back no matter what, nor communed with through Diabolical Invocation.</span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— If an inferi is bound to a Naztherak, they cannot be banished unless that binding Naztherak participates within the Banishment ritual. A Inferi must be wholly willingly or totally restrained in order to be subjected to Banishment.</span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Banishment, if performed by an Inferi, must be taught either by direct instruction from another inferi or naztherak who knows Banishment, or by participating in the Banishment ritual itself as a comment on their application.</span></span>
		</p>

		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(131,22,22);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Should a Naztherak attempt to subject their bound Inferi to Banishment, the Inferi is considered unbound at the conclusion of the encounter regardless of the outcome.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">URPOSE:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">It goes without saying, that the current lore for Inferi is <em>old</em>. It predates almost all other portions of modern infernal-adjacent lore, and with it- is not only bearing of an older style of writing and all, but even still further has a lot to it which just doesn't work well with modern lore. When Naztherak was given its rewrite last year, the Inferi rewrite made alongside that didn't make it through the system- leading to the current inferi lore having to go through shoddy changes, creating a vast imbalance. Furthermore, almost every individual of the community is vastly unhappy with the CA as a whole; as such, this rewrite is created with aims to fix it all. I contacted numerous members of many different Naztherak/Inferi groups to discuss over this, getting consultation and review from them all- in order to ensure that this stays well. I'd like to also give thanks to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/117733-turbo_dog/?do=hovercard" data-mentionid="117733" href="https://www.lordofthecraft.net/profile/117733-turbo_dog/" rel="">@Turbo_Dog</a>for helping me go through ideas and a lot of brainstorming help from them overall, and especially <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/110255-minth_11/?do=hovercard" data-mentionid="110255" href="https://www.lordofthecraft.net/profile/110255-minth_11/" rel="">@Minth_11</a> for giving a lot of critical review which helped make this possible. Furthermore, many thanks to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/73901-the-king-of-the-moon/?do=hovercard" data-mentionid="73901" href="https://www.lordofthecraft.net/profile/73901-the-king-of-the-moon/" rel="">@The King Of The Moon</a> for giving a lot of feedback over the full lore piece. </span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcrr-ePGSBdBVbq3txuR8feDJHaHl4YoJznZWDCCT20KOrf8Ly_mqqi-ZEiz_dUdJ-kLoI2_QmU2cBldlKMkZGTZt43AIJAjuNsSK_1abVWI31uAp8dRtmDgTrnnLkl0Z23sqU1RkWJfczsBpeTHA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">REDITS:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:9.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ALLODIUM</span><span style="font-size:9.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> - </span><span style="font-size:12.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">W</span><span style="font-size:9.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">RITER</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:9.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ALLODIUM,</span><span style="font-size:10.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:12.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">T</span><span style="font-size:9.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">URBO_</span><span style="font-size:12.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">D</span><span style="font-size:9.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">OG - </span><span style="font-size:12.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">B</span><span style="font-size:9.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">RAINSTORMING</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">L</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">EYD,</span><span style="font-size:9.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">RIMNYAQUORUM, </span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">D</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">OCTOR_</span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">R</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">IBS, </span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">M</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">INTH_</span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">11</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">  - </span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ONSULTATION &amp; </span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">R</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">EVIEW</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">I</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">BLEESIAN, </span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">T</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HAT</span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">F</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">UNKY</span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">B</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">UNCH, </span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">B</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">AKED</span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">OTATO  - </span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ROOFREADING &amp; </span><span style="font-size:11.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">R</span><span style="font-size:8.5pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">EVIEW</span></span><br />
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:14pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">L</span><span style="font-size:12pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ORE </span><span style="font-size:14pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">P</span><span style="font-size:12pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">IECES:</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://www.lordofthecraft.net/forums/topic/196107-%E2%9C%93-ca-creature-non-playable-creature-lore-naztherak-the-infernal-compendium/" rel="" style="text-decoration:none;"><span style="font-size:10pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">[✓] [CA Creature + NPC Lore] The Infernal Compendium</span></a></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://www.lordofthecraft.net/forums/topic/225095-%E2%9C%93-magic-lore-playable-cas-naztherak/" rel="" style="text-decoration:none;"><span style="font-size:10pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">[✓] [Magic Lore + Playable CAs] Naztherak</span></a></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://www.lordofthecraft.net/forums/topic/209164-%E2%9C%93-naztherak-addition-gatrov-creation/" rel="" style="text-decoration:none;"><span style="font-size:10pt;color:rgb(131,22,22);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">[✓] [Naztherak Addition] Gatrov Creation</span></a></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:486px;height:20px;"><img alt="AD_4nXdY6j7d0lU6B-cN6-0TS7NeKbjsRuglrkRs49-EwMNq6H4k9TVN5SjYuJ74sVoJeuGRXjZVL6HotU4-a6GZxHB4zOE2qTrf33ron8X-ziXSxrudztWQ9YqiFUN-kqveoDRqQFl-CN59bdxsXLKpUA?key=LpymgrLjCJ1v8PqVAa3igw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="486" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdY6j7d0lU6B-cN6-0TS7NeKbjsRuglrkRs49-EwMNq6H4k9TVN5SjYuJ74sVoJeuGRXjZVL6HotU4-a6GZxHB4zOE2qTrf33ron8X-ziXSxrudztWQ9YqiFUN-kqveoDRqQFl-CN59bdxsXLKpUA?key=LpymgrLjCJ1v8PqVAa3igw" /></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:23pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">⛧</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:16.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C</span><span style="font-size:13.5pt;color:rgb(149,18,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HANGELOG:</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Added </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Banishment</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Added </span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rakir-Draining</span><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.</span><br />
			<span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Reverted Malda; they now have [4] Magic slots and can oncemore use Voidal Feats (with exception to Scion).</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;color:rgb(153,153,153);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">— Removed Zar’ei Boons/Banes.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">238390</guid><pubDate>Tue, 25 Jun 2024 21:45:21 +0000</pubDate></item><item><title>[&#x2713;] [Playable CA Lore] Lycanthropy - the Cursed Man</title><link>https://www.lordofthecraft.net/forums/topic/238654-%E2%9C%93-playable-ca-lore-lycanthropy-the-cursed-man/</link><description><![CDATA[<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:178px;height:178px;"><img alt="AD_4nXc4d0CWRIVgyph9P3RWMWd9MWIW8iZxx7LcKdYkY_FVQBBZDKtd1nZHnEgiKs7kC1-BcXqm-g0uHUqLfRXV_Pk6yvN-eBpciW9hv7n16h-ziZHR-R3NeKR1IKmlu8fj4BRV4FUfimKaE6V18vbfYWKZulh2?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="100.00" height="178" style="margin-left:0px;margin-top:0px;" width="178" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXc4d0CWRIVgyph9P3RWMWd9MWIW8iZxx7LcKdYkY_FVQBBZDKtd1nZHnEgiKs7kC1-BcXqm-g0uHUqLfRXV_Pk6yvN-eBpciW9hv7n16h-ziZHR-R3NeKR1IKmlu8fj4BRV4FUfimKaE6V18vbfYWKZulh2?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:391px;height:88px;"><img alt="AD_4nXcxFvumZZ_GHXqvE2KO1E9mOhmVbEJYF3EYojkbgCHBsAPNtCO_fASMB3o5GMtOWEguy7V8UTjzLuvPGUht3A0UKrmrLgjBCbl7nkCIcNTXNLXs06I8Xbk3j00kRbTzuBtxuF2Fx5LyNkbeMLpWb-XytX8?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="23.91" height="88" style="margin-left:0px;margin-top:0px;" width="391" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcxFvumZZ_GHXqvE2KO1E9mOhmVbEJYF3EYojkbgCHBsAPNtCO_fASMB3o5GMtOWEguy7V8UTjzLuvPGUht3A0UKrmrLgjBCbl7nkCIcNTXNLXs06I8Xbk3j00kRbTzuBtxuF2Fx5LyNkbeMLpWb-XytX8?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:342px;height:48px;"><img alt="AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="13.92" height="48" style="margin-left:0px;margin-top:0px;" width="342" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:466px;height:583px;"><img alt="AD_4nXeKfkqmEEaSpzkfCEHBoWhHbGZLEkcd1X2-GIbCO4rJNRCAQyczAa7rUx6QT8mv7c-6UeweBgwXFCK5U1JOW0C07uoC46m7xlhtvYFHK3QFFda9ryCwLpXDMfg3lQf6WAJzzNDeQC3U01THZUHYb0-yd1mG?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="56.25" height="583" style="margin-left:0px;margin-top:0px;" width="466" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXeKfkqmEEaSpzkfCEHBoWhHbGZLEkcd1X2-GIbCO4rJNRCAQyczAa7rUx6QT8mv7c-6UeweBgwXFCK5U1JOW0C07uoC46m7xlhtvYFHK3QFFda9ryCwLpXDMfg3lQf6WAJzzNDeQC3U01THZUHYb0-yd1mG?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:370px;height:47px;"><img alt="AD_4nXd3JoEtiA1rs6ck-pp1aYDWspe5c5VPRw5WT4mYq4-Er7UUmY8W6EAEyZN0OGBsSfvAiXJTKFxSPLOkrttvjDxJ0n9KoccJOP-8znPJV-KzbWcEZA3E592DxH5yA2jMDThhil-n4xNDNFgoPq9f1IfO5zOM?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="12.66" height="47" style="margin-left:0px;margin-top:0px;" width="370" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXd3JoEtiA1rs6ck-pp1aYDWspe5c5VPRw5WT4mYq4-Er7UUmY8W6EAEyZN0OGBsSfvAiXJTKFxSPLOkrttvjDxJ0n9KoccJOP-8znPJV-KzbWcEZA3E592DxH5yA2jMDThhil-n4xNDNFgoPq9f1IfO5zOM?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ORIGIN</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">There are many stories that disport the rise of werewolves, but it should be known that for all prevarications that are spread from huntsmen, to nature-goers, they can be known as only one thing: cursed.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Incipiently fathered to protect the gamut of nature, fauna, and flora by the patron Morea in the everglades, the loup-garou are also emblematic as the lycanthrope forsake their duties and fell to the rise and temptation of their powers. Insulted by this rebellion, the mani-spirit Morea repudiated their existence and left them cursed as feral-beasts in the wilderness, to stave off their senseless desire to feast.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Another yarn talks about a group of four descendants who travelled across the forest, needlessly hunting all animals, and wolves, in sight for game and sport. Morea took note of these vile huntsmen, and so cursed them to remain trapped in a wicked form of their own machinations: a blood-thirsty wolf incapable of sating their own hunger. This fortuitous process accidentally led to them becoming false guardians of the woods, but this was an unwilling process, and they could not know the difference between man or animal. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">REDLINES:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Lycanthrope is considered a playable CA that needs to be posted in order to have.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Lycanthrope is not locked behind any magic or group, and you can play one if transformed as long as you are a descendant with an unaltered soul which has no deific inclinations.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You are able to get this playable CA if you have druidism, but this means you cannot have the </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Feat] Shapeshifting, [Feat] Mani Summoning, [Feat] Sycophants of Boletius </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">or</span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [Feat] Transcendence </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">due to the nature of the mani and its underlying effects as a curse. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ If you are an existing </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[CA] Treelord, </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">you are unable to be cursed with lycanthrope. If you are not a treelord, by getting this CA, you are barred from becoming a Treelord in the future.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ If you are an existing</span><span style="color:#cc0000;"><span style="font-size:10pt;font-family:Georgia, serif;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [CA] Epiphyte</span></span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, you are unable to be cursed with lycanthrope. If you are not a Epiphyte, by getting this CA, you are barred from becoming an Epiphyte in the future.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ If you have an existing </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[CA] Klone</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, you are unable to be cursed with lycanthrope. If you are cursed with lycanthrope, you will be unable to apply for a Klone. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You are able to get this playable CA if you have voidal magic, but the downsides of this are listed in the mechanics section of the lore. </span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:502px;height:20px;"><img alt="AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="502" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:464px;height:587px;"><img alt="AD_4nXcqw7vj6QpHsHXxi-LfQrKzGRGYVMUofNLEcRAggzttobFZChXvxJsbt4Dd5nNs2yc9nZnheI0fgMZn_A7O6mMjHLZnF6VGddqJ3LIoFKZXcftcJOP3ak8aWRIHvmW73TeLaxZX4kGkG_2i1M-UytH-bZ0H?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="61.22" height="587" style="margin-left:0px;margin-top:0px;" width="464" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcqw7vj6QpHsHXxi-LfQrKzGRGYVMUofNLEcRAggzttobFZChXvxJsbt4Dd5nNs2yc9nZnheI0fgMZn_A7O6mMjHLZnF6VGddqJ3LIoFKZXcftcJOP3ak8aWRIHvmW73TeLaxZX4kGkG_2i1M-UytH-bZ0H?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:342px;height:48px;"><img alt="AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="13.92" height="48" style="margin-left:0px;margin-top:0px;" width="342" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">CREATION</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The loup-garou are cursed men who spread their vile imprecation from person to person. However, due to the rarity of their existence, it is sparse that any man should come across this beast, let alone be cursed by them.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An existing lycanthrope must bite the limb of an existing descendant without tearing said limb away from their body. If the descendant who has been bitten by the werewolf in question survives, they will eventually undergo a lengthy and painful process in which they become one of the loup-garou. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">It is rare that another transforms into a lycanthrope, for most do not survive the process of their hunt, and most descendants are killed and feasted on instead of being transformed. It is not in the nature of a lycanthrope to willingly curse another, as they would much rather prefer in devouring their victim. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To those who are not descendants, they will find that the bite is ineffective, and they somehow remain in whatever wretched form they already exist in. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">REDLINES:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ This does not require an existing </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[TA]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> in order to complete. Any and all lycanthrope who has matured to their maximum tier [Curse III] is capable of spreading the Playable CA. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ In roleplay, it does not make sense for a lycanthrope to allow whoever they are hunting to survive. Usually, a lycanthrope is made on accident should a descendant survive. This means that lycanthrope should not be given willingly, and should be viewed as a curse that is too irreverent to share. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Once someone has been transformed into a werewolf, they are required to post a playable</span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [CA] </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">on the forums with a link from the werewolf who has bitten them. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You can only transform</span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> player per</span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC month into a lycanthrope so as to not have too many of the playable CA. It is still a relatively open CA but this ensures that the CA is not spammed and maintains quality. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You must gather OOC consent from the lycanthrope in question before posting a </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[CA]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, as this stops unwanted players being transformed in the process, even if they do survive the bite. This redline is moreso to allow people to choose who they want to teach OOCly, but of course, this differs from RP. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Although the curse is transferred via a bite, it also leaves an imprint on the soul, which is further explained at the bottom in the afterlife section. </span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">CURSE / TIER </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The transformation to lycanthrope is not an instantaneous process, and it is a slow, arduous, and painful affliction that occurs overtime, as listed: </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ Curse I: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fff2cc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This happens after just being inflicted. A lycan is unable to transform during this stage, but they will start to undergo the mental effects listed in the below section. Due to it being quite early into the curse, a lycan can still be cured from this (as written in the ‘cure’ section directly below this). </span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ Curse II: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fff2cc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">After (2) OOC weeks, a lycan will undergo his first transformation. This is an extremely painful process as described in the ‘transformation’ section. During this period, they can only transform that [1] time. They are unable to be cured after having undergone their first transformation.</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ Curse III: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fff2cc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">After (1) OOC month, a lycan will now be fully cursed with lycanthrope, and will follow all redlines and guidances listed below for transformation. They cannot be cured. </span>
</p>

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</p>

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	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">CURE</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan can only be cured when they are at [Curse II] tier into lycanthrope, which is usually the affliction spreading across their body. This means that they only have (2) OOC weeks to be cured of the curse before it becomes permanent. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">BLIGHT HEALING:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A group of [2] druids with an approved [Magic] Blight healing must use the [Cleansing] spell on the afflicted lycanthrope at [Curse I] tier in order to cure them. Once the roleplay for this has happened, an sreq must be made asking to deny their approved CA. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">SHAMANISM:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A group of [2] shamans with an approved [Magic] Farseer must use [Blessing of Empowerment] and channel either Scorthuz or Akezo on the afflicted lycanthrope at [Curse I] tier in order to cure them.  Once the roleplay for this has happened, an sreq must be made asking to deny their approved CA. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">TEMPLARISM:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If [1] templar with an approved [Magic] Templarism stabs the afflicted lycanthrope at [Curse I] with a lunarite blade doused by [Furious Flame], it will cure the lycan in question. Once the roleplay for this has happened, an sreq must be made asking to deny their approved CA. </span>
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<p>
	 
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ As a general rule of thumb, this is something that should be discovered in roleplay without metagaming. For example, if someone knows they have been afflicted by lycanthrope and attempts to find someone to cure it, and they experiment in order to do this, it is fine. Eventually, this might become general knowledge. </span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:502px;height:20px;"><img alt="AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="502" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">TRANSFORMATION</span>
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<p>
	 
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope will transform without acquiesce, and will have no control over their apparent transformation. This usually occurs during the night, which is acclimated as a hunting-tactic over the course of spreading the curse and has been inherently programmed in their body. Usually, transformation will begin for numerous reasons, as listed:</span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ They may transform due to sustaining too many injuries in their normal descendant form. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ They may transform due to a perceived threat that they cannot handle in their normal form.</span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ They may transform if they have not staved their hunger. </span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ They may transform if it is night-time and they wish to stave their hunger. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ They may transform at the sight of raw flesh, meat, or fresh blood of a large quantity. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Transformation is an extremely hideous, painful, and traumatising experience. The bones of the loup-garou will snap, break, grow, and rip through flesh as tufts of fur begin to cover its body, and claws ripping out from their fingertips. In the process of their transformation, their clothes are ripped apart. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">On top of this, a werewolf is unable to force a criteria. You cannot purposely stab yourself and incur too many injuries to transform, nor are you allowed to purposely starve yourself to the point you are required to transform. Raw flesh, meat and blood needs to be of a reasonable quantity. You cannot prick your finger and see some fresh blood and decide to transform, or a small slab of meat. A cursed man would not want this for themselves, and they do not want to transform, and would rather avoid it due to how painful and traumatic the experience is. Furthermore, seers have tenants whereby you cannot attack another seer, but due to the fact that transformation is an unwilling process and it is not something that they do with any control, if a lycan that is a seer attacks another seer, this does not break the tenant, as it is not their conscious mind choosing to do this. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Transformation takes </span><span style="color:#cc0000;"><span style="font-size:10pt;font-family:Georgia, serif;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><em>[2] </em></span></span><span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">emote to start and complete, and will immediate start a combat encounter due to the nature of lycanthropy. In the transformation emote, it should describe the excruciating process of turning into a lycan, the loss of self (monsterization), and it must be a detailed emote that draws the image on what is happening. An example of this is given below.</span>
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	<font color="#3498db" face="Georgia, serif"><span style="font-size:13.3333px;">[</span></font><span style="color:#33ffff;"><font face="Georgia, serif"><span style="font-size:13.3333px;">Emote Example 1</span></font></span><font color="#3498db" face="Georgia, serif"><span style="font-size:13.3333px;">] The knight, clad in plates of armour, screams violently in horrific pain as his bones start to twitch, croak, and snap, forcing the man onto the ground. A severe colic ripped across the legs of the cursed human, as his spine began to lurch and grow in length and knots, and his feet started to twist from near the ankle into something bipedal. In the process of the transformation, the knight raises his right arm to guard himself from the incoming longsword that attempts to strike him, impaling through his flesh.</span></font>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<font color="#3498db" face="Georgia, serif"><span style="font-size:13.3333px;">[</span></font><span style="color:#33ffff;"><font face="Georgia, serif"><span style="font-size:13.3333px;">Emote Example 2</span></font></span><font color="#3498db" face="Georgia, serif"><span style="font-size:13.3333px;">] To those who could observe, they would see a rise in muscle-mass, as their plates of armour were untimely rend from the body of the man. Gnarly saliva dripped from an elongated snout that flourished from the mans' skull, as a tuft of hair mysteriously started to shred out from the body of the man. Almond-shaped eyes with a glint of crimson stared out mindlessly towards the adjacent person, as the furred werewolf stands on two limbs, its claw growing out from each finger. Blood undulate from the wound incurred by the longsword strike during the transformation.</span></font>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">REDLINES:</span>
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<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You can only transform </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> times per </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC week. This transformation will last the entire encounter. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Transformation takes </span><span style="font-size:10pt;font-family:Georgia, serif;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><em><font color="#cc0000">[2] </font><font color="#e06666"> </font></em><font color="#e06666">to complete in full. During these transformation emote, it should be clarified the visible change on the person (i.e. turning into a wolf), the loss of property, and loss of self (turning into a monster). They can still be attacked in the process of the transformation, but this will never stop the transformation in full, and the lycan may still be able to defend themselves whilst transforming (such as raising an arm to guard themselves whilst their body shifts, dampening the attack, but not entirely blocking it or avoiding it). </font></span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ When transformation has been completed, all items on the person will vanish and then return once transformation reverts back to their descendant self. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You should have an actual reason to transform, but in roleplay, it should not be something that happens due to </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">wanting</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> to do it. It usually happens as a fight-or-flight process, to stave their hunger, due to it being night-time (allows easier hunting), or at the sight of raw flesh, meat, and fresh blood.</span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Although these are some of the examples of why they may transform, there can be other reasons on top of this. It is not a requirement that they transform at night, such as if they are so injured in their descendant form, and they have to transform in order to escape or to fight back with more strength. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ As stated previously and explained below, transformation is not a consensual process and it is very traumatic for the person. This will follow good-faith and should meet a certain criteria as listed above, and cannot be heavily abused. As per the lore, if you have already transformed or used transformation </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> times in </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC week, you cannot transform again, with that one OOC week starting from the day of said transformation.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">MARTs</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> are </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">unable</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> to </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">EVER SUPERCEDE </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">the ability to transform at </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">WILL.</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> This is a </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">CURSE</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> and </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ST </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">should not be approving </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">MARTs</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> that allow bending of core lore such as this. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You cannot carry over any buffs or enhancements in your descendant form to your lycanthrope form. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Lore important items such as MArts, Momento Mori, and Grimoires should still be on the person of the lycan in their lycan form. </span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">RETURNING TO NORMAL</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope will start to turn back into their descendant self for many reasons, but in similar breadth, they cannot transform back to normal on demand, and this usually happens for a set amount of reasons. An example of a few reasons include: </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ They may transform back to normal after finishing their hunt (no longer starving for meat or flesh).</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ They may transform back to normal if they are too injured to sustain themselves (this usually means being unable to fight back. For example, missing limbs, blood-loss, and so on). </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When transforming back to their normal self, it is in similar comparison to turning into a lycanthrope: painful, unbearable, and harrowing to both their physical and mental state. After turning back into their descendant self, the cursed-man in question will be too tired to do anything: they will feel sluggish, unable to walk around properly (limping) and will feel the need to rest. Furthermore, they will be mentally scarred (this is explained further below in the mentality section). The lycan will magically have their clothes return, usually created by a thicket of fur. </span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">CONSUMPTION: </span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffe599;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♦ Finishing their hunt is classified as no longer being 'starved', which is usually when a lycanthrope has consumed: two limbs worth of flesh and meat, both at the size of an arm. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">REDLINES:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A lycanthrope will transform back to their normal self only for three reasons: they have finished their hunt (killed whatever or whoever in the encounter, or if the person has fled to the point you can no longer give chase), or if they are too injured to stay awake (loss of limbs, blood loss, exhaustion). </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ The mechanics of exhaustion, blood loss, and loss of limbs will be explained below and will help give guidelines for the lycanthrope in question.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You should immediately roleplay transforming back to normal when the above requirements are met. If you decide to not transform back to normal, this is considered breaking redlines. For example, some people may choose not to transform back to normal as they can see people spectating in the distance and feel they might get metagamed. This is the fault of the lycanthrope for getting caught.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Please do not roleplay being butt-naked when you return to your descendant self as to avoid catching a ban for sexualised behaviour. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Upon death, a lycanthrope will return to their descendant form and be a normal descendant corpse. </span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:502px;height:20px;"><img alt="AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="502" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:443px;height:700px;"><img alt="AD_4nXfPlN9dLrK17AfNnxa2V-sfg-2zvsnd5_WUfMsMqWI9QIhikBr6_3Tl26Oyi9Npo2WXFxTBx1foFzDzP15eyeIcA7hG2Qtm-ym6A4AGepVnjMsbmktQpeqTNzyqt791DUSudjbkTnCp95eZLd-Qy9RUpNib?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="71.71" height="700" style="margin-left:0px;margin-top:0px;" width="443" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfPlN9dLrK17AfNnxa2V-sfg-2zvsnd5_WUfMsMqWI9QIhikBr6_3Tl26Oyi9Npo2WXFxTBx1foFzDzP15eyeIcA7hG2Qtm-ym6A4AGepVnjMsbmktQpeqTNzyqt791DUSudjbkTnCp95eZLd-Qy9RUpNib?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:342px;height:48px;"><img alt="AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="13.92" height="48" style="margin-left:0px;margin-top:0px;" width="342" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">PHYSICALITY &amp; MECHANICS</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ea9999;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">WEREWOLF FORM</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When they have undergone their transformation, a lycanthrope is considered to be an extremely hideous, gnarly, and deformed creature that fails in resembling a typical lycan or wolf. Usually, a lycan will grow by [1-2 feet] in length, stopping in growth at [8ft] in height.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">They have bipedal legs that allow for more mobility, as will be explained in the mechanics, and their body is covered by a tuft of hair or fur. It is normal for a lycan to have the same hue of hair as their descendant self, outside of outlandish colours. Ordinarily, they are restricted to: greys, blacks, whites, and browns. This broad fleece of fur acts as their only defence, as they are unable to wear anything else. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A werewolf will have trenchant pointed ears and a wide snout besmirched in sharp jagged canines that grant them access to efficiently tear through flesh, crunch on bones, and bite through leather. The lycanthrope will stand as most descendants do, but they can also take a four-legged approach in order to move quicker. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">LEATHER HIDE: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Their body is covered in a thick layer of fur that is as durable as leather hide. This still means that slashing and blunt weapons are still able to harm them. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">CLAW TENSILITY: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">They have claws that are as sharp and as strong as steel blades. However, they are comparable to the size of daggers, thus meaning a lycan must get very up-close before being able to land any strikes, lacking the same range as longswords, shortswords or spears.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">TWO LEGS: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When standing on both of their legs, a lycan is able to move up to </span><span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4] </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">blocks per emote in combat when doing an action relevant to combat. They can move </span><span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[8]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> blocks per emote in combat when solely focused on sprinting. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">FOUR LEGS: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When both hands are placed on the ground, a lycan is able to move up to </span><span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[10]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> blocks per emote in combat when solely focusing on sprinting. They are unable to attack when in this form. It takes </span><span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote to go from two-legs to four-legs, and their movement can count in the second </span><span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">MUSCULARITY: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">As a lycan, they are granted peak human strength. If the lycan in question has voidal magic or sorcery, they will find that this curse transfers over, and that they only have as much strength as an elderly human. Orks who are lycans maintain their orcish strength. </span>
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<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HEIGHTENED SENSES: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If in an open area with no locked doors, walls, or places to take cover, a lycan will be able to tell where someone is on the field (not who, just that someone is there). This subverts the ability to attempt sneak-attacks from behind the lycan. Of course, this does not mean that the lycan in question is able to protect their front and their back at once, but they will be aware that someone is approaching them from behind. This follows normal </span><span style="color:#f39c12;"><span style="font-size:10pt;font-family:Georgia, serif;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">#rp</span></span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> range.</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">BITING FORCE: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan will have enough biting force to be able to break bones easily, or tear through flesh, and to be able to puncture through armour at the same tensility as leather. However, they will be unable to break through platemail, or anything as strong as iron-plates that are worn by people. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">REDLINES:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Their fur covers the whole of their body, and is at the durability of leather. This still allows piercing weapons and blunt-force trauma to still go through their thicket of fur. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A lycan has steel-like nails that work in similar regard to carrying steel daggers; they are around 7 inches in length. This means that a lycan must get up close to their enemy in order to strike, as they will lack the same versatility and range as a normal person wielding a shortsword, longsword, or spear.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ In their two legged form, the lycan follows conventional combat CRP movement rules as listed in the section.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ In their four legged form, the lycan follows the conventional combat CRP movement rules when mounted, with the caveat being that they cannot attack during this form. It takes</span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote to get onto their four legged form, and they can include the movement in the same emote. To return to their two-legged form, it requires </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote, but they cannot attack in this same emote.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A lycan has peak human strength, comparable to a human body-builder at their peak age. However, if the lycan in question has voidal magic or sorcery, their strength remains capped to an elderly human, meaning they are quite weak physically. Of course, voidal scions' supersede this ability, and will be locked to peak human strength in lycan form. A lycan who is an orc will maintain their orcish strength in lycan form. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Heightened senses only allows for the lycan to have a sort of sixth sense, being able to sense that someone is behind them. However, this does not mean they will know if the person behind them is attacking them, or what attack they are doing, just simply that someone is behind them. Of course, this does <strong>not </strong>apply if the person is hiding behind something </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[a tree, a wall, a door] </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">or is <em><strong>actively Invisible</strong>.</em>  The range for heightened sense is normal #rp range. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A lycan is able to bite down and tear through flesh and bone with ease, and can also puncture through armour at the durability of leather. However, they cannot break through anything above this, and it is most likely that the lycan in question will shatter their teeth if they attempt to do so. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You are unable to wear any armour whilst transformed as a werewolf, or wield any weapons, or use any throwing or ranged weaponry such as throwing potions. </span>
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	</div>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Although filled with great many benefits to allow survivability in their hunts, a lycan is also able to be quickly dealt with by being well-equipped. </span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">PIERCING WEAPONS:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Due to having leather-hide durability, most piercing, slashing blades and projectiles are able to puncture through their hide. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">BLUNT FORCE TRAUMA:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan still has the same bone durability as a normal descendant. Due to their fur being quite thin, and with leather being paltry in catching blunt impact, this means that strikes from hammers, warhammers, and other weapons will still carry all the force of their weapon onto the lycan, most likely breaking bones. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">LUNARITE:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope is extremely weak to lunarite. Any weapon that is made of lunarite is able to completely ignore their leather-hide durability fur. Lunarite will impale them in similar comparison to stabbing a steel blade into normal flesh. It will also cause a violent burning effect wherever impaled, causing the lycan visceral amounts of pain. Any wound caused by lunarite cannot be naturally regenerated through their heightened regeneration. This only applies for weapons made purely of lunarite, with no alloys (steel-lunarite, carbarum-lunarite). </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">AURUM / SLAYERSTEEL:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Though not to the same extent as lunarite, aurum and slayersteel is considered to be somewhat potent. It will not ignore through their leather-hide, but successfully impaling a lycan with aurum or slayersteel will cause them to have a similar burning effect to lunarite, albeit to a more bearable confine.</span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">TEMPLARISM / HOLY MAGIC:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Any holy-magic, or templarism spells, that grant the same properties as aurum is used against the lycanthrope in question, it will do as the above ‘aurum/slayersteel’ section is written. If a lunarite weapon is doused by [Furious Flame] from an approved user of [MA] Templarism, the properties are heightened, the lycanthrope can be impaled as though stabbing a knife through melted butter. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">THANHIUM:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan that is impaled by thanhium will find that their strength is capped to an average human strength instead of peak human strength (from a body-builder to an average middle-aged adult). If the lycan in question is a voidal mage, they will still be at elderly human strength. Thanhium does not revert them back to their descendant self. </span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">SMELLING SALTS / OVERPOWERING SMELL:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Strong smelling salts that are brought to the battlefield will cause their heightened senses to no longer be in effect, as their stench will be masked by the powerful aroma of the smelling salt. Other forms of strong smelling herbs that are doused on a person can mask their smell also. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">MAGIC / SORCERY:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If the lycan in question has any sorcery in their descendant form, they will be unable to use it in their lycan form. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">BLIGHT HEALING:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If the lycan in question is touched by any blight-healing spell, although there will be no visible effects or signs of change, when the lycan transforms back to normal, they will be locked to only [2] transformations per [1] OOC weeks instead. This will return to [4] transformations per [1] OOC weeks once the week has ended.</span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">FAE CREATURES:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">All fae creatures, the fae wilds, or anything related to faeries, will see the lycan as a detestable existence and will either not want to be near or around them, or seek to destroy the lycan in question. This heavily applies during events for any ST using fae-creatures. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">FLAMMABLE:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Due to having a thicket of fur, a lycan is extremely flammable. If they do not pat out any fire on them in [1] emote, it will spread across their body quickly. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">LOSS OF BLOOD:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A werewolf that bleeds out, either due to loss of limb, or having incurred too many injuries, will instantly transform back to normal. This should be a common-sense clause and it should be known when there has been too much blood loss or injuries. </span>
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<p>
	 
</p>

<p>
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">COMMUNION<span>: </span></span><span style="color:#6fa8dc;"><span style="font-family:Georgia, serif;"><span style="font-size:12px;">Any druid who attempts to commune or speak to a transformed werewolf will find the lycan mumbling incoherent words that do not make sense, violent words, usually in a raucous, gravelly tone. This causes abilities like 'Pacify' to not work on werewolves. This voice is not similar to their descendant self and cannot be used to metagame the lycanthrope. In the presence of a lycan, most wildlife will either flee, or feel desperate discomfort and wish to withdraw from the scene.</span></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">REDLINES:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ As stated previously, most piercing and slashing weapons will be able to go through the tuft and fur of the lycanthrope in question. The only time this will not work is if people are using weapons that are at the durability of wood, such as wooden spears or swords.</span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ As stated previously, most blunt force weapons will be able to go through the tuft and fur of the lycanthrope. It may not cause damage to flesh, but it will break bones, cartilage, and could also impact organs depending on the area struck. The only time this will not work is if the people who are swinging are at elderly-human strength.</span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Lunarite is considered the bane of lycanthrope. If a lunarite weapon pierces a lycanthrope, they will stop whatever they are doing (i.e. if they are about to attack), and will feel a burning sensation rip across the wound and their whole body, with a </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">visible</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> tell such as smoke wafting out from the injury. Any injury afflicted by lunarite cannot be healed by their heightened regeneration, which is written below in the descendant form section. Furthermore, lunarite will ignore the leather-hide durability, and will impale them as if one would attempt to stab into an unarmoured person.</span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ This only applies if the weapon is purely made of lunarite. If a weapon is a mixture between two metals, or an alloy, such as lunarite and steel, this will not work. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Any weapon that is a mixture of lunarite and aurum will lessen the effect of the lunarite, and will simply follow the aurum-effects listed in the above section.</span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Aurum is considered another effective tool (including slayersteel) to combat a lycanthrope. Although it does not ignore their leather-hide durability, it will still cause a burning sensation with a </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">visible</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> tell such as a line of smoke escaping out from the injury. This can still be healed using their heightened regeneration. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Any holy magic that bears the properties of aurum follows the same redlines as written for aurum.</span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Templarism is an effective holy magic in battling and hunting lycanthrope. Stand alone, the </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Furious Flame]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> ability will work on par with normal aurum. However, if the templar in question uses </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Furious Flame]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> whilst wielding a purely-lunarite weapon, it will exemplify the properties of the lunarite to an extreme extent. If a lycan is stabbed by this, they will be unable to attack for </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote due to the pain they feel (they can still move), and stabbing through their flesh and bones will be akin to a knife going through melted butter. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A lycan who is stabbed by a lunarite blade with </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Furious Flame]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> will also be filled by a sense of dread, and they will instantly attempt to flee. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ If a lycan is stabbed by a thanhium weapon once, for the entire of the combat encounter, their strength is locked to an average humans strength. If a lycan who is a voidal mage is stabbed by thanhium, they will feel nauseated, but this will not hinder their senses or ability to fight, and they will still be capped at elderly human strength.</span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Any alchemical smelling salts, or lore-approved herbs that are written to have a foul or extremely strong scent, is brought into the battlefield, it will stop the lycan in question from being able to use their heightened senses. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A lycan who has any sort of magic in their descendant form, they will be unable to cast it in their lycan form. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ If a blight healing spell is cast onto a lycanthrope, although this will do nothing during the actual combat encounter, once the lycanthrope has transformed back into their descendant form, they will be locked to</span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [2]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> transformations per </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC week. Once the </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC week has gone by, the lycan will revert back to the usual </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4] </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">transformations per </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1] </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">OOC week. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Although blight-healing spells are all considered non-combat, they can be used in combat against a lycanthrope.</span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ During or outside of events, a lycan must make sure to properly emote that any fae-creatures in the presence will be horrified by the existence of said werewolf. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Their fur is flammable, and requires</span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> focused emote to pat out without any movement or action. If they decide not to pat out the flame, every </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote, the degree of the burn will increase. After </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[6]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, the lycan will be fully consumed in flames and most likely be dead. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A feat-level seer is still able to see even without their blindfold in lycan form, with the aesthetic replacement of the blindfold being a tuft of fur covering the eyes of the werewolf in question, making it look even more grotesque and horrifying. A magic-level seer can simply roleplay the eyes of the lycan being hazed and white. </span>
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		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ <strong>A LYCAN WOULD BE ADVERSE TO PARTAKING IN MANI SUMMONING AND WOULD FEEL TRAUMATISED. </strong></span>
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	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:502px;height:20px;"><img alt="AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="502" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:424px;height:658px;"><img alt="AD_4nXfi52qZth0IrVJv_A99nl8czQ7Klvj_opBSOhaCwipP6Send224FnijtrfQ8fDrM6E5AdAX6nX6igXiRrl-61EKwIhp4YmjSaOFqBQbiJgCIeHSbnBlFkLRaX1deQ0QaWB_57qw1aXjPPWnswLq-Yl1gvJX?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="64.29" height="658" style="margin-left:0px;margin-top:0px;" width="424" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfi52qZth0IrVJv_A99nl8czQ7Klvj_opBSOhaCwipP6Send224FnijtrfQ8fDrM6E5AdAX6nX6igXiRrl-61EKwIhp4YmjSaOFqBQbiJgCIeHSbnBlFkLRaX1deQ0QaWB_57qw1aXjPPWnswLq-Yl1gvJX?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:342px;height:48px;"><img alt="AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="13.92" height="48" style="margin-left:0px;margin-top:0px;" width="342" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">PHYSICALITY &amp; MECHANICS</span>
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	<span style="font-size:10pt;font-family:Georgia, serif;color:#ea9999;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">DESCENDANT FORM</span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In their descendant form, a lycanthrope will still have unusual features that puts them out of the norm of any regular descendant. Usually, they are indistinguishable from any regular person, and will seem ordinary to their eyes. However, their physicality does change and improve. If a lycan has sorcery, they can use this in their descendant form as normal. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">MUSCULARITY: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan will always be at their peak physique in their descendant form. However, this does not apply to those whose sorcery afflicts physical weakness, such as voidal magic.</span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HEIGHTENED REGENERATION: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Over the course of [1] OOC day, any small wounds, scratches, and cuts will be healed, but this will leave visible scars in the place of injury. As long as a medium wound has been properly treated, it will be healed over the course of [3] OOC days, and this will also leave a visible scar in place of injury. Heightened regeneration does not allow the ability to heal loss of limb.</span>
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	<span style="font-size:10pt;font-family:Georgia, serif;color:#93c47d;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">&gt; Small wounds: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#d9ead3;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cuts, scratches, nips, scabs, slash injuries that do not penetrate muscle. </span>
</p>

<p dir="ltr" style="line-height:1.38;margin-left:36pt;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#93c47d;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">&gt; Medium wounds: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#d9ead3;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Deep cuts, deep slash injuries that penetrate muscles, and stab injuries where an organ has been punctured (if they have not died for some reason from bleeding out). </span>
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<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HEIGHTENED SENSES: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan will still have their heightened senses in their descendant form, which stops them from being sneak-attacked, as they usually can tell there is something that is behind them. As written previously: if in an open area with no locked doors, walls, or places to take cover, a lycan in their descendant form will be able to tell where someone is on the field (not who, just that someone is there). This subverts the ability to attempt sneak-attacks from behind the cursed man. Of course, this does not mean that the lycan in question is able to protect their front and their back at once, but they will be aware that someone is approaching them from behind. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">HAIR GROWTH: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#fce5cd;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A descendant who has been cursed by lycanthrope will become extremely hairy. This can either be growth of longer head-hair, or growth of facial hair, arm hair, and so on. Please do not roleplay something explicit or sexualised, such as a hairy chested man.</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">REDLINES:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ In their descendant form, a werewolf will always be at their peak physique, and do not need to exercise in order to maintain this. However, they still require to have a good diet and to eat regularly or else they can still become skinny and frail. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Their physique remains the same and follows all redlines if they have a sorcery / approved magic application, such as voidal magic. This curse does not supersede this.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ In their descendant form, a werewolf will have heightened regeneration. As clarified, all small wounds heal over a period of [1] OOC day, and all medium wounds heal over [3] OOC day. It should be noted that if someone has had a punctured organ, it is still likely that they may die from blood loss or organ failure, but if they are somehow treated before this to not do so, the injury will heal. If an organ has been completely damaged without repair, it cannot be healed. On top of this, they cannot use their heightened regeneration to repair eyesight. This is only outside of combat, and heightened regeneration cannot be used in combat. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ They cannot regenerate loss of limbs. This can be accomplished through other means, such as alchemy or magic that allows regrowth of limbs. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Heightened senses only allows for the lycan to have a sort of sixth sense, being able to sense that someone is behind them. However, this does not mean they will know if the person behind them is attacking them, or what attack they are doing, just simply that someone is behind them. Of course, this does <strong>not </strong>apply if the person is hiding behind something </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[a tree, a wall, a door]</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <em>or is <strong>actively Invisible</strong>. </em>The range of this is #rp range. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Hair growth is just an aesthetic flare. A female descendant does not need to grow facial hair or bodily hair, but could have longer hair on their scalp as an example. </span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In spite of the fact the lycan is in their descendant form, they still have noticeable weaknesses that do transfer over.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">LUNARITE:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan in their descendant form who has been impaled by lunarite, with lunarite touching or coming into contact with their blood, will feel an extremely painful sensation rip across their injury. This does not heal from their heightened regeneration. Usually, the effects of lunarite is amplified in their lycan form, and is lesser in their descendant form. There is no </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">visible</span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> tell from the injury, but as long as the lunarite comes into contact with their blood, they will feel excruciating agony rip across the injury.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">TRANSFER OF INJURY:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan who has been injured in their transformed state will pass on all injuries onto their descendant form, which includes loss of limb. For example, if a lycan has lost their right-leg in their transformed state, they will not have their right-leg in their human form. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">PROSTHETIC LIMBS:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan who has a prosthetic limb in their descendant form will not be able to transfer this over to their werewolf form. In other words, if a cursed-man has a prosthetic automaton right-arm, if they transform into a werewolf, they will not have that prosthetic in their werewolf form (i.e. will still have a missing arm). Both forms share injuries, lack of limbs, and so on.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">RAW MEAT:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A werewolf in their descendant form will find that digesting any cooked meat will feel repulsing and unnatural to them. They can still feign eating the cooked meat, and may even feel satisfied by this, but they will still have a yearning to eat any raw meat from an animal, or a person. This can be moderated, and does not mean the descendant has to become a cannibal. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">INTOXICATION:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan in their descendant form will find that most intoxicants, such as alcohol, or illicit substances, will not be nearly as effective as they once were. While there's some minor mental reprieve from intoxication, a lycan would find all adverse effects of substances heightened</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">DISEASES &amp; OLD AGE:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycan is still prone to all normal diseases that can harm a normal descendant, their immune system only battles any diseases they get from eating raw meat to stop them from dying (i.e. allows them to survive from consuming raw meat). Furthermore, a lycan can still die from old age, shock, or anything else. </span>
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<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#3d85c6;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">FAE CREATURES:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#6fa8dc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">All fae-wild creatures who come across a lycan in descendant form will no longer feel repulsed, but they will still have this etching sensation to not trust the descendant in question. This comes as a gut feeling, but cannot be used to metagame the fact that the descendant is a lycan. This feeling of untrust does not mean the fae-creature will dislike or flee from the descendant, but that they are simply an untrustworthy individual. This does not force hostility. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">REDLINES:</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Lunarite does not have the same horrifying effects as it would on their lycan form. However, lunarite is still harmful to a cursed man in their descendant form. Usually, lunarite will cause a burning sensation wherever it nips or touches blood. If the blade does not touch blood, for example, a cut, it will not have any variable effects. Once the lunarite weapon touches blood in their descendant form, their limb will feel like it has been constricted for as long as the blade remains touching with the limb and blood, and a painful sensation will rip across the injury that is unbearable. There is no </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">visible tell </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">such as smoke, but their reaction will be much more exaggerated than any normal person being touched by lunarite. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ When returning to their descendant form, all injuries they have gathered in their lycan form will be transferred over. This includes slashes, stab wounds, loss of blood, punctured organs, and loss of limbs. In the same breadth, any injuries in their descendant form will transfer over to their lycan form. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ An example of this: if someone has lost their hand in a fight during their descendant form, in their lycan form, the werewolf will be missing a hand. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ If a lycan in their descendant form has a prosthetic limb, this will not transfer over to their werewolf form. The prosthetic will simply fall onto the ground and the limb that was originally missing will remain missing in their werewolf form. This also means any augments done on their descendant form will not transfer to their werewolf form. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ If a lycan in their descendant form gets said missing limb healed via other magical means, then this will also regrow in their werewolf form.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A lycan will be able to feast on raw meat in their descendant form without any issues. This means they will not contaminate their body with any illness or sickness, and it will sate their hunger. They may still eat cooked meats, but this will taste awful. They can still survive and surfeit their hunger with cooked meats. Vegan diets, such as vegetables and fruits, will taste the same, but will keep them hungry.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A lycan in their descendant form is no longer able to be intoxicated. Alcohol will taste the same, but it will not get them intoxicated as easily, and all 'positive' effects of substances will be greatly reduced.  However, medication and herbs to battle illnesses still remain effective.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ If a lycan in their descendant form has drank an alchemical potion, it will still work. However, once they have transformed into their werewolf form, the lycan in question will lose all effects from the potion. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ All normal diseases and magical diseases still inflict the lycan in question, and they can still die from this. Their immune system remains the same as any normal descendant.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ A lycan will still have the same lifespan as any normal descendant. They can still die from old age. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Fae creatures will see the lycan in their descendant form as an untrustworthy person, and this will only come as a gut feeling. They do not have to </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">dislike</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> the lycan, nor do they have to </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">avoid or flee</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> from the lycan in their descendant form, but they will have this feeling that they are not trustworthy. However, this cannot be used to metagame the werewolf in question. </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ <strong>A LYCAN WOULD BE ADVERSE TO PARTAKING IN MANI SUMMONING AND WOULD FEEL TRAUMATISED. </strong></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><strong>♛ </strong>A druid lycan would be adverse to travelling to the Fae Realm in any capacity and would feel traumatized. Being within a Fae Ring would make them feel on edge, uncomfortable and or unease due to the connection to the Fae Realm.</span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:502px;height:20px;"><img alt="AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="502" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:401px;height:624px;"><img alt="AD_4nXfMYlLQS-k3c4_-EhI2pSoESFeCvQryNM9EJr7EwAZxyLfT4Y_t-AwWLBJp15zqU0zTUSv0HOSP3KaJ8XXQXHpAYkqbMZpzmk2OT9l6N0xs6TP2Thj3lBZGmOzPl2g8NU-oQI4viVrdx3QmgRkK4aLdVkLI?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="64.52" height="624" style="margin-left:0px;margin-top:0px;" width="401" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfMYlLQS-k3c4_-EhI2pSoESFeCvQryNM9EJr7EwAZxyLfT4Y_t-AwWLBJp15zqU0zTUSv0HOSP3KaJ8XXQXHpAYkqbMZpzmk2OT9l6N0xs6TP2Thj3lBZGmOzPl2g8NU-oQI4viVrdx3QmgRkK4aLdVkLI?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:342px;height:48px;"><img alt="AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="13.92" height="48" style="margin-left:0px;margin-top:0px;" width="342" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">MENTALITY</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ea9999;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Derelict Man</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lycanthropy is a curse; it comes with a burden of truth and an affinity to mental degradation from being part-man and part-monster. In their lycanthrope form, a werewolf is known for being cruel, and feral - an unthinking, unconscious creature that does not understand between friend, family, or foe. A werewolf would feast on the flesh of their own mother, should it be able to stop their craving for flesh and meat. Usually, a werewolf is considered an uncomplex monster; they survive on instinct, they are natural predators and hunt on weaker prey, but they find a certain taste from flesh, something deprived by the curse of the patron-mani Morea who originally did this for the sake of guarding the shrubs of each forest, but this is no longer applicable.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">However, a lycanthrope in their descendant form holds a complex mind with a labyrinth of cognitive emotions bedlam from their curse, as listed below:</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">POST TRAUMATIC STRESS DISORDER:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope will be easily frightened or startled when coming into sight with their own reflection. They will feel it is necessary to avoid going into line of sight with their own reflection due to the nature of their curse dysmorphic of their werewolf state cast into each and every mirror or clear translucent water they infringe upon. On top of this, they will always feel on guard, and the slightest tense of danger may kick in a fight-or-flight reaction that causes them to sprint out of the room, or attempt to charge towards the danger.  </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">BODY DYSMORPHIC DISORDER:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope will hate their own appearance, and will feel repulsed or sick when thinking about the flaws of their appearance. Even if a descendant is extremely handsome or beautiful, due to their monster-esque nature, they will feel as though their body has a certain hideousness that others cannot see, and will become hyper fixated on it - this can come in various ways, either by covering their face, by spending hours on their choice of clothes, and so on.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">AUDITORY HALLUCINATIONS:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope will hear a plethora of sounds throughout the day, or may mistake other sounds for things. Usually, the source of this comes from their post traumatic stress disorder. One of the pertinent traits of auditory hallucination that is spoken about is hearing low growls, hearing twigs twitch in areas without any sound, or hearing distant howls in areas without any fauna. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">VISUAL HALLUCINATIONS:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope may suffer from visual hallucinations that is sourced from their lack of sleep as written below. They may see the faces of the people they had killed in each ordinary object, or see their own werewolf-state peaking across distant hallways or treelines. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">CHRONIC INSOMNIA:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope will be unable to sleep properly during the night, as it is usually a common occurrence for when a lycanthrope transforms from man to beast. They will suffer from nightmares that throw them awake, usually replaying what they did in their lycanthrope form, such as the murder of people, or the slaughter of animals. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">INTERMITTENT EXPLOSIVE DISORDER:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope may be prone to violent bouts of verbal or physical rage uncontrollably, normally against themselves or others. This can come from an exemplified desire to keep people away from them due to feeling they may be put in danger, or feeling rage at oneself in order to control how they feel.  Usually, “the reaction is too extreme for the situation”.</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">LUPOPHOBIA:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A lycanthrope is fearful of wolves, originally bestowed this fear by Morea due to wanting the first of the cursed-man to avoid hunting wolves, as Mani of Wolves. This also draws from a fear of their own transformed form. It is something they can never accept, and some may disillusion themselves in order to keep a hair's width of their sanity. </span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">All of these mental effects are relevant and should be roleplayed appropriately. You should not be role playing werewolves as something that is wanted, it is a curse that has negative implications and it would most likely be something you actively try and find a cure for due to its negative occurrences and ruining of social life. </span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:502px;height:20px;"><img alt="AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="502" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:338px;height:707px;"><img alt="AD_4nXd_n1X-YkIaHoJc9B6bw177Rg-Fg4SYlLeoMVTLpM1CtDclnvxKr_QW-wGuZBudtaZ9JlXYuUW_XjsqvsW-xlxuMr8ub9oYRUYFp8ur_YtdprF5OUEd6bKqxhzGfpwqgSgCPRWDNS5ofCALh1xD6gLiBLBE?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="86.33" height="707" style="margin-left:0px;margin-top:0px;" width="338" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXd_n1X-YkIaHoJc9B6bw177Rg-Fg4SYlLeoMVTLpM1CtDclnvxKr_QW-wGuZBudtaZ9JlXYuUW_XjsqvsW-xlxuMr8ub9oYRUYFp8ur_YtdprF5OUEd6bKqxhzGfpwqgSgCPRWDNS5ofCALh1xD6gLiBLBE?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Arial, sans-serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:342px;height:48px;"><img alt="AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="13.92" height="48" style="margin-left:0px;margin-top:0px;" width="342" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdKj0xG1c7nWv_zF3jZOLY11iG-26R8QU8HTbv7N7Ht5biI_oa0nOR1TSic0D4YhKKb4VzPM9SqxJBNAIPdqCrXrotJENSYuO-j5APV4uOhBpVTpc8_3wI0_gh3ve_erbWgpIsgkukSxOfM19DMDoyMpt3B?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">AFTERLIFE</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ea9999;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Eternal Forest</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The eternal forest is considered home to the Mani, the fae spirits, and the druids who pass on in the living world. </span>
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<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Due to the nature of this curse, there is a question on where the lycanthrope in question goes, and if they can return: if they are claimed by the Patron Mani of Wolves, Morea, or relieved of their curse. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">DRUIDS W/ LYCANTHROPE:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A druid with lycanthrope will be returned to the eternal forest, and will rest in the habitable zone and territory of Morea, acting as their guardian in the afterlife, and relieved from the incessant curse of hunger, forgiven in death. </span>
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<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff9900;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">DESCENDANT W/ LYCANTHROPE:</span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f9cb9c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A descendant with lycanthrope will not be returned to the eternal forest. Human, elves, orcs, and dwarves, however, may be claimed by Morea into the eternal forest and allowed to rest in his territory.</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Although claimed by Morea in spirit, a descendant soul with lycanthrope can still be ripped out from their afterlife and returned to the living world.</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ If a lycanthrope dies in combat or in an event, and chooses not to PK, they will be returned by the monks and the curse of lycanthrope will remain. Afterlife only applies to PKs. </span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You cannot become a </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[CA] Machine Spirit </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">if you die with this curse, as the the Daemon of Craftsmanship would not wrench free a soul from the Aspects realm. This still applies for human descendants who go to the Seven Skies to keep consistency or any other afterlife. </span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Alternatively, you cannot apply to be a </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[CA] Ghost</span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, as your soul would be forcefully passed on in death, claimed by Morea.</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ You may still become the following: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[CA] Ghoul, [CA] Darkstalker, </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">or </span><span style="font-size:10pt;font-family:Georgia, serif;color:#cc0000;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[CA] Draugr. </span><span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This is because current necromancy lore allows a necromancer to rip a soul out from the eternal forest and bring them back to death (i.e. druids can still be raised from the dead). Of course, the curse of lycanthrope is no longer applicable if they are returned as an undead. If a lycanthrope with druidism is returned as a draugr, they will no longer have druidism as it is not compatible as per regular necromancy redlines. </span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">♛ Any other lore with deific influences will supersede the eternal-forest afterlife as aengudaemon power will always be more influential than that of a patron. This is also because Morea does not have the power to touch the soul stream or rip souls from the soul stream. </span>
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<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:502px;height:20px;"><img alt="AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" data-ratio="3.91" height="20" style="margin-left:0px;margin-top:0px;" width="502" src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfXWikdwDCZ4j-VNuVOWcXUwwicoAD5A8jrkmmdoAahm6cTlF4ldZX1cBXRmNuZ27l2UYrX86k9Ct0Vb0dibaBjQWLiEP3H1Omog6QLQ7xvPO7oWgPx7pEacU4Ax1MefVgwt_7gUDlDFDkmH1mN588T15VH?key=sthyJl7S4KMFxHhzJsl3Hw" /></span></span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff0000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Written by: </span><span style="font-size:10pt;font-family:Georgia, serif;color:#f4cccc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Werew0lf.</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ea9999;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Credit to those who provided clarification for lore and relationships between lore. I've probably missed stuff out, so make sure to comment. </span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ea9999;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Please read below for the purpose of lore and references used in order to help write this lore.</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ff0000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Georgia, serif;color:#a61c00;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">PURPOSE</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This lore was created with the intention of returning the werewolf niche to the server. I did not wish to step on the toes of the vargr community and their lore, especially due to it being denied and barred from being reintroduced. This lore draws a lot on the old druidic lore that introduced lycanthrope via a mani-patron by the name of Morea, who is still a relevant lore piece today and used in druidic culture. </span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Although the nature of the writing has a lot of druidic influences, this playable CA is supposed to act as a traditional source of werewolfism without having to be: a druid. It is a locked playable CA that can be given to any ordinary person, and does not mean you have to become a druid, be introduced to druid culture, or even do anything druidy. For example, you can be a human knight who is afflicted by lycanthrope, or an elven voidal-mage who is also afflicted by lycanthrope. </span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The reason ferals were denied beforehand is due to it having some unsavoury players, and also because they became furry head-patt roleplay. I have written this lore in a way that it introduces lycanthrope as what it is: a heinous curse that cannot be superseded by cute furry RP and remains as a curse. A curse will have more downsides than good, because it is not meant to be a combat CA, but a cool roleplay flare to add onto your story.</span>
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</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If this is approved, I am going to be looking for grand-fathers. Big </span><span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">if</span><span style="font-size:10pt;font-family:Georgia, serif;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> on the approval. Wrote this for fun on the side cus I haven't written in a while. </span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:10pt;font-family:Georgia, serif;color:#ea9999;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Sources:</span>
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	<span style="font-size:10pt;font-family:Georgia, serif;color:#e06666;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ferals [Sug]-</span>
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	<a href="https://www.lordofthecraft.net/forums/topic/167053-%E2%9C%97-%E2%9C%93-ferals-protectors-of-the-thistle-resubmission/?tab=comments#comment-1577745" rel="" style="text-decoration:none;"><span style="font-size:10pt;font-family:Georgia, serif;color:#1155cc;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">https://www.lordofthecraft.net/forums/topic/167053-%E2%9C%97-%E2%9C%93-ferals-protectors-of-the-thistle-resubmission/?tab=comments#comment-1577745</span></a>
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]]></description><guid isPermaLink="false">238654</guid><pubDate>Thu, 04 Jul 2024 19:02:29 +0000</pubDate></item><item><title>[&#x2713;] [Feat Lore] Sorvians, the Man-Made-Men: 2</title><link>https://www.lordofthecraft.net/forums/topic/234950-%E2%9C%93-feat-lore-sorvians-the-man-made-men-2/</link><description><![CDATA[<p>
	<span style="font-size:20px;"><strong>THE SUPRA-SORVIANS,</strong></span>
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<p>
	<span style="font-size:16px;"><strong><a href="https://www.youtube.com/watch?v=f26KyGr6y8w&amp;t=56s&amp;ab_channel=TheFinalSlasher" rel="external nofollow">THE MAN-MADE-MEN</a></strong></span>
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<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="Q5KDv6D8u5CLp52GtolXmwEyIVyDaLzm7jL5AUgpn-6n-4iAl6WyymEvXq4j2JYXKW6IsdZp8-xXXmhapuuotxs2RQXhISJgbmZ0xZUovtay4qLLFBrIMnqLX2RJzPSFYZUWJTm_-ZaC9azUUId-kt0" data-ratio="73.92" height="357" width="339" src="https://lh7-us.googleusercontent.com/Uz04WPZ2oP9q28XbY4TQJ9WvdonE7a32udNXgkttSNERcTa6MV-1JIzsjnzwTwNctFkCrB1pC-utq_PImSG6C6mhxF79FVEiuPQf-J2dSzNcjH_DAktlRT1loiXEBS6rXkVNs4TbS-ZQYl0DAS3eVEc" /></span></span></b>
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	<em>𒊺𒆠𒅅𒊕𒀀𒆠𒅅𒊕𒍠𒀀𒄿𒈠𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢</em>
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	<em>𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊</em>
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<p style="text-align:right;">
	<em>𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢𒆳𒋾𒂊𒍢𒄑𒈬𒋾𒀭𒆠𒊑𒂊𒍢𒈬𒀀𒋩𒆠𒋛𒍠𒆠𒋛𒀀𒄿𒈬𒆳𒆠𒁺𒊕𒋾𒆠𒋛𒊕𒋾𒆠𒋛𒂊𒍢𒆳𒈠𒂊𒍢𒄑𒈬𒄿𒍢</em>
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<p>
	 
</p>

<p>
	<em>“... First were the Proto-Sorvians; they were born of the souls and remains of beasts, and in those days primeval Sculptors imposed their will upon them to achieve constant and everlasting servitude with their masked creations. The secret of their creation emerged from a human kingdom, who were credited with stealing the same secrets from a race of giant “Once-Orcs' ' that  abandoned their mortality to become likened to their creations. Few of the Proto-Sorvians were born among Descendant Kind, and potential was not seen within their manlike imitation. In that old kingdom, a Sculptor war was fought to decide whether the Sorvians were slaves or people, and at the war’s end that kingdom and its name were no more.</em>
</p>

<p>
	 
</p>

<p>
	<em>Next came the Neo-Sorvians, the clay golems returned to their true form by a Sculptor in the days of Axios. It is said in tales that he was a humble shopkeep, but the descendants of his Sorvians know that he was a secretive and cunning master who learned his ways from a Neo-Sorvian that masqueraded as his firstborn, who was the old kingdom’s last creation. Through the shopkeep, the legacy of the lost kingdom’s Sculptor order was carried on unknowingly unto Descendant Kind. Within the Neo-Sorvians were laid the fragments of mortal souls, no longer stolen from beasts but inherited from man. This compelled their man-made species into higher leagues of thought, and in time their kind learned to achieve independence in the world of their makers.</em>
</p>

<p>
	 
</p>

<p>
	<em>The Supra-Sorvians have now emerged. They are an evolution of Sorviankind that was gained by their own mastery and understanding of their creation.. Described as “Perfected Sorvians”, they are the product of self-imposed Construct evolution and proof of their man-made race’s means to choose their own destiny in the world …”</em>
</p>

<p>
	- The Ashkeeper Texts, translated from written Sculpting Language
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>THE SCULPTED</strong></span>
</p>

<p>
	<span style="font-size:18px;"><strong>𒂊𒀈𒈽𒁉𒀉𒅡</strong></span>
</p>

<p>
	 
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="TVCUx5Rm4FtuzHxmrsi12lOyovx7ahwwjNhuMX2QIzXjtXZfdy9MBwsMAw5i6sJT2rCtDdvYO4ScZmiLh3P4MG9Enjz9cQtFDv5h3UrWPMno8TQo1roEkpBSp0WJGv-ohXPufiiu9_QDJCTu8Hzy-VA" data-ratio="56.25" height="425" width="425" src="https://lh7-us.googleusercontent.com/TVCUx5Rm4FtuzHxmrsi12lOyovx7ahwwjNhuMX2QIzXjtXZfdy9MBwsMAw5i6sJT2rCtDdvYO4ScZmiLh3P4MG9Enjz9cQtFDv5h3UrWPMno8TQo1roEkpBSp0WJGv-ohXPufiiu9_QDJCTu8Hzy-VA" /></span></span></b>
</p>

<p>
	 
</p>

<p>
	The Supra-Sorvians are humanoid Construct entities that are the result of sculpting rituals, existing to serve purposes found or given to them in the world by Sculptors or ideologies. They are referred to as “flesh golems” on account of their uncannily physical resemblance to mortal humanoids. Though, these constructs may have become a species of their own considering they are still thinking, animated, and capable of self-replication. 
</p>

<p>
	 
</p>

<p>
	They are considered “base entities”, or humanoid creatures that lack physical-functional complexity often found in natural lifeforms or mortal bodies. The way their Iota souls function allows these simplistic physical bodies to interact with and resist the world, but they lack the ability to grow stronger beyond their default state.
</p>

<p>
	 
</p>

<p>
	The new generation of Sorvians have learned the nature of their souls, naming them “Iota” on account of their fragmentary nature., and have evolved to contain three of them - the third serving the purpose of allowing them to practice lesser magical crafts and expand their creative expertise. Their supra-evolution has also allowed the inclusion of Adfectio stones in the process of their creation, optionally allowing a Sorvian to express their emotional state more clearly than their Neo-Sorvian predecessors.
</p>

<p>
	<br />
	Neo-Sorvians and Supra-Sorvians are functionally the same, and even follow the same Iota system, meaning they are capable of evolving into Supra-Sorvians via the application of new features like embedded Adfectio stones and eyes by being applied by a Sculptor. Supra-Sorvians are automatically born from the current generation of Sculptors that have accrued these greater understandings. 
</p>

<p>
	 
</p>

<p>
	While they cannot become stronger or grow larger, Sorvians are capable of metamorphosis and they may physically alter themselves to suit the purposes they become dedicated to.
</p>

<p>
	 
</p>

<p>
	<strong>SORVIAN VARIATIONS</strong>
</p>

<p>
	 
</p>

<p>
	There are three varieties of Sorvian that are based on the size of their bodies, with each husk crafted to suit one or the other. 
</p>

<p>
	 
</p>

<p>
	<em>Standard Sorvians [Playable]</em>
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="SWwCNbvVP1U2-jGr-K7Ue4WknU3ql5_7PTkSBJwcY3YmoeEH7QTKwDChIPuxYdVvfHs_WREGORsN7e5Bu1cYJfx-HyVNQtRu1Wf1AB4mEzKB7WO1oAlOpOYSdLmYn3_TjjCEVjKlNDvp_AezU5c6yIU" data-ratio="56.25" height="420" width="420" src="https://lh7-us.googleusercontent.com/SWwCNbvVP1U2-jGr-K7Ue4WknU3ql5_7PTkSBJwcY3YmoeEH7QTKwDChIPuxYdVvfHs_WREGORsN7e5Bu1cYJfx-HyVNQtRu1Wf1AB4mEzKB7WO1oAlOpOYSdLmYn3_TjjCEVjKlNDvp_AezU5c6yIU" /></span></span></b>
</p>

<p>
	Standard Sorvians are created to have common humanoid physiology and proportions, and have been the default form of Sorvian since their primitive beginning. They may range between 5 ft to 6 ft in height, and are known to be the more thoughtful and mature of the two Sorvians forms. 
</p>

<p>
	 
</p>

<p>
	<em>Sorvian Newts [Playable]</em>
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="62mEl8nzslOuqZcmm_m-ldsA1qtB6Ni4CP1dz1QbyecTZYqia5F9TrVPE_5M0RVL5d5VGpV4vwEYDW_1bEcVSgC3Aj5l0ffacd_EB9-8h7QPUzzJT0FBIaOYZcAD7SAvpd9F_MtMv6NRldMo_fHt840" data-ratio="56.25" height="365" width="269" src="https://lh7-us.googleusercontent.com/62mEl8nzslOuqZcmm_m-ldsA1qtB6Ni4CP1dz1QbyecTZYqia5F9TrVPE_5M0RVL5d5VGpV4vwEYDW_1bEcVSgC3Aj5l0ffacd_EB9-8h7QPUzzJT0FBIaOYZcAD7SAvpd9F_MtMv6NRldMo_fHt840" /></span></span></b>
</p>

<p>
	Sorvian Newts are known as the children of Sorviankind, on account of their smaller stature and unhinged psychological and social tendencies. Despite being considered younger and being smaller, Sorvian Newts stand equal to their standard brothers in their mental capacity and physical strength. They may range from 3 to 4 ft in height, and tend to share equal stature with Halflings.
</p>

<p>
	 
</p>

<p>
	<em>Background Newts [Nonplayable]</em>
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="1GmZEQYQv5X8D-meIlemNd9XtQIUT5ejy8nBBkMCQa4_nOE_VdTLRy9TjgaWGOLrJ2Y0TL1WkQrsVApRII64eu--62_4EXqWfX7RJBEdlu7ezrg9O1kJFF3ACkmEkw94xQKWMdGG1nKhdoIC3fIHE2A" data-ratio="63.94" height="389" width="563" src="https://lh7-us.googleusercontent.com/1GmZEQYQv5X8D-meIlemNd9XtQIUT5ejy8nBBkMCQa4_nOE_VdTLRy9TjgaWGOLrJ2Y0TL1WkQrsVApRII64eu--62_4EXqWfX7RJBEdlu7ezrg9O1kJFF3ACkmEkw94xQKWMdGG1nKhdoIC3fIHE2A" /></span></span></b>
</p>

<p>
	Background Newts are a subspecies of Sorvian Newts that are made with the smallest  fragment of soul a Sculptor can muster without exhausting one of their chances to create true Sorvians. In doing so, they create “Subnewts” who operate at a lower scale of intelligence, but enough to allow them to carry out basic tasks and labors that their miniscule stature of 1 to 2 ft can manage. 
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				<em>Sorvians may only be created in the two variations described, and no other types may be created unless without further lore amendment submission and implementation.</em><br />
				 
			</li>
			<li>
				<em>Background Newts cannot participate in combat and are a passive RP element under the control of a Sculptor character, who may put them to many forms of tasks. They are unable to assist their creators in any way as to be advantageous to them, such as acting as message bird replacements or alerting people to the presence of foes.</em><br />
				 
			</li>
			<li>
				<em>Sorvians cannot participate in scenarios surrounding or leading to a FTB conclusion, or otherwise participate in themes suggestive of character procreation.</em>
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>THE SCULPTOR</strong></span>
</p>

<p>
	<span style="font-size:18px;"><strong>𒀭 𒆠𒅆𒈗𒀪𒉡</strong></span>
</p>

<p>
	 
</p>

<p>
	Sorvian Sculpting is a magical feat that all beings containing a Greater Soul or Greater Soul fragments are capable of practicing. Descendant Sculptors are the most common of their field, for Descendants contain the two most essential ingredients to the process: mortal blood, and a Greater Soul. Fresh blood, usually cut from the Sculptor themselves, acts as a medium through which spiritual fragments may travel and may be transferred. These spiritual fragments are broken from the Sculptor’s soul so they may be supplanted into their creations. Magically altered Descendants have also been known to be capable of Sorvian Sculpting as long as they have a Greater Soul within themselves, but some are limited on account of lacking living blood with which all of Sculpting's rituals use in necessity.
</p>

<p>
	 
</p>

<p>
	Supernatural Sorvian Sculptors capable of using a "blood equivalent" are as follows:
</p>

<ul>
	<li>
		<em>Nephilim</em>
	</li>
	<li>
		<em>Demi-Djinn</em>
	</li>
	<li>
		<em>Treelords</em>
	</li>
</ul>

<p>
	 
</p>

<p>
	Supernatural Sorvian Sculptors who do not have a fresh and living "blood equivalent", and must rely on other Descendants or Alchemical methods to gain fresh blood, are as follows:
</p>

<ul>
	<li>
		<em>Darkstalkers</em>
	</li>
	<li>
		<em>Machine Spirits</em>
	</li>
	<li>
		<em>Palelords</em>
	</li>
	<li>
		<em>Paleknights</em>
	</li>
	<li>
		<em>Frost Witches</em>
	</li>
</ul>

<p>
	 
</p>

<p>
	The act itself exhausts Sculptor, who is forced to adhere to a principle of self-sacrifice to achieve these acts, as Sculptors are totally incapable of channeling or drawing upon the soul of another Descendant, or once-Descendant, being. The Descendant soul can regenerate itself and manage damages from these acts, but it takes a toll on their mind. They may end up forgetting or losing parts of themselves like memories, which are encapsulated within their Sorvian creations. These memories sometimes flicker across the minds of the Sorvians, who can never focus or fully make out in detail. 
</p>

<p>
	 
</p>

<p>
	While the soul may cope with these spiritual sacrifices, it is known by Sculptors that they cannot create more than 3 Sorvians per month, and must take a long period of rest for 3 OOC months in order to recuperate. If they create 1 Sorvian, they will be capable of crafting another Sorvian the following month, and so on. Unlike Descendants, Sorvians are limited to creating 1 Sorvian per OOC month.  
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				<em>Sorvian Sculpting is a Feat and requires a character containing a Greater Soul or Greater Soul fragment (Iota) in order for it to be learned and used. A player must submit a Sculptor FA upon being made a pupil by an accredited Sorvian Sculptor teacher.</em><br />
				 
			</li>
			<li>
				<em>A Descendant Sculptor character may create 1 Sorvian character per OOC month. Alternatively, they may create 3 Sorvians in 1 OOC month at the cost of not being able to create anymore 3 OOC months from the OOC day of the 3rd Sorvian’s creation. </em><br />
				 
			</li>
			<li>
				<em>Players must submit and have an accepted a Sorvian CA in order to play Sorvians.</em><br />
				 
			</li>
			<li>
				<em>Sorvians who become Sculptors may only create 1 Sorvian per OOC month, with no option to create more than 1 on account of their lesser spiritual status. Sorvians must use the blood of either other Descendant or supernatural blood-bearing characters, as they lack their own blood originally and thus cannot participate in any Sculpting ritual without it.</em><br />
				 
			</li>
			<li>
				<em>Playable Newt characters also require a Sorvian CA and apply toward a Sculptor’s monthly creation limitation.</em><br />
				 
			</li>
			<li>
				<em>Entities that bear a soul but lack blood are also capable of Sorvian Sculpting, and because they are not Sorvians they are capable of producing up to 3 player Sorvians of either variety per OOC month. These entities include: Darkstalkers, Machine Spirits, Palelords and Paleknights. In addition, Nephilim, Demi-Djinn and Tree Lords are capable of becoming full-fledged Sculptors on account of producing blood (or a blood-like substance, Tree Lord sap for example).</em>
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	<br />
	<strong><em>THE SORVIAN IOTA</em></strong>
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="gfH3T1dRGMvV4J73kJdrXNsF-V7AKCxyj2C_akNhW5z17SsWE0xSGFL_eJmgynG4wVb7Zaiszn9nNh2H1lrQY7jVXXywJpC_WgIUHsleSAEMvyDVdp8TvBQlqTETSXOYRH0HrGDDmgLBalIomFEqdZQ" data-ratio="100.00" height="250" width="250" src="https://lh7-us.googleusercontent.com/gfH3T1dRGMvV4J73kJdrXNsF-V7AKCxyj2C_akNhW5z17SsWE0xSGFL_eJmgynG4wVb7Zaiszn9nNh2H1lrQY7jVXXywJpC_WgIUHsleSAEMvyDVdp8TvBQlqTETSXOYRH0HrGDDmgLBalIomFEqdZQ" /></span></span></b>
</p>

<p>
	Iota are Sorvian souls that made from anima broken off as a fragment from a Greater Soul or another Sorvian Iota. Greater Soul fragments may only be derived from Greater Souls. Iota are distinct in that they are condensed concentrations of that sacrificed anima, enough to enable Sorvian functionality and existence. A singular Iote constitutes the entirety of a Sorvian’s base soul, and allows Sorvians to generate Mana. An Iote is typically a sum of anima that contains memories permanently removed from the soul and the mind of a Sculptor; so the Sorvian may find themselves recalling it often, or seeing the memory vividly in manually induced dreams or meditation.
</p>

<p>
	 
</p>

<p>
	An Iote is meek, therefore it is incapable of drawing upon any type of magics (voidal, necromancy, etc.) under normal circumstances. Iota is soul matter pulled from a Greater Soul source, which is a quality that  allows it to regrow after being damaged or weakened, which is vital for Sorvian existence and functionality. If the Iota did not regrow, the Sorvians would not be able to exist in perpetuity, nor would they be able to reproduce, nor would they be capable of continually comprehending the world without a kind of eventual data limit on their mental faculties.
</p>

<p>
	 
</p>

<p>
	The Supra-Sorvians evolved to learn how to harbor multiple Iotes, or “Iota”, within them - Yet, only a maximum of three of them can bear beneficial purposes.
</p>

<p>
	 
</p>

<ul>
	<li>
		<em>The first Iote</em> is dedicated to their existence; it is utilized to create, stabilize, maintain and expand the mind, ego and memories of the Sorvians indefinitely. It is gained upon a Sorvian’s creation through a Sculptor’s sacrifice for their awakening. Unfortunately, the Iote can be overwhelmed easily by emotions or events. This could cause a Sorvian Break, if not properly processed. [Gained via CA acceptance and Sorvian character awakening]<br />
		 
	</li>
	<li>
		<em>The second Iote</em> is dedicated toward Sculpting; it is utilized by the Sorvian Sculptor in order to produce Iota for other created Sorvians without jeopardizing their first Iote. The process of replication leaves the second Iota damaged, enforcing the rule that a Sorvian must wait three OOC months to create another Sorvian. This allows the damaged second Iote to regrow to its original shape. It is gained upon a Sorvian receiving tutelage from a Sculpting teacher, who may gift their second Iote to them by marking a bloody Sculpting rune upon their mask’s forehead to pass it into them. [Gained via Sculptor teacher beginning tutelage to Sorvian character and the acceptance of a Sculpting FA]<br />
		 
	</li>
	<li>
		<em>The third Iote</em> is dedicated toward lesser powers that Sorvians have learned to harness, most notably Housemagery and Bardmancy but also any other powers of the same level of expenditure. This gives Sorvians three magic slots, exclusive to lesser or feat-based practices that do not explicitly require a Greater Soul. It is gained through the Sorvian’s own will, achieved when they have gained teaching mastery in Sculpting, and is produced when they manipulate their two already existing Iota to produce a third and final occupant to their mask vessel. [Gained passively after the Sorvian character’s acceptance of a Sculpting TA]
	</li>
</ul>

<p>
	 
</p>

<p>
	While a Sorvian is capable of developing their three Iotes independently over the course of time, a Descendant or supernatural Descendant is capable of creating specialized, higher-expenditure Sorvians that are already given their two extra Iotes upon Awakening. This means that because a Descendant may sacrifice three soul fragments a month to create three separate Sorvians, they may also dedicate three fragments all in one, and thus limit themselves from making another Sorvian for the next three OOC months in order to create a more advantageous creature. These Sorvians are capable of learning both Sorvian Sculpting and lesser magics, and also theoretically allowing them to become Sorvian Sculpting teachers as soon as three OOC months pass after their time of creation. Because Sorvians are limited to making only one Sorvian per month, they are not capable of producing high-expenditure variants of their species.
</p>

<p>
	 
</p>

<p>
	The Sorvian Iota eludes Descendant methods of soulsnaring, including spells involved with Necromancy and Mysticism. While a Sorvian's soul is sealed within their mask, body or not, it is unreachable to all prying influences unless the mask is broken. But when the mask is broken, the Iota is scattered in such a way as to slip through the grasp of dark sorcerers upon their attempts to capture it, unable to be manipulated in time before they become invisible and dormant elsewhere. 
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				<em>The three Iota gained through a Sorvian’s progression do not enhance a Sorvian’s spiritual state nor make them capable of greater magical acts, only lesser forms upon a third Iote’s possession. This allows a Sorvian to have 3 accessible magic slots.</em><br />
				 
			</li>
			<li>
				<em>Each Iota are pulled from a part of the Sculptor’s anima associated with memories, and as such may be actual recollections of real events that occurred in roleplay. However, the three memories gained cannot reveal identities or knowledge contained within those recollections, as all faces and words spoken or written are blurred. This includes secret identities of other player characters, and information pertaining to alchemical or magical recipes, secrets, or self-teaching methods.</em><br />
				 
			</li>
			<li>
				<em>Sorvian Iota may be classified as an anomalous form of soul, as it is below the strength of Lesser Souls but is capable of being pieced together enough to efficiently provide three separate functions within a Sorvian character because Iota are derived from Greater Souls. Sorvians cannot grow to sustain more than 3 separate Iotes under standard Sculpting practices, starting with 1 when the Sorvian is awakened.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Alternatively, a Descendant or supernatural Descendant Sorvian Sculptor character may dedicate three Greater Soul fragments to a single Sorvian's creation, giving them three Iota at the very start of their existence and allowing both Sorvian Sculpting and other lesser magics to be learned at once, and Sorvian Sculpting able to be taught three OOC months after creation.</em><br />
				 
			</li>
			<li>
				<em>Sorvians participating in Third Iote minor magics follow the same limitations and emote standards as Descendant practitioners, only that they utilize their smaller Mana stores to do so. This means that reaching the maximum limitation on casting will make them feel near-death once their mana is expended, leading to their culminative anima being used as fuel. A Sorvian may try to persist beyond this point at their choosing, but this will imperil their character, and lead to death after three emotes of successful casting beyond this limitation.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Iota souls are unable to be captured or snared by powers of any variety, as they cannot be pulled out of masks without breaking them and breaking their masks causes an immediate spiritual shift to the Death-Dream state, where their souls cannot be found or discovered unless through Sculpting revival. This makes them particularly immune to Mysticism's soulshard stealing capabilities, sparing them of permanent death through such methods.</em>
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	<br />
	<strong><em>SCULPTING LANGUAGE</em></strong>
</p>

<p>
	 
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="9VljynPkoBni8T0bFsI96qex81-bhI7YZ85ENl7wL3U8737hprMjg1wzDnBKyJ167kknp9fi8AvOBHQ_PfFrKL9ubI0mpZPTiwEG9lXf0ywRtRJiubjk1Trab9sO4E9DVQjrFTW4gHTtM-G46GqDbbQ" data-ratio="122.45" height="300" width="245" src="https://lh7-us.googleusercontent.com/9VljynPkoBni8T0bFsI96qex81-bhI7YZ85ENl7wL3U8737hprMjg1wzDnBKyJ167kknp9fi8AvOBHQ_PfFrKL9ubI0mpZPTiwEG9lXf0ywRtRJiubjk1Trab9sO4E9DVQjrFTW4gHTtM-G46GqDbbQ" /></span></span></b>
</p>

<p>
	 
</p>

<p>
	Sculpting Language, also known as Clayscript, is a form of Material Alphabet transliteration; this means it is designed to channel the powers of the Material Alphabet towards the practice of Sorvian Sculpting. It is recognized for being both ancient and obscure in origin, and has, like Vessel Masks, persisted as a common feature between three evolved generations of Sorvians.
</p>

<p>
	 
</p>

<p>
	It shares roots with Blood Magic, but it is practiced to contrast the other.Sculpting is distinguished as being self-sacrificial in nature, meaning all things born or created using  Clayscript require sacrifice of the Sculptor rather than from another lifeform. The primitive forms of Sorvian Sculpting discovered at the beginning of its history were an example of “distorted” Sculpting, Sculpting Language tainted by Blood Magic philosophy in which the souls and remains of other creatures were sacrificed and manipulated to create the Proto-Sorvians.
</p>

<p>
	 
</p>

<p>
	When Sculpting Language is used for Sorvian Awakening, it is written in blood so that an Iota may be passed into it to initiate the code-like functionality of Clayscript. The language operates like a seal, giving the sparse soul matters purposes to fulfill that ensure a Sorvian functions properly. 
</p>

<p>
	 
</p>

<p>
	When Clayscript is written bloodlessly and without spiritual transference, it shifts before the eyes and cannot be read by anyone who isn’t a Sculptor or Sorvian. But when blood is applied to written Clayscript, or used to write it upon the mask of a Sorvian, the shifting of the runes will shimmer and intensify, and the meaning of the written symbols will be revealed.
</p>

<p>
	 
</p>

<p>
	Sculpting Language cannot be spoken vocally by either mortals or Sorvians themselves, and therefore cannot be used for consistent communication as intended for languages. The nature of Sculpting Language eludes the current understanding of Sorvian Sculpting.
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				<em>Sculpting Language may be used both for Sorvian Sculpting purposes and as its own language. Messages written in Sculpting Language are inherently understood by Descendant Sculptor and Sorvian readers, but shift unreadably before the eyes of others.. A line of written Sculpting Language may be deciphered by smearing enough blood over the script to reveal the message. </em><br />
				 
			</li>
			<li>
				<em>Sculpting Language shares a relation or ancestry with Blood Magic, but cannot be used together in rituals unless with the approval of a Sculpting-Blood Magic MArt.</em><br />
				 
			</li>
			<li>
				<em>Sculpting Language may be inscribed into any material that can be written on.The utilization of the language does not require blood or spiritual sacrifice, and may only be written by Sculptors and Sorvians.</em><br />
				 
			</li>
			<li>
				<em>Written Sculpting Language uses a default of Ethiopian Amharic or Sumerian Cuneiform to convey the exotic and shifting runic nature of the language, but may also be typed as a mixture of different non-English linguistic symbols, letters and phrases. </em><br />
				 
			</li>
			<li>
				<em>Sculpting Language may not be spoken.</em>
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	<br />
	<span style="font-size:18px;"><strong>THE SCULPTING</strong></span>
</p>

<p>
	<span style="font-size:18px;"><strong>𒀭 𒆠𒅆𒈗𒄘𒀪𒉡</strong></span>
</p>

<p>
	 
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="WZ4p7zQ5A0haKENz5wgNYuDUu8ptLRMUPq6Wp7NzoCi8lo-S6E0PtK3NZ8DZAeHo1OCTWaBljPJDxajfL7cy-TYb_msmkvF-Vojm63yEmeWCMCxNjuYLPO0QzkC2L1Hv2-6Ncvbv5tIWWCp50POLhBo" data-ratio="79.65" height="411" width="243" src="https://lh7-us.googleusercontent.com/WZ4p7zQ5A0haKENz5wgNYuDUu8ptLRMUPq6Wp7NzoCi8lo-S6E0PtK3NZ8DZAeHo1OCTWaBljPJDxajfL7cy-TYb_msmkvF-Vojm63yEmeWCMCxNjuYLPO0QzkC2L1Hv2-6Ncvbv5tIWWCp50POLhBo" /></span></span></b>
</p>

<p>
	 
</p>

<p>
	The act of Sorvian Sculpting is self-sacrificial. This means the Sculptor must rely upon themselves as the resource of their artform, primarily the blood and spiritual matter.In order to sculpt, one must utilize fresh blood and sever a fragment from their soul. This is a secret known only to  Sculptors who learn how to sever fragments of their spirit without corrupting the soul. The process begins with the art of Huskcrafting, or creating an accurate humanoid form utilizing wood and clay
</p>

<p>
	 
</p>

<p>
	<strong><em>Skeleton</em></strong>
</p>

<p>
	 
</p>

<p>
	The skeleton of the Sorvian is carved from wood to help the applied clay stay structurally sound. It is made to resemble a mortal skeletal structure. Husk skeletons may range from 5 to 6 feet for conventional Sorvians (equal to humans, elves), 2 to 4 feet for Sorvian Newts (equal to halflings, musin, dwarves). Each bone must be inscribed with the Sculpting Language in blood in order for it to merge with clay components and become homogeneous pseudoflesh. Despite being made out of clay, the husk must follow rules of humanoid anatomy. Their bodies cannot move in any unnatural way, without damage to invisible joints and potentially causing dismemberment.
</p>

<p>
	 
</p>

<p>
	<strong><em>Clay</em></strong>
</p>

<p>
	 
</p>

<p>
	The exterior form or “flesh” of the husk consists entirely of wet clay packed upon the skeleton in such a way as to resemble humanoid proportions, lacking any features that distinguish gender. When clay is molded over the wooden skeleton’s ribcage, it creates a hollow space within the husk’s chest that will become the Sorvian’s chest cavity, where anima passively collects, connecting the mind and mask to the rest of the body for physical functionality. Sorvian husks are not known to be given molded faces and are left blank,  because the mask will be placed where a face would be.
</p>

<p>
	 
</p>

<p>
	The anima within a Sorvian's chest cavity manifests as an extension of the Iota soul within their masks, essentially tendrils that span through their limbs and body and allow the mind to puppeteer the form. When the chest cavity is pierced and that anima is allowed to escape, the Sorvian's chest must be repaired and they must take time to rest and regenerate for the rest of the OOC day to allow their anima to naturally restore itself, preventing them from effectively participating in combat without sluggishness and weakness being induced in their movements.
</p>

<p>
	 
</p>

<p>
	Upon awakening, the clay exterior of the husk will transmute into homogenous pseudoflesh. Pseduoflesh is a flesh-like material kept between a damp clay and biological flesh, lacking any sort of organ or system. When damaged or severed from the body, it is reduced to a crumbling dry clay and cannot be reused. A Sorvian tends to crumble into a pile of lifeless dry clay or petrify like a statue following their demise. Pseudoflesh may be cleaved through with relatively more ease than a Descendant's form, and if unarmored beyond leather or clothing, a limb could be severed from their body with one swipe of a sword, and their chest cavity may be pierced just as easily. If a Sorvian adorns chainmail or scale type armor, they can resist two strikes from a weapon before being pierced or severed. If they wear heavier plate armor or brigantine or equivalent forms of armament material, they may sustain three hits before their pseudoflesh is wounded in some manner relevant to the type of weapon being used on them.
</p>

<p>
	 
</p>

<p>
	The clay may be dyed, painted, engraved, molded aesthetically and woven with hairs, fibers, scales, or feathers to give an identity to the Sorvian at  birth. A Sculptor’s means to alter the husk without compromising it is limited, however, and any further elaborate aesthetic must be left to manifest on the Sorvian naturally and through the progression of their servitude.
</p>

<p>
	 
</p>

<p>
	<strong><em>Limb Divison</em></strong>
</p>

<p>
	 
</p>

<p>
	Sorvians are able to be given four arms. However, the strength of each arm pair is half of one, meaning it will be weaker and cannot exceed the strain of 3lbs. Extra arms can be positioned upon the shoulders or upper-back of the husk, may be designed to take other appearances like wings or strange inhuman limbs, but may only be used as arms.
</p>

<p>
	 
</p>

<p>
	It is known that in combative situations that four-armed Sorvians must use two parallel arms in the way of one while gripping weapons to maintain a hold of them, but if the weapon is as heavy as ≈3lbs then movement may be easier. Sorvians with four arms can multitask and utilize more than one tool. 
</p>

<p>
	 
</p>

<p>
	<strong><em>Adfectio Stones</em></strong>
</p>

<p>
	 
</p>

<p>
	The Neo-Sorvians discovered the usefulness of  Adfectio stones; glimmering gems that when polished will emit a glow that reflects the emotional state of who touches it. Sculptors learned to embed one of these gems into the husk will allow for their mood or emotional state to be more expressive for lack of a face. Adfectio stones can be placed anywhere on the Sorvian’s body, including their sockets. When these stones are placed into the sockets they produce the illusion of pupils and will function similarly.
</p>

<p>
	 
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="ZfGZNmN0mFBNc93edEqkubn0zJ8ivgDX6moKSIK9qxcbSiygGOiaMceoMiVVv0_M34RUHfKOR-oUUSd__t3jJv2DJ3LE8tENrlXfPGiBAOLtRR_V0b-cd2-_8cL1FxDt3YGsNVry0h7D_bohu20cn38" data-ratio="92.28" height="239" width="259" src="https://lh7-us.googleusercontent.com/ZfGZNmN0mFBNc93edEqkubn0zJ8ivgDX6moKSIK9qxcbSiygGOiaMceoMiVVv0_M34RUHfKOR-oUUSd__t3jJv2DJ3LE8tENrlXfPGiBAOLtRR_V0b-cd2-_8cL1FxDt3YGsNVry0h7D_bohu20cn38" /></span></span></b>
</p>

<p>
	 
</p>

<p>
	Adfectio eyes are made of dyed porcelain, and a very central point surrounded by a circle is engraved and is designated as the pupil. Very small, very polished Adfection gems are inlaid into these engravings as to allow a Sorvian to more accurately express their mental and emotional state, signifying their slow departure from the uncanny and unnerving designs of prior generations. There must be Sculpting Language glyphs drawn upon the point of the false eye opposite to the engraved pupil as to allow them to become apart of the Sorvian limbo upon their awakening, enabling the eyes to be worn while being able to see through them and without blindness for obstructing the eyesockets. Adfectio eyes can only be used by Sorvians if they are newly born with them, or if a Sorvian is reborn with a new body and is given new and updated features. These eyes become "suspended" in the mask's eyesockets upon their awakening, and they shift and peer at what the Sorvian's focus draws toward.
</p>

<p>
	 
</p>

<p>
	They are known to Sculptors as "useful illusions", as the eyes themselves only serve aesthetic purposes and are not relied upon for a Sorvian's vision, but still act as windows of the soul for the Adfectio pupils being capable of glimmering the color of their mood and emotional state, though only at the Sorvian's volition, as they too are capable of hiding what they really feel. If damaged, the Sorvian will not lose sight. In any part of the body, the stone will convey the mental state of a Sorvian to others. This is useful in monitoring their psychological conditions such as Sorvian Breaks. If a Sorvian Break were to occur, the stone would flash rapidly to show a lack of control. When a Sorvian attempts to hide their emotions, little to no light will manifest. 
</p>

<p>
	 
</p>

<p>
	In order to grant eyes to a Sorvian, they must be born or reborn with them. This means at the very last moment of the awakening ritual, the false eyes must be set into the Sorvian's sockets as to "connect" them to the rest of the body in the very same moment the Sorvian's soul awakes and situates itself in its new physical form. This causes the Sorvian's sight to be channeled through the eyes, as though they are made invisible by the supernatural force of the Sorvian's limbo state.
</p>

<p>
	 
</p>

<p>
	A Sorvian may willingly enter an unconscious, pseudo-death state to allow maintenance otherwise impossible whilst alive to be performed on them.
</p>

<p>
	During this period they are inert. They are in a deep sleep, unable to see or interact with the mortal realm around them. An experienced Sorvian may find their mind wandering the edges of the Death-Dream in this dreamlike state, stuck betwixt realms until they either awoken, or destroyed. 
</p>

<p>
	 
</p>

<p>
	A secondary party that can sculpt Sorvians may repair their flesh as usual during this time, but they may also add or remove Adfectio stones without having to construct an entirely new husk and await a Sorvian's 'natural' death for them to utilize their new features. To add Adfectio stones to a slumbering Sorvian, one must score and carve the area where the stone shall lay, apply the appropriate sculpting script in blood as if they were re-attaching a limb, and set the Adfectio stone. To remove the Adfectio stones, they must be crushed, the resulting wound packed with clay and blood.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				<em>Sorvians must follow the same anatomical rules as mortal humanoids, meaning they cannot bend their arms and legs unusually or advantageously. They are capable of flexibility, as they lack pain and muscle complication to prevent fluid and consistent movements.</em><br />
				 
			</li>
			<li>
				<em>A Sorvian may only have a maximum of four arms, or two extra. All four arms in this instance share a weaker strength, oftentimes requiring the use of all four arms in order to wield large weapons properly. Only one arm can be used combatively per emote, preventing multi-attacks from happening.</em><br />
				 
			</li>
			<li>
				<em>Each additional limb halves the Sorvian’s strength [½ + ¼]. When each arm on either side of the Sorvian are paired together, they become equal to the strength of a regular Sorvian arm. Lesser arms may be severed in a one successful strike if unarmored, but if protected by plate level armor at minimum then they may sustain an extra, second strike from a weapon.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<p>
					<em>Pseudoflesh is more fragile than a Descendant's, but may be protected with different levels of armor. There is no limitation to the type of armor a Sorvian can wear. The emotes of damage a Sorvian's torso or limbs may sustain until crushed or pierced is as follows:</em>
				</p>

				<ul>
					<li>
						<p>
							<em>3 total emotes for Heavy Armor</em>
						</p>
					</li>
					<li>
						<p>
							<em>2 total emotes for Medium Armor</em>
						</p>
					</li>
					<li>
						<p>
							<em>1 total emotes for Light Armor</em>
						</p>
					</li>
				</ul>
			</li>
			<li>
				<p>
					<em>Armor type can be mixed on different limbs. You could have light armor on body, but a heavy armor vambrace, for example. The durability of it would apply only to that arm.</em>
				</p>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Husk skeleton bones may only be made from wood, and must be carved and engraved bloodlessly with Sculpting Language.</em><br />
				 
			</li>
			<li>
				<em>The wood of any tree may be used for this process, including their fallen branches, but the quality of wood types do not effect the Sorvian’s durability.</em>
				<ul>
					<li>
						<em>Exceptions to this rule are the use of Ironwood, Norlandic Ashwood and Haganeki, which will not allow a husk to awaken if used for the skeletal frame.</em><br />
						 
					</li>
				</ul>
			</li>
			<li>
				<em>Husk skeletons cannot be alchemically or magically treated to give a Sorvian more durability.</em><br />
				 
			</li>
			<li>
				<em>Adfectio gems may be placed into a husk prior to a Sorvian’s creation to give them the ability to more clearly express their emotions through the qualities of the stone. The Adfectio gem may be placed anywhere on the body or mask of a Sorvian to function.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Adfectio eyes may only be used by Sorvians either born or reborn into new bodies, with each socket being set with each eye after placing a vessel mask upon a husk amidst the awakening ritual. They may not be equipped or unequipped at will, and will within a Sorvian's sockets until they are destroyed, from which no actual sight is lost. They serve an explicitly illusory or aesthetic purpose.</em><br />
				 
			</li>
			<li>
				<em>Sorvians may resist their emotions emerging from the stone, causing them to lose their emotion-based light. If a Sorvian is in a psychologically damaged or burdened state, attempts to hide their emotions will require a /roll 20 success of 10 and up to 20, and will fail to keep the light emerging if below those scores.</em><br />
				 
			</li>
			<li>
				<em>Stylization is a preliminary method to give a Sorvian an aesthetic identity at the start of their lives, and cannot serve a combative purpose. Metamorphosis is required for any more elaborate features developing upon a Sorvian’s form.</em><br />
				 
			</li>
			<li>
				<em>Sorvians may only be made of clay or claylike materials, and cannot be made to function when made with a material of different density, durability or qualities from clay pseudoflesh.</em><br />
				 
			</li>
			<li>
				<em>The only changes that can be provided to a slumbering Sorvian are normal repairs, and the addition or removal of Adfectio stones.</em>
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	<br />
	<em><strong>VESSEL MASKS</strong></em><br />
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="KVma_aBrL2yTzNGAoHM-Tll0Q1WXcKNe7iLPMMrupYww6olXlcQmobQzabEzdvW4yI9NHyS843lr33yPhG6Qm9wAEMNZc4xpkWq9_GIbB6TpENg1QUjQx62cATeQURRxxxiNdTzj8GdjnpV_LZJxKrI" data-ratio="99.45" height="218" width="199" src="https://lh7-us.googleusercontent.com/KVma_aBrL2yTzNGAoHM-Tll0Q1WXcKNe7iLPMMrupYww6olXlcQmobQzabEzdvW4yI9NHyS843lr33yPhG6Qm9wAEMNZc4xpkWq9_GIbB6TpENg1QUjQx62cATeQURRxxxiNdTzj8GdjnpV_LZJxKrI" /></span></span></b>
</p>

<p>
	Vessel Masks are the porcelain masks associated with Sorvian identity, and indeed function as a spiritual vessel and made with porcelain. They are the localized source of Sorvian souls or Iota, like how the mortal form acts as a vessel for their soul. Sculpting Language is intended to be written, in blood, on the back of the mask during Sorvian Awakening. This acts like a medium for fragmentary anima to pass through and into it.
</p>

<p>
	 
</p>

<p>
	Vessel Masks are highly malleable in design but must be made out of porcelain. This means they are fragile. After three strikes with a weapon, or five unarmed strikes, the mask will shatter and ultimately lead to a Sorvian's demise. As a result of their fragility, a Sorvian's mask is sensitive and any contact may produce an immediate reaction. Being struck in the mask for the first time during combat will render a Sorvian stunned and unable to attack their foe, restricted to defensive maneuvers and evasion until the agonized daze clears from their senses.
</p>

<p>
	 
</p>

<p>
	They may be painted or decorated as long as it does not tamper with its natural state , alchemically, magically, or otherwise. Vessel Masks are known to have required holes to distinguish mouths or eye sockets before, but Supra-Sorvian  have expanded the ability to customize these masks while their properties remain the same. Vessel masks may have Adfectio stones within the sockets, as mentioned before. These masks can depict a variety of designs and expressions. They may even be mouthless and eyeless while also being able to speak and see. 
</p>

<p>
	 
</p>

<p>
	The Vessel Mask is both the container of a Sorvian’s soul and also where speech and senses emerge from. The design of the mask itself is irrelevant to its function because both sight and sound will project from where the mouth and eyes would be.  If those areas were covered up, it would disrupt their sight or speech. Supra-Sorvians may also receive Sculpting Language symbols sealed into their mask upon becoming Sculptor pupils, with the marking being the result of the Sorvian receiving their second spiritual Iote from their teacher. These masks present a compatibility issue with common visored mortal helmets, unlike their humanoid body which is suited to all forms of armor meant for men. Because the Vessel Mask cannot be covered, their helmets must be visorless. However, neck-protective gorgets can be worn, allowing them to resist being decapitated and instantly destroyed.
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				<em>Vessel Masks function as the spiritual locality of Sorvians, and are very sensitive to touch as a result.</em><br />
				 
			</li>
			<li>
				<em>They are made of porcelain, making them very fragile. 3 strikes with a weapon, or 5 unarmed strikes, is capable of shattering a Vessel Mask and instantaneously killing the Sorvian attached to it.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Sorvians will be stunned for 1 emote or combat turn if successfully struck in the mask by both armed and unarmed attacks, making the character unable to attack in return and leaving only evasion or blocking as available actions. This effect cannot be reproduced after the first strike dealt to it as to prevent high potential to stunlock Sorvians to death in combat.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Because of the sensitivity of the Vessel Masks, they cannot adorn visored helmets. They may only wear visorless helmets, limiting their facial protection.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Vessel Masks may not be reinforced or made more durable by alchemical or magical treatment or enchanting.</em><br />
				 
			</li>
			<li>
				<em>Anatomical rules also apply to all forms of mask designs, including sight and speech. This means even if a mask has no eyeholes or mouth, they may still see and speak and respectively be muffled or blinded if the specific source of those senses are blocked. </em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Additionally, if a Sorvian is made to have Adfectio gem eyes, they will serve a similar aesthetic purpose and will not impede upon a Sorvian's sight for being placed in their eyesockets. Adfection gem eyes are treated in a similar vein to other aesthetic elements applied to a mask, meaning even if broken or shattered a Sorvian will continue to see without them. However, a Sorvian cannot just shove porcelain and gem eyeballs into their head if they were made to have none, meaning they must either be created with those eyes or be revived by a Sorvian Sculptor to have them apart of their mask.</em><br />
				 
			</li>
		</ul>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong><em>REPAIR</em></strong>
</p>

<p>
	 
</p>

<p>
	The repair of a Sorvian is typically the first ability a Sculptor masters, as it is the easiest and the most often used technique in their craft. Sorvians erode physically overtime, and their erosion is expedited by receiving damages dealt by the forces of the world, so their maintenance can tend to be a constant task. There are two forms of repair - patching and mending.
</p>

<p>
	 
</p>

<p>
	<em>Patching</em> is the act of a Sculptor taking malleable clay and molding it over and into the damaged form of a Sorvian. In order for this clay to actually bind and transmute into pseudoflesh, the Sculptor must shed their own blood or the blood of another Descendant and mix it into the clay to be used. Patching takes near instantaneous effect and requires three emotes to be conducted by a Sculptor, and cannot be utilized in the midst of combat. 
</p>

<p>
	 
</p>

<p>
	<em>Mending</em> is the act of Sculptor replacing entire limbs lost by the Sorvian in combat or otherwise, and requires the Sculptor to create the intended replacement limb in the same instance of a Sorvian's repair, incentivizing their use of secure and resourceful workshops or Sculptor temples. Mending is similar to patching in that the replacement limb is set against the wounded stump and that blood is utilized to bind the two parts together. However, mending differs in that Sculpting Language must be inscribed all along both attaching ends of the limb, demanding utmost focus and care from the Sculptor. A single limb may be mended onto a Sorvian in five emotes outside of combat. While limbs may be reattached to where they once were upon a Sorvian, new limbs cannot be mended onto already existing Sorvians.
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul>
			<li>
				<em>Patching requires raw malleable clay and fresh Descendant blood to take effect. A Sorvian's wound may be repaired within three emotes, but the act of molding and sealing the bloodied clay over a chest cavity wound only takes one emote and prevents them from their anima bleeding out in the process of their repair.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Mending requires a clay and wood limb to be crafted in the same roleplay instance of the recipient Sorvian's repair, as the Sculptor must know the specifications of the Sorvian's body and anatomy. Mending also requires fresh Descendant blood, and the blood must be used to draw Sculpting Language around both ends of the limbs intended to be reattached. This necessitates deep focus and cannot be disturbed or else the Sculptor must start their inscription work over. </em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Both patching and mending can only be done outside of combat. Sorvians cannot be repair in the middle of combat.</em>
			</li>
		</ul>
	</div>
</div>

<p>
	<br />
	<em><strong>AWAKENING</strong></em>
</p>

<p>
	 
</p>

<p>
	Awakening is the most sacred part of Sorvian Sculpting. When a husk and a Vessel Mask have been created by a Sculptor., a Sculptor must apply the primed mask to the front of a husk's head or face. A flash of light emerges from the seam between the husk and Vessel Mask, coloring the aural hue of the Sculptor’s soul.
</p>

<p>
	 
</p>

<p>
	A Vessel Mask is primed when incantations of Sculpting Language are written upon the back of it in fresh blood, which allows the Sculptor to break fragmentary anima from their soul and channel it into the mask. It is possible for more than one Sculptor to participate in this act, with each Sculptor participant required to sacrifice fragments of their soul. Authority over their Sorvian is not divided itself but  remains with the primary Sculptor responsible for a Sorvian’s creation.
</p>

<p>
	 
</p>

<p>
	After the mask is placed, the Sorvian will awaken. Their first recollection will be the memory that was supplanted within them to create their soul, and they may be born with or without a number of basic skills such as speech or understanding language. They will immediately wonder about their purpose, and their Sculptor will give it to them.
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				<em>Memories inherited through the awakening process cannot provide advantageous or extraneous knowledge to the Sorvian character involving alchemical or magical secrets, and the identities of specific individuals are blurred.</em><br />
				 
			</li>
			<li>
				<em>Transmitted memories lack details with regards to rare information, people or events; instead, transmitted memories administer general skills.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Multiple Sculptors may participate in the creation of a singular Sorvian’s Iota soul, with each Sculptor providing equal parts to everyone else besides the primary Sculptor who provides the largest fragment. This does not enhance the Sorvian being born, but brings variety to their parentage and inherited memories. </em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Sorvian characters cannot participate effectively in combat for a single OOC week following their birth, as they must first acquaint themselves with maneuvering in a physical reality. This does not prevent them from participating in combat training roleplay.</em><br />
				 
			</li>
			<li>
				<em>The Sculptor holding authority over the Sorvian is the one who leads the awakening ritual, also being the name mentioned in the Sorvian’s CA. This also means they are the only Sculptor in the group who uses a monthly Sorvian awakening charge. </em>
			</li>
		</ul>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<br />
	<span style="font-size:18px;"><strong>SORVIAN METAMORPHOSIS</strong></span>
</p>

<p>
	<span style="font-size:18px;"><strong>𒅡𒄴𒈿𒁉𒂊𒀈𒈽𒀉𒈿𒅡𒄴</strong></span>
</p>

<p>
	 
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="3xiRVgliRzmyrW2WLwqQD34HqcZNULcNzSkqZ0Pnji2j6D_5AKpvZ9xCvvFINSOObVThlN3PhkhCvK5bsARCwmwsmiGFW6S-NzssFcF_1X2mwSZEhSpiW7sU07oCI2oMt2L6WHtTrGgVLa_jd51PPIQ" data-ratio="56.25" height="379" width="390" src="https://lh7-us.googleusercontent.com/3xiRVgliRzmyrW2WLwqQD34HqcZNULcNzSkqZ0Pnji2j6D_5AKpvZ9xCvvFINSOObVThlN3PhkhCvK5bsARCwmwsmiGFW6S-NzssFcF_1X2mwSZEhSpiW7sU07oCI2oMt2L6WHtTrGgVLa_jd51PPIQ" /></span></span></b>
</p>

<p>
	 
</p>

<p>
	Sorvian Metamorphosis is a natural and passively progressing element of Sorvian development in which they slowly physically change and shift to exhibit aesthetic traits that are related to their purpose, ideology or origin. There are three forms of metamorphosis that may occur within a Sorvian based on the master or purpose they are bound to serve. Metamorphosis begins naturally the very moment a Sorvian dedicates themselves to a certain creed or power, but may still be delayed by the will of the Sorvian, allowing such transformations to be optional.
</p>

<p>
	 
</p>

<p>
	<strong><em>Firmamental Metamorphosis</em></strong> occurs when a Sorvian is born from or bound to a Sculptor or group that is charged with manifestly divine powers along the likes of Aengudaemonic cults. It is the vicinity of divine zealots and the use of their abilities that affect their Sorvians, imposing changes in their external appearance that meet the same aesthetic qualities as their given purpose. 
</p>

<p>
	 
</p>

<p>
	Firmamental Sorvians are known to be the most fanatical and pious of all Sorvians, as the source of their purpose tends to lie above earthly limitations and thus is interpreted as a source of immutable or absolute truth and moral creed. Threats of mental degradation align with the condition of their faith, if Firmamental Sorvians notice the downfall of their ideologies, they will drive themselves into madness trying to restore what they lost. 
</p>

<p>
	 
</p>

<p>
	Firmamental Metamorphosis can occur among the following communities and in the following ways:
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">The Paladins of Xan</span> <em>[ex: a gold, silver or emerald aura emanation from the body and chest cavity anima, golden elements intruding upon the mask, runes of gentle aural light taking shape across the body]</em>
</p>

<p>
	 
</p>

<p>
	<span style="color:#27ae60;">The Druidic Circles</span> <em>[ex: horns or antlers grown from the head, fur or feathers sprouting from the body, extraneous arms resembling flightless wings, moss developing externally]</em>
</p>

<p>
	 
</p>

<p>
	<span style="background-color:rgba(249,249,249,0.03);color:#fff59d;font-size:14px;">Clerics of Tahariae:<span> </span></span><span style="background-color:rgba(249,249,249,0.03);color:#b0b0b0;font-size:14px;"><em>[ex: faint light is always emanating from their form, even in total darkness, golden glowing pupils, chest cavity that is akin to a bright light, though not blinding.]</em></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ffffff;">The Templars of Malchediael</span> <em>[ex: gentle gray or white “pupil” lights within mask eye sockets, body and anatomy shifting to take on a warrior’s refined shape and musculature, chest cavity anima becoming a white glowing shade, scorched or soot-stained arms and legs, ]</em>
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;">The Nephilim of Azdromoth</span> <em>[ex: scorched clay scales forming over body exterior, jagged draconic horns sprouting from head and along spine, extraneous arms that appear and may extend, but not function as, wings, dragonsflame-appearing anima within the chest cavity]</em>
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;">The Spiritrealm Shamans</span> <em>[ex: highly variable and based on the specific spirit or cult the Sorvian is bound to, </em>
</p>

<p>
	 
</p>

<p>
	<strong><em>Occult Metamorphosis</em></strong> occurs when a Sorvian is born among and made to serve darker powers associated with  artforms like Necromancy, Mysticism and Blood Magic, but also cosmic influences like Naztherak demonology. Occult Sorvians are warped contrasts to Firmamental Sorvians and take on themes relevant with dark elements. Occult Sorvians  have the tendency to be  deranged and unstable, though the threat of Sorvian Breaks serve to cause  extreme descents into their cruel madness rather than replacing it with a calmer neutral state.
</p>

<p>
	 
</p>

<p>
	Occult Metamorphosis can occur among the following communities and magical influences:
</p>

<p>
	 
</p>

<p>
	<span style="color:#7f8c8d;">Necromancy</span> <em>[ex: decay or appearance of pestilience, “rot” appearing in pseudoflesh exterior, psychological tendencies or impulses to consume other lifeforms, pieces of bonelike material like ribs sticking out from body or chest cavity]</em>
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;">Mysticism</span> <em>[ex: ghostly aura and echo to speech, aesthetic thin stone plating forming over body like Paleknight anatomy, ectoplasmic-like anima within chest cavity]</em>
</p>

<p>
	 
</p>

<p>
	<span style="color:#c0392b;">Blood Magic</span> <em>[ex: scars and flesh runes marked across exterior pseudoflesh, quickly dissipating red or blood like mist emerging from wounds or damages to body, genus-like crimson anima within chest cavity, extreme tendencies to fixate on and collect the blood of other lifeforms]</em>
</p>

<p>
	 
</p>

<p>
	<span style="color:#d35400;">Naztherak</span> <em>[ex: severe distortions of Sorvian anatomy, leading to the development of unusual or grotesque horns or warped aesthetic extremities, appearing scorch or burn scarred, highest tendency to regress mentally and become savage, feral and chaotic against all but their masters, Malflame-like anima within their chest cavity] </em>
</p>

<p>
	 
</p>

<p>
	<span style="color:#66ffff;">Frost Witches</span><em> [ex: cold and frosty aura, icy bodily temperature and accumulative frost, chest cavity anima in the form of a cold fog, Descendant-eating tendencies (even if impossible)]</em>
</p>

<p>
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="color:#ffffff;"><span style="font-size:11pt;"><span><span><span><span><strong>Arcane Metamorphosis</strong> occurs when a Sorvian is exposed to, created by, or bound in service to practitioners of Voidal Magic. The construct takes on the appearance of the Voidal subtype most prevalent in its environment, comparable to the visual traits of active Arcanium, though to a lesser extent.</span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="color:#ffffff;"><span style="font-size:11pt;"><span><span><span><span>Typically, only one Voidal influence manifests, though it is possible for two or even three to appear simultaneously. Sorvians undergoing Arcane Metamorphosis are prone to chronic headaches and may exhibit the minor mental eccentricities common among true mages.</span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	Arcane Metamorphosis can occur around the following magics with examples given for each:
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="font-size:11pt;"><span><span style="color:#ff9900;"><span><span><span>Voidal Evocations<span style="color:#ffffff;"> </span></span></span></span></span></span></span><span style="color:#ffffff;"><span style="font-size:11pt;"><span><span><span><span>will typically appear with faint traces of the element across the pseudoflesh such as but not limited to: soft embers glowing around the Sorvians body, parts of the Sorvians body freezing over, or the pseudoflesh taking on a more stony appearance.</span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="font-size:11pt;"><span><span style="color:#00ff00;"><span><span><span>Conjuration</span></span></span></span></span></span><span style="font-size:11pt;"><span><span style="color:#000000;"><span><span><span> <span style="color:#ffffff;">appears as faux life growing around the body such as: feathers, serpentine or crocodilian scales, permanently blooming flowers, or vines forming around the limbs.</span></span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="font-size:11pt;"><span><span style="color:#ff0000;"><span><span><span>Transfiguration</span></span></span></span></span></span><span style="font-size:11pt;"><span><span style="color:#000000;"><span><span><span> <span style="color:#ffffff;">would give the Sorvian a faintly ethereal look, appearing as slightly translucent pseudoflesh in the color of someone's aura.</span></span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="font-size:11pt;"><span><span style="color:#4a86e8;"><span><span><span>Translocation</span></span></span></span></span></span><span style="font-size:11pt;"><span><span style="color:#000000;"><span><span><span> <span style="color:#ffffff;">would make the Sorvians body seem disconnected in places, typically the joints, and appear as if they are held up by faint energy rather than physical joints. Although they would break just as easily as a regular joint.</span></span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="font-size:11pt;"><span><span style="color:#ffff00;"><span><span><span>Illusion </span></span></span></span></span></span><span style="color:#ffffff;"><span style="font-size:11pt;"><span><span><span><span>would give the Sorvians pseudoflesh faint unusual oddities that are constantly shifting, though when taking a closer look one would notice the lack of these oddities. </span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="font-size:11pt;"><span><span style="color:#ff00ff;"><span><span><span>Voidal Eminence </span></span></span></span><span style="color:#000000;"><span><span><span><span style="color:#ffffff;">would give the Sorvian an eye-catching appearance, such as bolts of black lightning or flowing lava across the pseudoflesh.</span></span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="font-size:11pt;"><span><span style="color:#9900ff;"><span><span><span>Voidal Artificery</span></span></span></span></span></span><span style="color:#ffffff;"><span style="font-size:11pt;"><span><span><span><span> would form inexplicable oddities across the Sorvians form, akin to those commonly found in an Artificers mastercraft.</span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="color:#757575;"><span style="font-size:11pt;"><span><span><span><span>Scions</span></span></span></span></span></span><span style="font-size:11pt;"><span><span style="color:#000000;"><span><span><span><span style="color:#757575;"> </span><span style="color:#ffffff;">would give the Sorvian a faint echo trailing mere moments behind them, following the exact path the Sorvian takes and only catching up should they stop moving.</span></span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;">
	<span style="font-size:11pt;"><span><span style="color:#00ffff;"><span><span><span>Bardmancy, </span></span></span></span></span></span><span style="color:#ffffff;"><span style="font-size:11pt;"><span><span><span><span>while not a Voidal Magic, would still affect a Sorvian, often giving them a naturally musical voice and much more fluid movement.</span></span></span></span></span></span>
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;text-align:justify;">
	 
</p>

<p style="background-color:rgba(249,249,249,0.03);color:#8a96a1;font-size:14px;text-align:justify;">
	<span style="font-size:11pt;"><span><span style="color:#00ff00;"><span><span><span>Housemagery,</span></span></span></span><span style="color:#000000;"><span><span><span> <span style="color:#ffffff;">while not a full Voidal Magic, a Housemages manipulation of mana is still enough to give a Sorvian very light effects, such as their clothes always being clean, and dirt often finding it difficult to cling to the Sorvian themselves.</span></span></span></span></span></span></span>
</p>

<p>
	 
</p>

<p>
	These aesthetic developments are just aesthetic or stylized, as any horns or features that may appear functional in combat or otherwise will break and crumble into clay dust under the stress of damage or combat. This applies to any more prominent developments like extraneous arms resembling wings, as those wings cannot support flight, only their purpose as extra arms.
</p>

<p>
	 
</p>

<p>
	Sorvian Metamorphosis is not typically immediate, though may be “kickstarted” by a Sculptor designing a Sorvian’s husk to already resemble the changes that may occur through their service. The development of their metamorphosis depends on a Sorvian’s dedication to their assigned purpose, as well as the presence of other members of their path, and may begin happening to a Sorvian anywhere from 2 OOC weeks from creation. 
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul>
			<li>
				<em>Metamorphosis is an optional feature. A Sorvian character remain a default blank slate or as they were originally designed for the entire span of their existence if they so choose.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>All three forms of metamorphosis provides no form of benefit, magical or otherwise, to a Sorvian’s capacity in combat, nor do belonging to supernatural groups allow them to access magical spells or capabilities beyond whatever magical effects artifacts from those powers in their possession may provide in roleplay.</em><br />
				 
			</li>
			<li>
				<em>Metamorphosis of any kind will naturally occur within Sorvians bound to a group or purpose within 2 weeks of their creation, and this appearance may either reach completion it or continually shift overtime based on a Sorvian’s experiences in the world and their relationship with their purpose.</em><br />
				 
			</li>
			<li>
				<em>Sorvians who experience Sorvian Breaks in a metamorphized body and shift to a new personality will find the distinct features of their past life slowly crumbling away from them, either completely until back into a neutral state or in perpetuity to represent the decay of their old and potentially lost previous personalities.</em>
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>SORVIAN CONSTITUTION</strong></span>
</p>

<p>
	<span style="font-size:18px;"><strong>𒂊𒀈𒈽𒀉𒅡𒄴𒈿𒁉𒂊</strong></span>
</p>

<p>
	 
</p>

<p>
	The man-made-men, while superficially alike other mortal beings, differ from them significantly in their strengths and limitations. Not only this, but they too differ in physical composition and spiritual status.
</p>

<p>
	 
</p>

<p>
	<u><strong>Strengths</strong></u>
</p>

<p>
	 
</p>

<ul>
	<li>
		LIMBO: <br />
		<em>Sorvians are potentially immune to the effects of time. They do not age and do not experience permanent physical degradation without moving or being animate. If a Sorvian is pacifist and avoids dangers will exist to perpetuate through history. Unlike highly physically active Sorvians who are prone to erosion. Erosion is signified as dry cracks opposed to smooth faux-flesh. </em><br />
		<br />
		<em>Sorvians are not bound by certain conditional mortal limitations. They do not need to breathe and are only susceptible to water if remain plunged for up to ten emotes, upon which they begin dissolve and revert back into a clay state within another two emotes, destroying them. Sorvians do not experience exhaustion or physical fatigue while maintaining the strength of a common human soldier. Sorvians are not required to eat or drink. Sorvians are capable of, but do not require, sleep and rest. Additionally, Sorvians are resistant to harsh weather such as extreme heat, humidity, and cold. Direct fire will scorch and crack them, and they may become frozen solid, but if kept from being broken or rendered into dust by these elements, Sorvians will survive them.</em><br />
		 
	</li>
	<li>
		PALEBEAST IMMUNITY: <br />
		<em>Sorvians are uniquely immune to most powers and tendencies associated with dark beings or wizards. They cannot be drained of Lifeforce by Necromancers for their lack of Lifeforce entirely, and they cannot be harvested for blood by Blood Mages or blood-consuming darkspawn for their total lack of it either. A Sorvian is also immune to physically affectual magical curses, poisons, and disease, but not mental curses, afflictions or illusions utilized by a variety of powers.</em><br />
		 
	</li>
	<li>
		TOLERANCE: <br />
		<em>Sorvians have a particularly high tolerance for pain and may continue fighting even if limbs are severed from their body. This allows them to enjoy resistance to torture methods or forms of combat meant to debilitate an individual via the infliction of painful wounds. While it is not a complete and utter numbness to pain, they are unlike mortal Descendants in that they are not overwhelmed by the severity of pain they experience, and may continue to function and maintain composure despite extreme dismemberment. The only ways to break a Sorvian's focus and stun them is to strike their mask directly, which will provoke a stronger reaction on account of the mask's higher sensitivity compared to the rest of their body, or to harness Malflame against them.</em>
	</li>
</ul>

<p>
	 
</p>

<p>
	<u><strong>Weaknesses</strong></u>
</p>

<p>
	 
</p>

<ul>
	<li>
		FRAGILITY:<br />
		<em>A Sorvian’s means to exceed certain mortal limitations stands in contrast to their actual fragility. Being capable of constant and continual physical duress does not make them immune to degradation, meaning every instance of high-intensity motion or stress upon a Sorvian body will erode the durability of their joints and overall constitution. Though this is the same for all living beings, Sorvian bodies do not have the means to regenerate and thus make the damaged parts of their body. Instead, they continually break down and become at risk of losing limbs and other extremities if not properly maintained by Sculptors with blood and clay.<br />
		<br />
		Complex or even heavy weaponry is not needed to damage a Sorvian significantly. A sword or cleaver is capable of severing their limbs with ease and a dagger may puncture their chest cavity like how it may easily pierce damp clay. Dealing an open chest wound such as this will cause the Sorvian to bleed the spiritual essence they require to function, and after 5 emotes in combat they will be rendered lifeless unless the wound is patched in that time. A Sorvian is capable of “hanging on '' for 5 emotes if combat has passed or if these damages were sustained in instances outside of violence or conflict with other individuals. A Sorvian does not bleed this essence unless a wound is dealt to that specific cavity in the chest region of the body. If a Sorvian's neck is severed in combat or otherwise, this will induce instantaneous death, but will not cause their masks to break, ensuring an easier time reviving them. This also applies to if the Sorvian's head is collapsed or damaged in such a way as to separate the mask from the rest of their body.<br />
		<br />
		The Sorvian mask is extremely sensitive to contact and may be broken to destroy a Sorvian. This is achieved by striking the mask 3 times (5 times unarmed) with a weapon capable of inducing physical damage or by accidents in which the Sorvian may endure trauma to the head or face. Additionally, if the head is destroyed or removed entirely from the body, the Sorvian will perish whether or not the mask remains upon the head.</em><br />
		 
	</li>
	<li>
		ELEMENTAL FRAGILITY: <br />
		<em>If plunged or pulled under 120 feet or 36 meters of water, the chest cavity of a Sorvian will implode and induce their demise within 5 emotes. Additionally, if they are successfully caught aflame for more than 5 emotes, all parts of their body touched by the blaze will begin to crumble. This is especially dangerous for their chest cavity, which will begin to leak their spiritual essences if flame scorches it directly. If frozen completely solid, they will also become more easily broken apart especially with the use of blunt force trauma. Dragonsflame affects them with the same force and intensity as mortal men, but while its flames do not pain them, the raw force of the magical element may easily pierce through their body and sever unarmored limbs if concentrated toward different parts, especially the chest cavity.</em><br />
		 
	</li>
	<li>
		MENTAL STABILITY: <br />
		<em>Sorvians are capable of processing emotions and thoughts. However, they are not proficient in identifying those feelings. This can cause their mental demeanor to collapse within years, months, or even weeks. If a Sorvian is injured substantially during a traumatic time in their life, these pains may reoccur. Which is often referred to as phantom pains. These can happen when a Sorvian is nearing its breaking point. Sorvians are prone to becoming overwhelmed by thoughts, emotions, and outside factors. When a Sorvian is losing their stability they might be delusional or behave irrationally. Examples are; yelling, running into compromising conflicts, believing an event happened despite it being completely made up, and snapping at their kin. One of the rarest forms of mental instability is disconnection from reality. This is when a Sorvian shuts down entirely, their body may lie motionless for decades, staring out into nothingness. Because of these things, a Sorvian is particularly susceptible to psychological curses cast by dark powers.</em><br />
		 
	</li>
	<li>
		OBSESSION: <br />
		<em>As all constructs do, they will crave a purpose, task, or directive. For Sorvians, if they have been abandoned by their creator, they can assign themselves tasks. They are usually, making their purpose a part of their name or personality, (Wave-maker, Scroll-Hoarder, Bird-Watcher, etc). This obsession can grow out of society, either their fixation unneeded or outdated. They can lose themselves in trying to prove that their purpose is valid. This does not only relate to purposes but made-up religions, prophecies, or myths.</em><br />
		 
	</li>
	<li>
		MIMICRY:  <br />
		<em>Sorvians are often looking for validation or acceptance by society. They base themselves off of interactions, and things they see. Often, a young clay golem will be seen observing from a distance or forcefully jabbing itself into others' conversations. This mimicry can even go as far as the Sorvian growing hair, feathers, or fur on their head. Their masks can be altered through time to represent what their purpose or focus is, sometimes taking a humanoid appearance to make themselves seem approachable. If their social needs are not met; they will lose their mental stability.</em><br />
		 
	</li>
	<li>
		MALFLAME: <br />
		<em>The particular assembly of the Sorvian soul renders it highly vulnerable to Naztherak Malflame. This vulnerability primarily stems from their mask, which exists as a physical vessel fused with the spiritual matter processed in their chest cavity over time. When Malflame makes contact with a Sorvian’s mask, it will burn uninterrupted for 5 emotes, and severely debilitate the Sorvian both physically and mentally as the pain exceeds their means to process it. While Malflame cannot shatter their mask, it will damage the mask enough to be broken with one strike instead of three. If a Sorvian survives an encounter where they suffer Malflame burns, their mask will remain in extremely poor condition and must be left to repair itself over the course of an IRL week to achieve proper restoration. Malflame may also damage the rest of a Sorvian’s body, leaving permanent Malflame scars in their form as long as that vessel remains alive. The pain caused by Malflame is not dulled like all other forms of damage a Sorvian may sustain, and feels much like fire would to a mortal man. </em><br />
		 
	</li>
	<li>
		SPARKLESS: <br />
		<em>A Sorvian cannot utilize any form of magical power accessible to Greater Souls on account of their Iota being unable to muster the strength for their channeling or connections. When three Iota are gained by a Sorvian, they are only capable of utilizing those lesser powers, and only 3 at a time (Sculpting and other feats not included). Exceptions to this may only be made through collaborative Sorvian MArts.</em><br />
		 
	</li>
	<li>
		SENSELESS: <br />
		<em>Sorvians do not share the same amount of senses as Descendants. For example, they cannot taste or smell, though they can hear and see as clearly as other mortals. Their sense of touch is also very dull which shares a relationship with their pain tolerance. A Sorvian cannot be made to go permanently blind, but covering the eye holes of their mask leads to blindness for as long as the coverings remain.</em>
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>SORVIAN PSYCHOLOGY</strong></span>
</p>

<p>
	<span style="font-size:18px;"><strong>𒍡𒁹𒋰𒄯𒅀𒅑𒈾𒊏𒍡</strong></span>
</p>

<p>
	 
</p>

<p>
	Originally created for the purpose of servitude, a Sorvian is concerned first and foremost with the directives and protection of their creator. For having been made by them, they cannot help but feel a strong admiration for their makers, even if they are dubious or of questionable moral disposition. These personal elements are irrelevant to the Sorvian, who are fulfilled by their servitude to their maker’s absolute authority.
</p>

<p>
	 
</p>

<p>
	This authority manifests in a literal way through a Sculptor’s means to give commands to their Sorvian, who may ponder or question the nature of the command but not disobey it unless it is determined without a doubt to directly lead to their destruction. Only their original creator holds this authority, and it cannot be transferred to another Sculptor even if a Sorvian becomes masterless and chooses another Sculptor or being to act as their master.
</p>

<p>
	 
</p>

<p>
	A Sculptor is charged with teaching and instructing their Sorvian creation in all elements of their purpose as to cement a Sorvian’s understanding of the tasks given to them. Sorvians rely on active tasks, objectives and quests in order to maintain a mental calm, and do not last well when left alone and without direction. Even when released from servitude, a Sorvian will preoccupy themselves with tasks and objectives they may familiarize with their original duty, purpose or given calling. 
</p>

<p>
	 
</p>

<p>
	Sorvians may eventually become dedicated to the service of purposes or objectives at-large, such as service to religious, magical or cultural paths of life, though the selection of which typically has to do with purpose their creator follows. They are known to become absolute and fanatical in their dedication to those greater purposes, becoming both mentally and physically affected by them in order to sustain the Sorvian’s expanding appetite for direction and reason to exist. 
</p>

<p>
	 
</p>

<p>
	In the event of being freed or “released” by a Sculptor, their authority is retained, but a Sorvian’s mind will change to adapt to these significant events. They are known to choose, or be able to be persuaded toward, a specific religion, ideology or path on their own to fulfill themselves where there now lacks any desire to adhere to their prior masters. Sorvians have been known to be released to pursue such paths and, in some circumstances, come to despise their makers for moral reasons they ingrain for having dedicated themselves to a specific set of morals or code. The authority of their original maker remains forever or however long their maker remains alive or otherwise capable of making those commands, even if the Sorvian has somehow become their enemy.
</p>

<p>
	 
</p>

<p>
	When independent, a Sorvian’s mind is less stable and more prone to delusion. Their entire initial existence revolves around servitude, and unless tempered and trained toward independence in their first days they will find themselves too absent too bear and begin to mentally degrade. Without reference or access to other sources of meaning in life, they may begin to fool themselves into servitude things that do not exist or hold actual presence at all, such as fantastical idols or false ancient legends devised in their dreams. This makes putting them on a proper path more difficult, and the longer they go on this way, the higher the chance a Sorvian Break may occur.
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				When created, a Sorvian is drawn to their Sculptor creator and must rely on them for reliable guidance and training in order to properly navigate the open world. The original creator of a given Sorvians has the means to command them, and those Sorvians cannot resist fulfilling those commands unless its direct consequences involve self-destruction or suicide.<br />
				 
			</li>
			<li>
				Sorvians may be officially freed from service to their creator. This does not suspend the creator’s authority over them, but it causes the Sorvian to be attracted to other forms of direction such as religion, ideology, or even the intense practice of one or a given set of skills. Their personality adapts to revolve around these new paths, and as a result of strong dedication their form may shift and change aesthetically to fit their given path as aforementioned.<br />
				 
			</li>
			<li>
				Sorvians are capable of independent thought and abstract contemplation, but are highly influenced by the morals of their maker or their chosen path and thus have a perpetual bias for their view of the world that may make it difficult for them to grapple with information conflicting with their ideals or understanding of their surroundings.<br />
				 
			</li>
			<li>
				Sorvians are physically changed and metamorphosed by their participation and service to greater purposes that their Sculptor may or may not belong to, meaning Sorvians may become influenced beyond their original source and can potentially be convinced toward other purposes.
			</li>
		</ul>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<em><strong>Sorvian Breaks</strong></em>
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="Mb3cwGhDtIPHMxXjNqxv2ZNgF4vy37Qs_ITq8JUVopbheclNv0QAFJg4tbdY0zlY4O4wCO9DIaW5JeKzKV6W_9RaZd7peIqUfF5AaKRyckbQosi2OXo-VnFlGyVq0kaqY08FEBVxBXTsB5pOg2rmddc" data-ratio="56.25" height="360" width="360" src="https://lh7-us.googleusercontent.com/Mb3cwGhDtIPHMxXjNqxv2ZNgF4vy37Qs_ITq8JUVopbheclNv0QAFJg4tbdY0zlY4O4wCO9DIaW5JeKzKV6W_9RaZd7peIqUfF5AaKRyckbQosi2OXo-VnFlGyVq0kaqY08FEBVxBXTsB5pOg2rmddc" /></span></span></b>
</p>

<p>
	A Sorvian Break is a psychological episode that may take hold of a Sorvian when they have sustained significant psychological trauma, which may occur in particularly horrible moments (the death of their maker, or the downfall of their ideology) or even after long periods of time being purposeless. When a Sorvian Break occurs, the Sorvian’s original mental state has the chance to experience a severe shift or derangement in personality, but may also be “rewritten” or erased entirely, replaced by an entirely new ego and personality that is separate from the original Sorvian. The new ego that emerges at the end of a Sorvian Break is known to be aware of fragments or parts of their prior life, but feel no relation or attachment to it whatsoever. 
</p>

<p>
	 
</p>

<p>
	Sculptors may reverse a Sorvian Break by inducing their rebirth, or their recreation following the death of their vessel. This will allow a Sculptor to evaluate and attempt to repair the runes upon the back of the Sorvian’s mask, resulting in a restoration of the original ego prior to the Sorvian Break episode. However, the longer a new ego created by a Sorvian Break lives on in the world prior to their repair, the higher chance there will be that both the prior and new Sorvian egos will merge together into a singular mind, leading to strange unstable personalities taking shape.
</p>

<p>
	 
</p>

<p>
	Sorvian Breaks may be manually induced upon Sorvians that are psychologically damaged, but the act requires a deeper understanding of a Sorvian’s position in life and the life history their current mind encompasses. The original creators of a Sorvian are much more capable of causing a Sorvian Break, as their Sculptor’s authority allows them a higher degree of psychological control over the subject. When a Sorvian is not resistant, but they find themselves unable to persist in life and service for whatever reason, their Sculptor may even induce a willing Sorvian Break upon them. However, whether or not a Sorvian is willing, a Sculptor manually inducing a Sorvian Break will sever the Sculptor’s authority over them and prevent the Sorvian from needing to heed the commands of their maker. This change is permanent, even if the Sorvian in question has their Sorvian Break reversed by their, or other, Sculptors. 
</p>

<p>
	 
</p>

<p>
	These mental fractures may affect a Sorvian both psychologically and physically. Sorvians who are fully metamorphosed to represent their chosen path will experience these features crumbling or decaying from their bodies as a result of a new mind emerging that is completely uninvested in the purpose that drove them prior. Ancient Sorvians that may have experienced several Sorvian Breaks across multiple new minds may end up becoming an amalgamation, or an uncanny and colorless fusion of leftover features from each purpose the Sorvian belonged to. Even when they are destroyed physically, a recreated form will still regrow these old designs like vestigial limbs, but always with their current path’s aesthetic features more vibrant and “alive”.
</p>

<p>
	<br />
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				Sorvian Breaks happen when a Sorvian character experiences extreme mental trauma, which because of the complexities of roleplay are left to the discretion of the Sorvian player. This also means Sorvian Breaks cannot be forced, and must be a cooperative event between the Sorvian player and the Break-inducing player(s). Sorvian Breaks either cause severe personality shifts or erase a Sorvian’s prior identity, replacing it with a new slate and ego which may recall, but will feel no connection to, their prior existence. The original Sorvian may be returned, but potentially altered if the newly emergent mind is left to exist for more than 2 weeks.<br />
				 
			</li>
			<li>
				Sorvian Breaks occur at the discretion of the Sorvian player, who may use them as a means to further develop their Construct character. They are reversed by Sculptors who must kill the affected Sorvian to gain access to the back of their mask to repaired damaged Sculpting Language runes originally set there.<br />
				 
			</li>
		</ul>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong> THE DEATH-DREAM</strong></span>
</p>

<p>
	<span style="font-size:18px;"><strong>𒀈𒈽𒀉𒋰𒄯𒅀𒍡𒀪𒉡</strong></span><br />
	 
</p>

<p>
	<b><span style="background-color:transparent;color:#ffffff;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="w2FqA1RPC6aGyOwhd8Q-Y8hej0kadcart-M-c3K9C9-bjSbYYpTlWz8U9T4hnI4z_PHqFhjH9TlWLNMSu7KF1Vas402DVGGaU5WIlWjHihfgrPxZ7fOg1uFFIyuo_Bo1NXp-FeRIZUU2gP9HAlQJM38" data-ratio="72.00" height="372" width="372" src="https://lh7-us.googleusercontent.com/w2FqA1RPC6aGyOwhd8Q-Y8hej0kadcart-M-c3K9C9-bjSbYYpTlWz8U9T4hnI4z_PHqFhjH9TlWLNMSu7KF1Vas402DVGGaU5WIlWjHihfgrPxZ7fOg1uFFIyuo_Bo1NXp-FeRIZUU2gP9HAlQJM38" /></span></span></b>
</p>

<p>
	 
</p>

<p>
	The Death-Dream is the most mysterious of all forces that dictate Sorvian destiny. It is believed to be a dimensional layer somewhere unseeable by gods, men, and time, but in reality is the Sorvian "escaping into its own mind", entering a deeply comatose spiritual state where it becomes invisible, uninteractable, and dormant while hidden in random places far from the point of their physical demise. While in this soul coma, the Sorvian Iota dreams, and its dream is the Death-Dream, and they face all that they are in the murky realm of their mind where time has no distinction.
</p>

<p>
	 
</p>

<p>
	It is best described as being a vast void or oblivion, impossibly empty and absent of distinction. Sorvians trapped in the Death-Dream end up unconsciously creating bizarre dreamworlds of stitched-together memories and series of events, which is all a Sorvian is capable of manifesting in that void on account of their inability to produce new experiences or memories when in a deceased state. Because the Sorvian's dreams are beyond their control for them being in a "spiritually sleeping" condition, all of these things seem to occur in the span of seconds and there is no coherent sense of time they may grasp between their demise and revival; a Sorvian could be dead for a week and be revived, and will feel as though only moments passed since their unrecallable demise.
</p>

<p>
	 
</p>

<p>
	The longer a Sorvian remains dead, the more likely they will lose themselves to the madness of their stitched dream and lose distinction and understanding of themselves just as they did with their entire lives. This will cause ego-death, causing the Sorvian to experience a Sorvian Break, typically many countless times over if they are left unattended for up to 10 years or 10 OOC weeks. In order to pull a Sorvian’s soul from this place, a Sculptor must catch the attention of the specific soul trapped in the Death-Dream by using a reference to their existence as bait, or call upon the Sorvian’s original maker to sense them out during the revival process.
</p>

<p>
	 
</p>

<p>
	<strong>REVIVAL &amp; REFERENCES</strong>
</p>

<p>
	 
</p>

<p>
	References are meant to bind the physical world to the Sorvian’s Death-Dream, where a dreamed version of that reference will exist. References may take the form of objects, tools or devices that were created by the dead Sorvian’s hands while alive. A Sorvian husk must be made to hold this physical reference item in their hands during a Sculptor’s enactment of the revival ritual.
</p>

<p>
	 
</p>

<p>
	A Sculptor innately knows when their own creations meets their demise. Sorvian Sculptors are unique in this regard among other crafters, as their Sorvian's souls are pieces of their own and so there is a supernatural relationship between them that manifests this sense of loss upon the occasion of destruction, no matter how distant. While Sculptors do not know how or why their Sorvians perish, they may feel the distinct pain of their disappearance into the Death-Dream and this prevents the death of Sorvians to become an utter mystery. When a Sorvian's original Sculptor perishes or disappears from the realms of man, this leaves them at higher risk to be "forgotten to death", as no one would know if they were dead or alive if they disappear.
</p>

<p>
	 
</p>

<p>
	The revival ritual is the awakening ritual repeated for the already existing Sorvian soul and may only be conducted once per OOC day per Sorvian. In the midst of this ritual, a Sculptor must hold up the new porcelain mask intended to act as the Sorvian’s new spiritual vessel and speak their name during a moment of deep focus. This will cause the lost soul to approach the scene in the shape of an autonomous shadow stuck to the ground or walls, which introduces the necessity of a strong lightsource or fire during the revival’s conduction. This shadow will unconsciously approach the Sculptor and enter the mask through them once they have written new Sculpting Language upon the back of it in blood, allowing the Sorvian’s soul to become sealed there.
</p>

<p>
	 
</p>

<p>
	After the mask is placed upon the new husk, the revived Sorvian will awaken while holding the reference that had saved them from the Death-Dream, but will find they have little recollection of their psychological experience and no recollection whatsoever of the events surrounding their physical demise. If a Sorvian is slain in such a way as to leave the mask intact while the body dies, then the entire process of a Sorvian's revival may be circumvented by conducting the awakening ritual with the mask that was collected. A Sorvian may be revived as soon as a new husk is constructed to their old body's specifications, which is a process that must be roleplayed. If the Sorvian experienced metamorphosis in their prior body, these features will regenerate upon them in the span of an OOC week.
</p>

<p>
	 
</p>

<p>
	In the event that a Sculptor totally lacks a specific Sorvian’s physical reference, they are forced to rely upon luck. This means a Sculptor must gamble each day they attempt to revive a specific Sorvian they created, with a roll of /20 with a success score of 15 or above. 
</p>

<p>
	 
</p>

<p>
	Failure to achieve successful results does not lead to a Sorvian being permanently killed, but rather indefinitely trapped within the twisting designs of their Death-Dream. They may remain “stuck” this way for as long as millennia, but their souls meeting oblivion is less of a concern than how they will emerge from revival after being dead for so long. In the Death-Dream, a Sorvian’s mental state is imperiled the most, and in the span of a decade being dead they may have already experienced countless Sorvian Breaks, enough to nearly completely erase the person they were prior to their demise. So if a Sorvian’s revival is not expedited and treated with haste, there is high risk that the one who returns from death is not the same Sorvian at all.
</p>

<p>
	 
</p>

<p>
	<u>Redlines</u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<ul>
			<li>
				<em>A physical reference item is required to conduct a revival ritual without need for rolls. The reference item must be a named, described and player signed item in the dead Sorvian character’s name, otherwise signifying they were responsible for its creation. A reference item may be reused multiple times for a Sorvian’s revival, but other items made by them may also serve as alternative references.</em><br />
				 
			</li>
			<li>
				<em>Reviving a Sorvian without a physical item reference requires a Sculptor to rely on chance rolls to succeed in revival. The Sculptor must prepare a new husk and mask and then /roll 20 and achieve a score of 15 or above to achieve a successful revival. This may be done once per  OOC day per Sorvian character.</em><br />
				 
			</li>
			<li>
				<em>Revival must occur outside of combat and cannot occur within the same instance of combat that led to a Sorvian’s demise.</em><br />
				 
			</li>
			<li>
				<em>The revival ritual, like awakening, requires fresh mortal blood to function. The revival ritual does not use any of a Sculptor’s chances to create new Sorvians in a given 1-3 months, as an already existing soul is being called upon rather than a new one made from themselves.</em><br />
				 
			</li>
			<li>
				<em>A Sorvian character may remain deceased indefinitely, and are only considered “permanently killed” if they are forgotten. There is no time limit to revive them, meaning they may be trapped in a limbo for long passages of time. When 10 weeks pass from the OOC day a Sorvian character dies, they will have experienced enough Sorvian Breaks in the Death-Dream to incur severe psychological damage and change within the character, leading to deranged tendencies or the formation of an entirely new personality upon their revival.</em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Sorvian Sculptors may feel the very moment their Sorvian is destroyed beyond their presence, but are unable to determine where and how their death occurs. This also applies if they are killed when near the Sculptor's vicinity, even if out of sight. Sorvian deaths can only be felt by Sculptors distinguished as their original or primary maker, and cannot be felt by secondary participants in the Sorvian's awakening. </em>
			</li>
		</ul>

		<p>
			 
		</p>

		<ul>
			<li>
				<em>Sorvians may be revived in the same OOC day of their demise if they are killed without their mask being broken. Their soul will remain inside of the mask for as long as it remains unbroken, meaning it may be applied onto a new husk designed to be an approximation of the Sorvian's prior body. The husk must be put together in a Sculptor's workshop prior to the Sorvian's revival and this process must be roleplayed.</em>
			</li>
		</ul>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>CREDITS &amp; APPRECIATION</strong><br />
	Swgrclan/Omen_Prince (Author)
</p>

<p>
	Sparkpowder (Editing &amp; Art)
</p>

<p>
	CandleDragon (Consultation)
</p>

<p>
	Sorvian Community (Feedback)
</p>

<p>
	Johann_ (Consultation)
</p>

<p>
	Islamadon + ST (constructive feedback)
</p>
]]></description><guid isPermaLink="false">234950</guid><pubDate>Tue, 05 Mar 2024 20:41:57 +0000</pubDate></item><item><title>[&#x2713;] [CA] Nephilim, The Lesser Dragonkin</title><link>https://www.lordofthecraft.net/forums/topic/238660-%E2%9C%93-ca-nephilim-the-lesser-dragonkin/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(192,57,43);"><span style="font-size:28px;">Nephilim</span></span><br />
	<span style="color:rgb(230,126,34);"><span style="font-size:18px;">The Lesser Dragonkin</span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a></span>
</p>

<p style="text-align:center;">
	<img alt="YsynnPmxuGJWms_gaPJv2fI2uCX3PqTY7aqlMlYuW9Ss8E3a-kx0cDfC-m2nV32pHXcKM_vVHwM0HUD050qr54shsio7rNPzKTC7f89s1l-EwiY73DaXHU89tJRNcAeV166uytICAsMgQ_yz7jP_0ntmVztgHRXNYsrkVERIt_Ke4cu_3qI4R1qSEQ" class="ipsImage_thumbnailed" data-ratio="56.25" height="511" style="margin-left:0px;margin-top:0px;" width="379" src="https://lh6.googleusercontent.com/qYKOvKUrtLD4rYCfgRrBmUmBAv_kCEkYt-Fgp_ZwSL0RzSxWWiWwMRE2RuDVmSsco28NP48idLnb6clQl7sf_lHtVglBga0x0JXIpwdfum9W6v395efTLTZEzqykK_kU6zCv247VG-_MUxAwsl7f66elYYxJdyw5TfP8ZAIpoHzYpLKzALNxHRzPufTSqA" />
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="color:rgb(192,57,43);">Origins</span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(230,126,34);"><em>“Within the span of millennia, a lapse in judgement is expected. You are meant to minimize the damage.”</em></span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">In times of yore and antiquity, an ancient compact was forged between the Archdragaar Azdromoth and King Horen and his descendants. The first dragonflight, renowned in these bygone times as the Order of Nephilim, accepted many souls into their ranks and taught them to fight and revere their sire Azdromoth, Daemon of Fate and Conviction, once chiefest among dragons and inheritor of Dragur's legacy. It is thought that the reason for this pact was the inability of dragonkin to have trueblood children of their own, so Azdromoth devised a ritual - The Transference - to bestow the draconic gift upon worthy mortals-turned-dragons that he dubbed his flight.</span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="color:rgb(192,57,43);">The Nephilim</span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Born of embers and bound to the service of Azdromoth, the Nephilim are an advent breed of dragonkin who have sworn themselves to the pursuit of knowledge and the defense of mankind since antiquity. Both feared and revered by descendants, these creatures possess the innate and unique power of Dragonflame, granting them boons which set them apart from unkindled men. </span></span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(192,57,43);"><span style="font-size:22px;">Purpose</span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">To live forever is to hunger and to indulge in ravenous consumption. The world in itself is finite, whereas the Nephilim are infinite. This hunger for more  presents itself in many ways and impels the Nephilim to seek a myriad of different things to fill their emptiness; whether it be battle, gold, artwork, theological texts and etcetera. The keenness of a draconic mind truly is infinite, yet also so limited in what it can process. That is the essence of mortality, to struggle and build a better world despite the ravenous compulsion within. Breaking this, shedding the mortal coil, is to remove yourself from the natural order of life and death. Nephilim are granted a near infinitude of moments to live, as a result of their curse of immortality. To be Nephilim is to become an imitation of life in the most personal way possible.</span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">By separating themselves from natural life and death, they have irrevocably separated themselves from the Descendant they once were. Instead, they are blighted creatures of immortum, cursed to live and struggle without the vices of mortals; ignorance, a short life, freedom of mind, and a firm identity. In truth, they are little more than pretenders inhabiting the body of the person they once were.</span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">This discomfort within one's own skin begins the Nephilim on the long path to Enlightenment, an arduous and lifelong journey as they exist in perpetuity in a kind of physiological stasis. There is a hunger that presents itself in many ways due to their awoken mind.</span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">The path to Enlightenment is the path to achieve death itself, the final chapter to their immortal life. This Enlightenment through Death is the only true way for a Nephilim to break the chains of perpetual eternity that bind them. This is not to achieve respite, but to merely achieve an end. What it means to be "Dragon", and what it means to be "Man", are two questions that sit within the minds of every Nephilim from the moment of their rebirth. A constant missing piece in their minds, almost a sort of philosophical ache. They seek to fulfill this through their service to Azdromoth by ordaining fate to be within their hands. This service can be done in many ways; preaching the word of their Lord and spreading His influence, culling those who stand against them, or by rejecting mortal society entirely; whatever it is that gives purpose to each and every individual nephilim.</span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">No matter what they choose to do, all Nephilim are chained to the idea of choosing their own fate, as they will be until death. However, as with all things, there is an end. At the end of the long path of Enlightenment, over centuries or eternity itself, they will have found a way to answer their questions. Yet, at the end upon having their epiphany, they'll find their internal flame slowly burning out. They shall slowly harden into stone, becoming statues of themselves and the person they were. They become a monument to their life, path, and eventual Enlightenment. The end is always death, even among the most peaceful of them.</span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- When a Nephilim are made, the prior descendant is effectively killed and burnt, from it does the new being arise; retaining only the memories of their former self. Their souls are changed and made anew, and their burnt corpse acts as a vessel for this newly birthed creature. In effect, the Nephilim may experience Ego Death as their psyche is fundamentally transformed in time.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- At their birth, they form a longing in their mind for something as Asioth is forever tied to their draconic longing. An endless search for most. This is something that they cannot reach in their current state and through worship, battle or artificery - they seek to reach it. When they do, they’re given the option to PK and turn into stone as the final step for their Enlightenment. Whether by stone or death otherwise, uncorrupted nephilim would ascend to Azdromoth's realm for their afterlife.</span><br />
			<span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Heralds are seen as students to these eternal warriors; fragments of the Nephilim’s self that they chose to part from and endow unto mortals. These fragments can be lessons of philosophy, battle, theology, and so on so forth. In a sense, Heralds act as mortal vessels or agents of the Nephilim. Some may take to obsessing over their Heralds as they hold the humanity that they so desire.</span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(192,57,43);"><span style="font-size:22px;">Draconic Mind</span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Upon their manifestation - when a Nephilim are created, their very minds go under a large amount of psychological and cognitive restructuring. In effect, this is different from individual to individual. In short, the Nephilim often find themselves disoriented at first, gradually alienated by mortal and moral concepts that typical Descendants cling to so dearly. </span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Over the years, the Nephilim come to acclimate themselves to their new environment, yet they find themselves reminiscing about the person they used to be. Nephilim are plagued by these persistent and haunting recollections of memories from their past life, from it do inescapable traits cling onto their mind; a nature that they must obey, for it becomes their punishment. A Nephilim who dreamed of exploring must wander the earth as it becomes ruined and jagged, if their legs are broken beyond repair, then they must crawl in agony. One who’d yearn for battle must do so, drowning himself in ichor and meaningless combat as every second becomes dull without the drums of war. Another who’d speak of cunning must lie and hoard, until every last treasure is lost within the depths of their chasms. This, in effect, is the last fragments of their mind battling against their draconic own. The inner turmoil grows for all as they’d find themselves split in perpetual battle even after the death of their former psyche, perhaps taking on old habits as they’re lost in glimpses of their old memories. Some Nephilim take to this in rage, in hatred at what they cannot control, others take to accepting and wallowing in their lack of control, perhaps sharing some general mannerisms without paying mind to it.</span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">With this also comes an inclination towards wrath, making many Nephilim hot-headed as a common response and bear little patience in regards to conflict - this can be seen in many ways, be it a battle of ideologies or steel. Even those who have truly mastered themselves cannot truly quell this burning zeal. However, this is not the same for most as other Nephilim have different manic responses to such which can be seen in an overwhelming fear, rage and whatnot.</span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Additionally, the Draconic Mind is not neurotypical, and manifests in numerous different ways the glaring differences between Dragons and Descendants. The Nephilim are by nature neurotic and cognitively strained, and possesses Possesses limited focus or interest for subjects that are outside the purview of their obsessions, or hoarding.</span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Foremostly, with agelessness comes an immortal mind, allowing the Nephilim to retain and recall knowledge to a much more proficient degree than would any mere man, making them excellent scholars and orators. Additionally, Nephilim show remarkable receptiveness to other Dragonkin due to their rarity, and are able to communicate with sentient Dragonkin by way of the High Draconic tongue. </span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<br />
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Over time, it becomes entirely possible for the Draconic Mind to evolve or undergo a tremendous amount of change. With age, a once extroverted nephilim with a heavy tongue might become a pale recluse, lost in deep caverns with what treasures it possesses, flipping through all knowledge it could find, and lost, entranced in the merit of its fiery arts. But to be a dragon is to embody fire, and therefore constant evolution and change. Nephilim are essentially highly dynamic individuals, with evolving states of mind that come with a draconic soul stuck within the confines of an understandably small, humanoid shell, slowly coming to embody a strand of fire as Ideologies old and new are taken and discarded, minds forever changing as it’d shift and change along the path of immortal life - memories of old and new are often mixed up, and time may have its effect on them, forcing them onto states where they cannot remember which memory was which, their identity slowly lost from them.</span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- There are clear tells that must be RP’d, these commonly range from the loss of human ‘aspects’ that they once had. Anything else can be spoken to ST about.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Examples can be; </span></span></span>
		</p>

		<p dir="ltr" style="list-style-type:disc;font-size:12pt;font-family:'Times New Roman';color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The inability to feel hunger, yet still be affected by it.</span></span></span>
		</p>

		<p dir="ltr" style="list-style-type:disc;font-size:12pt;font-family:'Times New Roman';color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The inability to taste foods and wines.</span></span></span>
		</p>

		<p dir="ltr" style="list-style-type:disc;font-size:12pt;font-family:'Times New Roman';color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The obsession, and fixation, of the events in their memories. </span></span></span><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This can be seen as repetitive behaviors or mental actions that must be done to temporarily relieve feelings wrought of obsessive thoughts.</span></span></span>
		</p>

		<p dir="ltr" style="list-style-type:disc;font-size:12pt;font-family:'Times New Roman';color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Nephilim will never willingly seek to be corrupted, as such is their anathema and is universally feared by all pure dragonkin. In this same vein, a Nephilim can never willingly corrupt itself, as even death is preferable to the throes of madness and degeneracies of Corruption.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(192,57,43);"><span style="font-size:22px;">Draconic Physiology</span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em><span style="font-size:14px;"><span style="color:rgb(230,126,34);">“In retrospect, the frailty of the Human form becomes exceptionally apparent.”</span></span></em></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When not assuming a disguise, Nephilim appear differently before; where once they were limited to colours of black and red, the ascension of their draconic father returned in kind a recreation of their own kind. Their scales are always in one solid colour, seemingly of anything chromatic; from the traditional reds and blacks, to ones of other dragonkin such as gold, white, and green. Their eyes however, seemed to always be red, yellow, or orange and serpentine in nature. </span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Whatever flesh or scales they bear will feel somewhat warm, though not at all harmful to mortals. Fully fledged Nephilim, upon their transformation, will find themselves to be up to a foot higher than they had been as a descendant, though this caps at 7’6” — meaning that an individual already of that height, or just below, would not be any higher upon being transformed. All Nephilim also possess a set of horns which are crowned upon their head, varying widely in appearance. These horns, though unique to each Nephilim, may only manifest in shades of red, shades of black and gray, or a horn-exclusive bone-white. </span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Revival:</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> they are resurrected upon being slain through the alternative method of regeneration. Death &amp; revival rules still apply (where applicable). They’ve long lives, and cannot die of natural causes. However, Event-PKs are still liable for them (where applicable); see more in </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weaknesses</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- They are immune to all forms of heat except Malflame and 'true' Dragonsflame.     </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="white-space:pre;"> </span></span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">  </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Azdrazi are immune to all mundane poison excluding poisons such as Azhl, and Thanhic Poisoning, They cannot benefit from alchemy aside from blood clotting agents, ordinary stitching, suturing, and others of purely mundane nature.</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="white-space:pre;"> </span></span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim possess a draconic soul after the Transference is complete. They're considered full draconic creatures.</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim are sterile and are therefore incapable of spawning children.     </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- They have the gift of lesser Polymorphing, as a base, to disguise their true forms.    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim gain peak strength of their original descendant race. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim are unable to FTB</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Georgia, serif;"><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="color:rgb(192,57,43);">Enkindling</span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dictated by vigorous trials and unyielding affirmation of self-worth, an aspirant deemed worthy may be christened as an Nephilim. Such is done through a grand ritual in which their mentor must partake, requiring that the teacher yield a Wardren: a relic sphere or cube of steel capable of fitting a human hand within. This artifice must be blessed with the draan of Azdromoth's blessing, being then bathed in the blood of the descendant and their draconic mentor of which it will soon attain the properties of Dracanium. The gem will then absorb the ichor, taking on an intense orange or red glow as the wardren is then completed. The wardren must then be handed to the apprentice, at which it would blaze with furious draconic energy, engulfing the descendant and transferring its essence unto them.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:12pt;margin-bottom:12pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:14pt;font-family:Georgia;color:rgb(102,102,102);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mechanics</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Upon successful completion of the ritual, the descendant is granted a temporary, though volatile inner flame. This is solely an internal transformation, allowing the Nephilim to only summon and banish their wardren alike to a Nephilim and their dracanium armory. Once they have acquired their inner flame and become full-fledged Nephilim, the Whelpling may expel this draconic power and allow themselves to revert to their descendant form, this ability explained under </span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Polymorphing</span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, yet to do so their wardren must be destroyed. </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The wardren they hold is now primed and bound to their newly kindled flame, prepared for the remaining trials. The Whelpling will be expected to complete a set of </span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><b>three</b></span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> or </span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">more</span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> of these trials, each handpicked by their mentor; to set these tasks in motion, the mentor must speak the instructions to the wardren in their native draconic tongue. Upon the Whelpling's completion of one of their designated trials, the dralachite sphere or cube will fill partway, reflecting their immediate progress. The wardren will continue to fill with the formerly mentioned radiance until it eventually brims, a state which indicates the conclusion of the trials and stabilization of the inner flame. The Whelpling is now ready for the final stage of the Transference, in which they and their wardren will be cast into a pyre of dragonsflame (following a brief, free form ritual), their skin burning away to make way for the forthcoming Nephilim. </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:12pt;margin-bottom:12pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Whelpling’s progress can be reverted at any stage of the trial should they prove careless. Such a process is equally as painful as becoming a Whelpling and is typically followed by a momentary feeling of immolation. Thankfully, Whelplings are in control of their own wardrens, meaning failure will almost certainly be brought about by their own shortcomings. These shortcomings can be seen in the brands that they attain;</span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Tozein</span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> — This failure type causes the Whelping to make glaring mistakes when attempting to carry out the chosen subject matter of the Nephilim. Though not making it impossible to carry out the task, it will become increasingly difficult to fulfill, oftentimes leading the individual to unknowingly mess up or do the exact opposite of what they’d meant to do. For example, a priest branded for preaching about god may find himself to incite heresy or blasphemy in his teaching; whereas a smith who forges weapons for villains and crooks might find themselves to make the weapon brittle or of poorer quality than they might normally.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lotgral</span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> — This brand type causes the Whelping to become physically impaired when attempting to carry out the chosen subject matter of the Nephilim. They may fumble over their words, stumble, experience vertigo, dizziness, and other such effects when attempting to perform said action. For example, an individual branded at the leg for attempting to flee from authority may find their leg to cramp up spontaneously; whereas an individual branded at the face for misuse of magic may find their vision to blur out and make it hard to aim. </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Faaz</span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> — This brand type causes the individual to experience an acute sense of burning pain in the location of the brand when attempting to carry out the chosen subject matter of the Nephilim. This pain, though not debilitating, is searing and unpleasant, often disincentivizing the individual to attempt the action further. For example, an individual branded at the forehead for spreading rumors about Azdromoth will experience searing headaches when attempting to do so again; whereas a mortal branded on the hand for attempting to steal from a Nephilim will result in their hand burning should they attempt to steal something else. </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should it be suspected that someone has done rather easy and simple trials just for the sake of nepotism, this can be reported to the ST - and the ritual would not transform the Whelping, rather burn and Hard-PK them onto ash.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- When an attempt, or rather, failure is what a Whelping can amount to; their skin would begin to burn, cracks apparent upon their forms as the burning Dragonsflame rages in utter hatred and rejection. These effects last for 1 OOC week, or longer with OOC consent, and must be carried out as a sign for their incompetence.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should all three brands be attained over the course of their trials, the Wardren breaks and cracks and the process of Enkindling is unable to be undertaken once more. During this, they’re allowed to keep the brandings with OOC consent or allow them to fade in 3 OOC weeks.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- These brands can be purged by Paladinism, or via the aid of another Nephilim.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- These marks of disgrace must be given or granted when a Trial is failed. An ST-Signed Item will be given during the duration of their trials, denoting of the sin that they must bare;</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
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			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
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			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Etc, </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The brand of Lotgral lays upon the Individual’s arm, for their cowardice in fleeing from their chosen foe in the Trial of Strength; they’d find their leg cramping up spontaneously when they’d flee from a battle. This can be removed if a Whelping abandons their trials or completes their transformation.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
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			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">There are Three Types of Trials that must be undertaken, each difficult in their own regard; that of Knowledge, Strength, and Fortitude. While there can be creativity set in these trials, they follow a strict and concise guideline as all Nephilim must undertake a similar journey with varying answers. Examples are;</span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
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			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Knowledge</span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> - They must know their understanding of Asioth and undertake the sacred journey of Um’ei. Any other methods can be discussed and approved by ST. (This is about knowing their knowledge and understanding about Draconic Culture and History.)</span></span>
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			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
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			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Strength</span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> - They must do battle with steel, ink or in the field that they chose to strike against a chosen foe or combatant for their Nephilim or chosen Dragaar or Drakaar; this must be something either equal or greater to them in strength or ideologies. Any other methods can be discussed and approved by ST.</span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(This is about knowing their strength and ability to fight. A Nephilim who cannot fight for their ideals do not deserve the ideals granted before them. )</span></span>
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Fortitude</span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> - Create something worthy in the eyes of your chosen Nephilim’s, this can be jewelry, a weapon, or whatnot; it just has to be worthy denoted in pride. Another thing that they must do is embark on a pilgrimage alone to a chosen area. Any other methods can be discussed and approved by ST.</span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(This is about showing their ability to survive and stay true to their ideals despite the countless trials that may come, it is meant to inspire insight and such upon one’s journey to become a Nephilim.)</span></span>
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		<p>
			 
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- There are three types of trials requiring completion for an acolyte to become a Nephilim. A trial of knowledge, a trial of strength, and a trial of fortitude. These trials can be interpreted in any way.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span>
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- These trials must be done </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">alone</span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. Whelpings cannot receive any help during them in any way.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
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			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- If the whelping was a Herald for 10 weeks prior to beginning their wardren trials,  each trial can only be completed weekly. At the end of the week, the Whelping is to show their offerings and merit in whatever they’ve succeeded. If it is insufficient, then the Trial is forfeit and must be redone. In this case, the whelping must complete three trials total to complete their wardren.<br />
			- If the whelping is a new herald (lass than 10 weeks), or not a herald at all, each trial can only be completed tri-weekly. At the end of the third week, the Whelping is to show their offerings and merit in whatever they’ve succeeded. If it is insufficient, then the Trial is forfeit and must be redone.  In this case, the whelping must complete five trials total to complete their wardren.</span></span>
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Anyone found circumventing the trials by having simple and easy challenges will have their TA revoked, alongside the student having their CA revoked. These trials are something to overcome, rather than an easy task.</span>
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Azdromoth’s TA, alongside his teaching of rituals, can only be activated in times of inactivity. These times are decided by ST.</span>
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			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Only descendants and Kharajyr can become Nephilim.</span>
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			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Nephilim have a choice of breaking the Wardren at any point.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- A Wardren </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">must</span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> be ST-Signed at the start as an indication that the selected trials are suitable. It will also have to state how many trials are to be done, as well as who it’s meant to be given to. It does not need to be resigned with each completed trial, only at the start.</span>
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Etc, </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[!] The Wardren, which belongs to Kneeil/Allant, holds a faint brazen flame within it. The fire burns faintly amidst the night.</span>
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">It bears three Trials of Strength: etc.</span>
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			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Hunt a monster and rend from it; flesh and skin. Carve a weapon with your creation and duel a pious man, prove your ideology outweighs his own, be it through blood or words. Show your struggle to exist in the Firelands and survive there for one OOC week.</span>
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		<p>
			 
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		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[!] This follows all redlines and guides for Nephilim Lore.</span>
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		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Becoming a Nephilim requires a valid </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="font-family:Georgia, serif;">Creature App</span>lication</span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> which may be submitted once the acolyte completes all of their trials. Upon its acceptance, they will be able to roleplay the creature and its magic in alignment with the mechanics, lore, and progression listed below. Any mortal descendant is capable of becoming a Nephilim, requiring that they be turned directly by another Nephilim who  has been taught the Rite of Transference, this’ll be listed on their </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Creature Application</span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. It may also be bestowed by Azdromoth himself only with </span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">explicit</span><span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> approval from ST management should the lore die out and be in need of a grandfather. </span><span style="color:#f39c12;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;">Only <strong>3</strong> Nephilim CAs can be made every <strong>3</strong> months by a single individual with the Rite of Transference, with a slot refreshing <strong>3</strong> months after the last was made. </span></span></span></span></span>
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		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The trials and tests which a mortal must undergo prior to becoming a Nephilim are mandatory and may not be evaded. This is an enforced roleplay mechanic that </span><span style="color:#cc4125;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">may not be ignored.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If a descendant, who was a Ordained Herald or Herald beforehand, undertook the ritual; they’d be able to call upon all spells alongside inscriptions even as a Nephilim. It is not mandatory to become a Herald before such, but it is recommended. However, they can’t use the spells listed; Yol Zahkrii and Adrolazh.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Only descendants with a greater soul can become a Nephilim, and may become a whelping.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Lost appendages will be regained upon a descendant rebirthing into a Nephilim. Should the individual be born with a missing limb, it will not be replaced.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The teaching of the Rite of Transference is rather freeform, but the only requirement is that it must be taught one-to-one rather than reading information off a scroll or booklet. The Nephilim will draw out their inner flame, before bestowing the sacred art upon another - they, the information will course and burn itself through their mind and they’d have the ability to make Nephilim.</span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="color:rgb(192,57,43);">The Inner Flame</span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<img alt="3_Dpio781_2e6m_PKtsj3oJN1COSCKjoyrklHUU44VrnsEc4tOirtE648BzlkfPZwJLGYRjyy1KB0eqrNULV9xfWd5cnk2utxN5PYYa4HXleh3018EtgshXRg05KrEmrtFIgrSZMIIyed-XK4w8cWoodpRnMXCcSvtVzbWm8qvlaguU4pBE16TXSyQ" class="ipsImage_thumbnailed" data-ratio="63.83" height="543" style="margin-left:0px;margin-top:0px;" width="452" src="https://lh5.googleusercontent.com/k_e-qf0eGRTqA4W05T4MPL7-Ec-HWdgy-iCF9aUpKpzGzH4OrouDZlcE3jMDzKPFbp_eUXbo6u9ltyD0V-FGYeVE-juWCRexO-j33S7DpoL3q1ymXIHNrxf0pl-vNFSWewEXq2awDXh0agvPkqkaijDJrHjvyLIVvsoK454yYQ3YY4gH3BIGq3OsJq-o5w" />
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Fickle yet formidable, the Inner Flame is a tricky thing, comprised of a metaphysical network of dragonfire that spans the body in its entirety, thus manifesting the Nephilim’s powers. The core of this essence is supposedly housed within the very heart of the creature, intrinsically tied with their lifeforce and wellbeing. When drawing upon their draconic powers, this flame will swell, flowing its essence to wherever it is channelled. Overexerting this flame can prove to be deadly, exhausting not only the Nephilim’s corporeal body, but also their soul. It is thus critical that the Nephilim take great care to guard and foster this flame, as they are otherwise nothing without it. </span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:14pt;font-family:Georgia;color:rgb(102,102,102);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">General Mechanics</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Inner Flame is the latent energy created through the combustion of their draconic ichor,  powering their Enrapturements. Their use of Inner Flame is tied directly to their own physical health, and thus they exert themselves while using Enrapturements consistently within combat role-play. Each Nephilim possesses a limited amount of “essence” from which they may draw upon their Inner Flame without harming themselves, and they are limited to sixteen-units that they may draw upon every 24 Out-of-Character hours after a resting period or meditation. </span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Exhaustion Table</span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p>
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">8 unit(s): The Nephilim will feel slightly out of breath, though barely noticeable.</span></span>
		</p>

		<p>
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">10 unit(s): The Nephilim’s breathing is slightly more strained, though still hardly inhibits them.  </span></span>
		</p>

		<p>
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">12 unit(s): The Nephilim notice a slight lethargy, where their breathing becomes heavier. They will experience slightly slowed reflexes and will be prone to fatigue and a shortness of breath. </span></span>
		</p>

		<p>
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">14 unit(s): The Nephilim’s movement slows by about half and becomes two-meters rather than the usual four, their breathing ragged and coarse. They will struggle to fight and may collapse from exhaustion. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">16 unit(s): The Nephilim has completely exhausted themselves, quickly falling into paralysis shortly after exerting themselves.     </span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Due to the nature of their draconic soul, Nephilim are barred from learning various magics or becoming certain creatures. As their spirits are locked in tandem with their immortal bodies, Nephilim are unable to be transformed into striga, siliti, varg, wights, golems, and any other such transformative creature. In this vein, they are also disallowed from learning any form of Arcane Magic or any magic that would alter the soul (i.e. mysticism, druidism, etc). They may learn alchemical feats, though are not permitted to take on an afflicted symbiote in that regard. </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim are capable of learning Alchemy and Further-Alchemy, and can learn all feats which do not conflict with the soul. They cannot learn any slotted magic or become another CA.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Inner Flame cannot regenerate during combat.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Their Inner Flame is merely used for calling upon their Dragonsflame. They can still drain their stamina in physical activity.</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">   </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14pt;font-family:Georgia;color:rgb(102,102,102);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Respawn Mechanics</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Empowered by their Inner Flame, the Nephilim are unlike descendants in the sense that death is a permanent road. For a Nephilim, the destruction of their body will only result in a temporary snuffing of their own spiritual flame, leaving their corpse to be left as a charred husk of ash and bone rather than decay beneath the soil. Over the course of one IRL day, their soul would return to the nearest Azdromothan shrine and gradually rebuild its vessel from the flames. Upon being restored, the Nephilim will find themselves to be unable to draw upon any of the powers of their Inner Flame for four IRL days following, including their polymorph ability.</span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim cannot use any of their abilities, including </span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Polymorph</span><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, for three IRL days after respawning. This means they are stuck in their draconic form for its duration.</span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">       </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim still adhere to all general rules regarding character death, including suicide PKs.</span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Mechanical death (popping) does not count for the cooldown unless execution is roleplayed, however, should the Nephilim default to PVP then it counts.</span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:28px;"><span style="color:rgb(192,57,43);">Severance Mechanics</span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-size:9pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="border:none;width:624px;height:333px;"><img alt="TUmys0i06vQXBio8DOiZX407P91GlMYl7Yg9ta8gdafW40HiEvHU7_ciFb_mTtBOUS34SHEPBGmXCl22cyvKZPonj6ZL-tnItqt_Ep6yjydWObXIcKdGnZ3tGsqiwwjYm_g2ZAbBLlFjIMq2qOQE-1M" data-ratio="56.25" height="333" style="margin-left:0px;margin-top:0px;" width="624" src="https://lh3.googleusercontent.com/TUmys0i06vQXBio8DOiZX407P91GlMYl7Yg9ta8gdafW40HiEvHU7_ciFb_mTtBOUS34SHEPBGmXCl22cyvKZPonj6ZL-tnItqt_Ep6yjydWObXIcKdGnZ3tGsqiwwjYm_g2ZAbBLlFjIMq2qOQE-1M" /></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><em><span style="color:rgb(230,126,34);">“To reject the form is to blaspheme.”</span></em></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To sever the Nephilim’s flame is to strip them of their very soul, effectively killing them. Though improbable to mortal knowledge, the deep cabals of Azdromoth know otherwise, being privy to two distinct methods of dividing the flame from the flesh. Such would involve the willingness of the Nephilim to render their flesh and blood stagnant, turning their own body into stone and rendering them comatose. Few permit themselves to be taken by a fate so tame, but those that choose to smother their flame do so to stave off impending tragedies such as corruption — for most would sooner take this form than being bound by such ill afflictions.</span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The other means by which a Nephilim may be disconnected is through the draan of Pruzah Tuz, or the Rite of the Immaculate Blade. Through this process - that occurs over the course of three emotes - three Nephilim who know of the ritual must be present. Working in unison, the three must begin the rite and have one of the Nephilim, who knows the performance of the ritual, summon forth a blade of ethereal fire. They may then skewer the offending Nephilim through their core, the fire searing them as it saps away their Draconic ichor. </span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Over the course of 7 OOC days, the severed Nephilim will begin to experience great bouts of emotional distress as their body relinquishes its draconic form. They would find their powers to be useless and would exhale only embers and ash, with their disguises wearing away to reveal their mortal form. By the third day, the Nephilim would be reduced to strength equivalent to that of an arcane mage, becoming incredibly sickly and frail; their flames forwent and for what remains is soot. This begins their end, dedicated by their kin for by the seventh day their gifts are fully stripped, and what remains is a stone statue of what they once were.</span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Performing severance requires no necessary prerequisites save only that the participating Nephilim grant a reasonable in-character explanation for why they had disconnected the other. Though in-character tenets and creeds could be applied and set as a precedent, so long as the ritual is not acted upon metagamed or OOC information, then disconnection is free-reign. It may only be performed by Nephilim who have been taught the draan of Pruzah Tuz.</span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This is listed on a Nephilim’s CA should they know the ritual.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Once DC’d, a Nephilim begins the slow process of turning into a statue. They’d find their flame going out and what remains is soot and ash. They’d begin to find themselves sickly and frail as cracks are seen upon her body, a stone-like affliction upon them. They’d transform slowly onto a stone statue of what they once were. This is a Hard-PK.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The stone-like affliction is no means of defense, it is purely an aesthetic feature that cannot be used in combat.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Each Nephilim, of the three, has to expend two units of Dragonsflame to perform the ritual, they’d find themselves tired as for the next two OOC days; they’d be unable to call upon their Inner Flame in spells, however, they’re still able to use their Lesser Polymorph.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Severed nephilim upon their death do not ascend to Azdromoth's realm.</span></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:rgb(231,76,60);"><span style="font-family:Georgia, serif;"><span style="font-size:28px;">Polymorphing</span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Lastly, Nephilim are capable of </span><span style="background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Polymorphing</span><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, a unique capability granted to Azdromoth’s favored. With this, the Nephilim are able to change their hair color and skin tone and eye colour - however, this is an imperfect form as this ability is only meant to conceal their Draconic Form. As such, they’d find their Polymorph bearing similarities such as facial structure and body type. However, over the course of two emotes of attempting to draw upon their Inner Flame, they’d find themselves slowly morphing back onto their true form.</span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Their Draconic Form will always resemble their Polymorphed form, as such there are details that cannot be changed; If their Draconic Form has a Beard - so must their Polymorph. Even so, this is a form of Lesser Polymorphing; they’ll have specific ‘tells’ that they have to often do; this can be exhales of smoke, cinders and embers clawing at the edges of their form, infernal coloured eyes - small details that denote their real identity.</span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To break away from their Polymorph, they’d have to begin morphing back to their Draconic form. After about one emote, their skin will begin to dry and crack; cinders and glowing wounds form under the cracks. Upon the second emote; the skin turns the color of scales, revealing their true form.</span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Polymorphing requires </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes to shift, and revert.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Possible and alternative ‘tells’ can be discussed with ST if there are any ‘tells’ that don’t fall within this region.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- All of a Nephilim’s Polymorphs must bear similarities in facial structure and body type.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Polymorphing does not heal/create/hide any wounds nor change the height by more than one foot. This does not exceed the Nephilim’s maximum height of seven-foot-six.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Polymorphing cannot be used to appear as other existing characters.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim flesh/scales are only as strong as regular mortal skin, offering no natural armor from this state.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Polymorphing is not a way of "disguising" oneself. It is intended to be a way for Nephilim to pass as a regular descendant, rather than try and fit into different kinds of societies, groups, and RP ecosystems.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><em><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Etc, in this example - you can still tell the identity of the person due to the facial structure. What's changed is just hair color and skin color.</span></span></span></em></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
			<img alt="The Most Intense Moments from Kanye West's TMZ Live Meltdown | Vanity Fair" data-ratio="66.90" style="width:290px;height:194px;margin:0px;" width="640" src="https://media.vanityfair.com/photos/5ae8cb4ec639a3587939aa38/5:3/w_2000,h_1200,c_limit/tout-kanye-portrait.jpg" />      <img alt="r/Kanye - This is what kanye would look like if he was white." data-ratio="128.00" style="max-height:700px;width:150px;height:auto;" width="640" src="https://preview.redd.it/57yv76zk7gf21.jpg?width=640&amp;crop=smart&amp;auto=webp&amp;s=96fc43fc3642f4668a4fc6fce9e1d1ac001bf201" />
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;">General Weaknesses</span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The alteration which Nephilim undergo is just as much physical as it is spiritual, thus subjecting the creature to a myriad of weaknesses and detriments of both magical and mundane nature. Though certainly potent creatures in their own right, encountering any of these detriments is certainly a disheartening, if not worrisome experience for the Nephilim. </span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14pt;color:rgb(102,102,102);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weakness Mechanics</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[</span><span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Magical poisons/disease: Azhl, Necromantic curses, etc</span><span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">]</span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Though Nephilim are immune to mundane poison and disease, they may still be afflicted by magical ones. Necromantic pestilences would manifest significantly quicker (immediately onset) upon an Azdrazi, and other similar magical-disease effects would yield similar results - these would last at maximum, three days. Azhl would as well effectively harm a Nephilim in a normal manner as it would a descendant.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Refer to </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corruption</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">, should the Azdrazi be inflicted by any necromantic sourced pestilences.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Azdrazi are susceptible to Azhl Poisoning in the same manner of a descendant.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[</span><span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Frost: Ice-Based Magic, Cold metals, etc</span><span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">]</span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Being flame-based creatures, Nephilim are weak to their respective antithesis: cold and frost. Nephilim will find it difficult to traverse inherently cold regions, such temperatures weakening their inner flame. Though Nephilim may bundle themselves to avoid more severe detriments of the cold, freezing temperatures will oftentimes inhibit their dragonflame abilities. Additionally, any potent form of cold metals or frost-based magic, such as ice evocation, will have them succumb from its bitter cold at a hastened rate than most mortals.  Their forms would begin crumbling and cracking their afflicted spot onto a state of disrepair with continual attacks - over the course of six attacks:</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The cold grants a Nephilim discomfort at most, this is for flavour and can be extended further should the player wish for it. Furthermore, only supernatural frost can injure them, normal cold will just be unsettling.</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="white-space:pre;"> </span></span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The magic of a Frost Witch or an ice mage is severe for a Nephilim. Not only does it harm them, but it also siphons a unit of Dragonsflame per successful attack should the wound inflicted be deep. This effect stops when only a single unit of Dragonsflame remains.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The cold property from specific metals, such as Salium, Frost Oil, etc, will also prove detrimental to a Nephilim. Every strike siphons a unit of Dragonsflame per successful attack should the wound inflicted be deep. This effect stops when only a single unit of Dragonsflame remain.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- These weaknesses can be mitigated if a Nephilim devises a magical means to keep their body temperature up. (i.e The spell of Bharoh from a Herald, or Voidal Enchantments.).  </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- For ET events, it is up to ET discretion if the cold is too much for a Nephilim.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[</span><span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Antimagic: Thanhium</span><span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">]</span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Furthermore, if the bite of Thanhic-Steel finds itself upon a Nephilim, they’d be unable to call upon their Dragonsflame, instantly breaking their Polymorph to reveal their true identity. Should they call upon their magicks while they suffer from Thanhic-Poisoning, they’d find their bodies slowly cracking and fading away onto ash as their ichor soon turns to droplets of soot. Should they continue to draw upon their Dragonsflame, they’d find their body crumbling.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-left:36pt;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="white-space:pre;"> </span></span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Thanhium, more commonly Thanhic-Steel is detrimental to a Nephilim. It prohibits one of Dragonsflame from being used for every successful strike, however stops when the Nephilim has only one unit of Dragonsflame left. And unlike its effect on a regular descendant; spreads to the rest of the Nephilim’s body. Cracking and revealing flesh over the course of </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[6] </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">emotes of constant exposure to an open wound.   </span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-left:36pt;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#ff0000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;">Enrapturement</span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Once Transference is complete, the Nephilim are incapable of casting mana-based magic or magic that alters an existing mana-pool, instead relying solely upon their innate Dragonsflame. This fire possesses many unique traits, the most notable of which is its ability to inflict combustive damage upon phantom creatures and other undead, even if they are incorporeal. Dragonsflame may be up to two colours of anything upon the colour spectrum. The means by which it may be shaped are listed below. </span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#dddddd;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The quintessential essence of draconic beings. Though similar to regular fire in most aspects, there are some distinct characteristics of dragonfire that separate it from its mundane counterpart. Firstly, it is inherently magical in nature, similar to enchantments or magic spells, damaging things that would be weak to mana reliant beings such as phantoms and constructs of the arcane. Beyond this, dragonfire simply burns as normal fire would, causing damage to things that would normally burn otherwise, such as wood, cloth, and flesh. It may not burn underwater or where there is no air to fuel the flames, and is only ever hot as regular fire.</span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#dddddd;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">There are a few methods by which a Nephilim may draw upon Dragonfire, though are most primarily restricted to being directly projected or conjured around their body. </span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<div class="ipsSpoiler_contents">
			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- A Nephilim has </span><span style="font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[16]</span><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Units in total. This will regenerate after an OOC day.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim's Dragonsflame is not a true Dragonsflame, but rather a lesser variant of it.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim's Dragonsflame bears the effect of mana disruption - meaning they are able to harm entities that are reliant on mana or are completely made of mana, such as ghosts, atronachs, golems, etc. Descendants will not be affected by this effect.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Weapons engulfed in Dragonsflame will bear similar properties as Thanhium to entities reliant on/made of mana, in terms of anti-mana. Limbs touched and seared by Dragonsflame will cause control to be lost in that area for two emotes.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should a Nephilim’s Dragonsflame come into contact with ectoplasmic mist such as Deadbreath, it will sear through the fog 4m in each direction with the flame at the center.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- Nephilim spells count as T5 spells against Thanhium, granted as they’re the most potent form of magic. If struck against Thanhium, they’d find the steel lighting up. All redlines and guidelines of that lorepiece apply.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- While casting any combative spells, the Nephilim will be able to move and act whilst casting without any hindrance, unless stated otherwise in the redlines.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Utilizing Dragonsflame does not require concentration unless stated in the redlines. Each spell requires a specific amount of units per cast, lack of units will result in the spell failing.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If underwater, the Nephilim is unable to cast. Rain is not enough to snuff out Dragonsflame.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The tells for casting Dragonsflame must be visible around the Nephilim, varying between flame, smoke, and ash.</span></span></span>
			</p>
		</div>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:Georgia;color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Flame-Weaving</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Passive/Non-Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The first ability that a Nephilim will find they’re capable of doing, is the act of Flame-Weaving; effectively being able to manipulate their own Dragonsflame skillfully, as if it was an extension of their own body. Unlike the herald’s ability Zil Kresh, they may create large and moving images out of their fire without the need of another, its usage ranging from illusions, fiery performances, intimidation, etc. Additionally, their range of control is far greater, as long as the Nephilim maintain line of sight. </span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Flame-Weaving is a freeform passive, allowing an Azdrazi to control their own Dragonsflame to the extent of creating vivid images that may shift around their forms, weave a harmless projectile around in the air, ignite an unlit brazier from a distance, etc. They may only manipulate their own fire. If the Azdrazi lights a torch for example, the fire will turn mundane and will no longer be able to be controlled. The Dragonsflame will not be able to harm, being warm to the touch at most - though not warm enough to allow one to comfortably traverse through the frigid north. The flame is also unable to blind an individual, nor is it able to ignite flammable objects save for unlit fire sources.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The range of manipulation is a </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[20] </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">block radius around the Nephilim, them being in the center. They are unable to perform Flame-Weaving from any other sources, other than their own Dragonsfire.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The flames bear little effect within combat, meaning that while one could conjure it amidst a fight, they’d find that it does not singe, nor burn their opponent. At most, it is warm to the touch, and is unable to aid one through the cold.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The flames aren’t opaque which means that the Nephilim cannot blind someone with it. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- All illusions must be connected to and obviously composed of a fire. They are not intended for subversion, but storytelling and mystique.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:Georgia;color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Forgotten Heritage</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Passive)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Due to the Nephilim’s draconic nature, they are able to perceive what many cannot. This effectively allows one to see the temperatures of their being, as a passive. Most importantly, they will delve and peer into prophecies albeit in flame as their eyes begin to leak cinders. Another ability of theirs is to quickly learn any descendant language, barring ones created by Aenguldaemonica.</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="white-space:pre;"> </span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsSpoiler_contents">
			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Forgotten Heritage allows the Azdrazi to see prophecies should they be made, causing cinders and flame to leak from the corners of their eyes as they perceive the vision. They are also granted heat sight, able to see temperatures akin to a heat map. Warmer temperatures would be seen as red and orange, whilst colder temperatures are purple and blue. This does not allow them to see through walls, through material thicker than light plate, nor are they able to assume any disembodied presence of temperature is tied to a creature, such as an invisible phantom, unless known prior. This is a toggleable ability, forcing only their eyes out of polymorph should it be used. </span></span>
			</p>

			<p>
				 
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Another innate skill they gain is the ability to learn languages at a quicker pace, as if it was a piece of knowledge they knew in the past but had forgotten it.</span></span>
			</p>

			<p>
				 
			</p>

			<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Forgotten Heritage allows the Nephilim to see prophecies, following the redlines of Prophecy Lore.</span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Forgotten Heritage allows the Nephilim to see temperatures akin to a heat map, but it does not allow them to see through walls, non-porous materials thicker than light plate, or assume or pinpoint the presence of an invisible phantom. This cannot be used to metagame 'cold' CAs in disguise.</span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Forgotten Heritage cannot be used with Cat's Eye treated lenses or potion, or will result in heavy dizziness and migraines.</span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should heat sight be used, their eyes will be forced out of disguise.</span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Nephilim cannot instantly understand all languages. They must roleplay learning, though at a faster pace compared to a descendant.</span></span>
			</p>
		</div>
	</div>
</div>

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</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:20px;"><font color="#ff9900"><span style="background-color:rgba(249,249,249,0.03);">Ascent</span></font></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><em><span style="background-color:transparent;color:#e67e22;vertical-align:baseline;">[2 Emotes: 1 connect + 1 cast]</span></em></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><em><span style="background-color:transparent;color:#e67e22;vertical-align:baseline;">(Non-combative)</span></em></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:16px;"><b><span style="background-color:transparent;color:#e67e22;vertical-align:baseline;">Description</span></b></span></span>
</p>

<p dir="ltr" style="text-align:justify;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;color:#bdc3c7;vertical-align:baseline;">By channeling their inner flame to amplify the strength of their wings, a Nephilim can- with immense focus- augment their wings with further blazing strength to launch themselves upwards through the air- and to crash down into another location, emerging from a cloud of embers and smoke. The exact aesthetics of their flight and landing vary greatly; be it from wings enraptured by sweeping flame to take off, or plumes of smoky haze that erupt when the Nephilim returns back to the ground. </span></span></span>
</p>

<p dir="ltr" style="text-align:justify;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;color:#bdc3c7;vertical-align:baseline;">Over the course of two emotes, the Nephilim may draw upon their inner flame to temporarily aquire the properties of a surging ascent. Over one emote, they may stretch out their tattered wings, amplified by flame or birth forth a temporary pair of fiery wings- which they may successively use to propel themselves upwards with immense speed. Over the second emote as they ascend, a fiery burst of aesthetic flame enwreathes them, a burst of flaming light across the sky as they fly to their destination. Likewise- in a meteor-esque descent, they surge downwards like a comet, impacting downwards in a burst of aesthetic flames, soot, and ember. In essence, Ascent permits them to transport themselves from one location to another.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="background-color:transparent;color:#cc4125;font-size:11pt;vertical-align:baseline;">- Ascent requires <strong>[2]</strong> emotes to cast, one of taking off, and one of landing.</span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#cc4125;">- This spell is purely an aesthetic for soulstoning. Thus, all soulstoning rules apply.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#cc4125;">- Cannot be used during combat or to enter combat in attempts to fly/crash whatsoever.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#cc4125;">- The smoldering impact from crashing is purely aesthetic- the soot-ridden crater in its wake is in no means a way to vandalize, the ash whisking itself away over time.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#cc4125;">- Cannot be used to get to places you cannot mechanically.</span></span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">- </span>Upon ET jurisdiction during events, this may be limited to non-combative success (i.e. puzzle solving or skipping) if they approve of its use. If used in this way, it consumes [1] Dragonsflame Units.</span></span>
		</p>
	</div>
</div>

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</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:Georgia;color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Enwreathe</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2 Emotes: 1 connect + 1 cast | 1 Dragonsflame Unit]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The most notable ability of the Nephilim, by which they may summon Dragonsfire around their weapon over the course of two emotes, the effects lasting eight emotes after ignition or is forcibly quelled by some other means. The flame itself brings no harm to the blade should it not be made of flammable material or is doused in oil, though certain materials will prevent the weapon from igniting should it bear anti-magical or cold properties. If the Nephilim wants to ignite ranged projectiles such as bolts or arrows, only a small portion will catch aflame.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The first emote will be the Azdrazi conjuring up their Dragonsflame, and the second will be setting their weapon or projectiles aflame. The fire around the weapon will not be hotter compared to mundane flame, though will sear flesh in the same manner. Burns inflicted by the Dragonsflame will begin as first-degree burns, scaling up in severity the more times the area is struck. On the third hit, the wound’s state worsens to that of second-degree, requiring three more to become third-degree. Projectiles that are enwreathed will ignite three at a time, each following a collective ten emote burn-time before extinguishing. If the Azdrazi loses their grip on their flaming weapon, the fire will remain lit until its duration runs out or is doused in some other manner. Should a non-Azdrazi pick it up, they will feel a searing effect on their hand - forcing the individual to drop it. The pain will not cause any physical damage.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Even if metal is immune against the flame, does not mean it will catch on fire. Any weapon of antimagic such as thanhium, or bears a cold property such as being treated in salium or frost oil will not ignite. The flame may be easily doused when in contact with water.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Enwreathement costs </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Unit.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- One act of Enwreathement lasts </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[8]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, requires</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [2]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes to ignite a weapon or ranged projectiles.</span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Upon contact with descendant flesh, Enwreathe will instantly offer a first degree burn on the applied area, becoming more severe every consecutive strike.</span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Enwreathing ranged armaments such as javelins, crossbows, etc, also have this effect. Only four projectiles will be ignited at a time or for that total duration, following a collective [12] emote duration before returning to normal.</span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Striking metal armour or weaponry that isn’t immune to heat will yield a heating effect, with each consecutive strike past the first heating the metal to follow the same damage as descendant flesh.</span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Treated, but not immune, items (leather, frost oils, etc) will afford another strike, requiring [2] successful strikes before the [3]rd would cause the same burn as descendant flesh.</span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Items such as armour or weapons vulnerable to heat after the 3rd emote would burn into unusable slag.  </span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- When enwreathing Dracanium, each successful strike counts as 2 for burns/melting. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Weapons treated with cold such as salium, frost oil, etc will not ignite. Weapons with an antimagic property such as thanhium will not ignite.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- No movement restrictions, save for current CRP rules.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:16px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Flamebreath</span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3 Emotes: 1 connect + 2 cast | 2 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An offensive technique by which a Nephilim can channel flame from their mouth and spew it out for up to four meters in front of them, lasting for four emotes. Due to the volatile nature of this spell, the Nephilim are unable to recast this spell for a duration, sputtering up harmless smoke as their inner flame needs time to recharge. Whilst spewing flame, they are unable to move properly, resulting in a slow walk or stumble.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Flamebreath requires three emotes to cast, the first requiring the visual of an bright spark or flame that originates from the Azdrazi’s mouth. Over the course of the next two emotes, buildup of Dragonsfire occurs in their throat, lighting up the area significantly as flames leak from their jaws. The torrent of flame will be four blocks long in a straight line, and can be sustained for four emotes. During the duration of this spell, movement is restricted to two blocks per emote, whilst only being able to defend themselves. Flamebreath may be interrupted if the Azdrazi were to be struck in the head or pierced in the throat, either by a projectile or weapon. The force behind a strike must be hard enough to stagger or incapacitate. Once the duration ends, the spell is put on a two emote cooldown.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Upon the release of Flamebreath, it will ignite anything flammable, resulting in at least second-degree burns, up to third-degree should they remain in range. On the first emote, the target will recieve insteant second-degree burns upon the affected area should they be wearing only clothes, resulting in third-degree on the second should the fire not be put out in a single emote. If they remain in the flamebreath upon the third emote, their flesh will char and sear, perhaps resulting in a slow death.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If an armored individual was struck by the flame, the damage will vary depending on what they wear. Those wearing platemail will be immune to the Dragonsfire, as it cannot melt through metal. Though should one stay within range of Flamebreath for over an emote, the searing flame will heat up the metal accordingly. On the first emote, the armored individual is unaffected to the flame, no burns forming over their body. On the second and beyond, should their skin/cloth press against the platemail, they will recieve instant second degree burns, worsening to third degree upon the next emote. On the fourth, the air within their armor will scald, searing them from the inside out.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should it be flammable like leather, they may avoid severe burns should they leave the range and put out the fire in one emote. Otherwise, the Dragonsflame will sear through the hide, reaching skin. On the first emote, the individual will recieve first degree burns, lighting the leather aflame. If it is not extinguished in time, the burns will worsen to second degree upon the next emote then third degree following after.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Flamebreath requires </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes to cast, and </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Units.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Once the duration ended, the spell will go on a </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote cooldown.</span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Movement is limited to [3] blocks per emote during Flamebreath’s duration. The Nephilim is only unable to attack during charging, but may while casting.</span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The attack itself only has a maximum range of [6] blocks and a width of [1], lasting for [4] emotes. The Nephilim may cancel the spell at any time should they wish. A nephilim may choose instead to empower their flamebreath at the cost of stamina, extending the maximum range to [10] blocks and a width of [3], lasting for at most [2] emotes. This is decided upon the first emote of affect and cannot be changed. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Upon contact with descendant flesh, Flamebreath will instantly offer a second-degree burn upon the applied area, the damage worsening the longer the flame is exposed to its target. If protection is worn, the damage will differ if the material is flammable or not.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Metal:</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> If the target remains in range of Flamebreath whilst wearing platemail or any metal that conducts heat, the armor will begin heating up. On the first emote, the temperature does not differ too much. But on the second emote and beyond, their armor will begin matching the heat of the fire, causing second-degree burns, growing in severity the longer the individual stays in range of Flamebreath. On the third emote, the burns will become third-degree. On the fourth, will result in the target being cooked alive within their armor.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Leather/Flammable material:</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> First degree burns are still applied, but the target may avoid getting severe burns should they leave the range of Flamebreath and put out the fire over the inflicted area over one emote. It can be put out with water, rolling, or stamping on the flame. The first emote results in first-degree burns, worsening to second-degree on the second emote if the fire is not extinguished. If the flame continues to burn, the affected area grows to third-degree.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Channeling fire from the mouth/maw requires that the Nephilim be able to breathe. In this regard, they cannot project fire through the armor that obstructs one's mouth, such as a closed helm. The Nephilim cannot speak during the duration of Flamebreath.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Flamespew</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3 Emotes: 1 connect + 2 cast | 2 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An ability where the Nephilim to project a direct baseball-sized fireball from their maw, or throw from their hand, over the course of casting and drawing upon their Dragonsflame for three emotes. It’d travel up to twenty five meters, and where it lands - it'll expand in a plume of flame. The shape and detail of the projectile can be fitted onto what a Nephilim wishes, as example; one can opt to manipulate it onto a spear of flame rather than a fireball.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Over the course of three emotes, the Azdrazi will gather and condense their Dragonsflame into a single mass within their hand or mouth, growing in brightness and size. The shape can vary for pure aesthetic purposes, from a flaming spear to a ball of fire. Upon impact, Flamespew will implode into a three block radius of fire upon contact, resulting in second-degree burns. Flammable objects will be ignited, lasting for three emotes if left unattended. It can be put out by mundane methods such as dousing in water, or rolling, etc. The flame created upon impact is not strong enough to quickly heat up metal, nor will it ignite items treated with the cold, such as frost oil, etc. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should an individual be wearing armor whilst struck, the flame will heat the metal over the course of two emotes. On the first emote, they may be unaffected as the flame engulfs their form. On the second, the platemail gains some of the heat of the flamespew, causing second-degree burns upon their skin should it touch the armor they wear. The temperature and burn severity will go no higher past the second emote.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The hand must be kept empty for this spell to work if the Azdrazi conjures one from their palm, or there cannot be any mouth covering if it is meant to be shot from their maw. A strike strong enough to stagger or incapacitate in either option’s respectable method of casting will interrupt. Upon the completion of the cast, the spell will go on a two emote cooldown. Should the Azdrazi wish to sustain the projectile after the three emote casting time, it will cost an addition one Dragonsflame Unit.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Flamespew requires</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> [3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes to cast, requires </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Units.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Sustaining for a singular emote costs a </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Unit.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- There is a concussive effect similar to being struck by an arrow to this spell.    </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Upon the completion of the cast, the spell will go on a </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote cooldown.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- On contact, the projectile will be stopped by any surface it touches, leaving several smaller flames left burning in the area. Over time it will slowly burn away the skin or any thin and flammable materials such as cloth, leather, etc should it not be put out by then.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should the projectile make contact with any person or object, they will give them second-degree burns upon touch, worsening should the area be struck once more or if the flame is not extinguished. Contact against armor will require [<strong>2</strong>] emotes to cause any damage. On the second emote, the armor will heat up and result in second-degree burns should skin/cloth come into contact against the heated platemail.</span></span>
		</p>

		<p>
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should the target be struck by the projectile, it would take [1] emote to pat the flames out to prevent them from becoming more severe. While patting down or extinguishing the flames, they cannot cast and can only move at half pace, having to choose between defending themselves or extinguishing. The target may also ignore this, though the burn affect will progress as per the spell effects. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The flames, if not tended to, will go away after </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes. Otherwise, it can be put out by water, no oxygen or stamping on it.         </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- No movement restrictions, save for current CRP rules.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Immolation</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2 Emotes: 1 connect + 1 cast per specific part of the body | 1+ Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The last of the primary techniques by which the Nephilim conjures flame around a single appendage (i.e. an arm) over the course of two emotes. They may use this to deliver searing punches no stronger than that of their regular attacks. This may prove effective against magical creatures who may experience a heavy searing pain which may compromise balance.</span></span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An Azdrazi may ignite a limb of their choice over two emotes, the flames lasting a duration of eight emotes. Should they wish to increase the duration, an additional emote will cost one Dragonsflame Unit, and so forth. The Dragonsflame that exudes from their appendage is capable of easily searing flesh should it come into contact, offering first-degree burns. Same goes with undead that are susceptible to fire. Should contact be maintained past the first emote, the severity will grow to second-degree upon the second emote, third-degree upon the third emote, then the searing of skin and flesh upon the fourth. This spell does not increase the strength of the Azdrazi, and each limb may only be ignited once per combat encounter. Whilst ignition, the Nephilim's movement is halved to two blocks per emote.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should the target be wearing armor and if contact is maintained over three emotes, the third emote will result in the affected area to heat up - such as the entirety of an armor piece, but will not spread throughout the rest of the platemail. If skin/cloth comes into contact against the metal, it will cause second-degree burns. The temperature and burn severity will go no higher past the third emote.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- One act of immolation lasts </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[8]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, and requires </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes to cast. Casting it further in spite of such draws an additional unit of Dragonsflame. (The cost turns from One to Two, and so forth), etc.   </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Upon contact with descendant flesh, Immolation will instantly offer a second-degree burn upon the applied area, the damage worsening the longer the flame is exposed to its target. Contact against armor will require [<strong>3</strong>] emotes to cause any damage. On the third emote, the armor will heat up and result in second-degree burns should skin/cloth come into contact against the heated platemail.        </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Each limb can only be immolated once per combat encounter. Once the duration is over, it cannot be reignited. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="white-space:pre;">- Immolation cannot be used at the same time as Flamebreath or Flamespew.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Whilst casting, movement is slowed down to [<strong>2</strong>] blocks per emote.</span></span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">  </span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cleansing</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4 Emotes: Freeform | 1+ Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative/Non-combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Nephilim may cleanse the corruption of their fellow Dragonkin with the aid of their inner flame and another, either with draconic origin or alignment. An additional Nephilim or Ordained Herald at least is required, though more may participate. To aid, they must channel their energy into the one preforming Cleansing. They must temporarily give up their own Dragonsflame to burn and extinguish the corruption that dwells within their kin, during this time - they’ll find themselves unable to call upon those units for the duration of several days. If the Nephilim gain assistance, the burden will be shared upon all who participated in Cleansing. Should they be unable to cleanse the Nephilim by any means, they’ve the option of splitting apart the corruption and bearing it alongside their kin to lessen the effects.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cleansing a draconic sibling requires four emotes, requiring at least another Azdrazi or Ordained Herald. Should Heralds participate, there must be at least two. They must channel their flame or Draan into the one cleansing their kin, strengthening the purifying Dragonsflame. The amount of Dragonsflame Units required is the same amount of Corrupted Units the target bears to completely purge them of their ailment. Additionally, the Azdrazi will find it impossible to utilize their lost units for three OOC days and drained completely of their energy. If they received aid, the exhaustion is shared amongst all who participated instead. Contact with their fire must be made for the cleansing to be effective. Alternatively, the Azdrazi may take on half of their ilk’s burden, halving the target’s Corrupted Units as they take the other half into themselves.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Cleansing requires </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, and requires at least an additional</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Nephilim or Ordained Herald outside of the one who wishes to preform Cleansing. Should Heralds participate, there must be a minimum of two. There is no set limit on how many can aid.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- A Nephilim must give up their own Dragonsflame in correspondence to the amount that they wish to cleanse. Etc, </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Units of Dragonsflame must be sacrificed to cleanse </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Units of corrupted Dragonsflame. The amount used will be lost for </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC days, regenerating once the duration is over.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If a Nephilim, Ordained Herald, or more helps the one performing Cleansing, the exhaustion will be split between them.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If a Nephilim chooses to bear the Corruption with their kin, the units are effectively halved. Etc. </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Units of Corruption become 2 Units for both the Nephilim. </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This cannot be done on yourself.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- No movement restrictions, save for current CRP rules.</span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">General Redlines:</span>
</p>

<p style="text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsSpoiler_contents">
			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Dragonfire cannot melt metal in combat under any circumstance.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Each spell has a full-cast time, meaning you have to connect each individual spell.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- All abilities consume 1 unit of Dragonflame per use unless stated otherwise.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should a Nephilim’s Dragonsflame come into contact with ectoplasmic mist such as Deadbreath, it will sear through the fog 4m in each direction with the flame at the center. </span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- Nephilim spells count as T5 spells against Thanhium, granted as they’re the most potent form of magic. If struck against Thanhium, they’d find the steel lighting up. All redlines and guidelines of that lorepiece apply.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- While casting any combative spells, the Nephilim will be able to move and act whilst casting without any hindrance, unless stated otherwise in the redlines.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Utilizing Dragonsflame does not require concentration unless stated in the redlines. Each spell requires a specific amount of units per cast, lack of units will result in the spell failing.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If underwater, the Nephilim is unable to cast. Rain is not enough to snuff out Dragonsflame.</span></span></span>
			</p>

			<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
				<span style="color:#cc4125;"><span style="font-size:14px;"><span style="font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The tells for casting Dragonsflame must be visible around the Nephilim, varying between flame, smoke, and ash.</span></span></span>
			</p>
		</div>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;">The Augmented Flame</span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">From the moment that a Nephilim is made – the prior self is burnt away and scarred, and from the remnants of that person, Dragonsflame is shaped to reform what was lost in Azdromoth’s image. With the Nephilim’s instinct to gather knowledge and expand their hoard, so does their drive to seek out the limits of their heritage and flame. </span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The player is limited to two choices of the spells listed below, and must be listed on their CA.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Selecting the abilities must be done out of combat.</span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Primordial Descent</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4 Emotes: 1 Connect + 3 Cast | 4 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Nephilim, emboldened by the history and what they were, may allow flame and fire to course through their body – strengthening it beyond mortal belief. A glimpse of the prior form that they once had. In this state, they grow as large as an Olog (9 ft maximum) with a thick tail and perhaps wings. They are unable to speak in anything but Draconic, whilst also being locked to their baseline abilities.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Upon using this spell, the Azdrazi’s form will slowly be overtaken by a large torrent of flame, leaving only a silhouette in the center from an outside point of view. The silhouette will grow in size, allowing the individual to burst out upon the completion of their transformation. If they sustained any injuries prior, it will transfer over to their draconic form. Whilst in the vortex, the Azdrazi is grounded - meaning they are immobile, nor can they attack or defend themselves.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This process will take four emotes to complete, and is able to be interrupted if the Azdrazi is staggered, winded or incapacitated. The flames of the torrent will exude heat, bringing mild harm to anyone should they come into melee range. If the individual was wearing armor prior to transformation, it will disappear - exposing the chitinous scales that cover the entirety of the lesser dragon’s form. Their draconic form will last for seven emotes, requiring one Dragonsflame unit to maintain it for an additional three emotes and so on.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">As the completed transformation of the Azdrazi is revealed, they will gain two additional feet in height, capping at nine feet. Their form mimics that of a dragon’s - growing talons, a tail, and perhaps even wings. Their horns gain the durability of bone, whilst scales and spikes may not be more resilient than ceramic. In this form, the Azdrazi is unable to cast any advanced spells, limited to their Enrapturements. They are locked to speaking in only draconic tongue, whilst losing comprehension of common until the transformation is undone.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Primordial Descent requires </span><span style="font-size:11pt;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes to cast, requiring concentration in the first emote, costing </span><span style="font-size:11pt;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Units. </span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This lasts for </span><span style="font-size:11pt;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[7]</span><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes. The nephilim can extend the transformation duration by [<strong>3</strong>] emotes at the cost of [<strong>1</strong>] Dragonsflame Unit. This extension may be continuously used if the nephilim has enough Dragonsflame Units.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The spell may be interrupted mid-way, if the nephilim is incapacitated or staggered by a blow. The nephilim cannot move during transformation, nor can they attack or defend themselves.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The vortex surrounding the nephilim exudes an intense heat that causes first-degree burns to those within a four block radius, save for Heralds and Azdrazi.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Upon transforming, the nephilim’s armor is lost but ‘stored’, able to be reclaimed after they revert to their original form. They are unable to wear armor while maintaining this form.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Injuries prior to transformation transfers over, same goes for any injuries gained whilst in their draconic form.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Whilst in this form, the nephilim is able to only cast Enwreathe, Flamebreath, Flamespew, Immolation, and Cleansing.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim’s strength is bolstered up to peak orc strength maximum.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The tail may be used as a method of attack, but is not prehensile enough to grapple.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The natural armor will have the durability of ceramic, allowing protection against bladed weaponry, whilst weak to blunt and piercing weapons/projectiles.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Blades will chip off parts of their armor, without reaching flesh. Hammers, maces, etc will easily crack and expose flesh beneath.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- While in their draconic form, the nephilim loses the ability to comprehend common, only able to speak in Draconic.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- </span>The Nephilim’s wings in this form allow them to glide midair in a straight line, should there be open and constant airflow in their surroundings. They cannot perform complex maneuvers, traveling 3 blocks forwards and 5 blocks downwards every emote. This cannot be used to gain altitude.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- They cannot carry individuals or heavy items while midair, nor can they use this ability to get to places they cannot access mechanically. Should their wing joints be pierced or broken during flight, the Nephilim will fall, resulting in injuries.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- Azdrazi are able to access their draconic forms out of combat using [2] Dragonsflame Units, with no upkeep cost or duration. Upon entering combat, they are forced back to their descendant form.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Emboldened Strength</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3 Emotes: 1 Connect + 2 Cast | 2 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should a Nephilim wish to use their new-found heritage for combative purposes, they may harness the power of their long-forgotten forms into specific parts of their body. When used, flames begin to weave over the limb, creating a tangible silhouette over it with fire and ash. Upon completion, the next strikes will gain increased strength and force before dissipating.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Upon the initial emote, flames or ash is conjured over the specified limb, weaving around it. Over the course of the next two emotes, the silhouette begins to gain more defined features along with solidification. The silhouette can take the shape of a gauntlet or draconic talons, though is simply aesthetic choice and variation as the limb becomes as durable as plate. The volatile Dragonsflame allows their strikes to have the same strength and impact as a olog, before going into a one emote cooldown where the Azdrazi is unable to cast whilst rendering that appendage fatigued. While fatigued, they are unable to attack and only defend. The spell may be interrupted should the nephilim be struck in the arm with holy magic, or cold-based magicks/metal.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Emboldened Strength requires [3] emotes to cast, lasts for [4] strikes before going on a [1] emote cooldown. Whilst on cooldown, the nephilim is unable to cast or attack with the specified limb due to fatigue. This costs [2] units of Dragonsflame.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This spell will only cover one limb at a time, requiring another complete cast to cover the other. When striking, to achieve an olog-strength strike would require that appendage to be the main force of power behind the attack. </span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Blunt weaponry will require two direct hits to break the silhouette, whilst slashing/piercing weapons require three. Once broken, the effect ends.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The ability may be interrupted if struck by azdrazi weaknesses such as extreme cold, holy magics, or corrupting magics, breaking the silhouette.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- No movement restrictions, save for current CRP rules.</span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cindering Ward</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2 Emotes: 1 Connect + 1 Cast | 2 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Nephilim may conjure a portion of their flame, channeling and condensing it into one area before allowing it to spread forth. Imbuing it with ancient high draconic, it gains protective properties, searing certain magic and consuming such - before demanifesting. The barrier will take the size of a tower shield, remaining in front of the individual.  Any physical attacks will cleave through the flame with ease, as the flame may only protect against the magical.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Nephilim may conjure a portion of their flame, channeling and condensing it into one area before allowing it to spread forth. Imbuing it with ancient high draconic, it gains protective properties, searing certain magic and consuming such - before demanifesting. The barrier will take the size of the target, remaining in front of the individual.  Any physical attacks will cleave through the flame with ease, as the flame may only protect against the magical.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To begin the cast, the Nephilim uses two units of their Dragonsflame, condensing it into a mass in front of themselves, or another target. Over the course of the second emote, the tangible flame or ash spreads and solidifies into a large barrier. This ward will only defend against magicks, but will be useless against physical projectiles and strikes such as blades and arrows.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The ward is able to negate a single spell that is overpowered by powerful drakaarsflame. Corrupting magicks are consumed, before dispersing. For example, if the barrier is struck by a mass of malflame, the barrier grows corrupted instead of the Nephilim before extinguishing into ash. Ice will melt, flame negated, ectoplasm burnt. Spells with channeling effects such as flamethrowers will only grant protection against the first emote, before breaking. Xannic mists or magics which affect dragons/drakaar (or darkspawn) specifically would be unaffected, shattering the ward as the projectile strikes into the caster. This spell may be maintained for two additional emotes before expiring, needing to be recasted. If casted on someone else, the Azdrazi must keep line of sight to the target. This spell will only shift to protect the individual from attacks that are visible to the individual. Upon expiration, this spell will go into a three emote cooldown. The individual with the ward will have their movement slowed, only able to move three blocks per emote.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Cindering ward is a temporary spell, meaning once the barrier demanifests, expires, or breaks, this spell will go on a [3] emote cooldown.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This spell requires [2] emotes to cast, requiring [2] Dragonsflame units to create. The ward will last an additional [2] emotes before expiring.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The ward will protect against effective spells that last for a duration, but for only the first emote before breaking.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Magics which are specifically effective against dragons/drakaar or darkspawn would ignore cindering ward. </span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The ward will not protect against physical projectiles and strikes such as blades and arrows. The exception is enchanted projectiles and strikes, which are blocked if Cindering Ward is responsive to it’s specific type of magic.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The ward will only protect against spells that are visible to the player. Any spells not in their field of view will not be blocked.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Azdrazi must maintain line of sight on an individual to cast this ward upon the target. After the ward is completed, it cannot be transferred to another.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The ward would stand a meter in front of the target, as a [1] block wide wall from head to toe..</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The movement of the individual with the ward is slowed down to [3] blocks per emote.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- While Cindering Ward is up, the target and/or Azdrazi casting may begin to cast other spells or take other actions.</span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Imbued Roar</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3 Emotes: 1 Connect + 2 Cast | 2 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative/Non-combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The draconic tongue, ancient yet mysterious. A nephilim may imbue power behind their words, roaring or chanting loudly to bring out its effects. Flame builds up within their throat, weaving over their forms before bursting out in a wave. If specific words are used within the chant, individuals who hear will be afflicted with various ailments or blessings. If no words are used, the spell will be that of a loud roar, causing no physical harm to the ears of those in range.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Two Dragonsflame units are used upon the initial casting of this vocal spell, the three emotes required being a buildup of fire within the Azdrazi’s throat. During this buildup, the Azdrazi’s movement is restricted to two blocks per emote in a ritualistic channel. The flame that dances over their form is for pure aesthetic purposes, ranging from a silhouette of a dragon’s head or jaws forming over their body or head to a faint vortex condensing within their mouths. Upon the release of the spell, a wave of harmless flame is sent out, requiring the emote to be made in #shout. The words for the roar to bear an imbuement must also be included in the emote, for its effects to take place. Any player within range of the emote (20 or 60 blocks) will be afflicted, though it may be negated if one covers their ears beforehand or has sufficient ear coverings that deafen sound. If an object is hurled at the Azdrazi’s head or throat with enough force to stagger or incapacitate, the spell will be interrupted.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">L'gra </span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If the Azdrazi uses the term L’gra in their roar, those who hear the emote will experience primal fear and intimidation for a single emote as if one were to be met against the presence of a dragon, causing a flight response and disconnecting any concentration based spells. Azdrazi will be immune to this spell, but heralds will not.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Kalith</span>
		</p>

		<p dir="ltr" style="text-align:justify;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Kalith means courage in the draconic tongue, and those of draconic affiliations and nature will be influenced with a morale boost. This does not allow one to ignore the pain of their injuries, though it would allow them to ignore the physical effects of their injuries or exhaustion for [2] emotes, as well as negating fear. Upon its expiration, any effects of fear-inducing spells/curses will return. This imbuement’s effects last for four emotes.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mitne </span>
		</p>

		<p>
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Any unlit sources such as torches, braziers, campfires, etc will be reignited instantly in a [20] or [60] (if in #rp or #s) block diameter. The light that comes from those sources will range from a mundane low flame to as bright as a brazier depending on the volume spoken. This imbuement may also snuff out lit sources within the range. Draconic or Heraldic flame which had been recently extinguished would be reignited, requiring [1] emote dedicated to extinguishing to put out.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Imbued Roar requires [3] emotes to cast, and requires [2] Dragonsflame Units. If Mitne is used out of combat, it may be cast in [1] emote and will not require any Dragonsflame Units.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- While casting, the player’s movement is restricted to [1] block per emote.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The emote made for its effects to take place must include the specified word, and can only be made in #s.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Imbued Roar may only have one imbuement at a time, requiring a recast to imbue another effect.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The roars/chanting will not be loud enough to cause permanent harm to one’s ears.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The flames within this spell are aesthetic only, bringing no harm to those who touch it other than warmth.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The imbuements will have no effect if sufficient deafening-specific covering is over the ears.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The imbuements will not stack if numerous Azdrazi use the same imbuement. The duration will only be reset if used continuously.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">L’gra</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Heralds will not feel the fear inducing effects of L’gra if they are allied with the Azdrazi casting the spell.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Creatures that do not have physical ears (Ghosts, etc) will still be affected by the imbuement if they are able to hear it.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Target’s affected by the fear are unable to cast or attack for [1] emote, with defense or movement unaffected. If in the middle of a cast, it is interrupted.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If Templars are struck by this imbuement, they will become enraged as stated in their lore and are unaffected.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Kalith</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Only Azdrazi and heralds will gain the effects of this spell.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- One should not ignore or forget the fear of death whilst under the influence of Kalith.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mitne</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The fire reignited by Mitne does not bear any magical properties unless they were magical beforehand.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Draconic or Heraldry flame which has been extinguished for more than five emotes cannot be reignited. </span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If a flame, even magical, had something preventing it’s lighting (Such as being submerged fully in water), then it would not re-light again. </span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;">Rites of the Nephilim</span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<img alt="D10KyigZxXly6ZBe53nLwJkJdD-0U0zsvztgXBgWp1et3aREbYodDuLybJbooAwfLVV4Bs-OuWCiBjus3o7x5bfXGymM-M6Zni8CrZGzksAQ3TmO-uZ5FxsyAZhIiZkh2PkA3mwUROT6lWiYQedYuE6JsBLqQPvRgfGScRUBOOSZC4pfciWFRaTQJluyAA" class="ipsImage_thumbnailed" data-ratio="63.94" height="366" style="margin-left:0px;margin-top:0px;" width="523" src="https://lh4.googleusercontent.com/D10KyigZxXly6ZBe53nLwJkJdD-0U0zsvztgXBgWp1et3aREbYodDuLybJbooAwfLVV4Bs-OuWCiBjus3o7x5bfXGymM-M6Zni8CrZGzksAQ3TmO-uZ5FxsyAZhIiZkh2PkA3mwUROT6lWiYQedYuE6JsBLqQPvRgfGScRUBOOSZC4pfciWFRaTQJluyAA" />
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Known to each and all Nephilim upon their rebirth, these rites of their kin are only enacted with purpose. Often performed in bouts of fury and wrath to duel in truly honored settlement of feuds or in times of grace, esteem, and kindled acclaim amongst one's own. These rites exhibit the Azdrazi in their purest image, and only in passion and fervor are they performed, testaments to their ardent quintessence.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should one wish to make more Rites, they may create one with the acceptance of a MArt.</span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ritual of Strength</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3 Emotes: 1 Connect + 2 Cast | 3 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In moments of rage and disagreements, a Nephilim can challenge their kin to a one-on-one duel. In this state, any outsiders are barred from interfering, instead forced back with a volatile fire, as if they were struck by an Uruk’s punch. To begin the ritual, two other Nephilim or two Ordained Heralds are required, each funneling their Dragonsflame into a ring that surrounds the arena.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should the Nephilim challenge another dragonkin, they will find that all spells and abilities can be done in quick succession without the depletion of their flame, bolstered by their demands and means to claim superiority. If the challenge is sent to a lesser such as an Ordained Herald or below, flaming shackles will form around both participant’s wrists. The two will decide on a set of rules, and upon agreeing - the duel will begin. The shackles will cause intense searing pain around their wrist should one intend to break a rule, though will not burn flesh whatsoever. They are barred from speaking at all, nothing more than ash and fire spewing from their maw. Victory is decided once the losing individual yields, the flames surrounding the area bursts - forcing the two participants apart.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Any damage – be it the severing of limbs remains upon the end of the duel, only flesh wounds will cauterize and scar with the aid of the lingering Dragonsflame around the arena, lasting permanently if they wish to. Should either be slain, the ritual will come to an immediate end. </span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">To initiate the ritual, two Azdrazi or two Ordained Heralds is required. At the site where the duel is to take place, the dragonkin must weave their flame around the ‘arena’, taking three Dragonsflame Units each. Alternatively, should Ordained Heralds create the barrier, it will drain them of their draan and energy instead. The first emote will be to conjure their inner fire, whilst the second and third will be to surround the area in a translucent wall of flame. Once the barrier is created, those who seek to step through would instead be met with a force akin to an orc’s strike, pushing them back, same goes for those within.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If one of the participants isn’t an Azdrazi, they and their challenger must decide on a set of rules. Upon agreeing, they must tell the Azdrazi that created the barrier. Once the rules are acknowledged, fiery shackles will be created with the usage of fire and draconic, onto the wrists of both. If one intends to break the rules during the duel, the shackles will begin to shimmer and glow - causing intense searing pain. This does not burn or harm the individual whatsoever, intended to act as a warning. If both participants are Azdrazi, they may utilize their flame as they see fit. All spells and abilities can be done in as little as one emote, requiring no Dragonsflame Units. </span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Once the duel begins, both sides will lose their ability to speak, returning upon the completion of the fight. They will gain the ability to use their words once more if they have the thought or intent of surrender. Neither individuals may leave the area, the walls bursting into harmless flame should one declare their loss - knocking each back from each other by one block. Any minor injuries such as cuts, scrapes, etc or exposed flesh will be cauterized by the surrounding Dragonsflame. Major and lethal injuries like limb loss, organ damage, death, etc will not be affected by cauterization.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Ritual of Strength requires </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Nephilim or </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Ordained Herald</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">s. </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes are needed to erect the barrier, and requires </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Units.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should one intend to pass through the barrier, they will be met with a force akin to an orc’s punch. This affects those both inside and outside the barrier.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Xannic Light and Thanhium will be able to pass through the flame without any force.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This ritual requires both IRP and OOC consent from both participants.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should the duel be Nephilim vs. Nephilim, both will be able to use their spells in </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote with no cost, but must follow the redlines of the spells. This effect may only happen during the duel within the ritual, nowhere else. The moment the duel ends, the effects disappear.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should the duel be Nephilim vs. Descendant/Creature, a set of rules must be agreed on by both. The shackles created will only cause mental pain if one intends to break a rule, and will not cause physical injuries. The shackles will disappear once the duel ends.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The ritual will end the moment one declares their loss, or is no longer able to fight.  The barrier will then shatter, causing both participants to be knocked back from one another by </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1] </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">block.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Any minor cuts, scrapes or exposed flesh will be cauterized by the Dragonsflame that made up the barrier, but will not mend any lethal injuries or severed limbs. If one were to die during the duel, normal death rules will apply. Cauterization will only happen once the barrier  breaks.</span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ritual of Death</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4 Emotes: Freeform | 4 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Non-combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The most graceful act for a Nephilim is the gift of communication. Once per day, they may commune and talk to the dead draconic beings of time’s past for advice, guidance or aid by weaving their Dragonsflame within the stone-clad statue of a fallen Nephilim.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The statue of the Azdrazi is required, along with four Dragonsflame Units. Over the course of four emotes, the dragonkin must maintain contact with the statue, allowing their flame to pour into the cold stone. Cinders and ash then begins to leak at the base, growing thicker as it forms a silhouette of the deceased Azdrazi. They may offer the knowledge they’ve collected in their lives, though cannot mention anything related to their deaths, nor can this be used as a method to teach others. The soul is not able to retain memories of past communication attempts. The moment contact is broken or if the dead dragonkin decides to end the conversation, the ritual ends.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Ritual of Death requires the statue of a PK’d Azdrazi, and </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Units. A total of </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes is required to successfully start the communion, though the PK’d Azdrazi may choose to ignore the call. This ritual has a cooldown of </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC day.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- To commune with a specific Nephilim, the player of the PK’d character must give OOC consent, and will be roleplayed by them.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Any information pertaining to their death such as who killed them cannot be disclosed unless </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">all</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> parties present in their death gives explicit OOC consent to the information being shared.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Ritual of Death cannot be used to learn magic, alchemy, feats, etc.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The PK’d Nephilim is unable to retain any memory of past communication attempts.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Statues of Non-distinct nephilim, Dragons, Drakes, Dragaar, and Drakaar may only be roleplayed by ST/ST Management as an event resource, and cannot be outrightly reached out to. The requirements of a successful communion is up to ST/ST Management’s discretion.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This ritual can only be done out of combat.</span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ritual of Warding</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3 Emotes: Freeform | 3 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Non-combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A Nephilim may grant a blessing upon a Descendant, acting as a shield against the mental influences of Dark Magick, be it Siliti Thralling, geists of Mystics, etc. This requires one Nephilim, engraving an inscription on any part of their body with a portion of their flame - searing it onto their skin. One Nephilim may bestow this boon upon three individuals at the max.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">This boon takes three emotes total, requiring the Azdrazi preforming the ritual to conjure their flame and carve it into their target’s flesh. The dragonkin must use three Dragonflame Units to begin the imbuement, implanting one of their Units into the individual. This process will be far from painless, as skin and flesh is seared. The effects of the blessing is that of a mental ward, preventing any attacks to the consciousness and mind.  This boon may only be granted one per descendant, and may only be given once per day. One Azdrazi may only grant this gift to a maximum of three individuals.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should the individual wish to erase the ward, the Azdrazi may clear the marking of flame by siphoning their Dragonsflame from the tattoo, wholly erasing the mark and its effects - leaving a scar. Alternatively, Xannic mists will purge it completely, leaving no remnants behind, along with other deific sources. Should the boon be removed by the latter, the Dragonsflame Unit will still return to the original Azdrazi. Alternatively, should the Azdrazi seek to retrieve their blessing by force, they may take it back should they maintain contact with the marking for two emotes.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Ritual of Warding requires </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes and </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Units. This rite may only be performed once per day. Upon the completion of the ritual, the Azdrazi loses </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dragonsflame Unit permanently until it is returned. The ward may only be given out of combat. Only three wards may be given per Azdrazi. An individual cannot have more than one ward on them at the same time.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should the Descendant wish to remove the mark, they are given two options. Either to ask the original Nephilim to remove it, or have it be purged by Xannic mists. Should it be purged, the Dragonsflame Unit will return to the original Nephilim.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If the Nephilim wishes to retrieve their unit, they must maintain contact with the engraving for </span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This can be applied only once per Descendant, and cannot be applied to a Nephilim.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If the Descendant was under the influence of dark magicks, such as Silit Enthrallment, prior to the ritual, the ward will not function.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Curses and Mental Influences include that of the Naztherak, Frost-Witches, Siliti, and Mystic Hexes, and Phantom Possession.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The amount of Dragonsflame Units lost, and those who have it must be recorded on the Nephilim’s CA.</span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- More boons may be written with the acceptance of a MArt/Lore Addition.</span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Ritual of Bloodlines</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[6 Emotes: Freeform | 16 Dragonsflame Units]</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Non-combative)</span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In the model of their father, Azdrazi change and evolve over time. As does their perception and perhaps even Asioth itself, they may change too in their specialty and combative prowess. A rare ritual sought only by those seeking this change in path, The Ritual of Bloodlines is once scarcely performed across decades.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Azdrazi present must forfeit their defense willingly, as they are surrounded by at least two of their kin upon either side. Forfeiting their spells, a visible warmth would leave them as their scales would shed and peel, the changing Nephilim feeling particularly cold, and empty as the other two Azdrazi would attempt to warm them within their flame. Expending all but one dragonsflame of the changing Azdrazi, and sixteen total dragonsflame of the other two (or more), they would sustain their flame in brotherhood over the course of the ritual as they would all be left colder than when they had begun. In spite of this, room was allowed for change as the Azdrazi central to the ritual would then be freed to master new abilities.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Ritual of Bloodlines requires at least [3] Total Azdrazi, being the one undergoing change and the two (or more) supporting.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The central azdrazi undergoing the ritual would forfeit their two capstone abilities, allowed then to change to whichever of the four they would like after [3] OOC days via /sreq.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Dragonsflame units spent by this ritual as normal would recover the next day.</span>
		</p>

		<p>
			<span style="font-size:11pt;font-family:Georgia;color:#e74c3c;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- During this ritual an Azdrazi is required to go under an immense psychological outlook or change to reflect this ritual.</span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;">Draconic Fallalery</span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">As the Nephilim grow in age, so do their bodies. Immortal in terms of time, their forms begin to take on more draconic traits. They are able to resist this eventual transformation should they wish, or embrace it. The pronounced features may vary; be it the addition of horns, talons, a scaled tail, etc.  This transformation tends to vary between Nephilim to Nephilim, gaining more characteristics as they age.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The features that they gain may be chosen from the list below, receiving one choice per tier. These characteristics are purely for aesthetic, as they are optional and cannot be used to gain any advantage during combat.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Extra pairs of horns</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Rigid/scaled tail</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Elongated talons</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Rigid/spiked scales</span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;">- Colored Dragonsflame, ranging from red to yellow.<br />
	- Battered Wings</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Each tier takes a specific amount of time to go up. The Nephilim is tier 0 upon the date of their CA acceptance. Unlike other tier systems, Draconian Fallalery only has three tiers.</span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-left:36pt;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Tier 0-1: 1 month [4 weeks]</span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-left:36pt;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Tier 1-2: 2 months [8 weeks]</span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-left:36pt;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Tier 2-3: 3 months [12 weeks]</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Rigid scales and horns cannot be used as protection during combat. They will break off easily upon a weapon’s strike.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The talons do not offer an advantage in combat, unable to pierce skin</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The tail is not prehensile enough to grapple, nor is it strong enough to knock back an individual if swung.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If the tail were to be severed, the Nephilim will bleed and feel pain accordingly.</span></span></span><br />
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- The wings cannot be used to gain any advantage during combat, nor do they allow flight. They are the same color as the Nephilim’s scales, stretching at most 4 feet in width. This option can only be taken when an Azdrazi is T3.</span></span><br />
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;color:rgb(231,76,60);vertical-align:baseline;">- As stated in the redlines of this ability, all objects of Draconic Fallalery are incapable to be used in combat and are purely aesthetic. Should someone swing upon the back of a Nephilim it would easily tear through the wings, they are too weak to be used to block hits or move things away.</span></span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14pt;color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Draan Binding</span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The final step in the creation of a Nephilim's personal weapon or piece of equipment, which binds it to them for their (indefinite) lifetime. Binding is relatively simple in practice: requiring that the Nephilim must take the Dracanium object, which has been warmed by dragonfire, and engrave their name into two places upon it. First is the Nephilim’s ‘true’ name, which they take upon their rebirth, and the second is the name of the weapon, which the drake-smith chooses upon its creation. Once both names are etched into the metal, the Nephilim may weave their dragonfire and create an ethereal link which tethers the object to their very soul. From then on, they are never to be parted. A Nephilim without their vehement equipment will feel unmistakably miserable and dreary, and in the instance that they are slain it shall turn to ash along with their body and regain its form as its owner does as well. </span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Binding imbues no other effects into the weapon besides that they may summon it at will at the same speed one may draw a regular weapon. Up to two weapons may be bound, though alternatively, or additionally, a single increment of armor can be summoned as well, whether that be the torso equipment (including arms), greaves, legging pants, or helmet. Each area of armor counts as one of the two maximum allotted binding slots of the Nephilim. These objects cannot be stolen or looted, and may be mechanically soulbound. Should the owner lose them upon mechanical death, the other party is obliged to return the item mechanically.</span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Only weapons, tools, or individual pieces of armor may be Draan-bound.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Cannot be used while restrained.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Armor cannot be summoned as a means to avoid a blow at the last moment.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- You cannot attack with a Draan-bound weapon in the same emote that it is summoned.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Only two specific items may be Draan-bound, and these cannot be changed unless the prior bound item or items are permanently destroyed.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Only one item at a time may be summoned in combat.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Ammunitions such as arrows or bolts cannot be draan-bound, nor can things such as bombs, relics, etc. If there is any doubt about the legitimacy of what one wants to bind, the ST will assess this before signing the item.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Weapons that could not be carried for a prolonged period by the Herald alone cannot be Draan-bound. This includes things like siege equipment, oversized weaponry, etc.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If a Draan-bound item is destroyed before it can be banished, it will lose its Draan-bound properties. This means that if a shield is shattered, or a spear’s haft is snapped, the item cannot be summoned, dismissed, or retrieved.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- No damage done to Draan-bound items is ‘healed’ upon their banishment and summoning, they are still subject to damage and repair, possessing a continuous physical state like any other weapon. Draan-bound blades must still be sharpened if they go dull, armor must be repaired if dented, etc.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;">Shrines</span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Much like their progenitor, Azdromoth, the Nephilim are naturally inclined towards earth, fire, and the shaping of stone. The hardy, near-infinite substance emulates the undying will of the dragons and the ferocity of their impenetrable scales. It represents timelessness and sacrifice, immortality, and rest. For this reason, many Nephilim find themselves tasked with arts and crafts ranging from simple shrine construction to the creation of grand, towering monuments of stone. Rare earth metals and precious gems are even more treasured and appreciated, often used to decorate and trim these marvelled creations, serving as both the den of the Nephilim and a place where they might enact their service and praise to Azdromoth. </span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Shrines bear twelve units of Dragonsflame, per each revival; one unit is lost. Should it have no more units, it is not able to be used as an RP respawning area and Nephilim must grant it back the units to continue using it.</span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14pt;font-family:Georgia;color:rgb(102,102,102);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Shrine Overview</span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Shrines are locations or monuments built by Nephilim in honor of Azdromoth, serving as a ritual ground or den where the Nephilim and their Heralds may assemble. These locations are rather freeform in terms of their make, so long as their overall theme pertains to earth, fire, and the draconic; allowing it to be anything from a mere altar atop a mountainous peak, to a great temple built within the heart of a volcano. Though much freeform is allowed, in order for a shrine to be considered valid, it must be at least seven by seven meters in size, whether that be the altar, pedestal, or chamber itself. Typically, magma, nether, and fire-themed blocks are appropriate for such builds, though so long the build pertains to the overall theme, other blocks may be applied. </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Once the shrine structure is built, a Nephilim or Ordained Heralds must ignite a pyre with their own draconic flame or draan, whether that be a great hearth, large censur, or other such object, which symbolizes the draconic power present within the altar. Once this is completed, the shrine may be activated and may be used as a point to “respawn” the Nephilim in accordance with their respawn mechanics. It may also be used as a hoard and a place necessary to forge weapons and perform rituals. </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<br />
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#bdc3c7;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="font-size:10.5pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Aesthetically, shrines may be hot, have embers idly floating about, or even a faint cloud of ash or smoke which lies on the ground. So long as aesthetics offer no combat advantage, nor pose any harm to non-Nephilim within, then the aesthetic options are virtually limitless. </span><span style="font-size:11pt;font-family:Arial;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span></span><span style="color:rgb(102,102,102);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In order to be valid, shrines must be approved by an ST via a locked sign stating them as such. </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span><span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">    </span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Drakeshrines will now be personal, with them only being able to be bound to one Nephilim at a time.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">-<span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> A Nephilim can only bind themselves to one Drakeshrine, and should it be destroyed, then they’ll need to make a new one bind themselves to.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">These should be mechanically represented with a build, and require a [ST-Approved] Sign to validify it.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should a Nephilim perish, or die via CRP or conflict that they chose to switch to PVP, and they are not bound to a Drakeshrine, then they are temporarily PK’d until their kin, or followers, make a Drakeshrine for them to respawn in. In order to create a drakeshrine for someone else, they must speak the draconic name of the nephilim in order to grant it for them.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">There is no requirement of PRO or RO permission to build a drakeshrine, as long as the player has access to the build.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should a Nephilim perish in CRP or PVP, they respawn in their Drakeshrines – should it be standing, and not destroyed – rather than at Cloud-Temple for the Monks abhor them.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- T<span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">o fully create a shrine, one Nephilim must grant two units of Dragonsflame to it or two Ordained Heralds must channel their draan onto it, making them unable to cast their magicks for [3] OOC days.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;"><span style="font-size:10.5pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The units of Dragonsflame is player-tracked via a sign stating how much Dragonsflame is within it. If abuse of this freeform and simple system is found, punishment is granted. ST will only approve them via a locked sign.</span></span></span>
		</p>
	</div>
</div>

<h1 dir="ltr" style="line-height:1.38;text-align:center;margin-top:20pt;margin-bottom:6pt;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Heralds</span></span></span></span>
</h1>

<p dir="ltr">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Just as the Nephilim are the product of the Firstborn’s blood fully transforming the descendant body and mind, it may also be applied to a lesser extent upon descendants; bringing about more loose changes that occur externally through a particular ink. Those who followed closely in the footsteps of the Nephilim were considered living wardrens, capable of storing draan in the ink of their skin through the formulation and development of tattoos. </span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:18px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(102,102,102);background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Herald Overview</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The initial creation of a Herald is a simple process. At the hands of a full-fledged Nephilim, the </span><span style="background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dratho Rihk</span><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> inscription ability may be used to etch upon the flesh of a willing mortal their initial Azdromothian mark, the sigil of an eye wreathed in flame both branded and tattooed upon their flesh; always over the heart or somewhere on the centerline of the body. This manifests in the form of a mark, tattoo, or another form of “brand” that appears upon their flesh, empowering the Herald through the draconic essence which the brand itself stores. It may appear to glow a bright crimson or orange hue, with briefly flickering embers that may fall away from it like ash upon occasion. In terms of shape and iconography, it is aesthetically freeform, allowing Nephilim to create various signs which may act as a mark of notoriety or some sign of their oath.</span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Nephilim may brand mortals with Feat-Level Heraldry, allowing up to three active heralds per Nephilim CA. This feat follows in alignment with all redlines, mechanics, abilities, and limitations outlined under the current Heralds of Azdromoth Magic lore, which can be found </span></span></span><a href="https://www.lordofthecraft.net/forums/topic/236084-%E2%9C%93-rewrite-feat-magic-lore-heralds-of-azdromoth/" rel="">here</a><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">. </span></span></span>
		</p>
	</div>
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<h1 dir="ltr" style="line-height:1.38;text-align:center;margin-top:20pt;margin-bottom:6pt;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</h1>

<h1 dir="ltr" style="line-height:1.38;text-align:center;margin-top:20pt;margin-bottom:6pt;">
	<img alt="pgPhTca0FW_2G4lqHSG9BQLzCnLRRvWblDbJZ-YCleS5qwYNx7yTs55r48riyk6E70ZOOxpMdyyaS0dVT5YemcuPxxfd_4UJAgwHUSv9e-da_h8Rt06tNUDKfm9tnPXjm3U6AJ2wXsICTk673eDtZHMfSibt7WFI16aueOaZXVNStkoxqLJ74G1lcV6NeQ" class="ipsImage_thumbnailed" data-ratio="63.83" height="413" style="margin-left:0px;margin-top:0px;" width="324" src="https://lh4.googleusercontent.com/pgPhTca0FW_2G4lqHSG9BQLzCnLRRvWblDbJZ-YCleS5qwYNx7yTs55r48riyk6E70ZOOxpMdyyaS0dVT5YemcuPxxfd_4UJAgwHUSv9e-da_h8Rt06tNUDKfm9tnPXjm3U6AJ2wXsICTk673eDtZHMfSibt7WFI16aueOaZXVNStkoxqLJ74G1lcV6NeQ" />
</h1>

<h1 dir="ltr" style="line-height:1.38;text-align:center;margin-top:20pt;margin-bottom:6pt;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corruption</span></span></span></span>
</h1>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(230,126,34);"><em>“Two shall be united as one. Woven by these strands of ash."</em></span></span></span>
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<p dir="ltr">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Bound to shackles of their twisted and tormented history, the Nephilim were inveigled by dark sorcery casted by their draconic overlords. The adroitness of Necromancy, Naztherak and all other gifts pertaining to weaponizing life-force will result in the Nephilim’s inner-flame being warped and corrupted - a tumultuous crisp of violet or black replacing their brisk orange flare. No longer esteemed, their immortal bodies fall acquiescent to vileness and cruelty, now left as a corrupted husk of malevolent flames. The Nephilim lose themselves to the shadows of their overlords, now machinations of darkness.</span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dragur, the Daemon of Knowledge, saw the suffering of His immortal creation. Though unable to extricate them from their disastrous ruin, he gave them the means to slip through their ill-fated demise. Once corruption has settled in, the Nephilim - in moments where their mind is tender and conscious - is able to make a noble sacrifice to wash away their sins. Those turning corrupt will be able to rend into stone, flesh and bone turning solid. However, a Nephilim who is bound by the shackles of corruption and completely submerged will only be able to turn into ash, brushed away by soughing winds. </span></span></span></span>
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<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim who undergo corruption are given the opportunity to render themselves into stone. This option will enforce a PK, meaning they are no longer able to play their character anymore. However, a Nephilim fully submerged by corruption will break away, withering into ash and no longer leaving any remnants of their former glory. </span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The prior units and redlines of Exhaustion will apply to their corrupted state. Due to the corrupted Nephilim gaining two different units of dragonsflame, they may use their normal dragonfire units and their corrupted dragonfire unit. </span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-size:10.5pt;font-family:Georgia;color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corrupted Nephilim are not bound to a Nephilim or Naztherak until they want it to be so, requiring OOC consent to bind them.</span>
		</p>
	</div>
</div>

<h1 dir="ltr" style="line-height:1.38;text-align:center;margin-top:20pt;margin-bottom:6pt;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corruption Mechanics</span></span></span></span>
</h1>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(192,57,43);"><span style="font-size:22px;">Exhaustion</span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p>
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Once a Nephilim has become corrupted, they no longer follow the same exhaustion systems as a normal Nephilim. They now hold two units of dragonsflame; their normal dragonsflame as listed above, and their corrupted dragonsflame. Units of corruption are preceded by specific abilities and spells casted on a Nephilim by either a Necromancer or a Naztherak.</span></span></span></span>
</p>

<p>
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> </span></span></span></span>
</p>

<p>
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rather than being PK’d, the points of corruption tie into the amount of time that it takes for the body to reknit itself with  four units being one OOC day. </span></span></span></span><span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Should the amount of units corrupted be an odd number, the number of OOC days will be rounded up.</span></span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Example; bearing [8] units of corruption mean that the Nephilim is soft PK’d – as the body reforms itself – for [2] additional days, in addition to the standard 1 day respawn timer, totalling in 3 days.</span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<strong><span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Necromancy</span></span></span></strong>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Maledictions</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Darkening will corrupt [1] units per emote sustained.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Bursting’s gore will corrupt [2] units per hit.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Pestilence Plagues &amp; Pale Curses will corrupt [2] units for their duration.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			 
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Thaumaturgy</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Objects affected by the Ritual of Malediction will corrupt [2] units upon consumption.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Being subjected to the Ritual of Draining will corrupt [4] units.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			 
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Darkstalkers &amp; Dragurs</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Abyssfire corrupts [1] unit per hit.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Being subject to the Crimson Veil creation ritual corrupts [2] units.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			 
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<strong><span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Naztherak</span></span></span></strong>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Malflame</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Dhurz will corrupt [1/2/3] units on hit, scaling with the size of projectile.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Vhiit will corrupt [1] unit per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Kirluk will corrupt [1] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Uzgiirk will corrupt [2] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Argal will corrupt [1] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Norrvut will corrupt [1] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Krimth will corrupt [1] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Arzak will corrupt [1] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			 
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Narthruzka</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- The presence of any Cursed Idol will corrupt [2] units after [1] OOC day of holding, which cannot be cleansed while the idol is still held.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Cursed Fire will corrupt [1] additional unit in addition to any corruption the base spell incurs.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:center;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#8a96a1;"> </span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Akom-tar</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Any Boon or Bane will corrupt [2] units that cannot be cleansed until it is removed. </span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			 
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<strong><span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">The Infernal Compendium</span></span></span></strong>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Zevn Stingers will corrupt [1] units per sting.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Zekul Rok-Skramutna will corrupt [1] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Kulzael will corrupt [2] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Vrakank will corrupt [1] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Hazak will corrupt [2] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rok-Odzar will corrupt [2] units per emote of contact.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:center;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#8a96a1;"> </span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<strong><span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Zar’akal </span></span></span></strong>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Areas afflicted by a Ra'ilkgarokk are drenched with maleus, making any source that inflicts corruption upon a Nephilim to incur an additional [1] unit of dragonflame to be corrupted.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Devour corrupts [4] units per use.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Crunch corrupts [1] unit per hit.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Krimth’vuthrith corrupts [2] units, which cannot be cleansed until the totem is destroyed.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			 
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<strong><span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">Miscellaneous </span></span></span></strong>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Rokodra, Morion, &amp; Khôr weapons will corrupt [1] units per [2] hits.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Enchants that produce malflame (</span></span><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">such as the Infernal BM Rite of Corruption - Fire</span></span><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">) will corrupt [1] unit per [2] hit.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">- Abyssal Blight corrupts [1] unit for every emote spent lingering in its smog.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			 
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<strong><span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#666666;">Corrupted Exhaustion Table</span></span><span style="font-size:11pt;"><span style="color:#000000;"> </span></span><span style="font-size:11pt;"><span style="color:#000000;"> </span></span><span style="font-size:11pt;"><span style="color:#000000;"> </span></span></span></strong>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">8 unit(s): The Corrupted Nephilim will feel slightly out of breath, though barely noticeable. During this, they’ve four-blocks of movement per emote.</span></span><span style="font-size:11pt;"><span style="color:#bdc3c7;"> </span></span><span style="font-size:11pt;"><span style="color:#bdc3c7;"> </span></span><span style="font-size:11pt;"><span style="color:#bdc3c7;"> </span></span><br />
			<span style="font-size:10.5pt;"><span style="color:#bdc3c7;">10 unit(s): The Corrupted Nephilim’s breathing is slightly more strained, though still hardly inhibits them. During this, they’re limited to three-blocks of movement per emote.</span></span><span style="font-size:11pt;"><span style="color:#bdc3c7;"> </span></span><span style="font-size:11pt;"><span style="color:#bdc3c7;"> </span></span><span style="font-size:11pt;"><span style="color:#bdc3c7;"> </span></span><br />
			<span style="font-size:10.5pt;"><span style="color:#bdc3c7;">12 unit(s): The Corrupted Nephilim notice a slight lethargy, where their breathing becomes heavier. They will experience slightly slowed reflexes and will be prone to fatigue and a shortness of breath. During this, they’re limited to two-blocks of movement per emote.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">14 unit(s): The Corrupted Nephilim’s movement slows by about half and becomes one-meter rather than the usual four, their breathing ragged and coarse. They will struggle to fight and may collapse from exhaustion. During this, they’re unable to don armor.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;text-align:justify;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#bdc3c7;">16 unit(s): The Corrupted Nephilim has completely exhausted themselves, quickly falling into paralysis shortly after exerting themselves.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			 
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#cc4125;">- Every </span></span><span style="font-size:11pt;"><span style="color:#cc4125;">[4]</span></span><span style="font-size:11pt;"><span style="color:#cc4125;"> Dragonsflame Units corrupted will result in </span></span><span style="font-size:11pt;"><span style="color:#cc4125;">[1]</span></span><span style="font-size:11pt;"><span style="color:#cc4125;"> OOC day where the character is soft PK’d. If the number of units is not a multiple of 4, the number of OOC days will be rounded up.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#cc4125;">- A Nephilim will take eight points (half of their current inner-flame which is sixteen) in order to have the physical attributes of corruption set into play (i.e the aesthetical skeletal appearance).</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#cc4125;">- Once a Dragonsflame Unit is corrupted, it may not be uncorrupted unless cleansed.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#cc4125;">- Corrupting alchemy &amp; metals may only corrupt 15/16 units of an Azdrazi's inner flame, always leaving them with [</span></span><span style="font-size:11pt;"><span style="color:#cc4125;">1</span></span><span style="font-size:11pt;"><span style="color:#cc4125;">] unit un-corrupted.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#cc4125;">- Entering a corrupted area, such as a Ra’Ilkgarokk, will only cause corruption once; re-entering said area will not corrupt further units until the original corruption is cleansed. </span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#cc4125;">- Unless otherwise specified, a corruption source MUST contact the Nephilim’s flesh for units to be corrupted. For weapons, this contact must be from a wound caused by a corrupting weapon. </span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#cc4125;">- Should a Nephilim exhaust their normal Dragonsflame entirely, they are subject to a </span></span><span style="font-size:11pt;"><span style="color:#cc4125;">[8]</span></span><span style="font-size:11pt;"><span style="color:#cc4125;"> day soft PK.</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="font-family:Georgia, 'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#cc4125;">- Corrupted nephilim are limited to [16] Dragonsflame units.</span></span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corrupted Shrines</span></span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A corrupted Nephilim are no longer bound by their old shrines, though still hoisted by systems of revival, they are not to spawn at their normal shrines. Instead, a corrupted Nephilim will now respawn at a corrupted shrine. Shrines are places where Nephilim may assemble, usually points of respawn once they have fallen victim to their demise. Reconstruction of a Nephilim begins at their shrines, designated by the consistent shrine. As stated above, all shrines and altars must be seven by seven blocks in order to be given ST approval. </span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Unlike normal shrines, which consist of an overall orange-red theme, exhausted by flames and being extremely warm. Corrupted shrines differ in appearance, given the aesthetic of sickly, mossy and dark shrines, grim and with flames of black or violet replacing their natural hue. </span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Shrines bear twelve units of Dragonsflame, per each revival; one unit is lost. Should it have no more units, it is not able to be used as an RP respawning area and Nephilim must grant it back the units to continue using it. To corrupt it, Corrupted Nephilim - or any other dark magic shown - must corrupt and overpower the ratio of Dragonsflame to Corrupted Dragonsflame.</span></span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(243,156,18);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In order to be valid, shrines must be approved by an ST via a locked sign stating them as such. </span></span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Nephilim Shrines may be purged through the intervention of Paladin magic, and may be corrupted by the influence of Necromancers. Corrupted Shrines merely take on a dark and sickly aesthetic, turning the flame black and causing it to be uncomfortable to Nephilim; this is permanent until it is cleansed. It may be cleansed via a ritual of three or more Heralds or two Nephilim.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Though RPly Nephilim respawns at their shrine, they still follow all rules of character death and still will mechanically respawn at the Cloud Temple. Without one, they will also MCly spawn in Cloud Temple.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Drakeshrines will now be personal, with them only being able to be bound to one Nephilim at a time.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">-<span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> A Nephilim can only bind themselves to one Drakeshrine, and should it be destroyed, then they’ll need to make a new one bind themselves to.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">These should be mechanically represented with a build, and require a [ST-Approved] Sign to validify it.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should a Nephilim perish, or die via CRP or conflict that they chose to switch to PVP, and they are not bound to a Drakeshrine, then they are temporarily PK’d until their kin, or followers, make a Drakeshrine for them to respawn in. In order to create a drakeshrine for someone else, they must speak the draconic name of the nephilim in order to grant it for them.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">There is no requirement of PRO or RO permission to build a drakeshrine, as long as the player has access to the build.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- <span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Should a Nephilim perish in CRP or PVP, they respawn in their Drakeshrines – should it be standing, and not destroyed – rather than at Cloud-Temple for the Monks abhor them.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;">- T<span style="font-size:11pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">o fully create a shrine, one Nephilim must grant two units of Dragonsflame to it or two Ordained Heralds must channel their draan onto it, making them unable to cast their magicks for [3] OOC days.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="color:#cc4125;"><span style="font-size:10.5pt;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The units of Dragonsflame is player-tracked via a sign stating how much Dragonsflame is within it. If abuse of this freeform and simple system is found, punishment is granted. ST will only approve them via a locked sign.</span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:rgb(204,65,37);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should a shrine grow corrupted, should a Nephilim respawn within it; they’d find themselves growing weaker and slowly corrupted themselves. Each respawn corrupts a singular unit of Dragonsflame.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="color:rgb(231,76,60);"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corrupted Physiology</span></span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The true form of a corrupted is discernible from that of an undead, yet also distinct to those of the dragonkin, though not as close to lesser dragonkin, i.e the Nephilim. Usually humanoid, they’d  be as tall as their descendant self, showing no increase in height nor weight. Due to being under the influence of ancient prowess, they’d look like their mortal husks, lacking fragments of flesh or muscle, only visible with frangible bones. They still possess some essence of life-force, usually visible as black shadows surrounding their ashen form from the ailments of corruption. </span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">On top of this, they’d hold two large bone-like horns sprouting out from their cranium. Though normally two, some have come to also grow bone-like tusks from the front, thus giving them a maximum of four horns. These horns hold nothing of value outside of being present aesthetically, perhaps even crumbling at times. As their forms are culprit to dark sorcery, many lack visible organs through their bones, outside of their inner flame. Due to this, many have their innards replaced with wreathes of black flames.</span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">As they lack any vital organs, the Corrupted fall to the same benefits of other undeads, no longer able to be harmed by illness, venoms and poisons. Sadly, this is due to their lack of veins and blood. Their strength is hard-struck to their old descendant selves, though they grow weaker in durability as they are now brittle and bone-esque. However, they are still harmed by gelid air or cold atmospheres, even more-so with their inner-flames bursting out of their skeletal forms. </span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The horns of the corrupted form may not be used in combat, and are only for aesthetics.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The ashen flames exuding the body may not be used in combat, and are only present for the purpose of aesthetics. </span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Due to lacking organs from the machinations of corruption, they are no longer damaged by being impaled. However, any blunt force will be able to bring a corrupted Nephilim down, their bones are weak and brittle -- only held up by their inner-flame.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- A corrupted Nephilim is unable to fall victim to poisons and sickness, though are already cursed with a weak physiology. </span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- As present in the exhaustion system, the corrupted Nephilim will grow sluggish and may potentially collapse with hefty plates of armour. Read exhaustion for more information. </span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Their strength in their true-form is locked at the average descendant strength (i.e, will not be at their peak). </span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corrupted Nephilim are immune to all forms of heat.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corrupted Nephilim are still considered lesser dragonkin, as they still possess draconic souls.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corrupted Nephilim are sterile and unable to spawn children.</span></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:26px;"><span style="color:rgb(231,76,60);"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corrupted Mentality</span></span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Forged from the insidious hatred, the corrupted are lost and failed dragonkin that roam the land with lackless purpose outside of servitude to their vices and loathsome minds, or attempting to reach the higher echelons of strength. However, they take spirit from their resembling dragonkin; the greed for power, wealth and value -- they will take what is considered beautiful in their lackless eyes. However, the effects of hoarding do little to sate their starvation. Envious of mortality, they seek the same honours as any descendant, to taste food, to drink and to feel joy but are ultimately cursed to never attain it - from this comes not the path of Enlightenment, but a rebellion of rage and hate. Most hold negative emotions and feed into them. This includes: depression, resentment, failure, sadness, jealousy, guilt and helplessness. </span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Those bound to necromantic, or corrupted servitude will always follow their overlords, much like golems and atronachs are unable to disobey their masters. Binding a corrupt Nephilim requires OOC consent. However, most of the Corrupted loathe their chains of their body and will seek freedom should it come to burden them.</span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="color:rgb(231,76,60);"><span style="font-family:Georgia, serif;"><span style="font-size:28px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corrupted Enrapturement</span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Though now corrupted, the Nephilim is able to cast spells using their corrupted dragonsflame, holding a new arsenal of devious, insidious abilities. However, they are still unable to use mana. The flames of a corrupted Nephilim hold similar properties to their old self, though seem to have a more destructive property against their own kin, which makes them machinations of corruption.</span></span>
</p>

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Upon having [3] Corrupted Units, a Nephilim is barred from using spells under the Augmented Flame, though may still use Enrapturements should they lack enough uncorrupted Dragonsflame Units.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If a Corrupted Nephilim does not have enough Corrupted Units to cast any spells listed below, they will be unable to use the ability.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corrupted Units will replenish in [</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">1]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC day.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Fear Inducement</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Freeform | 1 Corrupted Unit]</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Non-Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The fallen dragonkin is able to morph their appearance to be perceived as an assortment of  other monsters. Their inner flame will seep out of their bodies and cast over their skin to appear more frightening. This ability is more free-form, though the Corrupted does not grow in height.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A corrupted Azdrazi may seek to create a delicate guise over their bodies, morphing them into monstrous beasts and creatures. The illusion lasts for ten emotes, longer should they be granted permission by the opposing party. Tainted flame must be cast from their body, weaving over their skin. The disguise must have an ashen, flame-like aesthetic, and does not grant the Azdrazi additional height.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Fear Inducement lasts for </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[10]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes. However, it can last for longer should they be given OOC permission. This requires [<strong>1</strong>] Corrupted Unit to use.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Fear Inducement is an illusionary spell that changes the appearance of the corrupted to appear more frightening. For example, they may grow numerous teeth, flaming red eyes, large claws, mouths across their body, and so on. However, their height remains the same and the illusion must have a flame-like or ashen aesthetic. This does not force fear upon those who see this form, only granting a frightening appearance.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Fear Inducement can only be used outside of combat. If the corrupted is attacked during fear inducement, their illusion will instantly break and they will return to their normal appearance.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corruption Instillment</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[ 4 Emotes: 1 Connect + 3 Cast | 3 Corrupted Units]</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The corrupted dragonkin is able to slowly build up a miasma of violet or black flames. Once these flames have built up, it can be thrown and directed at another Nephilim. On impact, the Nephilim will be corrupted for three points of their Dragonsflame. </span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Over the course of four emotes, the corrupted Azdrazi may conjure forth a projectile wrought of purple and black fire. The miasma will build in their open palm in the first emote, growing and condensing over two emotes. On the fourth, it may be thrown. The shape can vary for pure aesthetic purposes, from a flaming spear to a ball of flame. Upon contact with another Azdrazi, four Dragonsflame Units will become corrupted, though may be blocked should the spell strike into a shield or wall. To cast this spell, the hand must not be holding any sort of object and needs to be free to hold the miasma. Corruption Instillment may be interrupted should a strike be sent to their arm with sufficient force, or incapacitation/stagger.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corruption Instillment requires </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, and </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Corrupted units.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The range at which their flames can be thrown is four blocks.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The hand that holds the corrupted flame must be open. The corrupted flame may be blocked by a wall or shield.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This ability only works on Nephilim; it will be unable to corrupt anything else. If these corrupted flames hit any other target, they will feel nothing, nor will they burn.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The Nephilim who is hit by said flames will be corrupted for </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> units.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Should the spell successfully corrupt a Nephilim, it cannot be used again for </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC day.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- No movement restrictions, save for current CRP rules.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Stygian Mount</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1 Emote: Freeform]</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative/Non-Combative)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The fallen Nephilim is able to give rideable mounts the aesthetic of a creature made entirely of black ash or fire. For example, the corrupted Nephilim may mount a horse and cause it to be engulfed in flames of black. Of course, these flames will purely be aesthetic and hold no benefit in combat. </span></span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">In a single emote, a corrupted Azdrazi may coat their mount with their miasma - granting it a harrowing guise. Contact must be maintained for the spell to work, and it will not grant any combative advantages. It will look as if the beast was made of black flame or ash, and will not harm anyone who comes into contact with it.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This takes </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emote. This first turn should be a detailed description of the mount / creature's transformation.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This ability does not work on players.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This is purely an aesthetic spell for mounts. It does not reap any combat benefits.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Will not work on creatures any larger than a bear.  </span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:14pt;font-family:'Times New Roman';color:rgb(255,153,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Chains of the Undying</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3 Emotes: 1 Connect + 2 Cast | 3 Corrupted Units]</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(Combative/</span><span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Non-Combative</span><span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">)</span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.656;text-align:center;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description</span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The corrupted dragonkin is able to muster volatile miasma into their palms, taking the shape of chains. Through these chains, a Nephilim may utilize it in many ways: as rope, to drag items or people, or to act as a whip. Should the fire meet flammable materials thinner than leather itself, the target will be met with searing pain in the area, causing an unsettling scar to form.</span></span>
</p>

<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Over three emotes, a corrupted Azdrazi may conjure forth their flame, letting it grow into a chain-like shape. On the third emote, features will be defined as the chain solidifies - able to be used. The chain itself is four blocks long and lasts for five emotes. If swung as a whip, it will bear the same force of a chain swing made by the user. Alternatively, it may be used as a replacement for rope, or grapple individuals or items. Should one wish to break the chain, it will crack and dissolve into ash if met with two swings of any weaponry with sufficient force. Antimagic and Xannic mist will shatter it upon contact.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#bdc3c7;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">If the chain is met with a flammable material that has the same durability of leather or below, it will cause an intense searing pain in the area. The strike will not cause skin to break, but will mark it with a black scar. The scar is for aesthetic purpose, and will fade over a OOC week or more should the bearer wish. If a victim seeks to rid themselves of the marking before the week ends, they may purge it with the aid of a paladin, druid, or shaman.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Chains of the Undying requires </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes to cast, requiring </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[3]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Corrupted Units.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- This spell will last for </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[5]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes, having the length of </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[4]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> blocks.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Chains of the Undying can be used as a whip in combat. If swung, it bears the same force of a chain/whip swung by the user.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The chain will break if struck by any weapon for </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[2]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> emotes. Xannic light and Thanhium will shatter it instantly.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- If the chain is met against any flammable material that bears the same durability as leather or below, the impacted area is left in excruciating pain. This will not break skin, only imprinting a black scar. How it looks is up to the Nephilim’s discretion.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The effects of Chains of the Undying may be cleansed by a Paladin, Druid Blight Healing, Farseer and Witchdoctor or Lutauman before the week's duration.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The scar left by the chain will last </span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[1]</span><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> OOC week before disappearing, though the individual may emote it lasting for a longer duration should they wish.</span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-size:11pt;font-family:Georgia;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- No movement restrictions, save for current CRP rules.</span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:rgb(231,76,60);"><span style="font-size:28px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C</span><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">orrupted </span><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Polymorphing</span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<img alt="3131fb6ae5a2d80c2fd1b345e2731405.png" class="ipsImage" data-ratio="169.01" height="360" width="202" src="https://media.discordapp.net/attachments/761271786754539563/866622518642343947/3131fb6ae5a2d80c2fd1b345e2731405.png" />
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Though corrupted by their necromantic or demonic forefathers, a Nephilim may still intend to polymorph. Unfortunately, the polymorphing of a Nephilim is imperfect and does nothing to shield them of their disguise and corruption. A Corrupted Nephilim who attempts to polymorph will find their horns still in place, with only half of their body covered by shredded flesh in order to attempt in their disguise. </span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A horrible attempt of concealing their corrupted draconic forms, they remain as undead and as blighted as their prior form, with only fake flesh to lazily cover half of their body, and to be filled by some mortal recognition with one-side filled by remade organs. Yet, flames will still spew on the other-half, though not enwreathing their whole form. </span></span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:justify;">
	<span style="color:#bdc3c7;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Corrupted polymorphing is truly useless, it does nothing to garner them any form of concealment. </span></span></span></span>
</p>

<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Polymorphing requires two emotes to shift and two to revert. </span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corrupted polymorphing is greatly imperfect. You will still look skeletal and corrupt, with only half of your body now repaired with some flesh (i.e half of your face may have skin, some hair, and eyes, whilst the other half will remain skeletal with no organs or eyes, covered by flames of violet or black.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corrupted polymorphing is mainly aesthetic and reaps no benefits outside of making polymorphing look useless. It is purposely a horribly failed design to show how a Nephilim who is corrupted will no longer be able to polymorph.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corrupted Polymorphing cannot hide their flames, or their other skeletal half by exerting more. </span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corrupted Polymorphing cannot be used to change sexes.</span></span></span></span>
		</p>

		<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
			<span style="color:#cc4125;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Corrupted Polymorphing cannot be used to disguise as another character (dead or alive). In other words, a Corrupted Nephilim cannot have half of their face appear as another dead character in order to pretend they have revived and returned as an undead.</span></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="38018" href="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png" rel=""><img alt="pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" class="ipsImage ipsImage_thumbnailed" data-fileid="38018" data-ratio="15.47" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.thumb.png.661f13bdacd581c1ae91a4730ff84507.png" /></a>
</p>

<div>
	<p style="text-align:center;">
		<span style="font-family:Georgia, serif;"><span style="color:rgb(192,57,43);"><strong>Credits</strong></span></span>
	</p>

	<p>
		 
	</p>

	<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
		<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">KILL_MAPS, Gamma_Byte. </span><span style="font-size:11pt;font-family:Georgia;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2022-2023. Nephilim - Lesser Dragonkin (Clarifications &amp; Fixes)</span>
	</p>

	<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
		 
	</p>

	<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
		<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Werew0lf, Gamma_Byte, Jentos (Collaborated Work). </span><span style="font-size:11pt;font-family:Georgia;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2022. Nephilim - Lesser Dragonkin (Rewrite)</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Werew0lf (Weaknesses, Corruption &amp; Clarifications), Excitedly (Organization, Structure, Writing), Norrthh (Weaknesses &amp; Clarifications) &amp; Creative Consultation (Nivndil, Philposting, Firespirit44, Remeron, Milenkhov, Archipelago, Werew0lf, Sorcerio, Squakhawk). </span><span style="font-size:11pt;font-family:Georgia;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2021. Nephilim - Lesser Dragonkin (Rewrite) </span>
	</p>

	<p>
		 
	</p>

	<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
		<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Yeagerist (Writer).</span><span style="font-size:11pt;font-family:Georgia;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> 2020. Azdrazi - The Inner Flame and Severance (Addition). </span>
	</p>

	<p>
		 
	</p>

	<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
		<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">nameistaylor (Writer).</span><span style="font-size:11pt;font-family:Georgia;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> 2019. Azdrazi - Azdrazi, Children of Azdromoth (Rewrite). </span>
	</p>

	<p>
		 
	</p>

	<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
		<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Numirya. (2016).</span><span style="font-size:11pt;font-family:Georgia;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Collaboration with Lore Writers &amp; provided Creative Assets (Paintings, Sketches). </span>
	</p>

	<p>
		 
	</p>

	<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
		<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Excitedly, Freema, Key_Of_Solomon. (2016).</span><span style="font-size:11pt;font-family:Georgia;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Nephilim - Lesser Dragonkin. </span>
	</p>

	<p>
		 
	</p>

	<p dir="ltr" style="line-height:1.38;text-align:justify;margin-top:0pt;margin-bottom:0pt;">
		<span style="font-size:11pt;font-family:Georgia;color:#e67e22;background-color:transparent;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Remeron (Writer). </span><span style="font-size:11pt;font-family:Georgia;color:#ffffff;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2014-2016. Dragur (Daemon). </span>
	</p>

	<p>
		 
	</p>

	<p style="text-align:center;">
		<span style="font-family:Georgia, serif;"><span style="color:rgb(192,57,43);"><strong>Guide:</strong></span></span>
	</p>
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="92371" data-embedcontent="" data-embedid="embed5108427822" scrolling="no" src="https://www.lordofthecraft.net/forums/topic/204356-guide-azdrazi-the-nephilim/?do=embed" style="height:240px;max-width:502px;"></iframe>

	<p style="text-align:center;">
		 
	</p>

	<p>
		 
	</p>

	<p style="text-align:center;">
		<span style="font-family:Georgia, serif;"><span style="color:rgb(192,57,43);"><strong>OOC NOTES:</strong></span></span>
	</p>

	<p style="text-align:center;">
		<span style="font-family:Georgia, serif;">11:36AM - 19/07/2021. Clarified respawning if there are no Shrines.</span>
	</p>

	<p style="text-align:center;">
		<span style="font-family:Georgia, serif;">11:29AM - 21/07/2021. Removed 'Nephilim do not benefit from the effects of Alchemical Potions'. Added clarifications on corrupting and restoring Shrines. Buffed Flamespew and clarified some stuff.</span>
	</p>

	<p style="text-align:center;">
		<span style="font-family:Georgia, serif;">11:42 - 21/07/2021. Removed '</span><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">erection of grand, towering monuments of stone.' lmfao.</span></span></span>
	</p>

	<p style="text-align:center;">
		<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">11:41 - 03/08/2021. Applied ST feedback and changes.</span></span></span>
	</p>

	<p style="text-align:center;">
		 
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="">
		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<p style="text-align:center;">
				<strong><span style="font-family:Georgia, serif;"><a href="https://www.lordofthecraft.net/forums/topic/194951-%E2%9C%93-feat-magic-lore-heralds-of-azdromoth/" rel="">[✓] [Feat + Magic Lore] Heralds of Azdromoth</a></span></strong>
			</p>

			<p style="text-align:center;">
				<strong><span style="font-family:Georgia, serif;"><a href="https://www.lordofthecraft.net/forums/topic/190131-%E2%9C%93-addendum-azdrazi-severance/" rel="">[✓] [Addendum] Azdrazi - Severance</a></span></strong>
			</p>

			<p style="text-align:center;">
				<strong><span style="font-family:Georgia, serif;"><a href="https://www.lordofthecraft.net/forums/topic/150786-nephilim-lesser-dragonkin/" rel="">Nephilim - Lesser Dragonkin</a></span></strong>
			</p>

			<p style="text-align:center;">
				<strong><span style="font-family:Georgia, serif;"><a href="https://www.lordofthecraft.net/forums/topic/185797-%E2%9C%93-ca-race-lore-azdrazi-children-of-azdromoth/" rel="">[✓] [CA Race Lore] Azdrazi, Children of Azdromoth</a></span></strong>
			</p>

			<p style="text-align:center;">
				<strong><span style="font-family:Georgia, serif;"><a href="https://www.lordofthecraft.net/forums/topic/150782-an-excerpt-on-the-archdrakaar-azdromoth/" rel="">An Excerpt On The Archdrakaar Azdromoth</a></span></strong>
			</p>

			<p style="text-align:center;">
				<strong><span style="font-family:Georgia, serif;"><a href="https://www.lordofthecraft.net/forums/topic/152956-%E2%9C%93-into-the-trees/" rel="">[✓] Into the Trees</a></span></strong>
			</p>

			<p style="text-align:center;">
				<strong><span style="font-family:Georgia, serif;"><a href="https://www.lordofthecraft.net/forums/topic/147870-dragonkin/" rel="">Dragonkin</a></span></strong>
			</p>

			<p style="text-align:center;">
				<strong><span style="font-family:Georgia, serif;"><a href="https://www.lordofthecraft.net/forums/topic/160818-%E2%9C%93-lore-addition-world-lore-nephilim-azdrazi-smithing-dralachite-and-vehement-weaponry/" rel="">[✓] [Lore Addition] [World Lore] [Nephilim] Azdrazi Smithing: Dralachite and Vehement Weaponry</a></span></strong>
			</p>
		</div>
	</div>

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	</p>

	<p>
		 
	</p>
</div>
]]></description><guid isPermaLink="false">238660</guid><pubDate>Thu, 04 Jul 2024 22:00:37 +0000</pubDate></item><item><title>[&#x2713;] [Creature Lore] Epiphytes, The Dryad Curse</title><link>https://www.lordofthecraft.net/forums/topic/217365-%E2%9C%93-creature-lore-epiphytes-the-dryad-curse/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#2ecc71;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">❀✿==---------------</span></b></span><img alt="knot.png?width=513&amp;height=513" class="ipsImage" data-ratio="70.18" height="360" width="360" src="https://media.discordapp.net/attachments/1002418512687534214/1033193926116519976/knot.png?width=513&amp;height=513" /><span style="color:#2ecc71;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">---------------==✿❀</span></b></span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><img alt="unknown.png" class="ipsImage" data-ratio="11.25" height="61" width="640" src="https://cdn.discordapp.com/attachments/1002418512687534214/1033130825883066408/unknown.png" /></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#2ecc71;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">❀✿==---------------</span></b></span><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">  </span></b><span style="color:#2ecc71;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;"> </span></b></span><span style="font-size:18px;"><img alt="a30ee8b50c7e38d0e5777800d427e7c5.jpg" class="ipsImage" data-ratio="63.94" height="360" width="228" src="https://i.pinimg.com/564x/a3/0e/e8/a30ee8b50c7e38d0e5777800d427e7c5.jpg" /></span><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">  </span></b><span style="color:#2ecc71;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">---------------==✿❀</span></b></span></span>
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<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:10pt;vertical-align:baseline;"><a href="https://in.pinterest.com/pin/615515474064731616/" rel="external nofollow"><span style="color:#2ecc71;">Source</span></a></span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">It is said that beneath the light of a full and pale moon, the border between the realm of the fae and the mortal world is at its thinnest. During these twilight hours, a faint spore or seed might slip through a fae ring, the contact points of these realms, and out into the mortal world. These journeymen of the fae will seek to root, and grow, and thrive in this new world. Yet they stand alone and vulnerable, so they seek out a host to bond with. </span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Descendants, bearers of superior souls, are the perfect hosts for this transformation. The plant, upon its full growth, shall reach out and draw in a soul which it finds most suitable with melodic calls that the descendant will find intensely difficult to reject. Should the descendant be brought before the otherworldly plant, they will be bid to rest and let their body be devoured.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">In this act, the plant will bind its soul to that of the descendant, before fundamentally remaking  their new companion’s body from the very fibers of the plant’s own form. Leaves for hair, heartwood for bones, all will be changed until not even the divine recognizes the cursed as a child of the four.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Redlines</span></b></span>
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<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes are an open, transformative CA. This means that any who wish to can simply apply to transform their existing character into an epiphyte after a player event, rp, or a forum post. An event or rp should have screenshots submitted with the Creature Application.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he player always oocly has the choice to resist the call of a fae plant</span><b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">.</span></b></span>
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					<span style="font-family:'Times New Roman', Times, serif;">Descendants and Beast-folk are able to become Epiphytes.</span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">O</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">logs are too large for a fae plant to transform, and as such they cannot become epiphytes</span><b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">.</span></b></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Epiphytes are unable to use any deity magic other than Seer or Druidism, are unable to use Voidal or Dark Magic, other than Blood Magic, and can use all Feats and Misc Magics unless otherwise stated.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes cannot become any other CA after transformation, including Siliti, Tree Lords, or Machine Spirits.  </span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Becoming an epiphyte involves irrevocable alteration and binding of souls. It cannot be undone without severe repercussions, short of divine intervention from the aspects themselves. </span>MArt submissions to transform an epiphyte into another CA or remove it entirely are possible, though they will often yield unintended side effects/cannot mend the damage done to the soul enough to establish a deity connection.</span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">❀✿==------------------------------==✿❀</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">The Fae Plant</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">❀✿==---------------</span></b><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">  </span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;"><img alt="devgxeq-4dd53fe4-4379-47b4-9257-3ea33d5a" class="ipsImage" data-ratio="56.25" height="360" width="211" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/530c31b8-dc20-40a4-8eac-9deea747da51/devgxeq-4dd53fe4-4379-47b4-9257-3ea33d5a2acb.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzUzMGMzMWI4LWRjMjAtNDBhNC04ZWFjLTlkZWVhNzQ3ZGE1MVwvZGV2Z3hlcS00ZGQ1M2ZlNC00Mzc5LTQ3YjQtOTI1Ny0zZWEzM2Q1YTJhY2IuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.OpUchra-SD4yGt4iJaOYkyKZuhM-4tO2MbcHTPMHjh0" />  </span></b><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">---------------==✿❀</span></b></span>
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<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:10pt;vertical-align:baseline;"><a href="https://www.deviantart.com/anekashu/art/New-hand-899384354" rel="external nofollow"><span style="color:#2ecc71;">Source</span></a></span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">W</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">ithin the Fae Realm, truly magical and wondrous plantlife is even more common than their mundane cousins in the material world. While ordinary amongst their own kind, in the mortal realm they are often outlandish spires of luminescence or abnormal size.</span></span>
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<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">o the epiphyte, the fae plant is like a beloved friend and favored child all at once. Even should an epiphyte experience the most traumatic of transformations and despise their own cursed existence, they will still find the plant utterly faultless in their eyes. For in truth, the plant warps body, mind, and soul alike, ensuring their bonded soul is as suited for the fae’s needs as possible.</span></span>
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<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">he needs of their plant, especially should it come into danger, will come before all else. To reject the needs of the fae plant is a feat of extreme willpower. Wounds upon the fae plant will also mirror, to a minor degree, upon the epiphyte after some time. For instance, should an axe be chopped into the side of an epiphyte's tree, a scrape or shallow cut might appear on the body of the epiphyte. Should the plant’s body die entirely, a sense of despair and horrific pain will soon overwhelm the epiphyte until they replant their kin.</span></span>
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</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">F</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">ae plants are similar to but not exact replicas of their mundane counterparts. A fae oak might have pink leaves which glow softly in the night air, while a toadstool might grow to a tremendous size and bear multiple fruiting bodies. The number and variety of these traits is rather extensive, but a plant will always present at least one of the following:</span></span>
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<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">A</span></b><strong><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">bnormal Size:</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;"> </span></strong><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">A fae plant might be significantly larger than its mundane counterpart, though never larger than an oak tree. For instance, a mere dandelion might possess a flower that blooms to the size of a large pumpkin.</span></span>
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</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Mana Luminescence:</span></b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">All fae plants bear potent ‘fae energy’ which can sometimes radiate off of the plant from specific sections of the body. This color will sometimes, but not always, correlate with their epiphyte’s aura color. These lights can sometimes even branch off from the plant, floating about it like fireflies or similar.</span></span>
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</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Variant Coloration: </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Colors which stray from those of their natural counterparts. For instance, a rose bush epiphyte might possess pearly white bark and flowers of a deep black.</span></span>
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<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Demifae Menagerie: </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Occasionally, small critters might be caught or pass within the range of the fae plant’s roots, brought back in a similar manner to the epiphyte themselves. For instance, a moth around a fae flytrap might bear wings made of the plant’s maw.</span></span>
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<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Irregular Growth: </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Fae plants will often be shaped in a noticeably different way from their counterparts in the mundane realm. A pine tree could curve into a crook or spiral for instance, or a fungi could possess multiple fruiting bodies.</span></span>
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</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Kuila Formations: </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">In rare circumstances, often manifesting in the fae plants of druids, formations of kuila crystal might begin to encrust the plant. A giant fae pumpkin might bristle with evergreen kuila crystal, for instance.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Redlines</span></b></span>
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<p dir="ltr" style="text-align:center;">
	 
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<p dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he chosen fae plant cannot be a plant which is rare enough to require an event to acquire or possess any magical properties. For instance, a voidal reagent or ashwood tree can never be a fae plant, while alchemical herbs can (though they do not retain any alchemical symbols or uses.)</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;">Examples of the above include ashwood trees, everwinter trees, ironwood trees, voidal reagents, elder/mother trees, and any mobile/creature plant. This list is nonexaustive.</span>
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				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">M</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">edicinal, toxic, or alchemic properties of a chosen fae plant are not inherited by the epiphyte</span><b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">.</span></b></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">A</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">t least one ‘tell’ that the fae plant is not mundane must be chosen and displayed on a sign next to the fae plant, along with information to contact the fae’s player.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">D</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">amage to the fae plant will be lightly mirrored to the epiphyte, though not to such a degree that it might disrupt the epiphyte’s spellcasting for instance. </span>Should a fae plant die, the epiphyte will experience pain too great to perform any sort of tasks beyond moving around for up to five narrative minutes. After which they will experience a growing sense of despair and madness which prevents them on focusing on anything other than things which contribute to replanting their plant over an ooc week, and at the end of the week they will become withered, rotten, and otherwise fully unable to participate in combat in any way.</span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">o interact with a fae plant, the player of the plant must be online and available for interaction, or ST should be contacted if needed.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">An sreq must be made to ST sign the fae plant upon it being placed somewhere. Attempting to keep it in a pot will become unbearable over time, at most 3 ooc days, as the plant disdains such conditions.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">A</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ll fae traits of the fae plant must be purely cosmetic, save for larger than normal size. Demifae critters cannot be used to attack anything, even under the direction of a druid.</span> Fae traits<span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">, save for abnormal size or demifae critters, can be inherited by the epiphyte. Irregular growth can only affect external additions to the epiphyte but not their base frame.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">B</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">eing a creature that radiates vast energy, any communing druid can detect it, as well as methods that allow one to see such energy.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">M</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">oving a plant of large size will require druidic assistance.</span></span>
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			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">A </span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">fae plant can only bond to a single superior soul in its lifetime. Should the epiphyte meet a final death, the fae plant will perish as well.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">F</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ae plants, regardless of the properties of the mundane plant, will always possess some form of internal fluid. Usually this is some kind of sap or sugar.</span></span>
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			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he fae plant will reject a host that bears a CA or magic incompatible with it. They will still accept souls which are damaged from previously possessing these things, or damaged in any other way.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">D</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">emifae of dangerous creatures are only possible for ET run event fae plants.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;">Fae Plants, due to their strange physiology , can survive (though perhaps not thrive) in just about any environment within reason so long as they have access to soil and water. In many cases the epiphyte will tend to the plant to make up the difference. This must still be reasonable, for instance a cactus would not survive on a glacier no matter how much tending went into it.</span>
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					<span style="font-family:'Times New Roman', Times, serif;">Epiphytes will absolutely refuse to harvest material beyond mundane fruits from their fae plant. They likewise are never willing to allow others to do the same. Things removed from the fae plant are player signed.</span>
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					<span style="font-family:'Times New Roman', Times, serif;">The durability Fae Plants is capped at the strength and hardness of oak wood. Their size similarly cannot exceed that of a large oak tree, even if their mundane variety would.</span>
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					<span style="font-family:'Times New Roman', Times, serif;">Epiphytes will refuse to use their plant to harm others (with a druid epiphyte performing surge on their own plant's roots being the sole exception to this. Living people cannot be fed to abnormally large carnivorous fae plants as this is seen as a grave risk to the plant itself by the epiphyte. Corpses can be, taking about a narrative month to digest. Said acid cannot be harvested in any form, nor is it inherited by epiphytes to a degree harmful to anything larger than a small frog or rat.</span>
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					<span style="font-family:'Times New Roman', Times, serif;">The appearance of a fae plant is largely set, though whenever their epiphyte undergoes a rebirth the plant can experience changes as well (although it's species will never change.)</span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">❀✿==------------------------------==✿❀</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">The Epiphyte</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">❀✿==---------------</span></b><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">  </span></b><img alt="30a71d09e1d9ad0f4251cde6f767deef.jpg" class="ipsImage" data-ratio="63.94" height="360" width="286" src="https://i.pinimg.com/564x/30/a7/1d/30a71d09e1d9ad0f4251cde6f767deef.jpg" /><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">  </span></b><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">---------------==✿❀</span></b></span>
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<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:10pt;vertical-align:baseline;"><a href="https://www.pinterest.com/pin/424534702380333606/" rel="external nofollow"><span style="color:#2ecc71;">Source</span></a></span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">piphytes exist essentially as a collection of plant material which bears a close resemblance to their original self. Despite this similar appearance, not one part of their body is of their old descendant self, all fundamentally remade out of the same material as their fae plant. Their existence is that of a demifae, not born as a fae but sharing many of the same properties and weaknesses of their eternal cousins. While the descendant a fae plant chooses seems random, the correlation between the plant and the traits of said descendant suggests the fae plant may purposefully lure souls which resonate with it the best to ensure a strong bond.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">piphytes come in three varieties. Dryophytes, those traditionally called dryads, are epiphytes bound to a fae tree of some variety. Bryophytes  are epiphytes bound to a herbaceous, non-tree plant, while saprophytes are epiphytes bound to fungal organisms. These different kinds might possess minor differences depending on their type. A bryophyte bound to a fly trap might be purely carnivorous and require consistent light exposure, while a saprophyte can often eat even decomposing material and will grow sick when in the light for too long.</span></span>
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<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">I</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">n order to properly move, the plant material composing an epiphyte is softened to a degree that is at best equivalent to that of a descendant. This means the bark skin of a dryophyte will be no tougher than ordinary descendant skin. Epiphytes retain the same lifespan of their original descendant race as well, as well as retaining the curses from said race upon themselves. Epiphytes bear several strengths and weaknesses associated with their plant-based demifae nature:</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:13.999999999999998pt;vertical-align:baseline;">Strengths</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Natural:</span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Being demifae composed of natural material, druidic blight healing will bear an effect upon them. Additionally, they can go within areas of extreme fae influence, such as a fae ring, as if they were a druid. Living plant matter set against their form will also be maintained, allowing an epiphyte to occasionally have such things growing against them.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Environmental:</span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Epiphytes inherit the environmental tolerance of their plant. For instance, the epiphyte of a cactus will find themselves much more suited to a dry and hot environment. This only applies to circumstantial environmental effects and nothing else. A tree resistant to fire will not make the epiphyte any more resistant to fire than the average descendant.</span></span>
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<div class="ipsSpoiler" data-ipsspoiler="">
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes can be healed with druidic blooming (later mentioned in abilities) and purged of corruption by druidic purging. </span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">B</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">eing within a fae ring does not strengthen the epiphyte, they are simply able to withstand the cacophony of sound. They still cannot understand it, and will find the droning discomforting.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">nvironmental tolerance has no effect on player interaction and is essentially cosmetic outside event circumstances.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:13.999999999999998pt;vertical-align:baseline;">Weaknesses</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Corruptive Magics:</span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Epiphytes have a natural disdain for voidal magic and dark magics natural to all of their fae cousins. The casting of a dark or void spell within 10 meters of them will cause the epiphyte to grow somewhat nauseous. This nausea becomes too debilitating to focus within the range of a proper voidal influence, such as a voidstalker, voidal obelisk, or voidal tear. Greater sources of these, or spells which corrupt specifically, might blight the epiphyte akin to a tree lord. When blighted (which takes at most 2 weeks after exposure) the epiphyte will become a feral and violent husk of their former selves until cured by druidic means.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Holy Magics:</span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">As beings with altered souls, holy magics such as paladinism will grant no succor to an epiphyte. No healing, bolstering, or beneficial effects can be bestowed on the epiphyte even as collateral.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Azhl:</span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">T</span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">he bane of all fae, azhl will afflict the epiphyte with a blight that fully corrupts them within 10 emotes of a wound upon flesh. Their body grows withered and rotten, the effects of azhl anemia fully setting in until cured by druidic or other means. Epiphytes so innately despise the metal that even seeing it will cause a great surge of hatred to well up towards the metal.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Thanhium:</span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Thanhic poisoning will, along with disabling all of the epiphyte's abilities, cause their connection with the fae plant to become disrupted, no longer able to tell where their plant is innately. This will send the epiphyte into a wild, panicked frenzy until they are able to confirm the safety of their plant.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Fire: </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Being made of floral material, epiphytes are somewhat easier to burn than most descendants. Burns will increase by one degree from what they would yield normal. This applies to all forms of fire, both magical and mundane, including dragonsflame and malflame.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">Aurum:</span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">Due to their connection to a plane beyond the material, aurum will afflict a searing pain should it strike into their flesh. The pain is proportional to the size of the wound inflicted, with a pin prick being barely noticeable and a full slash being debilitating.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes bear altered souls, and as such react to how any magic would treat an altered soul.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Holy magic can not heal or assist epiphytes, but they will not harm them like darkspawn.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Epiphytes merely feel sick around regular voidal or dark spells. They do not get harmed, wither, or otherwise react innately to it outside actively being targeted by said spell. D</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ark magic is generally less distressing to an epiphyte compared to voidal magic. An epiphyte can cast within the effect of a lifeforce tear, but not a voidal tear.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;">The effects of corruptive magics applies to all voidal and dark magics, though not on disguises or inert items created by those magics.</span>
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					<span style="font-family:'Times New Roman', Times, serif;">Of player created effects, only close proximity to a voidal tear, a voidal hollow, or a voidstalker wither circling with at least three tier 5 mages can start the blighting process. This will not fully blight them however, merely starting the process.</span>
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					<span style="font-family:'Times New Roman', Times, serif;">Blight and purging of the epiphyte or fae plant will immediately cross over to the other.</span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">hahnic panic will last until the epiphyte can visually confirm their plant’s safety in person, or until the poisoning naturally fades from them.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">F</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ollows all redlines of Azhl, Thanhium, and Aurum where applicable to wounds.</span></span>
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				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Upon being fully blighted by azhl, the epiphyte will grow violent, physically frail, and irrational. They'd be too frail to use any form of weapon beyond a knife effectively, essentially being unable to participate in combat.</span>
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				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">W</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">hile casting void or dark magic around them will make the epiphyte nauseous, they do not innately know the direction or source of this nausea </span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Burns from fire will increase in severity by one degree on the epiphyte. Third degree burns upon an exposed head or chest of an epiphyte will cause them to be incapacitated or killed should the fire not be extinguished within 2 emotes. A voidal mage's blue fire will incapacitate an epiphyte in a single emote upon such regions.</span>
				</p>
			</li>
		</ul>
	</div>
</div>

<p dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
	 
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">General Epiphyte Redlines</span></b></span>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes possess no sexual organs or sexual desire. They can never give birth to a child and cannot FTB, though they can have purely emotional romantic relationships.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes retain no medicinal, alchemic, or poisonous properties, nor any otherwise harmful properties of their plant. Their plants only have aesthetic, purely non combative bearings on their bodies. For instance an epiphyte tied to an oak tree would not not have any form of natural armor, even if their skin appears to be covered in bark.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">W</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">hile blight healing works on epiphytes, other druidic forms do not work on them unless otherwise stated. Additionally, epiphytes cannot use their own blight healing on themselves should they possess it.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes retain the same height and weight as their original selves, not accounting for external protrusions such as horns.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes possess no “song”. A druid can identify them as radiating fae energy should they focus upon them however.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Epiphytes cannot use replacement limbs/eyes or organs. Their constant regrowth causes their body to reject any and all replacements.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Lost limbs and other features will be recovered upon transformation into an epiphyte. However, those features will take on a much more clumsy and plant-like shape as if that limb where a few rebirths ahead of the rest of the body.</span>
				</p>
			</li>
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				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Epiphytes will generally react to most medicine the same as a descendant, whether alchemical or botanical. This can vary depending on the epiphyte's plant to the epiphyte's own discretion. For instance, an antifungal herb would likely burn or give minor rashes to a saprophyte.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Things harvested from the epiphytes themselves (usually their skin or blood) are player signed. Epiphyte blood is composed of whatever internal fluid their fae plant uses, and bears a genus of 4. This genus will decay away in the same amount of time as any descendant (3 ooc hours.)</span>
				</p>
			</li>
		</ul>
	</div>
</div>

<p dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">❀✿==------------------------------==✿❀</span></b></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">The Cycle of Rebirth</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">❀✿</span></b><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">  </span></b><img alt="daiy6t5-ad6bdfeb-465a-4453-b722-683397ac14fd.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzdiMmI2ZTU0LTQ0MDEtNDI4OC04MGJiLWI2OGM2OGE0NjRiN1wvZGFpeTZ0NS1hZDZiZGZlYi00NjVhLTQ0NTMtYjcyMi02ODMzOTdhYzE0ZmQuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.1PBJ_Wf5gpXLGEOPujY4BALvSd3IccKcTFPilWfcztY" data-ratio="56.25" width="640" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7b2b6e54-4401-4288-80bb-b68c68a464b7/daiy6t5-ad6bdfeb-465a-4453-b722-683397ac14fd.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzdiMmI2ZTU0LTQ0MDEtNDI4OC04MGJiLWI2OGM2OGE0NjRiN1wvZGFpeTZ0NS1hZDZiZGZlYi00NjVhLTQ0NTMtYjcyMi02ODMzOTdhYzE0ZmQuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.1PBJ_Wf5gpXLGEOPujY4BALvSd3IccKcTFPilWfcztY" /><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">  </span></b><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">✿❀</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:10pt;vertical-align:baseline;"><a href="https://www.deviantart.com/radittz/art/Oak-s-Melancholy-636489977" rel="external nofollow"><span style="color:#2ecc71;">Source</span></a></span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">he natural world is a thing of constant cycles. Things grow only to recede and grow again, like the wax and wane of the pale moon. Being brought within nature’s grasp is no excuse to forgo participation in this cycle. The bodies of epiphytes are made from a material which is not designed to handle the strain of decades of movement, and so they must constantly be reborn again and again.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">I</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">n 10 to 50 year cycles, the epiphyte will experience a passage of seasons, their body growing more vibrant only to fade and shrivel away. A new body will be born from the fae plant, fully developed though often lost and confused. Memories slowly will return to them or, in rare cases, not at all. Epiphytes undergo this process in four loose “seasons:’</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">The Season of Youth, Spring:</span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">After their first transformation, or after each rebirth, epiphytes will find themselves like a youthful sprout, often with floral features which have not fully developed or bloomed. Sometimes epiphytes in this stage will experience a flux in personality due to the uncertainty of their changing life. Epiphytes of this stage appear youthful but never childlike, akin to elves.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">The Season of Vibrance, Summer: </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">The ‘default’ state of most epiphytes, and often the longest season of their cycle. By this stage, the turmoil of transformation has usually passed, especially after future rebirths, allowing them to be a more accurate depiction of their true selves.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">The Season of Wisdom, Autumn:</span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">As their next rebirth approaches, epiphytes will begin to show graceful signs of ‘aging’ as their body wears down. Slight wrinkles where there were none, autumnal colors, slight fungal growths across the skin, and many other things are possible in this state.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">The Season of Dimming, Winter: </span></b><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">The final stage which foretells the approach of a rebirth, epiphytes in their winter season will often display full browning, decay, or shedding of their foliage. Their bodies often become more and more withered and ragged the closer they get to their rebirth. Emotions will often flux during this stage, sometimes leading to foreboding despair but other times to relieved acceptance.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">ach rebirth can result in a shift in appearance, the form drifting more and more from that of the original descendant. Feet might become collections of roots, hair foliage might become more inflexible and inhuman, growths might sprout from their limbs, and in the cases of plants which have had animal corpses left in their roots animalistic features such as horns or cloven hooves might present themselves. These changes are progressive rather than happening instantly, growing more notable with each rebirth.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">he connection between souls will grow between each rebirth, growing too strong for even the aspects to sever by the sixth rebirth. At the six rebirth at the latest, the souls will be so entwined that the epiphytes will be pulled with the plant on their final death, fated to be reborn as a great fae plant and produce more seeds, continuing the eternal cycle.</span><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;"> </span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Redlines</span></b></span>
</p>

<p style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul dir="ltr">
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes must undergo their rebirth within the ten to fifty ooc week time window. No sooner and no later.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;">Changes from season to season and rebirth to rebirth are optional and occur progressively.</span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Epiphytes cannot rebirth to escape death or consequences which would result in a pk. It is a natural part of their cycle and not a true death.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">R</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ebirth does not extend the original race’s lifespan. A human turned epiphyte will still die at the old age of 150.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">P</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">hysical changes of each rebirth are purely cosmetic, slowing with each rebirth usually. These changes are entirely up to the player.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he seasons are purely up to the players to roleplay, due to the varied nature of plants in nature. Some plants might show less visible effects compared to others.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">P</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ersonality can shift, though it still requires rp to justify it. Total reversals require the same amount of extensive rp as any other creature.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">A</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ll magics and feats are retained through rebirth due to the epiphyte possessing the same soul.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">H</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ow memory is transferred over or lost with each rebirth is entirely oocly up to the player.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">A</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">nimalistic features must come from animals left under the plant, and are strictly protrusions or alterations, not additions. Cloven feet or horns are allowed, but additional limbs, wings, or tails are not. No beastial faces either.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he transformation into a fae plant occurs only on their final death (pk) and will not happen should an epiphyte be bound to a different existence in the afterlife, such as being a druid, spiritualist, or former dark creature. Should a mystic use Unbound Fates on an epiphyte, this would free them from the fate of becoming an eternal plant, letting their soul pass to wherever their race would normally.</span></span>
			</li>
			<li style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;">
				<span style="font-family:'Times New Roman', Times, serif;">A rebirth which bears more drastic or combative effects is possible for ET epiphytes. Player epiphytes can only possess such changes as a MArt Rebirth.</span>
			</li>
		</ul>
	</div>
</div>

<p style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">❀✿==------------------------------==✿❀</span></b></span>
</p>

<p style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;text-align:center;">
	 
</p>

<p style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;text-align:center;">
	 
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">Abilities</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">❀✿==---------------</span></b><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">  <img alt="unknown.png" class="ipsImage" data-ratio="56.25" height="360" width="289" src="https://cdn.discordapp.com/attachments/1002418512687534214/1033179213861236746/unknown.png" />  </span></b><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">---------------==✿❀</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:10pt;vertical-align:baseline;"><a href="https://cs-cz.facebook.com/ArtofSandara3/" rel="external nofollow"><span style="color:#2ecc71;">Source</span></a></span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:13.999999999999998pt;vertical-align:baseline;">Connection</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:10pt;vertical-align:baseline;">[Non Combative] [Passive]</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">I</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">nnate to all epiphytes is the connection to the fae plant. Epiphytes are constantly aware of where their fae plant is, able to feel the sensations it experiences, and even able to empathically communicate with them should they be close enough. This communication is something deeper and more emotional than anything possible with the mortal tongue, or even druidic communion.</span></span>
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<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">A</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">dditionally, epiphytes may manifest their connection in the form of animated plant material of their fae plant. This can be something such as a bird made of swirling petals, a spider of fungal mycelium, or merely a very lively clump of leaves. These manifestations bear the personality of the fae plant, though it is not truly the plant in the flesh.</span></span>
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<div class="ipsSpoiler" data-ipsspoiler="">
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he range at which an epiphyte can communicate with their plant is 15 meters.</span></span>
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			</li>
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				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">While epiphytes can communicate freely with their fae plant, the fae plant cannot inform the epiphyte or others of events leading up to, or the event of, their death or their epiphyte’s death. E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes can only communicate with their plant directly, not other plants.</span></span>
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			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he fae plant is unaware of what is going on around it unless directly attacked, or communed with by a druid or fae.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Information on attacks from players are transmitted after the fact by the attacking player or ST to avoid metagaming.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he fae plant similarly has no sense beyond touch and pain, and cannot transmit visual or auditory information of what went on around it.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he fae plant is also constantly aware of the epiphyte's location, though it has no way to transmit this information to others. Fae plants cannot be used to metagame the location of the epiphyte.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">The exact form of the epiphyte's manifestation can change at will, so long as it does not exceed the size of a small wolf (more than five feet in any dimension, though serpentine manifestations can be up to seven feet long.)</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he manifestation is effectively a pet with the personality of the fae plant. It cannot be communed with or be a source for the epiphyte to communicate with it, nor can it participate in combat in any way. The manifestation will simply scatter away so as to not distract the epiphyte in conflict.</span></span>
				</p>
			</li>
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				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">An epiphyte with tier 5 druidic communion may use their manifestation in place of their luonto wherever applicable.</span>
				</p>
			</li>
		</ul>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:13.999999999999998pt;vertical-align:baseline;">Sowing</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:10pt;vertical-align:baseline;">[Combative]</span></b></span>
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</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">piphytes, being fundamentally kin to the plant which created them, can produce seeds of the mundane variety of their plant continuously. While this has no application in a combative situation on its own, these seeds can be used by druids for the growth spell in combat as any mundane seed could. Performing sowing in a combative situation requires at least </span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">[1]</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;"> emote to perform, scattering seeds over a 1 meter by 1 meter section of ground.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">O</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">ut of combat, should a fae plant die or be in an area of extreme danger such as within the radius of a voidal tear, an epiphyte may produce a single fae seed with a great deal of pain and effort. Producing this seed will immediately cause the fae plant to shrivel and die, its soul transferring over when the new plant has been put into the earth.</span></span>
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					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">S</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">owing’s only combative application is by use of the druid growth spell. It cannot be used to blind, harm, stun, or meaningfully impact combat in any other way.</span></span>
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			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Seeds produced by sowing behave completely normally. They are player signed.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Should the epiphyte's plant possess alchemic properties in it's mundane form, plants grown from sown seeds do not possess those properties.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Sowing must be performed on a section of ground or wall suitable for the plant; it cannot be scattered into wounds. They are scattered over the space of a single side of a single Minecraft block in combat within 2 meters of the epiphyte.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">S</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">eeds produced are proportional to the size of the mundane plant. A fungus might produce a cloud of hundreds of spores while a tree will only produce one seed.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Producing a Fae seed is incredibly painful to an epiphyte. They are incapable of using epiphyte abilities for 1 OOC day, producing a fae seed for 1 OOC week, increase their effective number of experienced rebirths by one, and find their next rebirth occurring 20 OOC weeks earlier than it should (to a minimum of 10 as normal.) This does not apply to map transition, initial placements, or pasting errors.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">piphytes must have their seed planted somewhere. Bearing no plant leaves the epiphyte in a state of constant despair and pain which only grows into madness until the seed is produced and planted.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Sowing may be used 3 times per combative encounter.</span>
				</p>
			</li>
		</ul>
	</div>
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</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:13.999999999999998pt;vertical-align:baseline;">Budding</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:10pt;vertical-align:baseline;">[Combative]</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:10pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#aaaaaa;font-size:10pt;vertical-align:baseline;">o all fae plants, the ability to mimic organic matter with their own floral material is an inherent quality, one that the epiphyte is themselves able to reproduce to a minor degree. In </span><span style="background-color:transparent;color:#6aa84f;font-size:10pt;vertical-align:baseline;">[2]</span><span style="background-color:transparent;color:#aaaaaa;font-size:10pt;vertical-align:baseline;"> emotes in combative situations, an epiphyte can cause a floral item to sprout from their body. This floral item is made of the same material as them but mimics the properties of the herb or plant from which it was copied. This herb may then be cut from their body and used, or left to remain on their body.</span></span>
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<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:10pt;vertical-align:baseline;">S</span><span style="background-color:transparent;color:#aaaaaa;font-size:10pt;vertical-align:baseline;">hould an epiphyte understand perfectly how to process a herb, they may instead cause a salve or liquid to seep from a finger, possessing the properties of that processed herb. Uniquely, only the beneficial properties of herbs are copied this way.</span></span>
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<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
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		<span>Spoiler</span>
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	<div class="ipsSpoiler_contents">
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			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">O</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">nly floral items, up to the size of a volleyball in total size, may be budded. It must be the size/shape of the regular plant or the specific parts of the regular plant. You cannot replicate animal parts.</span></span>
				</p>
			</li>
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				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Replicated herbs need only be consumed once to be replicated in the future.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">he epiphyte must have consumed the floral item to recreate it with budding, akin to their fae plant.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">R</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">eplicated herbs do not possess any of the alchemical signs or uses of their original herb. For instance, drake's tail cannot be processed for neither the base nor the signs of a blasting potion.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">A</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">ny negative/poisonous properties of herbs are not replicated. You cannot make yourself poisonous by covering yourself in goblin’s ivy.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">B</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">udded herbs will shrivel and die should they leave the epiphyte’s body for more than an OOC hour, unless under druidic infusion that might keep it alive. Medicinal properties will fade when it dies as well, essentially meaning they do not exist long enough to make medicinal items. Items made of the raw material, such as nightglow ink or goblin's ivy bindings however, can still be produced.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">B</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">udding is usable in combat for first aid purposes and anything you could use a herb for beneficially. It cannot be used to harm others in any way. Light produced by bioluminescence will not blind, twigs cannot stab, ect.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">B</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">udded creations are made of the same plant material as the epiphyte. They can either appear like recreations of the original form, or more creative reformations of the herb. For instance, a nightglow flower produced by a saprophyte could appear as a glowing flower made of fungal material, or a glowing mushroom with the same properties.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">B</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">udded herbs follow all redlines of the herbs produced where applicable.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">P</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">oisons cannot be made from this ability. Really.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">C</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">annot copy herbs rare enough to require an event to find, or those which possess magical properties. No voidal reagents for instance.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Examples of the above include ashwood trees, everwinter trees, ironwood trees, voidal reagents, elder/mother trees, and any mobile/creature plant. This list is nonexaustive.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">C</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">an be used to cause some cosmetic alterations to the epiphyte, but never to the extent that they can disguise them.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">U</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">se of this ability is subject to balance default first aid rules.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">N</span><span style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">on liquid/salve/oil processed herbs, such as a herb which needs to be smoked to be used, must be processed manually.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Any attempt to attack the epiphyte in combat will disrupt this ability, causing the budded herb to shrivel and crumble away.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Budded seeds cannot be grown into full sized plants, nor can budded plants produce viable seeds.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Things produced through budding are player signed.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Budding has delayed and dulled medicinal effects while within combat. It can be used to help stabilize someone, but never to the extent they can rejoin combat should they already be incapacitated.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Budding may be used 3 times per combative encounter, with a cooldown of 1 emote required between uses.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Repeated uses will cause mild skin irritation, progressing to nausea if used too much. Additionally only up to 3 buddings can remain attached to the epiphyte at any given time.</span>
				</p>
			</li>
		</ul>
	</div>
</div>

<p dir="ltr" style="background-color:transparent;color:#ff0000;font-size:10pt;vertical-align:baseline;">
	 
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:13.999999999999998pt;vertical-align:baseline;">Regrowing</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:10pt;vertical-align:baseline;">[Non Combative] [Passive]</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">B</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">eing floral beings, the way an epiphyte’s body regenerates is fundamentally different and more potent than a descendant. Out of combat, minor wounds such as scrapes and such will heal within at most a narrative hour without intervention. Moderate wounds, such as fractured bones, shallow wounds, second degree or lesser burns or similar will require a narrative day to heal, and only sometimes require medical attention. Major wounds, such as deep wounds, punctured organs of most kinds, broken bones, or third degree burns and similar,  require medical action to be performed before then lest it become infected or the epiphyte bleed out in most cases, though they will fully heal after an ooc day. Extreme wounds, such as severed limbs, lost eyes, brain injuries, or similar will require an ooc week to fully recover, and will almost always require some form of immediate medical treatment.</span></span>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">M</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">inor wounds include things such as cuts or bruises.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">M</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">oderate wounds include things such as shallow wounds, fractured bones, or second degree or lesser burns.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Major wounds include deep wounds, broken bones, severed digits/ears, third degree burns, charred flesh, or punctured organs besides the brain or heart.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">S</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">evere wounds include things such as severed limbs, lost eyes, or brain damage.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">B</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">light healing’s blooming spell can be used to essentially speed up this process, healing any of the above conditions with a single casting.<b><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;"> </span></b>Only a single severe wound can be healed per casting however (such as regrowing a single severed limb.)</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">S</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ome damage is too severe for even blight healing or passive regrowth to heal. Lethal punctures to the head or heart, spinal breakage, decapitation, terminal blood loss, or being cut in half at the torso cannot be cured by either method.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">B</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">lood does not return any faster with regrowing or blight healing.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">H</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">ealing only takes effect when the epiphyte is out of combat and in good health otherwise. Being within any sort of corruptive area or being diseased in any way will freeze their regrowth (though blight healing will still work on them.)</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">The healing will not shift the body back into place or push out invasive objects. Arrows or shrapnel will have to be removed to heal properly, and dislocated limbs must be mended manually.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Should an epiphyte possess the Seer magic or feat, they may choose to have their eyes become stunted and unable to be healed, whether regrowth or blight healing.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Should blight healing be used to cure at least one major or severe wound, or three or more moderate wounds, they will find themselves exhausted and hampered in combat for the next 2 ooc hours.</span>
				</p>
			</li>
		</ul>
	</div>
</div>

<p dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
	 
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:13.999999999999998pt;vertical-align:baseline;">Quaking</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:10pt;vertical-align:baseline;">[Non Combative]</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">piphytes, much like the slumbering kin of the weald, possess a minor ability to ‘awaken’ their body to produce various effects when not under strain. Be this moving their floral hair, producing and manipulating clouds of leaves or petals, changing coloration, causing parts of their body to glow or shimmer, project seeds at annoying individuals, or any other other harmless flavorful action which the epiphyte might produce, using their floral material and floral items they have consumed. Unlike quaking, budding cannot make permanent creations or alterations. All uses of quaking take at least </span><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">[1]</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;"> emote to perform.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<ul>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">W</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">hile non combative, quaking can be used as an additional tell to magics the epiphyte possesses in combat, such as swirling leaves filling the air around them, so long as it is obvious, only an addition to tells and not a replacement, and completely aesthetic.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">Q</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">uaking involves the manipulation, temporary growth, alteration, or expulsion of floral materials, not their permanent addition or creation as such falls under budding.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">C</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">annot be used in combat outside tells, nor can it ever be used to harm in any way. No strangling people with hair.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">G</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">lowing lights up to the strength of a redstone torch can be produced with this effect, though they can never blind.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">R</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">eplicated items may be used in quaking, though they will possess none of the medicinal properties of those items.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">R</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">eplicated items must be consumed at some point to be used, though it need only be done once per type of flora.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Replicated items follow the redlines of budding concerning what can and cannot be budded (voidal reagents, ect).</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">T</span><span style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">he general core body, such as limbs, digits, face, skin, internal organs, ect, cannot be moved with this ability like hair might.</span></span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Movements of hair, glowing effects, coloration changes, ect are inherently temporary, withering, rotting, or fading away the moment the epiphyte stops focusing on them. As such they cannot be harvested for use in items.</span>
				</p>
			</li>
			<li dir="ltr" style="background-color:transparent;color:#ff0000;font-size:11pt;vertical-align:baseline;">
				<p dir="ltr">
					<span style="font-family:'Times New Roman', Times, serif;">Cannot be used to disguise.</span>
				</p>
			</li>
		</ul>
	</div>
</div>

<p dir="ltr" style="background-color:transparent;color:rgb(255,0,0);font-size:11pt;vertical-align:baseline;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:11pt;vertical-align:baseline;">❀✿==------------------------------==✿❀</span></b></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span> </span> </span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="150" title="13. The Way of the Water (Avatar: The Way of the Water Soundtrack)" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/OOAkZky7Q04?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<h1 style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:18pt;"><span style="color:#c95e30;">= F A E R I E  G A R D E N S =</span></span></span>
</h1>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;"><span style="color:#995235;">C O U R T S  O F  T H E  F A E</span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#c97041;">⚘. ݁₊ ⊹ . ݁˖ . ݁⚘</span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a data-fileext="png" data-fileid="72083" href="https://www.lordofthecraft.net/uploads/monthly_2026_01/image.png.2a3dcd24a2cec411990a14ab4c7f7e43.png" rel=""><img alt="image.thumb.png.385373227cf52ba9aa9f0ef5d155329c.png" data-fileid="72083" data-ratio="136.36" width="264" src="https://www.lordofthecraft.net/uploads/monthly_2026_01/image.thumb.png.385373227cf52ba9aa9f0ef5d155329c.png" /></a></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:9pt;"><span style="color:#cd7136;">[</span></span><span style="font-size:9pt;"><span style="color:#995235;">By</span></span><span style="font-size:9pt;"><span style="color:#cd7136;"> </span></span><a href="https://x.com/NaChosOMG/status/1582757130696019968?s=20" rel="external nofollow"><span style="font-size:9pt;"><span style="color:#cd7136;">NaChosOMG</span></span></a><span style="font-size:9pt;"><span style="color:#cd7136;">]</span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#e4cdc0;">It is said that beneath the light of a full and pale moon, the border between the realm of the fae and the mortal world is at its thinnest. During these twilight hours, a faint spore or seed might slip through a fae ring, the contact points of these realms, and out into the mortal world. These journeymen of the fae will seek to root, and grow, and thrive in this new world. Yet they stand alone and vulnerable, so they seek out a host to bond with. </span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:10.5pt;"><span style="color:#e4cdc0;"> </span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#e4cdc0;">Despite the strength they now shared together as host and plant, the mortal realm was no less cruel and foreign to both fae creatures. In an effort to make it feel more like home, the fae plant allowed its mana and magic to bleed out into nature around it - slowly changing its surroundings like it did to its host. Slowly but surely, plants began to change hue and grow in strange and unruly ways unbefitting of the mortal realm. Animals that scampered into the reach of this magic and the fae plant would also find themselves changed into demifae, adopting the same qualities of the Fae Plant. Its influence only continued to spread through everything it was able to get its hands on - spreading further and further.</span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#e4cdc0;">Soon enough, other Fae Plants began to slip through the cracks and nestle themselves in this growing field of otherworldly creatures and plants - filled to the brim with strange oddities that one would only see in stories.. Fae creatures, once lost in a world unknown to them, were able to find solace with others like them. Sprites, wisps, and other dryads could feel the very surge and pull in their core, something familiar that they could not deny. A feeling of home, calling to them. What they would find was just that - a home, away from home. Their own Eden.</span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#c97041;">· · ─ ·𖥸· ─ · ·</span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a data-fileext="png" data-fileid="72084" href="https://www.lordofthecraft.net/uploads/monthly_2026_01/image.png.4a306af931c795e420c8f0ffc9452a3a.png" rel=""><img alt="image.thumb.png.114d65674047ef2606c4432527c5e4f1.png" data-fileid="72084" data-ratio="140.63" width="256" src="https://www.lordofthecraft.net/uploads/monthly_2026_01/image.thumb.png.114d65674047ef2606c4432527c5e4f1.png" /></a></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:9pt;"><span style="color:#cd7136;">[</span></span><span style="font-size:9pt;"><span style="color:#995235;">By</span></span><span style="font-size:9pt;"><span style="color:#cd7136;"> </span></span><a href="https://www.instagram.com/p/BkUkhIaBWOs/?utm_source=ig_web_copy_link&amp;igsh=MzRlODBiNWFlZA==" rel="external nofollow"><span style="font-size:9pt;"><span style="color:#cd7136;">Alexander Suchkov</span></span></a><span style="font-size:9pt;"><span style="color:#cd7136;">]</span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;"><span style="color:#c95e30;">O V E R V I E W</span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#e4cdc0;">When a Fae Plant emerges in the mortal realm, they will always first seek a host to bond with. However, after this occurs, it is still a singular organism and a bonded descendant can only do so much. Seeking further companionship and influence, the Fae Plant will continue to convert its surrounding environment to better suit its needs - changing nearby plants and animals into fae as well. Like roots spreading out underneath the earth, the Fae Plant will continue to spread its influence outwards as far as it could get to fully feel comfortable in such a foreign place. Given such an influx of fae energy coming from the strange place simulating the Fae Realm, other fae naturally begin to flock to a familiar location - further spreading the Fae Plant’s control. Due to this, the Epiphyte and the Fae Plant itself have been granted greater boons; being in an environment better suited for their fae nature has lessened the strain upon their forms, allowing them to have better control of their essence. </span></span></span>
</p>

<p>
	 
</p>

<div>
	<table style="width:100%;table-layout:fixed;border-collapse:collapse;">
		<tbody>
			<tr>
				<td style="background-color:#361612;border-bottom:4px solid #822d2a;border-left:4px solid #822d2a;border-right:4px solid #822d2a;border-top:4px solid #822d2a;padding:7px 7px 7px 7px;vertical-align:top;">
					<p style="text-align:center;">
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;"><span style="color:#c95e30;">P R O C E S S</span></span></span>
					</p>

					<p style="text-align:center;">
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#c97041;">⚘. ݁₊ ⊹ . ݁˖ . ݁⚘</span></span></span>
					</p>
					 

					<p>
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#eb996e;">          A Fae Plant will passively begin to extend its influence where it is stationed as soon as it is able to secure a host - such is the nature of such symbiotic creatures. Its spread is slow, and grows over time - marking stages of growth by a set amount of tiers. The appearance of these Gardens may vary from plant to plant - a fae mushroom may cover its entire area of various coloured fungi of different types and qualities like a rotted log, while a fae tree would seek to create a small thicket of other trees like itself. In the case that multiple Fae Plants have settled together, they may essentially merge their Gardens into one large garden - influencing their areas with a mix of the others and creating a homogenous zone that is fit for all of them.</span></span></span>
					</p>
					<span style="font-family:'Times New Roman', Times, serif;"> </span>

					<p>
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#eb996e;">          Epiphytes marked with the knowledge and effects of Blood Magic may have a more corruptive-looking Garden. Plants and animals within their gardens may react hostilely to any that enter, and bear more corroded and dangerous appearances. Spikes, spines, thorns, and rows of sharp teeth may line the various corrupted animals and plants that grow within the Garden. </span></span></span>
					</p>
					<span style="font-family:'Times New Roman', Times, serif;">  </span>

					<p style="text-align:center;">
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#c97041;">· · ─ ·𖥸· ─ · ·</span></span></span>
					</p>
					<span style="font-family:'Times New Roman', Times, serif;">  </span>

					<p style="text-align:center;">
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;"><span style="color:#c95e30;">T I E R S</span></span></span>
					</p>
					<span style="font-family:'Times New Roman', Times, serif;">  </span>

					<p>
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#b65b2b;">T H E  C O P P I C E  -  T I E R  I </span><span style="color:#cd7136;"> </span></span></span>
					</p>

					<p>
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#eb996e;">          This is the beginning stage of a Fae Plant’s influence - only now having gained a host and has turned its sights outwards. Still weak, the energy from within a Fae Plant is negligible - only recognizable by other Fae creatures. The plants by its roots have turned hue or changed shape by the Fae Plant, and small bugs may have been turned similarly to the Epiphyte. This area of influence is about a </span><span style="color:#c97041;">[</span><span style="color:#995235;">5</span></span><span style="font-size:11pt;"><span style="color:#c97041;">]</span></span><span style="font-size:11pt;"><span style="color:#eb996e;"> block radius, with the Fae Plant as its centre. This stage lasts for </span></span><span style="font-size:11pt;"><span style="color:#c97041;">[</span></span><span style="font-size:11pt;"><span style="color:#995235;">2</span><span style="color:#c97041;">]</span><span style="color:#eb996e;"> OOC weeks.</span></span></span>
					</p>
					<span style="font-family:'Times New Roman', Times, serif;">  </span>

					<p>
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#b65b2b;">T H E  W E A L D  -  T I E R  I I </span></span></span>
					</p>

					<p>
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#eb996e;">          Further pushing the limits, the Fae Plant has reached out further where it has rooted to alter more of its environment. At this point, it has anchored itself properly in the mortal realm and has grown stronger - its energy is palpable now to druids, who are able to recognize the plant as fae. The Fae Plant’s grasp has expanded and strengthened, now having the ability to alter larger plants like flowers and bushes to resemble itself, as well as change animals no bigger than a dog into demifae. This area of influence is about a </span><span style="color:#c97041;">[</span><span style="color:#995235;">10</span></span><span style="font-size:11pt;"><span style="color:#c97041;">]</span></span><span style="font-size:11pt;"><span style="color:#eb996e;"> block radius, with the Fae Plant as its centre - a song seemed to hum now from within the radius, similar to that of a Fae Ring. This stage lasts for </span></span><span style="font-size:11pt;"><span style="color:#c97041;">[</span></span><span style="font-size:11pt;"><span style="color:#995235;">2</span><span style="color:#c97041;">]</span><span style="color:#eb996e;"> OOC weeks.</span></span></span>
					</p>
					<span style="font-family:'Times New Roman', Times, serif;">  </span>

					<p>
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#b65b2b;">T H E  A R B O R E T U M -  T I E R  I I I</span></span></span>
					</p>

					<p>
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#eb996e;">          Reaching as far as it can go, the Fae Plant has total control over its given domain. Fully immersed in its small patch of paradise, the Fae Plant and its surrounding Garden exude fae energy - undeniably distinguishable by Epiphytes, Druids and those with the right equipment to perceive mana. At this point, other small fae like hobgoblins and wisps have felt the draw to the area - settling there as their new home. Other Fae Plants may have also settled in the area - finding it safe to do so alongside its brethren, as even larger animals seem to have been overtaken by the Fae Plant’s power. With the surge of natural energy in the area, Kuila may begin to grow in clusters of varying types - the fae nature of the area allowing regional variants to grow where they otherwise would not. This area of influence is about a </span><span style="color:#c97041;">[</span><span style="color:#995235;">15</span><span style="color:#c97041;">]</span><span style="color:#eb996e;"> block radius, with the Fae Plant as its centre - the song from within the radius was louder now, transforming from a soft whisper to an alluring hymn, drawing in other fae to settle in its borders and allowing fae and those attuned to find solace within the space. </span></span></span>
					</p>
					<span style="font-family:'Times New Roman', Times, serif;">  </span>

					<p style="text-align:center;">
						<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#c97041;">· · ─ ·𖥸· ─ · ·</span></span></span>
					</p>
				</td>
			</tr>
		</tbody>
	</table>
</div>

<div>
	<p>
		 
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="">
		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<p style="line-height:1.38;text-align:center;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">R E D L I N E S</span></span></span></span></span></span>
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Epiphyte plants still must adhere to their physical fae tell appearances, it is simply how their fae mana is perceived to Epiphytes, Druids, and those with the ability to view mana that changes.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Do not use the Fae Ring-like effects of a Faerie Garden to FTB and or do bannable RP.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Faerie Gardens in general cannot be used to metagame the Epiphyte associated with it.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ The song within a Faerie Garden is not enough to disorientate or estrange any of those within, simply be more of a nuisance to those unattuned or unable to handle a Fae Ring’s song.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Plants and animals morphed within a Faerie Garden may adopt similar fae tells as the Fae Plant.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Demifae animals cannot exceed the size of a moose.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Demifae animals produce mundane materials - simply reskinned as fae. Meat may be differently coloured, pelts may change into coats of leaves, etc.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Blood Mages do not have to have a corrupted Garden, it is merely an aesthetic option that they can access.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ A corrupted Faerie Garden may not be used to metagame that the Epiphyte associated with it is a Blood Mage.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ A Blood Mage’s Faerie Garden cannot mortally harm or cause lasting damage unless OOCly agreed upon.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ The mutations of a Blood Mage’s Faerie Garden are not restricted to those listed, but should be reasonable.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ The corruption of a Blood Mage’s Faerie Garden can be cleansed via Blight Healing, albeit temporarily. Should an Epiphyte will it, it may go back to its corrupted appearance after </span></span></span></span><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span><span style="color:#8b433f;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">2</span></span></span></span><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC hours.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Plants and animals within a Faerie Garden can be felled, removed and or destroyed the same way their mundane counterparts can be.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Anything harvested within a Faerie Garden is player signed, and considered mundane. This includes plants from the Fae Ream, Kuila Crystals, etc.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ The fae that can be found within a Faerie Garden are purely player-available fae, NPC-level fae, and or general minor fae. They cannot participate in CRP in any way and will simply flee or hide at the sight of conflict.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ The fae that can be found within a Faerie Garden can be communed with, but cannot be used to metagame any knowledge without OOC permission.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ The fae settling in the Faerie Garden may be used to apply for player CAs and FAs, such as Sycophants, Epiphytes and Sprites.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Other fae will not settle within a Blood Mage’s Faerie Garden should it be corrupted.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Small animals (the size of a fist) and bugs will take </span></span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#9f2f2b">[</font><font color="#8b433f">2</font></span></span></span><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC hours to become demifae. Animals up to the size of dogs will take </span></span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#9f2f2b">[</font><font color="#8b433f">6</font></span></span></span><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC hours, while anything larger will take </span></span></span></span><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;"><font color="#9f2f2b">[</font><font color="#8b433f">1</font></span></span></span><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC day.</span></span></span></span></span></span>
			</p>

			<p>
				 
			</p>

			<p style="line-height:1.38;">
				<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Tiers of the Fae Plant should be tracked by the character on a player-made sign, including the effects and appearance of the area.</span></span></span></span></span></span>
			</p>
		</div>
	</div>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p style="padding:0pt 0pt 0pt 18pt;text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a data-fileext="png" data-fileid="72087" href="https://www.lordofthecraft.net/uploads/monthly_2026_01/image.png.f45556eb313778734814d7ef3fe90394.png" rel=""><img alt="image.thumb.png.c7d00bffecb701c48cb1fe5d45741dbd.png" data-fileid="72087" data-ratio="47.19" width="640" src="https://www.lordofthecraft.net/uploads/monthly_2026_01/image.thumb.png.c7d00bffecb701c48cb1fe5d45741dbd.png" /></a></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:9pt;"><span style="color:#c97041;">[</span></span><span style="font-size:9pt;"><span style="color:#995235;">By</span></span><span style="font-size:9pt;"><span style="color:#c97041;"> </span></span><a href="https://www.artstation.com/artwork/r9JZOO" rel="external nofollow"><span style="font-size:9pt;"><span style="color:#c97041;">F3LC4T</span></span></a><span style="font-size:9pt;"><span style="color:#c97041;">]</span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;"><span style="color:#c95e30;">B L E S S I N G S</span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#e4cdc0;">With the growth of the Fae Plant’s influence over the mortal realm, the Faerie Garden has become a safe haven for various fae. As the Fae Plant’s power grows, so does the Epiphyte - with the strengthening of their bonded pair, the Epiphyte has greater control over the mana that flows within their body. As soon as the Fae Plant has established its Garden to its fullest potential, that energy is also able to be tapped into by the Epiphyte - granting them various new blessings and boons at their fingertips.</span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">R E D L I N E S</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Blessings are only accessible once an Epiphyte’s Faerie Garden has reached T3. They lose access to these abilities should the Fae Plant and or Faerie Garden be moved, and or destroyed.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ When casting, tells must be visible / noticable, and cannot be subtle.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Should the Fae Plant need to be moved, it will reset to T1 once planted and the area it once inhabited will return to normal over the course of </span></span></span></span><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span><span style="color:#8b433f;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">3</span></span></span></span><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">]</span></span></span></span><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;"> OOC days.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#b65b2b;">CAMARADERIE</span></span><span style="font-size:12pt;"><span style="color:#a7d078;"> </span></span><span style="color:#8bc34a;"><span style="font-size:12pt;">[</span><span style="color:#4caf50;"><span style="font-size:12pt;">Noncombative</span></span><span style="font-size:12pt;">] </span><span style="font-size:12pt;"> </span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#e4cdc0;">With the connection between the Faerie Garden and the Epiphyte sound, some of the fae may come to an Epiphyte’s aid or beckon should they will it. Over the course of </span></span><span style="font-size:11pt;"><span style="color:#c97041;">[</span></span><span style="font-size:11pt;"><span style="color:#995235;">2</span></span><span style="font-size:11pt;"><span style="color:#c97041;">]</span></span><span style="font-size:11pt;"><span style="color:#995235;"> </span></span><span style="font-size:11pt;"><span style="color:#e4cdc0;">emotes, an Epiphyte may summon up to </span></span><span style="font-size:11pt;"><span style="color:#c97041;">[</span></span><span style="font-size:11pt;"><span style="color:#995235;">5</span></span><span style="font-size:11pt;"><span style="color:#c97041;">]</span></span><span style="font-size:11pt;"><span style="color:#e4cdc0;"> denizens of their garden to assist in various menial tasks, like watering some plants, cleaning up a space, playing a prank on someone, etc. They will linger around the Epiphyte, up to a </span></span><span style="font-size:11pt;"><span style="color:#c97041;">[</span></span><span style="font-size:11pt;"><span style="color:#995235;">20</span></span><span style="font-size:11pt;"><span style="color:#c97041;">]</span></span><span style="font-size:11pt;"><span style="color:#e4cdc0;"> block radius around them and will not venture out further beyond. After </span></span><span style="font-size:11pt;"><span style="color:#c97041;">[</span></span><span style="font-size:11pt;"><span style="color:#995235;">2</span></span><span style="font-size:11pt;"><span style="color:#c97041;">]</span></span><span style="font-size:11pt;"><span style="color:#995235;"> </span></span><span style="font-size:11pt;"><span style="color:#e4cdc0;">OOC hours, the fae will leave the Epiphyte and return back to the Faerie Garden.</span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">R E D L I N E S</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Fae summoned may only be NPC-level fae. Other CAs that may be a part of an Epiphyte’s Faerie Garden may not be summoned.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Fae summoned may be used as a flavourful way to send letters. This may be indicated on the letter itself, however it cannot be used to bypass the aviary system. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Fae summoned cannot be used in any level of combat, and will flee or hide at the sight of it.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Fae function the same as Housemagery Living Dolls in all senses - they may choose to communicate in the blinking of flashing lights, humming, etc. but will never be able to fully replicate or produce a descendant voice. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Fae summoned are capable of mundane tasks and instructions but will not be able to do anything overtly complicated.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ A Blood Mage Epiphyte with a corrupted Faerie Garden is unable to use this spell, given the lack of fae within the Garden in the first place.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#b65b2b;">CHAMELEO</span></span><span style="font-size:12pt;"><span style="color:#a7d078;"> </span></span><span style="color:#8bc34a;"><span style="font-size:12pt;">[</span><span style="color:#4caf50;"><span style="font-size:12pt;">Noncombative</span></span><span style="font-size:12pt;">] </span><span style="font-size:12pt;"> </span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#e4cdc0;">Like their smaller counterparts in the Sprites, Epiphytes are able to conceal themselves within the flora by further manipulating their changeling abilities. Over the course of </span></span><span style="font-size:11pt;"><span style="color:#c97041;">[</span></span><span style="font-size:11pt;"><span style="color:#995235;">3</span></span><span style="font-size:11pt;"><span style="color:#c97041;">]</span></span><span style="font-size:11pt;"><span style="color:#e4cdc0;"> emotes, an Epiphyte may blend into a natural environment to change the colours of their skin and form to better reflect their surroundings, effectively blending into the background. While in this state, their body is actively changing to match their environment - forcing the epiphyte to only move half of what they can while visible.</span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">R E D L I N E S</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ This ability may only be used </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">[</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#8b433f;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">2</span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">] </span></span></span></span></span><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">times per OOC day.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Epiphytes cannot use this ability while in the middle of combat.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Epiphytes are unable to use this ability in areas that lack nature, such as towns, cities, etc.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Seers are able to see Epiphytes as if they were normal while in this state.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Those with Heat-Sight, Arcana Flow, or any other method of detecting mana will be able to see the Epiphyte's signature as described by the medium.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Should an Epiphyte traverse from a place of nature, into an area without it, they would find themselves revealed. A place of nature is defined as a forest, a garden, or anything that is more greenery than structure. </span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Should an Epiphyte attempt to attack, or do anything other than movement, they would find themselves revealed.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:12pt;"><span style="color:#b65b2b;">POLLINATING</span></span><span style="font-size:12pt;"><span style="color:#a7d078;"> </span></span><span style="color:#8bc34a;"><span style="font-size:12pt;">[</span><span style="color:#4caf50;"><span style="font-size:12pt;">Noncombative</span></span><span style="font-size:12pt;">] </span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#e4cdc0;">It is in the natural order of most living things to spread their reach as far as possible to survive - hyphae webs of mycelium, flying dandelion seeds, and even hooked, spiky burrs. Acting as an extension of their Fae Plant, an Epiphyte will slowly begin to spread its energy to its surroundings all the same. In this, an Epiphyte’s natural abilities are also heightened - able to perform minor aesthetic changes over the course of </span></span><span style="font-size:11pt;"><span style="color:#c97041;">[</span></span><span style="font-size:11pt;"><span style="color:#995235;">2</span></span><span style="font-size:11pt;"><span style="color:#c97041;">]</span></span><span style="font-size:11pt;"><span style="color:#e4cdc0;"> emote within a </span></span><span style="font-size:11pt;"><span style="color:#c97041;">[</span></span><span style="font-size:11pt;"><span style="color:#995235;">5</span></span><span style="font-size:11pt;"><span style="color:#c97041;">]</span></span><span style="font-size:11pt;"><span style="color:#e4cdc0;"> block radius of them. This may include the subtle discolouration and alteration of their environments to reflect their Fae Plant, or more simple actions such as branches and brambles shifting out of their way, herbs and plants harvesting themselves in the Epiphyte’s presence, or the spontaneous growth of other plants at the Epiphyte’s touch.</span></span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="line-height:1.38;text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f2f2b;"><span style="font-weight:700;"><span style="font-style:normal;"><span style="text-decoration:none;">R E D L I N E S</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Plants grown through this ability can be communed with and used in further spells.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Plants grown are strictly considered mundane, and will lack any alchemical symbols or medical properties associated with them.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Plants grown may only be relatively small, like wildflowers or a small bush. Pollinating is unable to grow a whole tree, or a forest out of nowhere.</span></span></span></span></span></span>
		</p>

		<p>
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#ab5e5a;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Plants grown may adopt similar fae-like traits to the Epiphyte and their Fae Plant - this does not make them fae, however, as it is just an aesthetic change.</span></span></span></span></span></span>
		</p>

		<p style="line-height:1.38;">
			 
		</p>

		<p style="line-height:1.38;">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;font-variant:normal;white-space:pre-wrap;"><span style="color:#9f423e;"><span style="font-weight:400;"><span style="font-style:normal;"><span style="text-decoration:none;">➺ Discolouration or the changing of nature to become more Fae is temporary and those affected will revert back to their original form after the end of the roleplay encounter.</span></span></span></span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a data-fileext="png" data-fileid="72086" href="https://www.lordofthecraft.net/uploads/monthly_2026_01/image.png.a8a747f17d7b16c6852c5b551a594696.png" rel=""><img alt="image.thumb.png.93b166f5069c5b8aea01e80d49a6d037.png" data-fileid="72086" data-ratio="124.14" width="290" src="https://www.lordofthecraft.net/uploads/monthly_2026_01/image.thumb.png.93b166f5069c5b8aea01e80d49a6d037.png" /></a></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:9pt;"><span style="color:#cd7136;">[</span></span><span style="font-size:9pt;"><span style="color:#995235;">By</span></span><span style="font-size:9pt;"><span style="color:#cd7136;"> </span></span><a rel=""><span style="font-size:9pt;"><span style="color:#cd7136;">Jeremy Adams</span></span></a><span style="font-size:9pt;"><span style="color:#cd7136;">]</span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13.999999999999998pt;"><span style="color:#c95e30;">P U R P O S E </span></span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#e4cdc0;">I love the Epiphytes lore, as some of my favourite characters that I’ve had the pleasure of interacting with on the server have been Epiphytes. However, much of it still left a lot to be desired on a personal level, even if it was something for a readily-available CA. Given how freeform and eccentric the Fae Realm is supposed to be, I wanted to inject more of the whimsical nature of the Fae into one of the Fae CAs. I thought another layer of complexity would create more interesting interactions between Epiphytes and other lore they often intersect with.</span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;"><span style="color:#c95e30;">C R E D I T S</span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#b65b2b;">Writer: </span></span><span style="font-size:11pt;"><span style="color:#ffffff;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/115136-marslol/?do=hovercard" data-mentionid="115136" href="https://www.lordofthecraft.net/profile/115136-marslol/" rel="">@marslol</a></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#b65b2b;">Consultation:</span></span><span style="font-size:11pt;"><span style="color:#995235;"> </span></span><span style="font-size:11pt;"><span style="color:#ffffff;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/96123-fleur___/?do=hovercard" data-mentionid="96123" href="https://www.lordofthecraft.net/profile/96123-fleur___/" rel="">@Fleur___</a> <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/53315-classydryad/?do=hovercard" data-mentionid="53315" href="https://www.lordofthecraft.net/profile/53315-classydryad/" rel="">@ClassyDryad</a> <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/132736-endrealms/?do=hovercard" data-mentionid="132736" href="https://www.lordofthecraft.net/profile/132736-endrealms/" rel="">@EndRealms</a> <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/112015-rmw01/?do=hovercard" data-mentionid="112015" href="https://www.lordofthecraft.net/profile/112015-rmw01/" rel="">@RMW01</a></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><span style="color:#b65b2b;">Original lore:</span></span><span style="font-size:11pt;"><span style="color:#ffffff;"> <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/53315-classydryad/?do=hovercard" data-mentionid="53315" href="https://www.lordofthecraft.net/profile/53315-classydryad/" rel="">@ClassyDryad</a></span></span></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="font-size:13pt;"><span style="color:#c95e30;">R E F E R E N C E S </span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://www.lordofthecraft.net/forums/topic/161000-%E2%9C%93-the-fae-realm/" rel=""><span style="font-size:11pt;"><span style="color:#b65b2b;">The Fae Realm</span></span></a></span>
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><a href="https://www.lordofthecraft.net/forums/topic/217365-%E2%9C%93-creature-lore-epiphytes-the-dryad-curse/" rel=""><span style="font-size:11pt;"><span style="color:#b65b2b;">Epiphytes</span></span></a><span style="font-size:11pt;"><span style="color:#b65b2b;"> </span></span></span><br />
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">(OOC)</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">Explanation</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">E</span><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">piphyte lore has existed as a continuation of the age-old dryad lore of this server, intended to be a good early CA for newer players. However, after many years it has become rather difficult for players to understand, hard to bring into roleplay, and terribly lacking in detail and cohesion. A rewrite is what perhaps just about every epiphyte player I have spoken with has requested, and many beyond just them seem to think it is necessary.</span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#aaaaaa;font-size:11pt;vertical-align:baseline;">This lore is not intended to make CA's a 'crp' race, but rather increase their ability to bring their curse into roleplay and further their own character's narrative. Old epiphyte lore was held down too much by the need to keep all of their potential to self rp. I've also allowed for fae plants to be more 'fae' than their old, essentially mundane counterparts. Finally rebirth has been reworked to be more of a life cycle rather than a strange occasional child rp enforcement device, in hopes it will be more applicable to the rp and journey of an epiphyte.</span></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">Credits</span></b></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			 
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#aaaaaa"><span style="font-size:14.6667px;">Writer</span></font></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#aaaaaa"><span style="font-size:14.6667px;"> </span></font></span><font color="#aaaaaa"><span style="font-size:14.6667px;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/53315-classybells/?do=hovercard" data-mentionid="53315" href="https://www.lordofthecraft.net/profile/53315-classybells/" rel="">@ClassyBells</a><br />
			<br />
			<span style="font-family:'Times New Roman', Times, serif;">Editors</span><br />
			<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/115136-marslol/?do=hovercard" data-mentionid="115136" href="https://www.lordofthecraft.net/profile/115136-marslol/" rel="">@marslol</a></span></font>
		</p>

		<p dir="ltr" style="text-align:center;">
			 
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#aaaaaa"><span style="font-size:14.6667px;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/119155-pengin/?do=hovercard" data-mentionid="119155" href="https://www.lordofthecraft.net/profile/119155-pengin/" rel="">@Pengin</a></span></font></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#aaaaaa"><span style="font-size:14.6667px;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/120538-spoopy_duck/?do=hovercard" data-mentionid="120538" href="https://www.lordofthecraft.net/profile/120538-spoopy_duck/" rel="">@Spoopy_Duck</a></span></font></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			 
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><font color="#aaaaaa"><span style="font-size:14.6667px;">Player Feedback</span></font><br />
			<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/115136-marslol/?do=hovercard" data-mentionid="115136" href="https://www.lordofthecraft.net/profile/115136-marslol/" rel="">@marslol</a></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/112015-rmw01/?do=hovercard" data-mentionid="112015" href="https://www.lordofthecraft.net/profile/112015-rmw01/" rel="">@RMW01</a></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/97602-meteordragon/?do=hovercard" data-mentionid="97602" href="https://www.lordofthecraft.net/profile/97602-meteordragon/" rel="">@MeteorDragon</a></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/115801-coldair/?do=hovercard" data-mentionid="115801" href="https://www.lordofthecraft.net/profile/115801-coldair/" rel="">@ColdAir</a></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			 
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;">Nerds</span>
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/91397-keefy/?do=hovercard" data-mentionid="91397" href="https://www.lordofthecraft.net/profile/91397-keefy/" rel="">@Keefy</a></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/86543-oriaros/?do=hovercard" data-mentionid="86543" href="https://www.lordofthecraft.net/profile/86543-oriaros/" rel="">@Oriaros</a></span>
		</p>

		<p dir="ltr" style="text-align:center;">
			 
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:24pt;vertical-align:baseline;">Sources</span></b></span>
		</p>

		<div>
			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span style="font-family:'Times New Roman', Times, serif;"><span>Spoiler</span></span>
				</div>

				<div class="ipsSpoiler_contents">
					<div>
						<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="59563" data-embedcontent="" data-embedid="embed4275094071" scrolling="no" src="https://www.lordofthecraft.net/forums/topic/187145-%E2%9C%93-ca-race-lore-epiphytes/?do=embed" style="height:240px;max-width:502px;"></iframe>
					</div>

					<p style="text-align:center;">
						 
					</p>

					<div>
						<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="71880" data-embedcontent="" data-embedid="embed2237643453" scrolling="no" src="https://www.lordofthecraft.net/forums/topic/186715-%E2%9C%93-magic-lore-druidic-communion/?do=embed" style="height:219px;max-width:502px;"></iframe>
					</div>

					<p style="text-align:center;">
						 
					</p>

					<div>
						<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="71880" data-embedcontent="" data-embedid="embed8271621747" scrolling="no" src="https://www.lordofthecraft.net/forums/topic/186716-%E2%9C%93-magic-lore-druidic-blight-healing/?do=embed#:~:text=The%20sacred%20Art%20of%20Blight,any%20vile%20taint%20and%20corruption." style="height:240px;max-width:502px;"></iframe>
					</div>

					<p style="text-align:center;">
						 
					</p>

					<div>
						<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="51075" data-embedcontent="" data-embedid="embed5957825665" scrolling="no" src="https://www.lordofthecraft.net/forums/topic/161000-%E2%9C%93-the-fae-realm/?do=embed" style="height:240px;max-width:502px;"></iframe>
					</div>

					<p style="text-align:center;">
						 
					</p>
				</div>
			</div>
		</div>

		<p dir="ltr" style="background-color:transparent;color:#aaaaaa;font-size:13.999999999999998pt;vertical-align:baseline;">
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p dir="ltr" style="background-color:transparent;color:rgb(170,170,170);font-size:14pt;vertical-align:baseline;text-align:center;">
	<span style="color:#2ecc71;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">❀✿==------------------------------==✿❀</span></b></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(170,170,170);font-size:14pt;vertical-align:baseline;text-align:center;">
	 
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(170,170,170);font-size:14pt;vertical-align:baseline;text-align:center;">
	<span style="color:#2ecc71;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">❀✿==---------------</span></b></span><img alt="knot.png?width=513&amp;height=513" class="ipsImage" data-ratio="70.18" height="360" width="360" src="https://media.discordapp.net/attachments/1002418512687534214/1033193926116519976/knot.png?width=513&amp;height=513" /><span style="color:#2ecc71;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">---------------==✿❀</span></b></span>
</p>

<p dir="ltr" style="background-color:transparent;color:rgb(170,170,170);font-size:14pt;vertical-align:baseline;text-align:center;">
	<span style="font-size:10px;"><a href="https://mythologian.net/celtic-symbols-meanings/" rel="external nofollow"><span style="color:#2ecc71;">Source</span></a></span>
</p>

<p dir="ltr" style="background-color:transparent;color:#aaaaaa;font-size:13.999999999999998pt;vertical-align:baseline;">
	 
</p>
]]></description><guid isPermaLink="false">217365</guid><pubDate>Sat, 22 Oct 2022 02:44:12 +0000</pubDate></item><item><title>[&#x2713;] [&#x1D402;&#x1D400; &#x1D411;&#x1D41A;&#x1D41C;&#x1D41E; &#x1D40B;&#x1D428;&#x1D42B;&#x1D41E;] &#x1D413;&#x1D421;&#x1D41E; &#x1D403;&#x1D41E;&#x1D426;&#x1D422;-&#x1D403;&#x1D423;&#x1D422;&#x1D427;&#x1D427;</title><link>https://www.lordofthecraft.net/forums/topic/200833-%E2%9C%93-%F0%9D%90%82%F0%9D%90%80-%F0%9D%90%91%F0%9D%90%9A%F0%9D%90%9C%F0%9D%90%9E-%F0%9D%90%8B%F0%9D%90%A8%F0%9D%90%AB%F0%9D%90%9E-%F0%9D%90%93%F0%9D%90%A1%F0%9D%90%9E-%F0%9D%90%83%F0%9D%90%9E%F0%9D%90%A6%F0%9D%90%A2-%F0%9D%90%83%F0%9D%90%A3%F0%9D%90%A2%F0%9D%90%A7%F0%9D%90%A7/</link><description><![CDATA[<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/tQhbktFT7HI?feature=oembed"></iframe>
	</div>
</div>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:10pt;vertical-align:baseline;"><span style="border:none;"><img alt="yyi1e1vvqyiib_YQmtYJNIza3Q8b2iYbatRwot1XVpaZaOoCBlJm8Yn4Uty4TaMM5OULlBDFXvDYFI7HMMN0wbOh4UrMt4AEydEXITG3bRmUoJi76Pjo1grcauIDRBr9dAUIQjPd" data-ratio="63.83" height="623" width="468" src="https://lh3.googleusercontent.com/yyi1e1vvqyiib_YQmtYJNIza3Q8b2iYbatRwot1XVpaZaOoCBlJm8Yn4Uty4TaMM5OULlBDFXvDYFI7HMMN0wbOh4UrMt4AEydEXITG3bRmUoJi76Pjo1grcauIDRBr9dAUIQjPd" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="font-size:10px;"><em>Art by Karl Simon</em></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-size:28px;"><strong><span style="font-family:Georgia, serif;">Demi-Djinn</span></strong></span></span>
</p>

<p dir="ltr">
	 
</p>

<hr />
<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;"><i>The Beginning</i></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ff5147;"><strong style="font-size:22px;">The Jinn and the Wiseman</strong></span></span>
</p>

<p style="text-align:center;">
	<span style="color:#957dad;"><span style="font-size:18px;"><span style="font-family:Georgia, serif;"><strong>حكيم وشيطان</strong></span></span></span>
</p>

<p style="text-align:justify;">
	<font face="Georgia, serif">  <span style="font-size:14px;">        In our realm of magical creatures, sights and oddities- there existed rumors and legends of yore concerning those who have ventured to seek the existence of such spirits. Many tales have been told about these creatures, yet most served as no more than honeyed words for the sake of telling children something to help them sleep at night. They say these spirits had the forms of unholy nature and that their faces were ever-changing; the sign of an avid shifter of forms. Their alignment seemingly neutral, their origins are obscured - history unknown to the common man. They could only be known as </span></font><span style="font-size:16px;"><strong style="font-family:Georgia, serif;">الجن</strong></span><span style="font-size:14px;"><font face="Georgia, serif">, or </font><strong style="font-family:Georgia, serif;">Jinns</strong><font face="Georgia, serif">. These Jinns were most commonly said to be half-beast, half-men; their appearance mainly humanoid with the malformed heads and limbs of atrocious horrors. Whilst carrying a dreadful visage, they were believed to hold the vigor of a radiant essence, albeit cunning and mischievous in nature as stated by many chroniclers. Despite this, very few have been able to say that they’ve gone face-to-face with a real Jinn. Though, there was one man who had. </font><br />
	<font face="Georgia, serif">Long ago, in the times of old, a Farfolk named Solomon was born. Though relatively average for a commoner of his status- he found that he had the undying need to travel, to explore. Soon after growing into an adult, Solomon set out on his journey to see the world before his pale eyes. Sometime throughout his venture, Solomon was said to have come into contact with a Jinn. This creature promptly introduced himself to be Ifrit, a spirit that bore the head of a snake and the build of a large crimson man- larger than any the curious Solomon had ever seen before in his days. Although the Jinn had approached Solomon with ill intent- and yet, no fear was fostered within the man’s heart. This intrigued the beastman, this behavior being unheard of at that time, though this was simply due to Solomon’s curiosity. As time continued, the spirit found himself warming up to this young man; they had become allies, after mere moments of discussion. Something that lowered Ifrit’s status amongst his kin- the fact that the pride of a Jinn was above all, and yet he stood as tall as the mortal did.  Solomon became a great traveler, Ifrit always remaining by his side as the two of them ventured into the unknown, meeting new people and discovering new cultures- ancient and recent alike. Through that long and fulfilling epic, their bond was akin to a braided knot- though it was unbreakable nor yielded to stress, there’d come a day where it - too - would wither away. Ifrit was granted pause before Solomon’s graying hand and with it, the grim realization; where time, itself, stopped for no-one. Not mortals, and not even a Jinn. There, a simple choice was granted; either wither away, where all but a bed of flowers will be the mark of his existence and below it, him. A lonely pile of bones. And the other choice, should Solomon wills it - a new body, unlike his own. Strip away his identity and self to become something more. And from there, the page turned. Their story was still to be told, the ending laid further ahead as it awaited to be written. The deal was taken, the choice settled and from it did the withered hand grow crooked. He awoke, eyes glazed over himself - he was himself, whole and anew. And yet, differences laid. The man was a charred reflection of himself; bearing similarities to what he once was, yet bearing enough differences to be called something else. The pigment of his skin had turned a brilliant aquamarine, and his vigor was restored from its decrepit state. Though- from the many changes that occurred, there was always a price. The bargain was made and forgotten, thus from it, Ifrit had become no more than a mere memory for the man. </font></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><strong><span style="font-size:18px;"><font face="Georgia, serif">The Demi-Djinn</font></span></strong></span>
</p>

<p style="text-align:justify;">
	<span style="font-size:14px;"><font face="Georgia, serif">          It was said that after Solomon had become adjusted to his new lifestyle as a Demi-Djinn, he went off to somewhere unknown, but not before bestowing his powers to another- and another after that. Soon, the Demi-Djinn had grown, but their fate remained not with another. They split up and scattered across the land, their different goals and contrasting views guiding their paths to cross again one day. Why Solomon bestowed his powers to others is unknown, but the reason is most likely that the wise man had felt the need to spread his new-found gift to others- perhaps to atone or to remember.  Now, the Demi-Djinn scour the lands, offering the same gifts and choices that Ifrit once did. Their purpose for doing so may vary from person to person, but one thing is the same within all of them- they are Solomon’s chosen and Ifrit’s legacy. They do not worship him, but instead respect his memory as their superior, their idol, their muse. So therefore, they must respect Solomon’s Shackles.</font></span>
</p>

<p dir="ltr">
	 
</p>

<hr />
<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#a61c00;font-size:10pt;vertical-align:baseline;"><span style="border:none;"><img alt="KRVYCPBAUIbfPkYOArEHMX-XhVRxJxk7w7usvONxMIxYYWbufccoBfntYSvMHEJh4im-banQXwQWlkrWKKPj_TizN7HjcbFwxKks_Yb2_qeGdlmrBb6zHPwh_qq3MkPEj77WH6Ub" data-ratio="56.25" height="305" width="668" src="https://lh6.googleusercontent.com/KRVYCPBAUIbfPkYOArEHMX-XhVRxJxk7w7usvONxMIxYYWbufccoBfntYSvMHEJh4im-banQXwQWlkrWKKPj_TizN7HjcbFwxKks_Yb2_qeGdlmrBb6zHPwh_qq3MkPEj77WH6Ub" /></span></span></b><br />
	<span style="color:#ff5147;"><em><span style="font-family:Georgia, serif;"><span style="font-size:18px;">Five-Fingered Creeds</span></span></em></span><br />
	<strong><span style="font-family:Georgia, serif;"><span style="font-size:22px;"><span style="color:#ff5147;">The Shackles of Solomon</span></span><br />
	<span style="color:#957dad;"><span style="font-size:18px;">العقيدة</span></span></span></strong>
</p>

<p style="text-align:justify;">
	<span style="font-size:14px;"><font face="Georgia, serif">          </font><span style="font-family:Georgia, serif;">Granted upon them by Solomon’s own will and ideals, each Demi-Djinn would find their true forms equipped with braces. The braces are worn on the wrists of every Demi-Djinn- some are short like bracelets, while some large enough to cover half of the forearm. Once a new Demi-Djinn is born, their braces take on a look unique to their own spirit. This cannot be changed after becoming one and cannot be designed for combative purposes. The Braces are made similar to the standard, thin jewelry it resembles however each one holds one similarity; if a Demi-Djinn peers down upon their braces, they are reminded of their Shackles. </span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;">Their Shackles are:</span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="color:#f1c40f;"><span style="font-family:Georgia, serif;">- Demi-Djinn cannot kill or harm anything with an untainted soul such as a Descendant unless they pose an undeniable and immediate threat to their own wellbeing, another Djinn, or the recipient of a Contract. The Djinn must be aware to their altered soul and cannot act as an accomplice to murder.</span></span>
</p>

<p>
	<span style="color:#f39c12;"><span style="font-family:Georgia, serif;">- Demi-Djinn cannot use their abilities to acute wealth and glory for themselves, such as blessing themselves or other Demi-Djinn. Their blessings are unable to be used outside of contracts.</span></span><br />
	<span style="color:#f1c40f;"><span style="font-family:Georgia, serif;">- The Demi-Djinn may not act out on their contractor with the intent to kill or maim, unless given permission by the contractor themselves.</span></span><br />
	<span style="color:#f39c12;"><span style="font-family:Georgia, serif;">- A Demi-Djinn have free will, therefore they may do with their own talents how they see fit. Bestow your boons out of the selfless need to give, rather than having it be traded in exchange for something else, such as currency or out of the sake of nepotism.</span></span><br />
	<span style="color:#f1c40f;"><span style="font-family:Georgia, serif;">- A Demi-Djinn must carry out the request of whoever holds their Zakhrifa to the best of their abilities, so long as it does not go against the limitations of their abilities or defile any of the aforementioned creeds.</span></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><strong>OOC Explanation</strong></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#9ae6b1;"><span style="font-size:14px;">1. Demi-Djinn cannot kill other players unless they need to fight in order to survive. Killing animals and beings without sentience are fine, but creatures like Descendants or Kha cannot be killed unless they need to defend themselves, another Demi-Djinn, or their contractor. Being an accomplice to murder is also not acceptable. Demi-Djinn do not break their creeds if they kill something that holds an altered soul or something that holds no soul at all. (Examples: Azdrazi, Vargs, Frost Witches, etc.)<br />
			2. Demi-Djinn cannot do contracts for themselves or other Demi-Djinn, and boons cannot be used outside of these contracts.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#9ae6b1;"><span style="font-size:14px;">3. Demi-Djinn cannot approach their contractor with the intent to kill or maim unless its for the sake of self-defense, or unless they're given permission to in a sparring scenario. This does not mean they are able to kill their contractor without breaking the first Shackle.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#9ae6b1;"><span style="font-size:14px;">4. While Demi-Djinn may play riddles, tricks, and even share a mutual interest with their contractors - but they are never to solely offer their powers to their family members or friends, or sell their gifts in exchange for currency.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#9ae6b1;"><span style="font-size:14px;">5. Demi-Djinn must fulfill whatever the contractor wishes once a contract is made, as long as they are not pushing themselves over their limit or breaking any of the five Creeds doing so.</span></span></span>
		</p>
	</div>
</div>

<p dir="ltr">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><strong><span style="font-size:18px;"><span style="border:none;"><span style="font-family:Georgia, serif;">Tells</span></span></span></strong></span>
</p>

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	<span style="font-size:14px;"><font face="Georgia, serif">          The tells of a Djinn's ability are relatively simple, usually originating as a glow from their shackles. Their tells are unicolored, and they may change the color of such at any point in time. From minor to major, a Djinn's tells are: Glows, Glimmers, Glitter, Embers, Wisps, Vapors, Smoke, Steam, Mist, Smog, and Fog. </font></span>
</p>

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<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="mxIZrz2oldusECHIa8ZTB_BCU0-HxZGQ3Xv8oXfDhJvm3Ac-ksFMyx6PMHee9_xnAPq-9iLMWyNpmLytCsN3dK7baHJe46CRUADQZK1YGfinrIdzs9BbeNsas56K9f1LGl0pruYU" data-ratio="65.57" height="503" width="391" src="https://lh4.googleusercontent.com/mxIZrz2oldusECHIa8ZTB_BCU0-HxZGQ3Xv8oXfDhJvm3Ac-ksFMyx6PMHee9_xnAPq-9iLMWyNpmLytCsN3dK7baHJe46CRUADQZK1YGfinrIdzs9BbeNsas56K9f1LGl0pruYU" /></span></span></b><br />
	<span style="color:#ff5147;"><em><span style="font-family:Georgia, serif;"><span style="font-size:18px;">Physical and Mental Effects</span></span></em></span><br />
	<strong><span style="font-family:Georgia, serif;"><span style="font-size:22px;"><span style="color:#ff5147;">The Body of the Wiseman</span></span><br />
	<span style="color:#957dad;"><span style="font-size:18px;">الجسم</span></span></span></strong>
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:18px;">         </span><span style="font-size:14px;"> Like a shadow that clings onto their forms, the creed that rested behind all of Ifrit’s actions; the Jinn seemingly always feel the need to offer boons to a seeker once a pact has been made- their need to serve accompanied by the connection of their kind, as the more powerful a Demi-Djinn becomes, the differences between themselves and Solomon begin to blur. Many choose to foray into more mischievous tendencies however, sometimes wishing the mortal to answer a riddle, or perhaps a trick. Some even grow bitter and rotten, their mind slowly dwindling after the ages and will despise the fact that they have to bestow gifts - but cannot resist such in the end, seeing it as something akin to a guilty pleasure. Other than this peculiar ailment, Demi-Djinn do not innately suffer from any mental illnesses during their transformation, but they are not immune to such a development.</span></span>
</p>

<p>
	<font face="Georgia, serif">While on the physical side of things, Demi-Djinns take on different colors for their skin and eyes depending on their base descendent race. A dwarf would always have <span style="color:#ff6961;">red</span> skin, black eyes, and black hair. Elves will possess<span style="color:#77dd77;"> green</span> skin, yellow eyes, and white hair. Orcs have <span style="color:#cc99ff;">purple</span> skin with white eyes and black hair. Humans take after Solomon in which they have <span style="color:#6699ff;">blue</span> skin, red eyes, and dark blue hair. Descendants who are born from a fusion of two races can pick and choose which colors from their parental races their inherit. Colors can vary depending on the race of the Descendant. For example, a high elf would have light green skin, while a dark elf would have dark green skin. The same applies for other variations of races. Those without a Descendant’s soul are unable to take upon the form of a Demi-Djinn as their souls are too weak to hold the knowledge of Solomon’s prowess. For good reason, their blood is enchanted.</font><span style="font-family:Georgia, serif;"><strong> </strong>Their genus counts are higher depending on what phase they're in and hold an affinity to mana detection. If someone is attempting to detect their mana a Djinn in their Second/Third phase can choose how mana is shaped within their bodies, ranging from things like their bodies being coated in mana or mana running through their forms like veins, but they won't be able to hide the mana concentrated upon their wrists; i.e. their shackles.</span>
</p>

<p>
	<font face="Georgia, serif">Not only this, but these creatures would find themselves no longer immune to the effects of Aurum when in the likeness of a Jinn. While the material is disrupting their blood flow, they’d find themselves unable to cast - as if the element acted as a sort of ward to their abilities. It does not innately harm them just from a single touch, but it still disrupts their magic nevertheless if they were harmed by a solid weapon made from the material. Thanhium offers a different effect. A Demi-Djinn holds a special weakness towards Thanhium. Should Thanhium impale them and disrupt their bloodstream as Aurum would, they are unable to cast. If they are struck for a second time their bodies would be sucked into the Thanhium causing it to gain a strange new color and shape and the creature may be seen in the reflection of the metal - trapped within. If the Thanhium breaks or the wielder of the weapon thrusts/wills them out of the Thanhium, the Djinn will be set free.  While it is relatively easy to avoid the touch of Aurum, there is another ailment that the Djinn suffer due to their unique souls; the trial of malflame. A Jinn’s essence is bound to the core of their being, and due to this any ailment that harms their soul discombobulates them and shakes their foundations. Furthermore, if a Djinn's Zakhrifa is broken, they become unable to cast for 24 OOC hours. If they are in their Third Phase when this occurs, they revert back to their Second Phase. Finally, if a Djinn's shackles are broken, they revert back to their Second Phase even if in the Third Phase. Afterwards, their unique skin color is replaced with that of a Descendant's, turning into a mortal version of that form they're in for 24 OOC hours, becoming unable to cast.</font>
</p>

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		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- When a Djinn of any kind is wounded, they bleed just like any normal Descendant. This in fact does mean that they hold genus at a normal amount.</span><br />
			<span style="color:#c0392b;">- Touching Aurum will not harm the Demi-Djinn but being stabbed by an Aurum weapon disrupts the ethereal casting of a Demi-Djinn when they are in their Second and Third Phases.</span><br />
			<span style="color:#e74c3c;">- Ailments that harm the soul have a greater effect on the Demi-Djinn, with malfame in particular not only harming the Demi-Djinn's soul but disrupting their casting. For aesthetic choice, the Demi-Djinn may choose on if this kicks them back into their First Phase; this is optional however.</span><br />
			<span style="color:#c0392b;">- Only Descendants can become Demi-Djinn.</span></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- Half-race Demi-Djinn continue to inherit their curses just like any other Descendant.</span></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- If a Djinn's Zakhrifa breaks, they become unable to cast for 24 OOC hours. If they are in the Third Phase when it breaks they go back into the Second Phase.</span></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- Djinns, even in the Third Phase, revert back to the Second Phase when their shackles are broken. They then become a mortal version of their Second Phase, becoming unable to cast.</span><br />
			<span style="color:#c0392b;">- Demi-Djinns in their second phase have a genus count of five, whilst in their Third Phase they have seven units of genus.</span><br />
			<span style="color:#e74c3c;">- Djinns cannot warp the Thanhium they're trapped inside of to garner an edge in combat.</span><br />
			<span style="color:#c0392b;">- Whilst trapped in Thanhium Demi-Djinns must follow IRP prisoner rules.</span></span></span>
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	<b><span style="background-color:transparent;color:#a61c00;font-size:10pt;vertical-align:baseline;"><span style="border:none;"><img alt="ICzbcIOiX84UfRRSUfARoZqPaIZ50vSINgK1SbflPuINR35DdTdTOz0hKkbQT3rjrcOpsgz924mp9A0MqB1lWOA7lnz1U6LP-6mB_2me5G8Bj2gDMkhe0XuVeQjLJ-p1IsafEsZG" data-ratio="63.83" height="591" width="392" src="https://lh6.googleusercontent.com/ICzbcIOiX84UfRRSUfARoZqPaIZ50vSINgK1SbflPuINR35DdTdTOz0hKkbQT3rjrcOpsgz924mp9A0MqB1lWOA7lnz1U6LP-6mB_2me5G8Bj2gDMkhe0XuVeQjLJ-p1IsafEsZG" /></span></span></b>
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<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="border:none;"><span style="font-size:18px;"><span style="font-family:Georgia, serif;"><em>The Three Phases</em></span></span></span><br />
	<b><span style="border:none;"><span style="font-size:22px;"><span style="font-family:Georgia, serif;">Forms of the Demi-Djinn</span></span></span></b></span><br />
	<span style="color:#957dad;"><b><span style="border:none;"><span style="font-size:18px;"><span style="font-family:Georgia, serif;">الجسم</span></span></span></b></span>
</p>

<p style="text-align:justify;">
	<span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">          In their efforts to reject their finite holds- to become something more- the acolytes of the Wiseman sought at the end of their path something new; artificial frames wrought from the birth of their growing potential and the will of a vagabond hermit. The Demi-Djinn’s prowess found them shifting into creatures birthed behind closed walls and occluded windows- a form to which the operations of such a being could perform their tasks in a secluded manner. Their bodies had become pliable and easily shaped, like a ball of colored clay; a simple rearrangement of their features had caused them to become different people, wearing a mask of hidden truths.<br />
	Formed from the supernatural energy derived from their soul, the spiritual beings created three forms using their innate polymorphism, each driving them closer to the visage of a true Jinn. Many Demi-Djinns have different names and titles for their incarnations, however the most common name was obtained via their known respected seniors, masters of their craft; these forms were thus dubbed Phases. </span></span></span>
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	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="htVTasYyH7jsxB3YHcAfSPfEdB4KJEDFhhTN50Jqq6Sf0VfNumNuqvrCYzMHl2XSjiSJG9lFNoMPPzYFqAXV-UKeIRrdjQ9CwrzXZV-HHaaU_Np4iKe4jjNhe6_2cdcQiq2OxYu9" data-ratio="63.94" height="501" width="396" src="https://lh3.googleusercontent.com/htVTasYyH7jsxB3YHcAfSPfEdB4KJEDFhhTN50Jqq6Sf0VfNumNuqvrCYzMHl2XSjiSJG9lFNoMPPzYFqAXV-UKeIRrdjQ9CwrzXZV-HHaaU_Np4iKe4jjNhe6_2cdcQiq2OxYu9" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><font face="Georgia, serif"><span style="font-size:18px;"><b>The First Phase: Origin</b></span></font></span>
</p>

<p style="text-align:justify;">
	<font face="Georgia, serif"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">Acquired through their natural state, their first form begins with their natural vessel- their mortal form. This form is no different from the body inherited by a descendant. Their soul is still synergized with the aura of the Wiseman, however no abilities or added strengths are granted to this vessel- they are simply their own person- their braces nowhere to be found. The prowess of the Demi-Djinn reveals itself within their other phases.</span></span></font>
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	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- The weakness to Aurum is rendered null in the First Phase and the weakness to Malflame shifts back to its normal effects on a common Descendant.</span></span></span>
		</p>
	</div>
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<p style="text-align:justify;">
	 
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<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="by6hLbn0zQ2Oofa36wnGx7TTA859rn357R4DfZwQGYBqZ_4l7hT1SY66NuXLNrg3xGJkXEQnzYsF7xstyd42Z-m5PmgHGzyf2Qtg63nWGaAoJIrTlv-B5vqq5ZyhmUAPzU8t40qh" data-ratio="63.94" height="476" width="349" src="https://lh5.googleusercontent.com/by6hLbn0zQ2Oofa36wnGx7TTA859rn357R4DfZwQGYBqZ_4l7hT1SY66NuXLNrg3xGJkXEQnzYsF7xstyd42Z-m5PmgHGzyf2Qtg63nWGaAoJIrTlv-B5vqq5ZyhmUAPzU8t40qh" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><font face="Georgia, serif"><span style="font-size:18px;"><b>The Second Phase: Form In-between</b></span></font></span>
</p>

<p style="text-align:justify;">
	<font face="Georgia, serif"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">          The body in which a Demi-Djinn’s prowess begins to reveal itself. This form is crafted from within the image of a race within the mortals’ understanding- that is, the race they were born as. Their skin color remains stagnant however, linked to that of their true Djinn form. To achieve this form, the image of their body must be crafted from within the psyche of the Demi-Djinn, and the morphing process begins. Shifting into the Second Phase from the First Phase requires<strong> two emotes</strong>; Following the rather uncomfortable shaping of their bodies their braces appear over their wrists, albeit the colors of such baring a colorless hue to that of which it would normally be. This body is linked to the soul of its vessel, therefore it will inherit all of its respective curses and unavoidable traits- that primarily being their gender and race. Furthermore, they may age their bodies to look young or old in only a matter of <strong>one emote</strong>, the process of shapeshifting happening in real time- though the amount of effort they may put into this can strain their bodies. The minimum they may age themselves down to is the adolescent age of five. If a Demi-Djinn lowers the age of their vessel under that of ten years old, they’d find that this act of de-aging themselves so low has resulted in the loss of their abilities. To age themselves too old, however, they would find themselves in the development of a frail vessel - one ridden with the aches and rheumatism pains of the elderly; the most they can age their vessels up to is somewhere around the age of an 80 year-old human, an elderly elf, etc. The Demi-Djinn may also summon armor upon themselves in non-combative environments. If they are in an combative environment, summoning armor takes <strong>two emotes. </strong></span></span></font><span style="font-family:Georgia, serif;">Should the Djinn desire to add cosmetics upon their forms to aid their aesthetic, they may turn illusion into reality and add minor alterations to their physical forms such as horns, tails, antannae, etc.</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- Demi-Djinn cannot shapeshift into pre-existing characters.</span></span></span><br />
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- Shapeshifting does not give them added strength or any enhancements in their reflexes.</span></span></span><br />
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- Demi-Djinn cannot shapeshift into anything outside of its race (i.e. a human Djinn cannot shapeshift into an elf).</span></span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- Second Phase Djinn cannot FTB, and they also lack genitalia.</span></span></span>
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- Summoning armor takes one emote out of combat, otherwise it takes two.</span></span></span><br />
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:14px;">- Phases do not inherit deformities or detriments. So therefore, if a djinn in their Second Phase loses a limb they will have that limb back in their First Phase, and vice versa. Prosthetics do not inherit between forms.</span></span></span><br />
			<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;">- Cosmetics applied to a Djinn's form such as horns may not be used to aid them in combat, however they may be targeted by people in combat. These are minor aesthetics; things like another set of arms are not allowed.</span></span>
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	<b><span style="background-color:transparent;color:#a61c00;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="x9BHcXb2iJTAQK2sTEjIjJvVz7XvJk786c-pjr2TTJGVWLCpSc95xmNXBT8Q7NR7IOgEQDHhVFkwDv1J_Ury1IL7mVH8OklzyibWt22eVAyAGy1e2iTpyWCkJt7s5-6Oqj-F_to0" data-ratio="72.00" height="517" width="370" src="https://lh6.googleusercontent.com/x9BHcXb2iJTAQK2sTEjIjJvVz7XvJk786c-pjr2TTJGVWLCpSc95xmNXBT8Q7NR7IOgEQDHhVFkwDv1J_Ury1IL7mVH8OklzyibWt22eVAyAGy1e2iTpyWCkJt7s5-6Oqj-F_to0" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><font face="Georgia, serif"><span style="font-size:18px;"><b>The Third Phase: The Demi-Jinn</b></span></font></span>
</p>

<p style="text-align:justify;">
	<font face="Georgia, serif"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">          </span>The true form of a Demi-Djinn is where their abilities are most potent and their body has become perfectly in-tune with their supernatural abilities. This form may only be accessed during the activation of a contract or in the presence of their fellow kin. Their true name - a name etched onto their shackles in the lost language of a Jinn - must be stated by their contractor’s or by another Demi-Djinn. Following the utterance of their chosen moniker, the name brought with their shackles, they may shift into their true form in only a matter of <strong>one emote</strong>. If brought upon while in their Second Phase, their bodies would come to resemble that of their Third Phase, their shackles gaining color.<br />
	 Not only do Demi-Jinns have access to their aforementioned abilities, but they also are able to cast a unique set of spells based on their mastery; that being their blessings. After the contractive meeting has concluded, the Demi-Jinn reverts back into their Second Phase. Attempting to activate the Third Phase in any other way would result in a fruitless ignition of their own mana, steadily taking a toll upon their stamina to the point where after <strong>two or three emotes</strong> their own legs may not be able to support their weight and further ignition of mana will result in their untimely demise; a fruitless effort, essentially.<br />
	The reason this state cannot be held for long periods of time is because it is an unstable form, holding the memories of all past and current incarnations of the Demi-Djinn within. When their time in this phase has concluded, they will lose the memories of such soon after with not even a hint of déja vu. Due to this ailment, a Demi-Jinn becomes more and more unfamiliar to the mortal’s body with each incarnation it passes through, becoming a chimera of multiple personalities after each lifetime.<br />
	 This form holds a unique appearance instinctually crafted within their inner-psyche once they enter the Third Phase for the first time; this form cannot change even through their reincarnations once it has been conceptualized, nor can they shapeshift within this phase. It will gain some likeness to their First Phase in their weight and height however. <br />
	One thing remains within these hybrids; once a Demi-Jinn has been summoned, the first thing to notice about one is their head. Like the creatures told within legend, the Jinn were known for being half-beast, half-men, and the Third Phase is the closest a Demi-Djinn will ever get to them. As such, their mortal heads are garbed in a sort of helmet or mask wrought from flesh or fur as well as a thin layer bone, an outer shell resembling that of an animal that harks their soul. This ‘mask’ is an extension of their own features, their beastly eyes will work like their original and they may hear from whatever they now use for ears. This is the minimum of what they inherit from a Jinn’s appearance, being able to garner more animalistic features, albeit they remain humanoid and are grafted over the Demi-Jinn’s descendant-like body. However, the mask is extremely fragile, the bone masking their face as brittle as wood. Therefore if their second head were to become broken somehow, their second head would be revealed underneath. Any blow to this would result in their fog-like aura leaking out, evaporating any blood that would escape instantly. Any damage dealt to any part of this head would then be transferred onto their original body as long as the head remains. A blow to their eyes would temporarily leave them blind, plugging their nose would make them unable to breathe. That is not to say that the head cannot be removed. As stated before, the Demi-Jinn’s head remains underneath, but removing their second head would be extremely painful - not much different from ripping off their own flesh. </span></font><span style="font-family:Georgia, serif;">Should the Djinn desire to add cosmetics upon their forms to aid their aesthetic, they may turn illusion into reality and add minor alterations to their physical forms such as horns, tails, antannae, etc.</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Demi-Jinn can only appear during contracts or in the presence of other Demi-Djinn</span><br />
			<span style="color:#e74c3c;">- The animalistic heads of a Demi-Jinn may not be used in combat, and are only to be used for cosmetic purposes.</span></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Third Phase Djinn cannot FTB, and they also lack genitalia.</span></span></span><br />
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:14px;">- Phases do not inherit deformities or detriments. So therefore, if a djinn in their Second Phase loses a limb they will have that limb back in their First Phase, and vice versa. Prosthetics do not inherit between forms.</span></span></span><br />
			<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;">- Cosmetics applied to a Djinn's form such as horns may not be used to aid them in combat, however they may be targeted by people in combat. These are minor aesthetics; things like another set of arms are not allowed.</span></span>
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<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><em>Contracts</em></span></span></span><br />
	<b><span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:22px;">The Sage’s Pact</span></span></span></b></span><br />
	<span style="color:#957dad;"><b><span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"> حكم الراغبين</span></span></span></b></span>
</p>

<p style="text-align:justify;">
	<span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">          Since their rise in days of old, Solomon was a benevolent spirit that was able to grant the favors of others out of his own free will. It’s common for folks living within Farfolkian territory to know ancient stories of spirits that granted wishes to those who were able to find them. These stories were also spread amongst the people of the desert by Solomon himself, and perhaps even the Demi-Djinn of old. Through their magical prowess, the Demi-Djinn are able to form an advanced bond between themselves and a mortal able to comprehend such- primarily Descendants in this case. This ‘bond’ is an advanced link between the</span><span style="font-size:16px;"><strong> الروح</strong></span><span style="font-size:14px;">, or ‘Spirit’ - powerful enough to force both parties to fulfill a certain task with every fiber of their being. The one being given the contract, whoever it may be, will find that the Demi-Djinn would offer them such through the form of a special ability; the Contract.</span></span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><strong><span style="font-size:18px;"><span style="border:none;"><span style="font-family:Georgia, serif;">Contracts</span></span></span></strong></span>
</p>

<p style="text-align:center;">
	<span style="color:#ffffff;"><span style="font-size:14px;"><span style="border:none;"><span style="font-family:Georgia, serif;"><em>[Non-Combat] <br />
	[1 Emote Spell]</em></span></span></span></span>
</p>

<p style="text-align:center;">
	<span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">          When the Demi-Djinn finds someone worth forming a pact with, they typically scout them out from the sidelines within their mortal forms until the time is right. Once this time comes, it is typical of them to approach their chosen one within their true form, in whatever area that they deem private, where they gain access to the ability to form a Contract with them. </span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">The Contract is not just a verbal agreement, but rather a linkage between the souls of their chosen and themselves- therefore, they must tap into their inner-strength. In doing so, they’d find that their hand would begin to become engulfed within their own aura, visible enough for their chosen to view. Once they shake hands, the pact has been made, and the Demi-Djinn is now bound to their chosen. The Demi-Djinn may use their aptitude in conjuration to summon anything to help them with this, such as a long contract, a quill and an ink pot.To end a contract is incredibly simple, and does not require the presence of the contractor. All that must be done is for the Demi-Djinn to recast their spell, their smoking aura clad amongst their hands and once the spell has been cast, their aura would crackle and dissipate, the Demi-Djinn and their chosen alike now feeling as though they no longer share a bond between eachother. If the chosen was not in the presence of the Demi-Djinn at this time, they'd still receive the feeling that the Demi-Djinn has abandoned them- for they'd no longer hold a Djinn's Zakhrifa - their Holy Vessel.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Must require an OOC and IC agreement between the player and the Demi-Djinn. </span><br />
			<span style="color:#c0392b;">- Only three contracts with three different individuals may be made at a time.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Only a Demi-Djinn may unbind a contract.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- A contract may be made through any aesthetic choice, such as the shake of a hand or the signing of an actual contract, but this may not aid them in any combat scenario whatsoever. Any items summoned must be mundane, and disappears once the contract is made.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:justify;">
	 
</p>

<hr />
<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#a61c00;font-size:10pt;vertical-align:baseline;"><span style="border:none;"><img alt="yNFCm4noOoTk1ZU7IeXtdBdvdAeZvbmw8D6HmZNtLP-_mr2wErwm9jerZ-WQ3tqxxr0ZMTmEgMcrMdDDdIioxnd7YTFFsPYw_59JqLLCG5orXKJFO7kdbyYd8KBiLo-pHsG9Jg0A" data-ratio="63.83" height="520" width="360" src="https://lh4.googleusercontent.com/yNFCm4noOoTk1ZU7IeXtdBdvdAeZvbmw8D6HmZNtLP-_mr2wErwm9jerZ-WQ3tqxxr0ZMTmEgMcrMdDDdIioxnd7YTFFsPYw_59JqLLCG5orXKJFO7kdbyYd8KBiLo-pHsG9Jg0A" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="border:none;"><span style="font-family:Georgia, serif;"><span style="color:#ff5147;"><span style="font-size:18px;"><em>The Ancient Tool</em></span></span><br />
	<span style="font-size:22px;"><strong><span style="color:#ff5147;">Zakhrifa, the Holy Vessels</span></strong></span><br />
	<span style="color:#957dad;"><strong><span style="font-size:18px;">زخرفة</span></strong></span></span></span>
</p>

<p style="text-align:justify;">
	<span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">          After a Contract is made, it’s extremely important and a necessity for a Demi-Djinn to bestow upon their chosen contractee a special vessel bound to their true form- known to the Demi-Djinn as a Zakhrifa. The Zakhrifa is an artifact that the Demi-Djinn are able to summon for the purpose of communication for when the contractor and Demi-Djinn are not in the same place. The Zakhrifa takes two forms based on the mastery of the Demi-Djinn’s abilities; lesser Demi-Djinns find themselves able to summon a ring of their choice, while those with more experience are able to form multiple pieces of jewelry- such as earrings or a necklace; and a Demi-Djinn that has completely mastered Solomon’s form can summon the first Demi-Djinn’s personal Zakhrifa- an oil lamp. </span></span></span><span style="font-size:14px;"><span style="font-family:Georgia, serif;">Zakhrifas are magical items that are able to change its form like the creature that made them. Therefore wearable zakhrifa can adjust to fit the user's body type, so a ring for example might shrink or expand to fit comfortably upon a contractor's finger</span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="border:none;"><span style="font-family:Georgia, serif;"><strong><span style="font-size:18px;"> Zakhrifa Creation</span></strong></span></span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ffffff;"><span style="font-size:14px;"><span style="border:none;"><span style="font-family:Georgia, serif;"><em>[Non-Combat] <br />
	[1 Emote Summon, 1 Emote Cast; 2 Emote Spell]</em></span></span></span></span>
</p>

<p style="text-align:justify;">
	<span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">          The Demi-Djinn is always the one to offer their contractor a Holy Vessel, typically directly after a Contract is made. During this process, their shackles would begin to emit their smokey aura, allowing it to condense in front of them into the shape of their chosen Zakhrifa- and in the next and final action, their Zakhrifa has been made. Only one Zakhrifa can exist at a time for each contractor, and if it is broken or destroyed, a new one must be made by the Demi-Djinn. However, if it is lost or stolen, the Demi-Djinn cannot make another one until the Holy Vessel has been lost for 72 OOC hours. </span></span></span><span style="font-family:Georgia, serif;">Any of the Djinn's own Zakhrifas may be recalled to their location in case they are lost or the Djinn wishes to end their tenure under their contractor. This is done in <strong>two emotes</strong> with the Zakhrifa re-appearing onto their person. </span><span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">The Zakhrifa is of mysterious nature, the origin of how the first one was made or why it was conceived by the Wiseman being unknown. Is it however, a useful and important tool for Demi-Djinns who wish not to keep a close eye on their contractors- making it so they can be contacted at any time, any place. <br />
	To call their Demi-Djinn, the owner of the Zakhrifa must be told how to do so by the Demi-Djinn themselves. This process is simple, and remains constant for all Zakhrifas. First, the contractor must gaze upon their Zakhrifa- following this action by offering it a gentle rub, to where the Demi-Djinn would sense that their contractor is calling upon them. A contractor holds power in their Djinn's Zakhrifa, for in a matter of two emotes they're able to banish their Djinn within its own vessel even if it is against their will.<br />
	Those with a novice’s experience <strong>(Tier One)</strong> in the powers of Solomon would find that the gemstone or idol of their choice would be embedded upon their band, making it so that whenever the chosen contractor whispers the name of the Demi-Djinn towards the band, the Demi-Djinn would receive a tingling feeling upon the back of their necks- an odd feeling that a fledgling must get used to; nevertheless, this feeling would signal that their chosen contractor is in need of a favor. This functions the same way as a bird, and must be emoted by the contractor through three different emotes.<br />
	Furthermore, a Demi-Djinn with mundane knowledge <strong>(Tier Two-Tier Three)</strong> of the Wiseman’s techniques would find that the contractor is now able to send a message towards the Demi-Djinn, though this verbal missive is completely one-sided, as the Demi-Djinn is not able to respond directly to the contractor until they meet face-to-face. This, again, also functions the same way as sending a bird, and must be emoted by the contractor through three different emotes.<br />
	The final Zakhrifa- the Wiseman’s Holy Vessel- is one that is summoned by those who have completely mirrored Solomon’s Will <strong>(Tier Three-Tier Four)</strong>, and functions the same way as any of the other Holy Vessels. However, once every 24 hours, the oil lamp’s cover may be lifted by the contractor, allowing the Demi-Djinn to appear to their chosen in the form of an illusion that is able to converse with those who they had made a pact with- this is the Holy Manifestation.<br />
	After a certain point in their mastery <strong>(Tier Five)</strong>, A Demi-Djinn may choose any mundane container or gemstone and enchant it with their shackle’s energy in the same emotive process to enchant it. This would allow them to make such a container their own unique Zakhrifa. However, they follow the exact same redlines as a normal Zakhrifa.</span></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong><span style="font-family:Georgia, serif;"><span style="font-size:14px;">General Redlines</span></span></strong>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Zakhrifas cannot be locked</span><br />
			<span style="color:#e74c3c;">- Zakhrifas cannot be used in combative situations, meaning that it will not work if the contractor is attempting to use it while captured or for any other reason other than making a request of the Demi-Djinn</span><br />
			<span style="color:#c0392b;">- A Demi-Djinn’s Zakhrifa can’t be larger than any mundane item of its kind</span><br />
			<span style="color:#e74c3c;">- Zakhrifas may not be enchanted with any other magic</span><br />
			<span style="color:#c0392b;">- Custom Zakhrifas can only be made at Tier Five, and only mundane containers such as lanterns or flasks may be enchanted. </span><br />
			<span style="color:#e74c3c;">- Custom Zakhrifas follow all previous redlines</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Zakhrifas may be used by any contractor to banish their Djinn against their will after two emotes</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:13pt;vertical-align:baseline;"><span style="border:none;"><img alt="sED2Kwi9biBKQ8wDV_35Yz_F8hR4bYgdEFR7f6-GsEePCP2Esy8q-BzVtcHlSnsvOtFfltjxGej_Lp-jQWe520hEI78L3VfvTqjuLp4tCGD_PP3N6I_pTF8yC7viBBUW866wakKb" data-ratio="88.89" height="560" width="354" src="https://lh6.googleusercontent.com/sED2Kwi9biBKQ8wDV_35Yz_F8hR4bYgdEFR7f6-GsEePCP2Esy8q-BzVtcHlSnsvOtFfltjxGej_Lp-jQWe520hEI78L3VfvTqjuLp4tCGD_PP3N6I_pTF8yC7viBBUW866wakKb" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-size:18px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><strong>The Wiseman’s Form: Holy Manifestation</strong></span></span></span></span></span><br />
	<span style="font-size:14px;"><span style="color:#ffffff;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><em>[Non-Combat] <br />
	[3 Emote Cast]</em></span></span></span></span></span>
</p>

<p style="text-align:justify;">
	<span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><font face="Georgia, serif">          To those who seek their favor granted by the Demi-Djinns who have become the most elite of their kind- they are granted a special Zakhrifa that mirrors that of Solomon’s own Holy Vessel. This oil lamp mirrors the Demi-Djinn’s essence, like all other Zakhrifas, and cannot be changed in that same regard after an appearance has been chosen for it. After a set of <strong>three emotes</strong> (like sending a bird) is completed by the contractor- their Demi-Djinn is released.</font></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><font face="Georgia, serif">Once called, the Demi-Djinn must begin a process of meditation. The benefit to this way of summoning is that the Demi-Djinn does not have to be in its true form for this to work, for it will manifest as such once out of their Holy Vessel. In order to start meditating- serenity must first be achieved. Closing their eyes, the Demi-Djinn can now begin to connect to their Holy Vessel, entering a state of meditation while they do so- if their focus is disrupted, then so will the connection to their artifact. This can happen if the creature is hurt to the point where their focus is disrupted - anything more than a simple blow to their chin being enough to kick them out of such. Next, the Demi-Djinn must cloud itself within their own aura, causing them to emit a thin layer of smoke from their body. And finally, the Demi-Djinn can now connect to their Zakhrifa. Should the Demi-Djinn open their eyes at this point, their eyes would be fully white, and they’d not be able to use their five senses (touch, vision, etc.) until the meeting is over with their contractor.</font></span></span>
		</p>

		<p>
			<br />
			<span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><font face="Georgia, serif">Over a <strong>3x3x3</strong> radius, a spectral illusion is cast to those in this area: The Demi-Djinn’s smoke would continuously pour from out of the lamp’s spout, forming into the Djinn’s own form- save for its legs, which would remain as a smokey trail connected to its own Zakhrifa.  The spirit would find itself having become nearly twice its own size, almost always a foot off such a mark- its form visible to those within its area of effect and their smog-like figure becoming too hazy to make out to anyone out of the aforementioned radius; anything the contractor says to the Demi-Djinn could still be heard by those in range to listen to such. </font></span></span>
		</p>

		<p style="text-align:justify;">
			<br />
			<span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><span style="font-size:14px;"><font face="Georgia, serif">The Zakhrifa must remain open, and if the contractor willed such- the Demi-Djinn could be banished back inside within an action of <strong>two emotes</strong>, their essence condensing back into the spout or gemstone of their holy vessel. Furthermore, any consistent damage to the Zakhrifa would cause the Demi-Djinn’s ethereal visage to disappear. The Demi-Djinn may not and is not able to use this form for combat, as it’s simply a form made out of a harmless mist that only serves as a way to grant a single blessing to their contractor. </font></span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><strong><span style="font-size:14px;">General Redlines</span></strong></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- A custom Zakhrifa can be used with the Holy Manifestation</span><br />
			<span style="color:#e74c3c;">- Holy Manifestation follows all redlines for current lore regarding birding, which means no information may be given via third party platforms such as Discord, the LOTC Forums, Skype, etc.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:justify;">
	 
</p>

<hr />
<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:15pt;vertical-align:baseline;"><span style="border:none;"><img alt="0DFUz82f1POkew8IYD3_-NFntUzMcoiLscWOUmhCyMXqSHbW5eRxAGu1TTBVrBUZITAwnRGgBbzztcj5OyvVPIua7zPyx9hcX39xvsM18cnypgM7-pt1UM7o3gBvA3e2LdDZQSnn" data-ratio="63.83" height="551" width="368" src="https://lh3.googleusercontent.com/0DFUz82f1POkew8IYD3_-NFntUzMcoiLscWOUmhCyMXqSHbW5eRxAGu1TTBVrBUZITAwnRGgBbzztcj5OyvVPIua7zPyx9hcX39xvsM18cnypgM7-pt1UM7o3gBvA3e2LdDZQSnn" /></span></span></b>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><em>The Guiding Hand</em></span><br />
	<span style="font-size:22px;"><strong>Blessings of the Demi-Djinn</strong></span></span></span><br />
	<span style="font-size:18px;"><span style="color:#957dad;"><span style="font-family:Georgia, serif;"><strong>فخم. ترف</strong></span></span></span>
</p>

<p dir="ltr" style="text-align:justify;">
	       <span style="font-size:14px;"><span style="font-family:Georgia, serif;">   Ifrit, the guiding soul of the wiseman, gave way for an experience unlike any other. Whether it was out of good will or simply the subtle way of motioning for the cogs of fate to continue turning, this beastman’s boons offered a second path to those that attempted to do something more. The abilities of a Jinn are supernatural luxuries, bestowed down onto the common folk in order to open alternatives.<br />
	It could be said that seldom of their most powerful spells may be used without the presence of a contractor. A Demi-Djinn’s professions mirror their predecessors, with the four schools of magic they are the most proficient in being enchantment, illusion, conjuration, and transmogrification. Power comes not without a cost however, even to the Djinn themselves, their skills are divided into two trees; one that may be used without the presence of a contractor (Abilities) and one that may only be used when in tandem with a contract (Boons).</span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-size:22px;"><span style="font-family:Georgia, serif;"><strong>Abilities</strong></span></span></span>
</p>

<hr />
<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ff5147;"><span style="font-size:16px;"><strong>Kin-Sense</strong></span></span><br />
	<span style="color:#ffffff;"><span style="font-size:14px;"><em>[Non-Combat]<br />
	[Passive] </em></span></span></span><br />
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">It is not like the Demi-Djinn to remain close together, always straying far apart from each other to claim their own contracts. This is not an impossibility however, as there are times when Demi-Djinn find the need to band together for specific purposes.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;">Being creatures originating from one wayward soul, they hold the affinity to sense and hide each other’s presence. In order to do so however, one must first make eye-contact with the person they are attempting to sense. In most cases, this is accidental. They also hold the ability to hide their presence from any stray eyes as some Demi-Djinn value their privacy above all else. Furthermore they are able to see if a player is contract-bound to another Djinn, as well as sense other Zakhrifas in their general vicinity and if they're being held by a player.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Kin-Sense can only be used once OOC permission has been confirmed by both parties.</span><br />
			<span style="color:#e74c3c;">- Kin-Sense can only be used if the caster emotes looking at the other Demi-Djinn.</span></span></span>
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span></span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:16px;"><strong><span> </span></strong></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><font color="#ff5147"><span style="font-size:16px;"><b>Regeneration</b></span></font></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em style="color:rgb(255,255,255);font-size:14px;">[Non-Combat]<br />
	[Passive] </em></span><br />
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">To one such as these shapeshifting creatures, they must retain many features across their forms. Therefore they have developed the ability to heal. Djinn can erase scars, as well as regrow limbs and facial features outside of combat.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Regeneration cannot be used in combat, or in the First Phase.</font></span></span></span><br />
			<span><span style="color:#c0392b;">- Cannot be used to major wounds (such as stab wounds) or internal wounds (such as damage to their organs).</span></span><br />
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Broken bones cannot be healed immediately, but their aptitude for healing is increased and the bones will be mended near the end of a 24 OOC hour window.</font></span></span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><font color="#ff5147"><span style="font-size:16px;"><b>Magic Mirror</b></span></font></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em style="color:rgb(255,255,255);font-size:14px;">[Non-Combat]<br />
	[Passive] </em></span><br />
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Once five blocks in range of a mirror or painting, the Djinn may enter them, being free to control what they wish within from the outside or the inside. They can move across adjacent mirrors/paintings if in the same five block radius.</span></span>
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			<font face="Georgia, serif">When applying themselves to a mirror or painting, they must be aware of it in the room. It may happen subconsciously at times, this.</font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- The Djinn will be kicked out of a mirror if it's shattered and a painting if it's burnt, or their form is disrupted within either.</font></span></span></span>
		</p>
	</div>
</div>

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<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><strong><span style="color:#e74c3c;"><span style="font-size:16px;">Eyes of the Wiseman</span></span></strong><br />
	<em><span style="color:#ffffff;">[Non-Combat]<br />
	[1 Emote Spell]</span></em></span>
</p>

<p dir="ltr">
	<span style="font-family:Georgia, serif;">Jinn have always had the attribute to associate themselves with mortals with ease - language only serving as a fickle obstruction between two entities. With a Jinn’s eyes, the Demi-Djinn house the ability to understand any language that meets their spectral gaze, even including those that house the essence of the Wiseman.</span>
</p>

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					<span style="font-family:Georgia, serif;">Connected by mind to the prowess of a natural Jinn, the eyes of a Demi-Djinn are able to draw forth a latent power that allows them to understand foreign texts for the purpose of understanding any of all mortals that wish to form a contract with them. Everything has its limitations- just as a Demi-Djinn views something that is beyond their own comprehension, such as a magical text that avoids their own wisdom. Furthermore, their eyes are able to gaze deep into the soul of someone, allowing them (with IC or OOC consent) to be able to perceive their desires- the extent of which is limited by what they're able to willingly give.</span>
				</p>

				<p>
					<span style="font-family:Georgia, serif;">Being able to gaze into the soul of another makes it so that their eyes are able to resonate with those of their kin. In order to do so however, one must first make eye-contact with the person they are attempting to sense. In most cases, this is accidental. They also hold the ability to hide their presence from any stray eyes as some Demi-Djinn value their privacy above all else. Furthermore they are able to see if a player is contract-bound to another Djinn, as well as sense other Zakhrifas in their general vicinity and if they're being held by a player.</span>
				</p>

				<p>
					 
				</p>

				<p>
					<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;">- The Eyes of the Wiseman ability can only be used to read languages that the Demi-Djinn themselves do not understand, so using it in a verbal conversation is out of the question.</span></span><br />
					<span style="color:#c0392b;"><span style="font-family:Georgia, serif;">-  Cultural languages derived from Descendants (Thuadian, Elven common, Illatian) can be deciphered but not texts proposed in magical languages can be deciphered (Ilzakarn, Al'tarhn). In the case of an event language however, the ST in question may decide on whether or not the language can be deciphered.</span></span>
				</p>

				<p>
					<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span></span>
				</p>

				<p>
					<span style="color:#c0392b;"><span style="font-family:Georgia, serif;">-  Being able to perceive someone's desires requires IC or OOC consent, to which it is up to the player on how much they wish to convey to the Djinn's player.</span></span>
				</p>

				<p>
					<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;">- Sensing another Djinn can only be used once OOC permission has been confirmed by both parties.</span></span><br />
					<span style="color:#c0392b;"><span style="font-family:Georgia, serif;">- Sensing another Djinn can only be used if the caster emotes looking at the other Demi-Djinn.</span></span>
				</p>

				<p>
					<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span></span>
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
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	<span style="font-family:Georgia, serif;font-size:16px;"><strong><span style="color:#ff5147;">Cloud Walker</span></strong></span><br />
	<span style="color:#ffffff;"><em style="font-family:Georgia, serif;font-size:14px;"><span style="font-size:14px;">[Non-Combat]</span><br />
	[1 Emote Spell] </em></span><br />
	<font face="Georgia, serif">Wrought from the vigor within, the body of a Demi-Djinn can take the form of weightless smoke so that they may travel great distances faster. Colored mist escapes from the seams of their clothes before fully enveloping them within its embrace, and their body begins to disappear with it- the cloud of that mist travelling to the destination within their mind; the trip in-between is nothing but a blur however, no memories gained due to a loss of sensory functions - a side effect of the transformation. Among these abilities is something commonly used by these spirits, allowing them to comfortably float in the air while discussing the topic of contracts.</font>
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			<span style="color:#dddddd;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;vertical-align:baseline;">The Demi-Djinn’s legs are able to morph into a trail of muddled fog, connecting to the ground below them as they hover comfortably- giving them the rather relaxing feeling of sitting upon air itself. The amount of space they may be able to take up exactly matches their legs, and cannot be extended or retracted; therefore they retain the same height. Any and all limitations to this power are rather simple, as it cannot be used if the Jinn is in water or above the ground. Should the smoke be disrupted by something- say, a blade - no harm would come to the Demi-Djinn’s legs, but they would find themselves losing their balance and inevitably tumbling as their lower half swiftly returns to its original shape. </span>Furthermore, A Djinn is able to enchant an item with their fog so that it may fly (such as a broomstick, chariot, carpet, their shoes, etc.). Too are they able to emit a gust of fog that sends them four blocks forward once per encounter if the spell is already active. Finally, a Djinn may swallow any steed they're riding into their bodies from their legs, allowing them to become as fast as that animal until the spell is uncast, in which they resume riding their steed.<br />
			<br />
			This spell also offers an alternative to the soulstone system, as well as a way to leave roleplay with an extra bit of flavor. It offers nothing in terms of roleplay between two parties save for the last emote of an encounter. The color of the cloud can be personalized by the Demi-Djinn themselves, but must abide to one solid color.</span></span></span>
		</p>

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			<span style="font-family:Georgia, serif;"><span style="background-color:transparent;color:#c0392b;font-size:10.5pt;vertical-align:baseline;">- This spell can only be used once per encounter, and only following the consensual departure of the Demi-Djinn’s player, to where they can emote being sent off before using their soulstone.</span><br />
			<span style="background-color:transparent;color:#e74c3c;font-size:10.5pt;vertical-align:baseline;">- Cloud Walker cannot be used to gain information during flight due to the loss of sense one experiences while adrift, nor can it be used to gain or lose anything in general. It is a moment void of roleplay in any sense, corresponding with the soulstone process.</span><br />
			<span style="background-color:transparent;color:#c0392b;font-size:10.5pt;vertical-align:baseline;">- The ethereal fog summoned by Cloud Walker cannot be used in combat, as it can only be used to leave roleplay once given the go-ahead by all participating parties.</span><span style="background-color:transparent;color:#000000;font-size:10.5pt;vertical-align:baseline;"> -</span><br />
			<span style="background-color:transparent;color:#e74c3c;font-size:10.5pt;vertical-align:baseline;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span><br />
			<span style="color:#c0392b;">- Boosting themselves forward four blocks may only occur once per encounter.</span><br />
			<span style="color:#e74c3c;">- Cannot be used to lose nor gain height or weight- as well as aiding them in the instance of reaching what would normally be unreachable, such as elevating themselves. </span><br />
			<span style="color:#c0392b;">- The Djinn may hover over water but the spell cannot be used underwater, or if there is no ground to be found below the Demi-Djinn.</span></span>
		</p>
	</div>
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	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Autopilot</strong></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em>[Combat]<br />
	[1 Emote Spell] </em></span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;">Possession is an ability not unknown to the Djinn, for they are able to make the bodies of their contractors their temporary home, giving them the abilities of a Djinn.</span></span>
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			<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">This comes with a cost, as the Djinn is able to have complete control over their bodies, or as much as they allow their contractor to have. Telepathy within this form to the contractor is apparent, and the tell of this ritual being the shackles appearing over their contractor's wrists. The Djinn may choose when to leave their host's body, but only for a limited time for they cannot hold themselves in a foreign vessel for more than six OOC hours.</font></span></span>
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		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Autopilot cannot be used for more than six OOC hours.</font></span></span></span><br />
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Requires IC consent.</span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- If the contractor is stabbed with Aurum or Thanhium, harmed with Malflame, the Djinn's Zakhrifa is broken or used to seal them away, the Djinn will be forced from their contractor's body.</font></span></span></span>
		</p>
	</div>
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	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Brass Knuckles</strong></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em>[Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell] </em></span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<font face="Georgia, serif">In order to defend themselves, Demi-Djinn have devised a way to employ armor onto their strange and wondrous bodies. For they've able to harden their skin based on how much mana they press onto it.</font>
</p>

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			<font face="Georgia, serif">Two pounds worth of brass alloy may be cast over a specific place on the Djinn's body for the rest of a single encounter. They may concentrate more energy into it to turn it into steel, although it will diminish the spell's longevity.</font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Hardening brass to steel with an additional emote causes the spell to only last for three additional emotes before deactivating.</font></span></span></span>
		</p>
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</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Looming Shadow</strong></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[Passive] </em></span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<font face="Georgia, serif">Not only are the bodies of these strange creatures enchanted, but so is the thing that lingers about them - their shadow. For such a thing is not outside of their reach. </font>
</p>

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		<p>
			<font face="Georgia, serif">The Djinn may shapeshift their shadow at will, perhaps instinctually even. Its influences reaches outside of its own realm, being able to do things such as open doors or snuff out a candle's flame.</font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;">-Cannot be used for anything other than aesthetic.</span></span>
		</p>
	</div>
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</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Rivers of Wind</strong></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell] </em></span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;">When in time of crisis, a Demi-Djinn may have the body of a sickly individual transported to a locational nexus rich in a certain elemental source, where they utilize this portion of naturally occurring matter in tandem with their own radiant essence to purify and restore vitality in wayward souls. </span></span>
</p>

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			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">Should the Demi</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">-Djinn find the body of a sickly mortal</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">, they hold the ability to take them to a wellspring of elemental abundance</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">. Should the patient be suffering any sickness or disease that is harming their cardiovascular or respiratory systems</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">, they may heal them</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">. For cardiovascular ailments</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">, they may heal them by cleansing their skin in nature</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">'s waters</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">. Likewise</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">, they are able to heal any respiratory ailment in any place where the wind blows</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">. Even if the ailments are magical or non</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">-mundane</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">, the Djinn can heal them</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">, but they cannot reverse any fatal damage</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);">.</span><span style="margin:0px;padding:0px;border:0px;font-weight:400;font-style:normal;vertical-align:baseline;letter-spacing:normal;text-align:left;text-indent:0px;text-transform:none;word-spacing:0px;background-color:rgb(49,51,56);"> </span></span></span>
		</p>

		<p dir="ltr">
			 
		</p>

		<p>
			<span><span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- Cannot be used in combat.</span></span></span><br />
			<span style="color:#c0392b;">- Can only be used in thematically appropriate areas (gusty/winds mountains, or river/lakes).</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Crafting Cauldron</strong></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[1 Emote Spell] </em></span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;">In ancient times, Djinn were once employed by the earliest of breweries to lessen the ease of their craft.</span></span>
</p>

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			<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">The Djinn may persist as an alchemist's assistant, turning themselves into a cauldron-like container of their make filled with a steaming bubbling liquid. Anything thrown inside, ingredient or no, will be melded together and making something the alchemist wishes. The alchemist may skip any processing through this, although the Djinn may trick them by having the product spawn into something malformed or as something else entirely.</font></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- The cauldron cannot be used in combat.</font></span></span></span><br />
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Cannot be used for the Djinn to memorize an alchemist's recipes, but if the alchemist knows the recipe, the Djinn should as well.</span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- The cauldron cannot absorb sentient living things such as other players but it can absorb things required for the crafting.</font></span></span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;"><b>Shifting Body</b></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em><span style="font-size:14px;">[Non-Combat]<br />
	[1 Emote Spell] </span></em></span><br />
	<span style="font-size:14px;">Djinns, who have become well-adjusted to their bodies are able to move certain features of their face across their figure, whether this be used as a fear-tactic or some odd aesthetic - it truly is unsettling to watch.</span></span>
</p>

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	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">The Demi-Djinn are no different from their former selves in that they have the potential to dabble in the schools of magic a Jinn themselves are most proficient in, such as transmogrification. A branch of this magic allows them to relocate specific parts of their face. These mainly being their eyes, nose, mouth and ears. <br />
			Miraculously, they’d find their functions intact, despite the relocation. If harm were to befall the area where that part of their body originated from, that part would still become inflicted. Say, the space where their eye was was cut - the cut would emulate onto their eye even if it were on another part of their body. </span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Any damage done onto the original place of one part is emulated onto that specific part. This spell is in no means a way to counter any pain or damage.</span><br />
			<span style="color:#e74c3c;">- The functions of the parts they have moved still work. Their ears can still hear sounds, their eyes can still see, and they can still eat from their mouths; peculiarly so, if they were to eat, they’d find themselves swallowing their meal with their throat anyways.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;"><b>Greater Shifting</b></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em><span style="font-size:14px;">[Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell] </span></em></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Some say the Demi-Djinn are able to control every inch of their bodies. Not only on the outside, but the inside. Their organs are no different, able to shift them about to avoid internal damage.</span></span>
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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Once per encounter, the Demi-Djinn may find themselves able to turn about their very organs. They can shift their internal organs around their torso, able to make certain parts of their body hollow.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- Internal organs cannot move back into place until the end of the counter, and cannot move to a location outside of the torso.</span></span></span>
		</p>
	</div>
</div>

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<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><strong><span style="font-size:14px;"><span style="font-family:Georgia, serif;">Inner Ink</span></span></strong></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ffffff;"><em><span style="font-size:14px;"><span style="font-family:Georgia, serif;">[Non-Combat]<br />
	[1 Emote Spell] </span></span></em></span>
</p>

<p dir="ltr">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;">A Demi-Djinn's body is able to conjure and manipulate ink in their skin, able to scribe with it from any part of their body. This spell is mainly used to write contracts without the necessity to carry an inkpot and quill around the Demi-Djinn at all times, as well as provide glamour with their skin. This spell has other uses however, depending on how creative the wielder is. The pen is, in some cases, mightier than the sword.</span></span>
</p>

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					<span style="font-size:14px;"><span style="font-family:Georgia, serif;">The Demi-Djinn’s trace follows with it a trail of mundane ink. This ink does not have to be on paper, however. Should the Demi-Djinn choose, it can even be used to draw pictures in the air in front of them. Furthermore, the output of ink they sprawl onto a page can be adjusted to their choosing and once per OOC day, a full inkpot’s worth of ink can be sprayed out from their finger- but all the ink they have is gone for the rest of said day. With a bit more vigor, their ink can also be made to quickly fade away following their sprawl, only to reappear if there is no light to be found around it. Furthermore, they may make their ink glow on command.</span></span>
				</p>

				<p>
					 
				</p>

				<p>
					<span style="font-size:14px;"><span style="font-family:Georgia, serif;">This ink does not have to leave their body however. Upon charging the energies within themselves, the Demi-Djinn can allow the pigment of their skin to change. This spell can be draining to use if used too much throughout the day, mostly serving as a way to give a bit of flare onto their new bodies. They may be able to choose where and what the markings may look like with nothing but a thought. In one emote, they may also make their tattoos glow with the intensity of a redstone torch. Not only able to manipulate their own skin, someone who IC consents may also gain a tattoo on their skin using this spell, the process of how it is done being up to the Djinn.</span></span>
				</p>

				<p>
					 
				</p>

				<p>
					<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"> - A Demi-Djinn’s ink reserves are rendered empty if emptied out in one instance, only to be regenerated after a full OOC day. </span></span></span><br />
					<span style="color:#c0392b;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- Ink drawn in the air will immediately melt away if not in a 5x5 block radius of the Demi-Djinn; the ink can be melted on command and evaporates soon after hitting the floor.</span></span></span>
				</p>

				<p>
					<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span></span></span>
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
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<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><strong>Party Hands</strong></span><br />
	<span style="color:#ffffff;"><em>[Non-Combat] / [Combat]<br />
	[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] </em></span><br />
	<span style="color:#bbbbbb;">This spell is one that practices all four of the types of magic that this creature of desire has mastery over. With but a breath, they are able to manipulate pre-existing materials or weave new ones into existence. They may choose whether to give it form, or manipulate its make.</span></span>
</p>

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		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#bbbbbb;">From the power of the Wiseman that resides in their soul, a Demi-Djinn is able to conduct three different abilities. The use of Matter, the use of Mirages, and the use of Molding. After performing the necessary emotes, only one of these sub-abilities may be chosen to be used.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;"><strong>Matter </strong></span><span style="color:#bbbbbb;">- Unlike Mirages and Molding, this is something that a Djinn’s shackles do not allow them to use in combat. Rather, it allows them to weave forth new material from their mind. Overflowing their contractor’s halls with gems and pieces of gold, creating a kingdom in a single night for a rising monarch, or filling an empty table with a feast for a banquet; all this is possible with the power of desire. They may conjure anything they wish so long as it’s not combative. The equivalent of conjuring a 30x30 or something narratively similar would result in the Demi-Djinn becoming drained of their stamina.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;"><strong>Mirages </strong></span><span style="color:#bbbbbb;">- Illusions are a powerful thing, and aids in many ways for a creature such as this one. However, a mirage is only able to manipulate sight and hearing; these lesser illusions are not able to interact with the world as they have no true form. Once summoned, a Mirage is able to change its shape and form at will, but it has a limit. If within [20] blocks of a person’s sight, the Mirage is as clear as day, but otherwise it wouldn’t be able to be seen or heard by another, not even the Djinn themselves.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;"><strong>Molding </strong></span><span style="color:#bbbbbb;">- A Djinn is able to Mold their own forms and change it; they’re able to become an object or creature leaking their supposed mists, or any clear tell being that it’s themselves bound to such, such as their body protruding out of the object. If they turn into an organic creature such as a small squirrel or animal, if their form is damaged to any significant extent, they revert back to the form in which they casted in, with such damage not carrying over into their original forms. If having turned into a nonorganic thing such as a household object, it takes three strong hits that are enough to daze them in that form to kick them out of it. The form they embody must also make sense with how they act; a form wrought of steel or wood for example doesn't have a nervous system like a Descendant's body does; be able to speak. However, regardless of the form they're in, they'll still be able to feel pain. For inanimate objects, the Djinn can enchant an already-existing item to make it warp in appearance or even animate it so that it might move on its own, although it still needs to retain its base shape.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong><span style="color:#e74c3c;">[REDLINES]</span></strong><br />
			<span style="color:#e74c3c;"> - A Mirage akin to something such as a firework cannot interact with the physical world.</span><br />
			<span style="color:#c0392b;">- Matter cannot be used in combat. A Djinn that has turned themselves into an object with Molding however may be used in combat, but obviously cannot wield themselves since they wouldn't be able to move.</span><br />
			<span style="color:#e74c3c;"> - Only one Mirage at a time may be summoned per three emotes.</span><br />
			<span style="color:#c0392b;">- Matter is able to summon multiple things with one cast.</span><br />
			<span style="color:#e74c3c;">- A Djinn cannot cast Party Hands on themselves to turn into something complex like a cannon or arbalest, unless it is for an event. A Djinn cannot man their own complex machinery, nor can they turn into one of those examples pre-loaded.</span><br />
			<span style="color:#c0392b;">- When shapeshifted with Party Hands into the form of a mount, the Djinn gains the speed of a mount in balance-default CRP.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;"> - Party Hands may not be cast on an item on another character’s person in combat without OOC consent.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Matter and Molding cannot be used to create or manipulate an object to have the properties of special materials or event materials, only open materials and mundane things.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;"> - Items summoned with Matter that have a long-held effect on the narrative (build materials or items they use for custom items) would require a Minecraft item to represent it. </span></span></span>
		</p>
	</div>
</div>

<p style="text-align:justify;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Lesser Transmogrification</strong></span></span><br />
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em><span style="color:#ffffff;">[Non-Combat] / [Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell] </span></em><br />
	Transmogrification- the act of change and transformation. It is no question that a Demi-Djinn is a master of their own body, and in their prowess one such creature finds themselves wielding the ability to morph their body in simple, yet strange ways - their coils tensile and malleable.</span></span>
</p>

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		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">The Demi-Djinn is able to stretch parts of their body- that is, their arms, legs, torso or neck - their bones and muscle pulling forth as if contrived from a more moldable substance. A Demi-Djinn can only extend these parts by three in-game blocks. </span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;"> - The Demi-Djinn cannot stretch their limbs over their respective radius of effect, that being three in-game blocks.</span></span></span>
		</p>
	</div>
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</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Greater Transmogrification</strong></span></span><br />
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em><span style="color:#ffffff;">[Combat]<br />
	[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] [5 Emote Duration]</span></em><br />
	Another spell within the arsenal of this creature that allows for them to utilize once again the rule they have over their own matter. The Demi-Djinn’s body grows less or more rigid within this shape, the main use of this spell being defense; blocking nearly any blunt or piercing damage that may find the Demi-Djinns’ path, should it not be strong enough to challenge their temporary hide.</span></span>
</p>

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	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Following its cast, the Demi-Djinn will find itself within one of two states.<br />
			The first, an elastic state; Their body is now able to carry some sense of momentum- though due to the springy properties their body has taken on any physical force that they attempt to use themselves is rendered near-useless; after all, this spell is mainly used for defense, as it can be used to spring back compact blows. This elastic state does not work against sharp blades as a good slash from a sword is able to cut into the creature like any other slash. </span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Adversely, the Djinn may become the second state, where their skin gains a layer of stone but lowers their movement per emote by half. Their movement in general is also cut in half, making any strike slow and rigid as if they were trying to move within a statue.</span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">This stoneskin state does not work against blunt objects such as a good hit from a hammer that's able to shatter through their magical hide.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Neither state also cannot utilize itself to counter any intense attacks - be it blunt or not. An example of this would be a hard-hitting strike from an Olog or a cannonball shot directly towards the Demi-Djinn; the damage dealt to their internal organs and skeleton would bleed through.</span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">This spell lasts for a total of five emotes, and may only be used once per encounter; as one blow is dealt to their body, the area that has been struck upon will begin to emit a non-combative smog that proves a tell of that specific area beginning to weaken. If that area is hit a second time with any type of force, the motion will serve true and deal damage to the Demi-Djinn.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- The Djinn must choose either one of the two states upon activation, not being able to use both in the same encounter.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- The Demi-Djinn are unable to shape their bodies at will with this spell, the main use being for absorbing impact.</span><br />
			<span style="color:#c0392b;">- Height and weight is not changed when in this state, and cannot be used to OOCly reach what would normally be unreachable.</span><br />
			<span style="color:#e74c3c;">- Can only be used once per encounter.</span></span></span>
		</p>
	</div>
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</p>

<p style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ff5147;"><strong><span style="font-size:16px;">Zakhrifa Room</span></strong></span><br />
	<span style="color:#ffffff;"><em>[Non-Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell]</em></span><br />
	Another spell within the arsenal of this creature that allows for them to cover themselves from any unwanted gaze by being able to retreat into their Zakhrifa. Their body grows incredibly small and frail, allowing them to fit inside the space within their holy vessels - revealing themselves when necessary. This not only allows for concealing themselves, but also for giving them a space to reside in while awaiting for a contract to beckon them.</span></span>
</p>

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	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">A familiar attribute to a Demi-Djinn is their prowess in the realm of modification of their own bodies. To start, their bodies become enveloped within their respective colored mists - the fog then swallowing them in its embrace. Condensing down into a shrunken state, this cloud then retreats into their Zakhrifa. This spell offers the benefit of giving the Demi-Djinn a secluded home in which they remain in a sort of stasis, but also offers its respective risks.<br />
			In order to fit into their Zakhrifa, these demi-creatures must grow smaller- sacrificing not only size but strength- leaving them at their most vulnerable. Furthermore, when their vessel is unsealed from the outside by any means, they are forced to come out. This does not mean they cannot exit themselves however, they have the full ability to in one swift action and if they like, they also have the ability to ‘peek’ out of their Zakhrifa by not completely leaving the vessel. Their lower half becoming fog, they are able to exit their Zakhrifa in their full size, their ghostly lower half connected to the opening of their Zakhrifa; if this stream of fog is cut or disrupted while they are doing this, they are immediately banished from their vessel’s hold. Finally, the Demi-Djinn is also able to drag their contractor into their own Zakhrifa, allowing them to leave to their own content.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- A Demi-Djinn cannot perform any other actions while casting, as the spell requires their full focus. If the stream of ethereal fog is disrupted, the spell is also disrupted.</span><br />
			<span style="color:#e74c3c;">- When a Zakhrifa is opened, the Demi-Djinn is forced to immediately exit their Zakhrifa one meter next to it.</span><br />
			<span style="color:#c0392b;">- Stasis allows for the Demi-Djinn to not grow weary or hungry while within their Zakhrifa, but they still age normally. They may also choose to hibernate within their Zakhrifa.</span><br />
			<span style="color:#e74c3c;">- While a Demi-Djinn is able to furnish the inside of their vessel using their abilities, they cannot take anything or remove anything from their Zakhrifa using anything but that.</span><br />
			<span style="color:#c0392b;">- When semi-connected to their Zakhrifa, their body regains its strength- but they are bound by their Zakhrifa and cannot move away from it unless completely leaving it.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><strong><span style="font-size:16px;"><span style="font-family:Georgia, serif;">Era Embodiment</span></span></strong></span><br />
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em>[Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell] </em></span><br />
	The ability to reincarnate into a completely new being is an innate trait of not just the Demi-Djinn, but also the Jinn themselves. With each passing life, many slivers of knowledge are implanted into the Djinn’s soul - which is able to be unlocked again through a form that can only be accessed in their Second Phase.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong>OOC Explanation</strong></span></span>
		</p>

		<p>
			<span style="color:#9ae6b1;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">Era Embodiment is a spell that allows the Demi-Djinn to access the techniques and inherit the muscle memory of their past incarnations. The more they've reincarnated, the more they attain; this however does not increase one's strength, speed, or defense. Simple information cannot be inherited either. For a crude example, activating Era Embodiment to play baseball (if they were an expert player in a past life) would allow them to know how to handle the bat but not how to play the game.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">During the charging to this mode, the Demi-Djinn must focus the entirety of their energy into their very soul, the core of their prowess. The center of their being would grow hotter and hotter with each passing moment until it all finally releases into one simultaneous burst of energy throughout their body, causing their shackles to emit a constant stream of unicolored mist. This form is achievable once every 24 OOC hours and lasts for an entire encounter. Once the encounter is over, the mist will soon fizzle and evaporate into nothing.<br />
			This form is a Demi-Djinn at their ‘strongest’, each of their past incarnations coming together into their current vessel. Their strength and speed doesn’t change, nor does their durability or endurance. Rather, their muscle memory is heightened to the point where they can remember the past techniques and skills of their past lives. While this doesn’t count for any knowledge of some unique process such as crafting or understanding certain languages, this does make it so that a Demi-Djinn can master a technique in an instant if one of their past incarnations have already done so - therefore they have no need to practice a punch or a swift kick if they’ve already done so a thousand times in a past life.</span> The Demi-Djinn's mists may take on multiple colors within this state. Furthermore the air may employ harmless aesthetic illusions in the air around them. Reality itself distorting to their will.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Any knowledge other than combative stances, forms, or techniques is not allowed to be inherited via Era Embodiment. It simply eliminates the need for practice.</span><br />
			<span style="color:#c0392b;">- While their inherent skill has increased, Era Embodiment in no way enhances the speed, strength or endurance of a Demi-Djinn. They are essentially the same person they were before, the only thing that has enhanced is their muscle memory and knowledge of how to perform specific techniques.</span><br />
			<span style="color:#e74c3c;">- Magical knowledge cannot be inherited through Era Embodiment.</span><br />
			<span style="color:#c0392b;">- Reality distortion cannot be used to garner an edge in combat.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- This spell's charging emotes may be used in tandem with shapeshifting emotes.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	<br />
	<strong><span style="font-size:16px;"><span style="font-family:Georgia, serif;"><span style="color:#ff5147;"><em>Sands of Time</em></span></span></span></strong><br />
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em><span style="color:#ffffff;">[Non-Combat]<br />
	[1 Emote Spell] </span></em><br />
	A Jinn’s mythology is one crafted from the Farfolk. Therefore, sand is incorporated into the very essence of a Jinn’s being. A Demi-Djinn is no different. They may manipulate it to their heart’s content in order to craft their very own tale, whether this be to serve them well in contracts or not.</span></span>
</p>

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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">While a Demi-Djinn is nearby a collection of sand, whether this be a small bowl of such or the shore of a beach, they’re able to manipulate it to their preferred aesthetics when they deem fit to do so. It can take the form and shape of whatever they imagine, the only limit being the size and range of their cast. That is, a Demi-Djinn can only cast in a 8x8x8 block radius. </span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">On top of this, the Djinn may repair any nonorganic object so long as it fits within that same radius as well as if they have enough sand in the area to fix it. Mundane weapons, armor, and miscellaneous items may be restored to their former glory.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- The sand can only be manipulated if it is mundane sand - anything that isn’t your average collection of sand or anything magical would not be able to be manipulated by the Demi-Djinn. This means that other powders cannot be used.</span><br />
			<span style="color:#c0392b;">- Sands of Time is mainly meant used as a flavorful way to tell a story or display something, therefore the sands they use cannot be manipulated with malicious intent; that being said, it cannot be used in a combative scenario in any way, shape or form. </span></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Enchanted items and constructs that are beyond a Djinn's understanding cannot be repaired.</span></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- Wounds cannot be healed within Sands of Time, since organic matter cannot be repaired with sand.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ff5147;"><span style="font-size:16px;"><strong>Weaving</strong></span></span><br />
	<span style="font-size:14px;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[1 Emote Spell]</em></span><br />
	Not everyone is born equal. This fact is self-evident just by those who wander streets littered with peasants and beggars, stricken poor and without jobs, or just too unmotivated to claim their own riches. Although, there are those who are graced with the silver spoon, wandering said streets with their eyes instead of their legs as they look upon these common folk from their ivory towers; their wardrobes filled with the finest silk clothing and threads that lack holes or patches stitched into the seams. A nobleman who dresses nice is presumably wealthy, and people treasure that reputation. The Demi-Djinn is able to magically weave these materials onto their contractors for the purpose of being someone they are not - someone with a reputation, akin to a worthy aristocrat.</span></span>
</p>

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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Conjured from the magic residing within their ethereal fog, their mists can envelop over a person’s clothing and transform it into something per their own tastes as tattered rags becoming fine fabrics fit for noblemen. While these threads can vary in colors and styles, they cannot be conjured with special properties or anything beyond a Demi-Djinn’s understanding.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">- Armor summoned by Weaving cannot be summoned in the midst of combat.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- These silks cannot be conjured out of nothing, and must be transformed from the threads of the contractor.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ff5147;"><span style="font-size:16px;"><strong>Fortune Manipulation</strong></span></span><br />
	<span style="font-size:14px;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[1 Emote Spell]</em></span><br />
	Descendants possess the natural drive to pave their way to the future, and some take interest in finding what the future holds for them. The Demi-Djinn are able to manipulate their fortunes to their will, giving them visions of the future that may influence the wants of their contractors to benefit the Demi-Djinn.</span></span>
</p>

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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">With their hands enveloping that familiar mist, the Demi-Djinn are able to conjure their own unique deck of tarot cards. These cards reveal themselves from their palms, scattering across their hands into an organized stack. The Demi-Djinn have complete control over these cards, as they are technically infused with their essence. This being the case, they have the ability to change how the cards look making it so that the pictures can move in an entertaining spectacle. Fortune can also be manipulated to fit the Demi-Djinns’ agenda, being able to draw any card they want from the deck.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- The cards are always made from mundane paper.</span><br />
			<span style="color:#e74c3c;">- If the deck is three meters or more away from the Demi-Djinn, it instantly dissipates into a curt mist.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<font color="#ff5147" face="Georgia, serif"><span style="font-size:16px;"><b><i>MArt Creation</i></b></span></font>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em><span style="color:#ffffff;">[N/A]<br />
	[N/A] </span></em><br />
	For a Jinn's power is based on the concept of transference, the foggy aura kept within their shackles may be used to infuse artifacts with their power.</span></span>
</p>

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		<p>
			<font face="Georgia, serif">After flaring the colored mist from their shackles, they may transfer it into the object of their choice in an attempt to turn it into an MArt. The effects this gives to the item falls under the pre-existing subtypes of their abilities; that being illusion, transmogrification, enchantment, and conjuration. </font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Any Magical Artifacts (MArts) constructed from a Demi-Djinn's magic cannot be used by the Demi-Djinn themselves, can only be used by the contractor, and can only be constructed following the signing of a contract that calls for the creation of said MArt.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Any and all MArts created must go through the standard MArt application process.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Djinns do not suffer the three month cooldown of MArts, their cooldown being three weeks (CD starts after MArt acceptance, if it is accepted).</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- MArts cannot be given consecutively to the same player (this includes if they're involved with the making of the MArt) for 3 months post-acceptance.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	<br />
	<span style="color:#ff5147;"><span style="font-size:22px;"><span style="font-family:Georgia, serif;"><strong>Boons</strong></span></span></span>
</p>

<hr />
<p style="text-align:center;">
	<font color="#ff5147" face="Georgia, serif"><span style="font-size:16px;"><b>Dream Catcher</b></span></font>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><span style="font-size:14px;"><em>[Non-Combat]<br />
	[1 Emote Spell] </em></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">A Djinn can travel into the psyche of their contractor to heal any mental scars. This realm is formulated by the contractor themselves, and if the Djinn wishes - they can bring the contractor into their own psyche to peruse any memories or trauma they might've had locked away. </span></span>
</p>

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			<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">In order to delve deep within the mind of their contractor, first they must focus themselves into a corporeal state and enter their body. If they have come with the Djinn, they must enter a deep state of sleep. The contractor may also ask for the Djinn to remove memories that are painful, or adjust memories within the contractor's psyche to create or change events that never happened.</font></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">-<span style="font-family:Georgia, serif;"> Requires IC consent to use, and OOC consent to adjust/remove memories.</span></font></span></span></span><br />
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Cannot be used in combat.</span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<font color="#ff5147" face="Georgia, serif"><span style="font-size:16px;"><b>Blades of Blood</b></span></font>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><span style="font-size:14px;"><em>[Non-Combat]<br />
	[1 Emote Spell] </em></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Legend tells of blades. Weapons that were enchanted by some mysterious force or entity, and locked deep within until their true wielder could bring it out of its scabbard. Indeed, these were most likely the work of Djinn.</span></span>
</p>

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		<p>
			<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">If a Djinn thinks of someone's bloodline of noble or worthy blood, they may enchant a weapon or equippable mundane item with the effect that is heavier and/or unbalanced in the hands of someone that is not blood-related to the contractor - whereas someone who is related to them may wield the sword properly.  For equippable items like jewelry or instruments the person attempting to wear/use it would find its purpose null. An instrument would never be tuned quite right, and a ring or necklace would always find itself slipping off one's form. </font></span></span><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">Once enchanted, the item may be imbued with some harmless aesthetic or the family crest of the contractor. The item's new-found heaviness or incompatibility cannot be used to garner an edge in combat. </font></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">The Djinn may enchant magical items as well. If a weapon is mundane they may add another optional effect. Only someone who is blood-related to the contractor may draw the [mundane] weapon from whatever it is sheathed into. Whether that be a traditional scabbard, or a large rock. The [mundane] weapon would find itself being incredibly heavy, to the point where multiple men must carry it in order to lift it.</font></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- The products of Blades of Blood are player-signed.</font></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<font color="#ff5147" face="Georgia, serif"><span style="font-size:16px;"><b>Playing Field</b></span></font>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><span style="font-size:14px;"><em>[Combat]<br />
	[1 Emote Spell] </em></span></span></span>
</p>

<p style="text-align:center;">
	<font face="Georgia, serif">To fell a great beast is no easy task; the contractor may beseech their Djinn, to puppeteer the body of a creature for them to slay. </font>
</p>

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			<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">A spell that offers for the Djinn to create beasts<strong> (player-ran event creatures)</strong> from its smog that the Djinn puppeteers, basically an easy way to link Djinns to player events. They may also control the beast to be intentionally felled by the contractor to cause their grandeur to skyrocket amongst their peers and brothers-in-arms.</font></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- Can only be used if under a contract, cannot be used randomly.</span></span></span><br />
			<span style="color:#c0392b;">- Cannot be used in PK events, or to PK players.</span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- Cannot be used to intentionally kill people.</span></span></span><br />
			<span style="color:#c0392b;">- Cannot be used in the middle of normal combative situations or raids for the sake of helping the Demi-Djinn or the contractor, only for the pure sake of doing player-ran events.</span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- If a player emotes their own death outside of the Djinn's control, it's not their burden to bare.</span></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ff5147;"><span style="font-size:16px;"><strong>Emotion Manipulation</strong></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><span style="font-size:14px;"><em>[Non-Combat]<br />
	[1 Emote Spell] </em></span></span></span><br />
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">The average mortal carries with them many thoughts. Thoughts of fear, happiness, regret, wrath- feelings that occupy their very being. Depending on the person, the impact of these sensitivities might impact their actions. However, the Demi-Djinn have the attribute to control the motion of one’s soul to change their very personality in a seemingly minute notion.</span></span>
</p>

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	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Being a boon, the Demi-Djinn is only able to change the feelings of someone who has made a contract with them, rather than just anyone- they must also require a soul, as the spell requires a connection from the Demi-Djinn’s soul to their own.<br />
			Once charged, the Demi-Djinn’s aura will enter the body of the contractor, to which a sudden chill would cause them to become aware of their new change. The change is instantaneous but comes at a cost. For instance, if a Demi-Djinn were to make someone more courageous, they’d find that person becoming more cocky in the process speaking their mind with utmost confidence regardless of who they were speaking to. Furthermore, emotions are not linked to actions in the slightest; the Demi-Djinn cannot force someone to do something just from their thoughts alone therefore they cannot formulate a mindset with this ability. For example, a person cannot be forced into a fist-fight just from the addition of anger alone.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Can only be cast upon the respective contractor, as well as only those who carry a soul.</span><br />
			<span style="color:#c0392b;">- This cannot be used to conjure anything other than mundane emotions; making a person fall in love for instance would be prohibited and outside of the control of a Demi-Djinn. This includes using the boon for FTBs.</span><br />
			<span style="color:#e74c3c;">- This spell cannot be used to sway someone’s actions. It can only sway their thought process into doing so but in the end, it is the contractor’s decision on how to do something. Nevertheless, the correct side-effects must be carried out. </span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	<br />
	<span style="color:#ff5147;"><span style="font-size:16px;"><span style="font-family:Georgia, serif;"><strong>Touch of Midas</strong></span></span></span><br />
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em><span style="color:#ffffff;">[Non-Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell]</span></em><br />
	Before the modern age of Demi-Djinn, there were those who preferred to keep themselves hidden until found by their future contractors. Once upon a more simple time, a hard-working fisherman travels into a dense forest in order to search for a good fishing spot. He eventually finds a pristine blue lake, nestled deep within the verdant summer trees. His hook finds no sign of fish however, causing him to grow rather anxious. Nevertheless, the persistent fisherman casts his hook again, and finds his line reeling an old lantern, covered in mud - something he might be able to sell. In his attempts to rub the grime off of the strange piece, he finds the lantern opening revealing a Demi-Djinn garbed within the smoke of its spiritual form. Rewarding the man for his persistence, the apparition offers him one wish;  to which he requested to catch a fish unlike any other. The Demi-Djinn nods, allowing the fisherman to continue trawling; the tired man is surprised to find that nothing has been uncovered but a normal, grey fish. He looks up to the apparition with a bewildered look, asking how this fish was different from any other. In response, the Demi-Djinn simply asks the fisherman to take a second look, and upon looking down the man was surprised to find his catch having taken on a golden hue- the sun’s glare reflecting brilliantly off of its scales! The fisherman departed afterwards, selling the golden fish for a hefty sum to a local trader.</span></span>
</p>

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	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;">The Demi Djinn is able to turn entire objects smaller than an 10ft into inorganic material, both inside and out, however only mundane objects, and objects the Demi-Djinn understands. This effect may be used on pre-made objects/weapons using ST signed materials, however this requires the ore/ingot at an equivalent Material Compendium exchange rate, and the Djinn to have the knowledge of how to refine the material. This effect can only be removed if any Demi Djinn removes it themselves.</span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Cannot be cast on anything magical, or something that the Demi-Djinn cannot comprehend - only mundane items.</span><br />
			<span style="color:#e74c3c;">- Living, intelligent creatures are exempt from the effects of this spell. This includes nonliving player-made characters.</span><br />
			<span style="color:#c0392b;">- If the item in question is an mundane item with an ST signature, that item must be resigned by an ST. No enchanted items may be inflicted with the Touch of Midas.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- This spell's effects cannot be used in combat.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Only items given to the Djinn by the contractor may be gilded.</span></span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">- Gilding with ST signed materials requires knowledge of the refining or forging process by the Demi-Djinn themselves, this means that Dracanium and Argentum are unable to be gilded due to requiring special forging requirements. Further, ST Material gilding can only be done with regard to the Material Compendium exchange rate; this is to say that an ore could only gild something worth [2] ingots.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	  <br />
	<span style="font-size:16px;"><span style="font-family:Georgia, serif;"><strong><span style="color:#ff5147;">Imaginary Realm</span></strong></span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ffffff;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em>[Non-Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell]</em></span></span></span><br />
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;">Whilst sworn to enact the will of mortals who possess their Zakhrifa, the Demi-Djinn can be tricky creatures, weaving fantastical delusions which can mesmerize mortals — thus leaving them susceptible to the delusions of the Demi-Djinn. They may create great and bizarre sights before a mortal, entire worlds wrought of pure belief and imagination, thus making this the greatest tool of these mysterious creatures.</span></span>
</p>

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	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;">A Demi-Djinn may perform illusions upon mortals in a collected, non-combative environment. Such may be done for the purpose of making an individual believe in their omnipotence, perhaps nudging them to pick a particular wish they seek to enact, or for some other, often harmless, purpose. This is the most freeform of all the Demi-Djinn’s abilities, for they hold the capability to create illusions with little error or fallacy, allowing them great creative potential which they may use to entice individuals. </span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- If given OOC consent from all players involved, there can be no emote-count for illusions. It can be used in combat for aesthetic or IRP flavor, not to gain an edge in combat. OOC consent is not needed for two Djinns, as they can use this spell to practice their imagination and combative skills. The Djinns may choose whether or not they were actually harmed in this bout.</span><br />
			<span style="color:#e74c3c;">- Sentient life cannot be manipulated within the Imaginary Realm, but the Demi-Djinn may manipulate their own forms.</span></span></span><br />
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Illusions cannot manipulate anything such as a person’s emotions, or their ability to feel pain. They can however persuade the five senses (touch, smell, sight, hearing, taste).</span><br />
			<span style="color:#e74c3c;">- Illusions cannot be used in combat. If combat ensues while the illusion is present, it will fade.</span><br />
			<span style="color:#c0392b;">- While the Illusion may be made to appear indistinguishable from reality, an individual within the illusion would still be able to know they were within an illusion should anything unrealistic occur.</span><br />
			<span style="color:#e74c3c;">- The Imaginary Realm will fade after the meeting between a contractor has concluded.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Imaginary Realm cannot be used in a DC ritual unless clarified with the OOC consent of both parties.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:16px;"><b><span style="color:#ff5147;">Retainment</span></b></span><br />
	<span style="font-size:14px;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] </em></span><br />
	Equivalent exchange; the act of sacrificing one thing to gain another of equal value - for it is this art that allows the lost pieces of one's body to return for a price.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">A Demi-Djinn may directly harm one’s body for the equivalent exchange of restoring something lost to their contractor. A Djinn’s energy is known to manipulate their own bodies; in this case, this twisted curse is able to morph the bodies of others.<br />
			First, the Demi-Djinn must make physical contact with their contractor’s affected area. Then, the chosen limb or body part would crumble into sand. Finally, that sand would form into a tight cloud, expanding or condensing until finally taking shape into the new part the contractor would then receive. The only parts the Djinn are able to bring back are as follows:</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<strong><span style="font-family:Georgia, serif;"><span style="font-size:14px;">-  To regain an arm, one eye must be sacrificed. <br />
			- To regain an eye, one hand must be sacrificed.<br />
			- To regain a leg, one eye or one hand must be sacrificed.<br />
			- To regain an elf’s ears, three fingers must be sacrificed. The contractor can choose which fingers they will lose.<br />
			- To regain any other feature of limbs such as fingers or toes, one eye must be sacrificed.<br />
			- To regain any other facial feature including a repaired jaw, hair, nose etcetera, three fingers must be sacrificed. </span></span></strong><strong><span style="font-family:Georgia, serif;"><span style="font-size:14px;">The contractor can choose which fingers they will lose.</span></span></strong>
		</p>

		<p>
			<br />
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- OOC and IC consent must be given following the signing of the contract before casting; only organic limbs may be taken/returned.</span><br />
			<span style="color:#c0392b;">- Any body part returned to the contractor mirrors their original part, so for instance eye color cannot be changed.</span><br />
			<span style="color:#e74c3c;">- Curses adhere to normal prosthetics, however any foreign magic or enchantment such as golemic limbs or a Seer’s sight is blocked by the curse.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-size:16px;"><span style="font-family:Georgia, serif;"><strong>Arming</strong></span></span></span><br />
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em><span style="color:#ffffff;">[Combat]<br />
	[1 Emote Cast, 2 Emote Cast; 3 Emote Spell]</span></em><br />
	Within all mortals rests a deep rooted need for power, some even convinced to think that just because they have gained an inkling of strength they are above others. Contests of strength are usually irrelevant to the Demi-Djinn, although they must maintain their contractors and are obliged to give them the might to stride forward.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<font face="Georgia, serif">The Demi-Djinn are able to transform into any melee weapon of mundane origin. When held, they are able to establish a telepathic link to their contractor. Furthermore, if the contractor allowed, the Demi-Djinn may also momentarily possess them through their weapon, their actions becoming one as their senses become fully aligned; this including things such as pain, hearing, sight, etc. If the weapon breaks, the Djinn returns to their Second Phase.</font>
		</p>

		<p>
			<font face="Georgia, serif">Alternatively, the Djinn may form themselves into a suit of armor that is equipped onto their contractor, or enchant one they are already wearing; the same effects (a telepathic link and/or possession) are able to be applied.</font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- A Djinn cannot shapeshift into a ranged weapon.</span><br />
			<span style="color:#e74c3c;">- This spell cannot be used in tandem with the Holy Manifestation.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- If the weapon breaks, the Djinn returns to their Second Phase.</span><br />
			<span style="color:#e74c3c;">- The Djinn may only turn into one weapon.</span></span></span>
		</p>
	</div>
</div>

<hr />
<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#a61c00;font-size:12pt;vertical-align:baseline;"><span style="border:none;"><img alt="vQy1UOn0HC67GNXbLPQjWSLNEV4G8RLs2aogkGzddMsuP_iYcT931W9dzloozJYjQOuBwobe-QOEUCAZ885Hi4EvlJny3Py0AuzS5RWHDAF7s-MpBlAoshkWkzK0fuwTLtmPOS5i" data-ratio="63.94" height="474" width="316" src="https://lh3.googleusercontent.com/vQy1UOn0HC67GNXbLPQjWSLNEV4G8RLs2aogkGzddMsuP_iYcT931W9dzloozJYjQOuBwobe-QOEUCAZ885Hi4EvlJny3Py0AuzS5RWHDAF7s-MpBlAoshkWkzK0fuwTLtmPOS5i" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><em><span style="font-size:18px;">Teaching</span></em><br />
	<span style="font-size:22px;"><strong>Bestowment</strong></span></span></span><br />
	<span style="color:#957dad;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><strong>مانح</strong></span></span></span>
</p>

<p style="text-align:justify;">
	<font face="Georgia, serif">The process of teaching another Demi-Djinn is not a common occurrence. As the actions of these creatures are relatively immortal, there isn’t much point in doing so - but such a variable is of no concern when the thoughts of wisemen of the past are taken into account; Demi-Djinns must not overpopulate the world, but they must not also leave it barren in their art, as the first Wiseman saw it necessary to be there in the first place. This ideal is carried on even today. It is an event that rarely happens - an art that is taught to only the most experienced of these spirits. Nevertheless, it is considered a grand accomplishment for a Demi-Djinn to spread their ancestor’s ideals through another. The trials do not come easily, as one must first become worthy of teaching. Students are primarily found through their contracts with another Demi-Djinn, who the spirit familiarize themselves with before coming to the decision of such a rare contract. If the Djinn is certain in who they wish to teach, the person that wishes to join them must first complete a set of three trials. The first being that the mortal must have an affinity towards Solomon’s ideals from the start, and so they must enter an artificial contract with three other mortals, and must complete the tasks they are given; contracts done without the aid of a Jinn’s power. These acts of fulfillment will not count unless the teacher judges thusly, in the case of an easy wish. After completing their trials, the mortal must then craft their own Shackles. It must be of mundane materials, and must follow the redlines of the shackles themselves. Following this, the teacher will then place the shackles upon their student before sealing it with their mist, a tell of its creation. The shackles cannot be removed at this point, now sealed upon their body- and the change is painless, almost seamless; a new Demi-Djinn has been created.</font>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:justify;">
	<span style="font-family:Georgia, serif;">    When teaching their student, the former must first take the latter to a secluded area. There, they’ll pull them into their own Imaginary Realm. The things they show them here are set forth like a play, a screening offered to the student in order to teach them of the Wiseman’s tales. While this appears, the Demi-Djinn will bestow their knowledge of a spell through the form of their own colored mist, enveloping their mentee while they watch. Following this, the  student will have learned a new spell.</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Only one spell can be taught with each tale/lesson.</span><br />
			<span style="color:#c0392b;">- A lesson/tale/story must take place within  a minimum of five emotes.</span><br />
			<span style="color:#e74c3c;">- A tale of Solomon has no correlation to canon Demi-Djinn lore, only serving as a flavorful way to teach one’s student.</span></span></span>
		</p>

		<p>
			<span style="color:#c0392b;">- <span style="font-family:Georgia, serif;"><span style="font-size:14px;">If a Demi-Djinn's student becomes a Cursed Djinn (see below), they are to be immediately dropped and their own CA is to specify that they are now a Cursed Djinn by an ST. </span></span></span>
		</p>
	</div>
</div>

<hr />
<p dir="ltr" style="text-align:center;">
	<img alt="66cbd8d42487af9ec7026ac761e346da.jpg" data-ratio="63.83" width="564" src="https://i.pinimg.com/564x/66/cb/d8/66cbd8d42487af9ec7026ac761e346da.jpg" />
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><i>Disconnection</i></span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><i></i></span><strong style="font-size:22px;">Release</strong></span></span><br />
	<span style="color:#957dad;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><strong>قطع الاتصال</strong></span></span></span>
</p>

<p>
	<font face="Georgia, serif">The Disconnection Ritual of the Demi-Djinn is passed along with the knowledge to teach other Djinns, so teachers also know how to disconnect Djinn. This is the only known way of disconnecting a Djinn, as only a creature of their likeness may take away their powers - and even then it is not a complete disconnection.</font>
</p>

<p>
	<font face="Georgia, serif">For these creatures to be disconnected first go to the teacher would go to their student and subdue them; either they will it or they must be subdued. Only other Djinns may participate in the force attempting to subdue to disconnect the spirit in question. The Djinn that can release them next has to use their own Zakhrifa to capture the Djinn in a process of two emotes. For a max of 1 OOC hour the Djinn remains in the Zakhrifa, or until it is opened. When they emerge, they will have reverted to their First Phase, and their memories have been altered. The disconnected will have lost their memories of a Djinn's weakness, abilities, and their own forms - and the true identities of other Djinns. They however inherit the memories of the contracts and experiences they had as a Djinn, but can't remember the faces and names of those involved - including the aliases they used as a Djinn.</font>
</p>

<p>
	<font face="Georgia, serif">The Disconnected have not lost the entirety of Solomon's essence, they have merely forgotten how to use their abilities so they cannot transform out of the First Phase, forced into their mortal coil until they die of old age. When this happens, they reincarnate like a normal Djinn, forced into a cycle of mortal reincarnation for eternity - their future incarnations plagued with the dreams of their forlorn past. </font>
</p>

<p>
	<font face="Georgia, serif">The Djinn that has disconnected the CA may reconnect them by unsealing their shackles from their Zakhrifa. Once they are put on once more, the Disconnected will become a Blessed Djinn and revert back to the Tier they were previously in. This process can be repeated.</font>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Only the disconnection ritual of a Djinn may disconnect Djinns. Only a creature of their likeness may take their powers.</span><br />
			<span style="color:#c0392b;">- Only a Demi-Djinn in their Third Phase may cast the disconnection ritual. </span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- No OOC/IC consent is required.</span></span><br />
			<span style="font-size:14px;"><span style="color:#c0392b;">- Only other Djinns may participate in the force attempting to subdue to disconnect the spirit in question.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Any Disconnected Djinn must have their disconnection outlined on their CA.</span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<hr />
<p dir="ltr" style="text-align:center;">
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/T1k5SCCN1sk?feature=oembed"></iframe>
	</div>
</div>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:10pt;vertical-align:baseline;"><span style="border:none;"><img alt="DzdNDHMX4w_kMUMH-nGiS3Q-fPYbxLKJ6ivSKWTRCncMNQNHFJnW7oaQuYvJ7nop6O87ZhZatARz7DecTHqnMXeSHfLaw40m6OrIeDSvT24tqo4lCYMtKlWjgaCYTKzRo0cexNgT" data-ratio="56.25" height="365" width="559" src="https://lh6.googleusercontent.com/DzdNDHMX4w_kMUMH-nGiS3Q-fPYbxLKJ6ivSKWTRCncMNQNHFJnW7oaQuYvJ7nop6O87ZhZatARz7DecTHqnMXeSHfLaw40m6OrIeDSvT24tqo4lCYMtKlWjgaCYTKzRo0cexNgT" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><em>The Price of Freedom</em></span><br />
	<strong><span style="font-size:22px;">Cursed Djinn</span></strong></span></span><br />
	<span style="color:#957dad;"><span style="font-family:Georgia, serif;"><strong><span style="font-size:22px;">ملعون الجن </span></strong></span></span>
</p>

<p style="text-align:justify;">
	<font face="Georgia, serif">          The Shackles of Solomon are not just law, but rather the principle of a Demi-Djinn’s very being- their essence. Breaking such a rule would be more than defying the will of a higher power, but rather defying one’s own life. Therefore, once a Shackle is broken, a Demi-Djinn experiences the hell that is freedom- becoming a twisted, hexed version of their own selves;  a <strong>Cursed Djinn.</strong></font>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="85tkD8hFtARuk_jV8zY9H6sqI__XQouzJnyThytVPR7Z2xGLIc627DDCF4DL_heqcbqjOpe37wmNx5v94-nBJfEXxJWERqM-vz9WEbFgEPvDd5Zc1Vrwb6l0FlVpPPFzACagO060" data-ratio="127.66" height="424" width="300" src="https://lh5.googleusercontent.com/85tkD8hFtARuk_jV8zY9H6sqI__XQouzJnyThytVPR7Z2xGLIc627DDCF4DL_heqcbqjOpe37wmNx5v94-nBJfEXxJWERqM-vz9WEbFgEPvDd5Zc1Vrwb6l0FlVpPPFzACagO060" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><strong><span style="font-size:18px;"><span style="font-family:Georgia, serif;">The Sons of Solomon</span></span></strong></span>
</p>

<p style="text-align:justify;">
	<font face="Georgia, serif">          A folklore by most of their species, the Demi-Djinns hold a tale about two students under Solomon - the first descendants of Ifrit under the Wiseman. It’s unknown whether or not they were blood-related, despite them being referred to as the ‘Sons of Solomon’ within their story. </font><br />
	<font face="Georgia, serif">The first student of the Wiseman focused well on his teachings, giving blessings to those indiscriminate of their origin- as this was the will of Ifrit- the will of a true Djinn. The second student used the gifts of a lesser Djinn for their own gain, using their powers for selfish actions, giving his mortal family a noble name, and providing them with riches. The first student saw this, telling his brother student that this was not the will of their forefather - therefore, fearful that they would tell Solomon, the second student struck him down. When the Wiseman inevitably found this out, he lashed out in anger upon his student. However, Solomon was a benevolent teacher- refusing to shed any blood - especially upon one of his students, no matter who they were. Therefore, he cast binding shackles upon his son, telling him that if he had chosen the path of redemption whether he had liked it or not; the Son would be cursed for the rest of his days, and if he were to break his creeds once again then he would be sentenced to eternal damnation. The last Son became stricken with a curse - the shackles binding tight against his wrists - paining him as his body had begun to reject his soul, his form becoming broken and withered over time, until he had finally become something truly horrifying; a beast made of his own pure sin. The last son spent the rest of his remaining days on the mortal world, repenting in agony for his sins against Solomon’s Will. </font>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><strong><span style="font-size:18px;"><span style="font-family:Georgia, serif;">The Last Son, and the First Cursed Djinn</span></span></strong></span>
</p>

<p style="text-align:justify;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">          Not known by Demi-Djinn, the Last Son was scripted into a being that was very much real - a Cursed Djinn. As has been decreed, the will of the Wiseman is their very own being. That is to say, it’s possible that one is becoming Solomon as they further fuse with his own essence, and defying such had caused the shackles bound onto him to somewhat halt his own self-destruction, but in-turn made his living days all the more painful, becoming a being that constantly tipped the scales of life and death; a terrible fate. The Last Son found himself within the hold of a beast that lies within his mortal coil, which persisted in his damnation and agony. The Accursed no longer hold the power they once had, becoming hollowed and cracked - both in the figurative and literal sense.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><strong><span style="font-size:14px;">OOC Explanation</span></strong></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#9ae6b1;">The Cursed Djinn offer a system for Demi-Djinn that break a Creed/Tenet. When they do, they instantly begin to crack and transform into one of the Accursed. After breaking a Creed/Tenet for a second time, they are PK'd. They are constantly at a single tier (Tier 0) and have all five magic slots filled, having instantly lost the abilities and physical/mental effects of a Demi-Djinn and now hold a set of attributes unique to them.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#9ae6b1;">If a Demi-Djinn's student becomes a Cursed Djinn, they are to be immediately dropped and their own CA is to specify that they are now a Cursed Djinn by an ST. </span></span></span>
		</p>
	</div>
</div>

<p style="text-align:justify;">
	 
</p>

<hr />
<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="XMjq0eorscDCjOEE7NMlT22BpWwVJWuBxvashsIEg3xF0DyWmkkbppN5x55qMll0bEahNzqKlNt4v9oWV20J9SmTgNbTwqobLZwl7qPetYKZ0MORELU-35A2zlqWo7J7YdIkbcPc" data-ratio="63.83" height="544" width="326" src="https://lh3.googleusercontent.com/XMjq0eorscDCjOEE7NMlT22BpWwVJWuBxvashsIEg3xF0DyWmkkbppN5x55qMll0bEahNzqKlNt4v9oWV20J9SmTgNbTwqobLZwl7qPetYKZ0MORELU-35A2zlqWo7J7YdIkbcPc" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><em><span style="font-size:18px;"><span style="font-family:Georgia, serif;">Physical and Mental Effects</span></span></em><br />
	<strong><span style="font-size:22px;"><span style="font-family:Georgia, serif;">The Shattered Mind</span></span></strong></span><br />
	<span style="color:#957dad;"><strong><span style="font-size:18px;"><span style="font-family:Georgia, serif;">لعنة</span></span></strong></span>
</p>

<p style="text-align:justify;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">          The body of such a vile pervasion of the Wiseman’s own form would find itself tarnished with ash and riddled with cracks seeping with agonizing embers - the glowing flames which cause the holder of such a vessel sore and in pain. They’d find their bones creaking and their muscles aching, holding themselves within the vessel of an old and weathered descendant. Their suffering is doubled, anything that would harm them causing them to hurt twofold; any damage that they may take would place more of a lasting effect on them due to their ruined bodies. They’d find their once-vibrant skin dulling and losing its saturation, until it finds itself being a harsh grey color; the features of their original Descendant form returning in their eyes and hair.<br />
	For one that is cursed, it is not uncommon for those to have their mental state dwindle over time. This embodies itself within their own paranoia, nightmares, and most of all- hallucinations. These beings of their own insanity serve as constant reminders of their sins, manifesting within the image of a piece of a Demi-Djinn’s broken soul.</span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="7NEiUgx9wzEOizBY71qJ-5Jnf2-a5hA_sNAp72487Mrl6yzHK3bLmm-YpVA05Eh8hCIJEWLR6onBdg4T5Den2i7GhalL3p7knt0v5GmGQ0onreSe5Dv19KuguyUNEghkhdZjL-Rr" data-ratio="56.25" height="404" width="608" src="https://lh6.googleusercontent.com/7NEiUgx9wzEOizBY71qJ-5Jnf2-a5hA_sNAp72487Mrl6yzHK3bLmm-YpVA05Eh8hCIJEWLR6onBdg4T5Den2i7GhalL3p7knt0v5GmGQ0onreSe5Dv19KuguyUNEghkhdZjL-Rr" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><b><span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;">Mental Effects cont. - The Vices of Ifrit</span></span></span></b></span>
</p>

<p style="text-align:justify;">
	<span style="border:none;"><font face="Georgia, serif">          Mirages crafted from sin, these unsettling creatures appear within the peripheral psyche of cursed Demi-Djinns. Everything about them is unknown, for they are merely a horrid illusion cast out from the shadows of one’s heinous actions, and the rejection of one’s own self. Almost like a mirrored image of what the person has become, the very being of a Demi-Djinn hangs in the balance of Solomon’s own self. Therefore, becoming a Cursed Djinn surely means the rejection of Solomon himself. Without the wisdom of Him to guide their vessel throughout their new path, their fragmented mind and body remain corrupted in the hands of a demon’s ashes, to where only a haunting reflection of themselves remains</font><br />
	<font face="Georgia, serif">These creatures vary in appearance from person to person, but this does not void their chilling appearance; their form is brought from the darkest corners of the sinner’s psyche, and they serve only to mentally torture the false Djinn- whichever path they may take with their new form. The Vices of Ifrit hold no specific name, at least, none known to the Cursed Djinn. They usually hold the form of a twisted and misshapen creature - something familiar, yet withholding a sick deviation of such. The Vices speak no words, yet their vacant stares say enough to the accursed. They may appear anywhere, and at any time- however, they usually appear at the least convenient times. These organisms are not something to be taken lightly, nor are they something that can be understood, their very existence just adds to the mindless torture. At first, it may seem like these ‘harmless’ beings can be ignored, yet at uncertain times they begin to change in the ways they appear. Perhaps they will be there when the accursed open a door, or perhaps they are there when they are not even looking. This endless stream of paranoia slowly but surely corrodes the minds of the Cursed Djinn, their presence halting for a moment’s time only to appear again until even the feeling that something is watching them haunts their very soul- for inevitably they must come to the terms that the Vices are always there, just in their peripherals- or even behind them.</font><br />
	<font face="Georgia, serif">A purpose is something that everything has. Just like their origins, the purpose of these Vices are mostly unknown. A cloud of mystery shrouds them, which only adds to the unsettling feeling that one has when they are in sight. It isn’t until the death of a Cursed Djinn that these Vices fulfill their true purpose. This purpose is the destruction of the accursed, only making themselves known to any and all passerby's when a second shackle is broken. When this happens, ethereal chains made from ghostly light escape their shackles, chaining the Cursed Djinn to the ground before their Vice looks over them - becoming visible but not tangible to those in the area as the Djinn is slowly pulled into a rippled pool of whatever surface is beneath them, not giving them any time or opportunity to escape until they are finally gone without a trace.</font></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong><span style="font-family:Georgia, serif;"><span style="font-size:14px;">General Redlines</span></span></strong>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- The Vices of Ifrit are illusions merely for pure aesthetic roleplay meant to show the deteriorating mental state of a Cursed Djinn and cannot be used to grant any sort of advantage to the player in combat roleplay.</span><br />
			<span style="color:#e74c3c;">- You cannot use the Vices of Ifrit to metagame or foretell anything ‘off’ about a character. </span><br />
			<span style="color:#c0392b;">- A Vice cannot interact with the mortal plane, therefore it cannot be used to interact with other characters in any way, shape, or form.</span><br />
			<span style="color:#e74c3c;">- Breaking a second Shackle fulfills a PK Clause, and after the Cursed Djinn disappears the character is permanently killed.</span><br />
			<span style="color:#c0392b;">- The Cursed Djinn are not allowed to do anything as they are being pulled down into the depths of nowhere, being PK’d there on the spot. Their Vice also disappears alongside them following their banishment.</span></span></span>
		</p>
	</div>
</div>

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</p>

<hr />
<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="1tqJh2oE9c9ZMYrgTBQ7I3XK6ozB0p6fLMn1XqG1YBBnkpiUpyZakuCK4BprOUEIfeBTF5ow16QUSJJcCCCZ2gbRDL0QxFe1w2GGMCOfP0rFPGZWNbpWRTHLTjNl08OwV0n4TptQ" data-ratio="63.83" height="505" width="294" src="https://lh3.googleusercontent.com/1tqJh2oE9c9ZMYrgTBQ7I3XK6ozB0p6fLMn1XqG1YBBnkpiUpyZakuCK4BprOUEIfeBTF5ow16QUSJJcCCCZ2gbRDL0QxFe1w2GGMCOfP0rFPGZWNbpWRTHLTjNl08OwV0n4TptQ" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><em><span style="font-size:18px;"><span style="font-family:Georgia, serif;">The Vengeful, the Redeemers</span></span></em><br />
	<span style="font-size:22px;"><span style="font-family:Georgia, serif;"><strong>The Ruined Vessel</strong></span></span></span><br />
	<span style="color:#957dad;"><strong><span style="font-size:18px;"><span style="font-family:Georgia, serif;">فارغة</span></span></strong></span>
</p>

<p style="text-align:center;">
	<strong style="font-family:Georgia, serif;color:rgb(255,81,71);"><span style="font-size:16px;"><span style="background-color:rgb(53,58,62);">The Lunar Form</span></span></strong>
</p>

<p style="text-align:center;">
	<font face="Georgia, serif">          The Cursed Djinn retain their mortal form, though it is inherently sickly and burdened. The First Phase becomes the Lunar Form. It is as if something is constantly ailing them, and they are prone to sickness and aching pains. Each throb a reminder of their sin, each inconvenience a looming shadow.</font>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong style="font-family:Georgia, serif;color:rgb(255,81,71);"><span style="font-size:16px;">The Solar Form</span></strong>
</p>

<p style="text-align:justify;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">          Afflicted with the burdens of their creaking bodies, the Accursed find themselves being unable to attain the same ghostly figures they once had, their true forms becoming something more akin to some ghastly demon, the prowess that they had once held now becoming twisted just like their vessels. The Second Phase has become their Solar Form. The Cursed Djinn are forever stagnant in their Second Phase, their mortal form as well as their true form now lost to them.</span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><strong><span style="font-size:16px;">Deformities</span></strong></span></span>
</p>

<p style="text-align:justify;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Should a Cursed Djinn attempt to shapeshift into the image of a mortal within their Solar Form, they’d find their cracks momentarily sealing as their ashen skin remained, staining their new figure. Rejecting their previous forms have also caused taboo to twist and disfigure any mortal form, giving their bodies unnatural side-effects; this includes light limping, difficulty breathing or seeing due to their misshapen faces, and impaired limbs. They’d find their usual prowess within the realm of this form of lesser shapeshifting present, albeit hard to maintain due to these disabilities.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- The Accursed are permanently stuck in their Second Phase (the second form of Demi-Djinn).</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Every shapeshifted form of a Cursed Djinn must have multiple deformities.</span><br />
			<span style="color:#c0392b;">- Cursed Djinn cannot shapeshift into pre-existing characters.</span><br />
			<span style="color:#e74c3c;">- Shapeshifting does not give them added strength or any enhancements in their reflexes.</span><br />
			<span style="color:#c0392b;">- Cursed Djinn cannot shapeshift into anything outside of its race (i.e. a human Djinn cannot shapeshift into an elf).</span><br />
			<span style="color:#e74c3c;">- While cloth and lesser materials may be shapeshifted along with their bodies, Cursed Djinn cannot make themselves larger while in a suit of armor or in any greater material such as iron or steel and cannot create armor over their bodies.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:justify;">
	 
</p>

<hr />
<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:15pt;vertical-align:baseline;"><span style="border:none;"><img alt="0mQE03pO2bb3gO57w_QaogBamt8XCJ_W8gGcUyYss8T369WE3hW6Ctw6iUjGZV67h7r9OLu1-h4g9HbOgoE736to_CKWlkqIayG05oeo0DPTiAWDfJPmeRG_A4LOcp-teG5c0V4Q" data-ratio="63.83" height="603" width="337" src="https://lh5.googleusercontent.com/0mQE03pO2bb3gO57w_QaogBamt8XCJ_W8gGcUyYss8T369WE3hW6Ctw6iUjGZV67h7r9OLu1-h4g9HbOgoE736to_CKWlkqIayG05oeo0DPTiAWDfJPmeRG_A4LOcp-teG5c0V4Q" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><em><span style="font-size:18px;"><span style="font-family:Georgia, serif;">A Demon’s Trade</span></span></em><br />
	<strong><span style="font-size:22px;"><span style="font-family:Georgia, serif;">The Defiled Spirit</span></span></strong></span><br />
	<span style="color:#957dad;"><strong><span style="font-size:18px;"><span style="font-family:Georgia, serif;">الدم الفاسد</span></span></strong></span>
</p>

<p style="text-align:justify;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">          In their greed or rejection of self, whatever it may be, the body and mind are not the only things to have been broken and detached from the Accursed. They are no longer worthy to be called Demi-Djinn, their very being cracking at the seams. With their new form, their talents have become malformed and ruined - mirroring their own psyche. In some cases, Cursed Djinns who survive through the agonizing revelation of their new form for long enough are able to manipulate the ravenous side of a Jinn in order to perform forbidden acts, ones that would go against the ideals of their predecessors.</span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><font face="Georgia, serif"><span style="font-size:16px;"><b>Cursed Zakhrifas</b></span></font></span>
</p>

<p style="text-align:justify;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">A Cursed Djinn’s new form offers little-to-no advantage, their very core becoming shattered, ever-rotting in their own suffering. Their Zakhrifas almost seem to mirror this, their once holy vessels still being able to work somewhat - although a Cursed Djinn loses the ability of <strong>Holy Manifestation</strong>. Not only this, but those Demi-Djinns who fell into depravity after advancing in their craft would find that any Zakhrifa's they create would appear rusted and old.</span></span>
</p>

<p style="text-align:justify;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><font face="Georgia, serif"><span style="font-size:22px;"><b>Abilities</b></span></font></span>
</p>

<hr />
<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-size:18px;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><strong>The Wiseman’s Form: Unholy Manifestation</strong></span></span></span></span></span><br />
	<span style="font-size:14px;"><span style="color:#ffffff;"><span style="font-family:Georgia, serif;"><span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><em>[Non-Combat] <br />
	[3 Emote Cast]</em></span></span></span></span></span>
</p>

<p style="text-align:center;">
	<span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><font face="Georgia, serif">          To those who seek their favor granted by the Accursed- they are granted a special Zakhrifa that has been toiled with rust. After a set of <strong>three emotes</strong> (like sending a bird) is completed by the contractor- their Cursed Djinn is released.</font></span></span>
</p>

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	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><font face="Georgia, serif">Once called, the Cursed Djinn must begin a process of meditation. In order to start meditating- serenity must first be achieved. Closing their eyes, the Djinn can now begin to connect to their Unholy Vessel, entering a state of meditation while they do so- if their focus is disrupted, then so will the connection to their artifact. This can happen if the creature is hurt to the point where their focus is disrupted - anything more than a simple blow to their chin being enough to kick them out of such. Next, the Djinn must cloud itself within their own aura, causing them to emit a thin layer of black smoke from their body. And finally, the Djinn can now connect to their Zakhrifa. Should the Accursed open their eyes at this point, their eyes would be fully white, and they’d not be able to use their five senses (touch, vision, etc.) until the meeting is over with their contractor.</font></span></span>
		</p>

		<p>
			<br />
			<span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><font face="Georgia, serif">Over a <strong>3x3x3</strong> radius, a spectral illusion is cast to those in this area: The Cursed Djinn’s black smoke would continuously pour from out of the lamp’s spout, forming into the Djinn’s own form- save for its legs, which would remain as a smokey trail connected to its own Zakhrifa.  The spirit would find itself having become nearly twice its own size, almost always a foot off such a mark- its form visible to those within its area of effect and their smog-like figure becoming too hazy to make out to anyone out of the aforementioned radius; anything the contractor says to the Demi-Djinn could still be heard by those in range to listen to such. A deathly scarlet flash of lightning and flames periodically flares throughout this form.</font></span></span>
		</p>

		<p style="text-align:justify;">
			<br />
			<span style="background-color:transparent;vertical-align:baseline;"><span style="border:none;"><span style="font-size:14px;"><font face="Georgia, serif">The Zakhrifa must remain open, and if the contractor willed such- the Accursed could be banished back inside within an action of <strong>two emotes</strong>, their essence condensing back into the gemstone of their unholy vessel. Furthermore, any consistent damage to the Zakhrifa would cause the Accursed ethereal visage to disappear. The Cursed Djinn may not and is not able to use this form for combat, as it’s simply a form made out of a harmless mist that only serves as a way to grant a single blessing to their contractor. </font></span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><strong><span style="font-size:14px;">General Redlines</span></strong></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Unholy Manifestation follows all redlines for current lore regarding birding, which means no information may be given via third party platforms such as Discord, the LOTC Forums, Skype, etc.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Shadows of a Vice</strong></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[Passive] </em></span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<font face="Georgia, serif">Not only are the bodies of these strange creatures enchanted, but so is the thing that lingers about them - their shadow. For such a thing is not outside of their reach. </font>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<font face="Georgia, serif">The Djinn may shapeshift their shadow to match the silhouette of their Vice. Its influences reaches outside of its own realm, being able to do things such as open doors or snuff out a candle's flame.</font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;">-Cannot be used for anything other than aesthetic.</span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;font-size:16px;"><strong><span style="color:#ff5147;">Cloud Walker</span></strong></span><br />
	<span style="color:#ffffff;"><em style="font-family:Georgia, serif;font-size:14px;"><span style="font-size:14px;">[Non-Combat]</span><br />
	[1 Emote Spell] </em></span><br />
	<font face="Georgia, serif">Wrought from the vigor within, the body of a Cursed Djinn can take the form of weightless smoke so that they may travel great distances faster. Colored mist escapes from the seams of their clothes before fully enveloping them within its embrace, and their body begins to disappear with it- the cloud of that mist travelling to the destination within their mind; the trip in-between is nothing but a blur however, no memories gained due to a loss of sensory functions - a side effect of the transformation.</font>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr">
			<span style="font-family:Georgia, serif;"><span style="background-color:transparent;font-size:10.5pt;vertical-align:baseline;">The Cursed Djinn’s legs are able to morph into a trail of muddled fog, connecting to the ground below them as they hover comfortably- giving them the rather relaxing feeling of sitting upon air itself. The amount of space they may be able to take up exactly matches their legs, and cannot be extended or retracted; therefore they retain the same height. Any and all limitations to this power are rather simple, as it cannot be used if the Cursed Djinn is in water or above the ground. Should the smoke be disrupted by something- say, a blade - no harm would come to the Cursed Djinn’s legs, but they would find themselves losing their balance and inevitably tumbling as their lower half swiftly returns to its original shape. </span>Furthermore, A Cursed Djinn is able to enchant an item with their fog so that it may fly (such as a broomstick, chariot, carpet, their shoes, etc.). Too are they able to emit a gust of fog that sends them four blocks forward once per encounter if the spell is already active. Finally, a Cursed Djinn may swallow any steed they're riding into their bodies from their legs, allowing them to become as fast as that animal until the spell is uncast, in which they resume riding their steed.<br />
			<br />
			This spell also offers an alternative to the soulstone system, as well as a way to leave roleplay with an extra bit of flavor. It offers nothing in terms of roleplay between two parties save for the last emote of an encounter. The color of the cloud can be personalized by the Cursed Djinn themselves, but must abide to one solid color. </span>
		</p>

		<p dir="ltr">
			<span style="font-family:Georgia, serif;"><span style="background-color:transparent;color:#c0392b;font-size:10.5pt;vertical-align:baseline;">- This spell can only be used once per encounter, and only following the consensual departure of the Cursed Djinn’s player, to where they can emote being sent off before using their soulstone.</span><br />
			<span style="background-color:transparent;color:#e74c3c;font-size:10.5pt;vertical-align:baseline;">- Cloud Walker cannot be used to gain information during flight due to the loss of sense one experiences while adrift, nor can it be used to gain or lose anything in general. It is a moment void of roleplay in any sense, corresponding with the soulstone process.</span><br />
			<span style="background-color:transparent;color:#c0392b;font-size:10.5pt;vertical-align:baseline;">- The ethereal fog summoned by Cloud Walker cannot be used in combat, as it can only be used to leave roleplay once given the go-ahead by all participating parties.</span><span style="background-color:transparent;color:#000000;font-size:10.5pt;vertical-align:baseline;"> -</span><br />
			<span style="background-color:transparent;color:#e74c3c;font-size:10.5pt;vertical-align:baseline;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span><br />
			<span style="color:#c0392b;">- Boosting themselves forward four blocks may only occur once per encounter. </span><br />
			<span style="color:#e74c3c;">- Cannot be used to lose nor gain height or weight- as well as aiding them in the instance of reaching what would normally be unreachable, such as elevating themselves.  </span><br />
			<span style="color:#c0392b;">- The Cursed Djinn may hover over water but the spell cannot be used underwater, or if there is no ground to be found below the Cursed Djinn.</span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><strong>Party Hands</strong></span><br />
	<span style="color:#ffffff;"><em>[Non-Combat] / [Combat]<br />
	[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] </em></span><br />
	<span style="color:#bbbbbb;">This spell is one that practices all four of the types of magic that this creature of desire has mastery over. With but a breath, they are able to manipulate pre-existing materials or weave new ones into existence. They may choose whether to give it form, or manipulate its make.</span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#bbbbbb;">From the power of the Wiseman that resides in their soul, a Demi-Djinn is able to conduct three different abilities. The use of Matter, the use of Mirages, and the use of Molding. After performing the necessary emotes, only one of these sub-abilities may be chosen to be used.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;"><strong>Matter </strong></span><span style="color:#bbbbbb;">- Unlike Mirages and Molding, this is something that a Djinn’s shackles do not allow them to use in combat. Rather, it allows them to weave forth new material from their mind. Overflowing their contractor’s halls with gems and pieces of gold, creating a kingdom in a single night for a rising monarch, or filling an empty table with a feast for a banquet; all this is possible with the power of desire. They may conjure anything they wish so long as it’s not combative. The equivalent of conjuring a 30x30 or something narratively similar would result in the Demi-Djinn becoming drained of their stamina.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;"><strong>Mirages </strong></span><span style="color:#bbbbbb;">- Illusions are a powerful thing, and aids in many ways for a creature such as this one. However, a mirage is only able to manipulate sight and hearing; these lesser illusions are not able to interact with the world as they have no true form. Once summoned, a Mirage is able to change its shape and form at will, but it has a limit. If within [20] blocks of a person’s sight, the Mirage is as clear as day, but otherwise it wouldn’t be able to be seen or heard by another, not even the Djinn themselves.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#2ecc71;"><strong>Molding </strong></span><span style="color:#bbbbbb;">- A Djinn is able to Mold their own forms and change it; they’re able to become an object or creature leaking their supposed mists, or any clear tell being that it’s themselves bound to such, such as their body protruding out of the object. If they turn into an organic creature such as a small squirrel or animal, if their form is damaged to any significant extent, they revert back to the form in which they casted in, with such damage not carrying over into their original forms. If having turned into a nonorganic thing such as a household object, it takes three strong hits that are enough to daze them in that form to kick them out of it. The form they embody must also make sense with how they act; a form wrought of steel or wood for example doesn't have a nervous system like a Descendant's body does; be able to speak. However, regardless of the form they're in, they'll still be able to feel pain. For inanimate objects, the Djinn can enchant an already-existing item to make it warp in appearance or even animate it so that it might move on its own, although it still needs to retain its base shape.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong><span style="color:#e74c3c;">[REDLINES]</span></strong><br />
			<span style="color:#e74c3c;"> - A Mirage akin to something such as a firework cannot interact with the physical world.</span><br />
			<span style="color:#c0392b;">- Matter cannot be used in combat. A Djinn that has turned themselves into an object with Molding however may be used in combat, but obviously cannot wield themselves since they wouldn't be able to move.</span><br />
			<span style="color:#e74c3c;"> - Only one Mirage at a time may be summoned per three emotes.</span><br />
			<span style="color:#c0392b;">- Matter is able to summon multiple things with one cast.</span><br />
			<span style="color:#e74c3c;">- A Djinn cannot cast Party Hands on themselves to turn into something complex like a cannon or arbalest, unless it is for an event. A Djinn cannot man their own complex machinery, nor can they turn into one of those examples pre-loaded.</span><br />
			<span style="color:#c0392b;">- When shapeshifted with Party Hands into the form of a mount, the Djinn gains the speed of a mount in balance-default CRP.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;"> - Party Hands may not be cast on an item on another character’s person in combat without OOC consent.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Matter and Molding cannot be used to create or manipulate an object to have the properties of special materials or event materials, only open materials and mundane things.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;"> - Items summoned with Matter that have a long-held effect on the narrative (build materials or items they use for custom items) would require a Minecraft item to represent it. </span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Autopilot</strong></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em>[Combat]<br />
	[1 Emote Spell] </em></span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;">Possession is an ability not unknown to the Djinn, for they are able to make the bodies of their contractors their temporary home, giving them the abilities of a Djinn.</span></span>
</p>

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			<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">This comes with a cost, as the Djinn is able to have complete control over their bodies, or as much as they allow their contractor to have. Telepathy within this form to the contractor is apparent, and the tell of this ritual being the shackles appearing over their contractor's wrists. The Djinn may choose when to leave their host's body, but only for a limited time for they cannot hold themselves in a foreign vessel for more than six OOC hours.</font></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Autopilot cannot be used for more than six OOC hours.</font></span></span></span><br />
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Requires IC consent.</span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- If the contractor is stabbed with Aurum or Thanhium, harmed with Malflame, the Djinn's Zakhrifa is broken or used to seal them away, the Djinn will be forced from their contractor's body.</font></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Lesser Transmogrification</strong></span></span><br />
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em><span style="color:#ffffff;">[Non-Combat] / [Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell] </span></em><br />
	Transmogrification- the act of change and transformation. It is no question that a Cursed Djinn is a master of their own body, and in their prowess one such creature finds themselves wielding the ability to morph their body in simple, yet strange ways - their coils tensile and malleable.</span></span>
</p>

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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">The Cursed Djinn is able to stretch parts of their body- that is, their arms, legs, torso or neck - their bones and muscle pulling forth as if contrived from a more moldable substance. A Cursed Djinn can only extend these parts by three in-game blocks. </span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;"> - The Cursed Djinn cannot stretch their limbs over their respective radius of effect, that being three in-game blocks.</span></span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ff5147;"><span style="font-size:16px;"><strong>Fortune Manipulation</strong></span></span><br />
	<span style="font-size:14px;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[1 Emote Spell]</em></span><br />
	Descendants possess the natural drive to pave their way to the future, and some take interest in finding what the future holds for them. The Cursed Djinn are able to manipulate their fortunes to their will, giving them visions of the future that may influence the wants of their contractors to benefit the Accursed.</span></span>
</p>

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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">With their hands enveloping that familiar mist, the Cursed Djinn are able to conjure their own unique deck of tarot cards. These cards reveal themselves from their palms, scattering across their hands into an organized stack. The Cursed Djinn have complete control over these cards, as they are technically infused with their essence. This being the case, they have the ability to change how the cards look making it so that the pictures can move in an entertaining spectacle. Fortune can also be manipulated to fit the Cursed Djinns’ agenda, being able to draw any card they want from the deck.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- The cards are always made from mundane paper.</span><br />
			<span style="color:#e74c3c;">- If the deck is three meters or more away from the Accursed, it instantly dissipates into a curt mist.</span></span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><font color="#ff5147"><span style="font-size:16px;"><b>Regeneration</b></span></font></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em style="color:rgb(255,255,255);font-size:14px;">[Non-Combat]<br />
	[Passive] </em></span>
</p>

<p dir="ltr">
	<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">To one such as these shapeshifting creatures, they must retain many features across their forms. Therefore they have developed the ability to heal. Djinn can erase scars, mend their broken bones quicker than any mortal could, as well as regrow limbs and facial features outside of combat. </font></span></span>
</p>

<p dir="ltr">
	 
</p>

<p>
	 
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			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Regeneration cannot be used in combat, or in the First Phase.</font></span></span></span><br />
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Cannot be used to major wounds (such as stab wounds) or internal wounds (such as damage to their organs).</span></span><br />
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Broken bones cannot be healed immediately, but their aptitude for healing is increased and the bones will be mended near the end of a 24 OOC hour window.</font></span></span></span>
		</p>
	</div>
</div>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;font-size:16px;"><strong>Chameleon's Cloak</strong></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[1 Emote Spell] </em></span><br />
	One of more familiar subsets of magic to a Djinn is the art of modifying their own bodies, and upon the discovery of this spell they find their proficiency in shifting the flaring cracks on their black skin. With this, they’re able to change portions of their body- most Accursed using this ability to form ravines of fire upon the mystical bodies they shift between.</span></span>
</p>

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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Upon charging the energies within themselves, the Cursed Djinn may control the cracks on their skin. This spell can be draining to use if used too much throughout the day, mostly serving as a way to give a bit of flare onto their horrid bodies. They may be able to choose where and what the markings may look like with nothing but a thought. In one emote, they may also make their cracks glow with the intensity of a redstone torch. Furthermore, they may also give painless brands to those who offers IC consent - the method of which being up to them.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em><font color="#ff5147"><span style="font-size:16px;"><b>Age of Ashes</b></span></font></em></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em><span style="font-size:14px;color:rgb(255,255,255);">[Non-Combat]<br />
	[1 Emote Spell] </span></em><br />
	The Accursed are no stranger to the last of one's embers. Therefore, ash is incorporated into the very essence of a Cursed Djinn’s being. They may manipulate it to their heart’s content in order to craft their very own tale, whether this be to serve them well in contracts or not.</span>
</p>

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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">While a Cursed Djinn is nearby a collection of ash whether this be a small bowl of such or the remains of a fire, they’re able to manipulate it to their preferred aesthetics when they deem fit to do so. It can take the form and shape of whatever they imagine, the only limit being the size and range of their cast. That is, a Cursed Djinn can only cast in a 8x8x8 block radius. </span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">On top of this, the Djinn may repair any non-organic object so long as it fits within that same radius as well as if they have enough ash in the area to fix it. Mundane weapons, armor, and miscellaneous items may be restored to their former glory.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- The ash can only be manipulated if it is mundane sand - anything that isn’t your average collection of sand or anything magical would not be able to be manipulated by the Cursed Djinn. This means that other powders cannot be used.</span><br />
			<span style="color:#c0392b;">- Age of Ashes is mainly meant used as a flavorful way to tell a story or display something, therefore the sands they use cannot be manipulated with malicious intent; that being said, it cannot be used in a combative scenario in any way, shape or form. </span></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Enchanted items and constructs that are beyond a Djinn's understanding cannot be repaired.</span></span></span>
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#e74c3c;">- Wounds cannot be healed within Age of Ashes, since organic matter cannot be repaired with ashes.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em><font color="#ff5147"><span style="font-size:16px;"><b>Elemental Wrath</b></span></font></em></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em><span style="font-size:14px;color:rgb(255,255,255);">[Non-Combat]<br />
	[3 Emote Charge, 1 Emote Cast; 4 Emote Spell]</span></em></span><br />
	<em style="font-family:Georgia, serif;"><span style="font-size:14px;color:rgb(255,255,255);"> </span></em><font face="Georgia, serif">To confide with an Accursed is either done in haste or without the full context. For usually dealing with these creatures have had many fall to the price. Controlling the elements have often left them subdued by such.</font>
</p>

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			<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">A contractor may request for a region to be enveloped in a certain type of weather. However, this will usually be overdone, and may cause more harm than good. For example, asking for rain for crops, may lead to devastating floods, or asking for heat, may lead to a forest fire due to the swathe of warmth. </font></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- Requires PRO/RO permission beforehand and can be discussed with them to make Elemental Wrath last longer than an OOC week.</span></span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- Requires an ST to emote.</span></span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- A post on the forums must be made by the Djinn once this is done, detailing the weather-change and how long it lasts. It cannot last for more than one OOC week.</span></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em><font color="#ff5147"><span style="font-size:16px;"><b>Flames of Ifrit</b></span></font></em></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em><span style="font-size:14px;color:rgb(255,255,255);">[Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell]</span></em></span><br />
	<em style="font-family:Georgia, serif;"><span style="font-size:14px;color:rgb(255,255,255);"> </span></em><font face="Georgia, serif">The flames within these creatures may be tempered by only one who have drowned in them. To become harnessed as weapons.</font>
</p>

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			<font face="Georgia, serif">From the sinful cracks in their once-holy body may come a rusted weapon that has the hardness of steel, weapons of flame the Accused may craft from within their shattered form.</font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Only one weapon can be made once per encounter and it must be mundane.</font></span></span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- The weapon cannot be used to melt other weapons but the heat is powerful enough to cause third-degree burns on prolonged exposure with flesh (three emotes of uninterrupted contact).</font></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em><font color="#ff5147"><span style="font-size:16px;"><b>Beastial Mark</b></span></font></em></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><em><span style="font-size:14px;color:rgb(255,255,255);">[Non-Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell]</span></em></span><br />
	<em style="font-family:Georgia, serif;"><span style="font-size:14px;color:rgb(255,255,255);"> </span></em><font face="Georgia, serif">The search for power often leads one to find themselves lost in some grievous form. For tales of old and the stories of children tell of a creature that is able to change your very form.</font>
</p>

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		<p>
			<font face="Georgia, serif">Through a contractor's desire for a certain ability, the Cursed Djinn may curse and trick the mortal into the form of an animal for a limited amount of time by marking them with their fog. Should the mortal wish to jump higher for example, the creature may turn them into an animal of similar make, such as a frog that may retain any defining features or clothing the mortal used to bare.</font>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- Only creatures with a soul, altered or not, may be turned into animals.</span></span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- The animal cannot be one used in combat such as a dragon or a hippo, it must be a creature smaller than the size of the contractor's original size. Their new form cannot be used to garner an edge in combat (such as a frog's tongue or a kangaroo's kick).</span></span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- The Mark can be de-spelled with holy magic or automatically by the Accursed themselves with a set condition that they set on their brand (such as committing a good deed).</span></span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- Requires the contractor to have asked the Accursed for a specific ability or for higher power and boons.</span></span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- The contractor can only stay in the form of an animal for either a minimum of two OOC days or one OOC week (based on their preference). They still hold the ability to speak in their new prison. </span></span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;">- Should the transformed player wish it, they may keep themselves in the form of an animal until they fulfill the Cursed Djinn's terms</span></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<font color="#ff5147" face="Georgia, serif"><span style="font-size:16px;"><b><i>MArt Creation</i></b></span></font>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em><span style="color:#ffffff;">[N/A]<br />
	[N/A] </span></em><br />
	For a Jinn's power is based on the concept of transference, the foggy aura kept within their shackles may be used to infuse artifacts with their power.</span></span>
</p>

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			<font face="Georgia, serif">After flaring the colored mist from their shackles, they may transfer it into the object of their choice in an attempt to turn it into an MArt. The effects this gives to the item falls under the pre-existing subtypes of their abilities; that being illusion, transmogrification, enchantment, and conjuration. </font>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Any Magical Artifacts (MArts) constructed from a Cursed Djinn's magic cannot be used by the Cursed Djinn themselves, can only be used by the contractor, and can only be constructed following the signing of a contract that calls for the creation of said MArt.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Any and all MArts created must go through the standard MArt application process.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Djinns do not suffer the three month cooldown of MArts, their cooldown being three weeks (CD starts after MArt acceptance, if it is accepted).</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:16px;"><strong><span style="color:#ff5147;">Eyes of the Wiseman</span></strong></span><br />
	<span style="color:#ffffff;"><span style="font-size:14px;"><em>[Non-Combat]<br />
	[1 Emote Spell] </em></span></span><br />
	<span style="font-size:14px;">Jinn have always had the attribute to associate themselves with mortals with ease - language only serving as a fickle obstruction between two entities. With a Jinn’s eyes, the Djinn house the ability to understand any language that meets their spectral gaze.</span></span>
</p>

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			<span style="font-size:14px;"><span style="font-family:Georgia, serif;">Connected by mind to the prowess of a natural Jinn, the eyes of a Cursed Djinn are able to draw forth a latent power that allows them to understand foreign texts for the purpose of understanding any of all mortals that wish to form a contract with them. Everything has its limitations- just as the Accursed views something that is beyond their own comprehension, such as a magical text that avoids their own wisdom.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:14px;"><span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- The Eyes of the Wiseman ability can only be used to read languages that the Cursed Djinn themselves do not understand, so using it in a verbal conversation is out of the question.</span><br />
			<span style="color:#e74c3c;">-  Cultural languages derived from Descendants (Thuadian, Elven common, Illatian) can be deciphered but not texts proposed in magical languages can be deciphered (Ilzakarn, Al'tarhn). In the case of an event language however, the ST in question may decide on whether or not the language can be deciphered.</span></span></span>
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;">- This spell's charging emotes can be used in tandem with shapeshifting emotes.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;"><b>Shifting Body</b></span></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="color:#ffffff;"><em><span style="font-size:14px;">[Non-Combat]<br />
	[1 Emote Spell] </span></em></span><br />
	<span style="font-size:14px;">The Accursed who have become well-adjusted to their decrepit body are able to move certain features of their face across their figure, whether this be used as a fear-tactic or some odd aesthetic - it truly is unsettling to watch.</span></span>
</p>

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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">The Cursed Djinn are no different from their former selves in that they have the potential to dabble in the schools of magic a Jinn themselves are most proficient in, such as transmogrification. A branch of this magic allows them to relocate specific parts of their face - sliding them around in the ripples of their ashen skin. These mainly being their eyes, nose, mouth and ears. <br />
			Miraculously, they’d find their functions intact, despite the relocation. If harm were to befall the area where that part of their body originated from, that part would still become inflicted. Say, the space where their eye was was cut - the cut would emulate onto their eye even if it were on another part of their body. </span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Any damage done onto the original place of one part is emulated onto that specific part. This spell is in no means a way to counter any pain or damage.</span><br />
			<span style="color:#e74c3c;">- The functions of the parts they have moved still work. Their ears can still hear sounds, their eyes can still see, and they can still eat from their mouths; peculiarly so, if they were to eat, they’d find themselves swallowing their meal with their throat anyways.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:16px;"><b>Hardened Skin</b></span></span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ffffff;"><span style="font-family:Georgia, serif;"><em><span style="font-size:14px;">[Combat]<br />
	[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] </span></em></span></span>
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">The Accursed who’ve devoted themselves to using their abilities in more combative ways will only find themselves being able to harden their skin using their affinity for how they manipulate their bodies. By manipulating their broken figures, they’re able to harden their cracked skin into something like stone once per encounter.</span></span>
</p>

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			<span style="font-family:Georgia, serif;"><span style="font-size:14px;">Upon the first cast, the cracks adorning the Cursed Djinn’s figure will glow with an intense flare, this of course being just for aesthetic - their skin soon growing goosebumps thereafter. With focus and time, their ashen skin would then gain a grainy texture like rubbing one’s hand against sand, and their skin would soon harden into something like stone. The casting of this spell gradually increases their weight over time, their entire body becoming an animated puppet of stone.<br />
			In this new state of rock, they’d find their bodies resistant against most edged attacks such as slashes or stabs. A few drawbacks come at a cost with this of course; their bodies becoming incredibly heavy and their movements becoming nothing more than a hard creaking stagger - leaving them at a disadvantage for swift attacks. Not only this, but as their bodies are now temporarily hardened, heavy blunt damage is able to smash their body to pieces depending on where they are hit. If they are hit with an extremely powerful blow to the shoulder for instance, they’d find their entire arm falling off  - this is truly something that must be used wisely, sadly the Accursed of times past have been known for not carrying much wisdom in the first place.</span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- This spell can only be used once per encounter, and can be disabled at any time after casting.</span><br />
			<span style="color:#e74c3c;">- This spell essentially gives them a pseudo-stoneskin, allowing them to receive at least half the durability of a common golem.</span><br />
			<span style="color:#c0392b;">- In this state their bodies must be treated as if it was made of stone, therefore an increased amount of pressure would shatter their skin or at worst chip away an entire section of their body. Any and all effects to their organs for example must be roleplayed - albeit blood will not flow until this spell is disabled. Breaking their head will immediately disable the spell.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- While Hardened Skin is active, the amount of blocks a Cursed Djinn can move per emote is reduced by one (so if they may only move four blocks during CRP, they can only move three after casting).</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="background-color:transparent;color:#ff5147;font-size:12pt;vertical-align:baseline;">Playing Field</span><br />
	<span style="color:#ecf0f1;"><em>[Combat]<br />
	[1 Emote Spell] </em></span><br />
	To fell a great beast is no easy task; the contractor may beseech their Djinn, to puppeteer the body of a creature for them to slay.</span>
</p>

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			<span style="font-family:Georgia, serif;">A spell that offers the Accursed to create <strong>demonic </strong>beasts (player-ran event creatures) from its smog that the Djinn puppeteers, basically an easy way to link Djinns to player events. They may also control the beast to be intentionally felled by the contractor to cause their grandeur to skyrocket amongst their peers and brothers-in-arms. </span>
		</p>

		<p dir="ltr">
			<span style="font-family:Georgia, serif;"><span style="color:#c0392b;">- Can only be used if under a contract, cannot be used randomly. </span><br />
			<span style="color:#e74c3c;">- Cannot be used in PK events, or to PK players.  </span><br />
			<span style="color:#c0392b;">- Cannot be used to intentionally kill people. </span><br />
			<span style="color:#e74c3c;">- Cannot be used in the middle of normal combative situations or raids for the sake of helping the Accursed or the contractor, only for the pure sake of doing player-ran events.  </span><br />
			<span style="color:#c0392b;">- If a player emotes their own death outside of the Djinn's control, it's not their burden to bare.</span></span>
		</p>
	</div>
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</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><strong><span style="font-size:22px;"><span style="font-family:Georgia, serif;">Boons</span></span></strong></span>
</p>

<hr />
<p style="text-align:center;">
	<span style="font-size:16px;"><span style="font-family:Georgia, serif;"><strong><span style="color:#ff5147;">Imaginary Realm</span></strong></span></span>
</p>

<p style="text-align:center;">
	<span style="color:#ffffff;"><span style="font-size:14px;"><span style="font-family:Georgia, serif;"><em>[Non-Combat]<br />
	[1 Emote Charge, 1 Emote Cast; 2 Emote Spell]</em></span></span></span><br />
	<span style="font-size:14px;"><span style="font-family:Georgia, serif;">Whilst sworn to enact the will of mortals who possess their Zakhrifa, the Cursed Djinn can be tricky creatures, weaving fantastical delusions which can mesmerize mortals — thus leaving them susceptible to the delusions of the Cursed Djinn. They may create great and bizarre sights before a mortal, entire worlds wrought of pure belief and imagination, thus making this the greatest tool of these mysterious creatures.</span></span>
</p>

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		<p>
			<span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">A Cursed Djinn retains their ability to perform illusions upon mortals in a collected, non-combative environment. Such may be done for the purpose of making an individual believe in their omnipotence, perhaps nudging them to pick a particular wish they seek to enact, or for some other, often harmless, purpose. This is the most freeform of all the Djinn’s abilities, for they hold the capability to create illusions with little error or fallacy, allowing them great creative potential which they may use to entice individuals.</font></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- If given OOC consent from all players involved, there can be no emote-count for illusions.</font></span></span></span>
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Sentient life cannot be manipulated within the Imaginary Realm, but the Cursed Djinn may manipulate their own forms.</font></span></span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Illusions cannot manipulate anything such as a person’s emotions, or their ability to feel pain. They can however persuade the five senses (touch, smell, sight, hearing, taste).</font></span></span></span>
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- Illusions cannot be used in combat. If combat ensues while the illusion is present, it will fade.</font></span></span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- While the Illusion may be made to appear indistinguishable from reality, an individual within the illusion would still be able to know they were within an illusion should anything unrealistic occur.</font></span></span></span>
		</p>

		<p>
			<span style="color:#c0392b;"><span style="font-size:14px;"><span style="background-color:transparent;vertical-align:baseline;"><font face="Georgia, serif">- The Imaginary Realm will fade after the meeting between a contractor has concluded.</font></span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Georgia, serif;"><span style="font-size:16px;"><b><span style="color:#ff5147;">Retainment</span></b></span><br />
	<span style="font-size:14px;"><span style="color:#ffffff;"><em>[Non-Combat]<br />
	[2 Emote Charge, 1 Emote Cast; 3 Emote Spell] </em></span><br />
	Losing many of their abilities- new powers have been birthed from the sins of the Accursed. Their rotted souls have deeply affected their contracts, and in doing so have enabled them to perform dreadful acts that directly tampers with the body and soul of those who dare to make a deal with them. It is not a contract that one would proudly boast about being involved in, for the craft of a Cursed Djinn is one more akin to the magic of demons and hellspawn if there was anything similar to it.</span></span>
</p>

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		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="font-family:Georgia, serif;"><span style="color:#dddddd;"><span style="font-size:14px;">A Cursed Djinn may directly harm one’s body for the equivalent exchange of restoring something lost to their contractor. A Djinn’s energy is known to manipulate their own bodies; in this case, this twisted curse is able to morph the bodies of others. However, the contract must be fulfilled, Demi-Djinn or not - the consequence must be in the consent of the contractor themselves. Therefore the Accursed give and take features in a sort of equivalent exchange to those who seek their power.<br />
			To regain something that was lost, a contractor must give their full consent and understand the trial of which they are about to go through. First, the Accursed must make physical contact with their contractor’s affected area. Then, the chosen limb or body part would crumble into grey dust - similar to the skin tone of the Cursed Djinn themselves. Finally, that dust would form into a tight cloud, expanding or condensing until finally taking shape into the new part the contractor would then receive, </span><span style="background-color:rgb(42,34,34);font-size:14px;">This new part received and/or lost may take on a dark/edgy aesthetic.</span></span><br />
			<br />
			<span style="color:#dddddd;"><span style="font-size:14px;">The only parts the Accursed are able to bring back are as follows:</span></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			 
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<span style="color:#dddddd;"><span style="font-family:Georgia, serif;"><strong><span style="font-size:14px;">-  To regain an arm, one eye must be sacrificed. <br />
			- To regain an eye, one hand must be sacrificed.<br />
			- To regain a leg, one eye or one hand must be sacrificed.<br />
			- To regain an elf’s ears, three fingers must be sacrificed. The contractor can choose which fingers they will lose.<br />
			- To regain any other feature of limbs such as fingers or toes, one eye must be sacrificed.<br />
			- To regain any other facial feature including a repaired jaw, hair, nose etcetera, three fingers must be sacrificed. </span></strong><strong><span style="font-size:14px;">The contractor can choose which fingers they will lose.</span></strong></span></span>
		</p>

		<p style="background-color:#2a2222;color:#8a96a1;font-size:14px;">
			<br />
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- OOC and IC consent must be given following the signing of the contract before casting; only organic limbs may be taken/returned.</span><br />
			<span style="color:#c0392b;">- Any body part returned to the contractor mirrors their original part, so for instance eye color cannot be changed.</span><br />
			<span style="color:#e74c3c;">- Curses adhere to normal prosthetics, however any foreign magic or enchantment such as golemic limbs or a Seer’s sight is blocked by the curse.</span><br />
			<span style="color:#c0392b;">- No Combative boons may be given, the limb would act normal, with the only change being aesthetic.</span></span></span>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<hr />
<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="f335ec72ccbfc3c90a03a9d11582a271.jpg" data-ratio="96.26" width="374" src="https://i.pinimg.com/564x/f3/35/ec/f335ec72ccbfc3c90a03a9d11582a271.jpg" />
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><i>Once Chained, Twice Bound</i></span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	<font color="#ff5147" face="Georgia, serif"><span style="font-size:22px;"><b>Blessed Djinn</b></span></font><br />
	<span style="color:#957dad;"><strong><span style="font-size:18px;"><span style="font-family:Georgia, serif;">تنقية</span></span></strong></span>
</p>

<p dir="ltr">
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;">          For it was not sin that led them to be this way, it was their free will. They are a product of something horrible, the rejection and malice against one's own self. Yet they hold and struggle, pulling themselves along bit by bit until it comes again. They are the redeemers, the one who asks not for the hand that feeds, but takes one for themselves. They are the ones who deserve this second chance. For it were five creeds that kept them together, and it shall be five trials that will rejoin their sense of self. Bless yourself, bless others, and prove that you are still worthy for these gifts. </span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="color:#ff5147;"><font face="Georgia, serif"><span style="font-size:16px;"><b>Trialed by Four, Saved by One</b></span></font></span>
</p>

<p dir="ltr">
	<font face="Georgia, serif">After cursing themselves, the Cursed Djinn have become something far beyond for someone else to save. They must pave the path for themselves, to pick up the pieces of their shattered clause and remake what was lost. Accursed can become Demi-Djinn again. The process is relatively simple in concept, but the journey they will take will be long and virtuous. Three contracts must be offered and completed by four different Descendants. One of <strong>Krug,</strong> one of <strong>Urguan</strong>, one of <strong>Malin</strong>, and one of <strong>Horen</strong>. After granting these gifts, the Cursed Djinn may tempt for the opportunity to relearn what they have forgotten by allowing themselves to fall under the tenure of another Demi-Djinn, and there they will reclaim what was lost. A Blessed Djinn retains everything they had in their past form as a Demi-Djinn, yet lose the abilities they once had when they were a part of the crude versions of themselves; Accursed.</font>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong>OOC Explanation</strong></span></span>
		</p>

		<p>
			<font color="#9ae6b1" face="Georgia, serif">If a Cursed Djinn completes three contracts for a human, an elf, a dwarf, and an orc (twelve in all) without the use of their magic. Then they may become Blessed Djinn only if a Demi-Djinn will teach them once more.</font>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#9ae6b1;">If a Cursed Djinn becomes a Blessed Djinn, their CA is to say such by an ST.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- A Blessed Djinn will start from wherever they were when they were a Demi-Djinn. If they were Tier 4 or Tier 5, they will start at Tier 3. </span></span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">- A Cursed Djinn must PK if they use any abilities or boons to complete a contract during their trials.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- The Demi-Djinn that blesses a Blessed Djinn cannot be the same Demi-Djinn that taught them before.</span></span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">- A Blessed Djinn must PK if they break a creed again after becoming a Demi-Djinn again.</span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<hr />
<p style="text-align:center;">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="fsdAmI3hEnqYSLktwgnGr7bSajDEAUcRZS2VmYIwJ1_7hd451I_03QFyKhdvo0j8wF1wH5jgyAFEIbaOWkW1UBKamYUYqIXzBpTypG0Ar3_3lrpgnEvacdcOVYW2dY-4w1qTYtrz" data-ratio="63.94" height="540" width="364" src="https://lh4.googleusercontent.com/fsdAmI3hEnqYSLktwgnGr7bSajDEAUcRZS2VmYIwJ1_7hd451I_03QFyKhdvo0j8wF1wH5jgyAFEIbaOWkW1UBKamYUYqIXzBpTypG0Ar3_3lrpgnEvacdcOVYW2dY-4w1qTYtrz" /></span></span></b>
</p>

<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><em>A Wandering Soul</em></span></span></span><br />
	<strong><span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:22px;">Reincarnation</span></span></span></strong></span><br />
	<span style="color:#957dad;"><strong><span style="border:none;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;">سامسارا</span></span></span></strong></span>
</p>

<p style="text-align:justify;">
	<span style="border:none;"><font face="Georgia, serif">          Within the vast expanse, there are a set of rules to which hold true above all else. To put it more simply, there are many truths within our world that cannot be changed, no matter the amount of willpower or prowess one may have. In this instance - nothing lasts forever. A Demi-Djinn is not excluded from this rule. Before their existence as a visitant creature, they were always a descendant, and a Descendant’s soul they have held. Yet, their miraculous souls carried them somewhere else - the energy of a Jinn serving as a compass and to these wayward souls, so that they may find another to hold their essence. To the wilting of their mortal forms, they were met with the revelation of a revenant soul.</font><br />
	<font face="Georgia, serif">Shortly following the death of the Demi-Djinn, its soul is transferred into the body of another. This body, however, must be compatible with the Demi-Djinn’s initial vessel. Meaning, due to the Demi-Djinns’ soul keeping its indigenous hosts’ energy intact, it cannot place itself within the coil of an incompatible host. Gender and race must match, meaning a non-descendant cannot inherit that of a Demi-Djinns’ soul.</font><br />
	<font face="Georgia, serif">The initiation of rebirth is isolated within the aging of a Demi-Djinn’s mortal body or if they fall within their Third Phase, as stated prior. A soul cannot exit the body following any unnatural deaths outside of the Third Phase, as the soul will only find itself autonomously departing should the Demi-Djinn die of old age. The process of rebirth cannot be seen by the naked eye, it being something that cannot be uttered with words. It is merely an event that happens - a stage of life that follows a self-evident cycle. This event cannot be interrupted either, unless the soul were to be somehow tampered with prior.</font><br />
	<font face="Georgia, serif">Regarding the next host of the ethereal soul, the choosing of its body is outside of the choosing of the original Demi-Djinn, as it's an instinctive process that happens in a random fit of chance. They may find themselves having the same hair color as before, or perhaps sporting a larger build. They may find themselves born amongst the stench of peasants, or wearing the silk of wealthy aristocrats - however, one thing remains the same throughout each cycle of a Demi-Djinn’s life; it has begun anew. Should they have reincarnated after falling in their Third Phase, they'd find birthmarks upon their body that signalled the cause of their death. When they are born into the world once again, their deceased counterpart’s soul would have already found a place within their body, occupying such at the beginning of their life. In spite of holding the same soul, the new avatar of such a unique soul would find themselves stumbling through life in ignorant bliss of their birthright until they inherit their abilities soon after reaching their sixteenth year due to the soul becoming fully compatible with the body it is now nestled within. It varies from person to person on how long it will take after their sixteenth winter, but the maximum amount it would take for this spiritual growth to happen is two years following this day - their eighteenth year. This new life is seemingly untouched by their past, their memories locked away. They’d find their abilities coming to them through muscle memory, as if they had already trained in their skills once before; albeit, the coming of some abilities sometimes being clouded in the bewilderment of how they managed to do such given the circumstances. </font><br />
	<font face="Georgia, serif">The epitome of Demi-Djinn rests within their true form, and for reincarnation this is no different; once shifting into their glistening figure, the memories of all of their past lives would begin to connect in one instant. Although, this feeling is less of a sudden snap and more of recommencing on where they had left off and with each reincarnation, the Demi-Djinn’s true self would become less and less like its mortal persona, becoming the true immortal being within its lesser self; all of past memories, however, is lost once they exit their true form.</font></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong>OOC Explanation</strong></span></span>
		</p>

		<p>
			<span style="color:#9ae6b1;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">Reincarnation is a system that allows the T5 Demi-Djinn to come back after dying of old age within a new body. This also takes effect if they die within the Third Phase through any means. Their memories are wiped in this process, but they temporarily regain all of them when doing contracts in their Third Phase. When the Demi-Djinn’s mortal body becomes sixteen, their affinity for their arts comes via muscle memory.</span></span></span>
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="color:#e74c3c;"><span style="font-family:Georgia, serif;"><span style="font-size:14px;">- A reincarnated Djinn's abilities can only return once they become sixteen.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Only Tier Five (T5) Demi-Djinn may reincarnate; Cursed Djinn cannot reincarnate.</span><br />
			<span style="color:#e74c3c;">- Reincarnation cannot be used to gain any memories of past lives, as it would be Metagaming.</span><br />
			<span style="color:#c0392b;">- Reincarnation can only happen once the Demi-Djinn has died of natural means (old age) or if they die whilst in their Third Phase. For example, if a Demi-Djinn dies from the sword in the Second or First Phases, they cannot reincarnate.</span><br />
			<span style="color:#e74c3c;">- When a Demi-Djinn reincarnates, they are brought back a tier in their magic. So a Tier 5 Demi-Djinn would revert back to Tier 4, but their spells do not need to be relearned.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Birth marks brought by reincarnation cannot be used to metagame one's cause of death.</span><br />
			<span style="color:#e74c3c;">- A Demi-Djinn can only reincarnate into a being that shares its original incarnation’s gender and race.</span><br />
			<span style="color:#c0392b;">- Playing a reincarnation follows standard server rules, and a reincarnated Demi-Djinn cannot be played until one OOC week after the initial PK (Permanent Death of the character).</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Reincarnation is not something that can be brought up in-character by anyone prior to death. Doing so before death will result in a PK (Permanent Death of the character), similar to referencing monk revival before death.</span></span></span>
		</p>
	</div>
</div>

<p dir="ltr">
	 
</p>

<hr />
<p style="text-align:center;">
	<span style="color:#ff5147;"><span style="font-family:Georgia, serif;"><em><span style="font-size:18px;">Ascension</span></em><br />
	<span style="font-size:22px;"><strong>Tier Progression</strong></span></span></span><br />
	<span style="color:#957dad;"><span style="font-family:Georgia, serif;"><span style="font-size:18px;"><strong>تصاعدي</strong></span></span></span>
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="color:#99ccff;"><strong><span style="font-size:14px;"><span style="font-size:16px;">Tier One</span></span></strong></span><br />
	<span style="font-size:14px;">In order to ascend to a true Demi-Djinn, one must first master all of the abilities offered to them by the Wiseman. This is the beginning of their mastery. To attain the powers of a Jinn they must first prove to their teacher in specific trials that they can complete contracts without the use of a Demi-Djinn’s prowess. <br />
	- After their trials are completed, they must wait one OOC week before moving onto Tier Two.<br />
	<span style="color:#ffffff;"><strong>Available Spells</strong></span><br />
	<em>Second Phase, Contract Creation, Zakhrifa Creation, Chameleon’s Cloak, Finger Quill, Party Hands, Eyes of the Wiseman, Sands of Time, Lesser Transmogrification, Zakhrifa Room, Fortune Manipulation, Weaving, Magic Mirror, Regeneration, Looming Shadow.</em></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="color:#99ccff;"><strong><span style="font-size:16px;">Tier Two</span></strong></span><br />
	<span style="font-size:14px;">The average Demi-Djinn is a novice one, and they only have room for more growth. As they progress further, they’d find themselves being able to mold their form into a multitude of different shapes and sizes.<br />
	- It takes a Demi-Djinn two OOC weeks to adjust to their new bodies before moving onto Tier Three.<br />
	<span style="color:#ffffff;"><strong>Available Spells</strong></span><br />
	<em>Autopilot, Cloud Walker, Kin-Sense, Greater Transmogrification, Shifting Body, Crafting Cauldron, Brass Knuckles, Rivers of Wind.</em></span></span><br />
	 
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="color:#99ccff;"><strong><span style="font-size:16px;">Tier Three</span></strong></span><br />
	<span style="font-size:14px;">Demi-Djinn that have made it far enough to become a Tier Three Djinn have found themselves lost in the multiple identities that they conduct for their contracts if they are not careful. On top of this, their bond with their enchanted soul has only grown stronger, and they’re slowly becoming another person - one more similar to the Wiseman’s image.<br />
	- It takes a Demi-Djinn three OOC weeks to progress onto Tier Four.<br />
	<span style="color:#ffffff;"><strong>Available Spells</strong></span></span></span>
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><em>Third Phase, Greater Shifting, The Wiseman’s Form: Holy Manifestation, Era Embodiment, Emotion Manipulation, Touch of Midas, Arming, Imaginary Realm, Retainment.</em></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="color:#99ccff;"><strong><span style="font-size:14px;"><span style="font-size:16px;">Tier Four</span></span></strong></span><br />
	<span style="font-size:14px;">At this late stage of a Demi-Djinn’s tutelage, they no longer feel attached to the mortal realm, only finding themselves taking pleasure in what they do best. Upon this, their Third Phase has become slightly more alien to their original form.<br />
	- It takes a Demi-Djinn five OOC weeks to progress onto the final Tier, Tier Five.<br />
	<span style="color:#ffffff;"><strong>Available Spells</strong></span></span></span>
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><em>MArt Creation, Dream Catcher, Blades of Blood, Playing Field.</em></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:Georgia, serif;"><span style="color:#99ccff;"><strong><span style="font-size:14px;"><span style="font-size:16px;">Tier Five</span></span></strong></span><br />
	<span style="font-size:14px;">A Demi-Djinn at the height of their abilities. They are as close to their predecessor’s image as ever, and now they find themselves surging with power, having conquered every single trial they’ve lived to face and conquered themselves at the cost of their original mind. There is no turning back.<br />
	<span style="color:#ffffff;"><strong>Available Spells</strong></span><br />
	<em>Custom Zakhrifa Creation, Reincarnation.</em></span></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><strong>General Redlines</strong></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#e74c3c;">- Demi-Djinn takes five slots to learn. Cursed Djinn have all slots taken no matter what.</span><br />
			<span style="color:#c0392b;">- Cursed Djinn are constantly at a single Tier, losing the abilities of an average Demi-Djinn.</span><br />
			<span style="color:#e74c3c;">- It takes a total of 5 OOC weeks to become T5.</span></span></span>
		</p>

		<p>
			<span style="font-family:Georgia, serif;"><span style="font-size:14px;"><span style="color:#c0392b;">- Reincarnated Demi-Djinn do not need to relearn spells.</span></span></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<hr />
<p>
	 
</p>

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			<span style="color:#ff5147;"><span style="font-size:20px;"><strong><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;">Final Words</span></strong></span></span>
		</p>

		<p>
			<span style="color:#ffccff;"><strong><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="font-size:16px;">OOC Purpose</span></span></strong></span>
		</p>

		<p>
			<font face="Lucida Sans Unicode, Lucida Grande, sans-serif">This CA has been a WIP for almost a year now, and was more or less something to satisfy my writing-itch when I was bored. For LOTC standards, we wanted to make a CA that could be used in player events in unique ways as well as create something that heavily relies on the interactions between players so that people can meet new people. </font>
		</p>

		<p>
			 
		</p>

		<p style="text-align:center;">
			<span style="color:#ffccff;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><strong><span style="font-size:16px;">Citations</span></strong></span></span>
		</p>

		<p style="text-align:center;">
			<span style="color:#66ccff;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;">Writers: </span></span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/98765-xx_bloodstalk_xx/?do=hovercard" data-mentionid="98765" href="https://www.lordofthecraft.net/profile/98765-xx_bloodstalk_xx/" rel="">@Xx_BloodStalk_xX</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/94913-sorcerio/?do=hovercard" data-mentionid="94913" href="https://www.lordofthecraft.net/profile/94913-sorcerio/" rel="">@Sorcerio</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/100159-familyguymoment5/?do=hovercard" data-mentionid="100159" href="https://www.lordofthecraft.net/profile/100159-familyguymoment5/" rel="">@FamilyGuyMoment5</a>
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<span style="color:#e74c3c;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;">Consultation: </span></span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/69784-zacho/?do=hovercard" data-mentionid="69784" href="https://www.lordofthecraft.net/profile/69784-zacho/" rel="">@Zacho</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/71880-luciloo/?do=hovercard" data-mentionid="71880" href="https://www.lordofthecraft.net/profile/71880-luciloo/" rel="">@Luciloo</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/89575-witchlore/?do=hovercard" data-mentionid="89575" href="https://www.lordofthecraft.net/profile/89575-witchlore/" rel="">@Witchlore</a>,  <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/91976-bhased/?do=hovercard" data-mentionid="91976" href="https://www.lordofthecraft.net/profile/91976-bhased/" rel="">@Bhased</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/101306-titanium430/?do=hovercard" data-mentionid="101306" href="https://www.lordofthecraft.net/profile/101306-titanium430/" rel="">@Titanium430</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/79168-thetri/?do=hovercard" data-mentionid="79168" href="https://www.lordofthecraft.net/profile/79168-thetri/" rel="">@TheTri</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/89618-unwillingly/?do=hovercard" data-mentionid="89618" href="https://www.lordofthecraft.net/profile/89618-unwillingly/" rel="">@Unwillingly</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/72670-devvy/?do=hovercard" data-mentionid="72670" href="https://www.lordofthecraft.net/profile/72670-devvy/" rel="">@devvy</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/103364-wizard-of-noz/?do=hovercard" data-mentionid="103364" href="https://www.lordofthecraft.net/profile/103364-wizard-of-noz/" rel="">@Wizard of NOZ</a>
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<em><span style="color:#cccccc;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;">A special thank you to </span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lordofthecraft.net/profile/74298-johann/?do=hovercard" data-mentionid="74298" href="https://www.lordofthecraft.net/profile/74298-johann/" rel="">@Johann</a><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;">for allowing us to use his Sensory Illusion lore as a frame of reference for Imaginary Realm: </span></span></em>
		</p>
		<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="74298" data-embedcontent="" data-embedid="embed9618968946" scrolling="no" src="https://www.lordofthecraft.net/forums/topic/190562-%E2%9C%93-magic-lore-sensory-illusion/?do=embed" style="height:240px;max-width:502px;"></iframe>

		<p style="text-align:center;">
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<hr />
<p>
	<strong><span style="font-size:22px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#f1c40f;">Change Log</span></span></span></strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added Change Log</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added Magic Slot Count</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added clarification on Cursed Djinn</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added clarification on Reincarnation</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added clarification on half-race Demi-Djinn</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added MArt Creation as an ability only Demi-Djinns may use</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added additional redlines to Emotion Manipulation</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added a redline to Reincarnation, making it non-attainable information ICly</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added an OOC explanation to Era Embodiment</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added clarification on the limitations of Eyes of the Wiseman</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added clarification on Hardened Skin</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added clarification on Aurum/Malflame weaknesses</span></span></span>
		</p>

		<p>
			<font color="#ffffff" face="Lucida Sans Unicode, Lucida Grande, sans-serif"><span style="font-size:16px;">- Shackle 4 has been given more leniency, and an OOC explanation has been added</span></font>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added clarification and further redlines on Arming</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Cursed Djinn now have the opportunity to become Blessed Djinn. </span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added clarification on genus.</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Added clarification on when a Djinn can use MArt Creation.</span></span></span>
		</p>

		<p>
			<span style="font-size:16px;"><span style="font-family:'Lucida Sans Unicode', 'Lucida Grande', sans-serif;"><span style="color:#ffffff;">- Implemented amendment.<br />
			- Implemented revision to Demi-Djinn and Cursed Djinn.<br />
			<br />
			27/09/2023 - Amendment posted with changes to main lore:</span></span></span>
		</p>
		<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="98765" data-embedcontent="" data-embedid="embed5109658345" scrolling="no" src="https://www.lordofthecraft.net/forums/topic/228248-ca-amendment-demi-djinn-v30-quality-of-life-changes/?do=embed" style="height:240px;max-width:502px;"></iframe>

		<div class="ipsSpoiler_contents">
			<p>
				<span style="font-family:Georgia, serif;">- Blades of Blood revised so that its enchantment can be applied to mundane <em>wearable</em> items, not just weapons.</span>
			</p>

			<p>
				<span style="font-family:Georgia, serif;">- Regeneration will allow the Djinn to heal minor wounds (cuts/scratches/bruises) outside of combat and repair broken bones faster, but NOT major wounds (stab wounds) or internal damage on their organs (This was added with the intention to better clarify their ability to regenerate, as they were able to fix removed limbs but not minor things like scratches for some reason).<br />
				- Rivers of Wind clarification on its description to prevent powergaming. (Its wording implied it can fix any magical ailment when this isn't the case).<br />
				- Removed redline for Chameleon Cloak that you can't use it to dye your entire skin.<br />
				- Removed redline for Chameleon Cloak that the pigment of ink must be only one color.<br />
				- Changed a Djinn's affinity to mana detection (allows the Djinn more customization to how it looks).<br />
				- Removed Herobrine</span>
			</p>

			<p>
				<span style="font-family:Georgia, serif;">- A Djinn may now recall any of their own Zakhrifas to their location.</span>
			</p>

			<p>
				<span style="font-family:Georgia, serif;">- Djinn can now shapeshift minor glamors to their characters [NON-COMBATIVE].</span>
			</p>

			<p>
				<span style="font-family:Georgia, serif;">- Wearable Zakhrifas now have the ability to automatically adjust to the user's body, so a ring for example would shrink or expand to match the size of their finger.</span><br />
				 
			</p>
		</div>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">200833</guid><pubDate>Tue, 13 Apr 2021 02:36:07 +0000</pubDate></item><item><title>[&#x2713;] [CA Race Lore] - Tree Lords</title><link>https://www.lordofthecraft.net/forums/topic/191272-%E2%9C%93-ca-race-lore-tree-lords/</link><description><![CDATA[<div class="ipsSpoiler" data-ipsspoiler="">
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				<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/ojIKoKNBwN4?feature=oembed"></iframe>
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		<p>
			<span style="font-family:'Times New Roman', Times, serif;"><b><a href="https://www.youtube.com/watch?v=ojIKoKNBwN4" rel="external nofollow"><span style="background-color:transparent;color:#1155cc;font-size:11pt;vertical-align:baseline;"> </span></a></b></span>
		</p>
	</div>
</div>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#93c47d;font-size:11pt;vertical-align:baseline;">||What happens when you work on a massive re-write for a CA and then get told not a few months later that everything needs to be reformatted again?||</span></b></span>
</p>

<p style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#93c47d;font-size:11pt;vertical-align:baseline;">||You get Soul Trees Remastered 2: Electric Boogaloo Definitive Edition||</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffffff;font-size:30pt;vertical-align:baseline;"><em>Origin</em></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#45818e;font-size:13.999999999999998pt;vertical-align:baseline;"><span style="border:none;"><img alt="q77XEn9LroLVt-0mIsohJlUVCo8PGox76Ua9j7WGCaYQ8d5wyhts79raDL5XonAM0L_kLZWzfflYEDk1Hv73PyEHzcUHJZct0LxL0u6pFMLkxC9QQPx_TSsACtFryFpTLn9T90kj" data-ratio="50.00" height="312" width="624" src="https://lh4.googleusercontent.com/q77XEn9LroLVt-0mIsohJlUVCo8PGox76Ua9j7WGCaYQ8d5wyhts79raDL5XonAM0L_kLZWzfflYEDk1Hv73PyEHzcUHJZct0LxL0u6pFMLkxC9QQPx_TSsACtFryFpTLn9T90kj" /></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffffff;font-size:11pt;vertical-align:baseline;">(Original by <a href="https://www.deviantart.com/anatofinnstark/art/Nazgul-9-831585764" rel="external nofollow">AnatoFinnstark</a>)</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;">A great and powerful druid wandered the woods with a gnarled staff and ancient wisdom. Natural energies seeped from his being at every step; with the nearby flora flourishing at such a sight. His greyed beard and long hair swayed gracefully within the breeze of the otherwise silent forest. Though despite his service of longevity to the Aspects, his days were numbered. The druid yearned to serve an eternity.</span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;"> </span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;">This druid knew that the body was merely a vessel for his soul and mind; his true service laid beyond the flesh. With this, he set out on a pilgrimage under the guidance of the Aspects. He traversed lush forests, soaring mountains, and rolling hills of verdure, until his journey concluded within a vibrant, sacred grove. The elder picked a single sapling from the most ancient of trees.</span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;"> </span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;">With this sapling in hand, the old weathered druid began to commune. His iris’ filled with the familiar warm glow of natural energies; green mists soon seeping from the pores of his skin as life was flooded into the smaller plant. Branches slowly rose, beginning to wrap around each limb of the druid. They bound his arms and legs to its center as he felt tugs against his spine. He maintained his communion with the plant, the earth, and his Aspects. His eyes ablaze with his aura. This elder let out one final cry before he was pierced by the plant’s growth. Crimson soaking the roots that dug deep within the earth.</span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;"> </span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;">In the place of where the man once stood, a large oaken tree blossomed far beyond the ones that surrounded it. The canopy wide and lush, with both flora and fauna gathered at its base. A truly spectacular sight, even for the eldest of druids.</span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;"> </span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;">For weeks upon weeks, this tree laid dormant. The only sound from its hardwood base being the echo of rustling leaves on the eve’s breezes. However, one spring morning saw the awakening of a miraculous scene. Light dawned over the horizon; cascading against the trunk of many trees. Though only one was worth noting. The steadfast oaken tree that soared above the rest. Almost like a droplet, a clouded yet opaque shape formed at the furthest-most point of a large branch. The tree heaved slightly at such weight, before releasing the boiling sap-like blob. It fell into the nearby waters; steam rising from the surface.</span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;"> </span></span></em>
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;">A being rose from where the shape had fallen. The ancient druid awoke from his slumber; his complexion wearing a bark-like appearance with mimicked flesh, though alive nevertheless. He set out to complete the duties he had promised. This is the ancient secret of the Soul Tree.</span></span></em>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;"> </span></span>
</p>

<p dir="ltr" style="text-align:right;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;">~ The Druii’ithirn, Arcanum of Ancient Secrets</span></span>
</p>

<p dir="ltr" style="text-align:right;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;">Original story by Werbles.</span></span>
</p>

<p dir="ltr" style="text-align:right;">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#a2c4c9;font-size:11pt;vertical-align:baseline;">Rewritten by Murlocs.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#6aa84f;font-size:18pt;vertical-align:baseline;">Creation</span></b></span></em>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="OA3TN9LaQFNnQxM0FauvseOF-n1LkAWMUNiv7VoZf1IL9lnPjWs4YMp7c7vaQyjrHHwPKz6aovOh4bMJoxxzpZzjBIScQcMn8eHQxiiA_XEqXpRvEkIf8qb7UQ5ZCGjrf_h2Vs8z" data-ratio="9.06" height="57" width="624" src="https://lh5.googleusercontent.com/OA3TN9LaQFNnQxM0FauvseOF-n1LkAWMUNiv7VoZf1IL9lnPjWs4YMp7c7vaQyjrHHwPKz6aovOh4bMJoxxzpZzjBIScQcMn8eHQxiiA_XEqXpRvEkIf8qb7UQ5ZCGjrf_h2Vs8z" /></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The druii lays upon the ground, dimly lit by the light of a full moon. Sitting a sapling upon their abdomen, holding a stake made of the same wood, they'd wait. Surrounded by three other t5 druids, another treelord would cut his hand, forming a small ring of sap around the druii. They'd lean down, letting their sap bleed onto the stake and sapling, and forming a small glyph, long forgotten to the descendants, on their chest. </span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Praying, the three surrounding druii begin to powershare. The sap alights with a bright green glow, and with resolve, the druii impales the stake into their heart. The glyph alights, as the moon peaks in the sky, full and reigning lunar light down onto them, the sapling coming to action and embedding itself into their chest, growing firstly into the stake and heart. </span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">As the roots work down into their body, it pulls the body upright, using it as a framework for the tree, bark emerging from the skin as the roots spread out to the edge of the sap circle, feeding off of the energy of those sharing to it. Alas, the growth ends, and the sap dries away. A soul tree is born. Flesh turns to roots as the soul moves itself into the core of the tree, encased in a core of amber surrounded by the tree itself.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">To create a tree lord there are several requirements that must be filled. </span></span>
</p>

<p>
	 
</p>

<ol>
	<li dir="ltr" style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The creation takes place as a ritual, requiring 1 Tree Lord, and 3 tier 5 Druids to prevent the target druid from dying. </span></span>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The character being turned into a Tree Lord must also be tier 5, aka a minimum of 4 OOC months being attuned. </span></span>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">All parties must consent OOCly and ICly to the process. If the ritual is interrupted, it fails and the druid undergoing the transformation will die mid-ritual (PK).</span></span>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">A non-magical sapling must be chosen for the target druid to bind their soul to.</span></span>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Trees must be formed out in the open. They require exposure to the moon as it reaches its apex during the Full Moon in order to functionally stay alive.</span></span>
		</p>
	</li>
	<li dir="ltr" style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">
		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Templar Druids are incompatible with turning into a Treelord given Malchediael  refusing to give the gift to an immortal. A druid with Templarism must choose and if turned into a Soul Tree, the magic of Templarism is Dropped. </span></span>
		</p>
	</li>
</ol>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The Ritual starts on a full moon with the Tree Lord marking glyphs onto the target druid with their own sap, where the sapling they chose will rest on top of. The assisting druids would begin to powershare with the target druid, as the sapling grows into their body. The druid must die during the process some way or another however, for the soul to move into the tree as the original flesh is melded into the newly born Soul Tree. Other aesthetics are up to the players involved, such as the example above or encasing the target druid in the growing sapling, to reduce the ‘splash zone’. Roughly twelve hours after the Tree Lord App is accepted, the target druid’s first husk can emerge from the tree.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Summary of requirements:</span></span>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">A Tree Lord, the to-be Transformed Druid, Three Tier 5 Druids willing to lend their power, full moon, a sapling of the Transformed choice, and an open area. The affected druid must also be tier 5 to undergo the transformation and survive. </span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#f1c232;font-size:18pt;vertical-align:baseline;">Physical Description</span></b></span></em>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#f1c232;font-size:18pt;vertical-align:baseline;"><span style="border:none;"><img alt="G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" data-ratio="9.06" height="57" width="624" src="https://lh4.googleusercontent.com/G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" /></span></span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">This will be separated into two parts, the Soul Tree and the Tree Lord Husk.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffd966;font-size:13.999999999999998pt;vertical-align:baseline;">The Soul Tree</span></b></span></em>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffd966;font-size:13.999999999999998pt;vertical-align:baseline;"><span style="border:none;"><img alt="riTgko5BIK7SWSHQRYZ8oTnCKTHZSckS6vEPVUutdvRhr487xI939vBLwf59m7llhy1t5SnqgTi7PF2EctA7sbLswqWR0afGXOLApHjdyt9UMs-NurgqQg8hcI0hSKEeH77qA1eK" data-ratio="250.33" height="973" width="388" src="https://lh6.googleusercontent.com/riTgko5BIK7SWSHQRYZ8oTnCKTHZSckS6vEPVUutdvRhr487xI939vBLwf59m7llhy1t5SnqgTi7PF2EctA7sbLswqWR0afGXOLApHjdyt9UMs-NurgqQg8hcI0hSKEeH77qA1eK" /></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffffff;font-size:11pt;vertical-align:baseline;">(Original by <a href="https://www.deviantart.com/anatofinnstark/art/The-king-s-journey-Further-in-the-forest-783434750%C2%A0" rel="external nofollow">AnatoFinnstark</a>)</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<em><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">A secret of ancient druids, who use such a gift to continue their commitments to the Order, Aspects, and nature eternally. The tree harbouring the detached soul is called a Soul Tree. These trees are unlike others of its species, and are more dense in structure and composition. And, contain an almost uncontrollable amount of natural energies and lifeforce.</span></span></em>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;"> </span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">The Tree</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The character may choose whichever tree they would like, and take on the attributes of said tree. The only exceptions to this are trees that: are equivalent to steel or more, are inflammable, or contain some sort of powerful magical attribute. These types of trees are incapable of harbouring souls. (If you’re unsure about tree type, talk to your teacher - or a druidic loremaster).</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">To a non-druid, the tree would look like any other part of the scenery.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">To a druid, they would sense a great deal of natural energies around the tree.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Due to the density and energies around it, it’s impervious to normal tools, weaponry, and fire. The exceptions to this are enchantments (specifically to harm souls), intense voidal fire (tier 5 evocation), dragon fire or Malflame. Additionally, Thanic Steel and Necromantic magics.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">Tree Location</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The Soul Tree must not be encased or buried deep within a cave. It must have regular exposure to the sky and its surroundings just like any tree, so it may gain the natural energy it requires to stay alive. Should an outside influence affect this (I.e. Someone building a structure around your tree) it still falls in line with regular interaction rules, as the tree would not sit idly by while someone builds a roof over it. The Soul Tree cannot be moved somewhere where it does not have access to the sky.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">This means that the tree will actively reject being covered once planted, to prevent people from encasing it in a build to try and prompt it to die from malnutrition. This also prevents sticking the soul tree in a cave behind 18 metal doors. If one is creative they could still enclose their tree in a secure grotto, given it has access to the sky if it is done creatively. But a stone fort with a glass ceiling and 5 staggered metal doors is not.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#f1c232;font-size:13.999999999999998pt;vertical-align:baseline;">The Tree Lord Husk</span></b></span></em>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="ZDhDxbbLQNyJC0xkclT71w_Gudm1Lzo0Xg5luhboiQdZuvbyDBeoPNeETo60ydIIqi1_snZA02XQ1sMdT5aSp4qzJan-92K-C3Ztw151dNmRUDH9H-qahos54VZfBvYRwlrsL7DP" data-ratio="51.09" height="319" width="624" src="https://lh6.googleusercontent.com/ZDhDxbbLQNyJC0xkclT71w_Gudm1Lzo0Xg5luhboiQdZuvbyDBeoPNeETo60ydIIqi1_snZA02XQ1sMdT5aSp4qzJan-92K-C3Ztw151dNmRUDH9H-qahos54VZfBvYRwlrsL7DP" /></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffffff;font-size:11pt;vertical-align:baseline;">(Original by <a href="https://twitter.com/sstarkm/status/1217497869797732353" rel="external nofollow">Steve Stark</a>)</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The ‘husk’, or the mimicked body of the conscious soul, is an entity that acts as the player’s character. It’s a wooden variant of their previous descendant self, with the unique ability of being able to willingly shift their appearance in minor ways during the Tree Lord’s creation stage. The husk is entirely dependent on the species of tree chosen, and takes on most traits from their tree; the denser the wood, the slower the body will be. Other traits from the chosen tree may be taken on. Such as disliking the sun if you’re a tree who thrives on soil exclusively. The same going with a water-based tree. Some are more physical; such as perhaps having a rough or sharp skin texture if your tree has thorns. It’s mainly up to interpretation. And, these traits are completely optional as well, and only serve to enhance roleplay if the player wants it.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">As the Tree Lord is a form bound by natural energies and organic life, it’s to be noted that on top of their pre-existing druidic self, they have arguably one of the largest lifeforce pools; serving as both an advantage and disadvantage in the face of danger. While this body is entirely conscious and sentient, it’s also completely soulless and maintains an unbreakable connection with its Soul Tree.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">Natural Form</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">When someone becomes a soul tree, their natural body is cured of any deformities or modifications when formed into the husk, such as a missing limb lost in battle would be returned to them, or if their skin or hair color was changed with alchemy, it would revert to their natural-born colors. This also applies to any modifications to their innate strength.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">This prevents someone from drinking a potion to permanently increase their potential, physically or sense wise before turning, essentially reverting the descendant’s body to a fresh start. If the appearance is for aesthetics (I.e. Scars) they can be kept.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Examples</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">If a former Zephonim, whose flesh body is 2 feet tall is turned into a tree, they return to their natural born height.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">A man missing both of his arms due to a war injury would have both of his arms again.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">A woman who changed her hair to grow blonde would find it return to it’s natural-born red.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">Physiology </span></b></span>
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</p>

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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The Husk of a soul tree reconstitutes itself with mimicry of the internal organs of a regular descendant unless specified when forming. The only two organs that are required are lungs and a brain. A treelord does not require a beating heart, as the sap inside of them will continue to flow albeit much slower than a regular descendants. This means that venoms are still effective on them, although it would take twice as long for the effect to take.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">A treelord may also shut down portions of organs they chose to form with, but this must be emoted with at least two emotes. This does not undo the processes of already ingested materials. For example, if one is drunk or poisoned and shuts off the stomach or liver, they’ll still be affected as such. </span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">On the other hand, if they shut them down beforehand they would not be affected by what they consume if the emotes are done before hand. This cannot be done retroactively. They would still need to purge the material or return to their tree to abate the effects when their organs restart.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">In terms of physical strength, the treelord is only slightly stronger than they were before being changed. A man capable of deadlifting 200 lbs would be able to deadlift 240, for example</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">Body Durability</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Soul Tree husks are, of course, made of wood. Their former fleshy body is replicated out of functioning wood in the form they began as, with adjustments possible to a limited degree. We’ve seen a lot of people choose hardwood trees for their Soul Tree for obvious reasons and that has led to some arguments on whether or not a husk is flesh like or wood like. So we’ll hit the middle ground here. A husk has functioning organs and such, and with that, a layer of pseudo flesh that feels natural, above their real skin which is bark-like and coloration dependant on the tree they chose. </span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">This will stand to be as durable as studded leather. Stronger than a normal person but not unreasonably so. Someone punching you will still hurt, but if its their bare fist it’ll hurt them as well, but a sword will still slice you fairly well. Blunt instruments will fracture the wood like it would a bone. There is no difference in the pain felt by a regular person and a Soul Tree. </span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffd966;font-size:11pt;vertical-align:baseline;">Shapeshifting</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">When it comes to the druidic gift of shapeshifting, the Soul Tree itself will pull upon the spirit of the animal when assuming its form. The sap within the Tree Lord will liquefy and dilute more, and the mimicked flesh becomes dominant within the body. Meaning, the Tree Lord assumes the animal's body in complete form - with all flesh and blood included as they would no longer be made of wood. They do not have any differences to a normal shapeshifter, nor any strengths or weaknesses - they are the same. When the shapeshifted Tree Lord perishes, the animal corpse will remain due to the laws of the natural cycle. Their conscious will then return to the Soul Tree once more.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:18pt;vertical-align:baseline;"><em>Weaknesses</em></span></b></span>
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<p style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#f1c232;font-size:18pt;vertical-align:baseline;"><span style="border:none;"><img alt="G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" data-ratio="9.06" height="57" width="624" src="https://lh4.googleusercontent.com/G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" /></span></span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#e06666;font-size:11pt;vertical-align:baseline;">Flammability</span></b></span>
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	<span style="background-color:transparent;vertical-align:baseline;"><font color="#fce5cd" face="Times New Roman, Times, serif"><span style="font-size:11pt;">The Soul Tree in the creation stage must revoke some of its traits onto the husk to allow it comfortable movement. This means they are far more exposed to fire than their parent tree. They will suffer the pain and wounds from being exposed to fire of any type. With voidal fire generally inflicting more damage, and dragon fire being even more destructive to a Tree Lord. Malflame does not affect the Husk, but it will damage the Soul Tree severely given the soul housed there.</span></font></span>
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	<span style="background-color:transparent;vertical-align:baseline;"><font color="#fce5cd" face="Times New Roman, Times, serif"><span style="font-size:11pt;">To destroy a Soul Tree, it must be struck by either [3] strikes of malflame, [4] strikes of dragonsflame, or [5] strikes of voidal flames; continuous streams of fire count for [1] strike per emote</span></font></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#e06666;font-size:11pt;vertical-align:baseline;">Blight</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The Tree Lord is a completely organic and sentient being. This means without the proper protection or precaution, they can be blighted and wither from ground taint. However due to the natural energies, the process isn’t as quick - and can be healed or avoided before it becomes fatal.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The effects of blight on a Tree Lord can be rped as seen fit by the player but certain side effects and such must be adhered to. This being insanity, irrationality, and general anger. For those who have shifting, increased bestial nature while unshifted can occur. As well as a severe shift in appearance. A sickly, unkempt appearance as if the husk isn't forming correctly.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">In the case of the husk being tainted before the tree, the husk has two ooc days to be blight healed before the blight will begin festering directly on their tree.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">If the tree is directly blighted, OOC informing must be received for the process to go forward. What this essentially means is that for the tree to be blighted, you must be informed OOCly or it doesn’t work.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">In the case of the tree being blighted, the effects will begin showing on the husk immediately, with pseudo-mutation effects and such starting. If the soul tree is not healed from the blight within one to two weeks, depending on the severity, the tree will die. In this case, just as others, the soul will move to the sapling and must be replanted, or PK will happen.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;"> </span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#e06666;font-size:11pt;vertical-align:baseline;">Healing</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Due to the Tree Lord being an organic being, they are unable to be affected by healing magics. This means that clericism, Ascended magic, monk magic, and any additional healing-orientated spells do not work on them. The only exceptions to this is druidic herblore, and druidic blight healing. Communion and control does not work on them either.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Druidic blight healing works on Tree Lords similar to how it does on any other organic plant. While it may be more straining and difficult on the blight healer themselves, they are still able to perform the same tasks as done with blight healing. Druidic blight healing cannot fix up wounds, that is normally done through communion and control on plants - which isn't possible upon a Tree Lord user. BH restores dead plants, and cleanses taint from natural objects. A Tree Lord cannot be 'revived' through blight healing, as their body is reclaimed by nature once they perish.</span></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#e06666;font-size:11pt;vertical-align:baseline;">Suicide</span></b></span>
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	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Despite it only being a husk, the Tree Lord is unable to take their own life without consequences. By doing so, they are willingly severing their connection with their own soul and lose the ability to regenerate. The Soul Tree returns to normality, and the soul itself escapes. Resulting in a definite permakill.</span></span></span>
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<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#e06666;font-size:11pt;vertical-align:baseline;">Thanic Steel</span></b></span>
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	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Thanic Steel wounds are also extremely painful, and will slowly rob the Husk of it’s ability to stay connected to the tree. After three to five wounds, depending on severity, the husk will shut down essentially, and be rendered inert for the next 4 ooc hours. If killed in this state, standard regrowth time limit applies. Additionally, Thanic Steel can harm the Soul Tree itself, albeit only as much as what the tool being used would be able to hurt a regular tree. However this does mean someone with a Thanic Axe could lumberjack a Soul Tree down if they tried hard enough.</span></span></span>
</p>

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</p>

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</p>

<p style="text-align:center;">
	<span style="color:#e06666;"><strong>Azhl Steel</strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Azhl Steel wounds are extremely painful to the Husk, and require twice as many emotes to seal up. Additionally, after so many, roughly five give or take, the Anemia induced will twist the husk into a pseudo-blighted state. This can be resolved with blight healing or killing the husk, or seven ooc days of being in the deranged state. The husk will be emancipated, unable to root, and generally uncooperative to downright hostile depending on how you wish to rp it.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Additionally, Azlh can now be effectively used to fight the trees. Extensive wounds (5-6) will send the tree into a pseudo-blight frenzy that will render the Husk inoperable until fixed, and weapons made of Azlh can actually defend and attack the trees physical capacity. The tree will go out of its way to try and avoid touching Azlh (Shields and such) and will recoil on touch after being cut and hacked at (weapons)</span></span></span><br />
	 
</p>

<p style="text-align:center;">
	<span style="color:#e06666;"><strong><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Necromancy</span></span></strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#fce5cd;">The current iteration of Necromancy is far different from previous ones, so here is to highlight the two spells and their respective effects on the Husks and Trees agreed upon with talks with ST.</span></span></span>
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<p>
	 
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#fce5cd;">Rite of Draining: With the efforts of two Necromancers, this spell can drain the Soul Tree itself within five to six emotes. This will produce a whopping six vials of life force if accomplished, and kills the tree. Afterwards the 3 OOC days for replanting apply. For the Husk, normal Rite of Draining applies, it producing two vials of life force instead of one. It kills the Husk.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#fce5cd;">Rite of Darkening: Performed on a Soul Tree, it will not do much but reduce the vitality of the Tree. Two performing it at once can effectively Blight the tree if they wish, or one can Darken it while others Drain it to reduce its capacity for self defense greatly. Additionally, if successfully performed on a Husk will render it inert for 24 OOC hours. This would leave the husk looking withered and nasty in general. If they are not killed in this state and reawaken, they’ll find parts of their body unwilling to return to normal, blighted. The Husk will need external assistance fixing this, needing other people than themselves to Blight Heal it. If they enter the tree while with this Blight, so shall the Soul Tree be blighted and require it as well.</span></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#e06666;"><strong><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Clarifications</span></span></strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#fce5cd;">Clarification: No sensing voidal casting before combat stuff (Reason: I made a bad call when half asleep that set a precedent for a possibility of this. Clarifying it just in case, for the future. My bad.)</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#fce5cd;">Clarification: If the husk goes off and the tree is on defense, all T5 emote castings are cut in half if the tree is not moving or not being hit by Azlh or Thanic weapons. A casting Tell will still be required.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#fce5cd;">Clarification: Corpse Within Removed Wholesale</span></span></span><br />
	 
</p>

<p style="text-align:center;">
	 
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	<em><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#c27ba0;font-size:18pt;vertical-align:baseline;">Mental Description</span></b></span></em>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#f1c232;font-size:18pt;vertical-align:baseline;"><span style="border:none;"><img alt="G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" data-ratio="9.06" height="57" width="624" src="https://lh4.googleusercontent.com/G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" /></span></span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#c27ba0;font-size:18pt;vertical-align:baseline;"><span style="border:none;"><img alt="lqMmQNEjPrZAL7myhZp7R8Jo7a4Z27UMWH5yTFDv50EDaYiaHWhtKWUerJBTtC_lIc2E3EFLTPpPIsssJGnIn0icQjLxwg5foI-4l3g1GX1JwpPF3kvjDctVvMEaVdsbNDM3Ay8c" data-ratio="74.83" height="431" width="576" src="https://lh5.googleusercontent.com/lqMmQNEjPrZAL7myhZp7R8Jo7a4Z27UMWH5yTFDv50EDaYiaHWhtKWUerJBTtC_lIc2E3EFLTPpPIsssJGnIn0icQjLxwg5foI-4l3g1GX1JwpPF3kvjDctVvMEaVdsbNDM3Ay8c" /></span></span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffffff;font-size:11pt;vertical-align:baseline;">(Original by <a href="https://www.deviantart.com/ellysiumn/art/Magical-Red-Tree-786793001" rel="external nofollow">Ellysiumn</a>)</span></b></span>
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	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The mind of a soul tree is one of schisms and harsh realities. With the mind split between tree and husk, the struggles of identity are an everyday, nonstop issue. Changes to biology, the loss of sleep that grants dreams, the differences of the body compared to that of flesh, all become influences that can lead to more mental conditions than your stereotypical druid. The coping mechanisms will vary, and sometimes become far fetched. You might see one become a soldier of nature. Another slowly losing themselves to the trees themselves. Another forgets how to eat. </span></span>
</p>

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<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">In the end the mental distress becomes a bonding mechanic. Soul trees will enjoy being near other soul trees, just like a dwarf enjoys another dwarf, an elf another elf. But this too leads to more isolation, for without great effort and support, they will drift from what they once were and lose that part of their identity all together. A soul tree requires a powerful will, or they will be lost to their loved ones.</span></span>
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</p>

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	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#45818e;font-size:18pt;vertical-align:baseline;">Unattunement</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#f1c232;font-size:18pt;vertical-align:baseline;"><span style="border:none;"><img alt="G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" data-ratio="9.06" height="57" width="624" src="https://lh4.googleusercontent.com/G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" /></span></span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Unattunement upon a Soul Tree is a rigorous process, and the only way to revert from being a Soul Tree. It requires the location of the Soul Tree itself, rather than just a sapling or the husk. As the blessing is revoked from the Soul Tree, the binding and energies that hold it together are released; with the soul escaping. This process is painful for all those involved; the Tree Lord, and all participants of the unattunement. </span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">*Unattunement requires the location of the Soul Tree.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">*If Unattunement is attempted on the Husk, the Husk will die for 24 OOC hours, and the participants will still be drained as if they unattuned someone. After 24 hours the Druids will reawaken from their tree feeling unimaginable pain.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">*All Unattunement readlines per current Druidic Communion &amp; Control apply.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">*Unattunement is a PK. Upon being unattuned or otherwise PKing, regardless of cause, the Treelord's Soul passes on to the Eternal Forest. </span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#a64d79;font-size:18pt;vertical-align:baseline;">Abilities</span></b></span></em>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#f1c232;font-size:18pt;vertical-align:baseline;"><span style="border:none;"><img alt="G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" data-ratio="9.06" height="57" width="624" src="https://lh4.googleusercontent.com/G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" /></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;"><span style="border:none;"><img alt="p3KXBPD69CsDJmKl52wcFWxh-AF4zQ97ruePcWfGHlbQXtS0s9ZpDrzaIbHh97rhKVNLe7rj1kmduPLlk4lzqdsUkLU_APSBGfR2IKG9GaYhI7ldXnvIFoG0j5-gBUvrgMEO_3Uz" data-ratio="74.89" height="467" width="624" src="https://lh3.googleusercontent.com/p3KXBPD69CsDJmKl52wcFWxh-AF4zQ97ruePcWfGHlbQXtS0s9ZpDrzaIbHh97rhKVNLe7rj1kmduPLlk4lzqdsUkLU_APSBGfR2IKG9GaYhI7ldXnvIFoG0j5-gBUvrgMEO_3Uz" /></span></span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffffff;font-size:11pt;vertical-align:baseline;">(Original by <a href="https://www.deviantart.com/djamilaknopf/art/Study-VIII-628549338" rel="external nofollow">DjamilaKnopf</a>)</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">This will be separated in two parts, Soul Tree and Tree Lord Husk.</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<em><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#f1c232;font-size:13.999999999999998pt;vertical-align:baseline;">The Soul Tree</span></b></span></em>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Return</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Desc: With their soul now residing with the Soul Tree, the husk upon destruction returns to nature, sinking into the ground by roots, turning into mulch, or spreading wildflowers. They still feel the pain of their death in their memories, but nothing more when they awake from their tree later (see: Rebirth).</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">OOC: When killed, instead of leaving a proper body the Tree Lord’s Husk crumbles into plant matter of some kind, flavor up to the player. They feel all pain from their death, and retain the memory of that feeling, but are not able to remember who was involved, events leading up to, where it occurred, what actually happened, or even sounds that occurred.</span></span>
</p>

<p dir="ltr">
	<strong><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Red Lines: </span></span></strong>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Tree Lord will no longer resurrect at the Cloud Temple, and instead will be brought back to their Soul Tree.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Tree Lords can only recall the pain of their death, all other aspects cannot be remembered.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*A Tree Lord cannot take their own life, and if they do it is considered a Suicide Permakill.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Rebirth</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Desc: Once the Tree Lord’s form has returned to nature, the Soul Tree begins the process of rebirth. This takes half an elven day usually, though quicker and longer times have been witnessed. If the Soul Tree is still recovering from making a husk (See: Regeneration) it must first finish recovering and gathering nutrients before beginning a new husk.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">OOC: A minimum of half an OOC day for a new husk to be created, this number can be flexible, such as from a cheap ‘minas or die’ bandit causing a death. This is to set a deterrent and consequence for death, as it takes away from play time. If ‘Regeneration’ is still under cooldown, the half-day timer for ‘Rebirth’ will not start until ‘Regeneration’ is ready.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Redlines: </span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Soul Tree requires two (2) OOC days to replenish before it can start making another husk. So if the husk dies the same day it is birthed, it will take two (2) OOC days of gathering energy, plus twelve (12) hours of growing.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Regeneration</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Desc: When a husk is produced by the Soul Tree, they expend an enormous amount of energy into its creation. This leaves the Soul Tree at its weakest while it regenerates the lost nutrients. After about two elven days, the tree is restored to its original strength. If the Husk is destroyed again while it is recovering, the new body won’t be made until the original resting period is over. Only then will it have enough strength, and the timer will be reset for the creation of a new husk.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">OOC: Whenever the Soul Tree needs to make a new husk it takes 2 IRL days to recover. If the Husk is destroyed again during these 2 days, after the 2 days are over the timer starts for ‘Rebirth’, followed by the Timer for ‘Regeneration’.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Red Lines: </span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Soul Tree requires two (2) OOC days to replenish before it can start making another husk. So if the husk dies the same day it is birthed, it will take two (2) OOC days of gathering energy, plus twelve (12) hours of growing.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Soul Tree Defense</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Desc: The Soul Tree is capable of defending itself at a cost; as it is sentient. The tree is capable of utilizing its abilities as a druid to form attacks to ward off those seeking to harm it. Branches swinging down to strike assailants, roots protruding from the earth or vines moving to entangle and grasp it’s victims. When the tree is under threat, the Tree Lord Husk would feel intense stress from the tree, and be compelled to go defend it. While the Soul Tree using it’s natural defences, the Tree Lord would feel the weakness and fatigue due to the focus and energies required.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">OOC: If another player attacks the Soul Tree, the player must be OOCly notified and the attacking players must receive a response. The Tree Lord is able to roleplay their tree accordingly, they may also be there OOCly to RP it as well.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Red Lines:</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Player must be online for the tree to be interacted with.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Should a Treelord not be online for interaction, the attacking party may "freeze" the treelord from creating saplings or moving for up to [7] Days (unless consented otherwise by both parties), while pending an interaction. </span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*A Soultree interaction pending a schedule is considered "Frozen Roleplay", and thus is described as not having happened *yet* - this means one cannot reference it happening or having happened, and any surrounding (E.x. you could not recruit more people, or threaten the interaction, as it has not occurred.)</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Only members of an original attacking party may participate in a scheduled interaction, further members may not be recruited or joined without consent of both sides.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*A tile affected by Raid Cooldown may only have [4] attackers come to a tree, regardless of if more were scheduled or not, or even if the original party was substantially larger.</span></span>
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The amount of interactions one can consider "Pending" between each soultree is 1. Thus meaning, you can only have 1 scheduled interaction at a time to assault a Soultree, with up to [7] days to find scheduling per tree, again, unless otherwise consented. Misuse and abuse of cooldowns to throw offending parties between groups would be considered avoiding conflict and on grounds of punishment.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*All Weaknesses for the Soul Tree must be adhered to.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Player can chose to either rush over in-Character to defend the tree as the Husk, or the Husk goes to ‘sleep’ and they take full control of the tree. They cannot control both at the same time.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Region Destruction Rules do not protect your tree. </span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*If your tree is discovered through confirmed role play and you consistently log off or stay offline to avoid a interaction, a ST will be called to stand in and role play your tree in your absence. </span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Ungrowth</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Desc: The area becomes unsafe, a grove moves location or even the full exodus of descendants from a land. There are many reasons why one might need to move their Soul Tree. This requires the consent of the Tree Lord, as they must be nearby to calm the reactions of the Soul Tree as it is ungrown. To the Tree Lord, this feeling of growing would be similar to something deep within them being uncomfortably and painfully rip at, greatly fatiguing them.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">When ungrown, the Soul Tree is reverted back into a sapling form. This puts a strain on the soul and the sapling. The tree must be replanted within a few elven days, otherwise the Soul and is lost. With the Tree Lord Husk only having one life, as they have nowhere to Rebirth at.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">OOC: This requires OOC and IC Consent. Ungrowing a Soul Tree requires at least one t5 druid present, and the Tree Lord of the soul tree that is being ungrown. With only one druid it is exhausting, but with powersharing the burden is spread across and made easier to bare. The Sapling Soul Tree must be replanted within 2-3 OOC days, with exceptions for players who cannot log on, or for map changes that can take longer.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Red Lines:</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Ungrowing a Soul Tree cannot be ICly forced (Due to the nature of the magics involved), and the player must give OOC consent.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Sapling can only be kept alive through druidic energies and magic.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*No more than one (1) sapling can be active from the Soul Tree.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Once the soul has transferred to a active sapling the sapling must be replanted in 2 to 3 OOC days of the ungrowing (with exceptions), otherwise it is a permakill.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Saplings</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Desc: Soul Trees are capable of producing a sapling which serves as an empty container for the soul, should anything happen to the original tree. Unlike ungrowing, this can be done without the Tree Lord’s consent. Regardless of consent, the Soul Tree feels a great deal of pain when a sapling is drawn from it, summoning the Tree Lord to protect the Soul Tree and attack the one removing the sapling with uncontrollable urges. Once obtained, this sapling must be nurtured regularly with a consistent exposure to sunlight and air, or saturation within druidic energies; otherwise it will wither and die, paining the Tree Lord even more. It is impossible for a Tree Lord to remove a sapling from their own Soul Tree, so they must either find someone willing to do it for them- or have it taken against their own will.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Only one sapling can be active at a time, if another sapling is removed the first would wither into ashes and dust. The same would happen if the original Soul Tree is unattuned, due to it being the main conduit of the soul.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The purpose of this is so that in the case of the Soul Tree being destroyed while a sapling is active and nurtured, the soul is transferred over with a limited time to be planted, similar to ‘Ungrowing’ above.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">OOC: Requires player’s OOC consent but not IC consent, and the player online to interact and RP the Soul Tree’s Defenses. Extracting a sapling requires at least one t5 druid present. With only one druid it is exhausting, but with powersharing the burden is spread across and made easier to bare. The Sapling Soul Tree must be replanted within 2-3 OOC days, with exceptions for players who cannot log on, or for map changes that can take longer.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Red Lines:</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*A Sapling can be taken from a Soul Tree with both IC and OOC consent of the treelord, though the tree Lord cannot remove it on their own. Even with IC consent the Tree Lord will still feel compelled to protect and stop the sapling from being taken.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Sapling can only be kept alive through druidic energies and magic.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*No more than one (1) sapling can be active from the Soul Tree.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Once the soul has transferred to a active sapling the sapling must be replanted in 7 OOC days of the ungrowing (with exceptions), otherwise it is a permakill.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="color:#ea9999;">*Once a sapling is planted and grown, another cannot be taken from the new tree for 2 OOC Days.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;"><strong>*The Sapling must be a ST signed item. It may be soulbound normally</strong></span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*A Sapling must be stored within a Fae Circle or a character’s inventory. If a Tree Lord goes on extended hiatus, they must contact LT to put a pause on the progression of Sapling Decay or replanting Timers. Should a sapling not be stored in either of these for [5] OOC days, the sapling goes inert and decays.</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;">Addition: Seed Form</span></span>
</p>

<p style="text-align:center;">
	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;">Seed Form</span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;">For a treelord who can no longer abide by remaining active, but does not wish to join the forest yet, they may approach three trusted druids to reduce them into a stasis. By way of a small ritual slightly akin to that of the creation ritual, the treelord, husk and tree, are reduced to a fist sized seed. While in this state, the druid is completely sealed off, and unable to interact with its environment til a Calling prompts them to reawaken, where in which they can be replanted by three druids.</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;">The seed is still weak to everything the tree is, and must be kept safe. If destroyed, a PK is still applied. Saplings are not applicable while in seed form. </span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;">When a Calling beckons the return, a small song will appropriate itself from the Seed, alerting others to plant them. (When the player wants to return, they may poke one of the tree who reduced them to seed form for planting to commence.)</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;">Needs ooc consent </span></span><br />
	 
</p>

<p>
	<span style="color:#fce5cd;"><span style="font-family:'Times New Roman', Times, serif;">OOC: This is just a way for active players to shelf their soul trees while being around if they wanna GTFO from druid rp.</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Red Lines: </span></b></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ea9999;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Once turned into a seed, must stay that way for at least a month before being restored.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ea9999;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Once being restored, must stay that way for at least a month before being turned into a seed.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ea9999;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">The two above redlines are meant to abate abuse. If any is seen, said player will effectively be denied their rights to this clause.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ea9999;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">If the Seed is destroyed, is it a PK.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ea9999;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">All weaknesses to a soul tree applies to the Seed.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ea9999;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Saplings do not work if a Seed Form is destroyed.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ea9999;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Requires ST signature, Lore Pixel record must have all three participant druids names put in creation</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="color:#ea9999;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">DRUID CANNOT BE PLAYED WHILE IN SEED FORM. </span></span></span>
</p>

<p>
	<br />
	<span style="color:#ea9999;"><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">DOING SO WILL LOSE YOU THE CA.</span></span></span>
</p>

<p dir="ltr" style="text-align:center;">
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffd966;font-size:13.999999999999998pt;vertical-align:baseline;">The Tree Lord Husk</span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Appearance Changes</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Desc: With the shedding of mortal life, and like one is able to manipulate the shape of a tree with time and effort, so is the Tree Lord. However, there are limitations to this alteration, but as long as said limitations are upheld, a plethora of options are available to the Tree Lord, permitting assorted changes and disguises. First and foremost, unless they decide otherwise, their skin looks like skin. Some might choose to brandish their true, bark skin, but otherwise a membrane of pseudo-skin covers them. They are, to a degree, bound to the limitations of their race, but creativity permits work around. This still holds limits however. Height may only shift a foot up and down from their living body. Fully separating from their mortal race is impossible. Examples: A kha cannot turn elven, a elf cannot turn orc, a dwarf cannot become an elf. But tricks can be applied within reason. Such as a human soul tree adjusting themselves to seem more elven. Half breeds can apply themselves to either half of their races, but again, must hold to reason with their original appearance in consideration.</span></span>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">OOC: Full appearance shifting requires the Tree Lord rest within their Soul Tree for 6 OOC hours minimum, changing their Tree Lord Husk’s appearance. They cannot change their race outright, but can make mimicry towards another race. Example: A dwarven Tree Lord growing a foot taller to look more like a human. A Human could make the tips of his ears look jagged, like they were cut to appear half-elven or clipped elven. A elf could slightly round their ears, at most looking half elven with small ears.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">They cannot grow additional limbs, such as hands, arms or a tail. This would be the stage where a Tree Lord could choose a more rugged bark appearance vs pseudo-skin.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Height limits are held at six and a half feet, and three feet, in upper and lower numbers. If naturally existing beyond these, one can simply just not go further up or down.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Red Lines:</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*When a Tree Lord changes their appearance during the creation stage, it must still clearly resemble their previous descendant body.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Some semblance of similarity to the original race should be held. Consider this a tell, so to speak.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Changing to look like different sub-races is fine, as this tends to only amount to minute changes, such as skin tone and hair color.</span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#fce5cd;"><strong>Aesthetic Changes</strong></span></span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#fce5cd;">Desc: One is no longer mortal, and time takes a toll. Maybe you’ve heard tales of a druid with the horns of a ram. Elven woman with hair made of vines, another with bark for skin, veins of sap pulsating just below the wood. As time passes on, as tolls are taken on the psyche, changes can occur to the Druid that leads them away from the realm of mortal descendents and looking more like the beings of nature they have become.</span></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#fce5cd;">OOC: Aesthetic Changes! These are a tricky subject, but the short of it is, if it’s non combat, it’s fine. If you grow horns, they don’t stab, if you invert your legs, you don’t run faster, so on and so forth. If you choose to go this route, do not get upset or cry meta if someone suspects you’re more than just a druid. Please use common sense. Additionally, these can occur outside of the Creation Stage, but you must take appropriate emotes for them to occur, and they cannot be undone until you return to your tree. So if you pop horns out in the middle of Oren you can’t just pop them back in. You will be expected to go back to your tree and perform the Regrowth state to return to normal. The only exception is if skin flakes off or something minor that rooting could feasibly fix.</span></span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#c0392b;"><strong>Red Lines:</strong></span></span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#ea9999;">*Aesthetic Changes must be non-combat. They can look as threatening as you’d like, any use of them to give yourself an edge will be considered Powergaming</span></span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#ea9999;">*An emerging change outside of the tree should take two-three emote per change. This will should be emoted as painful, as it is your body bending itself to change to fit your psyches state.</span></span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#ea9999;">*They do not go away magically, you must return to your tree and properly Regrow and restore yourself to normal if you wish to return to normal.</span></span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#ea9999;">*No extra limbs, no tails. Horns are okay, within reason. Again, Aesthetical changes. Nothing should be a functional body part or extra sensory organ.</span></span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#ea9999;">*Please use common sense.</span></span></span>
</p>

<p>
	<span style="font-size:14px;"><span style="font-family:'Times New Roman', Times, serif;"><span style="color:#ea9999;">*PLEASE</span></span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Rooting</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Desc: A Tree Lord does not heal the same way a descendant does, and while it is preferable to return to the Soul Tree for a full recovery, oftentimes that is not available. Rooting is the process of regaining nutrients and healing the Husk. Similar to how plants will use roots to better their water and nutrient intake, the same works for Tree Lords. By standing idle, they already absorb energies around them to keep their body healthy; however by rooting themselves to a rich area, they can actively replenish themselves at a more rapid rate.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">By positioning themselves in an area that is rich with nutrients and natural energies, they enter a meditative trance, roots descending from their body into the ground subconsciously to seek out the proper nutrients so that the body may rejuvenate. During this process the Tree Lord is unconscious, and unaware of their surroundings. They can use this to heal completely from mild wounds, or to stave off the effects of a severe wound until they can make it to their Soul Tree. This process can also be aided by another Druid willing to powershare.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">OOC: Requires a un-blighted, natural area with access to sunlight, water, and soil. The player is unaware of their surroundings during Rooting. It takes some time to recover from mild wounds (cuts and breaks), ranging from a few minutes to an hour and several hours to seal severe wounds. This cannot be used to regrow a limb, as that requires a visit to the Soul Tree.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Red Lines:</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Healing magic will have no effect on the Tree Lord, with the only exceptions being druidic herblore and blight healing.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Tree Lord is unconscious when ‘Rooting’ and unaware of their surroundings.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Having a druid power share to speed up rooting will not regrow limbs. That still requires returning to Soul Tree.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Amber Crystallization </span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">Desc: There are many mysterious properties held with the ‘blood’ of a Tree Lord. More like Sap, the main feature of this lifesblood is seen when a Tree Lord is injured. When a Tree lord takes on a wound, such as a gash or a burn the sap in that area begins to crystalize and congeal into a hardened substance that forms a temporary seal until proper treatment can be found, via rooting, or resting in their Soul Tree. This by no means replaces completely mending the wound, as any sudden movement or quick actions cause the seal to open and the Tree Lord to begin losing sap and nutrients again.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">This sap can also be used to assist when another is injured. The Tree Lord can choose to cut their palm or retrieve sap by other means to drip or spread over a wound of another descendant and utter over it, causing the sap to congeal and crystallize over another person’s wound.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">OOC: Similar in effect to Tippens Root or Amberittle, this only works as a temporary solution to stem bleeding and act as a make-shift bandage until further treatment can be found. Like a quick-forming scab.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:11pt;vertical-align:baseline;">Red Lines:</span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Amber Crystallization cannot be used to form weapons out of the sap. We’re not shades, folks.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Amber is only as durable when in place as simple plaster or stitches. It is a placeholder, not a direct healing method. Heavy action will cause it to break.</span></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Amber is formed from sap. You can only make so much before you effectively bleed out. Four or five moderate wounds can be dealt with this way at best.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#cc0000;font-size:18pt;vertical-align:baseline;">General Red lines/Restrictions</span></b></span>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffe599;font-size:11pt;vertical-align:baseline;">Creation</span></b></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*OOC consent must be given by the player to turn them into a Soul Tree.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The player must accept the PK clause when they take on the gift of the Soul Tree.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*A Teacher Application(TA) in at least Communion and Control is required to be able to give a Soul Tree to another person.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Rebirthing the husk requires twelve (12) OOC hours, including the first time the Tree Lord is being produced.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="color:#ea9999;"><strong><span style="font-family:'Times New Roman', Times, serif;">*Templar Druids are incompatible with turning into a Treelord given Malchediael  refusing to give the gift to an immortal. A druid with Templarism must choose and if turned into a Soul Tree, the magic of Templarism is Dropped. </span></strong></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr" style="text-align:center;">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffe599;font-size:11pt;vertical-align:baseline;">The Soul Tree</span></b></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Soul Tree chosen cannot be:</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">    Non-Flammable</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">    Comparable in strength to Iron, Steel, Ect</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">    Contain any magical traits</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">    Bonsai Sized. Full size trees people.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">    If you are unsure, contact a druid ST, or the holders of this lore.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Soul Tree is impervious to normal tools, weaponry, and fire. With exceptions of voidal fire (Tier 5 Evocation), Dragon fire, Malflame, or enchantments/magic specifically designed to harm the soul. Additionally, Thanic Steel and Azhl Steel can harm the tree, and with enough effort, chop it down. Necromancy can, with Rite of Draining, kill a Soul Tree with 4 to 5 satisfactory emotes. Two necromancers must work in tandem. Produces 6 Vials of Life force.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The player must be OOCly contacted when their tree is being interacted with. Signs around the tree must acknowledge who the Soul Tree is OOCly.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*With the new implementation of the ST Approved Signs, Souls Trees are required to /sreq to be validated and given the proper signage upon creation or relocation</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Soul Tree must be exposed to regular moonlight. If you have questions or concerns on your Soul Trees location, contact a LT for confirmation.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Region Destruction Rules do not protect your tree. </span></b></span>
		</p>

		<p>
			<strong><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*A Soultree interaction pending a schedule is considered "Frozen Roleplay", and thus is described as not having happened *yet* - this means one cannot reference it happening or having happened, and any surrounding (E.x. you could not recruit more people, or threaten the interaction, as it has not occurred.)</span></span></strong>
		</p>

		<p>
			<strong><span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Only members of an original attacking party may participate in a scheduled interaction, further members may not be recruited or joined without consent of both sides.</span></span></strong>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;"><strong>*If your tr</strong>ee is discovered through confirmed role play and you consistently log off or stay offline to avoid a interaction, a ST will be called to stand in and role play your tree in your absence. </span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Should a Treelord not be online for interaction, the attacking party may "freeze" the treelord from creating saplings or moving for up to [7] Days (unless consented otherwise by both parties), while pending an interaction.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*A tile affected by Raid Cooldown may only have [4] attackers come to a tree, regardless of if more were scheduled or not, or even if the original party was substantially larger.</span></b></span>
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			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The amount of interactions one can consider "Pending" between each soultree is 1. Thus meaning, you can only have 1 scheduled interaction at a time to assault a Soultree, with up to [7] days to find scheduling per tree, again, unless otherwise consented. Misuse and abuse of cooldowns to throw offending parties between groups would be considered avoiding conflict and on grounds of punishment.</span></b></span>
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			<span style="background-color:transparent;vertical-align:baseline;"><font color="#ea9999" style="font-family:'Times New Roman', Times, serif;"><span style="font-size:11pt;"><b>*A Soul Tree may not </b></span></font><font color="#ea9999" face="Times New Roman, Times, serif"><span style="font-size:14.6667px;"><b>circumvent</b></span></font><font color="#ea9999"><b style="font-family:'Times New Roman', Times, serif;font-size:11pt;"> their own PK, un</b><font face="Times New Roman, Times, serif"><span style="font-size:14.6667px;"><b>attunement</b></span></font><b style="font-family:'Times New Roman', Times, serif;font-size:11pt;"> or otherwise, by obtaining a Klone or Machine Spirit. You are bound to the Aspects. This is the end.</b></font></span>
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		<p>
			 
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			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffe599;font-size:11pt;vertical-align:baseline;">The Tree Lord</span></b></span>
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		<p>
			 
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		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Becoming a Tree Lord does not cause an increase in Druidic Tier. The only increase is a slight increase in sensitivity when it comes to communion, more subconscious.</span></b></span>
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			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Tree Lord husk is completely soulless and only bound by a connection to their Soul Tree. Meaning, soul related magic can only affect the Soul Tree, not the Husk.</span></b></span>
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			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Tree Lords can only store oxygen temporarily; which ranges up to a maximum of one (1) OOC hour.</span></b></span>
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		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Husk body is still capable of bleeding out, both internally and externally.</span></b></span>
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		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Husk’s strength is only a slightly enhanced variant of their descendant body.</span></b></span>
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		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Husk is vulnerable to all sorts of fire, with voidal fire inflicting more damage, and dragon fire doing the most.</span></b></span>
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			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Due to being an organic being, they can be blighted from ground taint or other sources (If given enough time).</span></b></span>
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			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*The Tree Lord, if their tree is attacked, must make a decision. They may either send their Husk to their Tree, or RP the Tree defending itself, where in which it’s Husk will be rendered inert. Once you have made your decision, it’s final. If you decide to RP the tree, please have a ST or Mod teleport you to your tree where you will be allowed to RP the self defense. Any attempts at both will be considered Powergaming and Metagaming and be dealt with appropriately.</span></b></span>
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			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Blight healing upon a Tree Lord cannot heal wounds, as that’s done through control and communion - which can’t be used on a Tree Lord. Blight healing can only heal blight.</span></b></span>
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		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Tree Lords cannot be ‘revived’ through Blight healing, as their body disappears once they perish.</span></b></span>
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		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Wood or not, swords and weapons will still draw blood, even with hardness set to where it is. They will not bounce off of you. The degree to which they injure is situational, however.</span></b></span>
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		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*A Treelord drained by Rite of Draining provides two Vials of Lifeforce. It also just straight up kills the husk.</span></b></span>
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		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Azhl Steel wounds are extremely painful to the Husk, and require twice as many emotes to seal up. Additionally, after so many, roughly five give or take, the Anemia induced will twist the husk into a pseudo-blighted state. This can be resolved with blight healing or killing the husk, or seven ooc days of being in the deranged state. The husk will be emancipated, unable to root, and generally uncooperative to downright hostile depending on how you wish to rp it.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Thanic Steel wounds are also extremely painful, and will slowly rob the Husk of it’s ability to stay connected to the tree. After three to five wounds, depending on severity, the husk will shut down essentially, and be rendered inert for the next 4 ooc hours. If killed in this state, standard regrowth time limit applies.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Rite of Darkening, as per Necromancer Lore, successfully performed on a Husk will render it inert for 24 OOC hours. This would leave the husk looking withered and nasty in general. If they are not killed in this state and reawaken, they’ll find parts of their body unwilling to return to normal, blighted. The Husk will need external assistance fixing this, needing other people than themselves to Blight Heal it. If they enter the tree while with this Blight, so shall the Soul Tree be blighted and require it as well.</span></b></span>
		</p>

		<p dir="ltr">
			<span style="color:#ea9999;"><strong><span style="font-family:'Times New Roman', Times, serif;">*Tree Lords are unable to FTB.</span></strong></span>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

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			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffe599;font-size:11pt;vertical-align:baseline;">Shapeshifting</span></b></span>
		</p>

		<p>
			 
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ea9999;font-size:11pt;vertical-align:baseline;">*Tree Lords gain no additional strengths, weaknesses or even any differences compared to a normal shapeshifter when in their animal form.</span></b></span>
		</p>
	</div>
</div>

<p>
	<br />
	 
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#d5a6bd;font-size:18pt;vertical-align:baseline;">Purpose</span></b></span>
</p>

<p dir="ltr" style="text-align:center;">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#f1c232;font-size:18pt;vertical-align:baseline;"><span style="border:none;"><img alt="G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" data-ratio="9.06" height="57" width="624" src="https://lh4.googleusercontent.com/G2Yf81M-CnpIwTxUsN90vlTETlU1pXPtLHq0uUnoQ0GCxPlEdbanb9rVu2PRF1Mrm_BlLz_9tZGrRm-3d7Are0FSWpBT-8e-qVII5CEe9tRuKJRmDEM-4qe6cyHPgpKf_rnGwh5D" /></span></span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">The purpose of a Soul Tree is to be eternal soldiers for nature and the aspects. OOCly this makes it so that things such as age or disease don’t get in the way of the character doing their duty, and softlocks them into the role of a Nature’s Protector. All in all, it is the Apex of what a druid could be, one who has dedicated in-character and real life time to the cause, and the reward? More work.</span></span>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><span style="background-color:transparent;color:#fce5cd;font-size:11pt;vertical-align:baseline;">No other magic has a focus on nature like Druidism does, and Soul Tree is the only way with the Druidic magics for other races like humans and halflings to have a longstanding service with the druids. In Canon Soul Trees have existed for a long time, and will with this, continue to exist. This acts as an extension on what Druidism already does.</span></span>
</p>

<p>
	 
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"> </span></b></span>
</p>

<p dir="ltr">
	<span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;color:#ffffff;font-size:11pt;vertical-align:baseline;">Citations</span></b></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p dir="ltr">
			<span style="color:#3498db;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">Remastered Soul Tree Lore</span></b></span></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><a href="https://www.lordofthecraft.net/forums/topic/178019-%E2%9C%93-soul-trees-remastered-free-dlc/" rel=""><span style="background-color:transparent;color:#1155cc;font-size:11pt;vertical-align:baseline;">https://www.lordofthecraft.net/forums/topic/178019-%E2%9C%93-soul-trees-remastered-free-dlc/</span></a><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"> </span></b></span>
		</p>

		<p dir="ltr">
			<span style="color:#3498db;"><span style="font-family:'Times New Roman', Times, serif;"><b><span style="background-color:transparent;font-size:11pt;vertical-align:baseline;">General Druidic Lore</span></b></span></span>
		</p>

		<p dir="ltr">
			<span style="font-family:'Times New Roman', Times, serif;"><b><a href="https://www.lordofthecraft.net/forums/topic/186719-hub-page-druidism-servants-of-the-aspects/" rel=""><span style="background-color:transparent;color:#1155cc;font-size:11pt;vertical-align:baseline;">https://www.lordofthecraft.net/forums/topic/186719-hub-page-druidism-servants-of-the-aspects/</span></a><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;"> </span></b></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<em><span style="color:#27ae60;"><span style="font-family:'Times New Roman', Times, serif;">|| And Finally I want to say thank-you to everyone who’s helped develop this lore over the years. </span></span></em>
</p>

<p>
	<em><span style="color:#27ae60;"><span style="font-family:'Times New Roman', Times, serif;">Keefy, the loreholder, for being the drive behind this original re-write in the first place.</span></span></em>
</p>

<p>
	<em><span style="color:#27ae60;"><span style="font-family:'Times New Roman', Times, serif;">Niv, for being a encouragement and a great help especially with the abilities section.</span></span></em>
</p>

<p>
	<em><span style="color:#27ae60;"><span style="font-family:'Times New Roman', Times, serif;">And all of the druids for being the community that I love so dearly.</span></span></em>
</p>

<p>
	<font color="#27ae60" face="Times New Roman, Times, serif"><i>This was a work of formatting endurance.||</i></font>
</p>
]]></description><guid isPermaLink="false">191272</guid><pubDate>Thu, 30 Apr 2020 20:58:32 +0000</pubDate></item></channel></rss>
