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About Keefy

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    Shop Owner
  • Birthday 04/15/1992

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    Dirtball, Alabama
  • Interests
    Reading. Reading. Alot of reading. Alot of not reading. Sometimes a little reading. Games. Throwing people into rivers. Cackling at people from afar cause im too anxious to do anything else. Refusing sleep. Reading.

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  • Character Name
    Hareven Lorenthus
  • Character Race
    Forest Dwarf

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  1. Keefy

    Soul Trees Remastered! Free DLC!

    After a few days, I will go over all the feedback and make corrections as seen fit! Thank you for pointing such out.
  2. Keefy

    Soul Trees Remastered! Free DLC!

    It’s fairly public already due to other circumstances, so have at it.
  3. Keefy


    Feedback Noted. Addendum: No.
  4. Keefy

    Soul Trees Remastered! Free DLC!

    Until the sapling has a soul, not really. It’s just a designated go-to point for if the tree dies. That said once it has the soul in it, it would be applicable to the rules of Transfig in relation to descendants and such, same for Translo. If this seems like a bigger concern I can talk it out with some of the voidal LT and come to a consensus.
  5. Keefy

    Soul Trees Remastered! Free DLC!

    I don’t know anything about a gateway, but lunar cycles play into a druids ability to transverse between the mortal realm and fae realm, which is actively used in RP as a Druidic Feat. I’m just building off of that to add to this CA for the stated purposes.
  6. Keefy

    Soul Trees Remastered! Free DLC!

    Absolutely nothing, if you can loophole it then it’s all on me. Will make it very apparent someones trying to keep it alive special and safe though, as opposed to jamming a random tree in a random forest.
  7. Keefy

    Soul Trees Remastered! Free DLC!

    Moonlight requirement is basically “Stop putting your trees in biodomes beneath the ocean” but giving a lore reason other than just “LT said dont” I’m of the advocate that unattunement should still be pk, but there is an amendment preventing that and I didn’t want to try and walk it back since most people were happy with it’s inclusion. The Aspects arent directly punishing the person undergoing the Apostasy, it’s just side effects of your soul being rejected in such a matter. If the ST wants to still pk, go for it. If not, your going to be messed up for quite some time.
  8. Keefy

    Soul Trees Remastered! Free DLC!

    Lunar Cycles play into Druidism via Transcendence and other Fae based interactions. Itd inclusion and requirement for exposure is to eliminate people hiding trees in concrete bunkers other sealed up catacombs This merely builds off of it. The glyphs are basically aesthetic, or there'd be concrete ones to use. It's fluff, it doesn't matter if it's there or not. The ability for husks to identify husks on sight was, surprisingly, not my idea. It was an idea brought up and agreed on by Soul Tree chat as a whole. And Shifting and Soul Trees will not be made to branch apart, thereby forcing several people to decide on one or the other unnecessarily. The benefits of ST have been greatly reduced as well, so the complaint is invalid as far as I care.
  9. ||So here we are, another iteration of Soul Tree lore. This is somewhere between a massive amendment and a rewrite, but I’ve taken Jaedens, Werbles, and the assorted amendments and such surrounding the lore and tailored it up to fit the server a bit better as best as I’ve been able to. Less tanky, more to the original purpose of the piece, and changed up the pros and cons a fair bit. Clarified some stuff so its set in stone. Some of y’all will like it, some of y’all won’t, and I’ve probably made some errors that I hope you will alert me to so I can correct them properly before it’s reviewed. Thank you, and I hope you enjoy it as best as possible.|| Origin A great and powerful druid wandered the woods with a gnarled staff and ancient wisdom. Natural energies seeped from his being at every step; with the nearby flora flourishing at such a sight. His greyed beard and long hair swayed gracefully within the breeze of the otherwise silent forest. Though despite his service of longevity to the Aspects, his days were numbered. The druid yearned to serve an eternity. This druid knew that the body was merely a vessel for his soul and mind; his true service laid beyond the flesh. With this, he set out on a pilgrimage under the guidance of the Aspects. He traversed lush forests, soaring mountains, and rolling hills of verdure, until his journey concluded within a vibrant, sacred grove. The elder picked a single sapling from the most ancient of trees. With this sapling in hand, the old weathered druid began to commune. His iris’ filled with the familiar warm glow of natural energies; green mists soon seeping from the pores of his skin as life was flooded into the smaller plant. Branches slowly rose, beginning to wrap around each limb of the druid. They bound his arms and legs to its center as he felt tugs against his spine. He maintained his communion with the plant, the earth, and his Aspects. His eyes ablaze with his aura. This elder let out one final cry before he was pierced by the plant’s growth. Crimson soaking the roots that dug deep within the earth. In the place of where the man once stood, a large oaken tree blossomed far beyond the ones that surrounded it. The canopy wide and lush, with both flora and fauna gathered at its base. A truly spectacular sight, even for the most eldest of druids. For weeks upon weeks, this tree laid dormant. The only sound from its hardwood base being the echo of rustling leaves on the eve’s breezes. However, one spring morning saw the awakening of a miraculous scene. Light dawned over the horizon; cascading against the trunk of many trees. Though only one was worth noting. The steadfast oaken tree that soared above the rest. Almost like a droplet, a clouded yet opaque shape formed at the furthest-most point of a large branch. The tree heaved slightly at such weight, before releasing the boiling sap-like blob. It fell into the nearby waters; steam rising from the surface. A being rose from where the shape had fallen. The ancient druid awoke from his slumber; his complexion wearing a bark-like appearance with mimicked flesh, though alive nevertheless. He set out to complete the duties he had promised. This is the ancient secret of the Soul Tree. ~ The Druii’ithirn, Arcanum of Ancient Secrets Original story by Werbles. Rewritten by Murlocs. Creation ||On becoming a Soul Tree, one must agree on its creation, OOCly and ICly, the risks it holds.|| ||Pk’s are very possible own the road, as well as side effects on top of the benefits.|| Teaching As in the past, a Soul Tree user must have a TA in C&C to be taught the creation method. In the past this was left up to interpretation, and so far this will remain.The teaching process here grants the Soul Tree a strange understanding of old glyphs that are required to be painted onto the to-be Soul Trees descendant form with sap. The glyphs have no discernible meaning and come to the taught Soul Tree out of instinct, being different each time the knowledge is called upon. The Process This is a big change. Reviewing the current roll rules, and the changes put forward by Murlocs, the conclusion has been that the rolling system will always be inherently broken. There have been so few failures almost every Soul Tree creation is a guaranteed success. So the changes are thusly, turning it into a pure ritual event, as well as some other changes clarified later on. Example: The druii lays upon the ground, dimly lit by the light of a full moon. Sitting a sapling upon their abdomen, holding a stake made of the same wood, they'd wait. Surrounded by three other t5 druids, another treelord would cut his hand, forming a small ring of sap around the druii. They'd lean down, letting their sap bleed onto the stake and sapling, and forming a small glyph, long forgotten to the descendants, on their chest. Praying, the three surrounding druii begin to powershare. The sap alights with a bright green glow, and with resolve, the druii impales the stake into their heart. The glyph alights, as the moon peaks in the sky, full and reigning lunar light down onto them, the sapling coming to action and embedding itself into their chest, growing firstly into the stake and heart. As the roots work down into their body, it pulls the body upright, using it as a framework for the tree, bark emerging from the skin as the roots spread out to the edge of the sap circle, feeding off of the energy of those sharing to it. Alas, the growth ends, and the sap dries away. A soul tree is born. Flesh turns to roots as the soul moves itself into the core of the tree, encased in a core of amber surrounded by the tree itself. Summary: The Ritual will now have more requirements rather than a roll system. This will include many optional actions of the past becoming mandatory. Listed thusly, they are: 1. The druid becoming the treelord must be tier 5 minimum, aka attuned for 6 ooc months. They must consent oocly and icly to the process. 2. Three other tier 5 druids must be present to help guide the process. This is to prevent the druid in question dying. They must also consent oocly and icly to this. If one is interrupted, the process fails, and the transformed druid will die mid-ritual. 3. The target druid must let the assisting Soul Tree paint the glyphs on them with their sap, where their chosen sapling will be sat atop. 4. Icly, the ritual is dependant on lunar cycles. When the Aspects Realm is closest to the Mortal Realm, a full moon, is when the ritual takes place. This means a Soul Tree can only make another Soul Tree once a elven day. This is mostly for aesthetic purposes considering failure means death of the transformed. 5. The only requirements are that the tree must begin growing into the flesh. Other aesthetic, such as the stake example above, are optional. The druid must die during the process some way or another however, for the soul to move into the tree as the original flesh is melded into the newly born Soul Tree. 6. As old guidelines, upon creation, it takes roughly twelve hours upon app acceptance for the Soul Tree to form a husk. 7. Trees must be formed out in the open. They require exposure to the moon as it reaches its apex during the Full Moon in order to functionally stay alive Summary of requirements: A Soul Tree, the to-be Transformed Druid, Three Tier 5 Druids willing to lend their power, full moon, a sapling of the Transformed choice, and an open area. The affected druid also must be tier 5 to undergo the transformation and survive. The Soul Tree A secret of ancient druids, who use such a gift to continue their commitments to the Order, Aspects, and nature eternally. The tree harbouring the detached soul is called a Soul Tree. These trees are unlike others of its species, and are more dense in structure and composition. And, contain an almost uncontrollable amount of natural energies and lifeforce. The Tree The character may choose whichever tree they would like, and take on the attributes of said tree. The only exceptions to this are trees that: are equivalent to steel or more, are inflammable, or contain some sort of powerful magical attribute. These types of trees are incapable of harbouring souls. (If you’re unsure, talk to your teacher - or a druidic loremaster). However, other traits from the chosen tree may be taken on. Such as disliking the sun if you’re a tree who thrives on soil exclusively. The same going with a water-based tree. Some are more physical; such as perhaps having a rough or sharp skin texture if your tree has thorns. It’s mainly up to interpretation. And, these traits are completely optional as well, and only serve to enhance roleplay if the player wants it. The Body The descendant body, while killed in the creation stage to transfer the soul, is not destroyed entirely. It is kept preserved within the largest-most section of the tree; encased in a mixture of thickened and hardened sap. This sap can only be broken once the soul itself is withdrawn from the tree, or the tree is destroyed. This ‘shell’ or encasing is clouded, yet opaque enough to notice the bare silhouette of the soul’s previous vessel. Soul Tree Defense The Soul Tree is capable of defending itself at a cost; as it is sentient. Due to the density and energies around it, it’s impervious to normal tools, weaponry, and fire. The exceptions to this are enchantments (specifically to harm souls), intense voidal fire (tier 5 evocation), dragon fire or Malflame. While the tree will idly remain stationary, and always locked where it’s planted, it’s capable of utilizing a small array of attacks to ward off those seeking to harm it. Branches swinging down to strike assailants, roots protruding from the earth or vines moving to entangle and grasp its victims, etcetera. If the tree was under threat, the Tree Lord husk would feel intense stress from the connection of the tethered soul, and would ultimately be compelled and urged to go defend it. They would feel weakness and fatigue if the Soul Tree uses its natural defenses, due to the focus and energies required. The Soul Tree user must be notified and actively respond OOCly (meaning the people interacting with it must receive response from the player), so that they may roleplay their tree accordingly. They may be there OOCly to RP it as well. Regeneration When a husk is produced (or is being produced) by the Soul Tree, they must expel an enormous amount of energy into its creation. This leaves the Soul Tree at its weakest while it regenerates the lost nutrients. After about two (2) OOC days, the tree is restored to its original strength. If the body was to be recreated again during the time the tree is still regaining its energy, the body won’t be made until the original duration is over - only then will it have enough strength, and the timer will be reset for the creation stage to start. Clarification: Tree Location The Soul Tree must not be encased or buried deep within a cave. It must have regular exposure to the sky and its surroundings just like any tree, so it may gain the natural energy it requires to stay alive. Should an outside influence affect this (I.e. Someone building a structure around your tree) it still falls in line with regular interaction rules, as the tree would not sit idly by while someone builds a roof over it. The Soul Tree cannot be moved somewhere where it does not have access to the sky. This means that that the tree will actively reject being covered once planted, to prevent people from encasing it in a build to try and prompt it to die from malnutrition. This also prevents sticking the soul tree in a cave behind 18 metal doors. If one is creative they could still enclose their tree in a secure grotto, given it has access to the sky if it is done creatively. But a stone fort with a glass ceiling and 5 staggered metal doors is not. The Tree Lord The ‘husk’, or the mimicked body of the conscious soul, is an entity that acts as the player’s character. It’s a wooden variant of their previous descendant self, with the unique ability of being able to willingly shift their appearance in minor ways during the Tree Lord’s creation stage. The husk is entirely dependent on the species of tree chosen, and takes on most traits from their tree; the denser the wood, the slower the body will be. As the Tree Lord is a form bound by natural energies and organic life, it’s to be noted that on top of their pre-existing druidic self, they have arguably one of the largest lifeforce pools; serving as both an advantage and disadvantage in the face of danger. While this body is entirely conscious and sentient, it’s also completely soulless and maintains an unbreakable connection with its Soul Tree. Natural Form When someone becomes a soul tree, their natural body is cured of any deformities or modifications when formed into the husk, such as a missing limb lost in battle would be returned to them, or if their skin or hair color was changed with alchemy, it would revert to their natural-born colors. This also applies to any modifications to their innate strength. This prevents someone from drinking a potion to permanently increase their potential, physically or sense wise before turning, essentially reverting the descendant’s body to a fresh start. If the appearance is for aesthetics (I.e. Scars) they can be kept. Examples If a former Zephonim, whose flesh body is 2 feet tall is turned into a tree, they return to their natural born height. A man missing both of his arms due to a war injury would have both of his arms again. A woman who changed her hair to grow blonde would find it return to it’s natural-born red. Physiology The Husk of a soul tree reconstitutes itself with mimicry of the internal organs of a regular descendant unless specified when forming. The only two organs that are required are lungs and a brain. A treelord does not require a beating heart, as the sap inside of them will continue to flow albeit much slower than a regular descendants. This means that venoms are still effective on them, although it would take twice as long for the effect to take. A treelord may also shut down portions of organs they chose to form with, but this must be emoted with at least two emotes. This does not undo the processes of already ingested materials. For example, if one is drunk or poisoned and shuts off the stomach or liver, they’ll still be affected as such. On the other hand, if they shut them down beforehand they would not be affected by what they consume if the emotes are done before hand. This cannot be done retroactively. They would still need to purge the material or return to their tree to abate the effects when their organs restart. In terms of physical strength, the treelord is only slightly stronger than they were before being changed. A man capable of deadlifting 200 lbs would be able to deadlift 240, for example. Appearance Shifting The Tree Lord is able to manipulate their appearance during the creation process; sometimes even unwillingly. This process does not make the Tree Lord unrecognisable, as general structure will remain the same. Height can be adjusted up or down by at most a foot. Skin tone can be changed to any natural skin colors to their race, or their tree’s natural hue. A treelord can choose if they wish to have a more ‘natural’ appearance (Leaves for hair, rough bark skin, small horns of wood), or a appearance that allows them to blend in with descendants. These changes cannot give anyone a physical advantage. No claws that would help in unarmed combat for example. These changes are purely aesthetic, and if the player chooses they can shift with mood or mental stability. For example, a Tree Lord that chooses to appear more like a descendant becoming stressed or angered, cracks might appear revealing the wood underneath the facade. The Forests’ Eyes A forest of trees are aware of the roots touching one another. A Husk can identify when someone else is a husk on sight. This doesn’t tell them any information about who, how old, or anything other than they are a Husk and therefore another Treelord. Shapeshifting When it comes to the druidic gift of shapeshifting, the Soul Tree itself will pull upon the spirit of the animal when assuming its form. The sap within the Tree Lord will liquefy and dilute more, and the mimicked flesh becomes dominant within the body. Meaning, the Tree Lord assumes the animal's body in complete form - with all flesh and blood included as they would no longer be made of wood. They do not have any differences to a normal shapeshifter, nor any strengths or weaknesses - they are the same. When the shapeshifted Tree Lord perishes, the animal corpse will remain due to the laws of the natural cycle. Their conscious will then return to the Soul Tree once more. Death With their soul now residing within the Soul Tree, the player will no longer resurrect at the Cloud Temple. Rather, when the husk or descendant form is killed they will return to the Soul Tree. The death can be rather traumatizing, as all pain of their death is kept in memory. All other details cannot be recalled whatsoever. This means, while the Tree Lord can feel all the pain of burning, stabbing or being crushed, they are not able to remember who was involved, events leading up to the incident, where it occurred at, what actually happened, or even the sounds that occurred. Suicide Despite it only being a husk, the Tree Lord is unable to take their own life without consequences. By doing so, they are willingly severing their connection with their own soul and lose the ability to regenerate. The Soul Tree returns to normality, and the soul itself escapes. Resulting in a definite permakill. Corpse When a Tree Lord perishes, they are reclaimed by nature around them. This isn’t exactly defined, and left to the creativity of the player. However some examples is the body blooming into a variety of wildflowers where they died, or roots consuming them back into the earth. Rebirth Once the Tree Lord’s form has been reclaimed, they may begin the process of rebirthing from their Soul Tree. This takes a minimum of half an OOC day. This number can be flexible, as some deaths in roleplay can be cheap. However, it still sets a firm deterrent and consequence for perishing. Though as stated under ‘Soul Tree’, if the Tree Lord has to be regenerated again during the period the tree is regaining its nutrients (two OOC days), then the half-day timer will only start after the tree is rejuvenated. The character would know about this in roleplay, and would want to be careful during this period. Summary: 1. The character will no longer resurrect at the Cloud Temple, and instead will be brought back at their Soul Tree. 2. Pain of the Tree Lord's death is kept in memory, though all other details can't be recalled. 3. The Tree Lord cannot take their own life, and if they do, it’s considered a permakill. 4. It takes a minimum of half an OOC day for the Tree Lord to regenerate, or rebirth. Additional Features Body durability Soul Tree husks are, of course, made of wood. Their former fleshy body is replicated out of functioning wood in the form they began as, with adjustments possible to a limited degree. We’ve seen a lot of people choose hardwood trees for their Soul Tree for obvious reasons and that has led to some arguments on whether or not a husk is flesh like or wood like. So we’ll hit the middle ground here. A husk has functioning organs and such, and with that, a layer of pseudo flesh that feels natural, above their real skin which is bark like and coloration dependant on the tree they chose. This will stand to be as durable as studded leather. Stronger than a normal person but not unreasonably so. Someone punching you will still hurt, but if its their bare fist it’ll hurt them as well, but a sword will still slice you fairly well. Blunt instruments will fracture the wood like it would a bone. There is no difference in the pain felt by a regular person and a Soul Tree. Ungrowth A Soul Tree, while unable to be affected by druidic communion or control, is still able to be ungrown. Though this process cannot be forced, due to the nature of the druidic abilities. The player must also give their consent OOCly, and be there to roleplay the tree’s reactions should it occur. To the Tree Lord, this feeling of ungrowing would be similar to something deep within them being uncomfortably and painfully ripped at. It would also greatly fatigue them as the Aspects themselves would contain the preserved descendant body, until the Soul Tree is regrown. Once the Soul Tree has been successfully ungrown, it’s reverted back into its sapling form. Due to the strain on the soul, the sapling, and the preserved body, there is only a limited amount of time for the sapling to be replanted and grown. This is 2 - 3 OOC days (with exceptions for players who cannot log on or map changes, of course). Otherwise the soul and body are lost. With the Tree Lord only having one life after, as he wouldn’t have anything to regenerate at. Unattunement Unattunement upon a Soul Tree is a rigorous process, and requires the location of the Soul Tree itself, rather than just a sapling or the husk. As the blessing is revoked from the Soul Tree, the binding and energies that hold it together are released; with the soul escaping. This process is painful for all those involved; the Tree Lord, and all participants of the unattunement. The druid, afterwards, will no longer have their gifts and nature will grow silent; they themselves will feel empty and void. Apostasy In previous iterations, the act of unattunement meant TRUE DEATH for the Soul Tree in the form of a PK. This has since been amended, but in a blasé manner. To address this and take into account the change in the body’s original state, what happens after unattunement will change as well. In the process of becoming a Soul Tree, a Descendant devotes everything to the Aspects, including their mortal body. If this is rejected in the form of unattunement, willing or unwilling, the now former-druids’ body undergoes ‘Apostasy’. The Tree as it dies slowly reforms the druids’ body to how it was before they became a soul tree, with the addition of erratic scars along the body, it’s appearance similar to jagged roots. After this process, it would take six OOC months for the descendant to connect to the aspects again, or two OOC months to form a connection with a different deific magic. This does not stop them from making a voidal or dark magic directly after unattunement, although they’d experience weakening from voidal magic and some dark magics faster, an uncomfortable feeling. Rooting The process of regaining nutrients for the organic husk is called ‘Rooting’. Similar to how most plants will use roots to better their water and nutrient intake, the same works for Tree Lords. By standing idle, they are already able to naturally and passively absorb the energies around them to keep their body healthy; however by rooting themselves to a rich area, they can actively replenish themselves at a much more rapid rate. Rooting is done through positioning themselves in a location that’s not only rich with nutrients and energies but also safe, as they won’t be entirely conscious during the period. They can sit, lay down or stand however they’d like, though they must enter a meditative trance (unconscious) vision, similar to attunement) of some kind. Then, smaller roots will subconsciously descend from their body into the ground below as they seek out the proper nutrients so that the body may rejuvenate. This process does not take too long, though keep it within a reasonable timeframe. They can also receive help from another Druid to speed up this process through power sharing. Amber Crystallization There are many mystery properties held within the 'blood' or what is known as 'sap' of a treelord. One such ability that has been seen is the after effect of an injury. When a Treelord takes on a wound, such as a gash or a burn, the sap in that area begins to crystallize and congeal into a harden substance that forms a temporary seal until proper treatment can be made. This by no means can replace a complete mending as if any sudden movement or quick actions occur, the wound can reopen once more. Pain from such injuries will be nulled during this time, however will cause permanent damage if not treated properly. Though this is only one part of the Amber Crystallization. In cases where another is injured, the Treelord in question may choose to cut their palm and drip their 'sap' like blood over the wounded area. With an uttering spoken, the Treelord is able to then congeal their sap on the wound to form the same seal as if it were on their own body. The same effects however remain as the person cannot make quick or sudden movements else the wound would reopen again. This ability is functionally the replacement for hardening. It is not “healing” per say but akin to triage treatment for the treelords husk until they can root or receive treatment in alternate ways. The amount produced is limited however, depending on their state of being. With no injuries, a treelord can produce half a liter, roughly around sixteen ounces, of said substance and harden it. With injuries accumulating, they could cover perhaps two to four reasonably sized cuts or gashes before production value of this ends. Rooting or resting with plenty of nutrient intake is able to help them restore what is used in 4 ooc hours, no less. Saplings Soul Trees are capable of producing smaller saplings which serve as an additional container for the soul, should anything happen to the original tree. The process requires the Soul Tree. From there, a sapling can be removed - with or without the IC consent of the Tree Lord (though the player must be informed OOCly). This causes great deal and pain for the Tree Lord; to the point of even attempting to attack the one removing the sapling with uncontrollable urges. This cutting must be nurtured regularly, with a consistent supply of druidic energies; otherwise it will wither and die - paining the Tree Lord even more. It is impossible for one to remove a sapling from their own Soul Tree, due to it containing a piece of their soul. With the strain on the soul, no more than one sapling can be active from its original Soul Tree. If another sapling was removed, the first would wither into ashes and dust. The same effects apply to the sapling if the original Soul Tree is unattuned; due to it being the main conduit of the soul. Should the Soul Tree be destroyed while a sapling is active and nurtured, the soul is transferred over with a limited amount of time to be planted, similar to the ungrowing process. This is 2 - 3 OOC days. Exceptions can be made if the player cannot log on for it, or if there’s a map change. Summary: 1. A sapling can be removed with or without the IC consent of the Tree Lord, though the ST user cannot remove it on their own. 2. The cutting must be nurtured by druidic energies. 3. No more than one sapling can be active from the Soul Tree. 4. Once the soul is transferred over to an active sapling, it must be planted within 2 to 3 days. (With Exceptions) Weaknesses Flammability The Soul Tree in the creation stage must revoke some of its traits onto the husk to allow it comfortable movement. This means, unless they utilize their natural hardening ability, they are far more exposed to fire than their parent tree. They will suffer the pain and wounds from being exposed to fire of any type. With voidal fire generally inflicting more damage, and dragon fire being the greatest contender to a Tree Lord. Malflame does not affect the Husk, but it will damage the Soul Tree, to the point of being able to kill it. The amount of time this takes varies depending on the Malice that the Malflame carried. (I.E. Havoc or Revolt would make quick work, while Desolation or Woe may take much longer) This is the only way for the individual effects of the Malflame to take effect on the Soul Tree should they be seeking to not kill them, but it would still alert the husk instinctually. Blight The Tree Lord is a completely organic and sentient being. This means without the proper protection or precaution, they can be blighted and wither from ground taint. However due to the natural energies, the process isn’t as quick - and can be healed or avoided before it becomes fatal. Healing Due to the Tree Lord being an organic being, they are unable to be affected by healing magics. This means that clericism, Ascended magic, monk magic, and any additional healing-orientated spells do not work on them. The only exceptions to this is druidic herblore, and druidic blight healing. Communion and control does not work on them either. Druidic blight healing works on Tree Lords similar to how it does on any other organic plant. While it may be more straining and difficult on the blight healer themselves, they are still able to perform the same tasks as done with blight healing. Druidic blight healing cannot fix up wounds, that is normally done through communion and control on plants - which isn't possible upon a Tree Lord user. BH restores dead plants, and cleanses taint from natural objects. A Tree Lord cannot be 'revived' through blight healing, as their body is reclaimed by nature once they perish. Red Lines Creation *OOC consent must be given by the player to turn them into a Soul Tree. *The player must accept the PK clause when they take on the gift of the Soul Tree. *A Teacher Application(TA) in at at least Communion and Control is required to be able to give a Soul Tree to another person. *Rebirthing the husk requires twelve (12) OOC hours, including the first time the Tree Lord is being produced. Soul Tree *The Soul Tree chosen cannot be: Non-Flammable Comparable in strength to Iron, Steel, Ect Contain any magical traits If you are unsure, contact a druid MT, or the holders of this lore. *The Soul Tree is impervious to normal tools, weaponry, and fire. With exceptions of voidal fire (Tier 5 Evocation), Dragon fire, Malflame, or enchantments/magic specifically designed to harm the soul. *The player must be OOCly contacted when their tree is being interacted with. Signs around the tree must acknowledge who the Soul Tree is. *The Soul Tree requires two (2) OOC days to replenish before it can start making another husk. So if the husk dies the same day it is birthed, it will take two (2) OOC days of gathering energy, plus twelve (12) hours of growing. *Soul Tree must be exposed to regular moonlight. If you have questions or concerns on your Soul Trees location, contact a LT for confirmation. The Tree Lord *Becoming a Tree Lord does not cause a increase in Druidic Tier. The only increase is a slight increase in sensitivity when it comes to communion, more subconscious. *The Tree Lord husk is completely soulless and only bound by a connection to their Soul Tree. Meaning, soul related magic can only affect the Soul Tree, not the Husk. *When a Tree Lord changes their appearance during the creation stage, it must still clearly resemble their previous descendant body. *Some semblance of similarity to the original race should be held. Consider this a tell, so to speak. *Changing to look like different sub-races is fine, as this tends to only amount to minute changes, such as skin tone and hair color. *Tree Lords can only store oxygen temporarily; which ranges up to a maximum of one (1) OOC hour. *The Husk body is still capable of bleeding out, both internally and externally. *The Husk’s strength is only a slightly enhanced variant of their descendant body. *The Husk is vulnerable to all sorts of fire, with voidal fire inflicting more damage, and dragon fire doing the most. *Due to being an organic being, they can be blighted from ground taint or other sources (If given enough time). *Healing magic will have no effect on the Tree Lord, with the only exceptions being druidic herblore and blight healing. *The Tree Lord is unconscious when ‘Rooting’ and unaware of their surroundings. *Having a druid power share to speed up rooting will not regrow limbs. That still requires returning to Soul Tree. *Druidic Communion and Control cannot be used on the Tree Lord Husk, or the Soul Tree themselves. *Blight healing upon a Tree Lord cannot heal wounds, as that’s done through control and communion - which can’t be used on a Tree Lord. Blight healing can only heal blight. *Tree Lords cannot be ‘revived’ through Blight healing, as their body disappears once they perish. *Amber Crystallization cannot be used to form weapons out of the sap. We’re not shades, folks. *Amber is only as durable when in place as simple plaster or stitches. It is a placeholder, not a direct healing method. Heavy action will cause it to break. *Amber is formed from sap. You can only make so much before you effectively bleed out. Four or five moderate wounds can be dealt with this way at best. *Wood or not, swords and weapons will still draw blood, even with hardness set to where it is. They will not bounce off of you. The degree to which they injure is situational, however. *You cannot tell whose Soul Tree is whose with Forest Eyes. You can only tell when someone is a husk. Nothing more. *You cannot tell who it is if the husks appearance is difference or disguised with Forest Eyes. Just that they are a husk. Shapeshifting Tree Lords gain no additional strengths, weaknesses or even any differences compared to a normal shapeshifter when in their animal form. Death *The Tree Lord will no longer resurrect at the Cloud Temple, and instead will be brought back to their Soul Tree. *Tree Lords can only recall the pain of their death, all other aspects cannot be remembered. *A Tree Lord cannot take their own life, and if they do it is considered a Suicide Permakill. Ungrowth & Unattunement *Ungrowing a Soul Tree cannot be ICly forced (Due to the nature of the magics involved), and the player must give OOC consent. *Unattunement requires the location of the Soul Tree or the Husk. Either work for Unnattunement. In the case of Husk Unattunement, the Husk and the Tree die simultaneously and the mortal body is ejected from the tree and undergoes Apostasy (Detailed Above). Sapling *A Sapling can be taken from a Soul Tree with or without the IC consent of the treelord, though the tree Lord cannot remove it on their own. *The Sapling can only be kept alive through druidic energies and magic. *No more than one (1) sapling can be active from the Soul Tree. *Once the soul has transferred to a active sapling the sapling must be replanted in 2 to 3 OOC days of the ungrowing (with exceptions), otherwise it is a permakill. Changes in Summary: Large creation process changes Removing Awakening Removing Hardening Removing weight Clarifications on body durability Clarifications on body alterations and aesthetics Clarifications on Soul Tree location New Amber based ability Sources: https://www.lordofthecraft.net/forums/topic/173139-amendment-patching-soul-trees/ https://www.lordofthecraft.net/forums/topic/161704-%E2%9C%93-rewrite-the-soul-tree/ https://www.lordofthecraft.net/forums/topic/171764-soul-tree-amendment/ Thank you to everyone who has ever touched this lore, and helped me through the train wreck of redoing so much of it and tailoring it back up. Everyone in the druids, the assorted LT who helped recommend me how to work it through. Special thanks to Delmo for kick starting my ass on it, and OhDeerLord for translating and formatting my mess of a writing process into something legible. Credits to the original lore writers and Jaeden for handing off Lore Holder of this to myself. If I forgot anyone, scream at me in Discord at Keefy#0001
  10. Keefy

    Words of Peace

    A lone entity sits beneath Endmoor, waiting. A chance for communication at hand, if he was able to leave, he might be able to change the fate...
  11. Keefy


  12. Keefy

    An Ultimatum to the Invading Realms

    “This sure puts the coming wars in the back of the carriage” Comments a very unsurprised dwarf
  13. Keefy

    Activity, The Lastest Plugin

    @Pond So the way these worked last map is it isnt say, once a day. It’s every so often, in a timely manner. I think last map it was every 4-6 hours? It varies. So you should be fine with your current set up of heading out to bandit but then coming back to the city to chill out for a bit. If it was a once a day check it would be very easy to skew the numbers to where activity could be easily faked.