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Comprehensive Guide To Canon Magic [Void]

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Elindor

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I would suggest that Soul Puppetry can only be learned through another one who knows about it and currently only a few know about this dark art. Since the magic is pure roleplay and completely non combat.

 

Currently I'm the only teacher but I already have a bunch of students to make sure, the magic stays alive.

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"Druidism can’t be mixed with other forms of magic. To attempt to use another form of magic causes a Druid’s attunement to break. This is unavoidable."

This needs to be changed because it doesn't work like that. Druids will have to unattune someone that does other magics, they do not lose their attunement for doing them.

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"Druidism can’t be mixed with other forms of magic. To attempt to use another form of magic causes a Druid’s attunement to break. This is unavoidable."

This needs to be changed because it doesn't work like that. Druids will have to unattune someone that does other magics, they do not lose their attunement for doing them.

 

I could be wrong, but I believe they've RP'ly allowed some users of other magic to learn Druidism. Again, I could be wrong.

 

 

In other news, a great job! There are a few points in the beginning about learning magic that aren't entirely accurate, but they're less important than the meat of the stuff in here, which is all quite nice from what I can tell.

 

My biggest suggestion is to try and get rid of the whole archtype/subtype designation since that doesn't really exist anymore. Now we just have types of magic and a few that are specifically designated as guild locked (unfortunately). Other than that, nothing that's too big of a deal that needs to be removed or changed. With this up, hopefully we can now move away from locking types of magic now that there's an adequate guide for learning all the magic types.

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"Druidism can’t be mixed with other forms of magic. To attempt to use another form of magic causes a Druid’s attunement to break. This is unavoidable."

This needs to be changed because it doesn't work like that. Druids will have to unattune someone that does other magics, they do not lose their attunement for doing them.

They have to sever a druid that goes rogue (say, they became a crazed Blight Druid). As for learning other magics, I believe it's a long standing druid thing that if you decide you're going to have some pyromancy on the side your druid magics disappear. Actual incompatibility rather than an ethics breach.

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They have to sever a druid that goes rogue (say, they became a crazed Blight Druid). As for learning other magics, I believe it's a long standing druid thing that if you decide you're going to have some pyromancy on the side your druid magics disappear. Actual incompatibility rather than an ethics breach.

 

I'm pretty sure they changed that recently.

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My biggest suggestion is to try and get rid of the whole archtype/subtype designation since that doesn't really exist anymore. Now we just have types of magic and a few that are specifically designated as guild locked (unfortunately). Other than that, nothing that's too big of a deal that needs to be removed or changed. With this up, hopefully we can now move away from locking types of magic now that there's an adequate guide for learning all the magic types.

There really isn't. There's a tonne of stuff missing that is just links. In the cases of a few magics like runesmithing there isn't any links at all.

 

And I kept the Archetypes just because the idea has never really been dropped (from what I have seen) that you can only learn from two Archetypes, and in some cases you cannot learn anything else besides the one.

 

 

I'm pretty sure they changed that recently.

I wouldn't mind hearing this from a Druid. Possibly so I can abuse them for being weak and giving in to peer pressure. Especially seen as the original reasoning was that your attunement to the aspects dwindles, as opposed to just "we don't like it". In which case they're essentially breaking their own lore just because magic is open now.
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Setherien's Deception

Harbinger's open rifts through which hideous beasts appear

 

Setherein's Deception is their illusionary magic. The rifts aren't a subtype but rather are an ability gained directly through the excess of Setherein's power.

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I wouldn't mind hearing this from a Druid. Possibly so I can abuse them for being weak and giving in to peer pressure. Especially seen as the original reasoning was that your attunement to the aspects dwindles, as opposed to just "we don't like it". In which case they're essentially breaking their own lore just because magic is open now.

It was discussed with ritts and the other druids, and was confirmed already by them after their talk. Unless the link is severed, druids can use other magics, but as soon as they use other magics, the other druids will hunt him down and sever the link.
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There really isn't. There's a tonne of stuff missing that is just links. In the cases of a few magics like runesmithing there isn't any links at all.

 

And I kept the Archetypes just because the idea has never really been dropped (from what I have seen) that you can only learn from two Archetypes, and in some cases you cannot learn anything else besides the one.

 

 

My bad, I skimmed the guide in the morning and from the comments assumed it was complete. My bad. Regardless, hopefully some of those that are more complete can be unlocked in the relatively near future.

 

In regards to the only learning two archtypes thing, that was never really a formal rule unless the LT has added it with the removal of the MAT, which is sorta silly. There are very few situations where one would have multiple archtypes of magic, but it could certainly happen. As an example, there was a time where I was toying with the idea of my character who knows fire magic and holy magic becoming a frost witch (presuming PJ or Cappy would be down, of course). That's not the best example, since fire magic wouldn't really be something that a frost witch would use, but were it some other form of evocation, that could be a situation where three archtypes could be learnt. Of course, another advanced holy magic user/cleric would be able to make remove of the holy magic if they caught ahold of her, since she'd no longer be following the will of her patron (ie. secret creator patron person who doesn't like baddy frost witch scum).

 

Anyways, that's my long drawn out example of a situation that will almost certainly never happen.

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It's not that you need to be an orc to learn shamanism, it's that you need to be part of the orc culture, or the spirits will stop coming to you since you're 'Whitewash'.

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It's not that you need to be an orc to learn shamanism, it's that you need to be part of the orc culture, or the spirits will stop coming to you since you're 'Whitewash'.

Actually no... you can defect the shaman and orc culture after you have become a shaman and have to be hunted down by the other orcs and shamans to lose your powers, they become Dark Shamans, or something else of the type of name. If they keep vows correct with the spirits they will still be able to use them. The reasons whitewashes and others don't learn shamanism is because those that know it won't teach them, and because the shamans would know when one would be learning it, and would go there and kill them or something.

If a spirit stops coming to help one shaman, there are a lot more he could use and make a connection with, so what needs done is the connection to the spirits to be removed.

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Actually no... you can defect the shaman and orc culture after you have become a shaman and have to be hunted down by the other orcs and shamans to lose your powers, they become Dark Shamans, or something else of the type of name. If they keep vows correct with the spirits they will still be able to use them. The reasons whitewashes and others don't learn shamanism is because those that know it won't teach them, and because the shamans would know when one would be learning it, and would go there and kill them or something.

If a spirit stops coming to help one shaman, there are a lot more he could use and make a connection with, so what needs done is the connection to the spirits to be removed.

 

I'm 99% sure that spirits don't behave the same way that Aegudaemons do, since they're, ya know, not really the same at all. Likewise, I suspect he'd know better about the inner workings of shamanism if he roleplays an orc.

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I'm 99% sure that spirits don't behave the same way that Aegudaemons do, since they're, ya know, not really the same at all. Likewise, I suspect he'd know better about the inner workings of shamanism if he roleplays an orc.

Not all spirits act the same as well, and not all spirits are going to just act to the orcish culture. The shamans don't own a realm, they simple are the only ones who know how to use it's powers.
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Not all spirits act the same as well, and not all spirits are going to just act to the orcish culture. The shamans don't own a realm, they simple are the only ones who know how to use it's powers.

 

Erm... you know spirits =/= souls or whatever, right? The spirits are only responsive to orc culture, that's the most fundamental part of shaman lore. Unless the Lore Team has changed shamanism since the MAT was disbanded, this should still remain the same.

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Erm... you know spirits =/= souls or whatever, right? The spirits are only responsive to orc culture, that's the most fundamental part of shaman lore. Unless the Lore Team has changed shamanism since the MAT was disbanded, this should still remain the same.

There was never lore for the spirits and the spirits are not all Orc based, nor ever were, expecially since the only one shaman of a certain subtype for a while was an elf not integrated with the orcs in any way.

The point is, spirits are not only responsive to orc culture, the shaman simply only use the ones that are responsive to the orc culture. No others in the realm know how to connect to the spirits and the spirits that act on the orc culture would warn the orcs of another one trying to comunicate with them.

This reminds me to recheck the lore that was writen on the spirit realm, and see if good to be posted. It was written by a shaman btw.

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