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4.0 Update #3

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Force a system to where armies have to conquer bits and pieces of land at a time through battle. Make towns go through actual sieges that would go on for IC months. Force it to where there has to be a legitimate Casus Belli for war. I'm certain most of us warmongering humans love CK2. ;)

 

If the Elves do not want to fight, the Casus Belli requirement would be great, because if they ever did instigate things, an appropriate IC response could be granted, rather than us not being able to invade the Elves after they just raided us and took our King's son for ransom. All are examples, but I'm saying it is best not to hide behind rules, but to only allow rules to guide us in role-play.

 

And you got this out of someone who genuinely believes rules hamper society.

^ Not a bad idea. 

 

Raidshield is a sin, rather...

+1

 

The Northerners want their homes back.

The North will rise.

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I think there should be a list of generally supported and agreed upon Casus Belli worked into the rules so that when nations violate certain terms, cannot reach a compromise through role-play and then refuse to accept the resulting warclaim, warring nations can steam-roll over them regardless. These would be very specific things that a nation has to knowingly provoke and bring upon themselves, I'm sure the community could throw together a list based on what we've seen in the past. Think of it as a stand your ground law.

 

Bullying other nations is frowned upon, but so is provoking other nations into violence and then hiding behind plug-in protected walls, denying war claims and ignoring shouts. To me it's on the same level as sprint-hopping into a no-PvP zone. If your peaceful clique wants to piss off a group of killers, have the courtesy to agree to log on for a half hour to an hour one evening and take your beating.

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i think we should probably just keep the warclaim rules as they are, but hey what i say aint gonna matter at this point.

 

I wouldn't know because I wasn't around back then, but I've been told Orc's used to raid settlements a lot more rather than declaring war when the raid rules were looser.  Orc raiding seems like interesting and accurate roleplay.  I think they should bring it back.  Maybe it would help people play Orc mains more.

 

Maybe I'm tempting fate here, but it would be cool to see twenty Orc's show up out of no where and burn and pillage, even if I was the one being burned / pillaged.

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I do not like the idea of having soulstones to protect an amount of land.

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I think there should be a list of generally supported and agreed upon Casus Belli worked into the rules so that when nations violate certain terms, cannot reach a compromise through role-play and then refuse to accept the resulting warclaim, warring nations can steam-roll over them regardless. These would be very specific things that a nation has to knowingly provoke and bring upon themselves, I'm sure the community could throw together a list based on what we've seen in the past. Think of it as a stand your ground law.

 

Bullying other nations is frowned upon, but so is provoking other nations into violence and then hiding behind plug-in protected walls, denying war claims and ignoring shouts. To me it's on the same level as sprint-hopping into a no-PvP zone. If your peaceful clique wants to piss off a group of killers, have the courtesy to agree to log on for a half hour to an hour one evening and take your beating.

Exactly. There are three problems present in warfare. This would fix the most annoying two, and provide mitigation for the third.

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Maybe I'm tempting fate here, but it would be cool to see twenty Orc's show up out of no where and burn and pillage, even if I was the one being burned / pillaged.

Except for the rebuilding part, and the getting back items part, and the getting them out of the town part. I woukd agree with you if we kept a limit on how often and how destructive a raid could be.

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I wouldn't know because I wasn't around back then, but I've been told Orc's used to raid settlements a lot more rather than declaring war when the raid rules were looser.  Orc raiding seems like interesting and accurate roleplay.  I think they should bring it back.  Maybe it would help people play Orc mains more.

 

Maybe I'm tempting fate here, but it would be cool to see twenty Orc's show up out of no where and burn and pillage, even if I was the one being burned / pillaged.

 

I agree, raids and such are something i would like to see if it is roleplayed correctly. if it is roleplayed correctly no one has a right to complain. 

 

Except for the rebuilding part, and the getting back items part, and the getting them out of the town part. I woukd agree with you if we kept a limit on how often and how destructive a raid could be.

 

Rebuilding and getting back lost resources are apart of roleplay, its only realistic. I agree on limiting the time frame though.too much of raiding would make it not fun, however if it was set up as  a Event of some sorts, where you have random orc raids popping up all over. then after is the damage and rebuilding period. 

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I look forward to this update, hopefully some good RP will spawn out of it.

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Except for the rebuilding part, and the getting back items part, and the getting them out of the town part. I woukd agree with you if we kept a limit on how often and how destructive a raid could be.

 

 

Part of me believes the over hall to item crafting in 4.0 (aka time to craft and needing multiple parts for armor - leather plus metal) will naturally cause a limit on raiding due to resources (and war for that matter). 

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Question do you have a specific due date fer the magic plugin? Or like a time frame like this month or something?

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I find myself actually looking forward to this map.
Though one thing I have a concern about, is the position and activity within Cloud Temple.

I remember in Asulon my favorite place was cloud temple. It was beautiful, it had color coded paths that showed where different areas went, you could always find RP there, all that good stuff.
But what was disappointing was Anthos.

Anthos CT was a ghost town. You NEVER saw anyone there, much less anyone that wanted to RP with you.
Being in this map that CT is much closer than it was in Anthos, I'm hoping RP will be more frequent and things more lively there than last time.
-
One final note.
Though most of you would probably strongly disagree, saying that Cloud Temple is just a spawn point.. It should be a lot more significant that it was in Anthos.
At least a little bit more. Because it served no purpose but to be huge and be pretty, to be totally honest.

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What I would really like in 4.0 would be some tribal race that is native to the land .

 

There could  be  some druids and chieftains , stuff like that. They would believe in  sorts of  barbarian gods. It would really be a good addition to the lore , our tribal nation could be free to make alliances and trade .  People within the nation could make smaller tribes that our loyal to the high king.

 

 

 

If you decide to allow that message me ,  since it was my idea I will be the high king. 

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