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Thales: Changelog Draft 25-07-14

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;-; is it that horrible now?

 

It's really bad. at this rate there won't be a 4.0. Everyone would've quit already.

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Well guess its time to sit and fish again.. or is that just as broken?

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Well guess its time to sit and fish again.. or is that just as broken?

 

Haven't checked it out yet, though I've heard you can't cook anything other than salmon.

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I can no longer craft flint. I am very unhappy. Please fix. Also, armor that was made before this patch still has original slowness. Lastly, wood elves are not getting extra damage with bow racial buff.  Thank you for reading.

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Haven't checked it out yet, though I've heard you can't cook anything other than salmon.

 

Well it seems ok so far get 2 fish at a time now ehh have some one that ment to be a cook I hope its bonuses are worth it 

(( So much for a none restricting skill system like Vaqs ay?))

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You're amazing Sporadic. I'm glad to see the Racial buffs and 2x2 grid back.

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Honestly I preferred the previous crafting system, I found it very straightforward and simple, I dont know what everyone else complained bout. I absolutely loved it.

 

What i don't love is how ie lost buckets and none of my previously made dough or sugar works.

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Yep, you've truly done something awesome! This is just lovely, What people dont understand is, either you sit and grind, OR you actually meet up with people who can make things that you want :) You know, maybe RP a little? TRADE a little? use the TRADE FORUM a little, and STOP whining a little. 

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Why not implement a locked profession so players will have to go to X profession guild to learn it?

No, never.

 

As for the main thing, when I heard this was coming as a Global Moderator I was ecstatic! It was beautiful, amazing and I couldn't praise Telanir more! But as it became implemented and I started playing it as a regular player, I have noticed that it is becoming quite a flop. I understand that if you cannot make something because of your profession, you should go to someone who can but I have found a tonne of issues here because of many things; Be it time-zones, RP dislike for you or even the dreaded OOC interference! Don't get me wrong, the plugin had a brilliant upcoming and the reasoning behind it is quite understandable, but what happened to going to the center of role play and minecraft? At this point, I believe we should revert back to vanilla crafting and such.

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I like the crafting plugin. I thought it was fine without the 2x2 box as well. All it needed was the large amount of recipes that hadn't been added.

 

Edit. Now that I've actually looked at how the crafting plugin has been changed.. I think it was much better how it was.

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I preferred the old crafting for the inventory.

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I preferred the old crafting for the inventory.

 

I did as well At lest crafting worked with the old crafting system unlike now

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Yay now I can be de best Leatherworker, AFTER Sporadic fixes the fact that mountain dwarves are lumberjacks and leatherworkers not stonemasons! I'd suggest you put in the effort to understand dwarf culture before assuming they are all the same.

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Yay now I can be de best Leatherworker, AFTER Sporadic fixes the fact that mountain dwarves are lumberjacks and leatherworkers not stonemasons! I'd suggest you put in the effort to understand dwarf culture before assuming they are all the same.

 

After I realised this myself, I told Sporadic that the professions suggested by apparent Mountain Dwarf players didn't match their lore. It must've just been a mix up.

 

It seems the Mountain Dwarf players that voted on the survey don't know their own lore, though! 

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