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Stop This Please, Start Enforcing Permadeath

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Goldrim

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 I'll solve it in RP by killing said individuals every chance I get, so happy roleplaying boys and girls.

 

Don't forget to use PVP default. It's your friend.

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Desires, Brevias, AllenTheGreat, and Atles? From what I understand they were Undead that came back just fine.

 

Firstly, a little aside on how those make IC sense. Brevias wasn't a member of the Undead at the time of their fall, some crazy Aeriel thing. The others had a retcon implemented where they were restored to the flesh by Iblees (who, being an Archdaemon with total power over them, can do that) to serve as infiltrators, the first in order to implement the Second Generation Necromancy magic and the others because the first did. They were not present at the Battle of the Nexus as far as I know and thus in character they were never killed.

However, yes, apart from Brevias they, out of character, reversed PKs. Why are those PKs and the Harbinger PKs flexible like that and the PKs of others are not?

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The others had a retcon implemented where they were restored to the flesh by Iblees (who, being an Archdaemon with total power over them, can do that) to serve as infiltrators, the first in order to implement the Second Generation Necromancy magic and the others because the first did. They were not present at the Battle of the Nexus as far as I know and thus in character they were never killed.

However, yes, apart from Brevias they, out of character, reversed PKs. Why are those PKs and the Harbinger PKs flexible like that and the PKs of others are not?

 

Because the staff/lore masters/magic team/whoever is even responsible, only god knows, needed a way to introduce second generation necromancy. Just because you weren't online for the battle of the Nexus event, you didn't get the "you may play your Undead"-privilege at all. We were all told we'd be stuck in the nether thanks to staff intervention despite our characters making it to the Verge multiple times.

 

This isn't about the Undead though and how we were forced to pk, this is about Harbs and whatever they agreed on before the final events. That being said, I think it'd be best to let the antagonist leader have the final say on this.

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I understand what you mean, grating as hell.

 

"Hey, we changed our mind about being undead ice wraiths trying to enact a genocide on all living things and drank some magic potion to make ourselves standard mortals again, so we're totally functioning members of society! Biscuit?" I can't understand how anyone who isn't a dark creature themselves wouldn't respond to the arrival of a suddenly mortal Harbinger by going for their sword, or, failing that, screaming for the town guard, and still claim to be roleplaying.

Because some people choose not to metagame? I'm sure if I found out Elad's character was a harbinger in the past all of my characters would immediately try to elliminate him.

 

However I do not possess the ability to smell setherien's taint on black people.

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Because some people choose not to metagame? I'm sure if I found out Elad's character was a harbinger in the past all of my characters would immediately try to elliminate him.

 

However I do not possess the ability to smell setherien's taint on black people.

 

Isn't his taint on all black people? ;)

 

In all seriousness, however, I do distinctly remember that when Chaqery made the Antagonist recruitment thread, he made it very clear that whichever characters become harbingers will never be able to go back to the way they were, and that by signing up you acknowledged and would abide by that rule. Just seems silly that whilst people have been banned in the past (like Radahan) for things like this, the Antagonist characters were not. If characters that aren't all about "doom and destruction for the entire world" cannot come back after a PK, then it should be doubly so for those characters that were all about "doom and destruction for the entire world"

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Because some people choose not to metagame? I'm sure if I found out Elad's character was a harbinger in the past all of my characters would immediately try to elliminate him.

 

However I do not possess the ability to smell setherien's taint on black people.

 

Not knowing is a valid excuse, yes, but this happened when the Harbingers were full Harbingers too. I used to see people talking to them like old friends at the Cloud Temple. If having orange glowing eyes being an ice armoured wraith doesn't scream "I AM HARBINGER" I'm not sure what does.

 

Because the staff/lore masters/magic team/whoever is even responsible, only god knows, needed a way to introduce second generation necromancy. Just because you weren't online for the battle of the Nexus event, you didn't get the "you may play your Undead"-privilege at all. We were all told we'd be stuck in the nether thanks to staff intervention despite our characters making it to the Verge multiple times.

 

This isn't about the Undead though and how we were forced to pk, this is about Harbs and whatever they agreed on before the final events. That being said, I think it'd be best to let the antagonist leader have the final say on this.

 

This is exactly my point. It's flexible for some and not flexible for others. The Undead had valid alternate reasons but the Harbingers was quite literally not wanting to kill off their characters and being given an out. Why do some get this option and not others?

 

You guys should know by now that LOTC isn't known for consistency.

All the more reason to strive to eradicate it. Suddenly mortal Harbingers make no sense in character and I can't think of a solid IC method myself beyond Deus Ex Derp to unimmolate the Harbingers. They live so that they can continue to RP their characters. By itself I have no issue with that provided they don't start RPing that the Harbinger thing never happened, but if they can do that, it's only fair to extend that to other past PKs that have expressed discontent with their inflexible PKs: Radahan, Goldrim, Dalek348, why are their PKs inflexible?

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Not knowing is a valid excuse, yes, but this happened when the Harbingers were full Harbingers too. I used to see people talking to them like old friends at the Cloud Temple. If having orange glowing eyes being an ice armoured wraith doesn't scream "I AM HARBINGER" I'm not sure what does.

 

I honestly haven't seen any faction or hub of RP where being a harbinger wouldn't immediately put you on top of the local lynch list since old New Malinor fell.

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We weren't "Given an out", we were told that as second-gen or last-week Harbingers that we didn't need to PK since we were just being drafted to flesh out the army for the end event. We're not cop-outs, we're going by what GM's/Admins/whatevers told us when we joined. This isn't the fault of the players.

 

Anyways, the whole "PK-negation/reversal" argument is a sham since we never PK'd in the first place to reverse it. 

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This really brought back some nostalgic feels about an axe being thrown into the wrong pit which led to a massive amount of PKs, including the one of OP.

 

(Jokes aside, if you agree on ["forced"] PKs, then go through with it to the end.)

 

Ah, memories.

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The fact that bloodshards are being used as a phylactery cop-out, which makes no sense since the time of Setherien's death, is ridiculous alone. These "muh RP" excuses don't hold any valid argument, really -- especially since it was said, by Viper himself, that there would be no survivors after Setherien had died. I'm not so sure where this phylactery Lich-harbinger retcon stuff came from, but the first source I heard it from was from the Harbingers themselves, not administration.

This should fixed with a "die or adapt" choice where all Harbingers are either destroyed from the lack of power source that kept them alive or the characters are forced to be *permanently* crippled and weakened as a result of living as a goddamn undead dragon ice wraith, kind of like the second-gen Liches.

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honestly, i hate to be blunt but...

Who cares? How is it affecting your rp, what, MONTHS since the end event?

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honestly, i hate to be blunt but...

Who cares? How is it affecting your rp, what, MONTHS since the end event?

 

It's mostly about consistency. If someone breaks the law and isn't found out until years later, that person will still go to jail. Just like if someone hacks on this server and isn't found out till later. Just because time has passed doesn't make it any less relevant, and it makes sense that we need to come to terms with what the policy is regarding PK of Harbs. 

 

I think final decision should be Kai's.

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Lagomorphia made it quite clear, thank you, in the end you just shouldn't really be surprised if some odd familiar characters start popping up again, if staff won't enforce this then there's gonna be some really freaky stuff happening, but personally, I'll solve it in RP by killing said individuals every chance I get, so happy roleplaying boys and girls.

 

I want to take this opportunity to congratulate every member of our server for actively trying to improve the roleplay, but also specifically Goldrim for above statement.

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