Jump to content

The War Nation

 Share


Dreek

Recommended Posts

The War Nation of Krugmar



The War Nation of Krugmar, commonly referred to The War Uzg is the home of the mighty race of orcs or uruks. It is ruled by the Mighty Rex of the Orcs, Lurtz'Gorkil. The Orcs hail in the deserts of the land with their capital just north of the Cloud Temple, surrounded by mountains, hills, and forests. It is a mighty nation driven by bloodlust and an unquenchable need to kill, maim, burn, and destroy. Spiritually the Shaman's lead the ritualistic ways of the orcs. Whose mysticism thrives on tales of super-strength and unparalleled combat strength. 
 

 

Krugs Code

 

Might makes Right: Martial strength carries a lot of influence among orcs.  It is acceptable to use threats of violence against other orcs, and to enforce those threats as long as you don’t kill or maim them.

 

Theft is dishonorable, but demanding to buy something from another party is not.  If you can pay market rate for an item and back up your offer with sufficient threat, you can buy an item right off someone’s person, even against their will.  Just tell them you like that earring, toss some coins at them, and pull it off their ear.  If an orc wants something you have, you can either accept a reasonable offer or get ready to fight them.  If they are with a gang and you are not, better accept their offer.  This includes anything – their home, their slave, their weapon, or whatever.  It must be done face-to-face, wherever the item is.  You can’t take someone’s home behind their back and leave a pile of gold outside the locked door.  That would be cowardly.

 

A personal insult is the same as a challenge to a fight.  Note that boasting is not an insult.  You can say, “My blade is better than yours,” and that doesn’t justify being attacked.  Orcs frequently go back and forth with boasts as a social contest.  It can be something done in good spirit between friends, with the loser buying the next round of drinks.  On the other hand, if you tell an orc, “You smell pretty, like an elf,” that is definitely a challenge.

 

It is unquestionably true that physical strength holds pride of place in orcish society. Thus, a frail or crippled orc child would be considered a source of weakness, and shall be culled via abandoning deep in the desert. But conversely, an orc child that survives and returns stronger is considered blessed by the Old father.  Older Orcs that no longer are able to aid the Orcish society in any way, must seek an honorable death. Being a burden is dishonorable.

 

Loot and Pillage is the right and way of life of Orcs and no one not even the Rex can deny an Orc that. A leader that does not allow raids and plunder is no leader at all.

 

Orcs to an orc, the weak are simply weak, and are beneath them in society, all other races are weak.

 

  • Disputes: Fighting:  Non-lethal(Unarmed, or Wooden Weapons), one-on-one conflict between the disputing parties.  Anybody present is more or less required to gather around and act as a living arena wall for the people involved.  Missile weapons and magic are not allowed.  

    • The fighting judgment is used for any kind of minor dispute where the truth is unclear. Killing your opponent in this kind of fight usually results in a death sentence for you.  The idea is to disable them as much as possible so that, in addition to being proven wrong, they are unable to do anything for hours or days.  

    • If one party cannot be expected to fight, they can take a few minutes to try and find someone to represent them.  If they can’t find someone, or if they refuse to try, they automatically lose the dispute.

  • Combat:  This is similar to Fighting but allows the use of weapons.  The bout can be immediate or as late as the next morning – no later than that.  This punishment is used to resolve serious disputes, such as accusations of murder, dishonor, or grand theft. The combatants can use what ever weapons or armor they deem fit, it does not need to be fair.

    • Killing one’s opponent is acceptable, but sometimes an orc gains honor or additional concessions by sparing the opponent.  It is acceptable to hold the defeated opponent at sword point asking for an apology and one of his boars, in exchange for his life.  Any such deal must be announced openly.  If the loser accepts, his life is protected.  The judge of the fight can also declare a winner and an end, if neither side seems fit to make a determination (for example, if they are both too weakened or too drunk to speak).  In this case, the declared winner has the right to execute the loser.

  • Death:  This is reserved for cases where the accused has fled a previous honor combat, has been declared a disgrace, is a known cheater, argues too much with the Judge, or otherwise is not suitable for combat.  A peaceful Orc or very feeble person would also fall into this category.  In this case, the Judge or his subordinate will simply drive a dagger through the chest or neck of the accused.  If the accused is somehow able to escape or avoid death, they become a fugitive and anyone can kill them for a reward.

  • Legal Judges are, The Rex, Dominus, Targoth, Clan Wargoths, or the Durba  officially assigned by the Rex for this task.

 

 

The War Nation's Laws

-All orcs must follow Krug code which has been made in the likeness of Krug and the values he lived by.

-Do not take actions that will affect the War Nation as a whole, independently. Or without the Rex's consent. This includes alliances or cease-fires.

-Whitewashes shall be reborn, killed, destroyed, and/or flattened.

-Respect the Elders, Wargoths, Motshams, Dominus, and the Rex.
-The Rex's word is law which that all orcs must follow to their dying breaths.
-Orcs shall greet each other with a headbutt.
-Necromancy shall never be used.
-Orcs that use any magic other than shamanism will be named whitewashes.

 

 

 

Outsiders

 

-Do what ever an orc tells you to do If not, you had better leave fast.

-Do not cast magic on our land, only the magic of the shamans and of Krug may be used unless otherwise allowed by the Rex.
-Do not trespass on Orcs Hut or personal Land.
-Do not hunt or reap benefits from our lands, these are our animals and dunes.

-If you show up in Krugmar and ask for entrance, it is a good idea to appear non-hostile.  Removing of your weapon and helm are appropriate measures. It is also a good idea to bring tribute, Minus is not tribute.

-If asked for, tribute it must be paid. Minas is not tribute.

-Necromancy shall never be used.



Punishments

 

-Any orc or outsider that does not follow the Law will be given the following punishments.

-If you steal, you shall have a finger cut or ripped off.
-If you murder without reason, you shall be murdered.
-For being a whitewash, you shall be beaten and kicked out of the War Nation unless change happens.
-For not respecting your superiors, you shall be beaten by a gang.
-If you are weak, you shall be beaten.
-If you do not follow the Orcish culture, you -shall be beat.
-If you fail to give tribute, you will be stripped of your belongings and clothes and sent off or killed.
-For casting magic, you shall be hung or your head shall be chopped off.
-For using necromancy, you will be hung, mutilated, burned, and your ashes shall be spread.
-The punishment for trespassing is for the owner of the land to choose.
-For hunting our animals, livestock, or game, you shall be skinned alive.

 

 

The Government

The War-Uzg is led by the absolute rule of a Wargoth titled Rex, he is helped by the War-Council. His rule is helped by the Dominus and Wargoth of each clan who advise him in his decisions and come together as the authority of the Rex when he is away.

 

Government Officials

 

Rex 

Absolute ruler of the orcs and leader of the war council. Also serves as the spiritual leader of the orcs and is in command of creating regular shaman rituals, regulating the culture, and making sure that the shaman teachings are taught and passed on.

-The Ferocious, Rex Lurtz'Gorkil
 


Dominus

An official chosen by the Rex. The Dominus is the only orc able to honor klomp for Rex, which is just a fist fight. Essentially the Dominus is the Rex’s right hand orc. Chosen by the Rex for his ability to lead and command in times of the Rex’s absence. The Dominus is usually younger than the Rex and acts as a counter-balance to keep the Rex in check. The Dominus will also command the Rex’s keshig who work as his personal special forces.

-Dominus Goktar'Dom
 


Under Dominus

The Dominus can also choose an Under Dominus who will take up the same duties for the Dominus as the Dominus does for the Rex. If the Rex and Dominus are both absent he is the next to take command of the orcs. Under Dominus cannot challenge Dominus for their positions. But, if he feels the Rex is unfit he may challenge him to combat, which includes armor and blade of each orc's choosing. He will also serve as a regular keshig for the Rex. His command is also above/greater than the Wargoths when Dominus and Rex are not around. Also sits on War Council.

-Under Dominus Urim'Dom

 

Wargoth

The Leaders of each Clan, a so called “Nobility” also known as a Clan Chieftan. They have to be the Elders of their respected clan and they are usually the most valiant and the strongest of warriors. Each Wargoth has the right to assemble a warband of their own clanmates. 
Any Wargoth may challenge the Rex to combat if they see him as unfit, which includes armor and blade of each orc's choosing.

-Wargoth Shreck of the Doms
-Wargoth Zagnub of the Gorkils
-Wargoth Eath of the Lurs

Targoth

A veteran fighter and military leader whose job is to train and arm all orcs of the War Nation. He will host regular klomps, battles, and skirmishes to help strengthen the orcish military. Has the right to assemble and command a warband of any orcs, excluding the Rex, Dominus, Under Dominus, and Wargoths. A Wargoth and Targoth can also come together and create a warband of any orcs. Unlike Dominus he may not challenge the Rex for his title.

-Targoth Tawdnug'Dom
 

Durba

In the War Uzg there isn’t any regular, full-time law enforcement.  Instead, there are the Durba This rank is granted by the Rex to favored warriors who are known for enforcing Krug’s Code and the Rex’s will accurately and effectively.  Durba often have considerable power, acting as sheriff, magistrate, and executioner for the Rex.  There is no office or jail or assigned duty post for these Orcs:  Their “office” is wherever they happen to be standing, sitting, or carousing.  They are never on duty and always on duty. It’s a Durba’s business to confront and correct anybody who is doing something that, in the Durba’s opinion, goes agiant Krug’s Code, Orcish Culture or the Rex wouldn’t approve of. The Dominus, Targoth, Wargoths of Clans can overrule Durba’s.

-Durba Vacant

 

 

Military

The War Nation itself is a military force which includes all orcs, feorcs, and kubs. Each orc is given a blarg, armor, and sword upon their joining in the War Nation. All orcs at one time or another will take part in warbands or war as commanded by the Rex. Due to the enormous strength of orcs their military prowess is far greater than all other races. 

There is no more Krughai since the structure itself is useless as every Orc is a warrior. The Rex and Dominus have the right to lead Orcs and gather warbands, the Rex is the only one allowed to Summon an Orcish Horde, when blowing the Horn of Krug thrice. Clan Wargoths have the right to assemble a war party made up of their own clanmates. When two government officials are present they may also assemble a war party made of any orcs. Ie the Under Dominus and the Targoth, the Targoth and a Wargoth, ect ect.

 

But the Rex has a small guard force set up into squads that serve as body guards, special forces, ect. There are two ranks within the Keshig- Majul Keshig and Keshig. Majul Keshig lead a squad and have two regular Keshig under them. 

 

Krug Alpha:

Majul Keshig- Goktar'Dom

Keshig- Shreck'Dom 

 

Krug Beta:

Majul Keshig- Urim'Dom

Keshig- 

 

Krug Charlie: 

Majul Keshig- Tawdnug'Dom

Keshig- Morkor'Dom and Kugar'Gorkil

 


Domestic Officials

 

Yazgurten 

Chosen based off build prowess, organization and how active the Orc is in society. The job of the Yazgurten is to build for the War Uzg while also recruiting new skilled workers to aid him in his duties. The Yazgurten is also responsible in creating events such as massive building projects, bazaar/market events, and auctions. He is also in charge of maintaining and running the Trog marketplace. 

-Yazgurten Grug'Gorkil


Grugoth

The head farmer and cook of the War Uzg, they manage the farms and farmers and are in charge of feeding the War Nation, they have an extremely important job and should be respected. It is a selfless job, a hard job.

-Grubgoth Krylall'Lur 
 


Shaman Officials

((Note this is an official list of all users who can use shamanism, due to it being a locked magic. If anyone using shamanism is not on this list then please ask them to speak with Goldrim, Cataarh, or ilikefooddudeand if they refuse or continue without being added please report it to Goldrim, Cataarh, or ilikefooddude.))

Far Seer

Motsham: Rusk’Dom

Elder Shamans: Urolem’Dom

Shamans: Thurak’Yar

 

Elementalism

Motsham: Buubztik’Lur

Elder Shamans: Eath’Lur, Rusk’Dom, and Brunhyldiir

Shamans: Elphaba’Gorkil and Urim'Dom

 

Lutauman

Motsham: Rusk’Dom

Elder Shamans: Buubztik’Lur and Goktar’Dom

Shamans: Mitz’Dom, Fitz’Dom, Thur’Druul, and Wulgehn'Lur

 

Witch Doctor

Motsham: Buubztik’Lur

Elder Shamans: Malog’Yar, Grool’Gorkil and Brevias’Lur

Shamans: Nurena’Yar


Honor Ranks

Majul Tinkers: Mitz'Dom and Fitz'Dom

Kha'Vras: Urim'Dom

Mazat'Vras: Durzol'Dom
Blitzer: Eath'Lur
Swampgoth: Shreck'Dom
Oiler: Angbad'Gorkil 
Honorary Orcs: Sibala, Lucas Black, and Elad


 



Diplomacy


Humans Kingdoms-

Kingdom of Oren: Neutral


Elven Kingdoms-
State of Laureh'Lin:
 Friendly

Albai: Hostile


Dwarven Kingdoms-
Grand Kingdom of Urguan: Neutral

 

Kha: Friendly


Misc. Guilds-

Undead: War

Ascended: Neutral 

Circones: Tributary

Viridiun Pub: Friendly
Tree Tavern Inn: 
Tributary
Church of Canon: Neutral

Seekers Guild: Neutral

Mages Guild: Neutral

Faolains: Defensive Pact

Link to post
Share on other sites

[updated]

Link to post
Share on other sites

Moved to the Great Library. It shall be sorted into appropriate category shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...