mmat 7460 Share Posted April 22, 2015 Bit of an old thread, but I think it's still relevant. I personally didn't think there was an issue with the Asulon system of obtaining stats, and I thought it was a good balance between grinding and not grinding. - Each skill had a level /100 - Each player had a total skill cap of 275 levels - Every new player started with 75 skill points which could be assigned to a chosen skill by a command, the remaining levels in said skills would be gained by levelling in the traditional way. - Donating to coal VIP level would grant you the perk of resetting your skill points and you being able to re-assign them where you pleased, you also would get 125 skill points instead of the regular 75. (This is what I remember, small details might be wrong) I think this gave a pretty good balance to people between grinding and instantly getting skills. Also, a person could not be a jack of all trades, and yet could be more than just one profession with relatively little effort. (Swordsmanship / Blacksmithing, Axe Mastery / Lumberjacking, etc). I personally really do not like the current profession system and have never advanced any of my skills because it is just too much of a grind. Some modifications to the imperfect Asulon system might be good but I think it's a better system than we currently have. Link to post Share on other sites More sharing options...
Aislin 4354 Share Posted April 22, 2015 The current skills plugin is a weird mix between Runescape and Farmville. Link to post Share on other sites More sharing options...
meg 1994 Share Posted April 22, 2015 This happens. Farmers get caskets which can get DIAMOND ARMOR, for some reason... Yarr, they've found the buried treasure? I personally don't like some of the time gates on crafting, or why I can't craft multiple things if I have multiple pots. XP gain increase would be nice, really. Link to post Share on other sites More sharing options...
zaezae 1098 Share Posted April 22, 2015 I honestly think that a simple "Pick a job" system would be the easiest route. Then, people don't have to grind for what they want, people have special crafts, creating a need for co-operation, and for people like me, I don't have to waste my short, precious time on the server doing MC ****. It /works/. I know it works. I've seen it work. I know. It. works. Basically, you let people pick two jobs, and purposefully design the jobs so that, no matter what two you choose, you cannot have everything you need without the help of at least one other person. For example, a person plays a miner and a tool-smith (or just smith?). Neat, they can mine the material to make a tool and have the skills to actually make it. However, you need lumber for that which you can't get. Or you are a weapon and armor smith. Obviously, you have to buy materials to work, but those miners want weapons and armor, and they have to buy from you. The key is that you have each person have two professions, but each profession requires material/products from two different professions. That's just my opinion though. Link to post Share on other sites More sharing options...
Katherine1 362 Share Posted April 22, 2015 I've said this before in many places, but go point buy. Why make us grind up skills when you could give us a fixed number of points to put into the professions as we see fit? Having us go grind takes away from time we could be using to RP, and mechanics shouldn't be designed to detract from RP. Point buy lets us set up our characters the way we want them to be without the grinding. 1 Link to post Share on other sites More sharing options...
JuliusAakerlund 2402 Share Posted April 23, 2015 As soon as you hit Adept, say goodbye to ever getting Veteran in mining unless you have Dwarf Vision, along with Blacksmithing and any other thing that requires a singular crafting table. Crafting one at a time along with trying to find your resources, is just straight up horrible. Increase XP gain or do something for professions that require you to go out and find your stuff and increase their rewards. Maybe finally give people who mine the rewards that you described in the definition? Please? Well then it would seem that people still misunderstand mining completely, especially when someone who could quickly with the stroke of a button do some fast math would know that it's dead easy to get legendary miner. To be precise it takes roughly 16-20 hours of grinding and the benefits are /huge/, especially with the recently added drop chances off of normal blocks in the mine. It's not only a unfair argument to say that it's impossible to get there but also even less so to say that it's "not worth it" or "It has no rewards". When you do something like mining you will know that it takes time to figure out at which levels you find what and how much you get on an average from those levels. Does that sound boring? Well probably does but even then it's not like people magically knew in real life how to find gold or diamonds, they either stumbled across it or somehow figured it out logically. This is a job not a mystery box where you plop a coin in and wait to scuffle up your shiney chekels. Try to actually do what you're talking about and do it proper before you complain and if you do at least point out valid faults and problems not just random statements. That is all TBH I have nothing against you or anyone else but it's about time you realise that things don't just get served to you on a plate, you atleast have to figure some things out yourself. This is my two cents and what you think is your opinion and that is acceptable but if you /actually/ wish to improve something use constructive criticism please. Peace out -Julius Link to post Share on other sites More sharing options...
Dopey1992 20 Share Posted April 23, 2015 I honestly think that a simple "Pick a job" system would be the easiest route. Then, people don't have to grind for what they want, people have special crafts, creating a need for co-operation, and for people like me, I don't have to waste my short, precious time on the server doing MC ****. It /works/. I know it works. I've seen it work. I know. It. works. Basically, you let people pick two jobs, and purposefully design the jobs so that, no matter what two you choose, you cannot have everything you need without the help of at least one other person. For example, a person plays a miner and a tool-smith (or just smith?). Neat, they can mine the material to make a tool and have the skills to actually make it. However, you need lumber for that which you can't get. Or you are a weapon and armor smith. Obviously, you have to buy materials to work, but those miners want weapons and armor, and they have to buy from you. The key is that you have each person have two professions, but each profession requires material/products from two different professions. That's just my opinion though. This is also my opinion on this subject. Makes more sense to me. Link to post Share on other sites More sharing options...
Aetosion 2062 Share Posted May 11, 2015 I don't think we should remove what's in place, but the addition of XP from voting and XP from teaching would be a cool way to mix things up. I'd be against XP over time though, there are a lot of players that log on just to craft things for XP and would otherwise have gotten bored af of their RP community and left by now. Crafting creates another reason to log on, and people that log on end up chilling for a few hours and RPing. Link to post Share on other sites More sharing options...
mitto 2312 Share Posted June 27, 2017 Moved to The Great Library. It shall be sorted into the appropriate category shortly. If you feel this is a mistake, please contact myself or any FM and we'll restore it. Link to post Share on other sites More sharing options...
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