Jump to content

Why No Zer0 Stuff?

 Share


ℤ∃ʁ∅

Recommended Posts

And things look better if you do it straight from Cinema 4D instead of place an MC shot in.

 

He's got a point there, Jist. The image quality's pretty similar but it's still distinctly different in appearance: it would stand out.

 

I'm still surprised nobody's made an animation suite in the Minecraft engine SFM style.

Link to post
Share on other sites

 

How fast is that?

Less than 5 minutes last time I tested.

 

 

Does C4D give the the ability to play it in realtime before you render it?

Yes, but without the added effects from the render.

 

 

Says a week in the OP.

Yes, it does. But you still have to count the time to animate which takes time in itself to do. Counting this IS important because it is part of the process. It's part of the render and it goes towards the render to calculate the shadows movements and such to mirror the model.

Link to post
Share on other sites

Yes, it does. But you still have to count the time to animate which takes time in itself to do. Counting this IS important because it is part of the process. It's part of the render and it goes towards the render to calculate the shadows movements and such to mirror the model.

 

I'm not counting it because I'm not talking about how long it takes to make an animation and he said explicitly a week to render. What I'm questioning is how long it takes for the computer to take the finished animation instructions and deliver a rendered video.

 

Yes, but without the added effects from the render.

And if you were to just record that with Fraps what would you lose? It wouldn't be as pretty, but it still looks pretty good. The demonstration videos I've seen working in the editor are still pretty damn good quality, and let's be honest, it's Minecraft. It's not exactly the highest quality baseline.

 

Are a few shaders and fancy effects really worth Zer0 losing his MT job? If people have the time and resources by all means do the full bells and whistles, but if they don't is rendering it quickly going to give that much of a performance drop?

Link to post
Share on other sites

For the third time, we are not counting this. If it was the human element taking a week then I would not be questioning it.

That's the other theory. That you're running C4D to its maximum on Minecraft blocks. Is the benefit truly so great as to warrant such superlative render times (and the death of Zer0's laptop)?

How fast is that?

Says a week in the OP.

Does C4D give the the ability to play it in realtime before you render it?

Okay well the fall of my laptop I was able to see the result of making an animation and still gave me more a reason to continue my work learn from my mistake and move forward this getting me a new laptop for myself but at this time I save up for a new computer because hey I might become a future animator. Why would I "waste" so much time and work something that will raise or fall. Those are risk we all have to take in life. I don't regret it either. And there are other programs out there like C4D.

Beginniners used minimator or blender.

The professionals start with C4D,3ds max and Maya.

Those are the hardest ones to use and figure out.

I choice c4d due to the massive amount of rigs and models out there and that it was easier for me to handle and learn from.

Link to post
Share on other sites

I'm not counting it because I'm not talking about how long it takes to make an animation and he said explicitly a week to render. What I'm questioning is how long it takes for the computer to take the finished animation instructions and deliver a rendered video.

And if you were to just record that with Fraps what would you lose? It wouldn't be as pretty, but it still looks pretty good. The demonstration videos I've seen working in the editor are still pretty damn good quality, and let's be honest, it's Minecraft. It's not exactly the highest quality baseline.

Are a few shaders and fancy effects really worth Zer0 losing his MT job? If people have the time and resources by all means do the full bells and whistles, but if they don't is rendering it quickly going to give that much of a performance drop?

Sorry for double post but the thing is I use a LAPTOP with not a good card to run sonic ether shaders I'm sure Leon can explain better

Link to post
Share on other sites

I choice c4d due to the massive amount of rigs and models out there and that it was easier for me to handle and learn from.

 

Not saying you shouldn't have used C4D (I'm no expert on animation software), I'm questioning the need to run it at full blast for a Minecraft animation given we've established how taxing it is. Couldn't you render them at lower (but let's be honest, in comparision to Minecraft still pretty damn high) quality until such a time as somebody had the time and resources to do it at full blast? Would you even ever need to do it at full blast? Would the difference be truly that significant?

 

For the record, I'm convinced now that this amount of rendering time is necessary for what you're telling C4D to do. Just wondering if it's worth running it all so high for Minecraft.

Link to post
Share on other sites

Okay, now I'm going to call bullshit.

 

But not at anything to do with animation.

 

It saddens me to see the Media Team's management still hasn't got over its obsession with purging and firing people. Your workers are volunteers. With the Event team, every member has the full suite of ET powers to abuse. With the Lore Team every member is a potentionally catastrophic leak. The GM team has both issues. But the Media Team? What setback is there there? Members doing next to nothing are still a net plus. What possible reason would you have to fire literally everyone (beyond being too afraid to remove individuals) and then refuse to take back on members who actually are working? Someone who was doing full on animation for you? It's not as if you're paying them.

 

And then, after firing, to have the gall to tell them to keep doing their previous job anyway?

 

I'll never understand the way the Media Team is run, but if they're going to be like that, you don't need them. If you want to do work for big server projects I'd approach the Lore Team or Event Team directly. The Lore Team used to go direct to the manufacturer for that sort of thing in my day anyway.

Link to post
Share on other sites

Okay, now I'm going to call bullshit.

 

But not at anything to do with animation.

 

It saddens me to see the Media Team's management still hasn't got over its obsession with purging and firing people. Your workers are volunteers. With the Event team, every member has the full suite of ET powers to abuse. With the Lore Team every member is a potentionally catastrophic leak. The GM team has both issues. But the Media Team? What setback is there there? Members doing next to nothing are still a net plus. What possible reason would you have to fire literally everyone (beyond being too afraid to remove individuals) and then refuse to take back on members who actually are working? Someone who was doing full on animation for you? It's not as if you're paying them.

 

And then, after firing, to have the gall to tell them to keep doing their previous job anyway?

 

I'll never understand the way the Media Team is run, but if they're going to be like that, you don't need them. If you want to do work for big server projects I'd approach the Lore Team or Event Team directly. The Lore Team used to go direct to the manufacturer for that sort of thing in my day anyway.

I couldn't agree with you more on this. I don't understand the way it's ran, but what's done is done, and sadly we can't do anything about it. But it is a poor decision none the less to pull such a stunt.

Link to post
Share on other sites

Okay, now I'm going to call bullshit.

But not at anything to do with animation.

It saddens me to see the Media Team's management still hasn't got over its obsession with purging and firing people. Your workers are volunteers. With the Event team, every member has the full suite of ET powers to abuse. With the Lore Team every member is a potentionally catastrophic leak. The GM team has both issues. But the Media Team? What setback is there there? Members doing next to nothing are still a net plus. What possible reason would you have to fire literally everyone (beyond being too afraid to remove individuals) and then refuse to take back on members who actually are working? Someone who was doing full on animation for you? It's not as if you're paying them.

And then, after firing, to have the gall to tell them to keep doing their previous job anyway?

I'll never understand the way the Media Team is run, but if they're going to be like that, you don't need them. If you want to do work for big server projects I'd approach the Lore Team or Event Team directly. The Lore Team used to go direct to the manufacturer for that sort of thing in my day anyway.

Lago sir you just hit it on the nail right there! Me and Leon talked about that with each other on that.

There is nothing to even argue on that. I've been on the team for a year. Devoted and such always did my work or made my own. I loved the people there too.

But the thing I hated is we didn't get much to do. With the changing of leaders and feed back it was really hard to manage. Some of the members started projects and kept to them. But the big problem was communication. In MT chat there would be a few days where it's completely nothing would be said. Sometimes last minute projects or not much detail. It sucked it wasn't anyone's fault. Can you blame the members ? Can you blame the managers ? Can you blame the community? There's many things we can blame on just media not the team. Am I upset of the fire? Meh not really I'm not going to flame. I'm a hard worker like everyone else. I'm sure most can agree as well, there are a lot of hard workers that got the can that worked hard too. I do not know their thought on it. And have not made something like this.

Hell I was spammed in my Skype "WHY ZERO"

"What happened zer0 ?!"

"Tell us what happened?!"

So I made this post to throw it out.

This is not a revolt or giving the MT a big FU for denying. I respect the MT for their choice.. Even in the message they said they MIGHT need me in the future and contact me. Will I take back the offer to become MT again..? I don't know.

But I do give the new MT luck and such, whether better with or without me. I don't care :) the media is gonna get out there one way or the other. Even in the media team people are going to love or hate our work. :)

As a member of MT for a year I enjoyed my experience and knowledge from what I gained. I do plan to continue animating. Will they be lotc related or my own? Maybe my own. I'm not able to do much without my powers taken from me to do Lotc stuff. So I would problably do my own things.

But lago if you have more questions on C4d you can ask Leon, final or myself. They are my animation team of course I'm the animator and they are my renderers but as you can tell they know more computer stuff than me and I simply just know how to animate :p

Link to post
Share on other sites

Okay, now I'm going to call bullshit.

 

But not at anything to do with animation.

 

It saddens me to see the Media Team's management still hasn't got over its obsession with purging and firing people. Your workers are volunteers. With the Event team, every member has the full suite of ET powers to abuse. With the Lore Team every member is a potentionally catastrophic leak. The GM team has both issues. But the Media Team? What setback is there there? Members doing next to nothing are still a net plus. What possible reason would you have to fire literally everyone (beyond being too afraid to remove individuals) and then refuse to take back on members who actually are working? Someone who was doing full on animation for you? It's not as if you're paying them.

 

And then, after firing, to have the gall to tell them to keep doing their previous job anyway?

 

I'll never understand the way the Media Team is run, but if they're going to be like that, you don't need them. If you want to do work for big server projects I'd approach the Lore Team or Event Team directly. The Lore Team used to go direct to the manufacturer for that sort of thing in my day anyway.

 

clap.gif

Link to post
Share on other sites

When I ran the Media Team I believe my leadership was transparent to the team that they understood what was needed and how I wanted it but hey, I don't know. 

 

Gosh darn it Zer0. You had all these flavours to choose from, you went and chose to be salty.

 

giphy.gif

 

#topbanter

Link to post
Share on other sites

Let me explain to you. I have an octacore processor, running at 4.0ghz and it idles at 50-55C. Upon making a render through Cinema 4D, It rises to 80C. This is due to not having liquid cooling in my system. Zero is talking about rendering in Cinema 4D, not running a cockroach MC client. Now if my Desktop gets to 80C close to 90C on just air cooling, imagine how high a laptop would be rendering in Cinema 4D since they don't have that good of a cooling system. Laptop's are heat traps practically. The air only has one way to get out most of the time and that's where most of the heat comes from if your laptop feels hot on your lap. When I was doing a render for Zero, my desktop automatically shut itself down to protect itself from any possible damage. Since it's mostly the processor at work, it gets hotter on his laptop and can cause a BSOD (Blue Screen of Death).

 

200.gif

 

This is why I hate rendering stuff in C4D.. Also the fact that Photoshop is so much better!

 

MXAI5Hb.jpg

Link to post
Share on other sites

Moved to the Archive. It shall be sorted into the appropriate category shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...