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Magic is far too easily available. Force people to learn magic from an experienced user - look back to when there were MAs and heavy regulations with learning magic - although there were still problems (namely screenshoting RP sessions... dumb), magic was still meaningful and fun back then. Now everyone grows up and wants to be a mage, so you often find all these people with low tier magic just because they feel like having it.

 

Also, getting a good and LORE-FRIENDLY magic plugin would certainly help, as mages can only use their true capability in RP and let's be honest, how often do you get into an RP fight nowadays?

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Magic is fine as is. People powergame swords, bows and sticks as much as they powergame magic. The problem isn't magic, the problem is powergaming.

It's easy to tell how one is powergaming with a sword and stick. It's easy to figure out if one is power gaming.

In the case of magic where every subtype is played differently and have too many unwritten rules , how do you know if you're doing it wrong? Not to be offensive Art, since you've been blacklisted a bit back in the day have you ever asked yourself this?

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I propose temporary magic applications. One must apply for subtypes and teaching, but after a month? one just has to have a teacher and documentation.

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I propose temporary magic applications. One must apply for subtypes and teaching, but after a month? one just has to have a teacher and documentation.

Just no essays. I don't wanna spend a night writing this whole elaborate thing just so I can RP a magic.

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Just no essays. I don't wanna spend a night writing this whole elaborate thing just so I can RP a magic.

Not essays, but examples of your magic rp.

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You can't lock magic and call it good anymore. The amount of magic users has inflated so high that if you lock it you really won't see that much of a difference. We don't know who has magic now because we stopped keeping track when we unlocked everything.

 

I don't know how to fix it but I don't think self-teaching should be a thing anymore. Magic is readily available and we don't need self-teaching to stimulate it's growth.

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You can't lock magic and call it good anymore. The amount of magic users has inflated so high that if you lock it you really won't see that much of a difference. We don't know who has magic now because we stopped keeping track when we unlocked everything.

 

I don't know how to fix it but I don't think self-teaching should be a thing anymore. Magic is readily available and we don't need self-teaching to stimulate it's growth.

You can. It was pulled off fine with Mind Magic and Alteration when they were both locked. All players had to do was get a teacher who can verify who it is they were teaching. Documentation is encouraged, not a requirement. Everyone else who decided to be a mind mage/enchanter without roleplaying for a teacher was shafted for the greater good. They were locked for the same reasons all the subtypes should have been locked in the first place.

 

It doesn't matter if it's been a year. If you didn't get a teacher for your magic, you can't use magic. If you don't have proof of your character's training, you're starting over. Tough ****. The only downside to this is the amount of complaining that will ensue, and guess what, as much as we LOTC love to hear ourselves complain, we're a resilient enough bunch to get over it in a week.

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people dont understand how to actually roleplay which is why the monks are so dumb its literally a get out of jail free card and its disgusting to anyone who considers to be a legitimate roleplayer. Just "poofing" away injuries is the worst thing since the creation of the EU

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people dont understand how to actually roleplay which is why the monks are so dumb its literally a get out of jail free card and its disgusting to anyone who considers to be a legitimate roleplayer. Just "poofing" away injuries is the worst thing since the creation of the EU

On other roleplay platforms, you usually wouldn't even be able to injure someone's character or kill them without their OOC consent. Would you rather the monks were removed and you had to ask every time you wanted to maim or kill any other character?

 

We all agree no magic applications (those of us with sense, anyway...). Why not simply make it a "rule" that you have to have been taught your magic? Obviously folks won't really be keeping track, unless a player is specifically brought in for questioning, but it's just logical. I never understood why they made it so that someone can just create a magical character. In an ideal world, you wouldn't be able to just create a swordsman or an archer either, but magic is always the flavor of the year for folks who are more prone to... misunderstanding.

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The three main issues at this time according to Parkins.

 

1. Clerical Magic is either being PG'd, or it is much more powerful than it should be. Clerics shouldn't be able to 1-2 emote kill someone with a bullet of light through the brain. They should focus on killing evil beings and creatures as well.

 

2.  Everyone is powergaming magic. Everyone. We all know this one.

 

3. Locked magics are not being guarded properly. There should be a mandatory ban for not following blacklisted magics which require an app.

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Based on the tech leaving post and the post from Kowa and Reag after the tech leaving post it sounds like Telanir's magic plugin died when Tel left.

In Kowa's post he said after the release of 1.8.1 for the server he'll focus his priorities more on the magic plugin. Whether that's a week from now or a year we don't know nor should we rush it. The point being that if/when the magic plugin does/might come about people will need to learn from teachers. We might as well start early and implement a teacher/student lock on magics and work the kinks out now before we have this SAME EXACT ISSUE when the magic plug in comes around(IF). Alot of big ifs in there I know..

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You can. It was pulled off fine with Mind Magic and Alteration when they were both locked. All players had to do was get a teacher who can verify who it is they were teaching. Documentation is encouraged, not a requirement. Everyone else who decided to be a mind mage/enchanter without roleplaying for a teacher was shafted for the greater good. They were locked for the same reasons all the subtypes should have been locked in the first place.

 

It doesn't matter if it's been a year. If you didn't get a teacher for your magic, you can't use magic. If you don't have proof of your character's training, you're starting over. The only downside to this is the amount of complaining that will ensue, and guess what, as much as we LOTC love to hear ourselves complain, we're a resilient enough bunch to get over it in a week.

I disagree, I learned my magic starting in Anthos as a self teach. Self teaching doesn't do anything different as teachers only work if they properly teach, which most don't. Most people switch to self teach because it is boring to learn, merely a classroom rp. I make my teaching more interactive, but the biggest problem is teaching itself.
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https://www.lordofthecraft.net/topic/123175-reorganizing-arcane-magic/

Do what I think we should do! Ahurrhurrhurrr!

Though seriously. Apps are not necessary. We just need to restrict magic to be teacher-taught only. Which can be a problem for some in bad timezones.

 

But if you re-organise arcane magic (the only one that was ever truly unlocked, for some reason) in the way /I/ want, that'll no longer be a problem, because there won't be 16-or-so unique types of teacher to seek out. Just four! 

 

You ought to do it, because I wrote a thing! How many things have written? Not as good things, I reckon!

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I disagree, I learned my magic starting in Anthos as a self teach. Self teaching doesn't do anything different as teachers only work if they properly teach, which most don't. Most people switch to self teach because it is boring to learn, merely a classroom rp. I make my teaching more interactive, but the biggest problem is teaching itself.

 

If you find roleplaying boring, it's no one's problem but yours.

 

The problem with self teach is that it's also moreso prone to powergaming than those who got a player to ICly teach them, and without magic applications or a magic team around, it's impossible to properly regulate it, and without regulation we'd just end up with 5 minute master mages which kills the point of having locked subtypes to begin with.

 

I've also done self teach, and if not for the fact that back then teachers were so freakishly restricted to how many students they can take and how long to keep them, I would have went that route. I've also made mistakes with magic RP that shouldn't have been made if I was taught in RP.

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