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[Magic] Voidal Shifting

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Note: That has been written and ‘published’ with the consent of our dearest BNK who wrote the original stuff over here. He deserved acknowledgment considering he sparked the idea and shall also be given it should this become accepted!


 

Voidal Shifting

 

For years have mages tried to replicate the capabilities held by the old, transporting yourself across the very essence of reality through methods lost within time. Most followed the methods of long dead mages, once powerful now nothing grander than frail bones and with it lost their methods.

 

As these ancient practices revealed themselves to aspiring mages secrets became unlocked; evocation, alteration, conjuration. All exposing themselves within their magnificent beauty and yet others remaining shrouded with mystery, the ancient likes of Rasmot failing to scribe the delicate art of teleportation in turn leaving others to experiment. One of these would be the famed void translocationist Elindor, his eternal mission to cast his body across the rooms of the mages guild only ever resulting in mediocre success and near-death. Despite years of research he only ever came close to unlocking the potential that was locked beneath secrecy, brushing against its fragile bubble but unfortunately it continued to float aimlessly away.

 

Passing time led an usual pairing to once again strive for this lost achievement; one a high elf with the purist nature and the other a curious human. Each had their goals and neither could achieve such alone, thus forming their contracted bond until research had exposed and popped the once floating bubble of knowledge that was teleportation. Months passed with bounding ideas as each experimented within their own means; transporting flesh, walking the void, gateways, portals.. It felt as if every possible method had its inevitable conclusion, failure. Hope dwindled between the pairing whilst their false-friendship fell to frustration as every technique continued its path to nowhere. Quite suddenly a single spark of an idea befell the two, no particular origin nor starting point and yet it acted as the key to the restraining lock placed upon them.

 

You see they’d forgotten what they dared manipulate, for the void does not operate within such linear methods as our own realm but instead a confusing vortex of chaos and destruction. Traversing it is like attempting to find the end of an endless hedge maze, an impossibility with the only true direction and paths being its eternal connection to the plains of existence. The issue with entering the void was not its authority over reality nor the power it emits but the direction it lacks, traversing between realms stood a higher chance of bringing you merged with a wall over behind your attacking threat. Thus they had their final variable to the complex equation of teleportation; direction.

 

Now another question dawdled upon them; how do we bring direction? After considering such a notion for many a day they determined that attempting to bring such to the twisting abyss of the void was a task not suitable for man. Instead they would use the linear realm they walked upon and use that to bring direction, a guiding point to drag their unknowing bodies across the once winding paths of the void. Experiment after experiment, day after day, month after month. Each time a single variable changed, manipulated and practiced as the foundation become formed.. Sculpting the perfect device for their purposes.

 

Then the final experiment occurred as the unlocked door finally swung open after the many passed months, a single focal point of mana and voidal energies that held no significance to any other. However to them this small, isolated and black dot that stained existence meant absolutely everything for they had produced the final variable and with it the equation finally had its answer.

 

The process

 

You could consider voidal shifting to be a child of voidal translocation; for the methods resemble one another  with near impeccable detail. However there is one variable that demands further learning as what translocation uses to summon forth an object; its details, quantity, mana is substituted for the immense focal point known as an anchor.  

 

When the anchor is formed upon the desired location you’d force your willing frame through similar means to that of void translocation; the anchor then acts as a guide. However it's less guide and more forced action, dragging your unknowing frame through the twisting confusion of the void and spitting you out upon the pre-determined location. The process does not operate the same upon foreign objects, the anchor only tugging upon the person and clothes/weapons that may adorn his frame. Although unknowing of this reason, the mages were pleased when not thrown across the room within the nude.

 

Other points should include that like most forms of magic visual contact is needed; you must be capable of observing the location you wished to shift too otherwise you’re lost within the original conundrum. Further unknowing reasons spawned from the voids chaotic nature is the lacking ability to bring your anchor behind glass or metal bars, restricting yourself from passing through their commonly trapping embrace.

 

Roleplay Examples

 

Combat

 

Spoiler

The bandit comes to approach Edwyn, sluggishly dragging sword behind with a devious and ill-intended grin.

 

Edwyn narrows his unkempt brows as his figure trembles, small mark forming just beside the encroaching bandit resembling nothing more than a penetrating, black hole.

 

The bandit continues his relentless steps, barking commands as others soon come to arise from the nearby scene.

 

Edwyn body retains its endless shake, quivering limbs giving way beneath fear and the straining authority the void demands. Yet quite suddenly his frame disperses in a vanishment of black vapour as the once dormant black mark upon the air explodes into a flurry of the same aura, Edwyn’s once trembling frame now perched atop the explosive mess.

 

Non-Combat - More forgiving in nature due to not directly affecting another player.

 

Spoiler

Edwyn sits amongst the library, towering balconies within sight as his frame explodes into the flurry of blackened mist. Frame coming to arrive at the once distanced balcony, he’d grasp his required book before returning to his seat within yet another blaze of chaotic aura.

 

Progression of Learning

 

For ease I’ll use tiers to describe the progression of learning; for they’re the most simple and easy to understand method. One thing you must keep in consideration is that there is two parts of this system, the summoning of the anchor and the transportation of the body itself.

 

During the learning process it is possible for the teacher to initiate the secondary part of voidal shifting, bringing their students frame into the void and allowing their own anchor to pull them through to the narrowed distance. This gives experience without the need for initiating, thus saving the students mana and lowering risk.

 

Tier 1- The apprentice has began his basic training, principles of the magic being explained in full following with practicing the motion of bringing forth the anchor. This tier would accomplish little in teleportation but instead getting the act of anchoring perfect, for if done incorrectly the body would become cast into the abyss of the void permanently. At this point the anchor could be summoned with a maximum distance of 2 meters (6-7 ft).

 

Tier 2- As well as the distance becoming increased to around 4 meters (13-14 ft) the apprentice will now practice teleportation itself, throwing themselves into the void through the vague process in comparison to translocation and becoming reliant upon the anchor. One jump would be extremely draining, causing them to rest for many a hour before attempting once more. (4 meters per shift, 8 meters total)

 

Tier 3- The distance increases reaching a total of 8 meters (26 - 27 ft) and so does the ease of jumping, during the early stages a single jump could be done with ease yet mana would be lacking for a second anchor to be formed. Yet as time passes and the process becomes easier, a total of three jumps can be made within a single hour each leaving the mage slightly more weakened than the last. (8 meters per shift, 40 meters total)

 

Tier 4/5- Progression increases, with the final distance coming to a mighty 20 meters (65 - 66 ft) at the very ends of tier 5. Jumping would increase until you have the capability to bounce around six times before mana comes to fail. Outside of combat within situations of more less significant stress and complication jumping becomes marginally easier than before, you may find yourself hopping about your living quarters with little qualms.  (20 meters per shift, 120 meters total)

 

Red Lines

 

- Visual aid is needed to summon forth the anchor, hence passing through solid objects is not a possibility and the anchor must be formed within air.

- Glass and bars (either wooden or metal) seems to block the anchor from being formed, hence even with visual aid you're not allowed to pass through.

- Teleporting is mostly restricted among the Z axis due to the massively confusing direction of the void, hence only small amendments in height are allowed and teleporting atop walls is impossible. This will not restrict shifting across distances one could traverse mechanically.

- Only yourself, clothing and objects upon you seems to be transported by the effects hence why others nor stray objects can be transported using this means.

 



Addition/Edits


by Ski_King3

 

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Is this able to go through small spaces and vertically what is the limitation? Could this be applied with alteration?

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Lik I stated before, this is a fantastic idea with amazing roleplay possibilities. If it isn't accepted I cri

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Is this able to go through small spaces and vertically what is the limitation? Could this be applied with alteration?

 

You'll have to elaborate upon small spaces, unsure of what you're implying.

 

Unsure of the use with alteration.. Most likely not considering the amount of input needed by the mage for its use. 

 

Forgot about vertical limitations; I'll include a small segment stating limitations among the Z axis for the purpose of 'jumping' atop walls and the likes. 

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You'll have to elaborate upon small spaces, unsure of what you're implying.

 

Unsure of the use with alteration.. Most likely not considering the amount of input needed by the mage for its use. 

 

Forgot about vertical limitations; I'll include a small segment stating limitations among the Z axis for the purpose of 'jumping' atop walls and the likes. 

Meaning getting out of shackles, teleporting out of a jail cell, or even going through a crack.

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Meaning getting out of shackles, teleporting out of a jail cell, or even going through a crack.

 

Considering clothes transport with you; I'd believe shackles would be present with you. I've already said the situation regarding a jail cell and the unwillingness to pass through glass nor metallic bars, I believe the same can be applied to a crack. Teleportation is often versatile and some bizarre and confounding restrictions may need to be put in place to respect the already present rules of the server. Don't be an arse whilst using it, basically. 

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Yassssssssssssssssss

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+1 I want to learn this....alot...
Great idea though and great presentation.

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Fingers crossed! Swell work! Is the visual effect of the shift the black hole? Or is that the characters aura color?

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Fingers crossed! Swell work! Is the visual effect of the shift the black hole? Or is that the characters aura color?

 

The small black mark where you're anchoring will remain black, however the 'flurry of mist' left behind should resemble your aura colour.

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Mmk, yep, make this a thing. I definitely want to learn this magic.

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Whilst I wouldn't want to learn this magic, I think it is really neat! Well thought out, with brilliant reasoning! :D

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What I do in my bedroom is nobody's business.

 

 

If it is of any benefit, The Arcane Mage traversed great expanse of space (and even into another dimension as it turns out) to arrive at the Mages Tower of Asulon long before anyone else arrived there. Somehow he managed to locate it because of the immensity of the Void Node there. Not sure how that works out for you, but in terms of long range, the only thing you can do is aim based on collapses or overlaps in the Void that already have a connection in reality. And of course is ludicrously dangerous. But it has been done!

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What I do in my bedroom is nobody's business.

 

 

If it is of any benefit, The Arcane Mage traversed great expanse of space (and even into another dimension as it turns out) to arrive at the Mages Tower of Asulon long before anyone else arrived there. Somehow he managed to locate it because of the immensity of the Void Node there. Not sure how that works out for you, but in terms of long range, the only thing you can do is aim based on collapses or overlaps in the Void that already have a connection in reality. And of course is ludicrously dangerous. But it has been done!

 

Had to reference the good ol' Elindor in there.

 

Arguably a void node could act as the anchor I speak of, causing you to be pulled towards that.. However once 'entering the void' you've very little control over where you jump too and are usually pulled to the closest source. Nevertheless this would be lore for another time, lets get the basics down before continuing into the nitty gritty stuff!

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This lore is [under Review]

 

Expect an answer within the week or just afterward.

 

(lol)

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