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Magic Cleanup: Your Thoughts On Subtypes

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ski_king3

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I honestly think the current lore for arcane magic and any magic that was developed after the original magic systems were released back in late Asulon, is very clear.  The guides which players have made are very thorough and more or less explain everything a player would need to know, and if a teacher doesn't know exactly what to tell their students oocly, they need simply refer to these wonderful guides.  Granted, we have all but lost any mystical element, but so is the way with role playing.

 

Any-hoo, in my opinion, mages only need the four: Evocation, Alteration, Conjuration, and Illusion.  Nearly every other sub-type of ARCANE magic which has been created is not needed, players just need to get creative with the four fundamentals and they can produce the same effects.  Also, a lot of the sub-sub-types, (ie, Telekinesis, Cognitism, etc...) I think can honestly just be absorbed into their respective sub-types.  Instead of having players learn each sub-sub-type (Telekinesis, Transmutation, Abjuration), just have them learn Alteration (as far as apps go) and then they can expand on it with their teacher instead of needing to make three different apps for just the one sub-type of Alteration.  

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Blood magic needs some major amendments with how it is. It is currently only used by 3 people as far as I am aware, all of higher staff positions. This should not be considered a magic if it is being limited like that.

 

 

Yes it is only used by 3 people (technically 4). I have put the character on hold and thus I havent taught anyone. Not to mention no one had tried to approach me in character when I did play it, only requested to be self taught and/or have the magic for their own faction, much like yourself CryoJax. Which is kind of frustrating considering that, the lore that I spent over a month writing and poured a lot of effort into, that you were denied from because of your notorious tendencies for powergaming magic, you seem to complain about it on just about every post regarding magic as if you are somehow entitled to it. 

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Yes it is only used by 3 people (technically 4). I have put the character on hold and thus I havent taught anyone. Not to mention no one had tried to approach me in character when I did play it, only requested to be self taught and/or have the magic for their own faction, much like yourself CryoJax. Which is kind of frustrating considering that, the lore that I spent over a month writing and poured a lot of effort into, that you were denied from because of your notorious tendencies for powergaming magic, you seem to complain about it on just about every post regarding magic as if you are somehow entitled to it. 

I can already feel the salt and not understanding anything.

 

'Powergaming' don't get me started on that. I have talked to multiple groups that you denied it from, and they have found your entire response to them rather salty.

 

When have I EVER complained about it, other than simply mentioning how locked down it is here?

 

People can't approach you about it in character as they don't know in character about it.

 

I didn't want this to come out of my simple comment about how a certain magic is, which you come off about as extremely salty about.

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I can already feel the salt and not understanding anything.

 

Yes there is salt. But its not from my post lol.

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Yes there is salt. But its not from my post lol.

Had to edit more into that. Sorry about just simply writing that.

 

EDIT: Let's finish this in PM's no need to spam up this thread with more of this banter.

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What subtypes are you considering removing?  -Everyone, Probably,

 

 

8IqSAK5.gif

 

Can you tell us some specific subtypes you're looking at, to focus the discussion a bit more?

 

When this conversation came up earlier today, it seemed that a lot of Lore and Magic Team members had different ideas over what needed changing. Part of the reason I made this thread without saying specific subtypes is to avoid any sort of alarmist response, as we intend to take player feedback into account, and don't wish to make people feel defensive when it's possible their subtype won't be touched at all.

 

Likewise, if I don't say what subtypes we're considering making changes to (which again, is in no way unanimous), it forces you to think through what subtypes have problems and give unbiased responses.

 

 

Also guys, don't make this a personal thing. We're trying to discuss the merits of different types of magics and how they can be improved, not whether or not we approve of the people using them.

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This thread is hereby named Exhibit A as to why magic is typically the go-to place to sneak in special snowflake content while still running their mouths about how folks like Cyndikate, Redxophos, etc are special snowflakes. I honestly would like a total revamp of magic and, though this may be controversial, possibly leave the MAT to write it and take no other recommendations. I may be mistaken but isn't Uthrandir really infamous for the odd treatment of magic, you know, wagging your d*ck and shooting out laser beams?

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This thread is hereby named Exhibit A as to why magic is typically the go-to place to sneak in special snowflake content while still running their mouths about how folks like Cyndikate, Redxophos, etc are special snowflakes. I honestly would like a total revamp of magic and, though this may be controversial, possibly leave the MAT to write it and take no other recommendations. I may be mistaken but isn't Uthrandir really infamous for the odd treatment of magic, you know, wagging your d*ck and shooting out laser beams?

Hold it. How the f*ck am I a special snow flake?

 

I agree with Gaius. I want magic to be simple, and not tedious and overcomplicated. Simple enough that I can wag my finger and fire comes out without worrying about ignorant players yelling at me about how to do things right when they know nothing of the system. It just breeds annoying elitism.

 

Uthrandir is infamous for freedom of roleplay, but the concept is overshadowed by terrible roleplayers and incompetent staff choosing not to regulate them

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-snip-

 

Jax in all honesty you're incredibly cocky oocly about how you're a great magic rper, know the lore really well, etc, but then your magic rp was powergamed to hell and you got blacklisted for it. Don't even try to act indignant because Royim here speaks the truth.

 

As for the thread proper - Sagwort said basically everything I would. Subtypes need to be combined if we have this limit for the amount of types you can learn, as some magic subtypes are vastly more versatile. A lot of the interesting but ultimately "artsy" and less useful magics aren't used anymore due to the subtype limit and things need combining. Magics that are used by small numbers of people should also potentially just be dropped. If magic is used by a single character or one tiny group, there's no point in having it.

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You don't even know the story... those were snipped screenshots that prevent you from knowing what actually happened. And Pie, I honestly have no idea where you are getting some of this stuff from.

 

And also, I personally think we need some form of generation two of void magic.

Whatever floats your boat.

 

Eh, depends on what you mean by gen 2. I think void magic is fine as-is.

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Well... Just a Idea and don't be firein cannons at me but why not combine Fire and lighting Evocation

call it Energy Evocation/Manipulation! Because was is lighting Evo on its base core? Stronger,Slower and

more dangerous version of Fire Magic. Would make so much more sense with water magic being able to control

other forms of water such as Ice and steam. Also just a side note: With the introductions to theses ET

Bounties, Magic is a must why? Because a ******* phonix than can fly and melt projectiles isn't balanced.

Even groups to hunt other beasts have slots RESERVED for magic users. With being a sorta new player and

not a magic user I can't claim theses 'Bounties' to get Minas, Loot, ETC. And beafore the notion of

"You are new you shouldn't try to go for thoese" Well what is the diffrence between me and a vetran in

rp fight? We both roll 1d20 we both can do the exact same amount of damnage what is the diffrence? I belive

there should be a 'Magic Plugin'... Not in the sense though one for RP to keep track of progress learning

magic and possibly making it go faster for thoese who actually spend the time to try to learn it and have

fun doing it, Instead of giving the same reward for someone who just has a friend that teaches them. Also

This would help with power gaming. Making the emoting time for charging up a spell automated thus no one

going to fast. I would also suggest doing it as a progression system like if you start off as a fire or

lighting evoc tier 1 it will auto will do less danmage on a roll than a Tier 5....

P.S: I may be new and they are just spit balling suggestions some may stick others won't... I accept

contrustive critizim but please no 'THAT IS SUCH A STUPID IDEA HURHURHUR' Thank you

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I'm currently working on reviving Dark Shamanism, along with Contract magic. I've spoken to Hellfiazz on the matter of Dark Shamanism and going to be discussing it with Jistuma for contract magic, so I'd prefer if these magics weren't touched. But that's just me and a few others that I'm bringing on board to make events and RP with these magics.

 

 

I'm also currently teaching 4 new students Arcane Evocation and I know there are a few others at the moment being taught by other teachers. Please don't touch that either.

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Let me repeat my points.

 

**** the subtypes.

 

The only thing that needs to be fixed in the magic system is the overall difficulty of roleplaying it.

 

The fact that there's an existence of Magic Apps proves my point.

 

Magic is so complicated that the only way of learning how to do it properly is through an IC teacher. Players are not doing themselves any service by self teaching. Even forum guides weren't exactly helpful to the players learning magic.

 

With the removal of self teaching, there will be many players on this server who will have no chance of learning magic and be wasting their time trying to find a teacher when people will only teach who they know and like on an OOC level.

 

Making magic free to the public backfired, hard. This is due to the very nature of the magic system itself.

 

The fact that there's hoops to jump through to even learn a spell proves that magic needs to be dumbed down, a lot. Stop with the connection to void, realism scientific bullshit that complicates things further. No more cast fireball on the 6th spell after clicking your feet together three times and doing hokey pokey. Make more create fireball and throw it. Dumb down magic so it's easy for new players to pick up and learn without having to go through the trouble of finding a person who won't even bother doing **** for them. 

 

Remove magic applications because it shouldn't have returned. It's just a growing pile of annoying OOC barriers and unecessary paperwork that promotes elitism in a ******* game of blocks.

 

Even if players picked up magic, it's not even worth playing because magic roleplay isn't all that exciting. Like I said before LOTC's magic doesn't feel magical at all. It's just tedious science plastered with OOC barriers on top and the fact that mages have to put up with the ignorance of whiny players who clearly have no experience of the system doesn't help matters either.

 

So yeah, dumb down magic, and make magic worth roleplaying again.

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-snip-

 

"I imagine a fireball in the void, I bring it to real space and stare upon it willing it still there with the potential stolen from the void, I throw it." That isn't a hard concept to learn. 

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