Jump to content

Your View: Renamed Items

 Share


ski_king3

Recommended Posts

Maybe a similar system to the default anvil using something else like an etching or carving desk. Maybe depending on the length of the name you need to insert a gold ingot or nugget/ other item. Nothing too expensive maybe if you really do not want to make it free. As I know many people might want to give items names and descriptions such as for food and the like.

 

That way it is still easier for the VIPs to name things. Maybe give them a shorter cooldown on renaming too.

Link to post
Share on other sites

Is there a standard in which magic items are held to the same account as forged, etc. items? If person A enchants a sword with person B helping enchant the same item what gives the people using magic the ability to get the item renamed while person C and person D spent the time creating the same weapon but not adding magic to it? More magical items would be renamed as people can claim them to be more important rather than a mundane item with the same level of roleplay. The system you impose seems to be heavily bias to a magic community. What also makes an item a relic? The crown of Urguan or the axe of krug are all commonly known to be relics, but what elevates a sword enchanted by person A and B to the level of these well known relics? This is why I set off by the system. 

I only speak about magic items for one reason: Their effects. A magic item has different effects, something build greatly has... a bit better effects than a non greatly build thing. Either way, here are more stuff that I guess I would fit together the same as magic items:

  • Special lore abiding potions (example, a potion on rejuvination, which is OP if not controlled) - Not "Moderate healing potion"
  • Special made tools and weapons (Thanhic shard dagger, fang of a giant snake sword, dragon bone shield, meteorite stone hammer) - Not "Blacksteel Falcion)
  • Runed, enchanted, blessed, cursed items.
  • Event received items (example, the hair of that harpy that appeared, heart of a mud maiden, that flower which makes tea so good it makes the person faint) - Normally made by the ET(?)
  • Relics

Is there anything there that shouldn't be, or something else that should?

Link to post
Share on other sites

Is there a standard in which magic items are held to the same account as forged, etc. items? If person A enchants a sword with person B helping enchant the same item what gives the people using magic the ability to get the item renamed while person C and person D spent the time creating the same weapon but not adding magic to it? More magical items would be renamed as people can claim them to be more important rather than a mundane item with the same level of roleplay. The system you impose seems to be heavily bias to a magic community. What also makes an item a relic? The crown of Urguan or the axe of krug are all commonly known to be relics, but what elevates a sword enchanted by person A and B to the level of these well known relics? This is why I set off by the system. 

I only speak about magic items for one reason: Their effects. A magic item has different effects, something build greatly has... a bit better effects than a non greatly build thing. Either way, here are more stuff that I guess I would fit together the same as magic items:

  • Special lore abiding potions (example, a potion on rejuvination, which is OP if not controlled) - Not "Moderate healing potion"
  • Special made tools and weapons (Thanhic shard dagger, fang of a giant snake sword, dragon bone shield, meteorite stone hammer) - Not "Blacksteel Falcion)
  • Runed, enchanted, blessed, cursed items.
  • Event received items (example, the hair of that harpy that appeared, heart of a mud maiden, that flower which makes tea so good it makes the person faint) - Normally made by the ET(?)
  • Relics

Is there anything there that shouldn't be, or something else that should?

Enchanting is too widespread to be considered in renaming

Link to post
Share on other sites

Why not allow renaming for purposes that do not affect the aspects of the item in rp? The amount of hoops one must jump through to get a simple iron weapon renamed is pitiful. The renamed item holds no extra power over anything else in rp..

 

Example: A heavy shovel renamed to be a mace. Why must you modreq for something so simple?

 

Renaming armour to fit the style it is made, such as a sallet, rather than the generic 'Iron Helmet'

 

I can see where limiting renaming for magical items that can be used for power-gaming makes sense, but causing such a ruckus over renaming items (ie. weapons and armour) simply to improve the immersion and detailed rp of the item quite folly.

Edited by spartanred
Link to post
Share on other sites

Enchanting is too widespread to be considered in renaming

Is it? I don't mean the MC enchanting, I do mean magical transfiguration enchantment. Are those widespread as well?

Link to post
Share on other sites

Enchanting is too widespread to be considered in renaming

Is it? I don't mean the MC enchanting, I do mean magical transfiguration enchantment. Are those widespread as well?

Heavily, abnormally high level of high elves know it with many 'tier 5' human mages knowing it as well. It is not a small sect like runesmithing, ascended magic enchanting or shamanism imbuing.

Link to post
Share on other sites

I only speak about magic items for one reason: Their effects. A magic item has different effects, something build greatly has... a bit better effects than a non greatly build thing. Either way, here are more stuff that I guess I would fit together the same as magic items:

  • Special lore abiding potions (example, a potion on rejuvination, which is OP if not controlled) - Not "Moderate healing potion"
  • Special made tools and weapons (Thanhic shard dagger, fang of a giant snake sword, dragon bone shield, meteorite stone hammer) - Not "Blacksteel Falcion)
  • Runed, enchanted, blessed, cursed items.
  • Event received items (example, the hair of that harpy that appeared, heart of a mud maiden, that flower which makes tea so good it makes the person faint) - Normally made by the ET(?)
  • Relics

Is there anything there that shouldn't be, or something else that should?

In regards to the various people asking that GM's name specially crafted lore items, I want to know what you think a good way of standardizing this is, such that GM's don't simply get free reign to name items for their friends under the context of it being a "lore" item or a "special" item worthy of naming.

 

A single thread in LM or MAT part of the forums where a player writes down name, origin, how it was made, and the description it would have. Then the LMs or MATs say yes or no. Then a player with the item makes a modreq IG and a GM only has to head to that thread and copy paste the name and description.

All special forged items from special, RP oriented crafting techniques that are locked off from a majority of players, and considered the highest tier of rp crafting on the server. These items should be done in such a way as an application would.

 

Mcname:

RP name:

Race:

Item:

Suggested Rename:

Suggested Lore:

Technique applied(s):

Screenshots:

 

and those who would then go on to make an application, could have it reviewed by a particular staff team.

This would help give incentive's to players to join these groups, and perhaps aspire to be a better roleplay crafter if their RP is rewarded by some sort of incentive, and ingame benefit. This would also go to help give back to the roleplayers of the community, who have devoted their characters to advanced crafts and high tier RP knowledge, by giving them the ability to do something cosmetic with their advanced, RP items.

Why not have it based off of skill level ICly?

For instance a Blacksmith could rename Swords and armour, but not bows or gems.

Maybe at Adept or Veteran you could rename things, and at Legendary or Aengulic you could add a description?

At Aengelic a player should be able to rename an item. no colors, no lore, no nothing. A smith would only be able to rename items ascosiated with that craft, and would do so by shift-right clicking the anvil which would bring up an anvil UI instead of the crafting UI. Attempting to do so while not aengelic would just say 'You have to be an aengelic smith to do this'.

Link to post
Share on other sites

I agree with the idea of maybe making it more accessible to the average player, but like stated about we want to reward our players who donate money, as they don't have to. I think we should perhaps move the rank down in which you are able to rename items? Perhaps Diamond? Or maybe Gold but with an extremely long cool down? That's just my view though.

Link to post
Share on other sites

meby you could make a new item "Inscriber" that is like a pen that could inscribe items. but they sell them at the docks. but you can only buy so many a week and then once you use one to inscribe an item

the "Inscriber breaks. 

Just an idea but still :)

Link to post
Share on other sites

Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...