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ski_king3

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Hail friends of Malinor!

 

As of late, the staff has decided that we want to explore the possibility of making renamed items more accessible to the average player. Though currently renaming items is exclusively a donator perk, we’re considering ideas which would allow any player the potential to receive named items or items with descriptions.

 

Though this perhaps sounds simple in theory, it’s not quite so simple in practice; we want any system to make these items more accessible without making named items exceedingly common as they’ve been at times in the past.

 

This is our conundrum, LotC, and thus we come to you asking for your thoughts. Share your thoughts on how we can make a system that doesn’t devalue named items immensely whilst still making them more accessible to players, and we’ll consider them as we look into this further.


Share your view below, we’ll be reading!

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While we want to make it more accessible, it is important that we reward our premium userbase and don’t end up devaluing it as a donator perk.

 

A suggestion here is that there can be a soulbound rename-token, which when possessed, allows for a one-time rename of any item with an ensuing one week cooldown. Attaining these tokens is only possible by voting consecutively each day, and each time you receive vote-keys there is a chance you are rewarded with a rename-token. This way each user is benefiting our server even without directly donating, and in return we can promise a useful reward.

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Definitely make renaming items accessible to everybody, or at least the lower level VIPS like Iron-Aether. It adds to RP, and you can put restrictions on the amount of identical names on the server, so that common one's aren't overused. Also, I think a patent system for very unique names should be used such as "The Monocle of Luther".

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Yes. Please

Release me from this hell

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Honestly speaking, I have ender VIP and the thing I find annoying is not getting item descriptions for stuff that's genuinely rare; like item creation in shamanism, enchanting and runesmithing. I don't even care about named items, I usually give away my x4 renames a day to people who message me. 

Stop trying to add micro-transactions. Just let the GM's add descriptions to MAT related objects and get them re-named by donors who will almost definitely do it for free for most people.

People can complain about the GM workload all they want, so I suggest a forum thread is specifically made that can be read over by the MAT called ''The item creation thread.'' This ensures that magic **** is actually legit, and all the descriptions added to items are pre-written and available to the GM when they go to create the item instead of having to work the player for the description.

I think I speak on behalf of most donators when I say that we honestly don't give a **** about people having lore objects that their characters earned. Just make it very clear the policy isn't for every craftsman who spends ''their lifes work creating a special named sword'' every 3 days. The named items actually have to be significant to the history of the server or actually magical.

This would also address every person having every tool they want available to them without any representation that their character actually took the preparation to bring it.

Edited by Lima
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If you allow everyone to rename items then I'd expect that us bedrock VIP+ get to describe items as well (which is what I thought we could from the start as it said 'custom items')

 

A negative thing I can see from letting everyone rename items is that the RP item market would plummet since suddenly everyone is a master craftsman (I feel a bit hypocritical right now about Mithius' expertise in jewellery but at least thats something which has been worked up over his years.)

Edited by Jonificus
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I honestly don't see the trouble with named items, or even many floating around. It's an easy way to give any old thing RP signifigance, which usually contributes to rp.

 

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Current bedrock tier renaming is basic anvil renaming. It's not much to be jealous of. The italicization bugs me so much...

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I feel that players should have the ability to get their item renamed, however if something has worth in RP (ex: A tricked out longsword, an imbued item, etc.) I mean, the benefit of VPs are that they don't need a GM to get their stuff named, which is really good because you don't need to wait an hour or so for a GM to respond. If it's magical, or really special, GMs could do it, if not, go talk to a VIP to get stuff named for you, which means Le benefit for them. 

 

   This is just my two cents though. Give le players their cool looties.

Edited by ArcanicFable
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On the topic of those token thingys...maybe add them to caskets instead of gold nuggets?

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Renaming items shouldnt really be a /bedrock/ donator perk, maybe lower it one donator thing but idk.

Renamed items are accessible for the most part, descriptions and colorful text however is staff permitted only. People want for example a staff of theirs named with a /tiny/ description, they should be able to make a modreq and explain why they need this, how it came to be and why it needs the description.

Special teir items such as runesmithed.. idk, things or high rp valued enchanted items, lore objects and relics should be lore approved or at the very least approved by a few staff. These would come with fancy text and a longer description as their was and should be great rp put into these items and effort regarding lore or time.

tl;dr Modreq if you /really/ need it, get it approved via forums, LT, or staff for the more exclusive type 'Roleplay Items' needing their special fairy dust on it. Ya dig? 

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Why not have it based off of skill level ICly?

For instance a Blacksmith could rename Swords and armour, but not bows or gems.

Maybe at Adept or Veteran you could rename things, and at Legendary or Aengulic you could add a description?

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I just want the ability to be able to rename food to match what I'm making D: Instead of keeping my bedrock slaves around when I need a rename. 

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Have a gm watch the creation of the item in roleplay. If a person does not provide sufficient roleplay then the gm can say no, your creation broke, try again until they feel the roleplay was up a correct standard. My character Dangren Starbreaker is a smith. I put 2-3 hours worth of roleplay into different weapons, providing quality roleplay while expecting for the buyer to enjoy the weapon as much as I while forging it. If the buyer feels that with a renamed item would make them more immersed then I hope for them to have such an item renamed. I dislike how people want a rename for the littlest thing while putting little to no effort into the creation of such item. If a gm can only capture part of the roleplay but feels the roleplay is still fascinating then it should be up to them if they would want screenshots later of the roleplay or not to give a named item. I honestly dislike how the server is trying to mechanize immersion. Also do not tell GMs they cannot rename because it would interfere with donor perk, that only agitates roleplayers that wish to perform in-depth roleplay, causing resentment for the server and ultimately a lack in creation roleplay. People who put time and quality roleplay into forging/carving/runesmithing should not be limited to a time switch. Those are my two cents.

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I think that people with higher skills should only be able to re-name items that is highly related to their profession.

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