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[Raids] A Call For Change

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WuHanXianShi14

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If I create a character who is African American, am I therefore allowed to raid for loot because it is part of my culture?

Unacceptable, disrespectful, and in very bad taste. 

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If I create a character who is African American, am I therefore allowed to raid for loot because it is part of my culture?

Unacceptable, disrespectful, and in very bad taste. 

Or Vikings? :-D 

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If I create a character who is African American, am I therefore allowed to raid for loot because it is part of my culture?

my black feelings hurt right now from this. :( 

 

Not it all of us want to steal and kill. <\3

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Loot=Money=Personal Interest, and a reason to raid.

 

Don't add any strict ooc restrictions on raiding, At least if you're at war with someone, there should be little to no ooc restrictions to raiding at all.

The consequences of banditry/raiding should be IC, not OOC. If you can't protect yourself, hire mercenaries, if you don't have money or a profitable income, don't run a town.

 

Perhaps implement a system for settlements to call for help within an area. Like farming village is being raided, they sound the *insert realistic roleplay alarm* and the soldiers in the nearby military fortress or larger city would rally to defend the village. 

And in this case, I think it would be fair for the defenders to simply put on their common status and join the fight(if pvp is going on in the village).

 

 

I also think Lotc should stop changing the same rules over and over again just to adapt for the current situation, then to be changed again when the nations evolve or fall.

My point is, raiders should not be able to raid a settlement to non-existence, and they can do that because the limits for raiding is only ONE DAY. ONE DAY, THAT'S IT. If it is indecisive, it is one day. It is almost always indecisive. I've gone way out of my way to make a sane argument, but the simple point is one day is ungodly short. It needs to be raised by several days at least. I think three is fine. If you want to pvp something into non-existence, that is what warclaims are for.

 

Raiders belong to create tension, and if they don't provide roleplay they can be, and are, reported. I think that point is moot. My only qualm with raid rules is that the cooldown for raids is one day most of the time. The lack of Communication is the fault of the players, and we can't blame the staff for it or expect them to fix it. No roleplay can be reported, so I don't really agree with the OP. That's already a rule; the ooc problem no one wants to bring up is that if you br someone, it destroys your ooc relationships and makes it extremely difficult to get things done in roleplay nowadays. Every single ban report is made by little known people, people that are not leaders and don't make many upper-level decisions. You will not see Altiak, Dragon, Dakir, Cracker, Emperor-Oren what'shisface, or anyone in that position make a ban report because the damage it does to their character isn't worth the person banned. You will not see the OP make a post because he is like... a veteran/spiritual/cultural leader of Wood Elves in general. It is hard to call out raiders because no one wants to bring it up to the GMs besides the tiny people.

 

In short, I don't think we need to fix these problems. It isn't the staff's job because we created the problem. All I advocate is a boost from 1 to 3 days on indecisive raids. 

 

Edit: I mostly agree with the OP, but it is the fault of the players and we don't need staff to fix it. 

Edited by Cjmate8
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NNnng this is so well done, what else can I say? +1 Artimec.

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