E__V__O 2000 Share Posted November 25, 2015 I mean, LM's just went through a wave of removing magic types that are inactive. Wouldn't this just increase the inactivity of most magic types, especially those with a mainly RP base instead of offensive or combat, and therefore, have more magic types removed in the future?I'll have to agree with this though LM's removing magic types as they SEEM fit inactive when they actually are not. It might happen again here, Soul Puppeteers are an active group of people though if you put a limit on teaching... All in all it's just RP curses from close or afar with conditions (get blood to do curses), why favour that over something that is always close on hand and no need for conditions to be met? I didn't agree fully when I learnt about SP wondering "Why would I learn this over conjuration?" then once delving into it I liked the RP it brought. If I see that when starting out I wouldn't pick SP again if I had no knowledge on it prior over something like the evocations. Link to post Share on other sites More sharing options...
1 1393 Share Posted November 25, 2015 Restricting the teaching only puts all the power to teach certain magics in a few peoples hands. Which, as proven previously in magics that have either been removed or worked on that that does not work. This only hurts the LOTC magic groups. 3 Link to post Share on other sites More sharing options...
The Cleaning Crew 571 Share Posted November 25, 2015 Oh man. Magic has become way too complicated. Honestly, if anything is ever going to be balanced you have to take away most of them and keep a few main ones. I know everyone wants to be super special and have create their own brand of magic by combining two others into something "new" and then have a bunch of cool little side tricks they can also do because they wanna, but the leadership here has let it get out of hand. There are types and subtypes to everything. Honestly, if restricting how many magics you can master completely gets rid of the teachers for some of the lesser used ones that's fine with me. This server needs to cut a little of the RP chaff. Link to post Share on other sites More sharing options...
Lego XBOX 915 Share Posted November 25, 2015 Limiting the amount of magic you can learn had some form of realistic/logical basis; this being that you couldn't possibly practice so much magic and be great at all of them. A basis could also be posed for the removal of 'teach-only' magic, this being that the teacher can't demonstrate the magic itself - so they can't properly teach someone.However, limiting the amount of magic you can teach doesn't have a realistic/logical basis. If you are adept at something, you can at least introduce or really just teach that magic to someone. Then there is the fact that all evocation subtypes are extremely similar. Between water and fire (for example), the only difference is the element you study. The teacher doesn't strictly teach you about the element, just how to summon it. An evocation teacher should be able to teach any of the elements they know, and introduce the evocation archetype to any as well for the purposes of self-teaching. Technically, an evocation user should be able to self-teach themselves any evocation with enough experience in one. What could this evidently OOC-based restriction (as it has no IC basis), do to roleplay?For one, it will make people have to choose what magic they want to teach (of those they have) more carefully. This could potentially end up in many teachers for the same, most liked and common, magic types; and a low amount of teachers for those 'useless' or non-combatant magic types.Another problem would be the potential breakdown of the Diety Archetype (i.e. Druidism, Muun'Trisomething, etc). Now they would have to have 'specialised' teachers -- which is a good thing in encouraging larger groups... but if there isn't a large group, it's going to harm the magic by making certain parts of the magic unobtainable (in said group). On the topic of cliques -- these can't be solved without introducing out-of-clique teachers, or encouraging the clique leaders to go teach people that aren't part of their circle (which this doesn't do). This is my personal opinion and does in no way represent the views of the MAT. 2 Link to post Share on other sites More sharing options...
Stag 3230 Share Posted November 25, 2015 (edited) May I wait to reduce my teacher apps till after the decision on arcanism? LMs wanted me to combine it so I believe it will be... at some point. if it's accepted I will have two TAs. If it is denied I have shielding, evocation & shifting TAs Edited November 25, 2015 by BrandNewKitten 1 Link to post Share on other sites More sharing options...
Delmodan 855 Share Posted November 25, 2015 To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?I'm going to have to agree with the others there. It would be a no. It would really do the opposite and cause a lot of complicated problems for people who have already learned/teach several magics as well as several magic groups that have several subtypes within them. It limits more than aids. As well, people who are students are getting hurt because suddenly their teacher would not be able to teach anymore. Link to post Share on other sites More sharing options...
GDPR 014 48 Share Posted November 25, 2015 To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?No. Link to post Share on other sites More sharing options...
AlmondTree 418 Share Posted November 25, 2015 I believe this is a really problematic change. The new MAT came forth with the mandate that it would do as little to impede the spread of magic as possible. Since its implementation, the number of magics one can learn has been limited, the skill one can reach in each magic can reach has been limited, the time one must wait to teach a magic has been extended, and now the number of magics one can teach is being limited. How many needless regulations do we need to pile on before we see this MAT look bloated and restrictive like the former MAT.This is contradictory to the goals expressed by those who implemented this version of the MAT. Likewise, this means that fewer people will teach each magic, meaning that the number of individuals who teach a given magic will be but a select few, meaning that any students seeking a magic will filter down to but a few individuals. To simplify that, it encourages magical cliques, not the other way around, contradictory to the stated goal of the change. This does nothing good for magic, just another needless restriction that hurts magic users and their aspirant students.Don't hate me for this but: 1: You should not be able to even have five different magic types. At tops 3 since I do not see how you can devote enough RP time learning them in the first place unless you just constantly practice which no one does. This passive learning thing that's going on is terrible.2: The skill makes so much sense and is what I said above, there is no way you can master so many magic types that some people want to. That would simply create terrible min-maxing and result in some magics falling away anyways since they aren't as strong to combine. This thing with 2 mastered magics and then the others at lower levels is terrible too, should be 3 mastered ones, 2 that you can teach where as 1 of the magics must be a support type. People have to STOP hoarding magics, it's lame.I am not sure if you have thought about what would happen if magic went without boundaries.End of the line: This should make people more thoughtful instead of magic hoarding so that the magic can help shaping their character.If you want a character that want to be a shade then you should devote to that instead of someone being a "shade necromancer elemental alteration shaman." I mean there are players out there with one finger in almost each pie out there..shame on them tbh. If you want to combat magical cliques it starts with you, next time some stranger walks up to you and asks them if you can teach magic then say yes and get a new friend. That is where it starts. I feel this will result in the magics that aren't as useful in combat (like cognitism, runesmithing, translocation, transfiguration, soul puppetry, and possibly golemancy and some of the shaman sybtypes) dying out because no one will be willing to spend a teaching slot on them. The same goes for the subtypes that already don't have many teachers, like voidal shifting, cognitism, and golemancy. And it's also going to make teaching druidism complicated.Magic shouldn't be about what's best in combat. Really it shouldn't but also why I suggested : "should be 3 mastered ones, 2 that you can teach where as 1 of the magics must be a support type." MAT needs to prevent min-maxing of characters and they are the only ones that can do that. Regulate it so people don't have so much magic. And honestly the thing is that if a magic type has few using it then that's because it doesn't interest players as much as say Fire evo. That's nothing bad, it's simply the current flavor that people likes. To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?I'm probably the only one that agrees with this change. Down with magic hoarding, down with min-maxing. Magic cliques is the player mentality and that they want people they know to share their magic..nothing about teaching apps. Perhaps make more teachers instead of keeping it locked to a few people. Look at blood magic right now and how much it recruits. 1 Link to post Share on other sites More sharing options...
Song Druid 1486 Share Posted November 25, 2015 Surely you don't seriously expect the Druids to go along with this farce. Magical cliques? What? Once again the MAT tries to trudge on something the Druids have had no problem with in 4 years. Link to post Share on other sites More sharing options...
AlmondTree 418 Share Posted November 25, 2015 Surely you don't seriously expect the Druids to go along with this farce. Magical cliques? What? Once again the MAT tries to trudge on something the Druids have had no problem with in 4 years. How is this a problem for you druids? Just don't shoo away people that comes and wants to learn and you are fine. Allow for teachers to be made as well. It's only an internal problem if it doesn't work, not MAT. Link to post Share on other sites More sharing options...
Song Druid 1486 Share Posted November 25, 2015 Because under this rule a Druid who teaches Communion, Blight Healing and Control and also possesses the secret of Shapeshifting cannot teach a Druid. Shapeshifting in particular is a very closely guarded secret and those who shapeshift become a teacher of it. Link to post Share on other sites More sharing options...
ski_king3 0 Share Posted November 25, 2015 @Pess, folks will be more likely to min-max if they can teach fewer magics, as they'll leave the cool ones by the wayside and keep the powerful ones. Also, I don't understand why there's a limit on magic at all. Most magics are quite simple, and void magics are all extremely similar. If you can evoke or conjure one thing, all the others should be quite easy. People treat magic like some mysterious force that's exceedingly complex and difficult to comprehend, but the lore simply doesn't allow for such an interpretation. The only limitation to understanding magic in roleplay is a scarcity of knowledge, an issue that should be kept out of the realm of OOC as much as possible. 4 Link to post Share on other sites More sharing options...
Mephistophelian 977 Share Posted November 25, 2015 Do I believe this idea would remove cliques? No.As said before, it will simply make people pick one certain magic. More people will pick said magic because it is popular, and fewer people will pick the more obscure, less popular magics. This, in turn, makes it so there are fewer teachers. Fewer of anything makes it closer to a clique than not. Heck, it may even make some magics go inactive enough for the LT to want to remove them (I'd hate to see this happen to cognitism or some other types of magic). I'm not saying it will happen, but it could.That being said, I do not entirely disagree with this idea. It's pretty decent, but if it's true reason is to "reduce magical cliques", then doing nothing would have been a better alternative. Link to post Share on other sites More sharing options...
AlmondTree 418 Share Posted November 25, 2015 @Pess, folks will be more likely to min-max if they can teach fewer magics, as they'll leave the cool ones by the wayside and keep the powerful ones. Also, I don't understand why there's a limit on magic at all. Most magics are quite simple, and void magics are all extremely similar. If you can evoke or conjure one thing, all the others should be quite easy. People treat magic like some mysterious force that's exceedingly complex and difficult to comprehend, but the lore simply doesn't allow for such an interpretation. The only limitation to understanding magic in roleplay is a scarcity of knowledge, an issue that should be kept out of the realm of OOC as much as possible.They will have to choose, and have more weaknesses so that you don't have one magic for each scenario. But really, make more teachers for things, stop having groups only allowing a few members the right to teach. That's how you spread knowledge. Link to post Share on other sites More sharing options...
Song Druid 1486 Share Posted November 25, 2015 @Pess, folks will be more likely to min-max if they can teach fewer magics, as they'll leave the cool ones by the wayside and keep the powerful ones. Also, I don't understand why there's a limit on magic at all. Most magics are quite simple, and void magics are all extremely similar. If you can evoke or conjure one thing, all the others should be quite easy. People treat magic like some mysterious force that's exceedingly complex and difficult to comprehend, but the lore simply doesn't allow for such an interpretation. The only limitation to understanding magic in roleplay is a scarcity of knowledge, an issue that should be kept out of the realm of OOC as much as possible.They will have to choose, and have more weaknesses so that you don't have one magic for each scenario. But really, make more teachers for things, stop having groups only allowing a few members the right to teach. That's how you spread knowledge.That's cool and all but the Druid's aren't playing along. The rest of the server can agree to follow this but the Druids refuse. Link to post Share on other sites More sharing options...
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