Birdwhisperer 1174 Share Posted November 25, 2015 To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?It'll do the opposite. 4 Link to post Share on other sites More sharing options...
mitto 2312 Share Posted November 25, 2015 Ski says it all, this causes more problems than it solves. Infact, it solves problems I didnt even know existed, but the MAT know best afaik :) Link to post Share on other sites More sharing options...
ski_king3 0 Share Posted November 25, 2015 To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?Very simply: no. 1 Link to post Share on other sites More sharing options...
AGP 3169 Share Posted November 25, 2015 To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?No it will do and has done the opposite. Link to post Share on other sites More sharing options...
Dohvi 622 Share Posted November 25, 2015 (edited) To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?Absolutely the opposite, in my opinion. Forcing players to think more carefully about which subtype they teach will most likely lead to a pattern wherein some subtypes are taught heaps, and some are hardly taught at all. Why? Because if you can only teach the 2 you've mastered, then the 'support' magics will suffer. Example? Ever since Connor was re-assigned, I haven't seen the MAT honor the agreement that Golemancy wouldn't be counted toward subtype limit (due to most of the process being non-magical). Under this change, I'd have to cease teaching Golemancy. Illusion and Water Evocation are simply too big a part of my character, so it'd be this entirely non-combative magic that gets sidelined. Edited November 25, 2015 by Dohvi Link to post Share on other sites More sharing options...
Eranikus 348 Share Posted November 25, 2015 (edited) To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?Looking over the rule that has been set into place and the alterations that have been added to it, absolutely not. This is going to stop those that are capable of teaching from doing just that. There are some magics that have very few teachers and they are being expected to limit the magics they're allowed to teach to only two, which will not only keep them from spreading the knowledge and helping others to rp, but it could very well likely restrict the number of people willing to seek out magic because they can only learn this that and the other thing and even if they get amazing at all of their magics, they can't spread that knowledge.Case and point, I was looking for a blight healing teacher for MONTHS before I was able to start learning. Now that I've finally learned it and have gotten quite good at RPing it, I have to wait until I've had it for four months before I can spread the knowledge I've gained, and if this rule stays in place then what's the point of learning Nature's Healing if I won't be able to teach it, which is why my character would want to learn it in the first place? It's restricting the development of RP and of the characters involved in that RP. Edited November 25, 2015 by KibagoKid 1 Link to post Share on other sites More sharing options...
Gone 869 Share Posted November 25, 2015 To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?No, this will only make the cliques stronger and make learning certain magics incredibly harder. Link to post Share on other sites More sharing options...
Hydra 515 Share Posted November 25, 2015 (edited) To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?Damn disco thought you were going to fight for us, I have to make a difficult choice to make now, cognatism is a rather small subtype and I would love to teach it to end the clique and let new players learn it, but this ruins that choice cognatism simply isn't the best magic to teach out of all my subtypes thus furthering the ability of the magic being removed. What person would realistically keep cognatism as a Ta slot when the number has been ruined letting the more minor magics to fall through the cracks like contract magic.Bird and sky said everything that needed to be said, sorry disco that you have to take the heat for this ;-; edit- also why hasn't the rule itself been removed most mages that have had their magic for a long time would have ended up mastering all their magics in their 5 allotted. The rule itself is a nerf to anyone with that has learned 3 separate subtypes, with enough time you could master more than 2. Edited November 25, 2015 by God King Hydra Link to post Share on other sites More sharing options...
DrakeHaze. 2524 Share Posted November 25, 2015 I'm put off from making a TA simply because I can't get in the mood for writing anymore + working. Link to post Share on other sites More sharing options...
Drak3 442 Share Posted November 25, 2015 To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?It'll do the opposite.This. Link to post Share on other sites More sharing options...
Booklight12 481 Share Posted November 25, 2015 My character already only teaches 2 magics but I really don't see the point of this. As said before the mat initiative was supposed to be to affect magic as little as possible and just to make sure there isn't powergaming. This kinda defeats the purpose, and the statement above about being able to teach 2 supportive magics and offensive magic as well I am against because I feel it just makes it more confusing in total. I'd say just revoke it and let people teach whichever magics they have. As what Glacio said, even if you aren't necessarily good at something (magic) or haven't used it in a while doesn't mean you aren't able to teach it or at least the basics Link to post Share on other sites More sharing options...
Burkester 1247 Share Posted November 25, 2015 The average player doesn't care or see magic because it's either being done in some remote jerk circle of gms and the other staff (*cough Paladins and necromancers cough*) I mean it's literally an army of heerozeros who will do anything for magic power and staff power on a minecraft role play server. 9 Link to post Share on other sites More sharing options...
Merkaken 516 Share Posted November 25, 2015 Okay how bout this,Instead of just saying you can only master 2 magics as a blanket rule, divide all magic subtypes into "combative" and "supportive"Make it so you can only master 2 combative subtypes and two supportive subtypes.This will alleviate the issue of druid magic becoming complicated to teach, and non-combat based magic types becoming unpopular.EXAMPLE:Combative Subtypes:EvocationsWar ClericControl of NatureBlood MagicNecromancySupportive SubtypesBlight HealingCleric HealingCognitismMental magicAnd you can only be a master of 2 subtypes from each categoryEveryone always forgets Muun'trivazja :( But yes, with Druidism, Muun'trivazja, and Shamanism, This just wouldn't work out, and certain parts of those would die out, which would be horrid for those communities as they're pivotal in several player's and playerbase's roleplay. I also don't fully understand how this would work in destroying magic cliques. Could you explain? Link to post Share on other sites More sharing options...
Hydra 515 Share Posted November 25, 2015 Just remove magic rule 17 and all problems solved, no teaching caps everyone wins 1 Link to post Share on other sites More sharing options...
_mkkk_ 194 Share Posted November 25, 2015 To those who have posted, do you feel as if these changes will do what they are intended to do: reduce magical cliques and restore better teaching regulation to magical instruction?Absolutely the opposite, in my opinion. Forcing players to think more carefully about which subtype they teach will most likely lead to a pattern wherein some subtypes are taught heaps, and some are hardly taught at all. Why? Because if you can only teach the 2 you've mastered, then the 'support' magics will suffer. Example? Ever since Connor was re-assigned, I haven't seen the MAT honor the agreement that Golemancy wouldn't be counted toward subtype limit (due to most of the process being non-magical). Under this change, I'd have to cease teaching Golemancy. Illusion and Water Evocation are simply too big a part of my character, so it'd be this entirely non-combative magic that gets sidelined.It would do the opposite, as explained above. . . it just isolates people even more now. Since there are less teachers, then there are less opportunities for people to learn things. I think what would really halt all these cliques formed around magics is if there would be teachers actually willing to teach students and dedicated to being generally active. A lot of potential and fair people would be great applicants to learn magic but the teachers just aren't available in RP. I just think the task of doing a TA needs to be taken more seriously and the people need to regard it as a privilege to invite others to RP, not as a title or a pesky assignment given. 1 Link to post Share on other sites More sharing options...
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