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April Community Survey Results

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3 hours ago, Telanir said:

 

I disagree, not everything is white and black and 'good/bad'. People are making true choices, we can see approximately how strongly people believe in a certain principle. There is a lot to be learned from the gravity of your conviction on a certain issue. I agree that 1-10 is too broad, it should be a 1-5 list instead (nobody is familiar with a 1-7 scale) as the key here is finding the critical balance of giving enough choice while not diluting it with unnecessary numbers.

 

When you talk about highly contested results or controversial topics that get even spreads that indicates to us as a staff that we should investigate a certain topic further rather than put our hands up. If we cannot get clear results from the polls then we look to the text response or request additional input at a later date. These polls are at the very least mildly insightful and should continue.

 

You're doing a good job Leo, as a tl;dr I do support the notion of a 1-5 staff ranking.

 

(Sorry for double post idk how to edit in a quote)

 

I whole heartedly agree that everything is not black and white, good/bad, however I think the surveys should be made that way (I thought thats what you guys were trying to get out of them).

 

Glad you agree with the 1-5 scale though.

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27 minutes ago, Tommy Shmurda said:

 

But why bother doing all that extra work in the first place when you can just put approve/disapprove, agree/disagree? I was talking about efficiency, not detail. Two very different concepts. 

When its possible to get deeper info, you go for it.

 

Simplest way I can put it is this.

 

You can simplify detailed data to be easier to read.

You can't expand on un-detailed data to be more insightful.

 

So, theres nothing to lose by giving people more choices in metric questions.

 

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2 hours ago, 吳憾戰士14 said:

When its possible to get deeper info, you go for it.

 

Simplest way I can put it is this.

 

You can simplify detailed data to be easier to read.

You can't expand on un-detailed data to be more insightful.

 

So, theres nothing to lose by giving people more choices in metric questions.

 

 

I disagree with your method for a lot of things that i'm honestly too lazy to type out and don't really care to so i'm just gonna leave it at that

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I see there is a great amount of feedback to work with. However: the vip perk answers are a bit vague or uninformed. What are other servers doing to reward their VIP's? I think we should, as a community, really take the time to make sure the perks are the best they can be: especially since donateurs keep the server afload

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Alright, I'm gonna just go over why this Survey is the most ******* ridiculous thing, that it just flabbergasted me completely. Now bare with me, I am not writing this because I dislike Surveys, but this is just.... NO.

 

Defender Default

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Surprisingly, a larger majority showed positive support for defender default than expected as you can see above. Only about 15% of the server disapproves of it now, so I think its safe to say that this system is a success and we’ll be using it for the foreseeable future.

 

To improve the system the most consistent open response questions essentially called for the staff to specify what exactly a defender is, to take out the vagueness in some situations.

 

Lets start with this then. "Surprisingly, a larger majority showed positive support for defender default". First of... The question was, 'Do you agree with the IMPLEMENTATION of defender default', not 'Do you support defender default', and true, defender default is indeed a nice middleground for the server, as a way to make everyone happy, but that was not the question..

 

Raid Rules

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I honestly was surprised about this one. Our community is notoriously opinionated about raiding and raid-related topics, in one form or another. However, the majority of respondents were simply unopinionated towards them.  

As it stands, those who dislike the raid rules form a slightly, but still notably larger segment that those who approve of it. I will bring this up at the next staff meeting.

 

Now this one... Oh boy... Essentially, I want you to see the "I have no opinion of them" as either, "I don't give a ****" or "I don't know them" or "I don't give a **** to know them". Perhaps it is due to the large amount of players, (especially new ones) who doesn't have a group to play with, or a nation to join, or people to go raid with. I think you need to reevaluate what the actual problem is.

 

The LOTC Economy

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The playerbase concurs with the staff on this one, in that trying to stimulate the importance of the mina and create a more realistic economy is fairly important for the health of the server. Supporting comments praised the immersion, healthy competition and etc that comes out of it.

 

Suggestions to improve the economy are too diverse to summarize. Though a recurring comment was that nations should be in charge of their own economies moreso than through staff intervention.

 

Yeah... Nice question... It's like asking someone "How important to you is it that Orange juice remains orange?". There's litterally nothing that you can draw from this. It would have been different if you would have given 4-5 subjects, and then had people priorities them in order. However this, i don't know how your gonna draw any context whatsoever.

 

* I don't even want to go into the Nexus Plugin, that's for a serperate thread *

 

Player/Staff Relations

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Once again, I wasn’t expecting such a large chunk of people to answer with no opinion. Everyone in this community seems to have some viewpoint on this topic, but if anything, this poll teaches us a lesson about the power of a vocal minority.

 

When asked how relations could be improved, most of you responded with something along the lines of more transparency, more communication and more say for the regular player before big changes in the server.

 

This one is probably the most fun one, and I would like to go back to the beginning where you litterally proves the point that the staff is so disconnected from the community that they even get surprised by their own flippin' surveys... Like what the ****... I think most of the players who answered this survey, doesn't have the "GM to Nations buddy buddy relations" that most 'veteran' players does. They don't know what relation there /is/ to take into consideration..

 

The rest of the survey is just a bunch of numbers that you manage to vaguely describe.. What conclusions the moderation team may come up with.. I have no clue, and honestly, this is just... ARGH! So disconnected from everything that is happening..

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20 hours ago, xDK said:

Alright, I'm gonna just go over why this Survey is the most ******* ridiculous thing, that it just flabbergasted me completely. Now bare with me, I am not writing this because I dislike Surveys, but this is just.... NO.

 

Defender Default

8JEsQW8os2Q34ywXl4my57REGwOZk-9BiKUMysdJ

Surprisingly, a larger majority showed positive support for defender default than expected as you can see above. Only about 15% of the server disapproves of it now, so I think its safe to say that this system is a success and we’ll be using it for the foreseeable future.

 

To improve the system the most consistent open response questions essentially called for the staff to specify what exactly a defender is, to take out the vagueness in some situations.

 

Lets start with this then. "Surprisingly, a larger majority showed positive support for defender default". First of... The question was, 'Do you agree with the IMPLEMENTATION of defender default', not 'Do you support defender default', and true, defender default is indeed a nice middleground for the server, as a way to make everyone happy, but that was not the question..

 

Raid Rules

QhrD2s_ScZNn4en3bAo6CNF-H8WPt92WY5EEwA46

I honestly was surprised about this one. Our community is notoriously opinionated about raiding and raid-related topics, in one form or another. However, the majority of respondents were simply unopinionated towards them.  

As it stands, those who dislike the raid rules form a slightly, but still notably larger segment that those who approve of it. I will bring this up at the next staff meeting.

 

Now this one... Oh boy... Essentially, I want you to see the "I have no opinion of them" as either, "I don't give a ****" or "I don't know them" or "I don't give a **** to know them". Perhaps it is due to the large amount of players, (especially new ones) who doesn't have a group to play with, or a nation to join, or people to go raid with. I think you need to reevaluate what the actual problem is.

 

The LOTC Economy

hI5yeoQGVUX2i4Nio9fb9xqWU8r2QKOmqj-wZxQE

The playerbase concurs with the staff on this one, in that trying to stimulate the importance of the mina and create a more realistic economy is fairly important for the health of the server. Supporting comments praised the immersion, healthy competition and etc that comes out of it.

 

Suggestions to improve the economy are too diverse to summarize. Though a recurring comment was that nations should be in charge of their own economies moreso than through staff intervention.

 

Yeah... Nice question... It's like asking someone "How important to you is it that Orange juice remains orange?". There's litterally nothing that you can draw from this. It would have been different if you would have given 4-5 subjects, and then had people priorities them in order. However this, i don't know how your gonna draw any context whatsoever.

 

* I don't even want to go into the Nexus Plugin, that's for a serperate thread *

 

Player/Staff Relations

1f7cqXKkeLPZAXJ3C-VVJafbENKJYWCFZ85BBbpe

Once again, I wasn’t expecting such a large chunk of people to answer with no opinion. Everyone in this community seems to have some viewpoint on this topic, but if anything, this poll teaches us a lesson about the power of a vocal minority.

 

When asked how relations could be improved, most of you responded with something along the lines of more transparency, more communication and more say for the regular player before big changes in the server.

 

This one is probably the most fun one, and I would like to go back to the beginning where you litterally proves the point that the staff is so disconnected from the community that they even get surprised by their own flippin' surveys... Like what the ****... I think most of the players who answered this survey, doesn't have the "GM to Nations buddy buddy relations" that most 'veteran' players does. They don't know what relation there /is/ to take into consideration..

 

The rest of the survey is just a bunch of numbers that you manage to vaguely describe.. What conclusions the moderation team may come up with.. I have no clue, and honestly, this is just... ARGH! So disconnected from everything that is happening..

 

you basically outlined everything i was gonna outline but i was too lazy to do but yea see this guy gets it 

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Interesting to see the results, hope the new donation perks are balanced 

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On 03/05/2016 at 5:45 PM, 吳憾戰士14 said:

Appendix D - Raid Rules

Demanding tributes should constitute trying to initiate a raid,

maximum raid size should scale up with the activity of players in the area somehow so more ppl can be brought to raid a larger place (as would be realistic) without harming smaller communities.

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How about you stop changing up the donation perks that people pay money for to keep your server running. Twenty-five dollars used to get you some decent perks but now you have to pay hundreds to get anything worth mentioning for helping to support the server. Many of the players pay for certain things on the donation list because a perk may assist them just to have it removed down the line.

Perhaps.. Lots of special small things! Nothing that's game changing. Possibly things along the lines of pets, maybe plots again?

 

 

I cannot tell you how much I effing love this response. Like-… THIS. Just-… THIS…

 

This crap needs to happen…

I've more details that I would like too add in, but, I'll make a separate conversation/Post about that.

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On May 7, 2016 at 5:21 AM, Venym Nyx said:

 

 

I cannot tell you how much I effing love this response. Like-… THIS. Just-… THIS…

 

This crap needs to happen…

I've more details that I would like too add in, but, I'll make a separate conversation/Post about that.

 

Are you aware that the changes that were made were as a result of EULA compliance and not staff decision? We are currently doing everything in our power as a staff to make sure that our VIP perks remain favourable to our customers to the greatest degree. At the same time, we can't pull perks out of thin air—they have to comply with the EULA which doesn't allow things like plots or item packs or locks and etc.

 

We are in communication with Mojang as to what perks are allowed and as time is progressing we are making the necessary changes.

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