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April Community Survey Results

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April Community Survey

Alright, so after conducting the April community survey, we got a total of 101 responses. I think this is good, 100 is about 1/5th of our daily active community and represents the general demographics well. With that in mind, I’ll do a summary of the results.

 

Suggestions for EULA perks

These were pretty scattered, in all honestly. A lot of suggestions aren’t useable as people seem not to really understand how EULA works. Though some were noteworthy, listed below:

  • Custom forum tags (Let donors design their own?)

  • Donator plots came up a few times

  • Free item name changes (and descriptions. Give them the ability to do flavor text)

  • XP Boosts

 

Wiki Team

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Little to no complaints here, it seems. Most people approved of the Wiki team, a good chunk were simply ambivalent. Very few people really had any reason to dislike it.

 

Suggestions for the team involved providing incentive for team-members to do more work, diversifying the team’s RP backgrounds and etc. That said, the general consensus among the open response answers was that while making good progress, the Wiki was still rather disorganized. So keep up the good work Wiki team, you’re doing good, but you’ve still got a ways to go.


Defender Default

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Surprisingly, a larger majority showed positive support for defender default than expected as you can see above. Only about 15% of the server disapproves of it now, so I think its safe to say that this system is a success and we’ll be using it for the foreseeable future.

 

To improve the system the most consistent open response questions essentially called for the staff to specify what exactly a defender is, to take out the vagueness in some situations.

 

Raid Rules

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I honestly was surprised about this one. Our community is notoriously opinionated about raiding and raid-related topics, in one form or another. However, the majority of respondents were simply unopinionated towards them.  

As it stands, those who dislike the raid rules form a slightly, but still notably larger segment that those who approve of it. I will bring this up at the next staff meeting.

 

The LOTC Economy

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The playerbase concurs with the staff on this one, in that trying to stimulate the importance of the mina and create a more realistic economy is fairly important for the health of the server. Supporting comments praised the immersion, healthy competition and etc that comes out of it.

 

Suggestions to improve the economy are too diverse to summarize. Though a recurring comment was that nations should be in charge of their own economies moreso than through staff intervention.

 

The Nexus Skills System

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It does seem we’re seeing a bit of a trend here. A majority of the server approves of nexus skills. Though a significant minority dislikes them. Among that minority, suggestions to improve it included removing perceived pointless skill levels, making it less grind-based, and to lower the cap to Aengulic for each skill.  With that said, bare in mind most people enjoy the plugin in its current form.

 

Player/Staff Relations

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Once again, I wasn’t expecting such a large chunk of people to answer with no opinion. Everyone in this community seems to have some viewpoint on this topic, but if anything, this poll teaches us a lesson about the power of a vocal minority.

 

When asked how relations could be improved, most of you responded with something along the lines of more transparency, more communication and more say for the regular player before big changes in the server.

 

Admin Team

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People seem content with the admin team as you can see here. That said, common suggestions for improvement were to be more visible in the community (except Telanir, he’s doing fine). Just be more active in day-to-day stuff and keep the players occasionally updated on what you’re up to so they have a general idea of what Admins do.

GM Team

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A fairly even spread, definately a majority of respondents viewing the GM team somewhere between ‘okay’ and ‘great’ with a smaller group of individuals who clearly are not big fans. Through all the times the bluetags and players can be at odds, it's good to see this relatively positive outlook on the team.

 

Positive remarks complimented modreq wait times and general ‘don't interact with them much but they seem to do their jobs’ comments. Negative responses included lack of transparency, bias and etc. The full results will be discussed in the next GM meeting.

 

FM Team

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Once again most people’s view of the FM team was middling to great. The team seems to be doing well in the eyes of the playerbase, though notable amounts of people called for FMs to abide more by the book than knee jerk reactions.

 

Event Team

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Slightly more skewed to the negative side here as you can see. More people voting in the 1-4 range and less in the 6-10 range. Now, this isn’t disastrous, but it certainly shows the ET have room to improve. The largest complaint by far was that there simply weren’t enough events, or that they weren’t evenly spread out enough so some areas got none, while others got lots.

 

MA Team

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The MAT had a large amount of people who responded with 5 because they had no opinion. This isn’t surprising, at lots of people simply don’t RP magic. Otherwise, the team seems to be doing well and most people who do RP magic view it in a positive light.

 

Lore Team

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Not the greatest, not the worst. The LT seems to be chugging along at par level right now. Most people who responded with 5 were once again, unopinionated. As far as suggestions go, people called out for less restrictions, more player creativity allowed and writing more lore than will affect a greater number of the playerbase.

 

That's all for now. I'll include a full list of replies in the appendix below.

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Appendix A - EULA donation perks

With donation perks slated to undergo changes due to Mojang's EULA policy, what EULA-compliant donation perks do you think LOTC should implement for its donors?

(96 responses)

n/a

n/a

n/a

n/a

No idea.

No idea.

more persona slots

Soul Bound / Special Shops?

I don't know

I have no opinion on the matter as I am not a donor.

I don't know the new policy, sorry.

Ones that probably give them a bit of distinction in the server. Maybe special named items every month, that would not give them an edge. Like a small gem thing named that they can't sell.

No opinion

Replacement for the Enderchest

Good perks.

Boo

No idea sorry.

Not sure what is EULA compliant these days.

More text color and formatting options in game. Particle effects, custom map images, playable craftbook MIDI themes,

Not sure

meh

Okay

Skill tomes (If they are compliant)

Descriptions

I think the only real actual option you have now is nor an app/inagame service that offer's bonus' not ingame

More Vote Keys from vote and More Money from each key

Uhm.... More pretty forum names (Brilliant breezer looked cool! Remember those?)

I don't fully understand the EULA-compliant thing so I'm not sure. Just give every player access to an ender chest, just put them at the Cloud Temple or whatever so people can bank their items.

Maybe a kit, and/or maybe an xp boost.

If fast travel is implemented, (or already), the donors (and other important server and forum teams) should ONLY be able to fast travel. Also an increase in Pay checks.

I don't have an answer, it's the choice of the owners, and technically speaking, they don't have to do anything for a donation. A donation is a gift, nothing should be expected in return. (Currently a Diamond VIP)

I don't know.

Have no clue really..

Sorry I have no idea what any of the above means.

Not a donor, not overly bothered.

Basically try to keep donating as special as possible. I'm not certain at the moment, but I do know that I don't only want to donate for a shiny title in the server. We need extra's that really are worth donating for, and also getting a higher donation level for. One thing for sure: don't make too much 1 time articles. But sell life-time donation perks.

No idea. As long as it's actually given and not just going to be said to be given.

Similar perks as we've had before, and for Previous VIP members, give them the amount of "premium coins" equal to the VIP rank's value that they can spend (or give away?)

oh **** this exists?

N/A

No idea what we're allowed to have as perks, but maybe more forum privelages? Like more likes able to give out, only one that comes to mind.

More soulbound slots

I'm unsure.

A /jukebox that allows players to play music to the whole server, and a /leave command from the jukebox channel, something like that. Aether Vips should have the right of requesting Tythus or Telanir some sort of potato command. For example: Hold up, wait a minute, let me put some Sandk1ng's fluffy bread on here (Dr Dre Kush song), then every player on the server gets bread. This has a cooldown of a week.

Donator Plots should return if possible. If we are going to lose a lot of perks, at least allow us to get approved smaller plots for roleplay locations that will genuinely enhance the server. Also, allow us to have access to an /ignore feature.

DISCLAIMER my responses throughout this whole thing may seem short but I need to get back to studying but still want to give you all sincere input! Sorry for the incoming TERRIBLE grammar heh certain plugins would be cool, like game inhancers (being able to see rp names instead of ooc, etc.)

More ****.

EULA's stupid. Perks should be kept for donators as they give money for this place, only to get their rewards taken?

Writing descriptions for items.

give iron more perks

not a single idea

Idk, I liked having land plots for donors

skins or money

I'm not sure, I haven't read through the EULA recently and am not interested in donating.

Not quite sure.

other than aesthetics for fireworks, maybe name tags and such for animals? Or a plugin that allow you to permanently name animals?

I don't know what's compliant.

Gold Vip should be able to name items and switch personas instantly, and keep an item upon death

No idea. Perhaps special crafting recipes. Something unique.

No opinion.

Honestly I don't have any clue.

More persona slots, more NPCs, more soul stone slots, more souls on donor soul stone pillars, more options for naming and describing items

Reduce some of the cooldowns, Maybe extra EXP for skills?

What?

I don't know, i think donators just enjoing their VIP ranks

none of them

not sure

None that I can think of currently.

Fireworks?

Allowance of memes.

What the **** I have no clue

Haven't looked into the deal since I am only coal VIP.

unsure

Free item name changes!

LWC is a must-have

OP ****

dont care

Character cards.

Ability to create descriptions and items alongside overwriting custom tags (ex: so blacksmiths can create steel swords and then rename it and give it a fitting description)

Charles The Bald

perhaps extra skills

naming stuff

No idea

Don't care about Donors. They're already too privileged.

maybe add an special symbol in front of their names

I don't know, but keep the renaming stuff please, and the locks.

Maybe add another Persona Slot, make players able to give Items descriptions, give them colored names in-game, other than that I'm not too sure.

I'm not all that great at legal jargon but I don't think extra personas should be a donor perk.

Don't be pay to win. That't not fair. It's already unfair you have to pay to lock your stuff

How about you stop changing up the donation perks that people pay money for to keep your server running. Twenty-five dollars used to get you some decent perks but now you have to pay hundreds to get anything worth mentioning for helping to support the server. Many of the players pay for certain things on the donation list because a perk may assist them just to have it removed down the line.

Perhaps.. Lots of special small things! Nothing that's game changing. Possibly things along the lines of pets, maybe plots again?

I have no idea... but make em good... and make it so you can get it in game without having to pay real money

 

Appendix B - Wiki Team

Why do you feel this way about the Wiki Team? (98 responses)

n/a

n/a

n/a

If they keep the Wiki more up-to-date, then I approve of their implementation.

Just another team to make sure LotC runs smoothly in all aspects.

Ban Leowarrior

i think they are largely pointless but whatever

The Wiki is still bad.

I don't frequent the Wikis too much or know anyone on the team.

It's necessary to help keep an up to date an accurate record of the what's going on in regards to the wiki page. It's a liable source of information that first timers use in first creating their new characters.

The Wiki was a huge mess before the implementation...

Its great actually, I helped on the wiki myself

I made it

The Wiki has to be something updated for new players as well as old, its a database for knowledge, which we need if our lore is to stay alive

Nice to see Wiki to get updated more

The Wiki in its current form is /dreadfully/ unorganized: with pages at an incredibly low standard of readability. With the implementation of templates, the LOTC Wiki can begin reaching the quality of its counterpart; and be used effectively for new players seeking Lore. The Wiki is a vital asset for any roleplay server, and so is the Wiki team.

They've done jackshit for the wiki and the stuff they have done has been awful.

Doesn't interest me.

Someone needs to maintain the wiki and be accountable for it

They can now fix up the Wiki and make it a more user friendly place which it was previously not.

The wiki should be updated for the good of new players.

I like Wikis

Why do they get to have an in-game tag but AT doesn't?

no opinion

Unneeded.

I think it's necessary to have a team dedicated to maintaining the wiki . Simple as that, I'm surprised they weren't implemented long before.

Great team, great wiki

Although. Need people who know alot about the entire thing or people who know thing's about specific, eg. Cracker know's z3r0 knows about stafyr or stig knows about ashford etc. aside from himself being present in alot of modern human history.

I think Its A Good Idea, but it needs to be worked on

I believe such a team is needed

Never payed much attention to the Wiki before.

I feel like their doing a good job and should stay.

I think the implement of a Wiki Team is a HUGE step forward. With most of the information we have right now, most of it is either outdated or a WIP. Improving the site would help new comers in the lore, history, mechanics, rules, races and the amazing world of LOTC.

Most of the members haven't done much, and when I asked for assistance from one of them, I never got a response, to this day.

I approve, because the wiki needs a reshape, I do not Strongly approve because there are more teams, that can create more confusion.

Its a neutral feeling

Our wiki has long been outdated and riddled with mistakes. It's great to have a team dedicated to fix this. Members of the Application Team also frequently say "refer to the wiki" to new players which was a problem considering how mistakes were on there -- now they have a solid source of true and valid information!

I think it would help lotc grow.

They don't effect me currently.

Currently I have a feeling that the Wiki Team isn't very useful, since the Lore and Wiki team aren't working together (At least, it looks like they aren't). What is the use of a Wiki when the same lore can be found on the lore-forum? Why have two locations with both lore and information on it? I suggest going for one of the two: A) Doing all lore on the forum, B) doing all lore on the Wiki. Or just focus the Wiki on a certain type of information? Now it just feels like a wannabe lore-institution, without really making the lore themselves.

No Opinion

Don't care

The wiki is now useful atleast

N/A

Havent heard much

We need to fix our ******* wiki, yo

The Wiki hasn't really been all that well updated in the past. We'll see how they do.

Because the wiki does needs more things

The wiki team is transparent and it is clear cut if they are doing their job. I believe they are doing an exceptional job.

I mean it's better than soemthing like the media team because you have a specific focus, but then again, a whole team devoted to it? Meh.

I feel it's not needed for a separate team, it was once the combined effort of the AT and LT.

A necessary team that will surely bring to life the wiki once more, Croleo's lazy, demote him

They do work.

its pgood

I like the idea, but I feel like the team needs to be more diverse to prevent bias.

Ehhh....

Poopy

Adds alot to the server environment and develops the feeling and ambiance of the server.

I haven't really heard any info, so I have no opinion.

Because they put in good work

A team based on organizing something that needs regular updating and organization. It's just common sense.

They need to do their ******* job and make the wiki worth a ****

We needed a better/more updated wiki.

Because they're finally doing their jobs.

The wiki has improved greatly in recent weeks and I think it's largely due to the team. Simple really.

Because I think It's good to have people widening the lore.

I don't really keep tabs on what they are doing.

Some pages haven't enough information or pictures

its gay

I don't know what they are

I don't really know anything about them.

They're dank

They appear to be doing good.

It's good to have a team dedicated to writing up lore and other useful information.

Because I think a lot of people need it, rather than relying on some guy to give you info from word of mouth. Also lore should be noted down in an EASY TO ACCESS AND QUOTE WAY.

It is great that the wiki gets updated. :)

wiki seems a little outdated

I think they are a pretty good edition because the LOTC wiki is constantly out of date, and this prevents that.

The wiki was pretty ****, I remember one of the first pages had tons of spelling mistakes.

So far they have done a great job getting the wiki under control

honestly the wiki team is kind of pointless and tahmas is pushing pretty hard to make them OFFICIAL which is pretty cringey ngl

Wiki was a mess.

While I love the thought of a cohesive and thorough wiki, updated with recent lore that can aid new and veteran players alike with its wealth of relevant knowledge, I don't feel the team holds any personal attachment or motivation to update the wiki, and the wiki team members I know don't edit the wiki at all.

The Wiki serves as a good means of introducing new players to the basics of our server.

Charles The Bald rules

the wiki is outdated!

haven't looked on the wiki much

Dont really know them that much

Clumsy, some areas are incomplete, others are a living joke. See: Pineapple.

i never realy look at it but when i looked i couldnt find where i was looking for

They're doing their job, isn't that what matters?

An easy way for anyone to get on staff. Also very biased in the fact that not all nations are added just the ones that have been around longer.

The wiki is useful, I guess.

Better lore

Doesn't seem needed, have never even read the wiki pages since I've been on the server.

Everything that can make the wiki better is nice

Honestly just don't care. I'm glad they're around to fix the wiki, but it doesn't affect me!

i have no idea

 

How (If at all) can the Wiki Team be improved?(97 responses)

Tis fine.

idk fam

Finish the Wiki.

I don't know.

Perhaps creating posts on the forums in regards to updates.

I think that they need more formatters to not make articles just walls of text.

Sectioning people, not just letting them go off on their own

Not sure, I did all I could

Stricter limitations on information entered on the wiki

I dunnae lad

I believe that intergration of the Lore and Wiki team would serve for greater convenience

Find someone better than Tahmas to lead it.

Probably get a bigger team of people.

None

Have Nation/Race specific WT members.

no opinion

Quicker work, work better with NL and cultural figures.

I'm not sure. I've only just started looking into them.

Best team

People like Cracker writing stuff and asking specific people to write their history in a un-bias way.

They Should Fix the order they write the pages in

Not from what I can tell.

How should I know? Give them cake when they do well?

I think their fine at this point, possibly involve them more into events/lore.

Fix the outdated text and work on the subjects that have no information.

We need to take a look at who's on the team and try to realize who's there for just a title.

I don't know how it can, more surveys can be a good start.

Not sure what the current system is within the Team but I've noticed a distinct lack of PICTURES. Maybe have a little team within the team dedicated to finding/making/incorporating screenshots or art etc?

Show off new sections I guess?

Having a main target. WHY do we have a Wiki? We need to have a good and obvious reason for the Wiki. Because now you can often find the same information on the forum. I even suggest; make a indexation for the Wiki, and link it to the right topics etc. Because now there is no real goal behind the wiki.

No Opinion.

idk idc

bring back beardmagic

Not too sure

Get people who actually work????

Providing accurate and up to date information on the forums.

Unsure.

Maybe more exposure to their work? I feel more people are not aware of what they are up to.

maybe they can start putting out announcements or info of what's been added or what they're doing

Removing it, forcing the AT and LT to do it as it was their job.

They can make the wiki look nice and not have a white backgroud

I don't know how it can,

shrug

Don't let Tahmas do human wiki stuff.

Add halflings to the wiki....

More Minor Events like all wars

Work on Kingdom of Ruska and more noble families

Find more lore already on the forums that is updated and implement it onto the wiki

I don't know enough about them.

Put more information on the wiki

No idea.

Clean up the wiki and update it more.

I don't have any experience with wiki organization so I probably couldn't give any impactful advice here.

No Idea.

Maybe tell us what they are doing?

More information, like, that Racial Cards really helping but all races had it.

it cant

I'm not sure

They need to be active and actually update the wiki.

More memes

Not sure.

More memes.

Probably update often

Maybe a bit of team work with the lore team, as I looked on elven lore recently, it was lacking of a bit detail. So more detail too I suppose.

try to keep things updated

make sure to have people who have good grammar.

Give them Lazers

Ask around the server about groups that arent mentioned on the wiki and put them on it

wiki editing has always just been spur of the moment crap i dont think our wiki is salvagable really

Offering incentives for team members to accurately add thorough information on the wiki, creating articles on accepted lore, and removing outdated information as needed.

More indepth information regarding plugins

Charles The Bald be in it

not sure

dunno, add more lore and shite?

No idea

Purge the fools who make it a joke.

maybe add most of all the items and stuff

/

Just disband it and incorporate at part of the Lore Teams job.

I'm not sure.

Not sure really

Don't need it, so it shouldn't improve. It's just another useless tag and title.

No clue! ^^

make it easier to navigate the wiki

 

Appendix C - Defender Default

Do you favour Defender Default over other defaults (PVP, RP)? Why or why not?(97 responses)

 

N/A

best of both worlds, fixes people just being dicks to small rp groups

It's the closest to RP Default so. It's a shame it gets abused and we've become a pvp faction server.

Yes, because it lets the defender have a say in pvp as opposed to someone saying "pvp default" and then ooc arguing over if it's really default or not.

No, It's another skill that will have to be developed and may be a detriment to certain sections of RP.

I favor it because someone could run up at you with full gear, rp a bit, then pvp and win. Just isn't fair, same with RP default. If a horrible villain rp-er attacks you, and you're sick of his/her PG, you can say, "PvP, defender default."

I favour it, considering I have characters on both sides of it. A guard and a bit of a bandit. I agree to this because it gives those who got attacked to actually decide how they want to go about this. If It were to bandits they would chose pvp more of the time because they have good gear and are large in numbers.

No I do not, it's a shitty way to stall

Since you might have someone who is awesome at RP combat, but lacks any PvP skills, which would look totally out of character

He can favor to whose being attacked. So if someone who wanted to rp is forced to rp.

LOTC is a roleplay server, though it seems as though many of the players here treat it in a manner similar to a Factions server: seeking out PvP above RP, however using lackluster RP as a means to gain the latter. I witnessed eight of my close friends consecutively quit LOTC over the space of a week, before Defender Default was implemented: due to weak roleplay that of which would lead to a PvP default fight. These players were simply trying to adjust to the server, coming from one which itself has an RP Default system. All returned to the previous server, due to this image of 'Factions Roleplay' style RP, when infact LOTC can be a very fun, and serious roleplay experience, with rich characters and rich Lore. Defender Default is perfect: it allows the knuckle heads to fight eachother and donate, or simply allows for complicated fights to be resolved fast; at the same time, it allows for Roleplayers to (do what they came here to do) continue without interuption that would drag them from LOTC and into a Factions Server for a brief 10 seconds before dying (fun fun fun /f leave lotc).

Pvp default is simply more efficient.

Yes, it let's the victim choose.

Yes because banditing is now forced defender default rather than the bandit running up, doing an emote and calling pvp

I do, as if you feel like RPing you may, but if you want a short fight you may choose PvP.

I do not prefer defender default over other defaults.

No opinion

Yes, it gives the defender, or victim, some power over an inopportune situation.

Being removed, does not solve problems

Rp Default, as we are an Rp sever.

I favor it wholeheartedly. It allows for pixel-hungry bandits to be bested in combat(finally) even if they have god-tier gear. It also allows for powergamers to be bested by PvP. All in all, it's much more accomodating.

Yeah, it makes sense

End of the day there are alot of ****'s (it starts with C and ends with t's) on LOTC

fairer, the attacker is usually stronger in pvp (i.e. Armour/weapons) or they wouldn't attack.

I prefer defender default because it is adaptable to different situations.

I have had zero combat situations since this was implemented, so I can't say anything.

I do favor it, it helps a lot of innocent noobs not get rekt by some orc with OP gear.

Yes. Bandits and Thieves are a problem, and without proper defending mechanic's, newer players have a higher percentage rate of being robbed. The implement of this would make Role Play easier and more enjoyable for newbies and harder for petty thieves to take their stuff. Also, with this plugin, crime rates would most likely drop, due to the increase in the protection of their victims residents.

RPPVP master race, was the best fun.

Yes, Defender Default is the best thing that happened to LOTC in some time, I would say the RP Default would be better.. But that's just a personal opinion, in Defender Default both camps the RP and the PVP are happy to some extent.

I do prefer DD seeming a lot of times after waiting around for rp a random bandit would walk up to start pvp.

Since moving to Vailor I have not been caught up in any situations which have warranted the use of any of the above mentioned methods. Though I do like the idea of Defender Default!

I, personaly, would rather have a RP default. (Just because I prefer rp)

I came to rp, not pvp. If I wanted a factions server, i'd join one.

I do. It seems more fair and better for a ROLEPLAY server.

Id still prefer RP default... I know its hard to support, but if staff can't handle it, and this being a RP server... They shouldn't be staff.

I always prefer pvp but it makes more sense to have defender default.

I don't even know what defender default is

Yes, actually gives people a choice instead of groups just demanding pvp.

Good middle ground

I don't, because for RP fighting to take place, one person has to be willing to lose.

I prefer it over PvP default, but ideally it would be RP default due to the server being a role playing server and advertising itself as such.

No, you can force RP upon people. I don't like RP default because of metagaming, as it also eats a lot of time

Yes. Choice is always a great option. While I rather would have all RP, I know that many people are not as creative or patient for that implementation. Choice allows the defender to decide instead of forcing those that do not PvP to die to spam clicking which in my opinion offers nothing but an end of "who has the better connection and hardware."

is this survey like the 'things thamas has been doing' survey????? Defender default is okay or whatever. Even though i thoroughly do not participate in pvp and love my rp, i still think pvp default was the best.

I want the return of RP default, purely to see how it will fair with the current community.

I do.

Salt, Powergaming.

PVP

Seems fun

because

I favor RP default regardless.

I don't care

Nope, PVP default gets stuff done quick. I can't trust the other player to be a decent or logical RPer.

I prefer PVP default because the while the defender is almost always outnumbered or outclassed, they can simply rp fight, drawing out the fight for sometimes over an hour, which is ample time for meta teams to arrive or for the attacker to become discouraged. It also allows for powergaming, which can allow the defender to drag it out longer.

It lets the defender decide whether or not to roleplay or pvp which makes the situation less tense due to the combat being initiated by the attacker

It makes me think before attacking someone and defaulting to my PvP skills so that's nice. It gives the defender a chance at an edge over the attacker which is pretty smart. The attacker knows they are about to get in a fight, the defender doesn't, so the defender getting an edge right off the bat I think is good.

We need a system in which pvp is default, but in the instance of fighting a mage or lets say a child, one can opt to rp because that character would be at a disadvantage or advantage in a fight, yet does not have a plugin which supports that advantage or disadvantage

Yes. It allows for a defense against the random "Halt *******!!" Style of banditry.

I'm a roleplayer, I come to LOTC to rp. Not pvp fight for pixels.

I think people are going to bicker no matter what the default is. As long as it functions relatively fine to the situation, I'm fine with it. Although defender default can have a few problems, I believe it works better than the other defaults. The only thing I've seen for defender default is the arbitrary way that a defender is determined. It may sometimes end up in a contest in who can provoke the other long enough to get the other person to act aggressively so they can call PVP. I've never seen it happen, but someone has described this to me before.

Yes, because it allows for more organic roleplay without the constant threat of pvp default banditry.

Because I think It's a good way of solving complicated situations.

It seems fair.

RP combat is good, but sometimes with a few members of it, it can be confusing, when all trying to not use Powergaming, but everyone want's to win. Roll system sometimes seems broken and a battle without a GM looks like a bacchanalia

pvp because RP/Defender buys way to much time for meta team 6 to roll out

yeah

YES. Pvp default is ****.

Nope, it's gay

Well, defender default really destroys villainy Rp in two ways. One- The villain, who's simply trying to be annoying and Pvp, is killed. Two- The villain, who's trying to provide RP for those around, is Pvp'd for no reason. It's quite bothersome for us who wish to actually Rp.

I don't favor it. I really don't mind. The fact that there are arguments over this just makes it all seem rather petty.

Idk what the difference is

As the defender most of the time didn't chose the combat, he should have more say than the attackers in rp / PvP.

because I am just learning pvp and I know othersw can not always pvp that well either.

It just seems more streamlined and more effective.

neither system is very good but we'll have to do.

No more pvp banditry

I havent run into using it yet

its just silly and isnt a default

Haven't seen it in action but it sounds good.

Yes, prevents PvP forcing raids which dissolve any RP in the area for items.

I think it slows down most combat situations which results in more meta and more disputes.

Charles The Bald is the best at pvp

no not really

it gives people a choice, and it's a great way to decide what type of combat you use.

No idea

Makes it better. If you're going to attack someone, they better have a choice what occurs.

dont know what it is

I do, Because if you feel like inflicting combat on someone, they should atleast get to choose how this combat will take place.

Yes, it allows those with 'laggy' computers a chance to defend themselves through rp. Before hand a mage would just get screwed over half the time by pvp default.

If I'm correct and Defender Default is the right for the defender to choose between pvp and rp, I think this is pretty fair. I hate PVP default anyways.

It depends really. Because now it seems most people will bait others into attacking them so they can call PVP on them. EX orcs vs anyone

It's just an easy way for victims to stall and abuse the system and avoid dying.

it allows the people who are attacked to choose how to fight instead of having pixel hungry people pvp default all the time

Yes! If you're here to go villain, don't go villain to people you know will be salty about it or you just dislike, and then the rp will be good(Or pvp).

No.... this is an rp server... rp is best i love rolling

 

How (if at all) can Defender Default be improved? (97 responses)

No idea.

No idea.

No idea.

Nah

Nah

It can't.

It can't.

remove it

remove it

Remove PVP

I don't know.

Nothing at all that I can think of

No

More enforced, not many people care about defender default

Dont know

It's good. Done. Sorted. Good job.

It can be removed.

Make it so that roving bands of bandits can't engage one person in order to force defender default to default to pvp

I'm not sure, I've not used it much.

It can be removed.

None

Nothing

I can think of nothing.

There are issues with 'who is the defender' in certain scenarios, such as rescuing people or being captured.

Very harsh punishments' on those who abuse the defender part. I mean perma if you continuasoly provoke OOC then back out.

Free cookies for the loser to make them feel better?

It's fine at the moment.

higher increase in lock pick's needed to open a doors,trap doors,cheats, traps (its stupid and corny, but hey), new players homes are less accessible than veteran players.

I'm not informed well enough.

It can be not. Defender Default is good as it is.

Nothing much i prefer it

Not sure as I haven't had to use it yet.

Stop people PG'ing just to force pvp. Just because you prefer PVP does not excuse you having to think about your actions.

Haven't had to much exsperince with it... I mostly try to stay away from combat since mages' aren't supported that much.

Ban metagamers if they come to aid their friend in combat, usually it's just "Leave. -GM"

If poison is being used or the defender is being attacked from behind have it that its rp'd instead of the defender going straight to PVP? Not really too sure how else to explain it.

By being removed

It seems alright. I would allow cities to select default styles within their borders. Perhaps have no PVP zones if a city decides role play is its default option.

Remove it.

Explain, Encourage, and elaborate on what Roleplay fighting should be. Specifically encouraging players to accept that it can be more interesting and OKAY to lose. Too many people do anything to win and it results in stale and immature roleplay.

set a limit to how many people there can be before it auto switches to pvp.

Define what makes a defender.

It's alright as of now.

Get rid of it

Defender Default is fuckin cancer

Not really

*shrug

By not caring

If an rp fight goes past a certain amount of time, it defaults to PVP.

n/a besides numbers constituting pvp

Not sure, I'm sure other people will have better ideas than me.

Make it pvp default. Rping with inbred faggots who think /roll is a form of roleplay is actual cancer.

Can't think of anything.

Going off of what I already said, perhaps finding a more distinctive way to determine defender could work. Although I'm not sure how that could happen. There may be no way to improve this.

There needs to be a clear ruling on how to approach banditry and running from battle; the new updated rule actually makes it muddier for those whose characters would logically run away.

Not sure.

Make some new rules for RP battle and Roll System that players can use without of GM helping

I feel like it should be majority default maybe

Get rid of it

No idea.

RP combat could be changed, then RP pvp could perhaps be favoured.

I don't really know what that is

If changed to Majority default. ;)

if in rp pvp things seem pged either use rolls or unbiased moderation

It's fine as it is

see above answer

dont know

As I see it, it is the least consequential fighting default available at the moment.

not sure

Make more sense half of the time i cant get logic done properly

Remove the seven person auto PvP thing. I've seen many mages jumped by large groups of people just to ensure their magic is useless and they can be easily killed.

dont know what it is

I think its fine as is.

People keep catastrophizing and saying that people will powergame in fights. People powergame anyway, though, so, I don't think those people are right. I like it, It sounds smart.

It should be tweaked to allow at least some RP

Change it back to pvp default or something that is actually practical.

People with a record of getting villain blacklists should never have the default.

Make it so that there is a clear definition of a defender

 

Appendix D - Raid Rules

Why do you feel this way about Raid Rules? (98 responses)

I've never raided, nor been raided.

Ban Leowarrior

idk my bff jill

Raiding shouldn't be a thing.

I don't raid or read them often.

I do not participate in raids.

I don't raid much

I don't keep up with the raid rules often enough to know exactly how I feel

Because theyre fine

I have no opinion

They need to be updated.

4 man is way too few people.

Raid rules are raid rules, they can't get better until the conflict between players is quelled.

I don't experience many raids.

Raid rules exist entirely so that players can be banned. They do not protect anyone from anything, they're unnecessarily stringent and obstructive. The rules themselves are arguably only for the sake of players who do not want to defend themselves, and more arguably only to discourage people from roleplaying brigands.

I think that TNT shouldnt need a warclaim. If you grind that much for a bomb you should get to use it.

I don't participate in raids.

Too little people allowed, too many restrictions

I don't participate in raids, so raid rules are something I haven't looked at.

Raids are basically non existant

Not much of a thing and not like people care...

I do not raid, and have never been raided.

It seems like a raid shouldn't be limiting the number of raiders so drastically. Why would they send so few people to raid a major city when there are going to be 10 times as many guards (PvP meta squad players) called on to kill the raiders.

Their fine as is.

I think raid rules is a big thing, as mentioned it the "Defender Default."

I don't raid, I am not informed in Raids enough to have an opinion.

no opinion

I have not seen/partaken in any raids therefore I cannot comment.

I avoid raids, they rarely offer any form of RP apart from meme shouts.

They aren't clear enough. Most raids just run into town, shout "UGH" one time, and then random PVP everyone that is in the town. I feel like there should be stronger rules to make it roleplay based. It isn't really roleplay when you just hit everyone you see, kill them, and then wait for their stuff to appear next to their body. It just isn't as it should be, raids should be roleplay aimed. To make it fun and exciting in a city, not just going in to only get items and not roleplay one single ******* thing (except for "UGH")

No Opinion

Because we don't have warclaims going on, and siege system sucks on lotc. We need to be allowed to raid with larger numbers. At least 8 raiders. And unlimited if it's justified and approved by a GM. (Saving a hostage or counter raiding within 2h after they were raided)

Meh peasants have no need for raids

I don't raid and if I see one coming I hide. See no point to them other than trying to start conflict between nations which could easily be done through rp instead.

Not enough raiders, 30 minute rule or how ever long is more restrictive than helpful.

I don't know too much

I'm not familiar with them, as I rarely raid.

Huge cooldowns, raid limits

My race (halflings) is raided frequently and the lore team has dictated that we have no option but to be killed regularly because we are considered weak. Essentially the opinion of a few has left us lambs to slaughter while the "guards" of our kingdom sit idle.

i dont even know what they are, i dont raid.

To restrictive.

I don't raid, so I am not sure.

4 People and 30 minutes? What kind of bullshit is this? It wouldn't even make sense lore-wise.

shrug

Haven't raided in forever

ehh

I can't get to a raid if I'm late

Doesn't make any sense.

4 raiders can not effectively accomplish anything. When the guards or soldiers arrive, the raiders will be almost certainly killed simply because they will be outnumbered by a large amount.

They hinder the ability to attack people you have disdain for in rp due to rp.

Raid rules are always going to have an up and down to them. Low numbers = bonus for defenders and vice versa.

Let people fight. Holy ****, this server is complete **** without proper raids.

There is always room to improve.

I rarely raid if at all.

Honestly, I've read about it but it never really affects me because I don't take part in RP that results in many raids.

There are good and bad about the rules; the raider rule limit is a little weird, and there's a common misconception on how raid rules are implemented serverwide, especially on things such as raid cooldown.

Because if they weren't there, diffrent places would've been constantly raided over and over, without a cooldown. (And of course several other things, but It's the main one in my opinion.

I don't really raid. I play chicks.

I don't know what it is

4 people ruins the fun, at least increase to 6

The amount of people allowed on a raid should have to do with how many defenders there are. 4 people is not enough for a raid.

I'm bad at explaining.

Who the **** raids with 4 people

I honestly don't even know the Raid Rules.

Who the **** raids with four people? How does that make any sense? It's not a ******* heist from GTA V.

I don't raid

I don't know them!

haven't read them

They seem like they can be abused easily.

spam raiding is a bad thing

Nah

Some of the rules are weird

they pander to people who dont like raids and dont want to participate in them - raid rules right now basically prevent raids; we might as well not allow them

Raids should exist to further a character's development, both for the victim and perpetrator of the raid, however they are mostly OOCly driven on both sides, to take and protect items. However, with no meaningful way to force players to properly RP out a raid, there are as good as I can see them being.

Raid rules are far too harsh yet at the same time they offer a few too many loopholes which causes both sides of a raid to be on edge.

Charles The Bald is banned

I feel its not realistic at all

i don't raid

Living joke as well. Four people going around causing mayhem is not a raid. Though this is a biased opinion coming from a life-time bandit. I have been accused of raiding so many times it hurts, then when you DO raid with ONLY four, people just meta-squad in 16 and you're toast anyway.

if you just go there the easy way its way to easy

Some things make no sense.

I don't really take part in raids so no opinion.

I don't raid things.

Keeps it fair

They punish the raiders and hold the hands of those being raided.

haven't really looked into the raid rules

My character is an Augur. Not allowed to raid.

IDK

 

How (if at all) can raid rules be improved? (97 responses)

I don't know.

I don't know.

No idea.

No idea.

Ban Leowarrior

again, leowarrior beind removed

Remove them. They get abused daily for PVP.

I don't raid much

Dunno

I have no opinion

An overhaul.

--

Remove limits.

The player cap should be removed, breach of the 'fast travel rule' should not be bannable, and town leaders should not be informed by GMs of breaches in their defenses. Raids should instead require a provable raison d'etre, and at least ten lines of preliminary roleplay before peeveepee.

TNT should be allowed in raids

Allow more than 4 to rally, allow easier rules for them

No clue.

Allow A LOT more people to raid

Open rules, harsh punishment

See previous answers

Make the numbers fair.

Not really, they are fine as is.

Don't know.

They can't.

More clear rules. Enforce it to be roleplay-based. Make players aware that it should be an improvement of the roleplay and city-life experience. Not just to get new items.

No Opinion

Above^^

muh raid

Have the raider limit be a bit higher and remove the amount of time someone can be raiding for.

Don't know enough

Raiders should be more accurately observed. Perhaps have a moderator accompany them to ensure they do not glitch into cities or attack after exiting the boats.

Reduce the cooldown, increase the party members limit.

Remove them. I do not see a benefit to having two distinct pvp fighting rules when people simply use them to kill others for basic enjoyment. It is simply a window for people to attack others and causes so many ban reports and problems.

idk tbh

Remove all the OOC walls.

I dunno.

Allowing at least 10 people per raid.

shrug

no idea

Less shitty RP

I don't see reasons to limits on amount of players as long, perhaps a longer cooldown though.

Let me go to a raid so I'm not late ever

Put them back as they were before.

Raise the raid cap to 7-10 players, while also allowing raid parties to have as many men as they want, so long as the leaders of both nations agree to allow large raids, in whatever time threshold they agree upon. For example, if Oren and the Uzg agreed to have large every 12 hours, and it would continue until the agreement expires or is renewed.

Let more people raid

I can't think of a way that would be easy. You could classify settlements by their size and say raids have a max for each size or maybe have a time based system where depending on the hour of day it is raids can be different sizes. Of course the later of the two would mean raid cooldowns would have to be reduced.

Just ******* told you, faggots

Don't raid.

No clue. I don't take part in raids.

Raid cooldown should be addressed with either clearer wording or made simpler.

By

I don't know

increase raid cap

It should be like 6-8 people.

Nothing comes to mind.

Go back to how it was, and have it kept that way, even when oren whines

^

MORE PPL PLS

I don't raid

I don't know them!

The time limit does not really match roleplay and doesn't really represent realism.

a better community that doesn't meta

Nah

The cooldown should be different for different areas. like for warclaims, if you are to warclaim someone you have to be on land adjacent to them not seperated by other land. if you raid someone far away from your home the cooldown should be longer if your closer to home it should be shorter

remove arbitrary limits on the number of raiders

I've no idea, but keep at it :) there is definitely improvement to be had, as someone who participates and falls victim to raids.

Give raid rules less restrictions but be more detailed on the restrictions that would be in place (Is the cooldown based on region or town/structure and what rules can the defending party away)

Charles The Bald be unbanned

revamping it

...

Remove/Increase Raid-Cap for the Offensive side.

maybe only at certain times

Be a bit more listening to players when it comes to blacklisting. Also, up the ammount of people who can raid, Four is ridicoulously low.

No opinion.

My experience of them would be improved by me learning more about them and formulating an opinion on them.

No answer

Allow more members of the attacking force to join. This is an rp server after all, coming to a raid with only four of your thirty men is powergaming forced on the players by the staff.

I HAVE NO IDEA

 

Appendix E - The Economy

Why do you feel this way about the LOTC economy?(97 responses)

Ban Leowarrior

any attempt to stimulate an economy is going to fail and be dumb

Minas have always been worthless.

I don't know much about it.

My character does not deal with minas ery often, therefore I find not much sense in it.

Makes LOTC more realistic.

Because it gives people a chance to sell things at a good price, and know how much that is worth. Instead of asking around ooc'ly they can learn rp'ly more so

Because the server is already full of pixel gold hungry members, it really doesn't need to be any sort of focus. The focus should be roleplay, period.

Its fine right now

Idontknow

I like dealing with money and such.

Because it will give more meaning to all the minas that lies around in people's banks.

LoTC's economy is in a gigantic recession. Prices for iron are low, hay bales and basic food items are basically free. This is unbelievably discouraging to enterprising merchants.

Cause I have 600 swords and cannot sell them.

meh

/bread gives me all my food, /vote gives me my mina

The economy is kinda broken at the moment. None of my characters have any way of making minas, yet my noble characters are considered to be wealthy ic'ly.

Because to say you earn your minas for lumberjacking when you actually just vote is kind of ridiculous.

The economy is broken. Using a fiat currency doesn't make sense for a game like this.

We need somethign phisical, eg. craftable coins that can be turned into the large versions of them and new food plugin code meaning food is vital for survival, not just war....

Because the current one is broken

I believe economy is useless, the focus should be on RP.

We still have those super rich players who hoard all the money. The 1% vs. the 99%.

Helps a lot of people be more involved with LotC.

The economy system is ok. Their needs to be a few improvements here and there - but overall, its good.

It's more realistic. Simple as that.

The LOTC economy is very unstable, a month ago enchanting books were below 200 minas and now they can cost 300 or 400 minas.

another neutral feeling

I feel as though having an established and functioning economy on LotC will greatly benefit RP! People will actually want to work and get jobs to earn their living. This will lead to the careful choosing of professions, employment opportunities and interaction between different groups of people! E.g a King getting the grain and food for his kitchens from different farms across the Kingdom. Bakers also relying on farmers for ingredients to then sell their own goods for their personal purposes etc. I think interaction will increase drastically with a stimulated minas-based economy.

Everyone can get anything. The only thing worth mina these days is ooc items.

Now you don't really have to go out and buy things. Most of the people can do a lot of skills, and have a lot of things easily at hand.

As someone who doesn't like getting his own supply's and also likes to be involved in high cost things, in RP, it has always been important to me.

Superman Nexus powers destroys it

I am simple peasant. I see cheap stuff I buy

People will still horde money like they do now and still just get their friends to make things for free instead of buying it.

Makes for interesting rp sometimes, with too many minas going around everything would be nearly worthless I would've thought.

Minas or barter would probably work equally well.

Physical currency would work better from my opinion, but I wasn't there to see it.

It is significant as there are very limited ways to earn minas and waiting for people to log on for trade is frustrating to say the least. Especially for our friends on the other side of the world.

it makes it worthwhile for me to provide services in exchange for mina.

It needs to work.

I dunno.

idc

shruh

It's all about the mina

Ehhh

We need moar economy

I like money

Money usually doesn't mean anything to my character.

As an Orc, I do not use minas very much, for we are a very communal race and share much of our things. However, on my human, it is more important, due to the human use of minas.

It creates roleplay and makes the money system better

^ I don't know what you mean by the question when you say stimulated minas-based economy.

Money is power and I have lots of money

What else could there be?

How will you get paid for a job without coin?

I don't take part in the mina gathering activity that is LotC's economy. I just vote every now and then, RP regularly, and if I need to buy something I just pay the price for it in the shops or auction. I know the economy can be uncontrolled or chaotic at times so it may be useful to help stabilize it for those whom actively take part in trade.

It's not incredibly important (RP > economy), but a stimulated economy aids in creating an atmosphere of scarcity and growth that can bolster RP in many interesting ways.

Because It is a good idea, though there are some better possible ways of making a trading system.

Because I like to participate in it.

It's a good standard, when everyone has his very own capital!

cause i like it

sd

You gotta have money, yo.

Because money is useful

An economy is always fine, but it negates from RP unless you're actually playing a merchant.

Because new players should be able to make large amounts of money just like older ones.

Minas is the lifeblood of lotc, if money was disregarded, then the basis of rp is diminished

It feels awsome.

economy is important on any server

I think it's an easy, effective, way of using an economy plugin. It works.

economy builds roleplay which builds economy

We need a wall street bby

It gives me something to do other than rp, im not good at pvp. It also gives a reason to level a profession like mining or lumberjack

lotc has never had an economy and trying to make an economy on a minecraft server is the dumbest **** ive heard and thats coming from an economics major

n/a

At the moment, there is no economy. The implementation of an actual economy would be outstanding, incentivizing minas opens gates to whole new realms of RP, such as RPing out jobs in order to earn said minas. As it stands, minas are almost entirely useless, anything that can be bought you can get yourself with relative ease with the current system, other than nation plots.

Charles The Bald is rich

its a unique aspect to the server

I'm a merchant

People care about money.

its a nice way to keep track of your money easy

Just let the players create the Economy.

Diamonds are becoming kind of worthless? that doesn't seem right to me from an RP standpoint. Diamonds are literal gems.

I feel its VERY hard to get mina. Those that have alot of it, dont pay others like they should

Things change with every map, just like the economy. Making minas has never really been an issue for myself or anyone I've every interacted with.

it adds to the realism

Money should be used a lot, but not to the extent they are now.

I LOVE THE MINA

 

How (if at all) can the LOTC Economy be improved? (97 responses)

nothing, free market ******* go ron paul

Less townee currency more RP currency. Let nations have thier own currency and mint.

Allow for greater diversity in markets.

Maybe not make it pixels, and perhaps instead a special item.

Possibly setting base prices on items, then letting players go off and sell either below or above giving a bit of competition roleplay.

No

Interest in banks, different currencies in different areas

It can't

More staff shops at Cloud Temple

Make it easier for new players to get minas. Only older players seem to have minas these days unless you do nothing but for.

Not sure, it seems the Admins and GMs are already working on it.

Hay bales, wheat, and dough should expire after two weeks. Armor should rust or deteriorate over time. Measures must be taken to drain iron, diamonds, and gold out of the economy. Everyone, and I mean EVERYONE, should have a shop chest. Meanwhile, the mina should be backed with something (hopefully with some value to it) to make it realistically valuable (because there is no polity that issues the mina, it's just a magical fiat currency that is only worth what people are willing to exchange for it.)

Add GM shops to buy stuff

meh

take out /bread, make mina drops more scarce

Minas are more realistically attainable.

Add a player-run bank that can be subject to heists, add security jobs for players, and be a minor hub of RP.

Remove the mina, that will improve it. Let currency be made through RP

As said above, either that or some other radical, either way you cannot have neutral economy where everyone earns something, we don't/nether have lived in that world neither have any others so let it rest...

Make Base prices for selling and buying certain things

See previous

Set a limit on how much money a player can store in their bank so that they stand to lose some.

It's fine as is.

more accessible ways of getting money.

Too many resources were put into circulation to begin with, now metals are at an all time low price.

Iron must be sold, large quantities of iron, then raise the price on it.

More ways of spending your money possibly and player runned

- Allow NON-VIP'S access to the creation of 1-2 shops? This could assist in everyone having a chance to sell their goods. - Have the staff speak with the Nation Leaders and assist them in fostering a community-like feel in each capital. Have trade-routes, travelling merchants and the like. Hold events which encourage this behaviour, such as a market day every Sunday or something? Get people talking to each other, make people aware of the role-play services available to them. E.g Have the fertile fields of Lorraine be the main source/supply of grain for the Kingdom's capital. Give each Nation something of value they can trade with the other nations or within their own borders.

Unless you could make things harder to get, everything is just too widely available to make the economy good.

There should be more unique and hard-to-get items. So that an economy will and have to be established. There should also be products that only certain area's or races can produce, so that trade between those nations is essential. And in times of war they have a problem! Haha.

I do think nations should begin to build their own economy class and goods. This could be something that is worked on next map, maybe with certain goods and the like only to be obtained in certain areas. This could add to certain aspects of RP, and give and take consequences of war.

Rescale Nexus A LOT for the next map.

moe money

Physical currency

Any changes made would upset the balance. Perhaps have players over a certain amount of money not receive minas from voting?

The shop that buys things itself looks like a good idea

Honestly I don't feel that I am qualified to answer that. I recognize we have problems and always will to some degree but I unfortunately do not have a solution. I wish I could contribute on that front.

introduce more valuable resources to the market, or even perform money sinks. A good (in an absolute horrid way) is gaiaonline's economy. Their economy is **** after long years of making the game pay2getrich and gold lost its value. The main way they combat that is offering events that give achievements or trinkets for however much money you throw away. As of now, the money top 10 kind of gives players an incentive of KEEPING their money for bragging rights rather than spend it, and that is absolutely what you do not want. GG guys. GG.

Fixing it.

I dunno.

idc it's fine

shrug

Ask people who know about the economy like Chumpchump not poor ppl

gds

better skills system with maybe a real training aspect, less grinding

Give me money

can't

I am not sure.

set prices for items at spawn

I can't think of a good answer.

Its fine where it is

Make an effort to balance the money and item values.

Remove voting for minas, Implement more markets in cities, Make them filled with people selling goods and stuff.

The monk market that has been proposed sounds like a good idea. If memory serves, it offers shops that will buy a plethora of items for a base price. If this happens, most items within the economy will find themselves a bottomline mina value, which can help to stabilize the economy. Of course, the values of such shops should be amended every now and then to help reflect the current supply and demand.

Balancing the skills further, making uses for lower leveled skills as well as the "useless" skills.

It could be just a simple trading system.

I think its fine the way it is. Keep shops as cool as possible.

It's okay. This voting keys makes it quite interesting.

it can only be bettter

dsa

Nothing comes to mind.

It's gucci now

NA

Meme vendors.

Crack down on xrayers, make sure iron and resources do not oversaturate the economy, make it harder to transport good and require actual time and investment, DO SOMETHING ABOUT THE FACT YOU CAN BUY AN ANVIL AND BE A MASTERFUL SMITH IN YOUR BASEMENT EVEN THOUGH YOU DON'T KNOW HOW TO SMITH RP AND THE ONLY SMITHING YOU'VE DONE IS IN THE BASEMENT OF YOUR HOUSE IN FELSEN.

Simulated currency!

more player based markets in the cities.

It's all golden baby.

no answer

Idk

you guys are already working on a solution to get the market back to where it should be

by not trying to make one

n/a

Currently, there are many self-contained economies, such as the Human Nation, or the Druids. With a large enough playerbase w/ many different professions, they meet all their individual needs with no currency. Racial bonuses to certain items, (eg dwarven pickaxes being naturally better than other races') might help players branch out from their group to improve their means. (or just make a dwarven blacksmith alt)

Charles The Bald be richer

not sure

Letting players dictate prices and barter. I personally don't like the monk market, besides hay bales and stuff. Maybe make hay bales spoil so farmers are useful?

Stop pumping **** into it. Making money an important currency, instead of something that just happens.

maybe make more stuff sellable

Get rid of the new Market.

Skills could be either improved or removed. Gold and diamonds shouldn't just be given away. I dunno, do some economy stuff and make valuable items cost more.

Perhaps voting gives mina instead of 3 cooked pork

It's fine the way it is, let the players decide what the prices of items should be, not the staff as it's not their right to dictate how much something is to a normal player.

maybe less money from voting so people have to sell the wares they make or the jobs they do in roleplay

Perhaps having Mina given through more rp, instead of OOC pixels! EX. Person A beats the ever living crap out of Person B. Person C pays Person A. That's more of a player thing though, that the staff can't control.

MAKE STUFF MORE EXPENSIVE

 

Appendix F - Skills Plugin

Why do you feel this way about the skills plugin? (97 responses)

too grindy and confusing and restrictive

It all promotes PVP

Gives me a sense of my characters' abilities, which helps with rp.

I enjoy how everything flows together. The new chat plugin is actually a favorite of mine as it helps make RP easier and more realistic.

Grinding has literally ruined the server, no joke. People spend too much time grinding than roleplaying, and it's their only thought,

Its easy to understand and Its not too boring to grind with.

Because the server is already full of pixel gold hungry members, it really doesn't need to be any sort of focus. The focus should be roleplay, period.

Its stable and easy to use

Its unneeded

Though it may be a little alien to come to grips with, it provides an interesting change to normal Minecraft

I enjoy the dynamic it adds.

Meh

It can create more realistic RP scenarios with specific skills.

Once you are at the top, there is no way to go down, which makes for an awful MMO dynamic where new players are highly discouraged from interacting with the economy.

Its balanced

too easy to grind to highest level

grindy

It's simple to use.

I think having player skills is important.

It's very well made.

It's good, could be alot harder... but meh

Lots of pointless things

The skills plug-in I believe has continually acted adverse to RP. The only way to become good at a skill is to devote loads of time /OUTSIDE RP GRINDING..

Because I'm a jack of all trades.

It's alright, has room for more "potential".

some improvements need to be made. Fast travel is a 50/50, and many other things need to be added

Gives you more than one thing to do.

The Skills plugin is good but I'd like it to be more simple, a little bit over the top grinding make it a little just a little more easy.

no opinion

Simple and easy to use.

Because people try to get as high as they can, mostly not even for an rp reason, in which, it starts to look more like other rpg's.

I grinded to Aengulic. It was boring and dull, it's not interesting.

Not very unique. There should be more specialisation options within a certain skill.

I like it simply because it's simple.

It's too much.

muh lumberjacking

Always have disliked how some very basic items used in building require you to either grind a specific skill or find someone else who might not be available or able to do it at that moment.

I dont really use skills much.

It's chill, man

It takes far too long. If you have a primary and secondary skill, then you cannot craft basic amenities such as books or stone stairs.

Kills roleplay, isolates players, promotes the creation of grind-oriented land-scarring forts across the map.

I believe its work of genius. You can excel at few, be average at many and the logical racial bonuses are great. Thank you to every single person who contributed to this plugin and I hope so badly that we never remove it.

idk i dont use it either

I don't care.

Because it really serves the player when not RPing and it can be fun.

It works and is effective.

yes

Even though I have pretty high skills it's just annoying to not be able to craft simple stuff when you want to

Crafting times and the need to assign a skill to craft basic items is lame

Same as above, prefer old system from asulon

iz nice

Isn't overly difficult to rank up, but just enough. Doesn't affect actual RP too much.

Again, I have not much used professions or skills, until very recently.

It adds more playable content

It does its job.

Should be based on making more ****, not time. If you have 1million iron you should be able to make 1million chain boots instantaneously

It's easy once you learn to use it.

I'd prefer normal MC crafting but I can deal with nexus.

It's whatever really. I feel like no matter the skills plugin, the RP will be relatively the same. It can be vanilla for all I care and the RP wouldn't change much. To be honest, skills are just a time sink to grind for a certain tier so you can have the neater PVP gear or fancy item. It doesn't really help overall, but it doesn't distract too much either so I don't really care one way or the other.

It's not incredibly well balanced and could use tweaks, but it is generally an interesting system that can help aid in roleplay, especially when bolstered by a proper economy.

Because it is great, everything about it is good.

I use nexus as much as I roleplay.

It very balanced

i like it

sd

It's a good plugin, that's all.

A lot of people simply grind skills and Pvp those who do not and don't have good stuff.

It works fine.

It has it's ups and downs. Mainly around the fact that anyone can be some kind of master smith without rping as a smith a day in their life and just sitting in a corner grinding all day.

It so far makes sense.

because you can get better by training or doing.

It's all pretty easy.

it's okay. Heavily reliant on grinding though, and it doesn't relate to rp much, specifically the enchanting

I don't use them

I like the differences with them but at the same time im not fond of it too.

prot 2 iron armor w/ stoneskin gives you 180 equivalent hearts; skills plugin right now is an OOC grindfest so that you can have the best gear for pvp and nothing else

neat, but abused. skills level too high with essentially no cap, people who started early smote all others.

Charles The Bald is skilled

It makes the community work together

I have no issues with it so far.

Allows you to specialize, and makes you actually committed to be better than just just a jack of all trades.

i love all the skills you can have

It adds something to do and stops players who are brand new from making gear just as well as someone who has been a blacksmith their whole life.

Grinding is boring and takes away from roleplaying. If I want to roleplay a lumberjack, it seems weird that I'd have to spend hours upon hours NOT roleplaying in order to be able to do so, and then have those hour be wasted as soon as I get tired of that character.

The skills are a mess really. People just hack and cheat the system to get OP gear

It's more of a grind fest than anything, I can guarantee that at least a third of the playerbase only plays because grinding out professions gives them something to do on the server.

it has alot of waiting in.

It gives me plenty of money with enchanting, but I feel people focus too much on them.

Because its awesome

 

How (if at all) can the skills plugin be improved? (97 responses)

Meh

Meh

No idea.

No idea.

Idk

Idk

Ban Leowarrior

removal and going back to vanilla stuff

Stop making specialized PVP Stuff.

Make it a bit easier for people to level up. It takes a long long time to level up mining.

Make it less intense, and go to almost basic mc-mechanics.

Transferring skills from one account to the other if the account is lost maybe?

No

I don't think it can improve anymore

REmove it.

Lower the required rank for certain building items: with craftsmen that are willing to work in land low, it's an irritance having ti re-design buildings around a lack of skill. Along with the fast approaching new map, it seems fruitless to grind skills at this point to remedy this

BALANCED

Crafting times could be slowed down and the amount of XP you gain for said skill could be higher.

It's going to be incredibly difficult to change anything, but luckily the current state the skills plugin is in doesn't do that much harm to the server.

None

Make less levels, but xp between levels more drastic?

idk make it more useful

Less grinding.

When starting a character, a player should have 5 available points to allocate to skills of their choice. One point jumps a skill up to Bungling, 2 to Clumsy, etc. This is so that players can match their mechanical skills to their character's backstory.

More skills!

Harder/ more conplex, more parts to crafting something, and outcomes to final products. eg. you craft a sholder, arm and chest of a piece of armor but your char has leart different ways of doing this so the armor is rated on these together and relies on provider skills like farming etc.

You need to remove all the pointless skill levels

Make it so more stuff can be made by those with lower skill levels, just have them take 5 or 10 times longer to do.

Add more skills, and give the other so called "useless" skills more of a big roll.

DUNGEONS WITH HIDDEN LOOT! (kinda like Elder Scrolls)

Nothing much.

I personally want a PVP skill, but that would be very hard to balance and very hard to

maybe add more use to some skills that are not being used as much

Hard to say, removing it? ; )

Make it interesting. Not just a MMO grind.

Now a lot of people can grind their skill to very high. While it should be better if there was maybe only 5 people in a whole world who had the highest blacksmith level, so that someone who wanted the best sword ever had to travel to a the blacksmith. Now you can get a good sword from almost everyone.

Maybe adding more benefits to the skill levels.

Remove useless **** like angry birds and old axes, like wtf why would there be an axe in the tree, or why the **** do you get spammed with flowers at Veteran farmer? Wtf I don't want this ****. "Oh how are we gonna make this more interesting for the players? Lets give them useless **** just for some extra flavor. Re-scale the skills A LOT more than planned. As far as I am aware you're planning on making Supercalifrag into aengulics at the start of 5.0. But why the **** would you make a bunch of players TOP skill at the start of the map, make them Masterful. And make it harder to grind, and less rewarding. Grinding shouldn't be essential on Lotc, RP should be the main thing. Right now grinding it the most important thing to have for a nation to survive. It should be something that gives you a little extra that people can do when they don't have anyone to rp with.

I dunno, I thought they're always busy trying to add schtuff

Remove all building materials from being created, let it be actual skills. So remove woodworking and replace it with fletching for bows and arrows instead. Stonemasonry could have the building blocks removed and instead let those who take the skill make statues.

Less grindy somehow maybe.

Shorter times. Perhaps remove crafting times completely. Skills that apply to building/everyday things should be allowed their most basic constructions (bookshelves, books, stairs, slabs, pressure plates, etc) at inept level - perhaps just raise the skill cap to promising when you have a primary and secondary selected.

Removing it or cutting off it's huge importance on PvP.

I think it is flawless as it is. There is a balance and opportunity costs make our choices stronger.

make it easier to understand, I guess. There's a lot of gray areas like how to progress with leveling and where to go or what workstations to build and how to build them. Also with what can be made in a workbench and what can't be.

Dunno.

Nope.

yes

Lower craft times, able to craft all basic items

idk give me skill points

I think it's pretty solid on it's own. Maybe make some skills easier to rank up in like leatherworker tinkerer etc;.

I think their should be more help topics on specific professions and how to level these skills, as well as how to use different tools regarding them (like compost bin for farmers).

Add more skills

Oh gosh, there isn't anything I can say that someone else hasn't said yet. I'm not sure what would improve it, but I know you could change it a lot and it be either good or bad. Personally, I just wish everyone had the ability to name items. That's the only thing I can think of that should really be a thing.

Read above

Add more race unique things

Lower the xp amount required to level up. When it takes months to level up a skill, that's that ridiculous.

My opinion of the skills is rather neutral or apathetic so as long as nothing happens to make everything else out of wack, I don't care much.

Chef should be made more useful. Status effects on food items (that might get better at higher levels), making more non-food items (like the bow string oil), and perhaps the ability to make spawn eggs (as the only other way would be to buy them after voting keys come to only redeem money).

I don't think it can be.

I like it.

It's okay

its good

sd

A /bit/ less grindy. This is an rp server, not Skyrim.

Remove it.

Add hunter skill. Skinning, killing animals. Wild animals would be nice too.

Make the skills tie in deeper with rp If a smith like myself knows how to rp as a smith and actually wants to run a smithy that is great and stimulating to rp. An elf who sits in his basement grinding on his anvil which sits next to his tinker bench and enchanting table on his 3rd persona and is legendary smith churning out a bajillion high grade swords DESTROYS SMITH AND JOB RP

Find away so that those who just grind to level have a little harder time leveling

It's fine.

not make so many skills be a part of another. like you need tinker and miner and stonemason all together with to get a flawless diamond... its a little absurd

make it not affect pvp in any way

make an accessible skill cap.

Lower the cap back down to aengulic or even lower so that less of the focus is on how much you grind but on what you have.

Charles The Bald already has all teh skills

not sure

I don't think it can besides expansion of items.

...

Not sure. I like it as is.

make some skills easier to level cuz some take like days to even start it

/

Not really sure, I think its fine as is.

Get rid of it? mm

Remove it. Return to vanilla.

Lower the skill level that players max out at. If you really need to grind out 5 million experience just to make a diamond hammer then it defeats the point of players that want to rp but don't have the time to grind a mechanical skill when they'd rather rp learning a skill and showing their progress IC.

maybe some kind of process in the crafting of items like in the mod terrafirmacraft where you have to soak,scrape,tan the leather before it is completely processed and ready

Half everything. Half the amount of exp needed to level, or just remove a bunch of the levels. People will focus on them still, yet not nearly as much!

Make the skills better/ more worth it

 

Appendix G - Player/Staff Relations

Why do you feel this way about player/staff relations? (97 responses)

Ban Leowarrior

idk it is what it is

I've not seen any improvements.

I don't know anything about the relationship.

 

I have a couple friends within the staff. There's no big issue with them. However, I find it as though the staff can tend to keep to themselves at times. Not all, but some.

It depends on what they're doing. Mostly what many people dislike is that they don't consult us on changes of lore, and are bias to races. However, with defender default they took a vote to ask if this should be kept, and that was a good decision.

I haven't seen anything go on between Staff and Players recently

I was a GM

Although some staff genuinely care about the player base, some staff have bias opinions

Because I dont have a feel on it

I speak to a number of staff members, and in general all teams are quite easy to approach/friendly

Eh

Meh

I feel like some GMs don't spend enough time putting themselves in the player community and most players feel that the GMs are some godly higher power, newer ones mainly.

I don't know enough to say.

Help comes quick and there is little Bias.

I feel like it's only the GMs that reach out to the community, but not any other team. People don't really know what's going on with the FMs, ET, AT, etc.

no communication

The staff need to get better with communicating to us.

There's a heavy lack of communication. Like mitto said, you've gotta be transparent to be trusted.

Staff don't listen to players and ignore feedback.

No motive to attend

the socialising is ok, but the "Business" part of it needs to be improved

I am on staff, so I aint really all too sure.

I haven't been around many players or staff recently so I have no recent data, if you will.

They are fine, especially in OOC, and I've never heard a word about Admin Abuse.

Good. They're very kind, and will help new comers in making their stay enjoyable as possible.

There are some staff members who seem to sit on their ass as it is now and some that don't take a step from the area that their friends are in. No offense, but outlier groups need some love too.

The staff, mostly the ET doesn't comply. We need more event capable ET members.

I dont know it seems like to get a staffs attention you must have a good+ reputation with alot of things which im not very good at

We've had a lot more communication between Staff and players recently! Especially with big decisions/tests such as the Defender Default. Asking the player base for feedback makes us all feel valued and gives everyone a chance to voice their concerns before something is implemented etc.

I think comunication could be inproved.

A lot of mess ups via the staff which piss off the players.

They are open, helpful, and we can really discuss problems without any arrogance or anything.

I feel it was very broken. But then, id say around the time of the gizzy stuff, it got stronger. Its still not what it should be, but it is definitely strong. Some examples would be how the staff are beginning to ask before doing, and keeping checks on how things are going. They are also beginning to listen to the players more as well.

Not only is the relation between players and staff pretty shitty the staff-staff is also really **** and have always been. Staff team leads need to take more responsibility over their team members. When I joined ET some year ago or so it was literally "Welcome to ET, don't do stupid stuff when cappy is on." Of course it's the staff members fault if they do something stupid and they need to be punished but the Team Leads and managers should take lot more initiative with it's members and make sure they're being watched and they can't do stupid ****. I did a lot of stupid **** but no one told me to stop even if they knew I was bad until the end. I've been asked to rejoin the team by both higher staff members and players but I don't want to be apart of it.

I dunno

Seems like in exception of some players that the staff and regular players get along fine

I mean it's pretty varied

Players generally don't trust staff members. Abuse is prevalent in our staff, and players are never not going to notice that. The amount of events/accomplishments limited to staff members disturbs people who want to role play invention or creation for their characters - as such things are commonly declined, while in the case of staff members they can simply approve it themselves.

Unsure. I remember when LotC was said to not be a democracy.

I feel that there are many staff members that take things too personal and show bias. I also feel that some staff in the past have used "get along" as a way to allow troll and toxic people to roam free on the server all the while using excuses to look innocent.

i thought it was pretty good at first but as of now it's become a bit of a biased relationship. There is definitely a group of players the staff cater towards more (it's always hard to get the balance, you always see a shift in power of who has the most pocket-staff) but as of now its been closer to balanced than ive seen in the past. So whatever. :' )

It's always been weak, lately it seems more so.

A bit biased, sometimes

Because staff do listen to players sometimes, but a lot of the time they go off on their on decisions without consulting the playerbase.

Telanir is the only useful Admin

Decent GMs but some gay ones too

asnbdfk

shitty as ass tissue

Not active enough with staff or the community as a whole to judge this.

I think there is definitely tension between certain groups and staff.

I think the staff and players are doing well to communicate with each other

I haven't really seen much of the staff team. That's always been a problem though, you hear a little and see almost nothing that the staff actually does. My only complaint about staff is how GM's can come off aloof and not very approachable.

NA

We work more closely now than we have in the past 3 years.

Sometimes the interaction is healthy and progressive, and other times it's simply sad. The staff members are people and players and you can guarantee a mistake or two. There have been occurrences in the past where the staff does something without any input, gets tons of slack for it, then apologizes soon after. I suppose people often think it'll be faster to do something and ask for an apology after rather than attempt communicating in the first place. This hasn't always been the case, but I have seen this happen.

Because I personaly know alot of the staff members.

Don't really know.

Staff are friendly for sure

staff bans way to much w/o understanding

sd

I don't really know anything about player/staff relations, and I only know a couple staff members.

Most players will say "Weak" just because that's what they hear all the time, but it's clear staff is trying to listen. Hard to do so with such angry and rude players.

I've seen good and bad examples. I've seen GMs be very conciderate, then others have /ban already copied to their clipboards.

Nobody likes the staff ever. Don't be too hard on yourselves.

Haven't seen much between it on the subject, not that I look for it.

I feel staff don't always listen to players especially if they are not donators

I feel the lower ranks of staff are more connected to the players, but the GMs, admins, and techs are all fairly disconnected and 'all high and mighty'

haven't been to player meeting

People lose their **** talking about staff

I feel that the staff cares for the players

staff doesn't give a ****

/

I think both groups have a skewered perception of each other as a whole.

Charles The Bald roasted them

some are better than others

The few times I've needed help from staff, they have been very nice and helped me quickly.

Always has been. Staff are rarely liked. Outside of Ever, there has never been a staff member I personally have liked. Most are pompous, arrogant, corrupt with power, or simply not qualified for their job.

they are friendly chit chatting

There are staff that're liked, and some staff that're disliked.

A lot of the staff seem to be too biased towards one side or another, mainly Oren.

I think modreqs are okay, I guess.

Its apparent in my opinion

I've been on the server for 5 years and the only time player/staff relations were actually civil was during Aegis. Ever since the issues with SerenityOnyx and Respiren were allowed to go on during 2.0 the relationship between the players and staff have been strained. The staff has since then felt the need to hide everything from the players and resorts to a guilty until proven innocent punishment system.

I don't really get involed with the staff on the server (dunno if it is a good or a bad thing)

Pocket Mods(Kidding). I find myself friends with several staff members, and I've seen them mess around with players without much thought on their different status' on the server.

Nice

 

What can be done to improve player/staff relations? (97 responses)

Ban Leowarrior

removal of leowarrior, again.

Nothing really, at this rate theres always never going to be great relations.

I don't know.

Perhaps creating a master list of staff so people know who to contact in regards to their questions or concerns.

Perhaps ask community for lore ideas and not just throw in some aenguldaemon stuff at us out of nowhere.

More talking to the playerbase and listening to what they have to say and taking it into account.

Be honest, jesus christ, if youve got nothing to hide then don't hide it. If it doesn't affect anything, make it public. People want to know whats going on and as a GM you're naturally more informed than a player. The more information given out strongly lowers the chance of a shitstorm, so take every possible step to make sure the community know what the **** is going on

Stricter rules on what staff can or can not do

Not sure

Staff introduction pages, with non-mandatory Q&A for players to get to know them better

Transparancy

Meh

Become more friendly and active with the players.

I don't know enough to say.

none

meh

be more open with us

Better communication.

Again, mitto said it. Simply tell everybody your reasoning behind a potentially-controversial action.

Actually listen to the players, not think your team is perfect. Remove people like Dohvi who are biased and abuse.

Give motive, exitment and something to actually care about (improve the server as a whole).

Have more seriousness

Free hugs?

It's alright at the moment.

Nothing, really. Human nature is hard to improve.

More events, more special items, balanced, special items.

Bring back the days when the LotC TS had loads of people on it. Everyone seems to have their own seperate nation ones nowadays.

The cominucation could be better.

Tell us before you make big changes. Not after.

Still more player-aimed involvement. The relation is good now, but make sure no staff member ever climbs up their Iron throne and doesn't talk or get involved with the members ever again.

Just keep doing what you're doing.

Transparency and respect, both ways. But some players will never look from a neutral view and only care what's best for their group. I try but I sometimes get way too serious with my place in "the game".

I dunno

Players to not cause hissy fits when things dont go their way, and instead resolve it maturely

Give players more say in everything

Remove a good deal of the abuse. Make sure GMs/ETs are not partaking in events that only benefit themselves/their friends. Make sure they do not directly benefit from the events that they create, at least not frequently.

Memes. Yes, memes. Make memes. This works for me.

Actual accountability when it comes to players who harass and cause tension. It is obvious at times in OOC chat yet nobody on staff does anything about it in that moment. We have a lot of children on the server that absolutely have no idea how to properly conduct themselves in OOC and there are too many people on staff not willing to set any example. It is difficult to trust a staff that doesn't make sure the server is 100% a welcoming place especially in the face of tons of young people who at times treat others like absolute garbage with no repercussions.

have more communication, dudes. half the time i have no idea who gets promoted and for what reason and the other half of the time theres some stupid ass staff members that run around and do shitty things and dont get in trouble for it even when all of the community yells about.

Communication.

Not sure.

Communication between players and staff.

Git gud

More diverse staff team

fdgh

answer questions and not do "I'm not going to answer this one"

Staff need to be more understanding and unbias. This is based on past experiences not recent ones.

I am not sure, but I think there is definitely staff biases.

Same as always, increase perceived activity. More events (that don't go away half-way through) and more posts.

NA

More communication and level-headedness.

Above all else, everyone should remember the purpose of this whole thing. We are a community working together to write a fantastic story within LotC. And why do we do this? For entertainment. We need to stop being so serious, keep other people in mind before ourselves, and try to have fun. As for specifics, I don't think there's anything we can do besides try to stay as friendly and open with one another as possible. Any problems staff and community have had were the result of a select few deciding things in private. We cannot prevent something like this from happening. So again, everyone remain friendly, open, selfless, and remember we're here to have fun.

Don't really know.

It's okay

remove their ranks for a few weeks just so they can feel what it is like to be a pleb

ds

I guess just have staff interact more with the players.

More feedback thread replies.

Not Entirely sure. Memes are good, I guess.

Nothing

A party!

Try all players as equal and not just your friends if you are staff.

More humble higher ranked team.

silent nsa spying or in a pm

Put people who aren't metric asshats in charge (Leo, Supremacy, Pandan, etc)

To have a staff members to have chars in different races not to show bias towards any race

maybe actually ******* do something for once every staff effort to improve relations is killed by a power bottleneck that doesn't care

/

Charles The Bald should be unbanned

make sure staff members arent biased!

I think it's fine.

Stop looking so goddamned incompetent. The Black-Listing incident has everyone and their mum mumbling about how the team looks absolutely stupid.

i dont think it has to be improved to much

*cough* Lift the blacklists

Ha. Not likely to happen.

Having a lot of mods with a lot of spare time to answer questions and help out sounds good, I guess.

Not much

Actually talk to the players like they are your equals, having a fancy blue tag does not give you the right to think of us as idiots. I can't tell you how many times I've spoken with friends on the admin and GM team that have badmouthed the player base and considers them unworthy of information that would benefit everyone. Being open with the player base rather then pretending to do so will go a long way, as many of the staff were once in the same shoes when it comes to being in the dark. I highly recommend speaking with players before just punishing them and forcing them to appeal and demean themselves before their fellow peers. I've seen what it does to people and it causes them to hold grudges against the staff because they weren't given the time to sit down and have a talk before being banned. After all, we've seen that when players get banned almost 50% of the time it's just a huge misunderstanding between the GM and the players involved.

It's more up to the individual staff and players to improve relationships. Although one thing that would help would be staff not always locking themselves up in TS! I understand staff can be busy, but (Bad example!) for instance, Tythus, has never once gone into a channel with the average players in my knowledge. I'm sure he has maybe once, just I've not seen it. Other staff do similar things.

iDK

 

Appendix H - Admin Team

Why do you feel this way about the Admin team and how (if at all) can they be improved? (97 responses)

idk i think telanir is a shitty admin other than that idk

Pandann seems to be the only one we see.

Can't say I know how well of a job they've done. I don't know how to improve them.

I have no strong opinion, but the do their jobs well.

To be honest, I have no clue what they do.

I really like the admin team, all of their members are nice and happy to help and just good people in my opinion

Tsuyose is daddy

Telanir is awesome, enough said

dont know

I feel the Admin team are doing a good job with direction. Though there are small things that I think could be done better

Except for Pandan mostly incompetents.

Meh

I feel like the Admin team do lots of things but they are generally "behind the scenes", it would be better if they open up what they're doing to the community more, much like the GMs.

The admin team needs to take the reins and arbitrate the rules of the server. The GMs cannot continue to make AND enforce the rules, because it is an unfair power distribution.

none

Don't really see much of them, other than Telanir.

barely see half of them

I don't even know what they do.

I think that the current admin team is much too complacent. Things get let slide too often.

Need a lead admin again, and to fill the 2 vacancies.

They're trying Dan, Telenir and well who knows what Joe does but spread bias and corruption (let's be honest he does **** all and is non_caring towards his friends, sucking up to those he needs to and sponsoring those who like him.

Add a Couple more admins , because sometime When I go on there is no admin

The admins have been getting stuff done. More openess about whats being done. Let everyone see what projects people are on.

Make more posts to be translucent with some of the things going on, instead of keeping people in the dark.

They are fine, and possibly try to persuade the more experienced players to apply though.

The Admin team is very productive, though fairly absent.

I think the Admin team is good, but a thing can always be better :)

I just feel as if they could be a bit just a bit more transparent with things

I've seen 3 admins online frequently (Telanir/Pandann/Tsuyose) and RP'ing/getting involved with us regular folk quite a bit recently! This is so encouraging to see. Often the Admins are the ones behind the scenes making the big decisions and ensuring everything runs smoothly. Though it's great to know that they're hopping online and having fun with us too! This way they can also better get a feel for what may need seeing to and stuff!

The cominucation between players and staff needs to be better.

I don't interact with them much. But they helped me when I had a problem.

Good, informative. Sometimes maybe be more open about what is happening.

I feel they are not as connected to the player base as admins should be... They do run the show after all. They simply need to connect and show they are here, and not just in the background. Though that is just my opinion.

Most players have no ******* clue what the Admins even do if they're not online.

I don't even know whose on the admin team

No clue what they do.

Nobody's perfect

<3 u admins

I feel like much of the admin team is trying. They just can't oversee everyone.

Cool guys, I like it. Pandann is open to memes, Tythus has the meme gifs, Telanir makes cool gifs, Tsuyose never warned me while he was FM. Yes, looks good.

I think the Admin staff is running an incredible server. I can't imagine aside from perfect up time ( which is ridiculous ) that they could do any more for us.

eh, a lot of good people left but a lot of useless admins left as well =) tldr it's like an average looking girl that you'd be happy to marry and settle with.

I don't know what the administration does though I am sure they're doing their job, perhaps.

They are good, they do their job.

Telanir is the only useful Admin

Read doesn't seem to do much

dsf

Stop accepting bribes and being bias

Telanir is the only relevant one and Telanir tends to be the voice of reason among the staff teams when I have dealt with him in the past. He is willing to work with people and spend time speaking to players about their problems. I have the utmost respect for Telanir.

Haven't really interacted with Admins.

It's a team that you literally will almost never see the inner workings of. The most you'll see is one of them giving an announcement on the forums. I see a red tag above a players head in game probably once ever few months. If I didn't know any better it would seem as if they were nothing but village criers with percieved high access and responsibility. However, I DO know better, but the little that I've seen is good which is why it's a 6 and not a 5.

Admins need to watch over the shitty gms more

They aren't around a whole lot except for Telanir.

Admins are fine and doing their job

I think seven is a fair rating. I don't have any specific problems with any member of the admin team, but a rating of 10 in my opinion would mean there's absolutely no hiccups ever and things would be going amazing. So I think seven is certainly above average. As for improvements, I think 10 is an unachievable number, much like having a truly perfect human being is subjective and impossible. This doesn't mean there are no ways to improve, I'm just saying there's no way to prevent human error. If anything, just stay open, selfless, and friendly as always.

The admins are good and active for the most part, but it seems like they don't get much chance to RP with the players organically.

They Don't give me enough taters; they can give me more taters.

I don't really pay attention to admins.

They cool

actually do stuff on the server

ds

Once again, I don't know too much about them.

They aren't very affiliated

Nothing to complain about.

Most are good at what they do. Others not so much. I won't name names.

Get rid of leeches, work towards the improvement of lotc instead of buying 500 games on steam.

I took 5 as "no oppinion" / neutral.

A few I dealt with seem okay but they need to be more accessiable.

More connected to the community

i don't know them well so i can't give a perfect score because that would be ignorant

BLeh

The admins are great nothing to change

done a slightly above average job but they haven't done anything amazing and often show that they care about their own opinions more than the community's

Prominent GM's start becoming Admins to avoid it becoming a placeholder team of inactives.

Charles The Bald should be an admin

They're friendly and work hard

I think that they're doing a pretty good job trying to fix things.

...

Never hear from them in any important way. During big issues, they are silent.

maybe try to get some from different time zones

I think they are good enough.

I don't know any of the admins. C is a good grade, right?

Biased

It's quite sad when the admin team seems like they don't do anything, you guys need to get more involved with they players rather then just posting once or twice on the forums each month. Saying you have more important work to do makes us players think that we aren't worth your time. The administration is the highest authority on the server and if we feel like you aren't an integral part of the community then we won't respect you. I've been told by many that this team is one of the least active teams through LotC's history and I have to agree because I rarely see any of the admins doing anything besides a simple post here and there. It seems as if all you've done is create more teams and titles to do the work for you while you "oversee" it instead of actually doing anything.

The times that i talked with an admin it always was a pleasure and the problems would be solved

Only Admin anyone knows is Telanir. Need I continue?

IDK

 

Appendix I - GM Team

Why do you feel this way about the GM team and how (if at all) can they be improved? (98 responses)

leowarrior is on it

It's getting better.

Can't say I know how well of a job they've done. I don't know how to improve them.

The GM's I know and have spoken to are all decent people who are ready to help.

They're doing a good job in my situations, but I've heard a lot about modreqs taking a long time.

Some of the decisions made by GM's in the past month or two have been quite poor, due to the fact there is not much say from either side.

It doesn't contain mitto

The GM team is effective, but some have bias opinions

Dont know

Normally have tickets answered good job overall

Eh

Some very questionable picks. Seems to also be a lot from the same RP spots.

Meh

We need less lazy GMs. I get that it may look like some GMs are lazy and in fact they're just busy. But some GMs are genuinely and care little for the well being of the community.

The GM team is doing a pretty good job, in my opinion, but they have far too much power with zero accountability.

none

not waiting until a shitstorm happens to inform us of things

They're okay I guess

Communication again.

Some of the current GMs and Trials are not cooperative. They're stubborn, demanding, and unfair in their jurisdiction.

Respond to modreqs faster.

No improvment, there will always be moments of inability.

Improve on the "Business" side of things

Gms have been acting pretty well. See admin response.

Takes too long to get modreqs answered. Don't understand why this problem hasn't been solved in the past 4 years...

They are fine, and possibly try to persuade the more experienced players to apply though.

24 hours I waited to become white listed. And yes i know it takes a long time with meetinga and work and other stuff, but it need's improving.

Seems okay, some don't, but it's no biggie. The recent trials have been hopeful, though some GMs need to take care of bigger problems. With a title such as GLOBAL moderator, they should literally be attempting to moderate everything across the server, not just "I'll take this modreq once I feel like it." I'm not saying that they should drop everything they're doing to fill a modreq, but they should fill a modreq before something else, if you know what I mean. Just be considerate of the new players that have been complaining about unanswered modreq's and horrendous wait times.

I think the GM are involved enough in RP, though the could be better.

Neutral feeling

The team seems to be functioning very well together of late. Also the new additions are doing great jobs. Modreqs are seen to much quicker and they're all kind. Keep it up!

The cominucation between players and staff needs to be better.

A little slow but they get the job done.

A good team, I'm especially very happy with the new trial GM: ImCookiie

I do not see them as bad nor good.

Transparency and respect.

Same answer as above

Some members are great at their position, others are not.

Only beef is the amount of time modreqs take when there's a big number of GMs on, do more?

I feel like their options should connect more to the players

I feel like much of the GM team is corrupt, some of it is inactive, and a small amount are both. GMs need to be more closely observed and made sure that they are doing work to benefit/moderate the server as opposed to themselves and their friends.

TOO HUGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE SPLIT THE BEANS

Anecdotal, but I have not had a good experience with staff when dealing with problem people on the server. We are told to deal with it ourselves and it only encourages these troll like players to continue their behavior. Too many instances are treated with triviality while kids roam free causing distress and frustration. There have also been too many times that the GM staff has assumed players are young and dismissed genuine harassment occurring. I know of people who have been bullied off the server, their reports deemed trivial, and have experience legitimate distress while the people chosen don't carefully investigate. I myself have had multiple people harass me and Im told to just ignore them then we have NO way to block messages or prevent them from contacting us on the server.

lmfao it has a lot of people on it that think they're doing things for the good of the community but just want things their way and then claim its what they thought the community wanted.

The global moderators are doing a swell job on helping the community and trying to keep unbiased, they are lazy af though. Whip them more.

Wrynn is the best GM. 10/10 gets my modreqs a lot of the time.

Same for admin team

GM team recently has been nothing but bias and unreasonable when I have most recently dealt with them. The only ones who care are the newest additions trying to prove something, the most experienced don't care and have bias with the community they are in. This has always been how the GM team is and I've experienced it multiple times myself.

I think there is GM bias and they sometimes ignore what we say.

I've actually been pretty pleased as far as moderators go. I made a couple modreqs that I would consider difficult and they did their best to complete them. Overall, I am content with their performance but nothing more.

Gms are better than they have been in the past, and the server is less "Safe Spacey". However, gms should not have so much power. 1 gm can decide your faith regardless of if they are biased pieces of **** who don't even know the rules.

They do well.

There are days where I see six, seven mods on but it takes fourty five to an hour to get a ticket answered. I understand there high volumes of tickets. But it shouldn't take fourty five to an hour for a simple thing. When it takes that long it's just annoying.

Same thing as above really.

Take on Corvoo, rethink some of the recent trials.

Because they are always there, tough It'd be great to have some in diffrent timezones.

I've not had any problems with GMs

They nice

actually respond to modreqs

a lot suck

Once again, I don't really know anything about them.

They do their job

Nothing to complain about.

They're good at what they do. Modreqs are mostly done quickly and efficiently.

They need either space themselves out more evenly or **** off this stupid side picking bs

Better response time on modreqs. :(

not really sure

More connected to the community

see above

A lot of them are assholes

Quicker responses toward modreqs and also hearing both sides of the story during an arguement

similar to above but they haven't been openly obtuse about how they dont care about players

a bit lazy but aren't we all, they all seem like good chaps at the moment. complaints I receive from other GMs kill the 10. (mostly about not doing modreqs leaving other GMs to do them)

I'm biased on the matter.

Charles The Bald got banned for a non lotc medium proof

many are biased and don't hear out both sides of a situation

Same deal with the admins - Doing a solid job.

Too many useless GMs. Leo in particular is a thorn in my side, my crew hates him as well for being obnoxious and biased. Though I have no idea how many GMs there are, the fact I only know two yet there is apparently 'half a dozen' or even more, it makes me concerned.

they help you when you need help

Too biased in their decisions.

They seem alright, based on my interactions with them through modreqs.

Biased

Very few of the members on the GM team actually respect the players as their equals. I don't see how you can go from being one of the normal players to a GM and completely **** on them and consider them not worth the respect they (try) to give you. Handing out bans without a reason besides you broke the rules is an extremely easy way to tell the players that you don't care enough to take the time out of your day to help solve the issues that have happened. Simply asking someone to be "sorry" doesn't solve the problem it only hides it. Work alongside the players, not above them, because without them you wouldn't have a server.

They're great! Although I do notice groups that they start and control are the only ones getting events.

MAKE THE MODREQ TIME LESS

 

Appendix J - FM Team

Why do you feel this way about the FM team and how (if at all) can they be improved? (97 responses)

leowarrior used to be on it but isn't now so they are good

They're the same

The FM team has a good setup. I like the format of the forums, but I'm not too sure how to improve the team.

I don't spend a lot of time on the forums.However, they do their jobs whenever I'm around.

They're doing well, people complain too much.

Haven't had many encounters with the fm.

Doing a lot better, I feel there's been a large crackdown on toxic forum use.

Enforce more posts, update the forums, delete unused posts

Dont know

aite

eh

Meh

FM team do a great job of managing the forums and being friendly and helpful to all the players on the forums who need it. But I feel like there's a little bit of salt between some members that should be fixed.

They're doing their job.

none

Show players who hid their posts

i DONT want to comment on all of these teams

They work very hard from what I've seen.

The forum moderator team needs to consult with more than just themselves about hiding posts, issuing warnings, and overall, they need to be nicer. I can think of multiple examples where a member of the FM team has a hate boner for someone and gives them warnings and hides their posts on regular occasion.

Be less strict

Good

Have specific

I rarely interact with them, so I have no opinion.

They keep the forums tidy... ish?

They are fine, and possibly try to persuade the more experienced players to apply though.

Most of them seem to keep the forums clean. Sythan for team lead.

I am not really implicated in the forum, not as implicated as I should.

Not a team I interact with much considering I tend to be in-game more than on the forums, though I'm sure they're doing a great job!

Not noticed them for some time.

Sometimes I wonder if they are still alive. While at other times they are very active and helpful. Stay consistantly active!

I do not see them as bad nor good.

Some are better some are worse.

pls no bannerino

Some trolly and salty posts don't get removed.

Chill

No opinion.

Middle term. I like it because they're not given much power on the game, but I sort of dislike it because of some qualms i've seen from other players with the FM, things like "OH, NO, YOU KNOW WHAT YOU'VE DONE, OH NO, OH NO, GRR GRR HATE GRR I HATE YOU IN GAME GRR 9 WARNINGS GRRRRR)

There are players overtly making fun of, bullying, and outright harassing people either directly or passive aggressively and the FM team lets it occur. I do not trust that they are maintaining a friendly and welcoming place on LOTC forums.

who in the world are they even picking for the forum moderater team anymore like wtf a lot of them dont seem to be too receptive towards the player base. a good forum moderator should be active and apart of the forum community, not there to make everyone shiver at their mere presence. also the gm is kind of absent but its understandable cause he's aussie.

Eh, could be a bit less harsh, but they're doing their job.

They also do their job. But when my post is taken down or hidden i want a description of why.

a

.

Sdfsf

idk

I honestly don't interact enough with the FM team to be a judge of this.

Haven't really interacted with FMs.

They do their job.

This servers safe space mentality is ******* autistic. **** the forums, its full of a bunch of ***** faggots who get white knighted by an even gayer Fm team

We are good folk with good family values.

No opinion. I don't post. Only lurk.

I don't have many opinions besides what I've already said for the other teams. Keep doing what you're doing.

No real opinion; I don't like the forums in general, but that's not their fault.

They do thier job well, I don't see too many ways to improve them.

When I am on the forums, nothing stands out to me that makes me feel like we are lacking FMs

They good, we're not machines at all~

theyre nazis

sd

From what I have seen of them, they're pretty good at their jobs.

They need to pay more attention

I'm glad they hide the comments of rude players. Those comments grind my gears.

I don't really visit the forums. I have no opinion.

Meh, I don't use forums all too often

They are there and do their job which isn't much? Not sure!

neutral as had no dealings with them

They are perfect

see above

Their alright I've had no trouble.

Doing a good job

extremely arbitrary; they don't even enforce the forum rules but their own personal justice. fms need to step back and let people do as they will, it doesn't help to just give people warns because they said a mean word. It doesn't stop them from saying those words and it doesn't make anyone feel any better so its gainless

rocking it. nothing I can see to be improved

I'm biased on the matter.

Charles The Bald got banned for a non lotc medium proof

dont have much experience with them

Again, same deal.

...

They need to better monitor forum posting. People flame the **** out of eachother.

dont know what it is

/

Forum mods do their job well.

I've never met or poken to an FM before. ever.

The FM team seems to be doing their job as they have always done it. The only issue I have with them is the fact that they have a history of hiding posts that provide evidence for calling out staff or members of the staff. Hiding posts with criticism and proof of someone abusing their position only hurts the server because it allows members of staff to get the idea that they are above the law. Instead of just hiding something and slapping someone with a warning point, how about you actually mediate and keep the topic civil rather then inciting ill feelings towards the staff for not allowing players to voice their opinions.

They do their job. Don't know many of them, although I'm also aware they act as normal players generally!

IDK

 

APPENDIX K -

 

Why do you feel this way about the ET and how (if at all) can they be improved? (97 responses)

pretty good idk events aren't my thing but the few i do seem ok

Events are more for groups and nations than being random everywhere now. Pocket ET's.

Haven't been to many events, but from what i've heard they kinda need to step up their game a bit.

I'm never aware of when events are taking place. It seems as though more could be done in regards to promotion.

It's doing well... B-....But they should accept my application ;-;

The event team isn't doing so well, because lots of them never do events, maybe because there aren't enough buildings or whatever. There needs to be more events that a player can wander into and an event team member will be there ready.

No opinion

I have not been in an event for about 2-3 months, even though I go all about the world, and some events are just PvE players win, some random loot, done, no fun, no choices, essentially no RP just rubbish

dont know

Events slightly overkilled with mobs at times

they do basically nothing lmao

Meh

For so many members there is a surprising lack of events. I feel like some ET treat the tag as some special "I'm good at RP!" tag.

Can you honestly answer me what the **** it is the ET actually does? (Tell me in the 'results' thread, please.) I have not seen a single event worth mentioning since Athera. At this point, the event team tag just seems like some exaltation for 'diz player build gud lol xD'.

none

Anonymous /e [#] [word], give it back

i DONT want to comment on all of these teams

Bias is apparent, lack of events.

I really have nothing to say. I suppose the ET could interact more with players and leave the huge event planning to the Head, but other than that, that's pretty goood.

They don't do events for everyone, they really need to up their fairness.

Still elf focused, Builders sit and have little to do and actors take the piss with large events for 6 people.

Have More event team members, so we have more events

I've tried to interact with ET, yet there has been little response. Likewise, I've been seeing many scrapped, useless, or already used event areas everywhere.

I haven't experienced an event in I don't know how long, although I have been quite busy with college and life, etc.

Add more ETs, and make more "global" events.

Fairly mediocre at this point, too many events based on certain hubs, most others haven't seen an event for months, though three happen within a single city in one week? Fishy.

As I said above more events, when an event is over, they do another and another, more RP special items. And more bandit ambushed, wolf ambushes little things like these.

I haven't partaken in an event for months. I've been online quite a bit too so it's a bit disheartening. What I'd like to see from the Event Team is tasteful SPONTANEITY! If I was an ET Member there are a few things I'd do. - Ask Nation Leaders what kind of events their players may like to partake in. - Roam around in vanish to spot wandering/travelling players! When exploring the world you should stumble across some cool locations/creatures! - It's great to see some collaboration recently between the Lore Team and Event Team. We have such a large and diverse Lore and it's a shame that some of it goes by unseen/unused. I believe there may be some big events in the planning but it's encouraging to see these two teams working together more :)

OOC connections go a long way in this group. It's a clique and if you are not on the their side you will have a bad time.

Good team, nice events. Maybe their should be a few more european-based ET's. Since now a lot of the events, even smaller ones, take place during USA-times. While there is also a HUGE european playerbase.

They don't do a lot... They definitely need to improve and do more events, weather they are small or large.

Circle jerk with secret **** stuffed up their panties.

Events are great.

Been a long time since I saw an event.

The few times I've participated in ET run events they've been pretty fun, I'd say do more small scale events, even though big events are fun, smaller ones are more personal and make for very selective rp progression.

Give us more events? Idk

I feel like much of the ET is corrupt, some of it is inactive, and a small amount are both. ET members need to be more closely observed and made sure that they are doing work to benefit/entertain the server as opposed to themselves and their friends.

They are finally catering to my playerbase, before this, i'd give a 2 for giving special spoon-feeding to high elves.

I haven't seen many events occur. I do not understand what they are actually supposed to be doing. ET doesnt have to only do large scale ridiculous huge moments. The tome event going on? Are you kidding me? When do I get to actually participate other than watch a couple of people find a rare item?

theres like some that do **** but like a million that dont do ****. its not that hard to kick inactive people, common. Tighten your requirements and regulation, and you could become a very respectable team.

I don't have time to describe my new found staff family.

ET Actors are good rpers and put on good events, but it's hard to co-ordinate between players and ETs. So just recruit some more ETs.

awdew

eh don't see a lot of events yo

Don't interact enough with the event team. That itself shows how they can be improved.

The one event I recently attended, the olog corruption event in the Uzg was very well executed and made for excellent rp.

I haven't been seeing many events despite seeing a lot of ET's. That could be my fault for not being around the right place, but this is my input nonetheless.

Most events I attend are pretty good. Mob events are **** though. I like feeling as thought my character could /actually/ die during Et combat events.

Not many events from what I've seen.

They're doing fine imo

I'm rating this slightly higher than the others because I've recently seen a TON of awesome events lately and I'm extremely happy about them. I recently took part in the event that killed off the wraiths and I can honestly say it was one of my favorite interactions ever on this server.

More "anytime" events.

As someone who just applied to be an actor, I feel like the ET team suffers from two things: race prefferation - they seem to stick to the orcs, and lack of... being, pretty much: there aren't many of them. there really isn't, which makes it so that people would manage to get a random event every two months if they're lucky.

With many ETs on, I've not ever been able to successfully gain their assistance in things as small as rping a dear whilst hunting. I've been on this server nearly a year and I've not seen many events from the ET. I've been involved in one or two however one was very memeish. I common issue with ETs is that they make themselves things like bats and fly in your face when you're rping (without roleplay). Or they will place items down all over the place while in vanish (without roleplay). I don't take them seriously ever.

Good events and all

only do events if asked, majority of the time begging is necessary

sd

Some are good, some aren't. I guess be more thorough with applications, check their RP and such.

More events ffs, this is why we have war

I was an ET, and the reason I quit was because I was stranded all alone, or thrown into random groups which fell apart. A LOT of ET members need to learn more about lore.

The events I've taken part of have all been great fun. I admire how well they can think of events on demand aswell.

More events around towns and cities in Oren

A bit more minor events or the sort.

neutral as had no dealings with them

Perfecto-mundo

good event, pretty fun. really appreciate their work

I don't see events that often.

When im able to be on its like the server is dead and nothing is going on

i dont really have an opinion of the ET im basically at the point where the less I see of the ET the happier I am and I havent seen any ET lately

it's great, lots of events popping about with freedom given to actors.

Little presence.

Charles The Bald got banned for a non lotc medium proof

no events...

All the events I've witnessed so far have been a great job, and they've all been very enjoyable.

...

Haven't met a single ET in RP. Can't complain, though I wish I saw them more. They get a Six for the bounty hunter thing, and no problems with them yet.

dont know what it is

Gud Events 8/10

I haven't seen a single event in months, not even small ones so kind of a let down.

All of the events i've ran into are pretty cool.

Very good and fun

I've been on the server for 5 years and I can honestly say the Event Team has never been something I really think we need. It's a bunch of players with ideas that will most likely never work because of our lore. Most of the events I've seen videos of, because I've never seen on in person, cater to specific groups and portray the server in a false light as actually having rp that we rarely get. Very few of the events actually provide anything worthwhile or worth remembering. Many times the stories they are meant to provide fall through and that has always left a bad taste in my mouth because I've seen better rp from normal players without a tag and special abilities.

The events that i have been in were fun and gave me alot of experience in roleplay

More events to the smaller groups!

Make events easier to

 

Appendix L - MA Team

Why do you feel this way about the MAT and how (if at all) can they be improved? (97 responses)

Ban Leowarrior

meh i think they are needed but a bit silly about stuff

Bring back the old magic system, we've too many mages who don't know how to use magic.

This is the first time I've heard of the MAT XD.

I've only ever sent in one MA so, I have no opinoin in regards to the MAT.

I don't do too much magic, but I guess they're doing well

No opinion

Again, stricter rules and enforced magic usage

dont know

Needed

they do basically nothing lmao

I don't know, I don't magic

I've little experience with them but they seem to be fast when it comes to magic applications.

They're doing their job.

none

why do they need vanish/tp

i DONT want to comment on all of these teams

No opinion.

I think the MAT itself is a load of horseshit. Nothing wrong with the folk in it, but the MAT can easily become another part of the AT.

They do their job, but illusion really needs to NOT be self-teachable.

No care

Barely interacted with them.

Again, I've had very little dealings with them, and quite a long time ago too, so I have no recent data.

They are fine, and possibly try to persuade the more experienced players to apply though.

I want my character to learn magic as soon as possible, but right now i gonna have to wait until ive got everything done. And hopefully give them a good review.

I have no influence here, please do not count my vote.

The magic application team is very good, they judge correctly

They're doing their job I suppose! A bit like the FM Team here, I don't interact with them much but they seem to be on top of the applications. - One idea perhaps. Since the MAT are also supposed to regulate magic, perhaps have a '/modreq' alternative for those with magic problems. E.g two players are having a wee argument about a certain magic thing. They type /matreq and a member of the MAT comes along to sort it out!

They do the job, not had much experience.

Good. They don't give magic to too many people, which is good. Keep up the good work.

I do not see them as bad nor good.

I don't like magic.

Eh I dunno, Magic is pretty swole

Didnt realise we had one, havent heard any complaints.

I literally know nothing about MAT

Fitermon is on it. 0/10 (I kid. Please let me on it.) They could perhaps be more careful with who they accept, and pay attention to the players' reputations as opposed to what they type on one post.

Kick off the elven dark shamans.

Stay as strict as possible and make sure solid roleplayers have access.

idk i dont touch magic but i never hear any complaints anymore so keep up the good work

Lazy or too busy. Dunno

idk havent applied for magic

gdf

no idea

Don't interact with them.

Haven't really interacted with MAT.

They do their job, and I'm just happy they exist.

Not a mage so no comment

They do extremely well.

Doing fine imo

Not too different. The team's doing their job.

No real opinion

My problem is not about the team, rather about the applications. It's way too easy to get them, and it should become harder; people go around and become self-taught, without showing any signs of fatigue.

No problems come to mind.

There's some app's that i can't support, but they doing they jobs

they accept way to much

sd

Once more: I've only had one interaction, and that was my own application.

Dumb

No opinion.

I don't think they need to improve much, to be quite honest.

Decent

Not looking into it. Neutral!

neutral as had no dealings with them

they are fine

don't know them as haven't done any magic

Dunno

haven't run into them so i dont know anything about them

dumb and should be removed; completely useless and silly.

I'm not that involved in the magic side of the server so I'll assume they're doing well.

Charles The Bald got banned for a non lotc medium proof

they're helpful but a little slow to respond

I've never interacted with them.

...

They lack reasoning behind most of their denials. It makes following in other's footsteps to learn how to become a true magician harder.

dont know what it is

Never worked with 'em

They do fine, I don't see fools running around with magic usually.

Wasn't there a period of time when you didn't have to apply to use magic, and all you had to do was actually learn how to use magic? A bit like how villain apps were (thankfully) abolished? I was pretty cool with that, although I imagine some problems have arisen.

The MAT seems fine enough if you can get past the fact that many of the members on it usually instantly accept their friends that rp with them. It's more or less a team of players that feel like they are the authority on magic when it's really a team of people accepting players they feel are worthy of magic.

Generally slow picking up applications, but there are few like Bokratz or Princeton that carry the entire team dealing with app's. Props to them.

Idk

 

Appendix M - Lore Team

Why do you feel this way about the LT and how (if at all) can they be improved? (97 responses)

Ban Leowarrior

pretty cool, but they keep trying to remove lore for no reason, that's triggering

They've improved a lot.

They're good at their stuff, man. Just...awesome.

More could definitely be done in regards to advertising the Lore so more people could be aware of it. I find a lot of players are not conscientious of certain things their chars should have even a basic knowledge of. (i.e. A Wood elf not knowing anything about Malin or the Aspects.)

Not enough communication with the community. They need to ask for our inputs on many things, and perhaps listen to us more.

Lore has improved quite a lot lately though some things are a bit tricky to find.

No opinion

The Lore team is outstanding

dont know

meh

Add yoppl

Make fun not lore, these guys blow.

Meh

The LT do a fairly good job of maintaining and managing the lore within the server. But sometimes they can remove accepted player-based creature lore with little reason and sometimes posts about new and or improved lore can be lengthy and confusing.

There still is not a definitive collection of server lore.

none

not enough of them around

i DONT want to comment on all of these teams

No opinion.

I don't know much about the LT.

Write lore more relevant to the players, not something that very few care about.

As always NAZI'S

They Need to keep on improving and writing new lore to expand on the story

No opinion.

Maybe have them make a basic lore summary so that every player can know the basic key points of LotC's history (if there isn't already one).

They are fine, and possibly try to persuade the more experienced players to apply though.

The only thing I can suggest, is making sure that every aspect of the rp and server has lore... (Enchanting)

They are good at what they do, The implementation of the LORE button on the forums is a very good addition to LOTC.

Benboboy is a blessing to this world <3 They're getting through the Lore Submissions nicely, making good decisions and making cool events (BOOKS OF POWER, YEEEOW) for the players. They're doing awesome!

Hidden lore, too dangerous for the simple playerbase. Have to hide it all.

There is a lot of lore. But I think it should be indexized more. Sometimes you just can't find the piece of lore you're looking for. Make sure everyone can easily find lore, information, and history!

Our lore needs to be worked on... Its not fresh enough, nor interconnected or even that detailed. And for a server that's been around for 5 going on to 6 years, it needs to be improved.

What do they do again? Swgrclan, fancy writing. No clue about anyone else.

Muh Lore which I forgot about in 3 hours

Removes interesting magics to give us **** like sprites. No.

No opinion really.

Yoppl is an LM now it is perfect

When is the last time the LT did anything that didn't benefit themselves or a member of the LT? I haven't heard of it in some time.

I've asked once if I could write lore for the past of Vailor and I get a no, Vailor was apparently a fresh land. But now, there are ruins, like, wait, what? My first lore was denied because there were replacements for it, but the explanation was too vague, way too vague. "What kind of herbs? "Herbs." "Can i use herbs to cure blindness for example?" "No."

The lore has evolved over the years but I feel that it is very stale right now and the world isnt changing much.

the who

Smh, they could do a bit more work, though I do not know of the situation so I'd rather keep neutral

I haven't written any lore.

a

(I recently started playing again don't really know what's going on)

sef

add more stuff

Always doing pretty great stuff and adding to the server.

Haven't really interacted with LMs.

Time will really tell, but for the most part I believe in them. Again, they do their jobs.

NA

They do well but they should accept cannons...

Doing fine imo

I can tell they've been attempting to rehaul the lore section, make everything as fleshed out as possible and make everything more open to the playerbase than ever before. In that regard, I'm pleased with where this team is going. Although I don't think there's been anything TOO outstanding from them yet beyond the norm. They're doing good, keep it up.

I wish they'd stop accepting lore that was written like students trying to sound smart on a term paper. Lore like that is what keeps me from reading a lot of the lore on LotC.

They are creative, they are dedicated, love them. (Besides the olog height; ologs make themselves way too tall.)

No problems come to mind

Lore of LotC is a bomb. For real.

theyre stupid and unnecessary

sd

Cthulu magic.

They do nothing

The lore is jumbled around right now. Confusing, lots of randomness. I wish things were more entwined.

I'm not entirely sure what they do so therefore I have no opinion.

They decent

They do their job I think?

neutral as had no dealings with them

Good people

Remove ******* Supremacy

So far the lore is great, would be nice if they would be able to get access to all groups that exist but arent reconigzed

id have to write an essay to describe why I despise the LT but I dont feel like it right now tl;dr - they focus on lore that 99% of the server will never interact with or know about and basically do a bunch of **** no one cares about; unless, of course, that random OP lore thing they wrote comes in and ruins normal peoples' rp then they get upset

Lore Team needs to stop accepting every different type of magic and have all this ridiculous immortal nonsense. It's fine and great for mages to be a think but there doesn't need to be more magic subtypes then there are player groups.

Charles The Bald got banned for a non lotc medium proof

dont have much experience with them

Never done anything with them, but the lore for the server is very good.

...

Lore is a mess. I used Lore from two years ago and got in to the server as Sovereign_15. I can't take the team seriously if Lore that outdated somehow passes. Not to mention finding any Lore is a *****.

dont know what it is

Same, the above.

I don't even know what they do honestly.

They're all so anti-new lore. I like the idea of adding new species to the server.

I believe a lot of the lore we've had in the past has been decent, but for the most part a lot of it has been completely ripped off from various things. The most recent thing that I have noticed which really bugs me is that a Lore Team Member has been stealing lore from Dark Souls and rewriting it under a different name with slightly different changes to the lore itself and publishing it as lore on the forums. Why is it that our lore team is allowed to essentially steal the work of other games, movies, and books, but when a player attempts to use a skin or character name they are instantly slapped on the wrist for plagiarizing?

Not really seen them doing much except accepting and denying lore. If I ask one a question on the server, I'll get a response maybe two hours later after messaging them four times.

Idk

 

 

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these results have been tampered with

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The majority of the server is noobs who haven't used nexus enough to see what's bad about it

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Good to see what was written by the players, though it's sad to see how many of these answers don't actually provide any actual input besides saying a yes or no. From how heated we see people get about certain topics, we sure seem to have very few people giving well thought out opinions. 

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783d40c21b56d2a88c01c243392893a5.png

Huh. Interesting feedback!

 

 

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there was a survey?

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That's quite the dated survey. I can not recall seeing an answer of mine on there, though I am sure I have taken part in it.

 

As for the results: Yeah, could be worse. Some complaints are around, some flaws are being pointed out.

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Hey, I build. Don't judge me.

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Admin Team

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People seem content with the admin team as you can see here. That said, common suggestions for improvement were to be more visible in the community (except Telanir, he’s doing fine). Just be more active in day-to-day stuff and keep the players occasionally updated on what you’re up to so they have a general idea of what Admins do.

GM Team

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A fairly even spread, definately a majority of respondents viewing the GM team somewhere between ‘okay’ and ‘great’ with a smaller group of individuals who clearly are not big fans. Through all the times the bluetags and players can be at odds, it's good to see this relatively positive outlook on the team.

 

Positive remarks complimented modreq wait times and general ‘don't interact with them much but they seem to do their jobs’ comments. Negative responses included lack of transparency, bias and etc. The full results will be discussed in the next GM meeting.

 

FM Team

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Once again most people’s view of the FM team was middling to great. The team seems to be doing well in the eyes of the playerbase, though notable amounts of people called for FMs to abide more by the book than knee jerk reactions.

 

Event Team

FacO--gPxxPT2Nhyzk8HaoXiuA2NwFMv-e7q1THA

Slightly more skewed to the negative side here as you can see. More people voting in the 1-4 range and less in the 6-10 range. Now, this isn’t disastrous, but it certainly shows the ET have room to improve. The largest complaint by far was that there simply weren’t enough events, or that they weren’t evenly spread out enough so some areas got none, while others got lots.

 

MA Team

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The MAT had a large amount of people who responded with 5 because they had no opinion. This isn’t surprising, at lots of people simply don’t RP magic. Otherwise, the team seems to be doing well and most people who do RP magic view it in a positive light.

 

Lore Team

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Not the greatest, not the worst. The LT seems to be chugging along at par level right now. Most people who responded with 5 were once again, unopinionated. As far as suggestions go, people called out for less restrictions, more player creativity allowed and writing more lore than will affect a greater number of the playerbase.

 

That's all for now. I'll include a full list of replies in the appendix below.

I'd wager that this chart doesn't depict player opinion very accurately. I'd say that a scale closer to three or four would be a better depiction, as many of those can be summed up as 'yes' or 'no.' 

 

 

I'd wager that those charts in the spoiler above ^ don't depict player opinion very accurately. I'd say that a scale closer to three or four would be a better depiction, as many of those can be summed up as 'yes' or 'no,' or simply 'no opinion,' and I believe the results might look a bit more fair.

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