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Heists  

98 members have voted

  1. 1. Would you like this to be implemented into the server?

    • Yes, I would!
      72
    • Yes, but with changes! (please comment)
      9
    • No!
      17


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Hello LotC!

The community managers have recently had this months feedback meeting, where we gathered a group of GMs and talked about the feedback that had been presented to us so that we could formulate a response. One of the topics that had been brought up was a heist proposal by Yank33, in which a system had been brought forward which could help to expand thievery roleplay, and still allow enjoyment to come out of it. Here's the feedback thread that he had submitted to us.

 

 

 

Within this thread, Yank33 had talked about how it would be good for Thievery Roleplay to be expanded upon as to cater for the niché group it represents. One of the ways that Yank33 had said to do so was the Heist System. If you'd like to see the system that Yank33 had proposed, simply click this link - which will lead you to the system that was handed to us.

 > Heist Proposal <

 

We as the GM team feel that provided the community is open, and is approachable when talking about this system, it could go far. We also feel that it certainly has potential, however since it would be a drastic change is how some things operate we are bringing it to you to get your view upon it first. Please leave a comment giving a brief notion on your feelings about this potential change, and perhaps how it could even be improved!

 

~Wrynn

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Sounds Good. +1

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Second!

And this sounds like a good idea to me, I'm excited to see more ways for thief Roleplay which will also leads to guard roleplay which leads to citizen roleplay. It's just one big domino affect that will spice up things a lil but when the RP is on a low.

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Interesting

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Would make a nice addition.

 

Instead of using tnt, which would cause considerable grief, could you not instead allow players to breach walls and the likes with other tools corresponding to the material of the defence. For example:

 

Wood Walls: Iron Axe

 

Log walls: Carbarum Axe

 

Any stone walls: New tool; the hammer, represented as a pickaxe.

 

Windows, of course, the window cutters.

 

You would roll out of 20, akin to how lockpicking operates, but if the person roles a 0, the tool rply shatters and is removed from the inventory of the player. Each player present would be allowed 3 goes each. 

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Yeah, but only if it is implimented appropriately and not haphazardly thrown onto the server with no information on how it should work, and some rules regarding it too!

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I believe that a Heist of certain structures in settlements should be a thing, like every town should have an actual building for the bank/auction house and this is set up in a way that via a GM, with the right materials etc. you can heist this building’s basement with the right tools. Other things like ET made carriages on the road, which can be robbed and the GM would get defenders (any pvp hungry person looking for a fight) of varying strength to defend it from robbers.*

 

 

 

*To be fair something similar to a bounty board where there’s a Thief's guild with jobs and a merc board for defence/ guard jobs  would suit this well and undoubtedly make mercs a more long-term character path than it currently is with more RP, also these are more for the fun of the event than the reward so could be a donation perk on the Thief side

(Pay for fun sound more cool than pay to win in my mind :) )

 

 

Something like this would have to be overlooked by a GM is some cases, esp the defended heists. Others could just have ET over watch RP'ing back roll's but this of course relies on the heistable things being event builds not peoples properties. I mean you could do jobs on actual businesses in towns but they would have to be GM overlooked and be like Skyrim jobs where there’s a GM created strongbox but these being thwarted rely on other player’s activity so I would not suggest.

 

 

 

On actual mechanics of a plugin, I think there could be recipes and skills for this content that require Thieving as a perk and you can make things like lockpicks or lock explosives or other items needed to do heist for the top reward. But obviously you don't want to give these players an advantage (if it's a donation perk) over other players. But I like the idea of a tinker/thief could use smoke bombs is heist's but them being like alchemists fire with a notification of who used it so they are not used outside heist's for an advantage. Otherwise I like a pure merc board and thieves guild run by a few GM's

 

EDIT: After reading this over I'm saying this is more an addition suggestion than how I think it should be made.

 

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In response to some of the things mentioned in the comments. If it was unclear- since the heists will operate like a warclaim, a GM will always be overseeing them. So if the system does get approval from the community, a set of defined rules and guidelines will be put into place!

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I'd rather see the rules for individual lockpicking and thieving be reworked and made useful before something like this is put into effect.

 

What exactly qualifies as a "target"?  The vault of a castle? Granny's cookie jar? The basement of an alchemist's lab?

 

What can exactly be taken? Blocks put down for obvious decoration and RP immersion? Only the contents of chests? Both?

 

TnT is allowed in a heist, something made to be NOT as big as a warclaim, but you can't use TnT in most warclaims?

 

What of the griefing nature that the TnT will cause to the structure? 

 

Will there be a limit of how many "thieves" are able to attend a heist? You say you want it to be discrete, but if a group of people charge into a "secret stash" area that's no discrete.

 

In keeping it discrete, players are going to log on to see their homes/vaults/valuables taken and griefed? Forcing players to stay online and in their secret stash areas to protect them?

 

One of the biggest complaints on the server right now is how long it takes to acquire things, whether it be from gathering, crafting, /modreqs, or through RP means. Someone made a comment about how long it takes to acquire a good sword, saying it takes hours to acquire the materials and time to make it. Now items that are finally acquired are going to be stolen in mass amounts, with TnT that griefs, when they're offline and can't do anything about it?

 

I'm in favor of RP, villany RP as well, but the small thieving rules and interactions should be reworked and fixed to be made useful before large scale, grieifng as well, thievery takes place.

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1 hour ago, SquirtGun said:

~snip~

Ok, so I'll try and respond to each one :P

 

So, basically you can start a heist on anything you'd like. However it's most appropriate to target bigger locations, for example things like a nations vault, etc. With that, within heists chests can be lock-picked from and things can be stolen, however it should be noted that you can only use 5 inventory spaces to take things, so you should be careful with what you will take.

 

In respose to the TNT. It's main use is to basically get past gates that may or may not be in vaults, as currently there isn't anyway to open this. However keep in mind, this system isn't set in stone as it is, and it can be changed. So in response to someone earlier, they said about tools instead of tnt, perhaps that could work!

 

And, as to the amount of people- it's also not set in stone, However if 10 people go charging into a city, it's not discrete and that gives a disadvantage for them! So smaller numbers and groups are perhaps better!

 

And, in response to the last point! Yes! Some things take ages to craft, they simply do! They do in real life too, and these things can be stolen in real life! Also, due to the fact that you can only use 5 inventory spaces to take things, it's usually more efficient to take stackable items, so weapons and armor are usually something a thief will not grab during a heist.

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How will the GM team make sure that this is not a tool used for harassing a member? I also want to point out that you would need actual knowledge of a vault or something of value and possibly present proof of it rather than having groups simply be "Ah well let's do a heist!". Can not stress enough how important it will be to make sure this is not used as an OOC tool. Over all I do not believe this to be something that's fun simply for the fact that it is a one way communication, the player that are being robbed will not get to experience any RP other than "Oh damn my things got stolen."

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