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*chanting from the back of the room*

 

ICE AGE! ICE AGE! ICE AGE!

 

 

Really though this would be interesting. Begin the process now, start from one point on the map and have the climate begin to change to cold. We already have the ability to do so with the seasonal changes. Perhaps as time carries on, the coldest parts can actually give small damage over time, like in games like Ark where without proper protection, the cold actually kills you. I suggest this because right now, there are plenty of people living just fine in supposed "cold climates" and those sorts would scoff at the idea of the entire map turning just regular cold. It's gotta be Day After Tomorrow cold.

 

This idea gives staff the time they need to get the next map ready, and we won't end up stuck in transition for too long (hopefully). 

 

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Can some aengul or daemon try to defeat the devourer by freezing it, then his magic was too strong and the ice begins spreading?

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Give us a transition event that has to do with the story. If you can't do that, then make it a powerful group that does something to destroy the current land. Floods, giant creatures out of no where, and other odd and randomization should not be used. Our server has lore that can be used, so it should be sued. Also, just use a portal. The whole, oh we've moved a couple times over the past 1 1/2 hours is not acceptable. And maybe, before the map even transitions have the new world completely looked at before hand, so we don't have to wait 3 hours for final checks.

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What kind of event would you like to see?

A gradual string of events.  Have Vailor become less hospitable over time.  Make a large deposit of thanhium rise from the depths towards Vailor due to volcanic/geologic activity.  Pair the orc plague rp with the slow onset of a deep winter.  Make the environment less able to recuperate from the damages of nation war.  Have crop failures and droughts become widespread.  Most importantly though, incorporate the decisions we are making now--as guilds, nations, important figures, etc.--and have them lead to our moving away.  

 

Have the 5.0 map made and ready for a transition, but then give us the time here on Vailor to rp our way out of the continent.  Either it becomes too hostile to live in over time and we move, or some decide to colonize and explore a new land for other reasons.  Lets try to get away from catastrophes or antagonist-driven calamities.  Lets have more input and rp involved in general.

 

As well, as has been mentioned before in this thread, we should try to shy away from tailoring parts of the new world to the different races and nations.  Build a large, fairly-realistic, explorable continent that must actually be settled.  Have mountain ranges, different biomes (and biome transitions please), logical water systems.  Have desirable areas for resources and settlements to stimulate nation rp and an economy.  Give us what we need to create our story.

 

Another neat idea would be to save the Vailor map after everyone has left, and work on making the settlements there into explorable ruins.  Have the continent inhabited with great creatures and monsters to battle in a structured (possibly plugin guided?) way.  Allow us to return to our roots after awhile to rediscover our previous culture and to recover relics or lost knowledge.  Make some cool events out of it, or even make it into a large adventure world.

Would you rather see the descendants pushed off our current land, or giving incentive to move themselves?

It does not have to be one or the other.  The two can be one and the same, as elaborated above.

If you want to be pushed off, how so? If you want incentive, what would that be?

See the first section.

How should we travel to the next map (boat, portal, etc)?

Frankly, this does not matter too much, so long as the wait time is short.  Ships, portals, airships, etc.  Allow the people to decide how they want to travel to their new world.

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What kind of event would you like to see?:

 

Some sort of natural antagonist. Whether that be some sort of mortal antagonist or natural disaster(s), I don't care, I just don't you guys should recycle the super-natural magical doom event characters.

 

Would you rather see the descendants pushed off our current land, or given incentive to leave?:

 

Honestly, I don't know or care. Whether the reason be pestilence, forced or opportunity doesn't bother me.

 

If you want to be pushed off, how so? If you want incentive, how would that be?:

 

Try to make some sort of 'realistic' antagonist (No super-natural or super god stuff), maybe build  the antagonist off of player-made role-play. I honestly think it'd be awesome to see something bigger spark out of a Human civil war, maybe Elves tampered with the wrong kind of magic, massive Orcish tribe messing up the others, Dwarves taking technology too far? Hell, even Aesopian's random posts about natural balance and order could lead up to a cool antagonist! Whatever is done though, try to build up too it. Add on layers  of tension one at a time instead of just coming out full blast, DRAGONS UNDEAD DEMONS!

 

How would we travel to the next map?:

 

This to me honestly doesn't matter. Hopefully the next map has water more involved, I'd love to see more great naval stuff! Islands would be cool.

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boats

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Honestly, I would like to see something related to the Undead. While events in Vailor have happened regarding monsters, I think it would be fun to see actual monsters being the cause of transition but not to the style of Athera. Like more of a large amount of monsters, ravishing the lands. They could have caused a chain of events leading to the destruction of Vailor. Internal dispute, destructive war, you name it. Then, they will be forced to leave these lands. Preferably by a boat.

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What kind of event would you like to see?:

This idea is a bit of a leap, but bear with me.

 

A nation from lands unknown arrives, wanting to expand their own empire and wipe out ours before we can threaten them. They do not arrive by boat or portal, no... They appear in the skies above Vailor, in an armada of airships. Seeing our simple/weak technology, they immediately declare war upon us. The days following their arrival and declaration of war are the most destructive in living memory, raining bombs, magic, and all manner of weapons upon the people of Vailor from above.

Being so high in the skies above we have next to nothing to fight back with that can reach them, so we are forced to take shelter underground, many fleeing to the Dwarven capital for refuge. The great city of Felsen tries to evacuate by use of its Navy, only to have the entire dockyard blown to ash and splinters before they can set sail, along with every other boat in the land. After a week of endless bombing every city in Vailor lays in smoldering ruin, not a single building standing. The great mountain beneath which the Dwarves built their great city is covered in craters, however still standing strong. The city inside has been shaken greatly, some sections of the walls and ceilings having broken loose and fallen onto the streets and homes. 

The remaining population of Vailor now huddles underground in bunkers and shelters, waiting for the rain of destruction to end...

A week goes by since the armada above ceased their endless bombing, now only dropping them when they see movement on the land below. Many Vailorians died going outside to scavenge for food, only to be seen and obliterated. After the invaders are satisfied that the inhabitants of this land have been broken, they send half a dozen airships down to the land to finish off those they know will be hiding underground.

This is where they make their mistake. They had no idea that their enemy was still so strong, the morale of all Vailorians united and stronger than ever to take revenge on those who would dare destroy their lives, cities, homes, and family. There was no use for politics here, only the cold steel in the hands of the races of Vailor and the will to go on. The enemies that came down in the half-dozen ships to finish them off were slaughtered without mercy. Now seeing these few airships anchored on their land, the remaining forces of Vailor take to the skies ready to strike back at their would-be conquerors.

Thinking that the airships were coming back after finishing off those who hid underground. The enemy armada is taken by surprise when the Vailorian-manned ships unleash their weapons upon them, decimating the invaders numbers in a matter of minutes. The destroyed airships fall to the land, their remaining arsenal detonating upon impact, scarring Vailor even further. The numbers on both sides now stand more evenly, and seeing this possible defeat, the remaining enemy ships head back in the direction they came, the South. Flying high above the ocean, a shot from one of the Vailorian airships downs another enemy airship. It plummets to the ocean, crashing upon the water's surface and its ammunition detonating like all the other destroyed airships that crashed onto Vailor. The air to air combat ensues, with the Vailorians finally standing victorious over their enemies, their airships crashing onto the ocean surface and blowing up like cannon fire...

Something happens in the waters off the southern coast of Vailor in the moments following. While the airships battle in the skies above, a maelstrom begins to appear in the water where the airship crashed and exploded. The Devourer was swimming nearby at the time, and the explosion of the airship wounded it, infuriating it. Its anger is turned towards Vailor and it moves towards the coast. Some the the crew look down to their homeland, and watch these events happen. They see the Devourer in its whole as it rises from the water, and erases the landscape of Vailor as they knew it. There were no longer ruins of cities and castles, there was merely scattered rocks across the land. The farmlands on which the Nations were sustained by were wiped away beneath the beasts steps. The great Dwarven mountain was torn asunder and any Vailorians who didn't board the airships were, without a doubt, dead.

Many aboard the airships who were watching the ruins of their homeland be wiped from existence simply broke down in tears, other screamed out curses at the invaders and the beast who took their lands from them. With no home to turn back to, the Vailorians on their damaged airships continue flying South, looking to strike back at the home from where their enemies came and take revenge fro all those killed in this war.

 

 

Would you rather see the descendants pushed off our current land, or giving incentive to move themselves?: Pushed off to start, and then with nothing to go back to, its incentive to find new lands and also take revenge.

 

If you want to be pushed off, how so? If you want incentive, what would that be?: Look above at the big text for this.

 

How should we travel to the next map (boat, portal, etc)?:  Airship

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latest?cb=20120915042426

 

ᵀʰᶦˢ ᵖᵒˢᵗ ʷᵃˢ ᵖᵃᶦᵈ ᶠᵒʳ ᵇʸ ᴴᶦᶫᶫᵃʳʸ ᶠᵒʳ ᴬᵐᵉʳᶦᶜᵃ, ᵃ ᶜᵃᵐᵖᵃᶦᵍᶰ ˢᵘᵖᵖᵒʳᵗᵉᵈ ᵇʸ ᵐᵒʳᵉ ᵗʰᵃᶰ ᵒᶰᵉ ᵐᶦᶫᶫᶦᵒᶰ ᵍʳᵃˢˢʳᵒᵒᵗˢ ᵈᵒᶰᵒʳˢ⋅

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What kind of event would you like to see? :

I have a special place in my heart reserved for everything going to ****- in a methodical way.

 

Would you rather see the descendants pushed off our current land, or given the incentive to move?:

Being pushed is kinda boring- no debate, etc.

I LOVE it when treaties and agreements are made to have everyone move together- it would give the possibility of new alliances on the next map, along with a differing alignment for regions.

 

If you want to be pushed off, how so? If you want an incentive, what would that be?:

Like I said before, everything going to ****. Here's an example:

It would begin with a shortage of food (Even the amount of Monk bread would be reduced) and a struggle for power would begin. Then, something (Anything really, within reason) would  begin to taint the water (Mmmmaybe starting with the lake which surrounds the Dragur Library?) which would mean something of a forced draught. Maybe the tainted water has an arcane based negative effect on the body. People would be desperate for water so this would eventually spread. Then, really it's just a downward spiral for all races. War, murder, etc.

Now, as I mentioned before, some races may band together and decide that, well, we should blow this joint. I'm thinking compromises between Dwarves and Humans, and the races of Mali reluctantly joining the alliance. The orcs would likely find a way on their own, though I would love it if someone could find a way for them to join the other races. Each race would support the other, providing resources to the others so that they may build boats and escape. The alliance would likely fall apart after the escape.

 

How should we travel to the next map (boat, portal, etc)?:

Boat, please.

Recently, I saw somewhere that one genius had the idea to have a few days where the map is ACTUALLY boats. All in a fleet. Adding onto this, I figured that at night the boats would be lashed together, gang planks and such making passing through each ship easy.
 


 

 
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