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Repairing

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Jistuma

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Just now, Jistuma said:

You shouldn't be able to get experience, so that enchant might be useless.

With breeding, you can.(Fishing might...?) but I am not sure about mining.

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Can we remove Repair Scaling? It honestly doesn't add anything and is just an annoying and pointless thing.

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I just wish leatherworking gave more exp for repairing since armor has such low durability it gives very little exp for fixing it. Pretty content though since it repairs it to full. Also wish leatherworking had more stuff to craft. No clue what witch hunting armor (blacksmith) does after you make thanic infused leather (leatherworking).

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On 9 August 2016 at 6:54 PM, Salvo said:

Can we remove Repair Scaling? It honestly doesn't add anything and is just an annoying and pointless thing.

 

Repairing is already a chore as is. Why make it worse? Plus, it doesn't really make sense that an item that needed two iron ingots suddenly needs four or five to repair. Where do all of those go??

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On 5/30/2016 at 7:14 PM, Teegah said:

Literally this. What's the point in repairing a tool if it's cheaper to just make a new one

 

This this this so much this. People will just go back to using up all of an item then making a new one if it's more expensive to repair. Why???

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Haha, and I thought I was just going nuts when I noticed my fishing rod becoming harder and harder to repair.

 

Instead of negative penalties you should give positive penalties for sticking with the same tool for ages. Make tools level up the more you use them, until they may eventually even become ~relics~. That'd be cool.

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