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10 minutes ago, Fizldank said:

We were told the region would be used for events months ago, and we couldn't use it because of that reason.

Nothing that's planned for events is ever used. 

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14 minutes ago, Fizldank said:

We were told the region would be used for events months ago, and we couldn't use it because of that reason.

Didn't the same happen to the halfling area before they moved to the wood elves? Though I would very much like to have a response to this and not just have it locked without another word.

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2 minutes ago, Teegah said:

Can I warclaim this region

 

As of now, no. These regions cannot be claimed or walled off.

 

5 minutes ago, yopplwasupxxx said:

My point still stands, no matter how long the map will go on for. Freebuild areas have always lacked true moderation, and they always will. The promise that GMs will moderate the free build area for more than a week or even a month is just a big, fat lie, as we've seen with nearly every other freebuild area we've had.

 

10 minutes ago, yopplwasupxxx said:

I really don't mind this change, but please don't act like this will be under strict guard, and as you say, 'hardest scrutiny'.

 

Scrutiny like the free-build mess in Anthos?

Scrutiny like the free-build mess in the Fringe?

Scrutinu like the free-build mess in Athera?

 

Lets dispel this fiction that this will be moderated for more than just a week.

 

I was one of the only/few moderators who actively tore down or re-used buildings in the Anthos wilds. I was not around for much of the Fringe besides the initial launch and I was not around for Athera at all. I'm really passionate about free build areas and will be devoting much of the time that I'm not actively doing modreqs towards them.

 

9 minutes ago, Fizldank said:

 

Krajia was told the region that we had taken away from us was going to be used for events, not for some free-build region to clog up our area with shitty builds. Thanks GMs.

 

I did not take part in that decision. The regions were ran by an Admin and okay-ed before I made both the regions and the post. Your region still exists and has not been touched in any way. If you feel like the freebuild region is beginning to negatively affect you, you can come to me personally and I'll make amends by a few possible ways.

 

http://i.imgur.com/gpAmpPU.png

 

20 minutes ago, Gorg said:

im pretty sure an enderchest is available to everyone, so a place to store their stuff is readily avail. personally, i'm not to keen on the idea of a freebuild area. i do understand this map is just using it as a trial,so i guess we'll see ?

 

Only personas of a certain age can use the enderchest and I doubt the command would be one a new player tests.

 

33 minutes ago, Jistuma said:

Inactivity will not be dealt with because there is no way to prove it is innactive. And YES there are a LOT of innactive builds around the map, and nothing is done about them. What would be done about a build of a player that hasn't logged on for a month? Nothing because he may be away for a while, then he logs in once, and then goes inactive for another month, and nothing can be done about it. And please don't say this is speculation, it took me 6 months for me to prove to a GM that a build that seemed completely abandoned and griefted was unused, and you were a GM at that time, how many "Can I destroy this place?" modreqs did I do that you responded? How many did I HAVE to do for something to be done?

 

A player only needs a house to store his stuff, that's about it. On the other hand, most players, me included, aren't great builders, and a lot aren't even mediocre builders. In every single wilds that has ever been, you not only see badly build stuff there, but also griefted stuff. And something you don't see in the free build area? Roleplay. If players need resources, they go to the resource island where they have access to everything, including the farm. Players need a house? Head to one of the dozens of towns that hand out free houses, including half the human ones, Sutica, High elves, Wood elves, Dark elves (both warhawkes and Ebonglade), orcs, etc.

 

Also, whenever you join a town, you receive perms to that town. You can then build in it, including renovating the house, and doing roleplay activities throughout it.

 

I did basically every modreq you requested. We both know I was one of the few moderates at the time to actively did stuff on the wilds island, from tearing down old and abandoned builds, burning down villages, or re-purposing builds for other events. I don't know, it just seems like you have a dislike for players building anything for themselves. If I wanted a picture-esque build then I'd just download one of those fancy-shmancy maps 500 people spent 500 hours in creative building. I'm not asking you to like crappy 10x10x10 cube blocks, but just accept that everyone has different building styles and that these builds will 100% not affect you in any way, shape, or form.

 

 And, besides a few regions that have legitimate claims and worries, I assume most people won't ever even visit these areas of free build. And, as it's been said a few times before, we won't be on this map forever and this is a trial run for the future. If it goes poorly, it likely won't be around in the future. Or maybe it will be scrapped entirely, back to an island, or maybe just near roads. Who knows what the future holds.

 

32 minutes ago, Flapman said:

 

Because nobody is going to the freelands to find some good rp. It promotes hermit-like behaviour and gives new players less incentive to go out and find a community to be part of. In the end I believe it will only cause less players to stay because they'll quickly get bored.

 

Possibly. We can't say either way till we've given it an effective test run. I will say though, personally, if I joined this server now, found out there wasn't default mining or freebuild, I'd likely leave within a day or two. I'm deeply entrenched in the server thanks to past, fun experiences and my love of modwork. We want the server to be accessible and appealing to a wide range of players without hurting the overall quality of the map, server, and roleplay. 

 

24 minutes ago, BrandNewKitten said:

I don't think free build areas have ever been truly beneficial to the map to be honest. I am glad there is an effort being made in something but having such a large free build section just muddles the map. Good avenue for potential roleplay but a lot of RP is also lost in it too. 

 

New  players need easier access to RP, yes but sending them to the north won't help player rentention. Also road RP has never been a major form of RP. I think it'd be best to focus on other things. I wouldn't know what but this doesn't exactly look like a good addition to me. 

 

If anything limit the space someone can take up.

 

They can head west directly from spawn for a chunk of freebuild, or, as always, just take a boat to their capital and look for roleplay there. 

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I have no idea why admins and gms feel the need to cheerlead after posts like this, freebuild is pure ****

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4 minutes ago, iMattyz said:

I have no idea why admins and gms feel the need to cheerlead after posts like this, freebuild is pure ****

 

Some of these people have legitimate worries and claims. If I don't discuss stuff, I'll be lambasted for being too silent. If I do answer questions, I'm cheerleading. No winnin' with you, eh?

 

4 minutes ago, SquirtGun said:

The bottom most region, that doesn't infringe on the portal to the Nether, does it?

 

Fixed, thank you.

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Im not having a go at you ever, someone has to post it. But the forced cheerleading after the OP is a bit dodge.

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Just now, iMattyz said:

Im not having a go at you ever, someone has to post it. But the forced cheerleading after the OP is a bit dodge.

 

Admittedly, I'm really passionate about this type of project. I was passionate about it back in Anthos where I had to ask and beg and beg and ask for months on end to breath some life into the map and I'm just as passionate about it now. It seems like players aren't as welcoming to the idea as they were in the past and that's fine, people and their desires change. Again, if this turns out to be a mistake or it negatively impacts the server then of course we'll see changes. 

 

In the end, I'd rather have 160 players on the server versus 150, even if those 10 players are merely podunk-ing around freebuild areas.

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Just now, Ever said:

Again, if this turns out to be a mistake or it negatively impacts the server then of course we'll see changes.

 

Best part of that entire answer if its not just words.

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Just now, Ever said:

Again, if this turns out to be a mistake or it negatively impacts the server then of course we'll see changes. 

The only way the admins or gms remove something they reinstated without gathering peoples opinions is if there is dozens and dozens of threads made about it, I highly doubt it will be removed without that.

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Just now, iMattyz said:

 

Best part of that entire answer.

 

Just now, Adam_barnett said:

The only way the admins or gms remove something they reinstated without gatherin gpeoples opinions if there is dozens and dozens of threads made about it, I highly doubt it will be removed without that.

 

Well, it's my project. Whether you remember my past time as GM or not, I'm level-headed and capable enough of knowing that if something is a negative impact then it should be removed. Regardless, doom-saying on the forums isn't a negative impact as people will doomsay over everything. I've always prided myself on attempting to deliver the best server experience to players, whether that be as simple as completing modreqs, to as complicated as instituting server wide changes. 

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"The problem with the lack of roleplay is that there are too many settlements." "Should be an easy fix. Any ideas?" "Freebuild?" "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "okay launch it" 

 

EDIT:

On a more serious note though. Worst thing we can do is let new players just go into the wild and do their own thing. With my vast experience with stewarding and settlement administration I can tell you right now that the best thing to do is just let the player go to whatever existing settlement they want. No point in going to towns cause you got yourself a neat mansion the size of a Felsen district in the middle of the great nowhere mountains. 

 

I say "Boo" to the ones who okay'd this and "Boo" to everyone who supports this.

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As said in many posts before me, this is a bad idea. It has never been a good idea.

 

It doesn't promote roleplay whatsoever. Just encourages people to be hermits or create another place for themselves in which they can keep their items. This won't bring back road roleplay either. To bring back road roleplay, there is tons of other factors that need to considered and executed. None of them actually include "free building".

 

Also instead of devoting time to cleaning up some terrible idea of a free build idea, we get people to clean up regioned areas that aren't used, inactive or just don't have the player population to support them? That's a better idea. It would create less places for people to be, or to be looking at for roleplay. 

 

Also a good way to create roleplay would be to, I don't know? Have a smaller map? I'm not saying a small map but a map that doesn't allow tons of fast travels yet isn't too big to walk around and be able to walk to different towns and cities(Also what could be an effective way at creating road roleplay).

 

 

 

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14 minutes ago, Jonificus said:

"The problem with the lack of roleplay is that there are too many settlements." "Should be an easy fix. Any ideas?" "Freebuild?" "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "Nice." "okay launch it" 

Turn that to two nices, fifteen echs and one "fehk off" and it's gonna turn out about right.

 

Again, it's a trial project. If it turns out inactive and people start building humanlike forts that can be seen during the war, it's gonna be removed. If it appears people seem somewhat happy with it and ten of those 80 people that can't be seen nowhere on the server when you spend 2 hours trying to ignore rp with certain people start going there, it's not that much of a deal. Will it burn out the server and make it into a chaos filled delusion? No, that's what the server is already. Will it enchance road rp? Maybe, most likely not. Is it a good try to say the least? Yeah sure why not. Ups are there as well as downs, and in the end, it's not gonna affect the server majorly.

 

As for the hermit rp y'all keep spouting, it's happening anyway, freebuild or without it. The difference is that a raider can now find them not chilling behind two walls and a region lock, but rather in a shrine or whatever you wish.

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15 minutes ago, Jonificus said:

On a more serious note though. Worst thing we can do is let new players just go into the wild and do their own thing. With my vast experience with stewarding and settlement administration I can tell you right now that the best thing to do is just let the player go to whatever existing settlement they want. No point in going to towns cause you got yourself a neat mansion the size of a Felsen district in the middle of the great nowhere mountains. 

 

If a nation capital can't give people a reason to live in their city instead of the middle of the rat's ass of nowhere then that's the city's failing, not the freebuilds.

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