Jump to content

How to Fix Nexus Without Removing It

 Share


ryno2

Recommended Posts

  • Remove crafting times
    • One big problem with Nexus crafting is that long craft times lead to people sitting in one spot waiting for something to finish before putting in another one, without roleplaying in the meantime since for most things its on the order of a few minutes so running back and forth between rp and crafting is a hassle, might as well just sit and grind
    • Removing crafting times would make grinding go by much quicker, because lets face it people are going to grind a skill system in any case so might as well let them get it over with quickly
  • Remove gear percentages
    • People will sit in a spot for a good while trying to make a high % sword because right now its a random number generated %, which detracts from roleplay
    • Pretty sure part of warclaim and pvp lag comes from people with all different % gear doing different things at the same time, maybe reducing variables will make it less laggy?
    • If you wanna keep tiers for weapons like iron < steel < black ferrum just change base damages like 5 < 6 < 7 
  • Remove knockback resistance and slowness on armor
    • Having knockback resistance on armor takes away from a lot of the skill of minecraft pvp, no combos and the person who wins is the one who has the slightly better gear
    • Besides that people in slow iron armor will always lose to somebody with a decent archer set and bow because the archer will just kite forever and the iron armor guy cant catch up
  • Remove racial pvp buffs
    • Too many people only playing a certain race because of the buff, like wood elves for archery or orcs/ologs for melee 
  • Remove weapon speed timers 
    • Please remove weapon timers so the pvp is more similar to 1.8, having 1.9 pvp timers with shields and 20 hearts means pvp lasts way too long and running away from being surrounded is way too easy
  • Lower the max exp for skills to something like legendary or masterful
    • Last I heard the max was gonna be dropped to Aengulic but 1,000,000 exp will still take a while for people to reach, keeping the cap low means less time spent grinding and more time spent roleplaying

 

The whole point of most of this is to make the server less of a mmorpg grind-fest, and make it more like skills lite; still something to do when not rp'ing but not nearly so time-consuming to get to a decent level

 

psure staff wont see this or the ones who will wont do anything but hey might as well try

Link to post
Share on other sites

Another good solution among many.

Just now, _Jandy_ said:

Just go play 1.7 survival... right? 

Shut up.

Link to post
Share on other sites

What if you pick 3 professions where you are maxed level you still need to craft but at the quickest speed. No need to grind since your maxed out and gear percentages will be near enough the same simple

Link to post
Share on other sites

Just now, Cracker said:

Agreed

 

quick cracker use ur gm connections to send this to the highest authority!!!

Link to post
Share on other sites

18 minutes ago, Tofuus said:

 

Can't really comment on the other things cause I feel I don't have enough experience with them. But I can say that having differing damage values on weapons would not contribute significantly to lag.

Yeah I fail to see that generating lag but % values are inherently bad for balance anyways.

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...