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Region Editing/Demolition Rule Changes


Harri

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Morning mates, here with a rule change today.

 

Due to a certain player being victim to cloudy and vague rules on region editing, I decided that we start getting proper rules out for it, to avoid further mishaps. I'd rather we learn from our mistakes to improve the server, rather than just sweeping it under the rug because it was a one time thing. This change and clarification should also help the server as a whole to feel more dynamic.

 

When performing a hostile/villainous act in a region that you don't have ownership or permission on, you usually have to ask a region owner to do the smallest thing. I feel this is counter-productive to creating a more living, breathing RP environment, so I've come up with a system to allow villains to have a little more freedom and effect on a settlement/town whilst also not allowing them to blow up their palace at 4AM.

 

Low tier

Low tier does not require a region owner's permission. This is something simple that just reflects a small situation that occurred in the area, one that doesn't really change how the actual town operates as a whole and can be easily repaired/cleaned with a small amount of effort. Examples of this would be things like:

  • A broken window. 
  • Blood spatters from a fight.
  • Shrubbery being ruined.
  • A door being kicked in.

 

Medium tier

Medium tier requires the permission of just one region owner. This is something with a little more impact that will definitely be noticed and recognised throughout the city, but will not cripple it by any means. Examples of this would be:

  • Singular building demolition (arson, bombing, etc.).
  • Destruction of things like statues, fountains and other alike ornaments throughout the city.
  • Setting fire to gardens/other plants (eg: trees).
  • Small deformation of terrain.

 

High tier

High tier requires either 50% (minimum 3) of region owner's permission or the primary region owner's permission to be enacted. These are large scale attacks that will be recognised throughout the town/area and will take quite a bit to repair RPly and Mechanically. Examples would be like:

  • Destruction of a city wall/gate.
  • Mass destruction/arson of houses and buildings.
  • Chemical/lasting effect attacks (eg: Thanhium bombs that continue to pollute the area for a while afterwards).
  • Large and impactful deformation of terrain.

 

Some red lines and rules to this new system:

  • The Primary region owner's word is final and can over-ride any decision by lower region owners (eg: 50%/3 region owners have allowed a terrorist group to put a hole in the wall of Johannesburg, but the Emperor says no, resulting in nothing occurring).
  • If looking for region owners, if you get a response not to your liking, you many not shop them around and go to others until you get a preferred answer. Doing so will result in either a ban or villainy blacklist.
  • When kicking down doors and windows, the way that happens will change slightly. Windows are now treated as another form of door, needing a 12 to be rolled to successfully break through it. On top of that, should you forcibly try to kick down any kind of door and you succeed, the GM handling it (unless you score a 20) will shout an emote of a loud noise occurring, matching whatever you are kicking down.
  • Whilst the Primary region owner may over ride decisions other region owners may have, they can not log on to suddenly stop a large scale effort IRP already going on and altogether void it. Once something has started to get into the swing of things properly, it can not retroactively stopped and voided.

 

We will be updating the list with every unique scenario we come across so that the page is clear and we have a large, effective list of what's what, so GMs do not have to interpret things as they please - it will however start off that way, due to this being new, but that is all.

 

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Gms will probably become tier-ed from even more messing around with terrain, eh HB?

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Just now, Croleo676 said:

Gms will probably become tier-ed from even more messing around with terrain, eh HB?

i wish i could give warning points

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1 minute ago, HB_ said:

i wish i could give warning points

Eh, probs would be pointless....

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But unless you have region perms already, you would still need a GM to come to your Modreq just to do said damage, even if it is low level?

 

Is there any way this could be less labour intensive on staff? A different type of Modreq that is essentially a mini-application to get temporary region perms? That way a GM just has to say yes or no from wherever they are, without having to come and watch ... ?

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Just now, Elindor said:

But unless you have region perms already, you would still need a GM to come to your Modreq just to do said damage, even if it is low level?

 

Is there any way this could be less labour intensive on staff? A different type of Modreq that is essentially a mini-application to get temporary region perms? That way a GM just has to say yes or no from wherever they are, without having to come and watch ... ?

No, not really. Moderators would already come and watch if someone wanted something or just go through logs of it after anyway. It's hardly that intensive on staff members - it's effectively the same as /modreq hey can you come watch us kick this door down and search a building.

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I'd ask that if any destruction was to be made, a GM gets s copy of the area, or let a region owner get a copy, before the destruction takes place. 

 

Especially if it's people's homes and what not. 

 

I also ask that actual and sufficent RP reasoning to be needed for doing some of the bigger destructive things actually be needed. 

 

From personal experience of allowing such things to happen in town with promises of it promoting RP, none ever came from it as the arsonist of villian would quickly 'disappear' aka delete the persona or something of the like. 

 

*has flashbacks of the Vailor Tikimen burning down bridges then suiciding into rocks multiple times*

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Just now, SquirtGun said:

I'd ask that if any destruction was to be made, a GM gets s copy of the area, or let a region owner get a copy, before the destruction takes place. 

 

Especially if it's people's homes and what not. 

 

I also ask that actual and sufficent RP reasoning to be needed for doing some of the bigger destructive things actually be needed. 

 

From personal experience of allowing such things to happen in town with promises of it promoting RP, none ever came from it as the arsonist of villian would quickly 'disappear' aka delete the persona or something of the like. 

 

*has flashbacks of the Vailor Tikimen burning down bridges then suiciding into rocks*

That can be arranged, sure.


^

 

That is already done, usually. If not then it shouldn't be happening.

 

If you do suspect that, rather than just remember it and bring it up, report it to me and I can blacklist the player and tell them not to do that in the future.

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51 minutes ago, HB_ said:

It's hardly that intensive on staff members - it's effectively the same as /modreq hey can you come watch us kick this door down and search a building

It sounds like you haven't had to wait 50 minutes to get a response to your /modreq before.

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23 minutes ago, Elindor said:

It sounds like you haven't had to wait 50 minutes to get a response to your /modreq before.

 

The longest I have ever waited was 9 hours.

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Where does teleporting away gigantic statues fall in this???

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Seems overall okay, but I have a couple of questions.

 

If you already have perms in a certain area, will you be allowed to break down blocks without modreq'ing? (Sorry if this was already written.)

 

 

The thing where GMs will make a /s emote when a door/window/anything else that blocks your way is taken down. Will it be matching the emote, or just a general thing like *A window breaks at [House x]*? I feel like there should be something descriptive in this redline, because I've had a few times where I did something like cutting through a door and, after being unlocked, a mere sign was placed down saying the door's lock was taken down.

 

EDIT: Also, seeing as you've lowered the number you need to break down a door to 12, is the amount on Iron doors changed accordingly? And, will there still be the 3 roll per limit?

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hey.jpg

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