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[UPDATED] Coups Resumed & Coup Rules


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10 minutes ago, Aeldrin said:

The subjectivity of this is bad. It should be left at just region owners. How would a GM be able to determine the influence of an individual in a region, when they themselves are not of that region or nation? Typically, lead stewards and guard captains are already region owners (the lead steward's literal job is adding people to a region). This is dumb. Just revert it to region owners. Anyone can claim significance in a region.

 

 

Also, the general way these rules are laid out makes it so that 9 times out of 10, the couping faction will succeed. You should probably consider balancing that.

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Agreed, I wish NL's were contacted and consulted for input about potential issues before this was made public and official.

 

Most people that are region owners on any region are stewards, simply people with a notebook putting a person in a home. They most often do not have access to a palace, a vault, the armory, or any place of actual 'power' in a city.

 

If I, the PRO of a nation, am not online, you're telling me I can lose /everything/ if half of these stewards are on at once and are killed?

 

That makes 0 sense.

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3 hours ago, Xarkly said:

Because a coup is a surprise attack from within. It doesn't make sense you can call in a big band of helpers from halfway across the map during a surprise attack.

 

Mean to say if Im visiting a city and the city gets couped before I've yet arrived, I cant help? Lots of things happen to hold people up on roads. Or say we were in the region right next to a city, where it'd be easy to come in from?

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UPDATE

 

 

So we've made the following edits to Coup Rules. If anyone's still got issues or suggestions, just post them here or get in touch.

 

 

  • Added Coup Applications, which must be filled out and submitted to the GM Team in a hidden subforum for the Coup to commence;
  • Edited Coup numbers -- now both Attackers and Defenders can bring outside help based on a 1:1 region member:outsider ratio. If the Attacking Side has 3 region members participating in the Coup, they may bring 3 non-members. If they bring 5 members of the region, they may bring 5 outsiders. This also applies to Defenders.
  • Clarifid the rule concerning a Region OWner/person of signifcant influence participating in the Coup.
  • Edited the rule concerning the Primary Region Owner being online -- the Primary Region Owner must be online at the time of the Coup. If they have been offline for 14 days, the de-facto Region Owner in charge must be online (this will need to clarified with the GM Team).
  • Added a two week cooldown for Coups.
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On 6/10/2017 at 2:53 PM, Xarkly said:

 

Because a coup is a surprise attack from within. It doesn't make sense you can call in a big band of helpers from halfway across the map during a surprise attack.

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What if the Coup had been planned for a long time and a large force was told or paid to provide help on the day of the event?

 

People don't just wake up, say to themselves "well, I'm gonna do a coup today," and grab their 15 buddies to attack their leadership.

 

Edit: Nevermind, you already fixed this issue - my bad.

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Why are we restricting so much stuff, and mostly for the sake of people's ig properties? Let rp be rp as it goes, people complained about VAs being too restrictive, with them being removed now everything but is getting limited and restricted.

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2 hours ago, KentuckyFriedCreeper said:

Why are we restricting so much stuff, and mostly for the sake of people's ig properties? Let rp be rp as it goes, people complained about VAs being too restrictive, with them being removed now everything but is getting limited and restricted.

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Yea cause all the largest PvP groups would have to do is bribe a region owner and coup with their numbers and PvP skills. Without set rules those who abuse or split hairs on rules will reign and gms will fight. Set rules help all

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can we call coup application couplication

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