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Wrynn

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18 minutes ago, A Moongazer said:

no freebuild please

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Why not?

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8 minutes ago, NotEvilAtAll said:

Why not?

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because it will become a mess and divide rp, kinda like Athera where you could basically get land anywhere

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This is a perfect thing to do! Way to keep us informed!!! 

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2 hours ago, Wrynn said:

Initiative to clean up toxicity and excessive memery on the forums. 

 

Here comes the fun police.

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20 minutes ago, Jacko said:

 

Here comes the fun police.

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Like you were fun in the first place (;

 

ily

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:thinkplant:

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6 hours ago, Wrynn said:

Addressing fishing’s poor state

I support this.

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8 hours ago, Tavern_Roleplay said:

 

Right, okay. This makes more sense - But I can't sympathize with the idea that GMs have to make modreq decisions according to "protocol." I can't simultaneously believe that GMs can't make discretion calls for simple modreqs, but get to use their better discretion when voting on major policy decisions, deciding who gets unbanned, what plugins get added, what RP happens and whatever else it is they do. I sincerely hope you can understand my knee-jerk reaction, because I don't mean any disrespect.

 

I think it may of been worded incorrectly, but when it goes into protocol it's more so guidelines. The moderation staff are able to make their own decisions on a multitude of things, but it's there incase a moderator comes across a situation which they've never dealt before and would like to quickly see what we see as an 'acceptable outcome' to said situation. An example could be asking for PRO change, as a moderator who doesn't touch regions this may seem like a confusing thing, so protocol states that they double check with the original PRO and ask region team members if they feel the need to. Another example could be the lockpicking and breaking in modreqs, where protocol simply states to follow the rules made. Also it's fine about your knee-jerk reaction, everyone has them now and then, and I doubt anyone on the team takes it as disrespectful.

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19 hours ago, iMattyz said:

Call me cynical, but I do not trust any solution which does not involve destroying the current plugin, and the working from the ground up, instead of fiddling it around. In the past, that has not worked. We've already reviewed it as a community. We don't need more tribunals.

 

No please.  Iterative improvements are the way to go. 

 

Let's not ditch all the super cool nexus items that makes this server unique and interesting just because of the grinding issues. 

 

Besides, I really don't want all the work I put into a custom item pack to go to waste :)

 

Basically don't throw the baby out with the bathwater.

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19 hours ago, Tavern_Roleplay said:

 

Right, okay. This makes more sense - But I can't sympathize with the idea that GMs have to make modreq decisions according to "protocol." I can't simultaneously believe that GMs can't make discretion calls for simple modreqs, but get to use their better discretion when voting on major policy decisions, deciding who gets unbanned, what plugins get added, what RP happens and whatever else it is they do. I sincerely hope you can understand my knee-jerk reaction, because I don't mean any disrespect.

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Personally I try not to make too many discretion calls and follow protocol as closely as possible, because in my experience the second you do something outside of what is required people start flailing about and call favouritism, bias and pocket-gm.

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On 7/12/2017 at 2:53 PM, Dry Crackers said:

 

No please.  Iterative improvements are the way to go. 

 

Let's not ditch all the super cool nexus items that makes this server unique and interesting just because of the grinding issues. 

 

Besides, I really don't want all the work I put into a custom item pack to go to waste :)

 

Basically don't throw the baby out with the bathwater.

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Absolutely the way forward. No need to remove the items themselves but to move away from the grotesque crafting system to make them and the professions system behind that. Normal items should be craftable as per vanilla Minecraft for ease of use and intuitiveness (as well as being necessitated by the server's own goals), should be able to be made unique and named via our own (simple) mechanics and the professions system must be replaced by a non-restrictive and rather benefit based system. 

 

On the topic of the OP, good to see some clarity from the team on what's being worked on and what's to come. Major concerns still lie with regards to 6.0 and how that will be taken forward but I'm sure some doubts have been quelled by a clear message that player concerns are being acknowledged and carefully thought about.

 

test
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