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BETA: Plugins that white people get turnt to


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I suggest adding a cheaper substance that only breaks if you sprint or ride a horse. Llamas are a hassle, but I enjoy the routes, and I'd be willing to earn less profit for a nicer trip. I'm not sure if others will agree with me: one problem is that roadside bandits won't know you're carrying the stuff. But maybe they'd just /search everyone who walks, or maybe carrying the items puts a particle effect on you.

 

strongly recommend this, though. I'd love it, personally, and it would be far more immersive.

 

please thanks, azureth

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On 5/10/2018 at 2:42 PM, Bismar7 said:

Allright. I was finally able to test this out.

My trip started with 11 Llamas, which I bred up to from 2 over several days. I started from Kaz and took them them on a trip to Cloud Temple, Partly to test trading, partly to sell one to an inquiring Orc (it was an awkward exchange I admit, but went well. I gave him a discount since his people are allied with mine). On the way from Kaz I lost one Llama to a bridge crossing, where several fell into the water and in the process of trying to get them out, one somehow got stuck UNDER the bridge and drowned himself.

On my way to Kaz there was the Fairgrounds, which has blocks on fire. Several of my Llamas lit on fire and I was freaking out. Only one of them died. Pro-tip, if Llama trading, bring water. 

Sold one llama, now at 8. I also hired a guard at CT for 30 minas, but I didn't have to pay him (but paid him extra, explanation later).

Took the llamas, now full of trade goods off to the north. After selling my brown one the Llamas could not decide on one true leader so I had to use 2 leads, also the dumb beasts don't know what a road is so they go EVERYWHERE.... which is not fun.

Something I noticed going over the bridges though was that they didn't go everywhere when there are fences around the road. The bridges were easy except I lost a Llama somewhere on them. I assumed he went over the side and drowned like the idiot beasts they are. Had to lead 2 the rest of the way because they wouldn't follow just one...

The rest of the way was relatively easy. I got to my friends place and sold the stuff. The Guard went back to CT.

Then I broke my last leash before getting the llamas into the stable. Super annoying. Llamas are going everywhere, I am freaking out because the server is going to reset, The guard mentions they are on the way back with a lead and ALSO found my stray Llama.

They get back, all goes well, Started with 11, ended with 8, one Burned, one Drowned, one sold, and one lost and found. I paid the guard extra for their efforts, even though they didn't really have to fight (except a spider at the end).

There were lots of mechanical problems with the Llamas that I think is just Minecraft. I had some fun doing the whole thing and made a bunch of Minas in the process. The roleplay was fun, all around more enjoyable than not.

I think my suggestions would be, between outposts and CT have roads with more fences and gates, or wider roads. Make Bridges at least 2 times as wide, even with fences (because the llamas would just go the wrong way), and take out any blocks on fire that are near roads, or lift them high enough that a Llama can't kill itself walking over them. 

End of story, Llamas are the stupidest, most frustrating beast to walk the minecraft earth... The burn themselves to death, they drown, ugh. They won't MOVE when you want them to or follow all together. Stupid beasts.

Llamas.jpg

 

Thank you for the detailed feedback.

 

Llama AI is awful. Most mob AI is awful in Minecraft because MC is made by a small company where the mobs are more of an afterthought. It's gonna be hard for me to revamp that entirely but we can at least add a few safeguards here and there to make the experience slightly more bearable.

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Suggestion: Make significantly low profit trade route margins for potions that can only fit in donkeys. I would like to see a variety of animals/methods for trade seen in the server, it creates role--play markets (for different animals) and gives more options to the traders.

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Profit margins moved too low, now nobody will want to trade.

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On 5/23/2018 at 6:00 AM, Sporadic said:

 

BETA UPDATE 3: Southern Trade Route (extended)

  • to compensate for the added lag this brings we've limited caravan length to 3. HOWEVER, the caravan length allowed increased by 2 for every player you have riding a Llama in your caravan.

 

Can we revert this change please? It is really ass trying to manage them now, especially near stables.

 

e21b442e837e4c8a6b27a4e737011669.png

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1 hour ago, Fishy said:

 

Can we revert this change please? It is really ass trying to manage them now, especially near stables.

 

e21b442e837e4c8a6b27a4e737011669.png

 

it's only that way if the llama has items on them so tyo get them out of stables make sure the inv is empty.

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There's awful glitch on irondoors and llamas. You litrally cannot get a llama thru irondoors without having to break the doors each time.. It's so annoying, and no.. Not using gates, that would work perfectly, because people can shoot your llamas thru the gates, which is why I already lost good 40 llamas.

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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