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[Event System] Depths of the Maw


Temp

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With the following bounty found here, a system will be in place to represent fatigue, stress and other negatives suffered by adventurers in a foreign and hellish environment. This system will be roll-heavy, as folks all too often ignore emoting pain, suffering and any form of fear. Yes, I know that you may feel that you do but, too many folks do not so, this system will be in place for all participants.


Stress - Odds mounting, wounds sustained and sour luck will all ultimately add to stress. A stressed descendant is more likely to make errors, has a harder time focusing and will fatigue more quickly. No one will be granted immunity to stress but everyone will be allowed means of reducing their stress. Stress will be handled as levels. Stress rolls and stress gains will be prompted.

 

Resting / Origin  - No impact
One - Losing 1 point in a roll
Two - Losing 2 points in a roll - Fatigue gain increased from here on. All magi will be required to beat a base roll for spell usage.
Three - Losing 3 points in a roll
Four - Forced disengagement with failed roll. Lose 4 points in a roll. (See meaning at bottom.)

Fatigue - Whether it's killing foes, clearing debris, staying awake for extended periods or running great lengths, descendants will become fatigued. Much like stress, this will cause errors, disrupt focus and in the most extreme cases, result in loss of consciousness. Like stress, fatigue rolls and gains will be prompted. 

Resting / Origin - No Impact
One - No Impact
Two - Losing 1 point in a roll
Three - Losing 2 points in a roll.  All magi will be required to beat a base roll for spell usage.
Four - Consciousness prompt. Fails will result in forced disengagement. Maintains 2 point loss in rolls.

There are other negatives that descendants will feel and experience but to express them now would remove some of the 'fun.' The effects will be explained when and if they occur. Happy hunting, folks.

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Side notes

Forced disengagement - For 1 turn, player(s) will be unable to defend themselves or retaliate. Can be emoted as being dazed, confused or panicked. It will be left to the player to emote as they see fit.
Loss of consciousness - Should be obvious. Can't do much of anything if you're 'sleeping.' This will last for 1-3 turns based on roll.


Failure absolutely can be met before the adventure even truly begins. I have to stress thought and consideration before you do anything in The Maw. I would absolutely hate to see folks go through the entire event only to realize they've no means of escape or medical equipment to tend to their wounds. Be prepared for what comes, even if you have no idea of what to expect.

Bring enough equipment for a few IC days. You never know what you'll face or how long you'll be in The Maw. Prepare for the worst.


All rolls and situations that require rolls will be prompted. Not each and every emote will require a roll.


 

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(posting this for other numpties because I'm a numpty and had to make Temp explain his system cause apparently I can't read.)

So stress and fatigue are based on levels (One, Two, Three, and Four), and those levels modify the outcome of the roll.

Meaning if I'm a level Four on my fatigue, and I roll a 13. My roll becomes 11 due to the -2 modifier being a Fatigue Level Four has.

If I'm at a Level Three in Stress, my roll of 13 becomes 10. Simple enough.

This is a good system. I'm glad that someone FINALLY started organising the roll system into something usable in RP.
Yes, we must assume all people suck at RP and have these systems in-place that do not allow for exceptions.

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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