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Project Urir - Information & Guide


Medvekoma

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Note: this is a solely OOC thread to introduce the reader to Project Urir. There is no point in IC comments on it, however, OOC comments and questions are welcome. The thread is located under the Kaz’Ulrah roleplay section for ease of organisation with the actual progressions.

 

Project Urir is an OOC project of the Kingdom of Kaz’Ulrah and myself to introduce a new way of story-telling to LOTC. It aims to establish a sleek, player-managed system mirroring the story progression frameworks of other major roleplay servers, within the bounds of the Kingdom.

 

How does it function?

 

The project involves weekly progressions that explain the general events in the Kingdom. These events are almost exclusively matters that cannot be roleplayed out, or is rather generic in roleplay. Dwarven industry, exploration of off-map places, military clashes, construction roleplay, etc.

 

These events are not static. They are determined by progression orders given by officials in the Kingdom and clan fathers. The Master of Coins may opt to fund an expedition, the Remembrancer may attempt to develop some knowledge while a clan father could attempt to heist another clan’s hall. The progressions, by their nature, are thus shaped by those participating in the project.

 

Furthermore, sign-up progressions allow for on-the-spot writing where Dwarves throw in their lot for a specific effort and see if it succeeds. They may involved three, five or even thirty Dwed. These are open to all, from the newest to the oldest of Ulrah dwarves.

 

Who is involved?

Anyone roleplaying in Kaz’Ulrah. Project Urir is an implementation test-run, which is why I opted not to overburden myself. This is also necessary because of the very mechanics this story-telling operates. Lately, there was a thread criticising events. How they were lame, how they had no actual influence on characters and the environment. The goal of Project Urir is to reverse a burden of responsibility. Instead of expecting Event Team members to cater for specific needs drafted by nation leaders, Project Urir is managed by a nation leader and allows the Event Team to opt in.

 

That is to say, others are welcome to interact with it as well. I will seek to expand the scope of the Project, if the implementation test-run is successful, to involve the allies and friends of Kaz’Ulrah from surrounding areas. The system is largely opt-in. Lacking staff authority, I won’t be able to enforce anything on characters within Kaz’Ulrah. Only those characters will be featured who sign up, whose clan fathers sign them up or whose organisation leaders from Kaz’Ulrah sign them up.

 

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How does Project Urir influence roleplay?

 

It is up to the individual player how it does. All events in a progression post are to be taken as things happened IC, and players may react to it. Clan fathers are encouraged to meet with their clans to discuss their decisions on what orders they’ll put. And Dwedmar are encouraged to think about the events, consider what they could do and act on it, either in person, through a councillor or through their clan. All Kaz’Ulrah dwarves immediately know everything in any progression post. If not, it will be specifically stated on the post itself.

 

All order-based progressions will feature no explicit character harm or damage. Death is completely out of the question, as it is against server rules. Sign-up progressions will, if necessary, feature a question prompting players to put their characters in a risk bracket. Characters will be able to achieve far greater success at the risk of being injured or maimed. Any maim done is expected to be roleplayed at least for an OOC week before it is healed, for the sake of immersion.

 

Additionally, Project Urir will seek out event staff to create IC scenarios and skirmishes as part of the story telling. Naturally, the outcome of these on-server events will also influence the outcome of a progression.

 

The Project & its Future

 

The project, with the publication of this document, enters its phase two. This project started initially in a personal alpha development, lifted into a beta version through a discussion between some of the Kaz’Ulrah leadership. Its phase one was debate and discussion,with a gathering of opinions from the Kaz’Ulrah clan fathers and leadership, and drafting of the base outline you have seen published.

 

Phase two of the project is a test run. I wish to gauge interest, involvement and the initiative players take through the project to guide both progression and on-server roleplay. Phase three is already prepared: it involves the implementation of a reward-based resource system to supplement orders received from clans and their clan leaders.

 

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How can I get involved?

 

Management - Contact Medvekoma. If you have the motivation to write progressions or brainstorm story ideas, you are more than welcome to.

 

Progression orders - You need to have a sort of IC authority allowing you to pass an order. More information behind this link!

 

Sign-up progressions - Keep an eye on Kingdom announcements and the forums. It’ll be made obvious if you can sign up for something, most likely with a link to a google form.

 

Average dwarf - Try and contact your clan father, or various organisation leaders. They all can take you along on whatever ventures they seek to pursue.

 

Ally of Kaz’Ulrah - Contact me. While I want to keep the initial test-run restricted to Ulah dwarves, if you’re interested I’ll have nothing against setting you up.

 

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Q & A Section

Any questions I overhear from various platforms that could interest the majority of readers I will put here with an answer. Feel free to ask questions in this thread too.

 

 

 

A big thanks to all who contributed to the brainstorming of the idea, its realisation and the way of its implementation.

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