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Land Allocation (Freebuild vs Charter) [Your View]


Land Allocation Systems  

270 members have voted

  1. 1. Which system do you like? (Read below to get the full understanding)

    • Pure Freebuild
      33
    • Pure Charter
      137
    • Hybrid
      114
    • Other (Please comment it below!)
      4


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For anyone who truly cares about this issue, I’d highly recommend taking a look at a thread from years ago, as from a brief visit to the server has revealed Aegis appears to live in legend in most peoples minds. 


Restricting freebuild to certain areas destroys the freedom that made Aegis great, which is what gave Lord of the Craft it’s charm and built such a strong community foundation. I understand there have been some issues with this map and people freebuilding crap-builds from what people have said; So implement some very basic community standards for build quality, and add a forum section to report crap-builds. Take a screenshot of the build itself, a screenshot of the F3 grid location, and report it in a post, so Admins can easily find these things. Remove inactive builds, or warn the owners of current builds that they need to improve their design to be compliant with community standards (That would need to be established) in what ever way they aren’t compliant.

If you limit freebuild to a ring on the outside of the map and only charters to the interior of the map, you create a recipe for ghost towns as players will no-doubt freebuild in the ring, realize how god-awfully far they are from everyone and everything, have limited RP exposure, and end up leaving. Back in Aegis, that was the beauty of the entire world; There were active and occupied builds everywhere, in close conjunction to eachother, so no one ever felt left out of the RP or too far away to be interacted with. Cities were occupied, towns and fortresses were built, it was an absolute madhouse of fun; The server was maxing 300/300 people for hours at a time every day because people enjoyed it so much.

I come back from 5 and a half years of self-imposed exile to find LOTC reduced to what it currently is; And why? From talking with some of the folks who have stayed with the server for the past few years, the answer is obvious; A lack of freebuild and building quality enforcement, leading to players being widely spread out or discouraged and abandoning the server.

Allow freebuild everywhere outside of protected zones, like back in the day where the limit was... What was it, 200 blocks away from major cities like Oren? But otherwise open. Allow players to apply for land protection for a fee that admins can create; I remember the Cal’ek Warband being the first non-start group/faction to receive land protection, and it cost us 10,000 currency IIRC. 5 of us grinded for 8 days straight to earn that much cash; Selling flint in a non-inflated market for arrows, grinding literally thousands of mobs because we’d lose 10% of our cash every time we died, etc etc. It gave us a goal to achieve that wasn’t easy and took dedication and hard work; And the amount of roleplay it spawned through trade deals, diplomacy, alliances, a coupe attempt, and so and so on has gone on to be legendary.

On that note; I was on the server for maybe an hour today discussing this with other players, and at least 7 other players all said the same thing; Voting rewards have destroyed Minas’ value as a currency.

It sounds like the economy and some of the communities systems as a whole need a massive revamping with the new map. And my god, as an Aegis Veteran, I’ll still ring out the same tune I have been for years that has been ignored since Aegis which was this servers glory days; Freebuild is the path to magnificence for this server, with basic quality enforcement so there’s no cobblestone cube houses or dirt pillar walls or anything like that. Make currency harder to obtain again. Make protection have to be earned for factions again.

Also; Pure charter discourages players as it takes time to even be able to build or interact with the community around you; It stops new players dead in their tracks, as it overwhelms them amongst EVERYTHING ELSE they already have to learn when they join the server. Integration in to a community needs to be as easy as possible to retain players, and freebuild is paramount to this endeavor.

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The best part of a new map is that first couple of days where there is about a half a dozen settlements/hubs where there is guaranteed players and RP. After that there is massive proliferation of new places that soon become abandoned. 

 

Honestly it would be better if there were no freebuilds or charters, essentially no new settlements after the map is released.

Obviously this would never happen because players are so accustomed to the fact that they should be able to build new settlements whenever they feel.

 

Even if a charter system is implemented, by this time next year, we will have EXACTLY the same problem of RP being spread out and too many settlements. Because the guidelines are never strict enough to prevent this from happening.

 

So yeah, because of the culture of Lotc, i reckon that we are doomed to constantly have this problem of there being too many settlements.

 

 

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1 minute ago, Lirro said:

So yeah, because of the culture of Lotc, i reckon that we are doomed to constantly have this problem of there being too many settlements.

You also wouldn't have Mynebor if this wasn't the case. 

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24 minutes ago, J33xt101 said:

You also wouldn't have Mynebor if this wasn't the case. 

i mean you arent gonna last long eitherway lol

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Just now, Chimp said:

i mean you arent gonna last long eitherway lol

You are right, Mynebor is gone, now it just needs sealed.

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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