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Land Allocation (Freebuild vs Charter) [Your View]


Land Allocation Systems  

270 members have voted

  1. 1. Which system do you like? (Read below to get the full understanding)

    • Pure Freebuild
      33
    • Pure Charter
      137
    • Hybrid
      114
    • Other (Please comment it below!)
      4


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My main issue with people who want a region over the map is the fact that they are not the people who will be affected by it.

 

They, generally, are established players. They are in the right discords, friends with the right people. If they want access to land to do anything, they can probably get it. Otherwise, they will likely have no interest in it anyway because they have everything provided for them in their own personal spawned in mega city.

 

Whereas new players, and people like me, belong to no group. Imagine what we are faced with when we log onto the next map and find the entire world locked off to us by a region. No food, no supplies, no house, and no fun. I would be surprised if any new player stayed around on the server for more than an hour if this is the direction we are going in for the next map.

 

It is selfish, and destructive. It has been clearly established that freebuild is not Atlas’s problem. But you blame everything on it anyway. No evidence, no argument. Just ‘middle finger to freebuild’, ‘**** freebuild’, or ‘freebuild is cancer’. Atlas’s problem is the large amount of regioned cities spread to the corners of the map dividing everyone up. Freebuild areas have been the one shining light of creativity and centralisation on the map.

 

Let’s also mention the pathetic insults and personal attacks thrown around in the thread. I wonder if these people had their way, there would never be any creations on the server. These are negative people who take away rather than give. They are exactly the kind of people I would expect to want to deprive their fellow players of the freedom to enjoy the server’s map because the sun shines out of their own behind. Why bother spending several weeks hand-crafting numerous giant ents and planting over 1000 saplings, when someone who hasn’t done a worthwhile thing in his life thinks they look like penises and would rather have an empty untouchable wasteland in their place. Why bother making the best looking town on the map, as in Halsworthy, when someone thinks every other player should be deprived of the same opportunity because he has never travelled there.

 

I have seen every single map on this server, and even helped develop 2. But I understand that the server is completely cyclical. After the disastrous region/charter systems of Asulon/Anthos we came to a collective realisation that it was a terrible system, and we needed the freedom to interact with the world free of restriction and regions. Of course now people are advocating for restriction, forgetting the past times where it has resulted in misery and dysfunctional map designs.

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Feel like people don’t understand that this isn’t preventing people from building, to all the freebuild screamers. A charter system basically demands you’re active with a number of people to claim the number of land you request – You can read it right in the post. Sort of common sense to understand this is the best system for the server and the map’s appearance as it won’t be plagued by a million one day groups, or one men cities as it demands player representation.

If you’re going against a charter system, you’re likely some greaseball who builds a large village and sits in there RPing alone. Be selfless, let the map look nicer at the cost of you not building yourself a little box fort.

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3 minutes ago, Blago said:

Feel like people don’t understand that this isn’t preventing people from building, to all the freebuild screamers. A charter system basically demands you’re active with a number of people to claim the number of land you request – You can read it right in the post. Sort of common sense to understand this is the best system for the server and the map’s appearance as it won’t be plagued by a million one day groups, or one men cities as it demands player representation.

If you’re going against a charter system, you’re likely some greaseball who builds a large village and sits in there RPing alone. Be selfless, let the map look nicer at the cost of you not building yourself a little box fort.

but muh 3 men kingdoms

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1 hour ago, Blago said:

If you’re going against a charter system, you’re likely some greaseball who builds a large village and sits in there RPing alone. Be selfless, let the map look nicer at the cost of you not building yourself a little box fort.

https://en.wikipedia.org/wiki/Ad_hominem 

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1 hour ago, Hobbs_Burrows said:

My main issue with people who want a region over the map is the fact that they are not the people who will be affected by it.

 

They, generally, are established players. They are in the right discords, friends with the right people. If they want access to land to do anything, they can probably get it. Otherwise, they will likely have no interest in it anyway because they have everything provided for them in their own personal spawned in mega city.

You’re completely ignorant of the work that goes in to planning, building, and maintaining these cities. This is especially true for the Nexuscraft era, when poor souls dedicated countless hours to pump out gear and blocks to allow their nation to compete militaristically and aesthetically. Also, adding to the ignorance factor, it’s evident here you haven’t read the 7.0 post or the OP of this very thread laying out how nations could be placed/built.
 

1 hour ago, Hobbs_Burrows said:

Whereas new players, and people like me, belong to no group. Imagine what we are faced with when we log onto the next map and find the entire world locked off to us by a region. No food, no supplies, no house, and no fun. I would be surprised if any new player stayed around on the server for more than an hour if this is the direction we are going in for the next map.

Here you’re acting like people with a mind for aesthetics and order are involved in a genocide against you. Look at the 7.0 map plan, there’s a giant unrestricted ring outside of civilization where you could put your survival builds. I’m sure you can annoy someone with the appropriate pex enough to get you a region on the outskirts of the world, if it comes down to it.
 

1 hour ago, Hobbs_Burrows said:

It is selfish, and destructive. It has been clearly established that freebuild is not Atlas’s problem. But you blame everything on it anyway. No evidence, no argument. Just ‘middle finger to freebuild’, ‘**** freebuild’, or ‘freebuild is cancer’. Atlas’s problem is the large amount of regioned cities spread to the corners of the map dividing everyone up. Freebuild areas have been the one shining light of creativity and centralisation on the map.

Clearly established by who? You? Atlas has problems in both regards. And I’m not going to entertain your last sentence there, because I know you’re including your own creations in that.
 

1 hour ago, Hobbs_Burrows said:

Let’s also mention the pathetic insults and personal attacks thrown around in the thread. I wonder if these people had their way, there would never be any creations on the server. These are negative people who take away rather than give. They are exactly the kind of people I would expect to want to deprive their fellow players of the freedom to enjoy the server’s map because the sun shines out of their own behind.

You get back what you dish out. You constantly insulted and threatened the Adrian playerbase for trying to establish infrastructure between two FREEBUILD settlements, Belvitz and Holm. I don’t understand your obsession with wanting to place objectively inferior builds in the way of others.

 

1 hour ago, Hobbs_Burrows said:

Why bother spending several weeks hand-crafting numerous giant ents and planting over 1000 saplings, when someone who hasn’t done a worthwhile thing in his life thinks they look like penises and would rather have an empty untouchable wasteland in their place. Why bother making the best looking town on the map, as in Halsworthy, when someone thinks every other player should be deprived of the same opportunity because he has never travelled there.

I actually got a kick out of this one. Your ents aren’t impressive by any means; they’re small and lack detail, and you planted “over 1000 saplings”, something that a script could do for you. I could explain to you all the environmental work I’ve done in the past, including actually hand building an entire forest environment (not just spamming Minecraft saplings on the ground), but it’s rather irrelevant here. I did it in a region, anyway, a few maps back.

 

1 hour ago, Hobbs_Burrows said:

I have seen every single map on this server, and even helped develop 2. But I understand that the server is completely cyclical. After the disastrous region/charter systems of Asulon/Anthos we came to a collective realisation that it was a terrible system, and we needed the freedom to interact with the world free of restriction and regions. Of course now people are advocating for restriction, forgetting the past times where it has resulted in misery and dysfunctional map designs.

Freebuild was implemented terribly this map, and it’s being amended next pass. Hopefully, in 7.0, we players will not be subjected to the misery and dysfunction freebuild caused us in 6.0.

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9 hours ago, Hiebe said:

No more special hand outside for special groups, if you have the activity you'll get your charter, if you cant then get more people or get creative on where you live. 

  

Otherwise, go out to the wilds

Need to actually be able to build camps in the wild to hang out in camps in the wild.

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I put my vote for pure charter, but I believe the system is flawed. People should not be able to apply for land. It should be granted, earned, revoked, or fought for in role-play.

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By the way you don’t need to worry about nation distance and build placement if you abolish CT as it currently is, putting new players and personas in unique spawn points best for their selected race.

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Its late and I’m too frazzled to really recall correctly, but did early vailor(Axios?) not have a system for this? If I can remember, I’m pretty sure a nation could do whatever the **** they wanted in their own land, give land to whoever, etc. It’s their call cuz their nation. Outside of that though was there not a system in place to allow anyone to essentially make a land charter app, needing like 20 people and having to pay like 10k or so mina? I think there was. I liked that.

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I see the cons of freebuild (land scars, abandoned builds, decentralized RP, etc), but I also see the pros (independent guilds, settlements/towns, and the like would not exist if they didn't start in freebuild, freedom of creativity for both old and new players that don’t have to be governed by whatever power over them).

Having a combination of the two systems may be difficult, but necessary. I think the smaller map-size and circular/tiered system of the new map will cut out MANY of the cons that exist in people’s idea of freebuilding.

 

In addition, activity checks ALREADY EXIST on freebuilds.

 

19 hours ago, Hiebe said:

Many new groups started as freebuild.

 

Have a mix. Free build out in the wild, charters in the civil region

 

My guild, Rangers of the Wild, as long with many guilds and smaller settlements (Holm, for example) all needed freebuild to start off. Guilds need headquarters, and many guilds, like mine, are neutral parties, so having them be part of a nation would present them with a conflict of interest if they wanted to aid someone from an “enemy” kingdom even if that someone was, simply, a citizen. It conflicts entirely with the very idea of independent guilds. So, yes, I like Option Three.

 

18 hours ago, Master Baiter said:

Definitely do not have land taken away if people don’t meet activity requirements, I remember that ******* pillar system, it was actual cancer...

Yeah that’s kind of an issue with smaller guilds. Activity checks are fine and dandy, but demolishing something entirely, especially something that may have taken thousands of minas and days of work to gather resources and build just... sounds like asking for a riot. I do in fact like the idea of having Soulstone Pillars still, but the fact that each SS Pillar can only have THREE PEOPLE on it before one has to shell out FIVE-THOUSAND MINAS is very, very hard for guilds and towns just starting out. THAT needs to be fixed. Maybe up the number of people tied to original, un-upgraded pillars to five, and the upgrade costs start at 3,500 or something.

18 hours ago, Luxury said:

 

I believe there are plenty players who prefer not to live under a Nation, and those players will want their own homes to keep their things. I fall into this category personally.

 

I go out and build a house in free build to keep my **** and occasionally roleplay in. In essence it’s not much different to having a plot full of mostly unused houses in a nation tile.

Indeed. My two other characters, while having a home in cities/towns, also prefer to have a hidden home out in the wild blue yonder where they’re less likely to have their stuff ravaged by random goons. 

 

TL;DR: Options Three, please. I like the idea of vassalship and purchasing land under nations to farm or do as you wish, but freebuild is still necessary for the many of us with characters that want to ROLE-PLAY in major nations, but not LIVE there.

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8 hours ago, Chimp said:

do we know how long the poll is gonna be running for

 

Probably till Sunday, I wanna collect as much feedback as possible before we start addressing things and drafting.

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9 hours ago, Bananasaurus said:

I do in fact like the idea of having Soulstone Pillars still, but the fact that each SS Pillar can only have THREE PEOPLE on it before one has to shell out FIVE-THOUSAND MINAS is very, very hard for guilds and towns just starting out. THAT needs to be fixed. Maybe up the number of people tied to original, un-upgraded pillars to five, and the upgrade costs start at 3,500 or something.

 

This is not the pillar system I was talking about... I meant the activity pillar, you needed a number of people based off of your regions size, and if that many people weren’t active for like 24 hours a week, then it would remove everyone's perms to the land, and allow someone else to snipe the plot from you because you weren’t allowed to place another activity pillar. it was also cancer because it kept getting changed all the time, I remember that we had a 2 person plot, and then it got messed with and it became a 50 person plot, and eventually after like a few weeks it settled to a 5 person plot.

 

Frankly I think the idea of having a plugin do activity checking is incredibly stupid, historically I’ve never seen this go well before. just see how many people live in each city, and see how much time they play.

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19 minutes ago, Master Baiter said:

This is not the pillar system I was talking about... I meant the activity pillar, you needed a number of people based off of your regions size, and if that many people weren’t active for like 24 hours a week, then it would remove everyone's perms to the land, and allow someone else to snipe the plot from you because you weren’t allowed to place another activity pillar. it was also cancer because it kept getting changed all the time, I remember that we had a 2 person plot, and then it got messed with and it became a 50 person plot, and eventually after like a few weeks it settled to a 5 person plot.

I think the system would have been decent if not for all the GM tampering, yeah. I didn’t appreciate giant region owners getting their pillar changed to a one man requirement by their friends.

 

19 minutes ago, Master Baiter said:

Frankly I think the idea of having a plugin do activity checking is incredibly stupid, historically I’ve never seen this go well before. just see how many people live in each city, and see how much time they play.

Well, unlike the Nexus pillars, I’m pretty sure this activity checking plugin is just a statistic gathering tool. It won’t be making any decisions on its own.
Because the only entity capable of worse decisions than the LotC staff is an algorithm made by the LotC staff

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A more relaxed charted system 

 

Have it so the amount of land is dependent on the amount of people, a single person wont need the same amount of space as 10. 

 

Example:

1 person can claim 32X 32 

5 people can claim 64X 64

Ect 

Basicaly enought room for a farm and a house that can sustain the population and maybe we could see formings of new nations that way as more and more people band together to get more and more land. Maybe even seeing the groth of cities like irl 

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