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Land Allocation (Freebuild vs Charter) [Your View]


Land Allocation Systems  

270 members have voted

  1. 1. Which system do you like? (Read below to get the full understanding)

    • Pure Freebuild
      33
    • Pure Charter
      137
    • Hybrid
      114
    • Other (Please comment it below!)
      4


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The issue with freebuild, in my opinion, is that it further decentralizes roleplay. We have a bunch of players either sitting alone or with one other person spread out across the map which makes finding roleplay hard, especially for new players. In addition, with freebuild, we lose the sense of having to really work your way up through RP to acquire land and make a name for yourself. It really discredits the nations that have done that in the past to have random freebuild settlements crop up proclaim themselves as a kingdom with no real RP basis behind it

So, I would prefer a purely chartered system that has clear-cut standards for people to acquire land and having to pay for such land. As others said before, this will make for better settlements to come up and try to maintain activity when they put more work into getting that land to begin with. Like anyone else, they should have to maintain activity and if they go inactive for a decent amount of time, it should be taken away. We should try to avoid all the inactive settlements and forts we see cluttering this map. 

 

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I got to say number two for the most part- many freebuilds tend to be ugly and pretty much inactive places dotting the map, I think it would be good with charters and relegations like in the past, though number three sounds good- IF and I mean IF there is strict supervisioning if the area to make sure it is up to par of the community and Lore- Free Builds are good for factions without Nation Status like an Cult or Coven- though I fear giving every nook an Free Build will likely give us the same problem as Atlas, too many Inactive and Ugly Builds, not only because they are build inside Survival Mode, but also because it is so spread out and makes it hard to do things rightly... Free Build could have done right with altered Rules to it, but it ain’t gonna cut it else, Survival Limits the possibility of good and fansy Builds in general because of the limits of Resources and movement to reach the top of builds.

 

Now I have to say I am all for the beautiful Map though! ? let’s keep it beuatiful shall we? But Apar from that I am hped to see what system will be chosen! Even if it is Free Build things could be done to make it more strict. ? 

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2 hours ago, Jaeden said:

imagine wanting all freebuild

 

brought to you by charter gang

 

The King of Haense approves of and officially joins the Charter Gang

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The opposition has for years now championed under the name of creative freedom, but is it really freedom?

 

In a single year alone, players have been forced to stay on the server for ungodly hours, forced into slave labour to build for the small settlements that have formed in the unclaimed territories of the map, all for what? The destruction of centralized role-play, that’s what. You don’t want your sons and daughters to be swept up in the vast plains of badly terraformed freebuild, do you?

 

That is why, the Charter Gang was formed. To give you smart citizens of LotC a second option. An option that will keep the server clean and beautiful. An option that will bring value to your residence, and bring about worth to merit. Give the working men and women of the nations a good pat on the back for their tireless work, as they have proven to keep their nation, showing that if they can do it, and you want to, then get up and go to it!

 

For these reasons, and many more, there is only one choice to be made.

 

Vote for charters only.

 

[THIS ADVERTISEMENT HAS BEEN PAID FOR AND ENDORSED BY THE CHARTER GANG]

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Personally, while I am definitely in favour of Chartering over Freebuild, I believe that exclusive chartering will worsen the already large issue of inactivity. In the event of inactivity, and lands having to remain in the hands for a while before they’ve being evicted, I worry that it would cause newer settlements to have an even harder time cropping up. I’m in favour of chartering certain lands, but the wilds should remain a freebuild, for the sake of realism, since the wilds aren’t technically owned by anybody, and with the exception of roads between metropolises, they are generally lawless. The state of build status aught to reflect this, and give new players or bandits a chance to carve out their own little chunk of the world to thrive or survive in. It’d definitely help RP as well, given the circumstances of confiscating land. But if I had to pick between Chartering or Freebuild, I’d pick Chartering, to be completely fair. Freebuild is practically anarchy, and while raiding is organised and should be permitted, Freebuild practically allows for any noob to just demolish a great city like Renatus, Haense or Pembroke overnight.

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Freebuilds allow nations or tiny groups to expand their 200x200 plot to 2000x2000, no.

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Why are the nations forced into a thin circle around ct, why can’t they choose where they want to be on this map and not just in this special circle? This will bring nations very close together and will ruin borders and any form of traveling/vassals that nation may have.

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19 minutes ago, Sky said:

The opposition has for years now championed under the name of creative freedom, but is it really freedom?

 

In a single year alone, players have been forced to stay on the server for ungodly hours, forced into slave labour to build for the small settlements that have formed in the unclaimed territories of the map, all for what? The destruction of centralized role-play, that’s what. You don’t want your sons and daughters to be swept up in the vast plains of badly terraformed freebuild, do you?

 

That is why, the Charter Gang was formed. To give you smart citizens of LotC a second option. An option that will keep the server clean and beautiful. An option that will bring value to your residence, and bring about worth to merit. Give the working men and women of the nations a good pat on the back for their tireless work, as they have proven to keep their nation, showing that if they can do it, and you want to, then get up and go to it!

 

For these reasons, and many more, there is only one choice to be made.

 

Vote for charters only.

 

[THIS ADVERTISEMENT HAS BEEN PAID FOR AND ENDORSED BY THE CHARTER GANG]

 

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9 minutes ago, ImperialTortoise said:

Why are the nations forced into a thin circle around ct, why can’t they choose where they want to be on this map and not just in this special circle? This will bring nations very close together and will ruin borders and any form of traveling/vassals that nation may have.

Cause all we heard was complaints from nations. We have many many many spots with all the same general travail distance from spawn with nothing in the way for new players. No more road side cities strangling the roads, open fair travel.

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10 minutes ago, ImperialTortoise said:

Why are the nations forced into a thin circle around ct, why can’t they choose where they want to be on this map and not just in this special circle? This will bring nations very close together and will ruin borders and any form of traveling/vassals that nation may have.

It’s almost as if those nations built themselves close to CT intentionally to profit from trade and the most resource rich and agriculturally profitable region of Atlas. I mean, do you see an Empire of Rivia? How strong is the Caliphate? Or the Dwarven Kingdoms? Icy wastelands, deserts and mountains, respectively, do not give the same wealth that the forests, plains and rivers that the Imperial heartlands do, my dude.

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4 minutes ago, Ricky said:

The Nation of RickyJC claims the south-Eastern Sea. Non-negotiable.

Please have 10% of the players in your nation actively roleplaying and online when theres activity checks and your good

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5 minutes ago, Ricky said:

The Nation of RickyJC claims the south-Eastern Sea. Non-negotiable.

Shut up.

Just now, Hiebe said:

Please have 10% of the players in your nation actively roleplaying and online when theres activity checks and your good

I mean if I have a town of 10, since I’m always active, I can keep my nation alive, 6D Chess ?

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I personally think the Vailor charter system, where every player could buy a plot for themselves or their guild, and active plots/settlements could get the nation justification through activity, only spearheaded by this new plugin, which should be a much easier system of finding out about activity, therefore giving staffers information on which tile should be classified as town and transferred to maps after 7.0. Just like in Vailor, inactive plots could eventually get taken from players, among the lines of no one ever logging on it in such and such time.

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I made the following post a couple of weeks ago and no one had any counter-argument to it. Freebuild is, if you want a good map, absolutely necessary. Voting against it is like turkeys voting for christmas:

 

People use the word ‘freebuild’ like it’s some special policy or doctrine that is decided upon or declared. Really, it’s just every minecraft world ever. It’s about freedom to play the game and enjoy the server in the purest way it is intended, and is a reason why we are all here on the server in the first place.

 

It’s the freedom to gather resources freely, to shelter from monsters and players, to have some land to call home, or be able to leave your stamp on the world. It’s about having a living, breathing world in which everyone can contribute, not just the power whores who want to dominate others and cling on to their privilege through skype or discord.

 

The biggest nonsense I hear thrown around about freebuild is how it ‘decentralises’ the server. People who say this do not know what the word decentralisation means. Hypothetically let’s imagine freebuild did not exist in Atlas, and therefore Belvitz/Holm/the entire crossroads area did not exist. The map is now decentralised as the cities are spread out into the corners of the map, split down several different roads, and because the entire map is regioned there is nothing but desolate wasteland in between. Thanks to freebuild in Atlas, we have a nice centralised area, full of fantastic builds such as the only ents in Atlas. 

 

And if you think finding people is difficult because of freebuild, you ain’t seen nothing yet. On a map with a region covering it, players will not want to stay on the server. They will log in, try to chop a tree and be refused, try to chop a few more with the same result, they won’t see any other signs of activity or human life because no one is allowed to build on or touch the world, and they will simply log off. You won’t find people to RP with, because people will not want to play the server.

 

When I come across a freebuild, I find them to be the most interesting areas of the server. It shows that a person and his friends were here, on the server, enjoying themselves, building up their community, and putting thought into their personal bit of land, leaving their stamp on the world. It may be abandoned, but that’s just a symbol of the passage of time in our world. I fly around Aegis, our map from 2011, and I find amazing builds so far away from the centre of the map that I think ‘Why did they build this? Why did they dedicate hundreds of hours of their lives to this?’ and I’m grateful they did. 

 

I would rather see a map littered with memories than a sterile dolls house world full of missed opportunities.

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